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Dust II, won 8-2 · Mon 26 Oct, 19:04

HumanGold Nova Master

The match

Aim

641 msTTD1391 msTTK1.7°Crosshair↓8%1st bullet27%Spray10%Head38%Counter-strafe

Scoreboard

53ADR70%KAST

Positioning

Shots

9/13Rushed↓0/6Stopped short↓

Guns

GunBullets at enemies Hit
AK-473633%
Tec-91225%
Glock-1890%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
14/393 1:43 2 kills (AK-47 ×2), in 10.3 s T1.9
22/396 1:41 1 kill (AK-47), 1 through smoke T0.8
39/392 1:46 1 kill (Tec-9), 1 headshot T-3.5

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 3 good, 1 weak, 0 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:47 goodblinded ChonkyKitty🐾 4.0 s (1.2 s white), бентли 3.7 s (1.0 s white) Agnostic peeked бентли 0.7 s after the pop - early - the enemy was already recovering; hit them first
6 1:36 misled a peekbarely blinded ChonkyKitty🐾 1.9 s (0.2 s white) the enemy was barely blinded, and Human peeked ChonkyKitty🐾 0.5 s after the pop; got hit first
7 1:48 goodblinded sedat pekmez 3.4 s (0.8 s white)
8 1:48 goodblinded ChonkyKitty🐾 4.0 s (1.2 s white)
9 1:48 weakbarely blinded ChonkyKitty🐾 2.6 s (0.3 s white), бентли 2.2 s (0.2 s white)

Positioning

In 1 of your 13 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 4 of your 11 duels (36%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:45 Burun_OFFLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 9 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 0 of the 1 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:34 holdheld with Agnostic, 279 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after Agnostic)
3 1:25 holdheld with KMC по KYHИ _ToXik_, 325 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms after KMC по KYHИ _ToXik_)
9 1:45 tradeAgnostic was killed 217 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 Burun_OFFhit by themP250875 ms–4.5°
1 1:43 бентлиkilled by themUSP-S172 ms172 ms0.6°
2 1:47 ChonkyKitty🐾hit by themFAMAS484 ms–1.1°
2 1:46 ChonkyKitty🐾killed themTec-91016 ms1484 ms1.0°
2 1:45 бентлиkilled by themM4A1-S312 ms516 ms1.3°
3 1:47 Burun_OFFhit themAK-47203 ms–1.9°
3 1:47 sedat pekmezhit themAK-47297 ms–1.0°
3 1:43 Burun_OFFkilled themAK-47359 ms469 ms1.2°
3 1:33 sedat pekmezkilled themAK-47688 ms1391 ms1.5°
4 1:43 ChonkyKitty🐾hit themAK-47641 ms–3.1°
4 1:30 Burun_OFFhit by themMAG-7266 ms–3.5°
5 1:41 VALERIDEESkilled by themM4A4734 ms1188 ms9.5°
6 1:44 VALERIDEEShit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:41 VALERIDEESkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:35 ChonkyKitty🐾killed by themM4A1-S422 ms875 ms7.2°
8 1:39 VALERIDEESkilled by themMP7344 ms828 ms4.3°
8 1:39 VALERIDEEShit themAK-47641 ms–5.9°
9 1:45 ChonkyKitty🐾hit by themFAMAS281 ms–4.0°
9 1:45 ChonkyKitty🐾hit themAK-47828 ms–2.8°

Shots

You fired 9 of your 13 first shots too soon: 6 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 22% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 Burun_OFFGlock-18797fine - pros would have fired it too0/337% / 44%
1 1:44 Burun_OFFGlock-18813fired while moving (222 u/s), too fast to be accurate - stop first0/8cut short (a death, a reload)5% / 44%
2 1:47 ChonkyKitty🐾Tec-9763aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first3/14killed them4% / 50%
3 1:47 sedat pekmezAK-471050fine - pros would have fired it too3/957% / 57%
3 1:43 Burun_OFFAK-471199fired while moving (136 u/s), too fast to be accurate - stop first2/6killed them8% / 54%
3 1:38 sedat pekmezAK-471047fired while moving (140 u/s), too fast to be accurate - stop first0/72% / 55%
3 1:33 sedat pekmezAK-47978fired while moving (81 u/s), too fast to be accurate - stop first3/13killed them27% / 66%
4 1:44 ChonkyKitty🐾AK-47917fired while moving (197 u/s), too fast to be accurate - stop first1/108% / 46%
4 1:30 Burun_OFFAK-47632fine - pros would have fired it too0/275% / 75%
4 1:29 Burun_OFFAK-47638fine - pros would have fired it too0/444% / 51%
6 1:34 ChonkyKitty🐾AK-47251aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first0/2cut short (a death, a reload)1% / 47%
8 1:39 VALERIDEESAK-47264aim far off: your crosshair was about 3.5 player widths (108 units) off their body - get on target first2/3cut short (a death, a reload)1% / 52%
9 1:45 ChonkyKitty🐾AK-47998fired while moving (73 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)11% / 45%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
8 grenades: 8 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.