Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 63 | 30% |
| AK-47 | 40 | 28% |
| Glock-18 | 14 | 21% |
| Desert Eagle | 9 | 22% |
| MAC-10 | 7 | 14% |
| USP-S | 6 | 50% |
| M4A1-S | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 14/93 | 14 1:24 | 2 kills (Deagle, M4A1-S), all headshots, in 13.5 s T | 3.3 |
| 15/93 | 1 1:31 | 2 kills (USP-S ×2), 2 through smoke, 1 headshot, in 8.7 s CT | 3.3 |
| 18/93 | 3 1:15 | 2 kills (M4A4 ×2), 1 through smoke, in 1.5 s CT | 3.2 |
| 27/93 | 11 bomb 0:22 | 2 kills (AK-47 ×2), all headshots, in 5.5 s CT | 2.1 |
| 29/93 | 10 bomb 0:36 | 2 kills (M4A4, USP-S), all headshots, in 6.2 s CT | 2.0 |
| 36/93 | 12 1:33 | 2 kills (M4A4 ×2), 1 headshot, in 38.8 s CT | 1.2 |
| 60/93 | 9 1:24 | 1 kill (M4A4) CT | 0.4 |
| 68/93 | 2 1:39 | 1 kill (Deagle), 1 headshot CT | 0.2 |
| 83/93 | 15 1:15 | 1 kill (AK-47), 1 headshot T | -0.9 |
| 84/93 | 4 1:32 | 1 kill (M4A4) CT | -1.0 |
| 91/93 | 13 1:31 | 1 kill (Glock) T | -3.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:23 | 1v4 before the plant CT · 45 HP · Under A | lost - died with two or more on them at once, after 1 kill · first fight lost, saw each other |
| 10 1:21 | 1v2 before the plant CT · 100 HP · Short Stairs | won - defused it after 2 kills · saw each other |
| 11 bomb 0:17 | 1v2 after the plant CT · 74 HP · Hole | lost - died later, after 1 kill · first fight won, saw them first |
Flashes
2 flashes: 0 good, 0 weak, 1 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:41 | blinded an enemy, but hurt the team too | blinded The Bush 3.7 s (1.0 s white), Jack Sparrow 3.4 s (0.8 s white); blinded themselves 1.7 s on the move through Catwalk - ran into a fight; blinded Kieszonkowiec Darek 2006 1.1 s on the move through Mid Doors - safe |
| 9 1:26 | wasted | no enemy blinded for long |
Throws
8 grenades: 7 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 1:45 | exposed | a molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 966 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 10 bomb 0:38 | Short Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 15 1:17 | Bombsite A | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 20 rounds. You traded 6 of the 16 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:25 | hold | held with Lemur, 528 units and 46° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 1:25 | hold | held with Lemur, 484 units and 51° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 1:24 | trade | Lemur was killed 489 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:23 | trade | أنا أعبد سونيكأنا was killed 607 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:17 | trade | Kieszonkowiec Darek 2006 was killed 667 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:43 | trade | Kieszonkowiec Darek 2006 was killed 726 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:32 | trade | Lemur was killed 1072 units away: you traded in 141 ms (pros: 625 ms) |
| 5 1:29 | trade | CraZyFox was killed 783 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 bomb 0:36 | trade | Lemur was killed 916 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:44 | trade | Kieszonkowiec Darek 2006 was killed 954 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 bomb 0:23 | trade | Lemur was killed 232 units away: you traded in 828 ms (pros: 625 ms) |
| 11 bomb 0:18 | trade | أنا أعبد سونيكأنا was killed 1291 units away: you traded in 1,188 ms (pros: 2,609 ms) |
| 11 bomb 0:17 | trade | CraZyFox was killed 1485 units away: you traded in 688 ms (pros: 625 ms) |
| 12 1:45 | trade | Lemur was killed 718 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:44 | trade | Kieszonkowiec Darek 2006 was killed 784 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:33 | trade | Lemur was killed 496 units away: you traded in 1,547 ms (pros: 625 ms) |
| 15 1:16 | trade | Kieszonkowiec Darek 2006 was killed 525 units away: you traded in 766 ms (pros: 625 ms) |
| 16 1:41 | trade | Kieszonkowiec Darek 2006 was killed 800 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | hit them | P2000 | 938 ms | – | 4.0° | ||
