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Dust II, won 13-7 · Mon 05 Oct, 17:19

Jack SparrowGold Nova III

The match

Aim

500 msTTD804 msTTK3.1°Crosshair↓32%1st bullet23%Spray22%Head73%Counter-strafe

Scoreboard

77ADR85%KAST

Positioning

Shots

27/38Rushed↓8/22Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475219%
MAC-103216%
M4A42726%
Glock-181625%
Five-SeveN1533%
SSG 08540%
Desert Eagle520%
MP9425%
AWP250%
USP-S2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
53/935 1:13 2 kills (MAC-10, AK-47), all headshots, in 18 s T0.6
56/939 1:44 1 kill (AWP) T0.6
58/9311 bomb 0:40 1 kill (AK-47), 1 headshot T0.6
64/934 1:31 1 kill (AK-47), 1 headshot T0.3
72/9310 1:21 1 kill (AK-47) T0.1
75/932 1:17 1 kill (MAC-10), 1 headshot T-0.0
79/9314 1:25 1 kill (M4A4), 1 headshot CT-0.4
86/937 bomb 0:39 1 kill (AK-47), 1 headshot T-1.2
88/9313 1:44 2 kills (Five-SeveN ×2), all headshots, in 10.6 s CT-1.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:32 1v2 before the plant T · 100 HP · Top Midlost - died later, after 1 kill · first fight won, saw each other
10 bomb 0:36 1v1 after the plant T · 52 HP · Bombsite Alost - died in the first fight · saw each other
14 1:18 1v3 before the plant CT · 100 HP · Mid Doorslost - died with two or more on them at once · saw each other
18 0:56 1v1 before the plant CT · 100 HP · Under Awon - 0 kills · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
16 flashes: 7 good, 2 weak, 6 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:28 goodblinded Kieszonkowiec Darek 2006 4.7 s (1.9 s white), Lemur 3.2 s (0.7 s white)
4 1:47 goodblinded CraZyFox 3.6 s (0.9 s white)
5 1:25 wastedbarely blinded Kieszonkowiec Darek 2006 1.0 s (0.1 s white); blinded hamsterdam 4.5 s holding Long A - safe; blinded The Bush 4.2 s holding Long A - safe; blinded rich london kid 3.9 s on the move through Long A - safe; blinded themselves 1.8 s on the move through Long A - safe
6 bomb 0:38 goodblinded Agnostic 4.5 s (1.7 s white), CraZyFox 3.7 s (1.0 s white), أنا أعبد سونيكأنا 3.4 s (0.8 s white)
7 1:45 goodblinded CraZyFox 3.4 s (0.8 s white), Lemur 3.4 s (0.8 s white); blinded hamsterdam 1.6 s on the move through Outside Long - safe; blinded The Bush 3.7 s holding Outside Long - safe; blinded themselves 1.8 s on the move through T Spawn - safe
8 1:39 weakbarely blinded Lemur 2.9 s (0.5 s white)
9 1:18 hurt the teambarely blinded Agnostic 2.9 s (0.4 s white); blinded DEWNX 1.7 s holding Top Mid - took damage 0.1 s after the pop
10 1:44 goodblinded CraZyFox 3.2 s (0.7 s white); blinded hamsterdam 1.1 s on the move through Outside Long - safe; blinded themselves 2.2 s on the move through Outside Long - safe DEWNX peeked CraZyFox 1.3 s after the pop - too early - the enemy had recovered; hit them first
11 1:48 goodblinded Agnostic 3.2 s (0.6 s white), CraZyFox 3.0 s (0.5 s white)
11 1:40 wastedbarely blinded أنا أعبد سونيكأنا 0.8 s (0.1 s white)
12 1:44 weakbarely blinded Agnostic 2.5 s (0.3 s white), Lemur 1.8 s (0.1 s white); blinded rich london kid 2.7 s on the move through Long Doors - safe
14 1:46 wastedno enemy blinded for long
16 1:38 wastedno enemy blinded for long
18 1:46 wastedno enemy blinded for long
19 1:44 wastedno enemy blinded for long
20 1:45 goodblinded أنا أعبد سونيكأنا 3.7 s (1.0 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
47 grenades: 42 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid Doors (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:24 punishedkilled by أنا أعبد سونيكأنا with a smoke in hand at Catwalk - seen by 1 enemy for 0.8 s, the nearest 554 units away
10 1:26 exposeda molotov at A Ramp - seen by 1 enemy for 0.4 s, the nearest 811 units away
18 1:47 exposeda flash at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 2451 units away
19 1:25 punishedhit by CraZyFox 0.4 s after throwing a molotov at Mid Doors, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1429 units away, thrown in the open
19 1:08 exposedan HE at Short Stairs - seen by 1 enemy for 0.2 s, the nearest 633 units away; a running throw

