Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 21 | 24% |
| P2000 | 11 | 36% |
| MP5-SD | 11 | 18% |
| Glock-18 | 10 | 30% |
| M4A1-S | 10 | 60% |
| SG 553 | 4 | 50% |
| SSG 08 | 3 | 67% |
| AK-47 | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 22/93 | 11 bomb 0:27 | 1 kill (M4A4), 1 through smoke, 1 headshot CT | 2.9 |
| 35/93 | 4 1:32 | 1 kill (M4A4), 1 through smoke, 1 headshot CT | 1.3 |
| 39/93 | 5 bomb 0:31 | 1 kill (M4A4), 1 headshot CT | 1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:13 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:20 | Middle | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 20 rounds (1 time longer than pros stand there). 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 4 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:25 | hold | held with أنا أعبد سونيكأنا, 839 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 1,906 ms before أنا أعبد سونيكأنا) |
| 1 1:25 | hold | held with أنا أعبد سونيكأنا, 753 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 1,344 ms before أنا أعبد سونيكأنا) |
| 3 1:46 | hold | held with CraZyFox, 110 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before CraZyFox) |
| 7 1:48 | hold | held with CraZyFox, 322 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 422 ms before CraZyFox) |
| 10 1:46 | peek together | peeked the same enemy as CraZyFox, 531 ms after them - late - your team-mate went first, as bait |
| 11 bomb 0:23 | peek together | peeked the same enemy as Agnostic, 641 ms before them - early - you went first, alone |
| 13 1:44 | trade | Kieszonkowiec Darek 2006 was killed 230 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:43 | in their way | stood between CraZyFox and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 13 1:43 | line of fire | stood in CraZyFox's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 13 1:34 | in their way | stood between CraZyFox and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 13 1:33 | line of fire | stood in CraZyFox's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 17 1:45 | trade | Agnostic was killed 662 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:19 | trade | CraZyFox was killed 154 units away: not traded within 5 s (pros: 969 ms) |
| 20 1:11 | trade | أنا أعبد سونيكأنا was killed 144 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:25 | hit by them | Glock-18 | 438 ms | – | 0.7° | ||
| 1 1:25 | hit them | P2000 | 812 ms | – | 2.5° | ||
| 1 1:24 | killed by them | Glock-18 | 547 ms | 547 ms | 22.6° | ||
| 2 1:20 | hit them | P2000 | 500 ms | – | 48.8° | ||
| 2 1:19 | killed by them | Galil AR | 797 ms | 1156 ms | 7.5° | ||
| 3 1:46 | hit them | SSG 08 | 422 ms | – | 3.8° | ||
| 3 1:46 | killed by them | AK-47 | 562 ms | 1062 ms | 1.1° | ||
| 4 1:33 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:33 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:32 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:31 | hit by them | AK-47 | 391 ms | – | 2.2° | ||
| 5 bomb 0:31 | killed them | M4A4 | 484 ms | 562 ms | 3.6° | ||
| 5 bomb 0:26 | killed by them | AK-47 | 1297 ms | 2141 ms | 5.4° | ||
| 5 bomb 0:25 | hit them | M4A4 | 1828 ms | – | 33.0° | ||
| 6 bomb 0:37 | killed by them | AK-47 | 484 ms | 875 ms | 12.2° | ||
| 7 1:47 | hit by them | AK-47 | 438 ms | – | 0.4° | ||
| 7 1:44 | killed by them | AK-47 | 0 ms | 734 ms | 0.9° | ||
| 7 1:43 | hit them | SSG 08 | 453 ms | – | 3.8° | ||
| 8 1:23 | killed by them | AK-47 | 484 ms | 2234 ms | 2.4° | ||
| 8 bomb 0:40 | hit them | MP7 | 750 ms | – | 3.3° | ||
| 9 1:28 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:06 | killed by them | AK-47 | 844 ms | 844 ms | 3.5° | ||
| 10 1:46 | hit them | M4A4 | 406 ms | – | 0.7° | ||
| 10 1:46 | killed by them | AK-47 | 453 ms | 1547 ms | 3.5° | ||