| 1 1:33 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:32 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:31 | killed them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:23 | killed them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:22 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:40 | hit by them | Glock-18 | 3266 ms | – | 0.7° | ||
| 1 bomb 0:39 | hit them | P2000 | 1859 ms | – | 49.3° | ||
| 1 bomb 0:39 | killed by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:40 | hit by them | AK-47 | 531 ms | – | 4.3° | ||
| 2 1:39 | killed them | Desert Eagle | 1016 ms | 1016 ms | 43.9° | ||
| 2 1:39 | killed by them | Galil AR | 797 ms | 797 ms | 11.8° | ||
| 3 1:18 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:15 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:15 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:15 | killed them | M4A4 | 16 ms | 547 ms | 2.5° | ||
| 3 1:14 | killed by them | Galil AR | 516 ms | 1078 ms | 1.1° | ||
| 4 1:32 | killed them | M4A4 | 297 ms | 484 ms | 2.8° | ||
| 4 1:32 | killed by them | AK-47 | 750 ms | 1250 ms | 19.5° | ||
| 4 1:31 | hit them | M4A4 | 1250 ms | – | 0.8° | ||
| 5 1:22 | hit them | M4A4 | 422 ms | – | 4.8° | ||
| 5 1:18 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:29 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:24 | killed by them | AK-47 | 188 ms | 375 ms | 1.4° | ||
| 7 1:45 | killed by them | AK-47 | 469 ms | 875 ms | 1.0° | ||
| 8 1:50 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:42 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:25 | killed them | M4A4 | 734 ms | 1797 ms | 14.8° | ||
| 9 1:18 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:18 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:37 | killed them | M4A4 | 312 ms | 2141 ms | 1.3° | ||
| 10 bomb 0:37 | hit by them | AK-47 | 531 ms | – | 2.7° | ||
| 10 bomb 0:31 | hit by them | AK-47 | 266 ms | – | 5.2° | ||
| 10 bomb 0:31 | hit them | M4A4 | 547 ms | – | 6.6° | ||
| 10 bomb 0:29 | killed them | USP-S | 359 ms | 359 ms | 3.8° | ||
| 11 bomb 0:22 | hit by them | AK-47 | 812 ms | – | 5.3° | ||
| 11 bomb 0:22 | killed them | AK-47 | 844 ms | 844 ms | 6.2° | ||
| 11 bomb 0:17 | killed them | AK-47 | 516 ms | 828 ms | 2.6° | ||
| 11 bomb 0:17 | killed by them | AK-47 | 500 ms | 1219 ms | 1.8° | ||
| 12 1:33 | killed them | M4A4 | 172 ms | 266 ms | 1.2° | ||
| 12 0:55 | killed them | M4A4 | 328 ms | 516 ms | 6.9° | ||
| 12 0:55 | hit by them | AK-47 | 391 ms | – | 2.7° | ||
| 13 1:32 | killed them | Glock-18 | 1156 ms | 1469 ms | 3.6° | ||
| 13 1:29 | killed by them | Five-SeveN | 812 ms | 1703 ms | 36.7° | ||
| 13 1:29 | hit them | Glock-18 | 1656 ms | – | 28.5° | ||
| 14 1:24 | hit by them | M4A4 | 2031 ms | – | 2.1° | ||
| 14 1:24 | killed them | Desert Eagle | 2094 ms | 2094 ms | 7.7° | ||
| 14 1:11 | killed them | M4A1-S | 578 ms | 578 ms | 1.1° | ||
| 15 1:15 | killed them | AK-47 | 1516 ms | 1516 ms | 12.5° | ||
| 16 1:34 | killed by them | M4A1-S | 391 ms | 984 ms | 1.1° | ||
| 16 1:34 | hit them | AK-47 | 625 ms | – | 3.2° | ||
| 17 1:46 | hit them | AK-47 | 625 ms | – | 8.9° | ||
| 17 1:46 | killed by them | MP9 | 891 ms | 1812 ms | 9.4° | ||
| 17 1:45 | hit by them | MP9 | 1016 ms | – | 6.2° | ||
| 18 1:28 | killed by them | AK-47 | 375 ms | 562 ms | 1.0° | ||
| 18 1:28 | hit them | AK-47 | 531 ms | – | 1.0° | ||
| 19 1:09 | hit by them | M4A4 | 578 ms | – | 0.8° | ||
| 20 1:37 | hit them | MAC-10 | 781 ms | – | 3.0° | ||
| 20 1:37 | killed by them | AK-47 | 1047 ms | 1047 ms | 13.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:34 | USP-S | 634 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 40% | |
| 1 1:33 | USP-S | 575 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | 26% / 56% | ||
| 1 bomb 0:40 | USP-S | 751 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 46% | |
| 1 bomb 0:39 | USP-S | 751 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 64% / 64% | |
