Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 31 | 6% |
| AK-47 | 27 | 33% |
| M4A1-S | 16 | 56% |
| Galil AR | 13 | 46% |
| MAC-10 | 12 | 0% |
| Glock-18 | 11 | 27% |
| USP-S | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/93 | 3 1:17 | 2 kills (Galil ×2), 1 through smoke, in 4.2 s T | 4.1 |
| 20/93 | 20 1:11 | 2 kills (M4A1-S ×2), in 1.5 s CT | 3.1 |
| 59/93 | 18 1:14 | 1 kill (M4A1-S), 1 headshot CT | 0.5 |
| 74/93 | 8 1:34 | 1 kill (AK-47) T | 0.0 |
| 90/93 | 1 1:24 | 1 kill (Glock) T | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:03 | 1v1 before the plant T · 100 HP · Long A | lost - died in the first fight · saw each other |
| 12 1:20 | 1v4 before the plant T · 100 HP · T Spawn | lost - died later · saw them first |
Flashes
12 flashes: 1 good, 0 weak, 11 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:46 | wasted | no enemy blinded for long |
| 3 1:44 | wasted | no enemy blinded for long |
| 4 1:45 | good | blinded CraZyFox 3.4 s (0.8 s white) rich london kid peeked CraZyFox 0.4 s before the pop - too late - the flash popped after they showed; hit them first |
| 5 1:47 | wasted | no enemy blinded for long |
| 5 1:44 | wasted | no enemy blinded for long; blinded rich london kid 1.0 s on the move through Long Doors - safe |
| 6 1:44 | wasted | no enemy blinded for long |
| 7 1:47 | wasted | no enemy blinded for long |
| 7 1:44 | wasted | no enemy blinded for long |
| 8 1:28 | wasted | no enemy blinded for long |
| 10 1:47 | wasted | no enemy blinded for long |
| 10 1:45 | wasted | barely blinded Lemur 0.5 s (0.0 s white) |
| 11 1:44 | wasted | no enemy blinded for long |
Throws
34 grenades: 32 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 17 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.8 s, the nearest 653 units away; a running throw |
| 20 1:48 | punished | hit by أنا أعبد سونيكأنا 0.6 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 894 units away; a jump throw |
Fakes
You faked 1 of the 6 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 1 of 1 and pros 56%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 12 0:59 | Fake plant let go after 0.41 s · 1 v 4, alone · the nearest CT 292 units away | died later in the round |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 2 of the 20 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:38 | line of fire | stood in hamsterdam's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 1 1:36 | line of fire | stood in DEWNX's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 1 1:32 | line of fire | stood in hamsterdam's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 1 1:31 | trade | hamsterdam was killed 192 units away: not traded within 5 s (pros: 969 ms) |
| 1 1:23 | trade | Jack Sparrow was killed 120 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:28 | trade | hamsterdam was killed 363 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:24 | line of fire | stood in Jack Sparrow's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 3 1:22 | trade | hamsterdam was killed 456 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:15 | trade | rich london kid was killed 482 units away: you traded in 2,500 ms (pros: 1,641 ms) |
| 3 1:14 | peek together | peeked the same enemy as DEWNX, 688 ms after them - late - your team-mate went first, as bait |
| 3 1:14 | trade | DEWNX was killed 785 units away: you traded in 1,031 ms (pros: 625 ms) |
| 4 1:43 | trade | rich london kid was killed 711 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:42 | trade | hamsterdam was killed 607 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:33 | hold | held with DEWNX, 99 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after DEWNX) |
| 5 1:27 | trade | hamsterdam was killed 394 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 bomb 0:31 | trade | rich london kid was killed 496 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 bomb 0:27 | trade | rich london kid was killed 795 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:47 | hold | held with DEWNX, 921 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:32 | trade | DEWNX was killed 476 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:31 | hold | held with DEWNX, 367 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,500 ms after DEWNX) |
| 10 1:30 | trade | DEWNX was killed 248 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:29 | trade | rich london kid was killed 87 units away: not traded within 5 s (pros: 625 ms) |
| 10 1:24 | hold | held with Jack Sparrow, 204 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms before Jack Sparrow) |
| 12 1:33 | trade | hamsterdam was killed 941 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:30 | trade | DEWNX was killed 363 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:42 | trade | rich london kid was killed 299 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:33 | trade | DEWNX was killed 579 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:44 | line of fire | stood in hamsterdam's line of fire while they fought, for 812 ms (pros: 188 ms at a time) |