| 11 bomb 0:27 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:23 | killed by them | AK-47 | 453 ms | 656 ms | 2.6° | ||
| 12 1:45 | killed by them | AK-47 | 250 ms | 250 ms | 5.6° | ||
| 13 1:43 | hit by them | Five-SeveN | 234 ms | – | 2.3° | ||
| 13 1:43 | hit them | Glock-18 | 734 ms | – | 14.3° | ||
| 13 1:33 | killed by them | Five-SeveN | 375 ms | 781 ms | 2.4° | ||
| 14 1:43 | hit them | Glock-18 | 562 ms | – | 9.3° | ||
| 14 1:43 | killed by them | MP9 | 609 ms | 1016 ms | 4.4° | ||
| 16 1:21 | hit by them | MP9 | 547 ms | – | 4.3° | ||
| 16 1:21 | hit them | M4A4 | 719 ms | – | 8.0° | ||
| 16 1:12 | killed by them | M4A4 | 562 ms | 1984 ms | 1.5° | ||
| 16 1:12 | hit them | M4A4 | 203 ms | – | 1.4° | ||
| 17 1:33 | killed by them | MP9 | 234 ms | 453 ms | 2.2° | ||
| 17 1:33 | hit them | AK-47 | 422 ms | – | 4.6° | ||
| 18 1:39 | killed by them | AK-47 | 266 ms | 266 ms | 0.9° | ||
| 19 1:18 | killed by them | M4A1-S | 500 ms | 1109 ms | 6.9° | ||
| 19 1:17 | hit them | SG 553 | 969 ms | – | 16.8° | ||
| 20 1:10 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:25 | P2000 | 718 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 4% / 45% | |
| 2 1:20 | P2000 | 145 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 54% / 54% | |
| 5 bomb 0:31 | M4A4 | 936 | fine - pros would have fired it too | 2/2 | killed them | 57% / 57% | |
| 5 bomb 0:26 | M4A4 | 1483 | fine - pros would have fired it too | 0/4 | 25% / 48% | ||
| 5 bomb 0:25 | M4A4 | 1490 | fine - pros would have fired it too | 0/2 | 35% / 47% | ||
| 5 bomb 0:25 | M4A4 | 1490 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/3 | 12% / 58% | ||
| 5 bomb 0:25 | M4A4 | 1490 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 63% / 63% | |
| 6 bomb 0:36 | P2000 | 141 | aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 41% | |
| 8 bomb 0:40 | MP5-SD | 1650 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/5 | 2 bullets after pros would have stopped | 29% / 48% | |
| 8 bomb 0:40 | MP5-SD | 1648 | fine - pros would have fired it too | 1/5 | 38% / 52% | ||
| 8 bomb 0:39 | MP5-SD | 1648 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 62% / 62% | |
| 9 1:35 | P2000 | 1668 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/3 | 11% / 43% | ||
| 9 1:06 | P2000 | 1088 | fired while moving (235 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 55% / 60% | |
| 10 1:46 | M4A4 | 1224 | fired while moving (182 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 48% | |
| 10 1:45 | M4A4 | 1207 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 10 1:45 | M4A4 | 1207 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 28% / 52% | |
| 13 1:43 | Glock-18 | 939 | fine - pros would have fired it too | 1/5 | 41% / 43% | ||
| 13 1:41 | Glock-18 | 709 | aim far off: your crosshair was about 18.5 player widths (587 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 42% | |
| 13 1:41 | Glock-18 | 823 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | 9% / 47% | ||
| 14 1:43 | Glock-18 | 634 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 42% / 44% | |
| 16 1:21 | M4A1-S | 640 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/4 | 26% / 58% | ||
| 16 1:12 | M4A1-S | 1339 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 49% | |
| 16 1:11 | M4A1-S | 1337 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 50% | |
| 16 1:11 | M4A1-S | 1339 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 59% / 59% | |
| 17 1:33 | AK-47 | 330 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 42% / 47% | |
| 19 1:18 | SG 553 | 509 | aim far off: your crosshair was about 2 player widths (68 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 1% / 47% | |
| 20 1:10 | AK-47 | 196 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 12% / 50% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
