ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 7-13 · Mon 05 Oct, 17:19

Kieszonkowiec Darek 2006

The match

Aim

524 msTTD688 msTTK2.0°Crosshair↓34%1st bullet41%Spray30%Head81%Counter-strafe

Scoreboard

82ADR60%KAST

Positioning

Shots

13/30Rushed↓3/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3342%
AK-472631%
USP-S1164%
Desert Eagle944%
SSG 08520%
Galil AR20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/9315 1:42 4 kills (AK-47 ×4), a wallbang, all headshots, in 18.8 s T9.7
2/9310 1:30 3 kills (M4A1-S ×3), 1 through smoke, a wallbang, in 7.3 s CT9.0
4/932 1:28 2 kills (Deagle ×2), 1 through smoke, 1 while flashed, all headshots, in 14.5 s CT7.5
7/9314 1:30 2 kills (Deagle ×2), all headshots, in 2.2 s T5.4
23/933 1:22 1 kill (M4A1-S), 1 through smoke, 1 headshot CT2.8
26/9318 1:27 1 kill (Deagle), 1 headshot T2.2
42/9312 1:20 1 kill (M4A1-S) CT1.0
52/9317 1:10 1 kill (AK-47), 1 headshot T0.7
54/935 1:27 1 kill (Scout), 1 headshot CT0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
20 1:09 1v5 before the plant T · 100 HP · Outside Longlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
11 1:48 wastedno enemy blinded for long; blinded themselves 3.7 s on the move through Middle - safe