| 2 1:40 | Desert Eagle | 200 | fired while moving (143 u/s), too fast to be accurate - stop first | 1/3 | killed them | 37% / 51% | |
| 3 1:14 | M4A4 | 1274 | fine - pros would have fired it too | 1/5 | killed them | 37% / 50% | |
| 4 1:32 | M4A4 | 592 | fine - pros would have fired it too | 3/7 | killed them | 46% / 48% | |
| 4 1:31 | M4A4 | 907 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 6% / 48% | |
| 5 1:22 | M4A4 | 1039 | fine - pros would have fired it too | 1/7 | 49% / 58% | ||
| 5 1:20 | M4A4 | 1112 | aim far off: your crosshair was about 6 player widths (184 units) off their body - get on target first | 0/3 | 2% / 61% | ||
| 5 1:17 | M4A4 | 1008 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 52% | |
| 7 1:45 | Desert Eagle | 485 | fired while moving (230 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 10% / 56% | |
| 9 1:31 | M4A4 | 1155 | fine - pros would have fired it too | 0/2 | 33% / 45% | ||
| 9 1:25 | M4A4 | 1063 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 3/8 | 20% / 45% | ||
| 9 1:24 | M4A4 | 1063 | fine - pros would have fired it too | 1/6 | killed them | 52% / 52% | |
| 10 1:17 | M4A4 | 1330 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/5 | 6% / 56% | ||
| 10 bomb 0:38 | M4A4 | 1398 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 44% | |
| 10 bomb 0:37 | M4A4 | 1386 | fine - pros would have fired it too | 1/6 | 70% / 70% | ||
| 10 bomb 0:36 | M4A4 | 1386 | fired while moving (105 u/s), too fast to be accurate - stop first | 2/7 | killed them | 4% / 48% | |
| 10 bomb 0:33 | M4A4 | 887 | fired while moving (79 u/s), too fast to be accurate - stop first | 0/3 | 27% / 56% | ||
| 10 bomb 0:31 | M4A4 | 866 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 34% / 49% | |
| 10 bomb 0:29 | USP-S | 799 | fired while moving (187 u/s), too fast to be accurate - stop first | 1/1 | killed them | 51% / 54% | |
| 11 bomb 0:22 | AK-47 | 1176 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 73% / 73% | |
| 11 bomb 0:22 | AK-47 | 1176 | fine - pros would have fired it too | 1/1 | killed them | 61% / 61% | |
| 11 bomb 0:17 | AK-47 | 524 | fine - pros would have fired it too | 4/6 | killed them | 63% / 63% | |
| 12 1:33 | M4A4 | 1204 | fine - pros would have fired it too | 2/3 | killed them | 64% / 64% | |
| 12 0:55 | M4A4 | 518 | fired while moving (156 u/s), too fast to be accurate - stop first | 3/4 | killed them | 5% / 48% | |
| 13 1:35 | Glock-18 | 1648 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/3 | 46% / 49% | ||
| 13 1:34 | Glock-18 | 1711 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 33% | |
| 13 1:33 | Glock-18 | 1766 | aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 32% | |
| 13 1:32 | Glock-18 | 1768 | fine - pros would have fired it too | 2/3 | killed them | 20% / 33% | |
| 13 1:30 | Glock-18 | 390 | fired while moving (238 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 9% / 51% | |
| 14 1:25 | Desert Eagle | 1168 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/2 | killed them | 8% / 34% | |
| 14 1:11 | M4A1-S | 1229 | fine - pros would have fired it too | 1/4 | killed them | 48% / 48% | |
| 15 1:16 | AK-47 | 839 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/5 | 18% / 62% | ||
| 15 1:15 | AK-47 | 858 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/6 | killed them | 10% / 50% | |
| 16 1:34 | AK-47 | 1076 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 7% / 46% | |
| 17 1:46 | AK-47 | 746 | fired while moving (129 u/s), too fast to be accurate - stop first | 3/13 | cut short (a death, a reload) | 7% / 50% | |
| 18 1:28 | AK-47 | 1101 | fired while moving (75 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 41% / 76% | |
| 19 1:09 | Desert Eagle | 687 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/2 | 17% / 49% | ||
| 20 1:37 | MAC-10 | 1088 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/4 | 13% / 50% | ||
| 20 1:37 | MAC-10 | 1111 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 70% / 70% |
Fakes
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
