Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 33 | 42% |
| AK-47 | 26 | 31% |
| USP-S | 11 | 64% |
| Desert Eagle | 9 | 44% |
| SSG 08 | 5 | 20% |
| Galil AR | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/93 | 15 1:42 | 4 kills (AK-47 ×4), a wallbang, all headshots, in 18.8 s T | 9.7 |
| 2/93 | 10 1:30 | 3 kills (M4A1-S ×3), 1 through smoke, a wallbang, in 7.3 s CT | 9.0 |
| 4/93 | 2 1:28 | 2 kills (Deagle ×2), 1 through smoke, 1 while flashed, all headshots, in 14.5 s CT | 7.5 |
| 7/93 | 14 1:30 | 2 kills (Deagle ×2), all headshots, in 2.2 s T | 5.4 |
| 23/93 | 3 1:22 | 1 kill (M4A1-S), 1 through smoke, 1 headshot CT | 2.8 |
| 26/93 | 18 1:27 | 1 kill (Deagle), 1 headshot T | 2.2 |
| 42/93 | 12 1:20 | 1 kill (M4A1-S) CT | 1.0 |
| 52/93 | 17 1:10 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 54/93 | 5 1:27 | 1 kill (Scout), 1 headshot CT | 0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 20 1:09 | 1v5 before the plant T · 100 HP · Outside Long | lost - died in the first fight · saw each other |
Flashes
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 11 1:48 | wasted | no enemy blinded for long; blinded themselves 3.7 s on the move through Middle - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 10 1:24 | Extended A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 0 of your 4 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 3 of the 12 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:48 | hold | held with أنا أعبد سونيكأنا, 180 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms after أنا أعبد سونيكأنا) |
| 1 1:43 | trade | CraZyFox was killed 416 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:42 | hold | held with أنا أعبد سونيكأنا, 215 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before أنا أعبد سونيكأنا) |
| 1 1:40 | hold | held with أنا أعبد سونيكأنا, 183 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after أنا أعبد سونيكأنا) |
| 1 1:39 | hold | held with أنا أعبد سونيكأنا, 188 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before أنا أعبد سونيكأنا) |
| 2 1:17 | trade | أنا أعبد سونيكأنا was killed 777 units away: you traded in 3,453 ms (pros: 2,031 ms) |
| 3 1:22 | line of fire | stood in أنا أعبد سونيكأنا's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 3 1:21 | line of fire | stood in أنا أعبد سونيكأنا's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 5 1:29 | trade | CraZyFox was killed 240 units away: not traded within 5 s (pros: 969 ms) |
| 6 bomb 0:36 | trade | Lemur was killed 227 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:34 | trade | أنا أعبد سونيكأنا was killed 918 units away: you traded in 4,875 ms (pros: 2,031 ms) |
| 13 1:44 | in their way | stood between Lemur and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 17 1:45 | trade | Agnostic was killed 931 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:28 | trade | Agnostic was killed 281 units away: you traded in 812 ms (pros: 1,641 ms) |
| 19 1:25 | line of fire | stood in CraZyFox's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 19 1:24 | line of fire | stood in CraZyFox's line of fire while they fought, for 1,250 ms (pros: 188 ms at a time) |
| 19 1:17 | trade | Lemur was killed 995 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:06 | trade | Agnostic was killed 298 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:20 | line of fire | stood in CraZyFox's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 20 1:19 | trade | CraZyFox was killed 122 units away: not traded within 5 s (pros: 969 ms) |