Positioning

In 1 of your 37 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 11 of your 28 duels (39%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 20 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
10 1:24 The BushExtended Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 0 of your 4 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 3 of the 12 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:48 holdheld with أنا أعبد سونيكأنا, 180 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms after أنا أعبد سونيكأنا)
1 1:43 tradeCraZyFox was killed 416 units away: not traded within 5 s (pros: 625 ms)
1 1:42 holdheld with أنا أعبد سونيكأنا, 215 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before أنا أعبد سونيكأنا)
1 1:40 holdheld with أنا أعبد سونيكأنا, 183 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after أنا أعبد سونيكأنا)
1 1:39 holdheld with أنا أعبد سونيكأنا, 188 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before أنا أعبد سونيكأنا)
2 1:17 tradeأنا أعبد سونيكأنا was killed 777 units away: you traded in 3,453 ms (pros: 2,031 ms)
3 1:22 line of firestood in أنا أعبد سونيكأنا's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
3 1:21 line of firestood in أنا أعبد سونيكأنا's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
5 1:29 tradeCraZyFox was killed 240 units away: not traded within 5 s (pros: 969 ms)
6 bomb 0:36 tradeLemur was killed 227 units away: not traded within 5 s (pros: 969 ms)
10 1:34 tradeأنا أعبد سونيكأنا was killed 918 units away: you traded in 4,875 ms (pros: 2,031 ms)
13 1:44 in their waystood between Lemur and an enemy they could see, for 250 ms (pros: 125 ms at a time)
17 1:45 tradeAgnostic was killed 931 units away: not traded within 5 s (pros: 2,031 ms)
18 1:28 tradeAgnostic was killed 281 units away: you traded in 812 ms (pros: 1,641 ms)
19 1:25 line of firestood in CraZyFox's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
19 1:24 line of firestood in CraZyFox's line of fire while they fought, for 1,250 ms (pros: 188 ms at a time)
19 1:17 tradeLemur was killed 995 units away: not traded within 5 s (pros: 2,031 ms)
19 1:06 tradeAgnostic was killed 298 units away: not traded within 5 s (pros: 1,641 ms)
20 1:20 line of firestood in CraZyFox's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
20 1:19 tradeCraZyFox was killed 122 units away: not traded within 5 s (pros: 969 ms)
20 1:11 tradeأنا أعبد سونيكأنا was killed 666 units away: not traded within 5 s (pros: 2,031 ms)
20 1:09 tradeLemur was killed 522 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 rich london kidhit by themGlock-18234 ms–0.8°
1 1:42 rich london kidhit themP2000234 ms–1.4°
1 1:41 rich london kidhit by themGlock-18438 ms–1.4°
1 1:41 hamsterdamhit themP2000516 ms–1.6°
1 1:40 hamsterdamhit by themGlock-181234 ms–3.1°
1 1:39 DEWNXhit themP200078 ms–0.9°
1 1:39 hamsterdamhit themP20001281 ms–0.6°
1 1:38 DEWNXhit by themGlock-181281 ms–0.9°
1 1:38 rich london kidkilled by themGlock-181281 ms1422 ms1.4°
2 1:28 hamsterdamkilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:24 Jack Sparrowhit by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
2 1:23 The Bushhit by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
2 1:13 Jack Sparrowkilled themDesert Eagle922 ms922 ms1.1°
2 bomb 0:33 DEWNXkilled by themGalil AR406 ms406 ms8.8°
3 1:52 Jack Sparrowhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:23 hamsterdamkilled themM4A1-S359 ms469 ms2.1°
3 1:23 hamsterdamhit by themAK-47359 ms–1.2°
3 1:18 The Bushkilled by themGalil AR375 ms1016 ms9.6°
4 1:43 DEWNXkilled by themAK-47578 ms984 ms3.7°
5 1:27 hamsterdamhit by themTec-9516 ms–5.0°
5 1:27 hamsterdamkilled themSSG 08594 ms594 ms1.7°
5 1:14 rich london kidkilled by themAK-47453 ms453 ms1.3°
6 bomb 0:33 DEWNXhit by themAK-470 ms–0.9°
6 bomb 0:29 DEWNXkilled by themAK-47344 ms344 ms3.4°
7 1:37 rich london kidhit by themAK-4778 ms–8.2°
7 1:32 rich london kidkilled by themAK-47109 ms500 ms1.9°
8 1:26 DEWNXkilled by themAK-47219 ms219 ms2.7°
9 1:44 Jack Sparrowkilled by themAWP78 ms78 ms0.2°
10 1:31 rich london kidkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
10 1:31 DEWNXhit by themAK-47594 ms–8.0°
10 1:30 DEWNXkilled themM4A1-S1141 ms1250 ms4.4°
10 1:30 rich london kidhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:29 The Bushhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:23 The Bushkilled themM4A1-S688 ms688 ms6.6°
10 1:22 Jack Sparrowhit themM4A4359 ms–1.0°
10 1:21 Jack Sparrowkilled by themAK-47406 ms516 ms0.7°
11 bomb 0:40 Jack Sparrowkilled by themAK-47500 ms500 ms3.1°
12 1:21 DEWNXhit by themAK-47375 ms–2.6°
12 1:21 DEWNXkilled themM4A1-S516 ms1016 ms2.2°
13 1:44 Jack Sparrowkilled by themFive-SeveN266 ms266 ms0.5°
14 1:30 DEWNXkilled themDesert Eagle2094 ms2094 ms8.9°
14 1:28 The Bushkilled themDesert Eagle703 ms703 ms7.1°
14 1:25 Jack Sparrowkilled by themM4A4641 ms828 ms3.3°
15 1:42 rich london kidkilled themAK-47203 ms203 ms2.3°
15 1:42 The Bushkilled themAK-4762 ms828 ms4.0°
15 1:36 DEWNXhit by themP2000344 ms–0.6°
15 1:36 DEWNXkilled themAK-47391 ms391 ms0.8°
15 1:24 Jack Sparrowhit by themP2000375 ms–1.4°
15 1:24 Jack Sparrowkilled themAK-47547 ms656 ms52.2°
15 1:17 hamsterdamkilled by themUSP-S375 ms891 ms3.7°
16 1:41 DEWNXkilled by themM4A1-S359 ms859 ms0.7°
16 1:41 DEWNXhit themAK-47531 ms–1.8°
17 1:10 rich london kidkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:10 rich london kidhit by themMP9172 ms–1.6°
17 1:03 DEWNXkilled by themAK-47281 ms688 ms1.0°
17 1:03 DEWNXhit themAK-47531 ms–2.3°
18 1:27 DEWNXkilled themDesert Eagle219 ms219 ms0.7°
18 1:18 rich london kidkilled by themM4A1-S250 ms547 ms1.0°
19 1:05 hamsterdamkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
20 1:08 hamsterdamkilled by themM4A1-S31 ms531 ms0.9°

