Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 36 | 33% |
| Tec-9 | 12 | 25% |
| Glock-18 | 9 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 14/39 | 3 1:43 | 2 kills (AK-47 ×2), in 10.3 s T | 1.9 |
| 22/39 | 6 1:41 | 1 kill (AK-47), 1 through smoke T | 0.8 |
| 39/39 | 2 1:46 | 1 kill (Tec-9), 1 headshot T | -3.5 |
Flashes
5 flashes: 3 good, 1 weak, 0 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:47 | good | blinded ChonkyKitty🐾 4.0 s (1.2 s white), бентли 3.7 s (1.0 s white) Agnostic peeked бентли 0.7 s after the pop - early - the enemy was already recovering; hit them first |
| 6 1:36 | misled a peek | barely blinded ChonkyKitty🐾 1.9 s (0.2 s white) the enemy was barely blinded, and Human peeked ChonkyKitty🐾 0.5 s after the pop; got hit first |
| 7 1:48 | good | blinded sedat pekmez 3.4 s (0.8 s white) |
| 8 1:48 | good | blinded ChonkyKitty🐾 4.0 s (1.2 s white) |
| 9 1:48 | weak | barely blinded ChonkyKitty🐾 2.6 s (0.3 s white), бентли 2.2 s (0.2 s white) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:45 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 9 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 0 of the 1 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:34 | hold | held with Agnostic, 279 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after Agnostic) |
| 3 1:25 | hold | held with KMC по KYHИ _ToXik_, 325 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms after KMC по KYHИ _ToXik_) |
| 9 1:45 | trade | Agnostic was killed 217 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | hit by them | P250 | 875 ms | – | 4.5° | ||
| 1 1:43 | killed by them | USP-S | 172 ms | 172 ms | 0.6° | ||
| 2 1:47 | hit by them | FAMAS | 484 ms | – | 1.1° | ||
| 2 1:46 | killed them | Tec-9 | 1016 ms | 1484 ms | 1.0° | ||
| 2 1:45 | killed by them | M4A1-S | 312 ms | 516 ms | 1.3° | ||
| 3 1:47 | hit them | AK-47 | 203 ms | – | 1.9° | ||
| 3 1:47 | hit them | AK-47 | 297 ms | – | 1.0° | ||
| 3 1:43 | killed them | AK-47 | 359 ms | 469 ms | 1.2° | ||
| 3 1:33 | killed them | AK-47 | 688 ms | 1391 ms | 1.5° | ||
| 4 1:43 | hit them | AK-47 | 641 ms | – | 3.1° | ||
| 4 1:30 | hit by them | MAG-7 | 266 ms | – | 3.5° | ||
| 5 1:41 | killed by them | M4A4 | 734 ms | 1188 ms | 9.5° | ||
| 6 1:44 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:41 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:35 | killed by them | M4A1-S | 422 ms | 875 ms | 7.2° | ||
| 8 1:39 | killed by them | MP7 | 344 ms | 828 ms | 4.3° | ||
| 8 1:39 | hit them | AK-47 | 641 ms | – | 5.9° | ||
| 9 1:45 | hit by them | FAMAS | 281 ms | – | 4.0° | ||
| 9 1:45 | hit them | AK-47 | 828 ms | – | 2.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | Glock-18 | 797 | fine - pros would have fired it too | 0/3 | 37% / 44% | ||
| 1 1:44 | Glock-18 | 813 | fired while moving (222 u/s), too fast to be accurate - stop first | 0/8 | cut short (a death, a reload) | 5% / 44% | |
| 2 1:47 | Tec-9 | 763 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 3/14 | killed them | 4% / 50% | |
| 3 1:47 | AK-47 | 1050 | fine - pros would have fired it too | 3/9 | 57% / 57% | ||
| 3 1:43 | AK-47 | 1199 | fired while moving (136 u/s), too fast to be accurate - stop first | 2/6 | killed them | 8% / 54% | |
| 3 1:38 | AK-47 | 1047 | fired while moving (140 u/s), too fast to be accurate - stop first | 0/7 | 2% / 55% | ||
| 3 1:33 | AK-47 | 978 | fired while moving (81 u/s), too fast to be accurate - stop first | 3/13 | killed them | 27% / 66% | |
| 4 1:44 | AK-47 | 917 | fired while moving (197 u/s), too fast to be accurate - stop first | 1/10 | 8% / 46% | ||
| 4 1:30 | AK-47 | 632 | fine - pros would have fired it too | 0/2 | 75% / 75% | ||
| 4 1:29 | AK-47 | 638 | fine - pros would have fired it too | 0/4 | 44% / 51% | ||
| 6 1:34 | AK-47 | 251 | aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 47% | |
| 8 1:39 | AK-47 | 264 | aim far off: your crosshair was about 3.5 player widths (108 units) off their body - get on target first | 2/3 | cut short (a death, a reload) | 1% / 52% | |
| 9 1:45 | AK-47 | 998 | fired while moving (73 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 11% / 45% |
Throws
8 grenades: 8 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
