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Dust II, lost 7-13 · Mon 05 Oct, 17:19

LemurGold Nova I

The match

Aim

531 msTTD562 msTTK4.2°Crosshair↓29%1st bullet18%Spray14%Head67%Counter-strafe

Scoreboard

46ADR55%KAST

Positioning

Shots

12/27Rushed↓5/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A42124%
P20001136%
MP5-SD1118%
Glock-181030%
M4A1-S1060%
SG 553450%
SSG 08367%
AK-47333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
22/9311 bomb 0:27 1 kill (M4A4), 1 through smoke, 1 headshot CT2.9
35/934 1:32 1 kill (M4A4), 1 through smoke, 1 headshot CT1.3
39/935 bomb 0:31 1 kill (M4A4), 1 headshot CT1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:13 1v3 before the plant CT · 100 HP · Mid Doorslost - died with two or more on them at once, after 1 kill · first fight won, saw each other

Positioning

In 1 of your 23 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 2 of your 17 duels (12%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:20 DEWNXMiddlecover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 20 rounds (1 time longer than pros stand there). 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 4 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:25 holdheld with أنا أعبد سونيكأنا, 839 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 1,906 ms before أنا أعبد سونيكأنا)
1 1:25 holdheld with أنا أعبد سونيكأنا, 753 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 1,344 ms before أنا أعبد سونيكأنا)
3 1:46 holdheld with CraZyFox, 110 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before CraZyFox)
7 1:48 holdheld with CraZyFox, 322 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 422 ms before CraZyFox)
10 1:46 peek togetherpeeked the same enemy as CraZyFox, 531 ms after them - late - your team-mate went first, as bait
11 bomb 0:23 peek togetherpeeked the same enemy as Agnostic, 641 ms before them - early - you went first, alone
13 1:44 tradeKieszonkowiec Darek 2006 was killed 230 units away: not traded within 5 s (pros: 625 ms)
13 1:43 in their waystood between CraZyFox and an enemy they could see, for 250 ms (pros: 125 ms at a time)
13 1:43 line of firestood in CraZyFox's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
13 1:34 in their waystood between CraZyFox and an enemy they could see, for 438 ms (pros: 125 ms at a time)
13 1:33 line of firestood in CraZyFox's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
17 1:45 tradeAgnostic was killed 662 units away: not traded within 5 s (pros: 2,031 ms)
20 1:19 tradeCraZyFox was killed 154 units away: not traded within 5 s (pros: 969 ms)
20 1:11 tradeأنا أعبد سونيكأنا was killed 144 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:25 Jack Sparrowhit by themGlock-18438 ms–0.7°
1 1:25 Jack Sparrowhit themP2000812 ms–2.5°
1 1:24 The Bushkilled by themGlock-18547 ms547 ms22.6°
2 1:20 DEWNXhit themP2000500 ms–48.8°
2 1:19 DEWNXkilled by themGalil AR797 ms1156 ms7.5°
3 1:46 rich london kidhit themSSG 08422 ms–3.8°
3 1:46 rich london kidkilled by themAK-47562 ms1062 ms1.1°
4 1:33 DEWNXkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:33 DEWNXhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:32 The Bushkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:31 rich london kidhit by themAK-47391 ms–2.2°
5 bomb 0:31 rich london kidkilled themM4A4484 ms562 ms3.6°
5 bomb 0:26 Jack Sparrowkilled by themAK-471297 ms2141 ms5.4°
5 bomb 0:25 Jack Sparrowhit themM4A41828 ms–33.0°
6 bomb 0:37 DEWNXkilled by themAK-47484 ms875 ms12.2°
7 1:47 DEWNXhit by themAK-47438 ms–0.4°
7 1:44 DEWNXkilled by themAK-470 ms734 ms0.9°
7 1:43 DEWNXhit themSSG 08453 ms–3.8°
8 1:23 rich london kidkilled by themAK-47484 ms2234 ms2.4°
8 bomb 0:40 rich london kidhit themMP7750 ms–3.3°
9 1:28 DEWNXhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:06 DEWNXkilled by themAK-47844 ms844 ms3.5°
10 1:46 DEWNXhit themM4A4406 ms–0.7°
