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Dust II, lost 7-13 · Mon 05 Oct, 17:19

AgnosticGold Nova Master

The match

Aim

625 msTTD836 msTTK3.9°Crosshair↓20%1st bullet26%Spray23%Head60%Counter-strafe

Scoreboard

85ADR75%KAST

Positioning

Shots

25/42Rushed↓7/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A46330%
AK-474028%
Glock-181421%
Desert Eagle922%
MAC-10714%
USP-S650%
M4A1-S1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
14/9314 1:24 2 kills (Deagle, M4A1-S), all headshots, in 13.5 s T3.3
15/931 1:31 2 kills (USP-S ×2), 2 through smoke, 1 headshot, in 8.7 s CT3.3
18/933 1:15 2 kills (M4A4 ×2), 1 through smoke, in 1.5 s CT3.2
27/9311 bomb 0:22 2 kills (AK-47 ×2), all headshots, in 5.5 s CT2.1
29/9310 bomb 0:36 2 kills (M4A4, USP-S), all headshots, in 6.2 s CT2.0
36/9312 1:33 2 kills (M4A4 ×2), 1 headshot, in 38.8 s CT1.2
60/939 1:24 1 kill (M4A4) CT0.4
68/932 1:39 1 kill (Deagle), 1 headshot CT0.2
83/9315 1:15 1 kill (AK-47), 1 headshot T-0.9
84/934 1:32 1 kill (M4A4) CT-1.0
91/9313 1:31 1 kill (Glock) T-3.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:23 1v4 before the plant CT · 45 HP · Under Alost - died with two or more on them at once, after 1 kill · first fight lost, saw each other
10 1:21 1v2 before the plant CT · 100 HP · Short Stairswon - defused it after 2 kills · saw each other
11 bomb 0:17 1v2 after the plant CT · 74 HP · Holelost - died later, after 1 kill · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 0 good, 0 weak, 1 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:41 blinded an enemy, but hurt the team tooblinded The Bush 3.7 s (1.0 s white), Jack Sparrow 3.4 s (0.8 s white); blinded themselves 1.7 s on the move through Catwalk - ran into a fight; blinded Kieszonkowiec Darek 2006 1.1 s on the move through Mid Doors - safe
9 1:26 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
8 grenades: 7 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:45 exposeda molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 966 units away