| 20 1:11 | trade | أنا أعبد سونيكأنا was killed 666 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:09 | trade | Lemur was killed 522 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | hit by them | Glock-18 | 234 ms | – | 0.8° | ||
| 1 1:42 | hit them | P2000 | 234 ms | – | 1.4° | ||
| 1 1:41 | hit by them | Glock-18 | 438 ms | – | 1.4° | ||
| 1 1:41 | hit them | P2000 | 516 ms | – | 1.6° | ||
| 1 1:40 | hit by them | Glock-18 | 1234 ms | – | 3.1° | ||
| 1 1:39 | hit them | P2000 | 78 ms | – | 0.9° | ||
| 1 1:39 | hit them | P2000 | 1281 ms | – | 0.6° | ||
| 1 1:38 | hit by them | Glock-18 | 1281 ms | – | 0.9° | ||
| 1 1:38 | killed by them | Glock-18 | 1281 ms | 1422 ms | 1.4° | ||
| 2 1:28 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:24 | hit by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:23 | hit by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:13 | killed them | Desert Eagle | 922 ms | 922 ms | 1.1° | ||
| 2 bomb 0:33 | killed by them | Galil AR | 406 ms | 406 ms | 8.8° | ||
| 3 1:52 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:23 | killed them | M4A1-S | 359 ms | 469 ms | 2.1° | ||
| 3 1:23 | hit by them | AK-47 | 359 ms | – | 1.2° | ||
| 3 1:18 | killed by them | Galil AR | 375 ms | 1016 ms | 9.6° | ||
| 4 1:43 | killed by them | AK-47 | 578 ms | 984 ms | 3.7° | ||
| 5 1:27 | hit by them | Tec-9 | 516 ms | – | 5.0° | ||
| 5 1:27 | killed them | SSG 08 | 594 ms | 594 ms | 1.7° | ||
| 5 1:14 | killed by them | AK-47 | 453 ms | 453 ms | 1.3° | ||
| 6 bomb 0:33 | hit by them | AK-47 | 0 ms | – | 0.9° | ||
| 6 bomb 0:29 | killed by them | AK-47 | 344 ms | 344 ms | 3.4° | ||
| 7 1:37 | hit by them | AK-47 | 78 ms | – | 8.2° | ||
| 7 1:32 | killed by them | AK-47 | 109 ms | 500 ms | 1.9° | ||
| 8 1:26 | killed by them | AK-47 | 219 ms | 219 ms | 2.7° | ||
| 9 1:44 | killed by them | AWP | 78 ms | 78 ms | 0.2° | ||
| 10 1:31 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:31 | hit by them | AK-47 | 594 ms | – | 8.0° | ||
| 10 1:30 | killed them | M4A1-S | 1141 ms | 1250 ms | 4.4° | ||
| 10 1:30 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:29 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:23 | killed them | M4A1-S | 688 ms | 688 ms | 6.6° | ||
| 10 1:22 | hit them | M4A4 | 359 ms | – | 1.0° | ||
| 10 1:21 | killed by them | AK-47 | 406 ms | 516 ms | 0.7° | ||
| 11 bomb 0:40 | killed by them | AK-47 | 500 ms | 500 ms | 3.1° | ||
| 12 1:21 | hit by them | AK-47 | 375 ms | – | 2.6° | ||
| 12 1:21 | killed them | M4A1-S | 516 ms | 1016 ms | 2.2° | ||
| 13 1:44 | killed by them | Five-SeveN | 266 ms | 266 ms | 0.5° | ||
| 14 1:30 | killed them | Desert Eagle | 2094 ms | 2094 ms | 8.9° | ||
| 14 1:28 | killed them | Desert Eagle | 703 ms | 703 ms | 7.1° | ||
| 14 1:25 | killed by them | M4A4 | 641 ms | 828 ms | 3.3° | ||
| 15 1:42 | killed them | AK-47 | 203 ms | 203 ms | 2.3° | ||
| 15 1:42 | killed them | AK-47 | 62 ms | 828 ms | 4.0° | ||
| 15 1:36 | hit by them | P2000 | 344 ms | – | 0.6° | ||
| 15 1:36 | killed them | AK-47 | 391 ms | 391 ms | 0.8° | ||
| 15 1:24 | hit by them | P2000 | 375 ms | – | 1.4° | ||
| 15 1:24 | killed them | AK-47 | 547 ms | 656 ms | 52.2° | ||
| 15 1:17 | killed by them | USP-S | 375 ms | 891 ms | 3.7° | ||
| 16 1:41 | killed by them | M4A1-S | 359 ms | 859 ms | 0.7° | ||
| 16 1:41 | hit them | AK-47 | 531 ms | – | 1.8° | ||
| 17 1:10 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:10 | hit by them | MP9 | 172 ms | – | 1.6° | ||
| 17 1:03 | killed by them | AK-47 | 281 ms | 688 ms | 1.0° | ||
| 17 1:03 | hit them | AK-47 | 531 ms | – | 2.3° | ||
| 18 1:27 | killed them | Desert Eagle | 219 ms | 219 ms | 0.7° | ||