10 1:46 DEWNXkilled by themAK-47453 ms1547 ms3.5°
11 bomb 0:27 The Bushkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:23 rich london kidkilled by themAK-47453 ms656 ms2.6°
12 1:45 rich london kidkilled by themAK-47250 ms250 ms5.6°
13 1:43 Jack Sparrowhit by themFive-SeveN234 ms–2.3°
13 1:43 Jack Sparrowhit themGlock-18734 ms–14.3°
13 1:33 Jack Sparrowkilled by themFive-SeveN375 ms781 ms2.4°
14 1:43 DEWNXhit themGlock-18562 ms–9.3°
14 1:43 DEWNXkilled by themMP9609 ms1016 ms4.4°
16 1:21 Jack Sparrowhit by themMP9547 ms–4.3°
16 1:21 Jack Sparrowhit themM4A4719 ms–8.0°
16 1:12 hamsterdamkilled by themM4A4562 ms1984 ms1.5°
16 1:12 hamsterdamhit themM4A4203 ms–1.4°
17 1:33 DEWNXkilled by themMP9234 ms453 ms2.2°
17 1:33 DEWNXhit themAK-47422 ms–4.6°
18 1:39 DEWNXkilled by themAK-47266 ms266 ms0.9°
19 1:18 DEWNXkilled by themM4A1-S500 ms1109 ms6.9°
19 1:17 DEWNXhit themSG 553969 ms–16.8°
20 1:10 The Bushkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 12 of your 27 first shots too soon: 8 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:25 Jack SparrowP2000718aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first1/4cut short (a death, a reload)4% / 45%
2 1:20 DEWNXP2000145fine - pros would have fired it too3/4cut short (a death, a reload)54% / 54%
5 bomb 0:31 rich london kidM4A4936fine - pros would have fired it too2/2killed them57% / 57%
5 bomb 0:26 Jack SparrowM4A41483fine - pros would have fired it too0/425% / 48%
5 bomb 0:25 Jack SparrowM4A41490fine - pros would have fired it too0/235% / 47%
5 bomb 0:25 Jack SparrowM4A41490aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/312% / 58%
5 bomb 0:25 Jack SparrowM4A41490fine - pros would have fired it too0/1cut short (a death, a reload)63% / 63%
6 bomb 0:36 DEWNXP2000141aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first0/1cut short (a death, a reload)1% / 41%
8 bomb 0:40 rich london kidMP5-SD1650fired while moving (113 u/s), too fast to be accurate - stop first0/52 bullets after pros would have stopped29% / 48%
8 bomb 0:40 rich london kidMP5-SD1648fine - pros would have fired it too1/538% / 52%
8 bomb 0:39 rich london kidMP5-SD1648fine - pros would have fired it too1/1cut short (a death, a reload)62% / 62%
9 1:35 Jack SparrowP20001668fired while moving (95 u/s), too fast to be accurate - stop first0/311% / 43%
9 1:06 DEWNXP20001088fired while moving (235 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)55% / 60%
10 1:46 DEWNXM4A41224fired while moving (182 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 48%
10 1:45 DEWNXM4A41207fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
10 1:45 DEWNXM4A41207fine - pros would have fired it too1/3cut short (a death, a reload)28% / 52%
13 1:43 Jack SparrowGlock-18939fine - pros would have fired it too1/541% / 43%
13 1:41 hamsterdamGlock-18709aim far off: your crosshair was about 18.5 player widths (587 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 42%
13 1:41 hamsterdamGlock-18823aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/29% / 47%
14 1:43 DEWNXGlock-18634fine - pros would have fired it too2/3cut short (a death, a reload)42% / 44%
16 1:21 Jack SparrowM4A1-S640aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/426% / 58%
16 1:12 hamsterdamM4A1-S1339fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 49%
16 1:11 hamsterdamM4A1-S1337fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 50%
16 1:11 hamsterdamM4A1-S1339fine - pros would have fired it too1/2cut short (a death, a reload)59% / 59%
17 1:33 DEWNXAK-47330fine - pros would have fired it too1/2cut short (a death, a reload)42% / 47%
19 1:18 DEWNXSG 553509aim far off: your crosshair was about 2 player widths (68 units) off their body - get on target first2/4cut short (a death, a reload)1% / 47%
20 1:10 The BushAK-47196aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1cut short (a death, a reload)12% / 50%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.