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Dust II, won 13-7 · Mon 05 Oct, 17:19

The BushSilver III

The match

Aim

Scoreboard

39ADR70%KAST

Positioning

Shots

17/23Rushed↓4/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP9316%
AK-472733%
M4A1-S1656%
Galil AR1346%
MAC-10120%
Glock-181127%
USP-S10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/933 1:17 2 kills (Galil ×2), 1 through smoke, in 4.2 s T4.1
20/9320 1:11 2 kills (M4A1-S ×2), in 1.5 s CT3.1
59/9318 1:14 1 kill (M4A1-S), 1 headshot CT0.5
74/938 1:34 1 kill (AK-47) T0.0
90/931 1:24 1 kill (Glock) T-3.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:03 1v1 before the plant T · 100 HP · Long Alost - died in the first fight · saw each other
12 1:20 1v4 before the plant T · 100 HP · T Spawnlost - died later · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 1 good, 0 weak, 11 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:46 wastedno enemy blinded for long
3 1:44 wastedno enemy blinded for long
4 1:45 goodblinded CraZyFox 3.4 s (0.8 s white) rich london kid peeked CraZyFox 0.4 s before the pop - too late - the flash popped after they showed; hit them first
5 1:47 wastedno enemy blinded for long
5 1:44 wastedno enemy blinded for long; blinded rich london kid 1.0 s on the move through Long Doors - safe
6 1:44 wastedno enemy blinded for long
7 1:47 wastedno enemy blinded for long
7 1:44 wastedno enemy blinded for long
8 1:28 wastedno enemy blinded for long
10 1:47 wastedno enemy blinded for long
10 1:45 wastedbarely blinded Lemur 0.5 s (0.0 s white)
11 1:44 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
34 grenades: 32 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
17 1:48 exposedan HE at Long A - seen by 1 enemy for 0.8 s, the nearest 653 units away; a running throw
20 1:48 punishedhit by أنا أعبد سونيكأنا 0.6 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 894 units away; a jump throw

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 6 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 1 of 1 and pros 56%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
12 0:59 Fake plant let go after 0.41 s · 1 v 4, alone · the nearest CT 292 units awaydied later in the round