| 18 1:18 | killed by them | M4A1-S | 250 ms | 547 ms | 1.0° | ||
| 19 1:05 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:08 | killed by them | M4A1-S | 31 ms | 531 ms | 0.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | USP-S | 925 | aim far off: your crosshair was about 2.5 player widths (80 units) off their body - get on target first | 0/1 | 1% / 53% | ||
| 1 1:42 | USP-S | 1333 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 44% | |
| 1 1:41 | USP-S | 1343 | fired while moving (109 u/s), too fast to be accurate - stop first | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 38% | |
| 1 1:41 | USP-S | 1207 | fine - pros would have fired it too | 1/5 | 58% / 58% | ||
| 1 1:39 | USP-S | 1288 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 28% / 35% | |
| 2 1:13 | Desert Eagle | 944 | fine - pros would have fired it too | 1/1 | killed them | 39% / 61% | |
| 3 1:23 | M4A1-S | 886 | fine - pros would have fired it too | 2/6 | killed them | 56% / 56% | |
| 3 1:18 | M4A1-S | 552 | fine - pros would have fired it too | 0/7 | cut short (a death, a reload) | 40% / 62% | |
| 4 1:43 | M4A1-S | 473 | fired while moving (145 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 53% / 77% | |
| 6 bomb 0:32 | Desert Eagle | 664 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | 14% / 53% | ||
| 6 bomb 0:30 | Desert Eagle | 642 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 56% / 56% | |
| 10 1:31 | M4A1-S | 1290 | aim far off: your crosshair was about 3.5 player widths (109 units) off their body - get on target first | 2/7 | 1% / 46% | ||
| 10 1:30 | M4A1-S | 1291 | fine - pros would have fired it too | 2/6 | killed them | 58% / 58% | |
| 10 1:29 | M4A1-S | 993 | aim far off: your crosshair was about 3.5 player widths (116 units) off their body - get on target first | 3/6 | 2% / 63% | ||
| 10 1:23 | M4A1-S | 739 | fired while moving (163 u/s), too fast to be accurate - stop first | 1/7 | killed them | 2% / 47% | |
| 10 1:22 | M4A1-S | 693 | fired while moving (123 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 40% / 68% | |
| 12 1:21 | M4A1-S | 597 | fine - pros would have fired it too | 5/8 | killed them | 39% / 51% | |
| 14 1:34 | Desert Eagle | 606 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 50% | |
| 14 1:31 | Desert Eagle | 770 | fine - pros would have fired it too | 1/2 | killed them | 56% / 56% | |
| 14 1:28 | Desert Eagle | 653 | fine - pros would have fired it too | 1/1 | killed them | 49% / 49% | |
| 14 1:25 | Desert Eagle | 259 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 17% / 59% | |
| 15 1:36 | AK-47 | 985 | fine - pros would have fired it too | 4/7 | killed them | 54% / 54% | |
| 15 1:24 | AK-47 | 1086 | fine - pros would have fired it too | 2/2 | killed them | 65% / 65% | |
| 15 1:17 | AK-47 | 322 | fired while moving (170 u/s), too fast to be accurate - stop first | 0/7 | cut short (a death, a reload) | 3% / 64% | |
| 16 1:41 | AK-47 | 1012 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 51% / 51% | |
| 17 1:03 | AK-47 | 749 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 50% / 50% | |
| 18 1:27 | Desert Eagle | 1085 | fine - pros would have fired it too | 1/1 | killed them | 52% / 52% | |
| 18 1:18 | AK-47 | 814 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 25% / 47% | |
| 19 1:04 | AK-47 | 1107 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 20% / 57% | |
| 20 1:07 | Galil AR | 1420 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 43% / 44% |
Throws
7 grenades: 7 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.