Positioning

In 3 of your 32 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 14 of your 24 duels (58%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
10 bomb 0:32 AgnosticBombsite Acover not used: 128 units away, they'd have seen only your headdied
13 1:33 CraZyFoxLong Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havelived
14 1:11 AgnosticCT Spawnpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 2 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 22 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 peek togetherpeeked the same enemy as DEWNX, 328 ms before them - early - you went first, alone
1 1:40 peek togetherpeeked the same enemy as rich london kid, 594 ms before them - early - you went first, alone
1 1:39 in their waystood between hamsterdam and an enemy they could see, for 188 ms (pros: 125 ms at a time)
1 1:34 line of firestood in hamsterdam's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
1 1:34 in their waystood between hamsterdam and an enemy they could see, for 250 ms (pros: 125 ms at a time)
1 1:31 tradehamsterdam was killed 58 units away: not traded within 5 s (pros: 969 ms)
2 1:28 tradehamsterdam was killed 202 units away: not traded within 5 s (pros: 969 ms)
4 1:43 traderich london kid was killed 678 units away: not traded within 5 s (pros: 2,031 ms)
4 1:42 tradehamsterdam was killed 477 units away: not traded within 5 s (pros: 1,641 ms)
4 1:33 holdheld with DEWNX, 419 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before DEWNX)
4 1:32 tradeDEWNX was killed 352 units away: you traded in 641 ms (pros: 625 ms)
5 1:27 tradehamsterdam was killed 506 units away: not traded within 5 s (pros: 2,031 ms)
5 1:15 holdheld with DEWNX, 662 units and 68° apart as the enemy saw you: a real crossfire (the enemy saw you 1,031 ms after DEWNX)
5 1:14 tradeDEWNX was killed 626 units away: you traded in 1,578 ms (pros: 2,031 ms)
6 bomb 0:27 traderich london kid was killed 433 units away: not traded within 5 s (pros: 1,641 ms)
6 bomb 0:03 tradeThe Bush was killed 558 units away: not traded within 5 s (pros: 2,031 ms)
7 1:32 tradeDEWNX was killed 270 units away: not traded within 5 s (pros: 1,641 ms)
10 1:30 tradeDEWNX was killed 330 units away: not traded within 5 s (pros: 1,641 ms)
10 1:29 traderich london kid was killed 173 units away: not traded within 5 s (pros: 625 ms)
10 1:24 holdheld with The Bush, 204 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 312 ms after The Bush)
10 1:23 tradeThe Bush was killed 298 units away: you traded in 1,547 ms (pros: 625 ms)
10 bomb 0:36 tradehamsterdam was killed 380 units away: not traded within 5 s (pros: 625 ms)
12 1:39 traderich london kid was killed 670 units away: not traded within 5 s (pros: 2,031 ms)
12 1:33 tradehamsterdam was killed 268 units away: not traded within 5 s (pros: 1,641 ms)
14 1:30 tradeDEWNX was killed 714 units away: not traded within 5 s (pros: 2,031 ms)
14 1:28 tradeThe Bush was killed 873 units away: you traded in 3,562 ms (pros: 2,031 ms)
14 1:18 tradehamsterdam was killed 888 units away: not traded within 5 s (pros: 2,031 ms)