Positioning

In 2 of your 25 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 22 duels (14%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 20 fast peeks (10%); pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
10 bomb 0:38 hamsterdamShort Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
15 1:17 hamsterdamBombsite Acover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 20 rounds. You traded 6 of the 16 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:25 holdheld with Lemur, 528 units and 46° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 1:25 holdheld with Lemur, 484 units and 51° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 1:24 tradeLemur was killed 489 units away: not traded within 5 s (pros: 1,641 ms)
1 1:23 tradeأنا أعبد سونيكأنا was killed 607 units away: not traded within 5 s (pros: 2,031 ms)
3 1:17 tradeKieszonkowiec Darek 2006 was killed 667 units away: not traded within 5 s (pros: 2,031 ms)
4 1:43 tradeKieszonkowiec Darek 2006 was killed 726 units away: not traded within 5 s (pros: 2,031 ms)
4 1:32 tradeLemur was killed 1072 units away: you traded in 141 ms (pros: 625 ms)
5 1:29 tradeCraZyFox was killed 783 units away: not traded within 5 s (pros: 2,031 ms)
6 bomb 0:36 tradeLemur was killed 916 units away: not traded within 5 s (pros: 2,031 ms)
9 1:44 tradeKieszonkowiec Darek 2006 was killed 954 units away: not traded within 5 s (pros: 2,031 ms)
11 bomb 0:23 tradeLemur was killed 232 units away: you traded in 828 ms (pros: 625 ms)
11 bomb 0:18 tradeأنا أعبد سونيكأنا was killed 1291 units away: you traded in 1,188 ms (pros: 2,609 ms)
11 bomb 0:17 tradeCraZyFox was killed 1485 units away: you traded in 688 ms (pros: 625 ms)
12 1:45 tradeLemur was killed 718 units away: not traded within 5 s (pros: 625 ms)
13 1:44 tradeKieszonkowiec Darek 2006 was killed 784 units away: not traded within 5 s (pros: 2,031 ms)
13 1:33 tradeLemur was killed 496 units away: you traded in 1,547 ms (pros: 625 ms)
15 1:16 tradeKieszonkowiec Darek 2006 was killed 525 units away: you traded in 766 ms (pros: 625 ms)
16 1:41 tradeKieszonkowiec Darek 2006 was killed 800 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 Jack Sparrowhit themP2000938 ms–4.0°
1 1:33 hamsterdamhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:32 Jack Sparrowhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:31 hamsterdamkilled themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
1 1:23 Jack Sparrowkilled themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
1 1:22 The Bushhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:40 The Bushhit by themGlock-183266 ms–0.7°
1 bomb 0:39 The Bushhit themP20001859 ms–49.3°
1 bomb 0:39 rich london kidkilled by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
2 1:40 rich london kidhit by themAK-47531 ms–4.3°
2 1:39 rich london kidkilled themDesert Eagle1016 ms1016 ms43.9°
2 1:39 DEWNXkilled by themGalil AR797 ms797 ms11.8°
3 1:18 DEWNXhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:15 rich london kidkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:15 DEWNXhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:15 DEWNXkilled themM4A416 ms547 ms2.5°
3 1:14 The Bushkilled by themGalil AR516 ms1078 ms1.1°
4 1:32 DEWNXkilled themM4A4297 ms484 ms2.8°
4 1:32 Jack Sparrowkilled by themAK-47750 ms1250 ms19.5°
4 1:31 Jack Sparrowhit themM4A41250 ms–0.8°
5 1:22 Jack Sparrowhit themM4A4422 ms–4.8°
5 1:18 DEWNXkilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:29 Jack Sparrowhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:24 hamsterdamkilled by themAK-47188 ms375 ms1.4°
7 1:45 rich london kidkilled by themAK-47469 ms875 ms1.0°
8 1:50 Jack Sparrowhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:42 rich london kidkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:25 The Bushkilled themM4A4734 ms1797 ms14.8°
9 1:18 DEWNXhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
9 1:18 DEWNXkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:37 hamsterdamkilled themM4A4312 ms2141 ms1.3°
10 bomb 0:37 hamsterdamhit by themAK-47531 ms–2.7°
10 bomb 0:31 Jack Sparrowhit by themAK-47266 ms–5.2°
10 bomb 0:31 Jack Sparrowhit themM4A4547 ms–6.6°
10 bomb 0:29 Jack Sparrowkilled themUSP-S359 ms359 ms3.8°
11 bomb 0:22 rich london kidhit by themAK-47812 ms–5.3°
11 bomb 0:22 rich london kidkilled themAK-47844 ms844 ms6.2°
11 bomb 0:17 DEWNXkilled themAK-47516 ms828 ms2.6°
11 bomb 0:17 hamsterdamkilled by themAK-47500 ms1219 ms1.8°
12 1:33 hamsterdamkilled themM4A4172 ms266 ms1.2°
12 0:55 The Bushkilled themM4A4328 ms516 ms6.9°
12 0:55 The Bushhit by themAK-47391 ms–2.7°
13 1:32 Jack Sparrowkilled themGlock-181156 ms1469 ms3.6°
13 1:29 hamsterdamkilled by themFive-SeveN812 ms1703 ms36.7°
13 1:29 hamsterdamhit themGlock-181656 ms–28.5°
14 1:24 rich london kidhit by themM4A42031 ms–2.1°
14 1:24 rich london kidkilled themDesert Eagle2094 ms2094 ms7.7°
14 1:11 Jack Sparrowkilled themM4A1-S578 ms578 ms1.1°
15 1:15 hamsterdamkilled themAK-471516 ms1516 ms12.5°
16 1:34 DEWNXkilled by themM4A1-S391 ms984 ms1.1°
16 1:34 DEWNXhit themAK-47625 ms–3.2°
17 1:46 hamsterdamhit themAK-47625 ms–8.9°
17 1:46 hamsterdamkilled by themMP9891 ms1812 ms9.4°
17 1:45 The Bushhit by themMP91016 ms–6.2°
18 1:28 DEWNXkilled by themAK-47375 ms562 ms1.0°
18 1:28 DEWNXhit themAK-47531 ms–1.0°
19 1:09 DEWNXhit by themM4A4578 ms–0.8°
20 1:37 DEWNXhit themMAC-10781 ms–3.0°
20 1:37 DEWNXkilled by themAK-471047 ms1047 ms13.6°

