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Dust II, lost 2-8 · Mon 26 Oct, 19:04

бентлиDistinguished Master Guardian

The match

Aim

359 msTTD500 msTTK1.3°Crosshair↓47%1st bullet33%Spray22%Head47%Counter-strafe

Scoreboard

83ADR50%KAST

Positioning

Shots

8/14Rushed↓0/5Stopped short↓

Guns

GunBullets at enemies Hit
USP-S1747%
AK-471414%
M4A1-S978%
Desert Eagle1100%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/391 1:43 4 kills (USP-S ×4), 2 headshots, in 37.7 s CT6.6
4/395 1:44 2 kills (M4A1-S ×2), a wallbang, all headshots, in 1.5 s CT5.9
10/393 1:37 1 kill (Deagle), 1 headshot CT2.5
38/392 1:45 1 kill (M4A1-S) CT-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:23 1v3 before the plant CT · 100 HP · B Doorslost - died in the first fight · saw each other
9 bomb 0:35 1v3 after the plant CT · 100 HP · Bombsite Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:34 wastedno enemy blinded for long
9 1:26 goodblinded ⒽⒾⓂⒾⓀ 3.3 s (0.7 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 10 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Under A (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:46 exposeda smoke at Under A - seen by 1 enemy for 0.2 s, the nearest 1348 units away; a running throw
2 1:48 exposedan HE at Long A - seen by 1 enemy for 0.6 s, the nearest 989 units away; a running throw
6 1:21 punishedkilled by ⒽⒾⓂⒾⓀ 0.5 s after throwing an HE at Under A, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 1547 units away, thrown in the open

Positioning

In 2 of your 18 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 2 of your 14 duels (14%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:44 ⒽⒾⓂⒾⓀMiddlecover not used: 16 units away, they'd have seen only your headkilled them
9 bomb 0:32 ⒽⒾⓂⒾⓀBombsite Acover not used: 64 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 9 rounds. You traded 1 of the 4 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:46 tradeChonkyKitty🐾 was killed 555 units away: you traded in 906 ms (pros: 625 ms)
7 1:31 tradeBurun_OFF was killed 395 units away: not traded within 5 s (pros: 1,641 ms)
8 1:49 tradesedat pekmez was killed 486 units away: not traded within 5 s (pros: 1,641 ms)
9 bomb 0:35 tradeChonkyKitty🐾 was killed 734 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 Humankilled themUSP-S172 ms172 ms0.6°
1 1:42 KMC по KYHИ _ToXik_hit by themGlock-18219 ms–1.6°
1 1:41 KMC по KYHИ _ToXik_killed themUSP-S359 ms1250 ms1.3°
1 1:15 Agnostichit by themGlock-18344 ms–0.8°
1 1:14 Agnostichit themP2000266 ms–0.7°
1 1:12 Agnostichit themP2000172 ms–2.2°
1 1:11 g3RIAtr1chit themP2000812 ms–0.8°
1 1:07 Agnostickilled themUSP-S406 ms1297 ms5.7°
1 1:05 g3RIAtr1ckilled themUSP-S500 ms500 ms14.0°
2 1:45 Humankilled themM4A1-S312 ms516 ms1.3°
2 1:43 KMC по KYHИ _ToXik_killed by themDesert Eagle328 ms328 ms2.0°
3 1:37 ⒽⒾⓂⒾⓀkilled themDesert Eagle469 ms469 ms0.8°
3 bomb 0:22 Agnostickilled by themAK-47344 ms344 ms0.4°
4 1:46 Agnostickilled by themAK-47500 ms906 ms19.7°
5 1:44 ⒽⒾⓂⒾⓀkilled themM4A1-S297 ms500 ms0.6°
5 1:43 Agnostickilled themM4A1-S250 ms453 ms1.6°
5 1:42 Agnostichit by themAK-47422 ms–1.0°
5 1:32 g3RIAtr1ckilled by themAK-47641 ms844 ms4.6°
5 1:32 g3RIAtr1chit themAK-47750 ms–1.6°
6 1:22 ⒽⒾⓂⒾⓀkilled by themAK-47906 ms1766 ms1.1°
7 1:31 ⒽⒾⓂⒾⓀhit themFive-SeveN–––couldn't see them (a wallbang, a smoke) - not timed
7 1:30 ⒽⒾⓂⒾⓀkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:50 ⒽⒾⓂⒾⓀhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
8 1:40 ⒽⒾⓂⒾⓀkilled by themAK-47312 ms312 ms0.3°
9 bomb 0:32 ⒽⒾⓂⒾⓀkilled by themAK-47391 ms828 ms7.6°
9 bomb 0:32 ⒽⒾⓂⒾⓀhit themAK-47469 ms–2.8°

Shots

You fired 8 of your 14 first shots too soon: 6 while moving, 2 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:43 HumanUSP-S1349fine - pros would have fired it too4/9killed them50% / 50%
1 1:15 AgnosticUSP-S1168fine - pros would have fired it too1/563% / 63%
1 1:13 g3RIAtr1cUSP-S936fired while moving (144 u/s), too fast to be accurate - stop first0/19% / 41%
1 1:12 AgnosticUSP-S1094fine - pros would have fired it too2/551% / 51%
1 1:07 AgnosticUSP-S1212fired while moving (147 u/s), too fast to be accurate - stop first1/129% / 41%
1 1:06 AgnosticUSP-S1218aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/2killed them8% / 39%
1 1:05 g3RIAtr1cUSP-S458fine - pros would have fired it too1/3killed them37% / 56%
2 1:45 HumanM4A1-S976fired while moving (225 u/s), too fast to be accurate - stop first3/8killed them2% / 54%
3 1:37 ⒽⒾⓂⒾⓀDesert Eagle1161fine - pros would have fired it too1/1killed them68% / 68%
5 1:44 ⒽⒾⓂⒾⓀM4A1-S1269fine - pros would have fired it too3/7killed them52% / 52%
5 1:43 AgnosticM4A1-S659fired while moving (224 u/s), too fast to be accurate - stop first2/7killed them9% / 49%
5 1:33 g3RIAtr1cAK-47587fired while moving (165 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)18% / 57%
9 1:20 ⒽⒾⓂⒾⓀAK-471366aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/519% / 46%
9 bomb 0:32 ⒽⒾⓂⒾⓀAK-47852fired while moving (141 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)6% / 48%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.