17 1:20 holdheld with DEWNX, 482 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before DEWNX)
18 1:27 tradeDEWNX was killed 826 units away: not traded within 5 s (pros: 2,031 ms)
18 1:10 traderich london kid was killed 813 units away: not traded within 5 s (pros: 2,031 ms)
18 0:56 tradeThe Bush was killed 966 units away: not traded within 5 s (pros: 2,031 ms)
19 1:09 holdheld with DEWNX, 244 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,141 ms after DEWNX)
19 1:08 line of firestood in DEWNX's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
19 1:06 line of firestood in DEWNX's line of fire while they fought, for 250 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 أنا أعبد سونيكأناhit themGlock-18297 ms–4.4°
1 1:33 Agnostichit by themP2000938 ms–4.0°
1 1:32 Agnostichit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:25 Lemurhit themGlock-18438 ms–0.7°
1 1:25 Lemurhit by themP2000812 ms–2.5°
1 1:23 Agnostickilled by themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
2 1:26 أنا أعبد سونيكأناhit by themDesert Eagle734 ms–3.5°
2 1:24 Kieszonkowiec Darek 2006hit themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
2 1:17 أنا أعبد سونيكأناkilled themMAC-10625 ms922 ms4.0°
2 1:13 Kieszonkowiec Darek 2006killed by themDesert Eagle922 ms922 ms1.1°
3 1:52 Kieszonkowiec Darek 2006hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:03 أنا أعبد سونيكأناkilled by themM4A1-S641 ms734 ms5.9°
4 1:32 Agnostickilled themAK-47750 ms1250 ms19.5°
4 1:31 Agnostichit by themM4A41250 ms–0.8°
4 1:24 أنا أعبد سونيكأناkilled by themAK-47281 ms578 ms4.2°
5 1:22 Agnostichit by themM4A4422 ms–4.8°
5 1:14 أنا أعبد سونيكأناkilled themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:26 Lemurkilled themAK-471297 ms2141 ms5.4°
5 bomb 0:25 Lemurhit by themM4A41828 ms–33.0°
6 bomb 0:29 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:39 أنا أعبد سونيكأناkilled themAK-472594 ms2594 ms51.7°
8 1:50 Agnostichit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:44 Kieszonkowiec Darek 2006killed themAWP78 ms78 ms0.2°
9 bomb 0:26 CraZyFoxkilled by themSSG 08516 ms516 ms0.4°
10 1:22 Kieszonkowiec Darek 2006hit by themM4A4359 ms–1.0°
10 1:21 Kieszonkowiec Darek 2006killed themAK-47406 ms516 ms0.7°
10 bomb 0:31 Agnostichit themAK-47266 ms–5.2°
10 bomb 0:31 Agnostichit by themM4A4547 ms–6.6°
10 bomb 0:29 Agnostickilled by themUSP-S359 ms359 ms3.8°
11 bomb 0:40 Kieszonkowiec Darek 2006killed themAK-47500 ms500 ms3.1°
11 bomb 0:37 أنا أعبد سونيكأناkilled by themM4A1-S391 ms781 ms2.1°
12 1:25 أنا أعبد سونيكأناhit by themSSG 08375 ms–0.2°
12 1:25 أنا أعبد سونيكأناhit themAK-47578 ms–6.2°
12 1:25 CraZyFoxkilled by themM4A1-S656 ms656 ms1.0°
13 1:44 Kieszonkowiec Darek 2006killed themFive-SeveN266 ms266 ms0.5°
13 1:43 Lemurhit themFive-SeveN234 ms–2.3°
13 1:43 Lemurhit by themGlock-18734 ms–14.3°
13 1:33 Lemurkilled themFive-SeveN375 ms781 ms2.4°
13 1:33 CraZyFoxhit themFive-SeveN1328 ms–2.9°
13 1:32 Agnostickilled by themGlock-181156 ms1469 ms3.6°
14 1:25 Kieszonkowiec Darek 2006killed themM4A4641 ms828 ms3.3°
14 1:23 CraZyFoxhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
