Competitive · Mon 05 Oct, 17:19 · 20 rounds, 27 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
![]() | 35 | 11 | 4 | +24 | 165 | 63% | 90% | 8-0 | 120 | 6 | 1/1 | 375 ms | 734 ms | 2.2° | 40% | 48% | 23% | 80% | 43 | 2% 1/45 | 0 | 0 | 1 | 10% | 0% 0/18 | 0% 0/9 | 49% 31/63 | 9 | 22 | 17% 5/29 | 0% | 31% pro 52% | |||
![]() | 17 | 16 | 5 | +1 | 90 | 29% | 75% | 6-2 | 8 | 0 | 0/1 | 461 ms | 859 ms | 2.0° | 16% | 35% | 12% | 51% | 32 | 15% 5/34 | 5 | 0 | 0 | 7% | 0% 0/18 | 0% 0/8 | 59% 23/39 | 16 | 7 | 14% 2/14 | 10% | 26% pro 53% | |||
![]() | 12 | 13 | 11 | -1 | 77 | 75% | 85% | 3-0 | 25 | 17 | 1/4 | 500 ms | 804 ms | 3.1° | 32% | 23% | 22% | 73% | 21 | 9% 3/32 | 2 | 0 | 1 | 58% | 0% 0/13 | 0% 0/7 | 71% 27/38 | 12 | 15 | 36% 8/22 | 9% | 16% pro 52% | |||
![]() | 9 | 13 | 10 | -4 | 62 | 44% | 80% | 1-0 | 71 | 22 | 1/2 | 524 ms | 1055 ms | 2.2° | 10% | 21% | 13% | 73% | 18 | 17% 4/24 | 3 | 1 | 1 | 17% | 0% 0/15 | 0/4 | 55% 26/47 | 6 | 20 | 6% 2/31 | 24% | 29% pro 52% | |||
![]() | 7 | 12 | 3 | -5 | 39 | 14% | 70% | 0-0 | 6 | 1 | 0/2 | 469 ms | 868 ms | 2.7° | 32% | 18% | 9% | 47% | 15 | 0% 0/19 | 0 | 0 | 0 | 64% | 0% 0/9 | 0/1 | 74% 17/23 | 12 | 5 | 31% 4/13 | 11% | 26% pro 54% | |||
| Started as CTs · 7 | Started as CTs · 7 | Started as CTs · 7 | Started as CTs · 7 | ||||||||||||||||||||||||||||||||
| 21 | 13 | 5 | +8 | 102 | 33% | 80% | 0-0 | 79 | 3 | 2/7 | 398 ms | 547 ms | 3.0° | 35% | 25% | 17% | 65% | 32 | 4% 2/45 | 1 | 0 | 1 | 39% | 0% 0/20 | 0/1 | 62% 33/53 | 17 | 16 | 26% 6/23 | 11% | 30% pro 55% | ||||
![]() | 17 | 16 | 4 | +1 | 85 | 59% | 75% | 1-4 | 24 | 3 | 1/3 | 625 ms | 836 ms | 3.9° | 20% | 26% | 23% | 60% | 24 | 8% 2/25 | 1 | 0 | 1 | 14% | 10% 2/20 | 0/0 | 60% 25/42 | 16 | 9 | 37% 7/19 | 0% | 30% pro 52% | |||
| 16 | 19 | 3 | -3 | 82 | 75% | 60% | 1-4 | 0 | 0 | 0/1 | 524 ms | 688 ms | 2.0° | 34% | 41% | 30% | 81% | 20 | 3% 1/37 | 1 | 0 | 0 | 39% | 5% 1/20 | 0/2 | 43% 13/30 | 5 | 8 | 38% 3/8 | 0% | 35% pro 54% | ||||
![]() | 8 | 15 | 5 | -7 | 53 | 50% | 60% | 0-3 | 0 | 7 | 0/3 | 492 ms | 586 ms | 1.8° | 24% | 27% | 16% | 63% | 18 | 13% 4/30 | 3 | 0 | 3 | 12% | 0% 0/21 | 0/3 | 61% 27/44 | 18 | 9 | 10% 3/29 | 11% | 23% pro 46% | |||
![]() | 3 | 19 | 8 | -16 | 46 | 100% | 55% | 0-7 | 0 | 0 | 0/1 | 531 ms | 562 ms | 4.2° | 29% | 18% | 14% | 67% | 14 | 4% 1/23 | 0 | 0 | 1 | 12% | 0% 0/14 | 0/0 | 44% 12/27 | 4 | 8 | 36% 5/14 | 20% | 32% pro 51% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 15 1:42 | 4 kills (AK-47 ×4), a wallbang, all headshots, in 18.8 s T | 9.7 | |
| 2 | 10 1:30 | 3 kills (M4A1-S ×3), 1 through smoke, a wallbang, in 7.3 s CT | 9.0 | |
| 3 | 17 1:33 | 4 kills (AK-47 ×3, MP9), 1 through smoke, 2 headshots, in 67.4 s CT | 7.6 | |