Shots

You fired 25 of your 42 first shots too soon: 16 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:34 Jack SparrowUSP-S634fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 40%
1 1:33 Jack SparrowUSP-S575aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/226% / 56%
1 bomb 0:40 The BushUSP-S751fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 46%
1 bomb 0:39 The BushUSP-S751fine - pros would have fired it too1/1cut short (a death, a reload)64% / 64%
2 1:40 rich london kidDesert Eagle200fired while moving (143 u/s), too fast to be accurate - stop first1/3killed them37% / 51%
3 1:14 DEWNXM4A41274fine - pros would have fired it too1/5killed them37% / 50%
4 1:32 DEWNXM4A4592fine - pros would have fired it too3/7killed them46% / 48%
4 1:31 Jack SparrowM4A4907fired while moving (83 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)6% / 48%
5 1:22 Jack SparrowM4A41039fine - pros would have fired it too1/749% / 58%
5 1:20 Jack SparrowM4A41112aim far off: your crosshair was about 6 player widths (184 units) off their body - get on target first0/32% / 61%
5 1:17 rich london kidM4A41008fired while moving (81 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 52%
7 1:45 rich london kidDesert Eagle485fired while moving (230 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)10% / 56%
9 1:31 The BushM4A41155fine - pros would have fired it too0/233% / 45%
9 1:25 The BushM4A41063aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first3/820% / 45%
9 1:24 The BushM4A41063fine - pros would have fired it too1/6killed them52% / 52%
10 1:17 hamsterdamM4A41330aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/56% / 56%
10 bomb 0:38 hamsterdamM4A41398fired while moving (104 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 44%
10 bomb 0:37 hamsterdamM4A41386fine - pros would have fired it too1/670% / 70%
10 bomb 0:36 hamsterdamM4A41386fired while moving (105 u/s), too fast to be accurate - stop first2/7killed them4% / 48%
10 bomb 0:33 Jack SparrowM4A4887fired while moving (79 u/s), too fast to be accurate - stop first0/327% / 56%
10 bomb 0:31 Jack SparrowM4A4866fine - pros would have fired it too1/3cut short (a death, a reload)34% / 49%
10 bomb 0:29 Jack SparrowUSP-S799fired while moving (187 u/s), too fast to be accurate - stop first1/1killed them51% / 54%
11 bomb 0:22 rich london kidAK-471176fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight73% / 73%
11 bomb 0:22 rich london kidAK-471176fine - pros would have fired it too1/1killed them61% / 61%
11 bomb 0:17 DEWNXAK-47524fine - pros would have fired it too4/6killed them63% / 63%
12 1:33 hamsterdamM4A41204fine - pros would have fired it too2/3killed them64% / 64%
12 0:55 The BushM4A4518fired while moving (156 u/s), too fast to be accurate - stop first3/4killed them5% / 48%
13 1:35 Jack SparrowGlock-181648fired while moving (96 u/s), too fast to be accurate - stop first0/346% / 49%
13 1:34 Jack SparrowGlock-181711fired while moving (90 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 33%
13 1:33 Jack SparrowGlock-181766aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 32%
13 1:32 Jack SparrowGlock-181768fine - pros would have fired it too2/3killed them20% / 33%
13 1:30 hamsterdamGlock-18390fired while moving (238 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)9% / 51%
14 1:25 rich london kidDesert Eagle1168aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/2killed them8% / 34%
14 1:11 Jack SparrowM4A1-S1229fine - pros would have fired it too1/4killed them48% / 48%
15 1:16 hamsterdamAK-47839aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/518% / 62%
15 1:15 hamsterdamAK-47858aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/6killed them10% / 50%
16 1:34 DEWNXAK-471076fired while moving (112 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)7% / 46%
17 1:46 hamsterdamAK-47746fired while moving (129 u/s), too fast to be accurate - stop first3/13cut short (a death, a reload)7% / 50%
18 1:28 DEWNXAK-471101fired while moving (75 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)41% / 76%
19 1:09 DEWNXDesert Eagle687fired while moving (125 u/s), too fast to be accurate - stop first0/217% / 49%
20 1:37 DEWNXMAC-101088aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/413% / 50%
20 1:37 DEWNXMAC-101111fine - pros would have fired it too1/4cut short (a death, a reload)70% / 70%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.