Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 52 | 19% |
| MAC-10 | 32 | 16% |
| M4A4 | 27 | 26% |
| Glock-18 | 16 | 25% |
| Five-SeveN | 15 | 33% |
| SSG 08 | 5 | 40% |
| Desert Eagle | 5 | 20% |
| MP9 | 4 | 25% |
| AWP | 2 | 50% |
| USP-S | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 53/93 | 5 1:13 | 2 kills (MAC-10, AK-47), all headshots, in 18 s T | 0.6 |
| 56/93 | 9 1:44 | 1 kill (AWP) T | 0.6 |
| 58/93 | 11 bomb 0:40 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 64/93 | 4 1:31 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 72/93 | 10 1:21 | 1 kill (AK-47) T | 0.1 |
| 75/93 | 2 1:17 | 1 kill (MAC-10), 1 headshot T | -0.0 |
| 79/93 | 14 1:25 | 1 kill (M4A4), 1 headshot CT | -0.4 |
| 86/93 | 7 bomb 0:39 | 1 kill (AK-47), 1 headshot T | -1.2 |
| 88/93 | 13 1:44 | 2 kills (Five-SeveN ×2), all headshots, in 10.6 s CT | -1.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:32 | 1v2 before the plant T · 100 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw each other |
| 10 bomb 0:36 | 1v1 after the plant T · 52 HP · Bombsite A | lost - died in the first fight · saw each other |
| 14 1:18 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died with two or more on them at once · saw each other |
| 18 0:56 | 1v1 before the plant CT · 100 HP · Under A | won - 0 kills · saw each other |
Flashes
16 flashes: 7 good, 2 weak, 6 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:28 | good | blinded Kieszonkowiec Darek 2006 4.7 s (1.9 s white), Lemur 3.2 s (0.7 s white) |
| 4 1:47 | good | blinded CraZyFox 3.6 s (0.9 s white) |
| 5 1:25 | wasted | barely blinded Kieszonkowiec Darek 2006 1.0 s (0.1 s white); blinded hamsterdam 4.5 s holding Long A - safe; blinded The Bush 4.2 s holding Long A - safe; blinded rich london kid 3.9 s on the move through Long A - safe; blinded themselves 1.8 s on the move through Long A - safe |
| 6 bomb 0:38 | good | blinded Agnostic 4.5 s (1.7 s white), CraZyFox 3.7 s (1.0 s white), أنا أعبد سونيكأنا 3.4 s (0.8 s white) |
| 7 1:45 | good | blinded CraZyFox 3.4 s (0.8 s white), Lemur 3.4 s (0.8 s white); blinded hamsterdam 1.6 s on the move through Outside Long - safe; blinded The Bush 3.7 s holding Outside Long - safe; blinded themselves 1.8 s on the move through T Spawn - safe |
| 8 1:39 | weak | barely blinded Lemur 2.9 s (0.5 s white) |
| 9 1:18 | hurt the team | barely blinded Agnostic 2.9 s (0.4 s white); blinded DEWNX 1.7 s holding Top Mid - took damage 0.1 s after the pop |
| 10 1:44 | good | blinded CraZyFox 3.2 s (0.7 s white); blinded hamsterdam 1.1 s on the move through Outside Long - safe; blinded themselves 2.2 s on the move through Outside Long - safe DEWNX peeked CraZyFox 1.3 s after the pop - too early - the enemy had recovered; hit them first |
| 11 1:48 | good | blinded Agnostic 3.2 s (0.6 s white), CraZyFox 3.0 s (0.5 s white) |
| 11 1:40 | wasted | barely blinded أنا أعبد سونيكأنا 0.8 s (0.1 s white) |
| 12 1:44 | weak | barely blinded Agnostic 2.5 s (0.3 s white), Lemur 1.8 s (0.1 s white); blinded rich london kid 2.7 s on the move through Long Doors - safe |
| 14 1:46 | wasted | no enemy blinded for long |
| 16 1:38 | wasted | no enemy blinded for long |
| 18 1:46 | wasted | no enemy blinded for long |
| 19 1:44 | wasted | no enemy blinded for long |
| 20 1:45 | good | blinded أنا أعبد سونيكأنا 3.7 s (1.0 s white) |
Throws
47 grenades: 42 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid Doors (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:24 | punished | killed by أنا أعبد سونيكأنا with a smoke in hand at Catwalk - seen by 1 enemy for 0.8 s, the nearest 554 units away |
| 10 1:26 | exposed | a molotov at A Ramp - seen by 1 enemy for 0.4 s, the nearest 811 units away |
| 18 1:47 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 2451 units away |
| 19 1:25 | punished | hit by CraZyFox 0.4 s after throwing a molotov at Mid Doors, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1429 units away, thrown in the open |