| 4 | 2 1:28 | 2 kills (Deagle ×2), 1 through smoke, 1 while flashed, all headshots, in 14.5 s CT | 7.5 | |
| 5 | 18 1:10 | 3 kills (AWP ×3), in 13.6 s T | 6.7 | |
| 6 | 4 1:43 | 3 kills (AK-47 ×3), in 18.5 s CT | 6.5 | |
| 7 | 14 1:30 | 2 kills (Deagle ×2), all headshots, in 2.2 s T | 5.4 | |
| 8 | 2 1:39 | 4 kills (Galil ×3, AK-47), 3 headshots, in 57 s T | 4.7 | |
| 9 | 5 1:29 | 2 kills (Galil ×2), 1 through smoke, a wallbang, all headshots, in 12.7 s T | 4.2 | |
| 10 | 3 1:17 | 2 kills (Galil ×2), 1 through smoke, in 4.2 s T | 4.1 | |
| 11 | 16 1:33 | 3 kills (AK-47 ×2, M4A4), 1 headshot, in 36 s T | 3.7 | |
| 12 | 17 1:31 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 1 s T | 3.6 |
Every moment (93)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 19 1:17 | 2 kills (M4A1-S ×2), 1 headshot, in 1.4 s CT | 3.6 | |
| 14 | 14 1:24 | 2 kills (Deagle, M4A1-S), all headshots, in 13.5 s T | 3.3 | |
| 15 | 1 1:31 | 2 kills (USP-S ×2), 2 through smoke, 1 headshot, in 8.7 s CT | 3.3 | |
| 16 | 7 1:43 | 2 kills (AK-47 ×2), 1 headshot, in 1.4 s T | 3.3 | |
| 17 | 9 1:18 | 3 kills (AK-47 ×3), 2 headshots, in 37.3 s T | 3.2 | |
| 18 | 3 1:15 | 2 kills (M4A4 ×2), 1 through smoke, in 1.5 s CT | 3.2 | |
| 19 | 10 1:45 | 2 kills (AK-47 ×2), in 2.7 s T | 3.2 | |
| 20 | 20 1:11 | 2 kills (M4A1-S ×2), in 1.5 s CT | 3.1 | |
| 21 | 4 1:43 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 10.8 s T | 3.0 | |
| 22 | 11 bomb 0:27 | 1 kill (M4A4), 1 through smoke, 1 headshot CT | 2.9 | |
| 23 | 3 1:22 | 1 kill (M4A1-S), 1 through smoke, 1 headshot CT | 2.8 | |
| 24 | 16 1:41 | 2 kills (M4A1-S ×2), in 7 s CT | 2.5 | |
| 25 | 11 bomb 0:18 | 2 kills (AK-47 ×2), all headshots, in 0.5 s T | 2.3 | |
| 26 | 18 1:27 | 1 kill (Deagle), 1 headshot T | 2.2 | |
| 27 | 11 bomb 0:22 | 2 kills (AK-47 ×2), all headshots, in 5.5 s CT | 2.1 | |
| 28 | 6 bomb 0:27 | 1 kill (AWP), 1 through smoke CT | 2.1 | |
| 29 | 10 bomb 0:36 | 2 kills (M4A4, USP-S), all headshots, in 6.2 s CT | 2.0 | |
| 30 | 16 1:21 | 2 kills (AK-47 ×2), 1 headshot, in 11.1 s T | 1.8 | |
| 31 | 12 1:39 | 2 kills (M4A1-S ×2), in 13.7 s CT | 1.6 | |
| 32 | 1 1:43 | 3 kills (Glock ×3), in 31.9 s T | 1.5 | |
| 33 | 3 1:03 | 2 kills (M4A1-S ×2), 1 headshot, in 16.4 s CT | 1.4 | |
| 34 | 7 1:44 | 2 kills (AK-47 ×2), 1 headshot, in 12.8 s T | 1.4 | |
| 35 | 4 1:32 | 1 kill (M4A4), 1 through smoke, 1 headshot CT | 1.3 | |
| 36 | 12 1:33 | 2 kills (M4A4 ×2), 1 headshot, in 38.8 s CT | 1.2 | |
| 37 | 6 bomb 0:24 | 1 kill (AK-47), 1 through smoke T | 1.2 | |
| 38 | 18 1:39 | 2 kills (AK-47 ×2), all headshots, in 11.3 s CT | 1.1 | |
| 39 | 5 bomb 0:31 | 1 kill (M4A4), 1 headshot CT | 1.0 | |
| 40 | 9 bomb 0:26 | 1 kill (Scout), 1 headshot CT | 1.0 | |
