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Dust II, lost 2-8 · Mon 26 Oct, 19:04

Burun_OFFMaster Guardian II

The match

Scoreboard

72ADR38%KAST

Positioning

Shots

5/10Rushed↓3/4Stopped short↓

Guns

GunBullets at enemies Hit
P2501050%
FAMAS956%
MP9729%
MAG-75100%
AK-4740%

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 2 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:33 goodblinded KMC по KYHИ _ToXik_ 4.7 s (1.9 s white), ⒽⒾⓂⒾⓀ 4.4 s (1.6 s white)
6 1:44 goodblinded KMC по KYHИ _ToXik_ 3.9 s (1.2 s white); blinded themselves 1.9 s holding Long A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
5 grenades: 2 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:48 exposedan HE at Long A - seen by 1 enemy for 0.6 s, the nearest 766 units away; a jump throw
2 1:35 exposeda flash at Extended A - seen by 1 enemy for 0.5 s, the nearest 1171 units away; a running throw
3 1:43 punishedkilled by Human with a flash in hand at Long A - seen by 1 enemy for 0.5 s, the nearest 1157 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 8 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 1 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:48 holdheld with sedat pekmez, 164 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before sedat pekmez)
8 1:49 tradesedat pekmez was killed 849 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 Humanhit themP250875 ms–4.5°
1 1:42 KMC по KYHИ _ToXik_hit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:42 KMC по KYHИ _ToXik_hit themP250–––couldn't see them (a wallbang, a smoke) - not timed
1 1:22 g3RIAtr1chit themP250750 ms–8.1°
1 1:21 g3RIAtr1ckilled by themGlock-18406 ms406 ms49.1°
2 1:14 Agnostichit themMAG-7203 ms–2.8°
2 1:13 KMC по KYHИ _ToXik_hit themMAG-7281 ms–3.6°
2 1:13 KMC по KYHИ _ToXik_killed by themM4A1-S594 ms1328 ms3.9°
3 1:47 Humanhit by themAK-47203 ms–1.9°
3 1:43 Humankilled by themAK-47359 ms469 ms1.2°
4 1:30 Humanhit themMAG-7266 ms–3.5°
4 1:29 ⒽⒾⓂⒾⓀkilled by themAK-47219 ms328 ms6.4°
5 1:45 KMC по KYHИ _ToXik_hit themFAMAS484 ms–2.6°
5 1:44 KMC по KYHИ _ToXik_killed by themAK-47719 ms719 ms1.1°
6 1:41 KMC по KYHИ _ToXik_killed by themAK-472750 ms3141 ms2.5°
6 1:41 Agnostichit by themAK-47703 ms–7.0°
6 1:41 KMC по KYHИ _ToXik_hit themAK-473141 ms–2.8°
7 1:32 ⒽⒾⓂⒾⓀkilled by themAK-47609 ms1484 ms0.7°
7 1:31 ⒽⒾⓂⒾⓀhit themMP91172 ms–21.3°
8 1:35 g3RIAtr1chit themFAMAS578 ms–0.7°
8 1:35 g3RIAtr1ckilled by themAK-47594 ms891 ms15.1°

Shots

You fired 5 of your 10 first shots too soon: 4 while moving, 1 before your crosshair was on them. Pros fire about 4 in 10 too soon. Your first shots had a 39% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 HumanP250832fired while moving (205 u/s), too fast to be accurate - stop first5/13cut short (a death, a reload)9% / 42%
1 1:22 g3RIAtr1cP250775fine - pros would have fired it too1/4cut short (a death, a reload)55% / 55%
5 1:45 KMC по KYHИ _ToXik_FAMAS1170fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
5 1:45 KMC по KYHИ _ToXik_FAMAS1133fine - pros would have fired it too2/3cut short (a death, a reload)45% / 53%
6 1:41 AgnosticAK-47882fired while moving (121 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 50%
6 1:41 KMC по KYHИ _ToXik_AK-47830aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/4cut short (a death, a reload)20% / 46%
7 1:32 ⒽⒾⓂⒾⓀMP9921fired while moving (105 u/s), too fast to be accurate - stop first0/447% / 60%
7 1:31 ⒽⒾⓂⒾⓀMP9913fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
7 1:31 ⒽⒾⓂⒾⓀMP9914fine - pros would have fired it too1/2cut short (a death, a reload)51% / 51%
8 1:35 g3RIAtr1cFAMAS364fired while moving (108 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)39% / 54%

Positioning

In none of your 13 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 1 of your 8 duels (12%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 7 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.