| 19 1:08 | exposed | an HE at Short Stairs - seen by 1 enemy for 0.2 s, the nearest 633 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 10 bomb 0:32 | Bombsite A | cover not used: 128 units away, they'd have seen only your head | died | ||
| 13 1:33 | Long A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 14 1:11 | CT Spawn | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 2 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 22 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | peek together | peeked the same enemy as DEWNX, 328 ms before them - early - you went first, alone |
| 1 1:40 | peek together | peeked the same enemy as rich london kid, 594 ms before them - early - you went first, alone |
| 1 1:39 | in their way | stood between hamsterdam and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 1 1:34 | line of fire | stood in hamsterdam's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 1 1:34 | in their way | stood between hamsterdam and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 1 1:31 | trade | hamsterdam was killed 58 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:28 | trade | hamsterdam was killed 202 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:43 | trade | rich london kid was killed 678 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:42 | trade | hamsterdam was killed 477 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:33 | hold | held with DEWNX, 419 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before DEWNX) |
| 4 1:32 | trade | DEWNX was killed 352 units away: you traded in 641 ms (pros: 625 ms) |
| 5 1:27 | trade | hamsterdam was killed 506 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:15 | hold | held with DEWNX, 662 units and 68° apart as the enemy saw you: a real crossfire (the enemy saw you 1,031 ms after DEWNX) |
| 5 1:14 | trade | DEWNX was killed 626 units away: you traded in 1,578 ms (pros: 2,031 ms) |
| 6 bomb 0:27 | trade | rich london kid was killed 433 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 bomb 0:03 | trade | The Bush was killed 558 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:32 | trade | DEWNX was killed 270 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:30 | trade | DEWNX was killed 330 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:29 | trade | rich london kid was killed 173 units away: not traded within 5 s (pros: 625 ms) |
| 10 1:24 | hold | held with The Bush, 204 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms after The Bush) |
| 10 1:23 | trade | The Bush was killed 298 units away: you traded in 1,547 ms (pros: 625 ms) |
| 10 bomb 0:36 | trade | hamsterdam was killed 380 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:39 | trade | rich london kid was killed 670 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:33 | trade | hamsterdam was killed 268 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:30 | trade | DEWNX was killed 714 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:28 | trade | The Bush was killed 873 units away: you traded in 3,562 ms (pros: 2,031 ms) |
| 14 1:18 | trade | hamsterdam was killed 888 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:20 | hold | held with DEWNX, 482 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before DEWNX) |
| 18 1:27 | trade | DEWNX was killed 826 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:10 | trade | rich london kid was killed 813 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 0:56 | trade | The Bush was killed 966 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:09 | hold | held with DEWNX, 244 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,141 ms after DEWNX) |
| 19 1:08 | line of fire | stood in DEWNX's line of fire while they fought, for 750 ms (pros: 188 ms at a time) |
| 19 1:06 | line of fire | stood in DEWNX's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | hit them | Glock-18 | 297 ms | – | 4.4° | ||