| 41 | 11 bomb 0:36 | 1 kill (M4A1-S) CT | 1.0 | |
| 42 | 12 1:20 | 1 kill (M4A1-S) CT | 1.0 | |
| 43 | 20 1:07 | 1 kill (M4A1-S) CT | 1.0 | |
| 44 | 6 bomb 0:36 | 2 kills (AK-47 ×2), 1 headshot, in 6.9 s T | 1.0 | |
| 45 | 5 1:14 | 1 kill (AK-47), a wallbang, 1 in the air T | 0.9 | |
| 46 | 5 1:14 | 1 kill (AK-47), 1 through smoke, 1 headshot CT | 0.9 | |
| 47 | 20 1:19 | 1 kill (M4A1-S) CT | 0.8 | |
| 48 | 9 1:43 | 1 kill (M4A1-S), 1 headshot CT | 0.8 | |
| 49 | 18 1:18 | 1 kill (M4A1-S), 1 headshot CT | 0.8 | |
| 50 | 3 1:29 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 51 | 10 1:34 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 52 | 17 1:10 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 53 | 5 1:13 | 2 kills (MAC-10, AK-47), all headshots, in 18 s T | 0.6 | |
| 54 | 5 1:27 | 1 kill (Scout), 1 headshot CT | 0.6 | |
| 55 | 6 bomb 0:03 | 1 kill (AK-47) CT | 0.6 | |
| 56 | 9 1:44 | 1 kill (AWP) T | 0.6 | |
| 57 | 17 1:01 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 58 | 11 bomb 0:40 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 59 | 18 1:14 | 1 kill (M4A1-S), 1 headshot CT | 0.5 | |
| 60 | 9 1:24 | 1 kill (M4A4) CT | 0.4 | |
| 61 | 14 1:18 | 1 kill (MP9) T | 0.4 | |
| 62 | 20 1:37 | 1 kill (AK-47), 1 headshot CT | 0.4 | |
| 63 | 11 bomb 0:16 | 1 kill (AK-47) T | 0.3 | |
| 64 | 4 1:31 | 1 kill (AK-47), 1 headshot T | 0.3 | |
| 65 | 16 1:11 | 1 kill (M4A4), 1 headshot CT | 0.3 | |
| 66 | 13 0:46 | 1 kill (USP-S), 1 headshot CT | 0.2 | |
| 67 | 13 1:09 | 1 kill (Five-SeveN), 1 headshot CT | 0.2 | |
| 68 | 2 1:39 | 1 kill (Deagle), 1 headshot CT | 0.2 | |
| 69 | 3 1:45 | 1 kill (AK-47) T | 0.2 | |
| 70 | 14 1:43 | 1 kill (MP9), 1 headshot CT | 0.2 | |
| 71 | 19 0:55 | 1 kill (M4A1-S) CT | 0.1 | |
| 72 | 10 1:21 | 1 kill (AK-47) T | 0.1 | |
| 73 | 8 1:26 | 2 kills (AK-47 ×2), all headshots, in 15.3 s T | 0.1 | |
| 74 | 8 1:34 | 1 kill (AK-47) T | 0.0 | |
| 75 | 2 1:17 | 1 kill (MAC-10), 1 headshot T | -0.0 | |
| 76 | 7 1:32 | 1 kill (AWP) CT | -0.1 | |
| 77 | 8 1:42 | 2 kills (AK-47 ×2), in 20.9 s T | -0.2 | |
| 78 | 19 1:04 | 1 kill (M4A1-S) CT | -0.3 | |
| 79 | 14 1:25 | 1 kill (M4A4), 1 headshot CT | -0.4 | |
| 80 | 12 1:45 | 1 kill (AK-47), 1 headshot T | -0.5 | |
| 81 | 4 1:44 | 1 kill (AK-47) T | -0.6 | |
| 82 | 11 bomb 0:23 | 1 kill (AK-47) T | -0.9 | |
| 83 | 15 1:15 | 1 kill (AK-47), 1 headshot T | -0.9 | |
| 84 | 4 1:32 | 1 kill (M4A4) CT | -1.0 | |
| 85 | 13 1:28 | 2 kills (Glock ×2), all headshots, in 29.4 s T | -1.1 | |
| 86 | 7 bomb 0:39 | 1 kill (AK-47), 1 headshot T | -1.2 | |
| 87 | 17 1:45 | 1 kill (MP9), 1 headshot CT | -1.3 | |
| 88 | 13 1:44 | 2 kills (Five-SeveN ×2), all headshots, in 10.6 s CT | -1.6 | |
