Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| USP-S | 17 | 47% |
| AK-47 | 14 | 14% |
| M4A1-S | 9 | 78% |
| Desert Eagle | 1 | 100% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/39 | 1 1:43 | 4 kills (USP-S ×4), 2 headshots, in 37.7 s CT | 6.6 |
| 4/39 | 5 1:44 | 2 kills (M4A1-S ×2), a wallbang, all headshots, in 1.5 s CT | 5.9 |
| 10/39 | 3 1:37 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 38/39 | 2 1:45 | 1 kill (M4A1-S) CT | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:23 | 1v3 before the plant CT · 100 HP · B Doors | lost - died in the first fight · saw each other |
| 9 bomb 0:35 | 1v3 after the plant CT · 100 HP · Bombsite A | lost - died in the first fight · saw each other |
Flashes
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:34 | wasted | no enemy blinded for long |
| 9 1:26 | good | blinded ⒽⒾⓂⒾⓀ 3.3 s (0.7 s white) |
Throws
13 grenades: 10 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Under A (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:46 | exposed | a smoke at Under A - seen by 1 enemy for 0.2 s, the nearest 1348 units away; a running throw |
| 2 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.6 s, the nearest 989 units away; a running throw |
| 6 1:21 | punished | killed by ⒽⒾⓂⒾⓀ 0.5 s after throwing an HE at Under A, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 1547 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:44 | Middle | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 9 bomb 0:32 | Bombsite A | cover not used: 64 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 9 rounds. You traded 1 of the 4 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:46 | trade | ChonkyKitty🐾 was killed 555 units away: you traded in 906 ms (pros: 625 ms) |
| 7 1:31 | trade | Burun_OFF was killed 395 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:49 | trade | sedat pekmez was killed 486 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 bomb 0:35 | trade | ChonkyKitty🐾 was killed 734 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | killed them | USP-S | 172 ms | 172 ms | 0.6° | ||
| 1 1:42 | hit by them | Glock-18 | 219 ms | – | 1.6° | ||
| 1 1:41 | killed them | USP-S | 359 ms | 1250 ms | 1.3° | ||
| 1 1:15 | hit by them | Glock-18 | 344 ms | – | 0.8° | ||
| 1 1:14 | hit them | P2000 | 266 ms | – | 0.7° | ||
| 1 1:12 | hit them | P2000 | 172 ms | – | 2.2° | ||
| 1 1:11 | hit them | P2000 | 812 ms | – | 0.8° | ||
| 1 1:07 | killed them | USP-S | 406 ms | 1297 ms | 5.7° | ||
| 1 1:05 | killed them | USP-S | 500 ms | 500 ms | 14.0° | ||
| 2 1:45 | killed them | M4A1-S | 312 ms | 516 ms | 1.3° | ||
| 2 1:43 | killed by them | Desert Eagle | 328 ms | 328 ms | 2.0° | ||
| 3 1:37 | killed them | Desert Eagle | 469 ms | 469 ms | 0.8° | ||
| 3 bomb 0:22 | killed by them | AK-47 | 344 ms | 344 ms | 0.4° | ||
| 4 1:46 | killed by them | AK-47 | 500 ms | 906 ms | 19.7° | ||
| 5 1:44 | killed them | M4A1-S | 297 ms | 500 ms | 0.6° | ||
| 5 1:43 | killed them | M4A1-S | 250 ms | 453 ms | 1.6° | ||
| 5 1:42 | hit by them | AK-47 | 422 ms | – | 1.0° | ||
| 5 1:32 | killed by them | AK-47 | 641 ms | 844 ms | 4.6° | ||
| 5 1:32 | hit them | AK-47 | 750 ms | – | 1.6° | ||
| 6 1:22 | killed by them | AK-47 | 906 ms | 1766 ms | 1.1° | ||
| 7 1:31 | hit them | Five-SeveN | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:30 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:50 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:40 | killed by them | AK-47 | 312 ms | 312 ms | 0.3° | ||
| 9 bomb 0:32 | killed by them | AK-47 | 391 ms | 828 ms | 7.6° | ||
| 9 bomb 0:32 | hit them | AK-47 | 469 ms | – | 2.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:43 | USP-S | 1349 | fine - pros would have fired it too | 4/9 | killed them | 50% / 50% | |
| 1 1:15 | USP-S | 1168 | fine - pros would have fired it too | 1/5 | 63% / 63% | ||
| 1 1:13 | USP-S | 936 | fired while moving (144 u/s), too fast to be accurate - stop first | 0/1 | 9% / 41% | ||
| 1 1:12 | USP-S | 1094 | fine - pros would have fired it too | 2/5 | 51% / 51% | ||
| 1 1:07 | USP-S | 1212 | fired while moving (147 u/s), too fast to be accurate - stop first | 1/1 | 29% / 41% | ||
| 1 1:06 | USP-S | 1218 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/2 | killed them | 8% / 39% | |
| 1 1:05 | USP-S | 458 | fine - pros would have fired it too | 1/3 | killed them | 37% / 56% | |
| 2 1:45 | M4A1-S | 976 | fired while moving (225 u/s), too fast to be accurate - stop first | 3/8 | killed them | 2% / 54% | |
| 3 1:37 | Desert Eagle | 1161 | fine - pros would have fired it too | 1/1 | killed them | 68% / 68% | |
| 5 1:44 | M4A1-S | 1269 | fine - pros would have fired it too | 3/7 | killed them | 52% / 52% | |
| 5 1:43 | M4A1-S | 659 | fired while moving (224 u/s), too fast to be accurate - stop first | 2/7 | killed them | 9% / 49% | |
| 5 1:33 | AK-47 | 587 | fired while moving (165 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 18% / 57% | |
| 9 1:20 | AK-47 | 1366 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/5 | 19% / 46% | ||
| 9 bomb 0:32 | AK-47 | 852 | fired while moving (141 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 6% / 48% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