| 1 1:33 | hit by them | P2000 | 938 ms | – | 4.0° | ||
| 1 1:32 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:25 | hit them | Glock-18 | 438 ms | – | 0.7° | ||
| 1 1:25 | hit by them | P2000 | 812 ms | – | 2.5° | ||
| 1 1:23 | killed by them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:26 | hit by them | Desert Eagle | 734 ms | – | 3.5° | ||
| 2 1:24 | hit them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:17 | killed them | MAC-10 | 625 ms | 922 ms | 4.0° | ||
| 2 1:13 | killed by them | Desert Eagle | 922 ms | 922 ms | 1.1° | ||
| 3 1:52 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:03 | killed by them | M4A1-S | 641 ms | 734 ms | 5.9° | ||
| 4 1:32 | killed them | AK-47 | 750 ms | 1250 ms | 19.5° | ||
| 4 1:31 | hit by them | M4A4 | 1250 ms | – | 0.8° | ||
| 4 1:24 | killed by them | AK-47 | 281 ms | 578 ms | 4.2° | ||
| 5 1:22 | hit by them | M4A4 | 422 ms | – | 4.8° | ||
| 5 1:14 | killed them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:26 | killed them | AK-47 | 1297 ms | 2141 ms | 5.4° | ||
| 5 bomb 0:25 | hit by them | M4A4 | 1828 ms | – | 33.0° | ||
| 6 bomb 0:29 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:39 | killed them | AK-47 | 2594 ms | 2594 ms | 51.7° | ||
| 8 1:50 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:44 | killed them | AWP | 78 ms | 78 ms | 0.2° | ||
| 9 bomb 0:26 | killed by them | SSG 08 | 516 ms | 516 ms | 0.4° | ||
| 10 1:22 | hit by them | M4A4 | 359 ms | – | 1.0° | ||
| 10 1:21 | killed them | AK-47 | 406 ms | 516 ms | 0.7° | ||
| 10 bomb 0:31 | hit them | AK-47 | 266 ms | – | 5.2° | ||
| 10 bomb 0:31 | hit by them | M4A4 | 547 ms | – | 6.6° | ||
| 10 bomb 0:29 | killed by them | USP-S | 359 ms | 359 ms | 3.8° | ||
| 11 bomb 0:40 | killed them | AK-47 | 500 ms | 500 ms | 3.1° | ||
| 11 bomb 0:37 | killed by them | M4A1-S | 391 ms | 781 ms | 2.1° | ||
| 12 1:25 | hit by them | SSG 08 | 375 ms | – | 0.2° | ||
| 12 1:25 | hit them | AK-47 | 578 ms | – | 6.2° | ||
| 12 1:25 | killed by them | M4A1-S | 656 ms | 656 ms | 1.0° | ||
| 13 1:44 | killed them | Five-SeveN | 266 ms | 266 ms | 0.5° | ||
| 13 1:43 | hit them | Five-SeveN | 234 ms | – | 2.3° | ||
| 13 1:43 | hit by them | Glock-18 | 734 ms | – | 14.3° | ||
| 13 1:33 | killed them | Five-SeveN | 375 ms | 781 ms | 2.4° | ||
| 13 1:33 | hit them | Five-SeveN | 1328 ms | – | 2.9° | ||
| 13 1:32 | killed by them | Glock-18 | 1156 ms | 1469 ms | 3.6° | ||
| 14 1:25 | killed them | M4A4 | 641 ms | 828 ms | 3.3° | ||
| 14 1:23 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:22 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:18 | hit by them | MP9 | 312 ms | – | 1.1° | ||
| 14 1:18 | hit them | M4A4 | 344 ms | – | 4.9° | ||
| 14 1:15 | hit by them | MP9 | 359 ms | – | 4.4° | ||
| 14 1:11 | killed by them | M4A1-S | 578 ms | 578 ms | 1.1° | ||
| 15 1:24 | hit them | P2000 | 375 ms | – | 1.4° | ||
| 15 1:24 | killed by them | AK-47 | 547 ms | 656 ms | 52.2° | ||
| 16 1:21 | hit them | MP9 | 547 ms | – | 4.3° | ||
| 16 1:21 | hit by them | M4A4 | 719 ms | – | 8.0° | ||
| 16 1:10 | killed by them | AK-47 | 453 ms | 453 ms | 13.7° | ||
| 17 1:19 | hit by them | AK-47 | 625 ms | – | 2.1° | ||
| 17 1:19 | hit them | SSG 08 | 766 ms | – | 0.9° | ||
| 17 1:01 | killed by them | AK-47 | 359 ms | 359 ms | 0.4° | ||
| 18 0:46 | hit by them | AK-47 | 688 ms | – | 2.8° | ||
| 18 0:45 | hit them | Desert Eagle | 1625 ms | – | 1.3° | ||
| 18 0:44 | hit by them | AK-47 | 2375 ms | – | 2.8° | ||
| 19 1:25 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:22 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:39 | Glock-18 | 936 | fired while moving (240 u/s), too fast to be accurate - stop first | 3/11 | 9% / 40% | ||
| 1 1:34 | Glock-18 | 603 | fine - pros would have fired it too | 1/9 | cut short (a death, a reload) | 27% / 44% | |
| 1 1:25 | Glock-18 | 718 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 1 1:25 | Glock-18 | 718 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 41% | |