| 89 | 8 bomb 0:32 | 1 kill (USP-S), 1 headshot CT | -2.3 | |
| 90 | 1 1:24 | 1 kill (Glock) T | -3.0 | |
| 91 | 13 1:31 | 1 kill (Glock) T | -3.1 | |
| 92 | 13 1:28 | 1 kill (Five-SeveN), 1 headshot CT | -3.5 | |
| 93 | 15 1:16 | 1 kill (USP-S) CT | -3.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:23 | 1v4 before the plant CT · 45 HP · Under A | lost - died with two or more on them at once, after 1 kill · first fight lost, saw each other | |
| 2 bomb 0:33 | 1v2 after the plant CT · 100 HP · Top Mid | lost - died in the first fight · saw each other | |
| 3 1:13 | 1v2 before the plant CT · 100 HP · Mid Doors | won - defused it after 2 kills · first fight won, they saw them first | |
| 3 1:03 | 1v1 before the plant T · 100 HP · Long A | lost - died in the first fight · saw each other | |
| 4 1:32 | 1v2 before the plant T · 100 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw each other | |
| 4 1:31 | 1v1 before the plant CT · 19 HP · Extended A | won - killed them · first fight won, saw them first | |
| 5 1:13 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 7 1:32 | 1v4 before the plant CT · 74 HP · Bombsite A | lost - died later · saw each other | |
| 8 bomb 0:39 | 1v5 after the plant CT · 100 HP · Long A | lost - died with two or more on them at once, after 1 kill · saw each other | |
| 9 bomb 0:28 | 1v3 after the plant CT · 100 HP · Pit | lost - saved, the bomb went off · first fight won, saw each other | |
| 10 1:21 | 1v2 before the plant CT · 100 HP · Short Stairs | won - defused it after 2 kills · saw each other | |
| 10 bomb 0:36 | 1v1 after the plant T · 52 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 11 bomb 0:17 | 1v2 after the plant CT · 74 HP · Hole | lost - died later, after 1 kill · first fight won, saw them first | |
| 11 bomb 0:16 | 1v1 after the plant T · 100 HP · Bombsite B | won - killed them · first fight won, saw each other | |
| 12 1:20 | 1v4 before the plant T · 100 HP · T Spawn | lost - died later · saw them first | |
| 13 1:09 | 1v3 before the plant T · 59 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 14 1:18 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died with two or more on them at once · saw each other | |
| 15 1:23 | 1v5 before the plant CT · 100 HP · Extended A | lost - died with two or more on them at once, after 1 kill · saw each other | |
| 16 1:01 | 1v2 before the plant CT · 100 HP · Catwalk | lost - died in the first fight · saw each other | |
| 17 1:01 | 1v2 before the plant CT · 35 HP · Extended A | won - killed both · first fight won, saw each other | |
| 17 0:45 | 1v1 before the plant T · 45 HP · Long Doors | lost - died later · they saw them first | |