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 2 of the 20 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:38 line of firestood in hamsterdam's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
1 1:36 line of firestood in DEWNX's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
1 1:32 line of firestood in hamsterdam's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
1 1:31 tradehamsterdam was killed 192 units away: not traded within 5 s (pros: 969 ms)
1 1:23 tradeJack Sparrow was killed 120 units away: not traded within 5 s (pros: 969 ms)
2 1:28 tradehamsterdam was killed 363 units away: not traded within 5 s (pros: 1,641 ms)
2 1:24 line of firestood in Jack Sparrow's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
3 1:22 tradehamsterdam was killed 456 units away: not traded within 5 s (pros: 1,641 ms)
3 1:15 traderich london kid was killed 482 units away: you traded in 2,500 ms (pros: 1,641 ms)
3 1:14 peek togetherpeeked the same enemy as DEWNX, 688 ms after them - late - your team-mate went first, as bait
3 1:14 tradeDEWNX was killed 785 units away: you traded in 1,031 ms (pros: 625 ms)
4 1:43 traderich london kid was killed 711 units away: not traded within 5 s (pros: 2,031 ms)
4 1:42 tradehamsterdam was killed 607 units away: not traded within 5 s (pros: 2,031 ms)
4 1:33 holdheld with DEWNX, 99 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after DEWNX)
5 1:27 tradehamsterdam was killed 394 units away: not traded within 5 s (pros: 1,641 ms)
5 bomb 0:31 traderich london kid was killed 496 units away: not traded within 5 s (pros: 1,641 ms)
6 bomb 0:27 traderich london kid was killed 795 units away: not traded within 5 s (pros: 2,031 ms)
7 1:47 holdheld with DEWNX, 921 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:32 tradeDEWNX was killed 476 units away: not traded within 5 s (pros: 1,641 ms)
10 1:31 holdheld with DEWNX, 367 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,500 ms after DEWNX)
10 1:30 tradeDEWNX was killed 248 units away: not traded within 5 s (pros: 969 ms)
10 1:29 traderich london kid was killed 87 units away: not traded within 5 s (pros: 625 ms)
10 1:24 holdheld with Jack Sparrow, 204 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms before Jack Sparrow)
12 1:33 tradehamsterdam was killed 941 units away: not traded within 5 s (pros: 2,031 ms)
14 1:30 tradeDEWNX was killed 363 units away: not traded within 5 s (pros: 1,641 ms)
15 1:42 traderich london kid was killed 299 units away: not traded within 5 s (pros: 1,641 ms)
16 1:33 tradeDEWNX was killed 579 units away: not traded within 5 s (pros: 2,031 ms)
17 1:44 line of firestood in hamsterdam's line of fire while they fought, for 812 ms (pros: 188 ms at a time)
18 1:27 holdheld with DEWNX, 579 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:27 tradeDEWNX was killed 537 units away: not traded within 5 s (pros: 2,031 ms)
18 1:02 tradehamsterdam was killed 373 units away: not traded within 5 s (pros: 1,641 ms)
19 1:09 holdheld with DEWNX, 242 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:24 Lemurkilled themGlock-18547 ms547 ms22.6°
1 1:22 Agnostichit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:40 Agnostichit themGlock-183266 ms–0.7°
1 bomb 0:39 Agnostichit by themP20001859 ms–49.3°
2 1:23 Kieszonkowiec Darek 2006hit themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
3 1:18 Kieszonkowiec Darek 2006killed themGalil AR375 ms1016 ms9.6°
3 1:14 Agnostickilled themGalil AR516 ms1078 ms1.1°
3 bomb 0:34 أنا أعبد سونيكأناhit themGalil AR469 ms–1.0°
3 bomb 0:33 أنا أعبد سونيكأناkilled by themM4A1-S859 ms859 ms2.5°
4 1:32 Lemurkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:04 CraZyFoxkilled by themAK-47531 ms938 ms11.0°
6 bomb 0:04 CraZyFoxhit themAK-47578 ms–1.5°
8 1:34 أنا أعبد سونيكأناhit by themDesert Eagle719 ms–12.3°
8 1:34 أنا أعبد سونيكأناkilled themAK-47750 ms1062 ms5.5°
8 bomb 0:30 CraZyFoxhit themAK-47625 ms–2.5°
9 1:25 Agnostickilled by themM4A4734 ms1797 ms14.8°
10 1:29 Kieszonkowiec Darek 2006hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:23 Kieszonkowiec Darek 2006killed by themM4A1-S688 ms688 ms6.6°
11 bomb 0:27 Lemurkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 0:55 Agnostickilled by themM4A4328 ms516 ms6.9°
12 0:55 Agnostichit themAK-47391 ms–2.7°
13 1:27 أنا أعبد سونيكأناhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
14 1:28 Kieszonkowiec Darek 2006killed by themDesert Eagle703 ms703 ms7.1°
15 1:42 Kieszonkowiec Darek 2006killed by themAK-4762 ms828 ms4.0°
16 1:21 CraZyFoxkilled by themAK-47250 ms344 ms0.8°
17 1:45 Agnostichit themMP91016 ms–6.2°
17 1:31 أنا أعبد سونيكأناhit themMP9453 ms–19.7°
17 1:31 أنا أعبد سونيكأناkilled by themAK-471141 ms1141 ms29.5°
18 1:15 CraZyFoxhit themM4A4406 ms–1.3°
18 1:14 CraZyFoxkilled themM4A1-S375 ms469 ms2.2°
18 1:14 CraZyFoxhit by themAK-47469 ms–1.4°
18 0:56 أنا أعبد سونيكأناkilled by themAWP281 ms281 ms1.9°
20 1:47 أنا أعبد سونيكأناhit by themDesert Eagle266 ms–2.6°
20 1:44 أنا أعبد سونيكأناhit themM4A4469 ms–4.4°
20 1:11 أنا أعبد سونيكأناkilled themM4A1-S422 ms719 ms4.3°
20 1:10 Lemurkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 17 of your 23 first shots too soon: 12 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 8 spray bullets went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:24 LemurGlock-18637fired while moving (115 u/s), too fast to be accurate - stop first1/4killed them25% / 47%
1 1:13 AgnosticGlock-18726aim far off: your crosshair was about a player's width (38 units) off their body - get on target first2/115% / 40%
2 1:21 أنا أعبد سونيكأناMAC-101140fired while moving (189 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 54%
2 1:21 أنا أعبد سونيكأناMAC-101174fired while moving (166 u/s), too fast to be accurate - stop first0/93 bullets after pros would have stopped58% / 67%
3 1:18 Kieszonkowiec Darek 2006Galil AR552fired while moving (215 u/s), too fast to be accurate - stop first2/12killed them26% / 61%
3 1:14 AgnosticGalil AR895fired while moving (116 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 47%
3 1:13 AgnosticGalil AR929fine - pros would have fired it too3/4killed them44% / 55%
3 bomb 0:34 أنا أعبد سونيكأناGalil AR669fired while moving (182 u/s), too fast to be accurate - stop first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 58%
6 bomb 0:04 CraZyFoxAK-47780fine - pros would have fired it too2/4cut short (a death, a reload)28% / 46%
8 1:34 أنا أعبد سونيكأناAK-47214fired while moving (88 u/s), too fast to be accurate - stop first4/7killed them31% / 50%
8 bomb 0:30 CraZyFoxAK-472097fine - pros would have fired it too1/149% / 49%
8 bomb 0:30 CraZyFoxAK-472103fine - pros would have fired it too0/21 bullet after pros would have stopped65% / 65%
8 bomb 0:28 CraZyFoxAK-472105aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/12% / 47%
9 1:25 AgnosticAK-471073fired while moving (117 u/s), too fast to be accurate - stop first0/61% / 61%
9 1:24 AgnosticAK-471062aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 48%
9 1:24 AgnosticAK-471063aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/2cut short (a death, a reload)9% / 57%
10 1:23 Kieszonkowiec Darek 2006AK-47684fired while moving (172 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)9% / 53%
12 0:55 AgnosticAK-47521fired while moving (75 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)14% / 52%
17 1:46 AgnosticMP9651fine - pros would have fired it too1/205 bullets after pros would have stopped25% / 46%
18 1:15 CraZyFoxM4A1-S497fine - pros would have fired it too1/359% / 59%
18 1:14 CraZyFoxM4A1-S535fired while moving (98 u/s), too fast to be accurate - stop first2/4killed them46% / 66%
20 1:45 أنا أعبد سونيكأناM4A1-S1038fired while moving (225 u/s), too fast to be accurate - stop first2/71% / 47%
20 1:11 أنا أعبد سونيكأناM4A1-S166aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/8killed them25% / 65%

Positioning

In none of your 19 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 9 of your 14 duels (64%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.