| 2 1:26 | MAC-10 | 1083 | fired while moving (195 u/s), too fast to be accurate - stop first | 0/7 | 1% / 58% | ||
| 2 1:25 | MAC-10 | 1028 | fired while moving (136 u/s), too fast to be accurate - stop first | 1/18 | cut short (a death, a reload); 11 bullets after pros would have stopped | 1% / 55% | |
| 2 1:17 | MAC-10 | 1188 | fired while moving (226 u/s), too fast to be accurate - stop first | 3/13 | killed them | 1% / 48% | |
| 4 1:32 | AK-47 | 912 | fired while moving (199 u/s), too fast to be accurate - stop first | 2/11 | killed them | 3% / 46% | |
| 5 1:22 | MAC-10 | 1048 | fired while moving (196 u/s), too fast to be accurate - stop first | 0/4 | 0% / 46% | ||
| 5 bomb 0:26 | AK-47 | 1478 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/3 | 4% / 59% | ||
| 5 bomb 0:26 | AK-47 | 1490 | fine - pros would have fired it too | 1/3 | 64% / 64% | ||
| 5 bomb 0:25 | AK-47 | 1490 | fine - pros would have fired it too | 1/3 | killed them | 49% / 49% | |
| 7 1:12 | AK-47 | 450 | aim far off: your crosshair was about 10 player widths (316 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 54% | |
| 7 1:12 | AK-47 | 471 | aim far off: your crosshair was about 9.5 player widths (305 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 53% | |
| 7 bomb 0:40 | AK-47 | 497 | aim far off: your crosshair was about 8.5 player widths (278 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 54% | |
| 7 bomb 0:40 | AK-47 | 481 | fired while moving (175 u/s), too fast to be accurate - stop first | 1/11 | killed them | 6% / 52% | |
| 9 1:51 | AWP | 2518 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | 10% / 68% | ||
| 10 1:22 | AK-47 | 693 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 2/7 | killed them | 2% / 53% | |
| 10 bomb 0:37 | AK-47 | 1053 | fine - pros would have fired it too | 0/4 | 75% / 75% | ||
| 10 bomb 0:33 | AK-47 | 909 | aim far off: your crosshair was about 5 player widths (154 units) off their body - get on target first | 0/4 | 2% / 57% | ||
| 10 bomb 0:31 | AK-47 | 867 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 1/4 | 10% / 61% | ||
| 11 bomb 0:40 | AK-47 | 705 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 1/6 | killed them | 4% / 64% | |
| 11 bomb 0:37 | AK-47 | 891 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 26% / 48% | |
| 12 1:25 | AK-47 | 1061 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 42% / 45% | |
| 13 1:44 | Five-SeveN | 828 | fine - pros would have fired it too | 2/7 | killed them | 26% / 44% | |
| 13 1:35 | Five-SeveN | 1637 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/2 | 2% / 43% | ||
| 13 1:33 | Five-SeveN | 1188 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 3/9 | killed them | 14% / 51% | |
| 14 1:25 | M4A4 | 275 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 3/12 | killed them | 11% / 61% | |
| 14 1:23 | M4A4 | 608 | fired while moving (79 u/s), too fast to be accurate - stop first | 4/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 49% | |
| 14 1:18 | M4A4 | 690 | fired while moving (186 u/s), too fast to be accurate - stop first | 2/9 | 0% / 49% | ||
| 14 1:17 | M4A4 | 641 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/7 | 1% / 49% | ||
| 14 1:15 | M4A4 | 635 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/11 | 19% / 52% | ||
| 14 1:11 | M4A4 | 562 | fired while moving (120 u/s), too fast to be accurate - stop first | 0/8 | cut short (a death, a reload) | 2% / 48% | |
| 15 1:24 | USP-S | 1083 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 51% | |
| 15 1:24 | USP-S | 1086 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 35% / 37% | |
| 16 1:21 | MP9 | 632 | fired while moving (177 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 55% | |
| 18 0:59 | Desert Eagle | 557 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | 21% / 53% | ||
| 18 0:46 | Desert Eagle | 1022 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 37% / 45% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