Shots

You fired 13 of your 30 first shots too soon: 8 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 rich london kidUSP-S925aim far off: your crosshair was about 2.5 player widths (80 units) off their body - get on target first0/11% / 53%
1 1:42 rich london kidUSP-S1333aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 44%
1 1:41 rich london kidUSP-S1343fired while moving (109 u/s), too fast to be accurate - stop first2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 38%
1 1:41 hamsterdamUSP-S1207fine - pros would have fired it too1/558% / 58%
1 1:39 hamsterdamUSP-S1288fine - pros would have fired it too3/3cut short (a death, a reload)28% / 35%
2 1:13 Jack SparrowDesert Eagle944fine - pros would have fired it too1/1killed them39% / 61%
3 1:23 hamsterdamM4A1-S886fine - pros would have fired it too2/6killed them56% / 56%
3 1:18 The BushM4A1-S552fine - pros would have fired it too0/7cut short (a death, a reload)40% / 62%
4 1:43 DEWNXM4A1-S473fired while moving (145 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)53% / 77%
6 bomb 0:32 DEWNXDesert Eagle664aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/114% / 53%
6 bomb 0:30 DEWNXDesert Eagle642fine - pros would have fired it too0/1cut short (a death, a reload)56% / 56%
10 1:31 DEWNXM4A1-S1290aim far off: your crosshair was about 3.5 player widths (109 units) off their body - get on target first2/71% / 46%
10 1:30 DEWNXM4A1-S1291fine - pros would have fired it too2/6killed them58% / 58%
10 1:29 Jack SparrowM4A1-S993aim far off: your crosshair was about 3.5 player widths (116 units) off their body - get on target first3/62% / 63%
10 1:23 The BushM4A1-S739fired while moving (163 u/s), too fast to be accurate - stop first1/7killed them2% / 47%
10 1:22 Jack SparrowM4A1-S693fired while moving (123 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)40% / 68%
12 1:21 DEWNXM4A1-S597fine - pros would have fired it too5/8killed them39% / 51%
14 1:34 The BushDesert Eagle606aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 50%
14 1:31 DEWNXDesert Eagle770fine - pros would have fired it too1/2killed them56% / 56%
14 1:28 The BushDesert Eagle653fine - pros would have fired it too1/1killed them49% / 49%
14 1:25 Jack SparrowDesert Eagle259aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1cut short (a death, a reload)17% / 59%
15 1:36 DEWNXAK-47985fine - pros would have fired it too4/7killed them54% / 54%
15 1:24 Jack SparrowAK-471086fine - pros would have fired it too2/2killed them65% / 65%
15 1:17 hamsterdamAK-47322fired while moving (170 u/s), too fast to be accurate - stop first0/7cut short (a death, a reload)3% / 64%
16 1:41 DEWNXAK-471012fine - pros would have fired it too2/4cut short (a death, a reload)51% / 51%
17 1:03 DEWNXAK-47749fine - pros would have fired it too1/3cut short (a death, a reload)50% / 50%
18 1:27 DEWNXDesert Eagle1085fine - pros would have fired it too1/1killed them52% / 52%
18 1:18 rich london kidAK-47814fine - pros would have fired it too0/2cut short (a death, a reload)25% / 47%
19 1:04 hamsterdamAK-471107aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/4cut short (a death, a reload)20% / 57%
20 1:07 hamsterdamGalil AR1420fine - pros would have fired it too0/3cut short (a death, a reload)43% / 44%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
7 grenades: 7 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.