| 18 1:14 | 1v4 before the plant T · 100 HP · Catwalk | lost - died later, after 3 kills · they saw them first | |
| 18 0:56 | 1v1 before the plant CT · 100 HP · Under A | won - 0 kills · saw each other | |
| 19 1:04 | 1v5 before the plant T · 90 HP · Top Mid | lost - died later · saw each other | |
| 20 1:09 | 1v5 before the plant T · 100 HP · Outside Long | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 2 1:41 | blinded an enemy, but hurt the team too | blinded The Bush 3.7 s (1.0 s white), Jack Sparrow 3.4 s (0.8 s white); blinded themselves 1.7 s on the move through Catwalk - ran into a fight; blinded Kieszonkowiec Darek 2006 1.1 s on the move through Mid Doors - safe | |
| 6 1:44 | hurt the team | barely blinded Agnostic 2.5 s (0.3 s white); blinded rich london kid 1.4 s on the move through Bombsite B - an enemy could see them | |
| 9 1:18 | hurt the team | barely blinded Agnostic 2.9 s (0.4 s white); blinded DEWNX 1.7 s holding Top Mid - took damage 0.1 s after the pop | |
| 16 1:04 | misled a peek | barely blinded hamsterdam 0.8 s (0.1 s white) the enemy was barely blinded, and أنا أعبد سونيكأنا peeked hamsterdam 2.5 s after the pop; got hit first | |
| 17 1:48 | misled a peek | barely blinded The Bush 1.7 s (0.1 s white), hamsterdam 0.8 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked hamsterdam 0.9 s after the pop; hit them first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 3 1:18 | punished | hit by Agnostic 0.0 s after throwing a molotov at Long A, before the gun was ready - out of the enemy's view (through a smoke or a wall) | |
| 4 1:24 | punished | killed by أنا أعبد سونيكأنا with a smoke in hand at Catwalk - seen by 1 enemy for 0.8 s, the nearest 554 units away | |
| 10 1:47 | punished | hit by DEWNX 0.2 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 913 units away, thrown in the open; a running throw | |
| 14 1:31 | punished | killed by Kieszonkowiec Darek 2006 0.6 s after throwing an HE at Catwalk, before the gun was ready - seen by 2 enemies for 1.8 s, the nearest 723 units away, thrown in the open | |
| 17 0:26 | punished | killed by DEWNX with an HE in hand at Long A - seen by 1 enemy for 1.9 s, the nearest 1306 units away | |
| 19 1:25 | punished | hit by CraZyFox 0.4 s after throwing a molotov at Mid Doors, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1429 units away, thrown in the open | |
| 20 1:48 | punished | hit by أنا أعبد سونيكأنا 0.6 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 894 units away; a jump throw |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 12 0:59 | Fake plant let go after 0.41 s · 1 v 4, alone · the nearest CT 292 units away | died later in the round |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.





