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Dust II, lost 2-8 · Mon 26 Oct, 19:04

ChonkyKitty🐾Silver Elite Master

The match

Aim

Scoreboard

41ADR40%KAST

Positioning

Shots

11/12Rushed↓1/2Stopped short↓

Guns

GunBullets at enemies Hit
MP72623%
FAMAS2425%
M4A1-S1040%
MP9520%
AK-4730%
P200010%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
23/396 1:34 1 kill (M4A1-S) CT0.7
27/395 1:21 1 kill (MP7) CT0.5
34/399 1:45 1 kill (FAMAS), 1 headshot CT-0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 1:21 1v5 before the plant CT · 100 HP · T Ramplost - died in the first fight · saw each other

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 9 rounds. You traded 0 of the 2 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:46 tradeбентли was killed 607 units away: not traded within 5 s (pros: 2,031 ms)
5 1:39 line of firestood in VALERIDEES's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
6 1:41 tradeVALERIDEES was killed 224 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:26 g3RIAtr1ckilled by themGlock-18234 ms438 ms0.8°
2 1:47 Humanhit themFAMAS484 ms–1.1°
2 1:46 Humankilled by themTec-91016 ms1484 ms1.0°
3 1:43 ⒽⒾⓂⒾⓀkilled by themDesert Eagle391 ms391 ms1.9°
4 1:44 Agnostickilled by themAK-47281 ms1281 ms0.7°
4 1:43 Humanhit by themAK-47641 ms–3.1°
5 1:22 g3RIAtr1ckilled themMP7344 ms812 ms1.0°
5 1:02 KMC по KYHИ _ToXik_killed by themAK-47766 ms766 ms4.3°
6 1:35 Humankilled themM4A1-S422 ms875 ms7.2°
6 1:16 ⒽⒾⓂⒾⓀkilled by themAK-47406 ms703 ms1.2°
6 1:15 ⒽⒾⓂⒾⓀhit themM4A4562 ms–2.5°
7 bomb 0:25 g3RIAtr1ckilled by themAK-47438 ms938 ms4.3°
7 bomb 0:25 g3RIAtr1chit themMP9797 ms–38.5°
8 1:41 KMC по KYHИ _ToXik_hit themMP7391 ms–11.3°
8 1:41 KMC по KYHИ _ToXik_killed by themAK-47578 ms984 ms0.7°
9 1:45 Humanhit themFAMAS281 ms–4.0°
9 1:45 Agnostickilled themFAMAS891 ms984 ms1.4°
9 1:45 Humanhit by themAK-47828 ms–2.8°
9 bomb 0:35 KMC по KYHИ _ToXik_killed by themAK-47266 ms266 ms1.5°

Shots

You fired 11 of your 12 first shots too soon: 7 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. 1 spray bullet went on after pros would have stopped. Your first shots had a 13% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:26 g3RIAtr1cP2000679aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first0/1cut short (a death, a reload)1% / 39%
2 1:47 HumanFAMAS722fired while moving (220 u/s), too fast to be accurate - stop first2/10cut short (a death, a reload)19% / 51%
3 1:43 ⒽⒾⓂⒾⓀMP7662fired while moving (220 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)13% / 46%
4 1:44 AgnosticMP7651fine - pros would have fired it too0/12cut short (a death, a reload); 1 bullet after pros would have stopped20% / 46%
5 1:41 HumanMP7668fired while moving (220 u/s), too fast to be accurate - stop first0/624% / 46%
5 1:02 KMC по KYHИ _ToXik_AK-471456aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/3cut short (a death, a reload)20% / 48%
6 1:35 HumanM4A1-S216aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first3/7killed them3% / 61%
6 1:16 ⒽⒾⓂⒾⓀM4A1-S789fired while moving (114 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)21% / 48%
7 bomb 0:25 g3RIAtr1cMP9374too soon: your crosshair was still moving onto them, about a player's width (36 units) off - pros wait the split second it takes to get on target1/5cut short (a death, a reload)7% / 47%
8 1:41 KMC по KYHИ _ToXik_MP7607fired while moving (220 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)5% / 58%
9 1:46 AgnosticFAMAS829fired while moving (157 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 46%
9 1:46 HumanFAMAS1045fired while moving (170 u/s), too fast to be accurate - stop first4/12cut short (a death, a reload)25% / 65%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
1 grenade: 1 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Positioning

In none of your 13 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 0 of your 7 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 6 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.