Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 26 | 23% |
| FAMAS | 24 | 25% |
| M4A1-S | 10 | 40% |
| MP9 | 5 | 20% |
| AK-47 | 3 | 0% |
| P2000 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 23/39 | 6 1:34 | 1 kill (M4A1-S) CT | 0.7 |
| 27/39 | 5 1:21 | 1 kill (MP7) CT | 0.5 |
| 34/39 | 9 1:45 | 1 kill (FAMAS), 1 headshot CT | -0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 1:21 | 1v5 before the plant CT · 100 HP · T Ramp | lost - died in the first fight · saw each other |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 9 rounds. You traded 0 of the 2 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:46 | trade | бентли was killed 607 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:39 | line of fire | stood in VALERIDEES's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 6 1:41 | trade | VALERIDEES was killed 224 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:26 | killed by them | Glock-18 | 234 ms | 438 ms | 0.8° | ||
| 2 1:47 | hit them | FAMAS | 484 ms | – | 1.1° | ||
| 2 1:46 | killed by them | Tec-9 | 1016 ms | 1484 ms | 1.0° | ||
| 3 1:43 | killed by them | Desert Eagle | 391 ms | 391 ms | 1.9° | ||
| 4 1:44 | killed by them | AK-47 | 281 ms | 1281 ms | 0.7° | ||
| 4 1:43 | hit by them | AK-47 | 641 ms | – | 3.1° | ||
| 5 1:22 | killed them | MP7 | 344 ms | 812 ms | 1.0° | ||
| 5 1:02 | killed by them | AK-47 | 766 ms | 766 ms | 4.3° | ||
| 6 1:35 | killed them | M4A1-S | 422 ms | 875 ms | 7.2° | ||
| 6 1:16 | killed by them | AK-47 | 406 ms | 703 ms | 1.2° | ||
| 6 1:15 | hit them | M4A4 | 562 ms | – | 2.5° | ||
| 7 bomb 0:25 | killed by them | AK-47 | 438 ms | 938 ms | 4.3° | ||
| 7 bomb 0:25 | hit them | MP9 | 797 ms | – | 38.5° | ||
| 8 1:41 | hit them | MP7 | 391 ms | – | 11.3° | ||
| 8 1:41 | killed by them | AK-47 | 578 ms | 984 ms | 0.7° | ||
| 9 1:45 | hit them | FAMAS | 281 ms | – | 4.0° | ||
| 9 1:45 | killed them | FAMAS | 891 ms | 984 ms | 1.4° | ||
| 9 1:45 | hit by them | AK-47 | 828 ms | – | 2.8° | ||
| 9 bomb 0:35 | killed by them | AK-47 | 266 ms | 266 ms | 1.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:26 | P2000 | 679 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 39% | |
| 2 1:47 | FAMAS | 722 | fired while moving (220 u/s), too fast to be accurate - stop first | 2/10 | cut short (a death, a reload) | 19% / 51% | |
| 3 1:43 | MP7 | 662 | fired while moving (220 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 13% / 46% | |
| 4 1:44 | MP7 | 651 | fine - pros would have fired it too | 0/12 | cut short (a death, a reload); 1 bullet after pros would have stopped | 20% / 46% | |
| 5 1:41 | MP7 | 668 | fired while moving (220 u/s), too fast to be accurate - stop first | 0/6 | 24% / 46% | ||
| 5 1:02 | AK-47 | 1456 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 20% / 48% | |
| 6 1:35 | M4A1-S | 216 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 3/7 | killed them | 3% / 61% | |
| 6 1:16 | M4A1-S | 789 | fired while moving (114 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 21% / 48% | |
| 7 bomb 0:25 | MP9 | 374 | too soon: your crosshair was still moving onto them, about a player's width (36 units) off - pros wait the split second it takes to get on target | 1/5 | cut short (a death, a reload) | 7% / 47% | |
| 8 1:41 | MP7 | 607 | fired while moving (220 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 5% / 58% | |
| 9 1:46 | FAMAS | 829 | fired while moving (157 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 46% | |
| 9 1:46 | FAMAS | 1045 | fired while moving (170 u/s), too fast to be accurate - stop first | 4/12 | cut short (a death, a reload) | 25% / 65% |
Throws
1 grenade: 1 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