| 18 1:27 | hold | held with DEWNX, 579 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:27 | trade | DEWNX was killed 537 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:02 | trade | hamsterdam was killed 373 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:09 | hold | held with DEWNX, 242 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:24 | killed them | Glock-18 | 547 ms | 547 ms | 22.6° | ||
| 1 1:22 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:40 | hit them | Glock-18 | 3266 ms | – | 0.7° | ||
| 1 bomb 0:39 | hit by them | P2000 | 1859 ms | – | 49.3° | ||
| 2 1:23 | hit them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:18 | killed them | Galil AR | 375 ms | 1016 ms | 9.6° | ||
| 3 1:14 | killed them | Galil AR | 516 ms | 1078 ms | 1.1° | ||
| 3 bomb 0:34 | hit them | Galil AR | 469 ms | – | 1.0° | ||
| 3 bomb 0:33 | killed by them | M4A1-S | 859 ms | 859 ms | 2.5° | ||
| 4 1:32 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:04 | killed by them | AK-47 | 531 ms | 938 ms | 11.0° | ||
| 6 bomb 0:04 | hit them | AK-47 | 578 ms | – | 1.5° | ||
| 8 1:34 | hit by them | Desert Eagle | 719 ms | – | 12.3° | ||
| 8 1:34 | killed them | AK-47 | 750 ms | 1062 ms | 5.5° | ||
| 8 bomb 0:30 | hit them | AK-47 | 625 ms | – | 2.5° | ||
| 9 1:25 | killed by them | M4A4 | 734 ms | 1797 ms | 14.8° | ||
| 10 1:29 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:23 | killed by them | M4A1-S | 688 ms | 688 ms | 6.6° | ||
| 11 bomb 0:27 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 0:55 | killed by them | M4A4 | 328 ms | 516 ms | 6.9° | ||
| 12 0:55 | hit them | AK-47 | 391 ms | – | 2.7° | ||
| 13 1:27 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:28 | killed by them | Desert Eagle | 703 ms | 703 ms | 7.1° | ||
| 15 1:42 | killed by them | AK-47 | 62 ms | 828 ms | 4.0° | ||
| 16 1:21 | killed by them | AK-47 | 250 ms | 344 ms | 0.8° | ||
| 17 1:45 | hit them | MP9 | 1016 ms | – | 6.2° | ||
| 17 1:31 | hit them | MP9 | 453 ms | – | 19.7° | ||
| 17 1:31 | killed by them | AK-47 | 1141 ms | 1141 ms | 29.5° | ||
| 18 1:15 | hit them | M4A4 | 406 ms | – | 1.3° | ||
| 18 1:14 | killed them | M4A1-S | 375 ms | 469 ms | 2.2° | ||
| 18 1:14 | hit by them | AK-47 | 469 ms | – | 1.4° | ||
| 18 0:56 | killed by them | AWP | 281 ms | 281 ms | 1.9° | ||
| 20 1:47 | hit by them | Desert Eagle | 266 ms | – | 2.6° | ||
| 20 1:44 | hit them | M4A4 | 469 ms | – | 4.4° | ||
| 20 1:11 | killed them | M4A1-S | 422 ms | 719 ms | 4.3° | ||
| 20 1:10 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:24 | Glock-18 | 637 | fired while moving (115 u/s), too fast to be accurate - stop first | 1/4 | killed them | 25% / 47% | |
| 1 1:13 | Glock-18 | 726 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 2/11 | 5% / 40% | ||
| 2 1:21 | MAC-10 | 1140 | fired while moving (189 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 54% | |
| 2 1:21 | MAC-10 | 1174 | fired while moving (166 u/s), too fast to be accurate - stop first | 0/9 | 3 bullets after pros would have stopped | 58% / 67% | |
| 3 1:18 | Galil AR | 552 | fired while moving (215 u/s), too fast to be accurate - stop first | 2/12 | killed them | 26% / 61% | |
| 3 1:14 | Galil AR | 895 | fired while moving (116 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 47% | |
| 3 1:13 | Galil AR | 929 | fine - pros would have fired it too | 3/4 | killed them | 44% / 55% | |
| 3 bomb 0:34 | Galil AR | 669 | fired while moving (182 u/s), too fast to be accurate - stop first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 58% | |
| 6 bomb 0:04 | AK-47 | 780 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 28% / 46% | |
| 8 1:34 | AK-47 | 214 | fired while moving (88 u/s), too fast to be accurate - stop first | 4/7 | killed them | 31% / 50% | |
| 8 bomb 0:30 | AK-47 | 2097 | fine - pros would have fired it too | 1/1 | 49% / 49% | ||
| 8 bomb 0:30 | AK-47 | 2103 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 65% / 65% | |
| 8 bomb 0:28 | AK-47 | 2105 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/1 | 2% / 47% | ||
| 9 1:25 | AK-47 | 1073 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/6 | 1% / 61% | ||
| 9 1:24 | AK-47 | 1062 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 48% | |
| 9 1:24 | AK-47 | 1063 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 9% / 57% | |
| 10 1:23 | AK-47 | 684 | fired while moving (172 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 9% / 53% | |
| 12 0:55 | AK-47 | 521 | fired while moving (75 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 14% / 52% | |
| 17 1:46 | MP9 | 651 | fine - pros would have fired it too | 1/20 | 5 bullets after pros would have stopped | 25% / 46% | |
| 18 1:15 | M4A1-S | 497 | fine - pros would have fired it too | 1/3 | 59% / 59% | ||
| 18 1:14 | M4A1-S | 535 | fired while moving (98 u/s), too fast to be accurate - stop first | 2/4 | killed them | 46% / 66% | |
| 20 1:45 | M4A1-S | 1038 | fired while moving (225 u/s), too fast to be accurate - stop first | 2/7 | 1% / 47% | ||
| 20 1:11 | M4A1-S | 166 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/8 | killed them | 25% / 65% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
