Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| P250 | 10 | 50% |
| FAMAS | 9 | 56% |
| MP9 | 7 | 29% |
| MAG-7 | 5 | 100% |
| AK-47 | 4 | 0% |
Flashes
2 flashes: 2 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:33 | good | blinded KMC по KYHИ _ToXik_ 4.7 s (1.9 s white), ⒽⒾⓂⒾⓀ 4.4 s (1.6 s white) |
| 6 1:44 | good | blinded KMC по KYHИ _ToXik_ 3.9 s (1.2 s white); blinded themselves 1.9 s holding Long A - safe |
Throws
5 grenades: 2 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.6 s, the nearest 766 units away; a jump throw |
| 2 1:35 | exposed | a flash at Extended A - seen by 1 enemy for 0.5 s, the nearest 1171 units away; a running throw |
| 3 1:43 | punished | killed by Human with a flash in hand at Long A - seen by 1 enemy for 0.5 s, the nearest 1157 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 8 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 1 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:48 | hold | held with sedat pekmez, 164 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before sedat pekmez) |
| 8 1:49 | trade | sedat pekmez was killed 849 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | hit them | P250 | 875 ms | – | 4.5° | ||
| 1 1:42 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:42 | hit them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:22 | hit them | P250 | 750 ms | – | 8.1° | ||
| 1 1:21 | killed by them | Glock-18 | 406 ms | 406 ms | 49.1° | ||
| 2 1:14 | hit them | MAG-7 | 203 ms | – | 2.8° | ||
| 2 1:13 | hit them | MAG-7 | 281 ms | – | 3.6° | ||
| 2 1:13 | killed by them | M4A1-S | 594 ms | 1328 ms | 3.9° | ||
| 3 1:47 | hit by them | AK-47 | 203 ms | – | 1.9° | ||
| 3 1:43 | killed by them | AK-47 | 359 ms | 469 ms | 1.2° | ||
| 4 1:30 | hit them | MAG-7 | 266 ms | – | 3.5° | ||
| 4 1:29 | killed by them | AK-47 | 219 ms | 328 ms | 6.4° | ||
| 5 1:45 | hit them | FAMAS | 484 ms | – | 2.6° | ||
| 5 1:44 | killed by them | AK-47 | 719 ms | 719 ms | 1.1° | ||
| 6 1:41 | killed by them | AK-47 | 2750 ms | 3141 ms | 2.5° | ||
| 6 1:41 | hit by them | AK-47 | 703 ms | – | 7.0° | ||
| 6 1:41 | hit them | AK-47 | 3141 ms | – | 2.8° | ||
| 7 1:32 | killed by them | AK-47 | 609 ms | 1484 ms | 0.7° | ||
| 7 1:31 | hit them | MP9 | 1172 ms | – | 21.3° | ||
| 8 1:35 | hit them | FAMAS | 578 ms | – | 0.7° | ||
| 8 1:35 | killed by them | AK-47 | 594 ms | 891 ms | 15.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:44 | P250 | 832 | fired while moving (205 u/s), too fast to be accurate - stop first | 5/13 | cut short (a death, a reload) | 9% / 42% | |
| 1 1:22 | P250 | 775 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 55% / 55% | |
| 5 1:45 | FAMAS | 1170 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 5 1:45 | FAMAS | 1133 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 45% / 53% | |
| 6 1:41 | AK-47 | 882 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 50% | |
| 6 1:41 | AK-47 | 830 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 20% / 46% | |
| 7 1:32 | MP9 | 921 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/4 | 47% / 60% | ||
| 7 1:31 | MP9 | 913 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 7 1:31 | MP9 | 914 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 51% / 51% | |
| 8 1:35 | FAMAS | 364 | fired while moving (108 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 39% / 54% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