14 1:22 أنا أعبد سونيكأناhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
14 1:18 CraZyFoxhit by themMP9312 ms–1.1°
14 1:18 CraZyFoxhit themM4A4344 ms–4.9°
14 1:15 CraZyFoxhit by themMP9359 ms–4.4°
14 1:11 Agnostickilled by themM4A1-S578 ms578 ms1.1°
15 1:24 Kieszonkowiec Darek 2006hit themP2000375 ms–1.4°
15 1:24 Kieszonkowiec Darek 2006killed by themAK-47547 ms656 ms52.2°
16 1:21 Lemurhit themMP9547 ms–4.3°
16 1:21 Lemurhit by themM4A4719 ms–8.0°
16 1:10 CraZyFoxkilled by themAK-47453 ms453 ms13.7°
17 1:19 CraZyFoxhit by themAK-47625 ms–2.1°
17 1:19 CraZyFoxhit themSSG 08766 ms–0.9°
17 1:01 CraZyFoxkilled by themAK-47359 ms359 ms0.4°
18 0:46 أنا أعبد سونيكأناhit by themAK-47688 ms–2.8°
18 0:45 أنا أعبد سونيكأناhit themDesert Eagle1625 ms–1.3°
18 0:44 أنا أعبد سونيكأناhit by themAK-472375 ms–2.8°
19 1:25 CraZyFoxhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:22 أنا أعبد سونيكأناhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 27 of your 38 first shots too soon: 15 before your crosshair was on them, 12 while moving. Pros fire about 4 in 10 too soon. You stopped 8 of 22 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 11 spray bullets went on after pros would have stopped. Your first shots had a 16% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:39 أنا أعبد سونيكأناGlock-18936fired while moving (240 u/s), too fast to be accurate - stop first3/119% / 40%
1 1:34 AgnosticGlock-18603fine - pros would have fired it too1/9cut short (a death, a reload)27% / 44%
1 1:25 LemurGlock-18718fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
1 1:25 LemurGlock-18718fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 41%
2 1:26 أنا أعبد سونيكأناMAC-101083fired while moving (195 u/s), too fast to be accurate - stop first0/71% / 58%
2 1:25 Kieszonkowiec Darek 2006MAC-101028fired while moving (136 u/s), too fast to be accurate - stop first1/18cut short (a death, a reload); 11 bullets after pros would have stopped1% / 55%
2 1:17 أنا أعبد سونيكأناMAC-101188fired while moving (226 u/s), too fast to be accurate - stop first3/13killed them1% / 48%
4 1:32 AgnosticAK-47912fired while moving (199 u/s), too fast to be accurate - stop first2/11killed them3% / 46%
5 1:22 AgnosticMAC-101048fired while moving (196 u/s), too fast to be accurate - stop first0/40% / 46%
5 bomb 0:26 LemurAK-471478aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/34% / 59%
5 bomb 0:26 LemurAK-471490fine - pros would have fired it too1/364% / 64%
5 bomb 0:25 LemurAK-471490fine - pros would have fired it too1/3killed them49% / 49%
7 1:12 أنا أعبد سونيكأناAK-47450aim far off: your crosshair was about 10 player widths (316 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 54%
7 1:12 أنا أعبد سونيكأناAK-47471aim far off: your crosshair was about 9.5 player widths (305 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 53%
7 bomb 0:40 أنا أعبد سونيكأناAK-47497aim far off: your crosshair was about 8.5 player widths (278 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 54%
7 bomb 0:40 أنا أعبد سونيكأناAK-47481fired while moving (175 u/s), too fast to be accurate - stop first1/11killed them6% / 52%
9 1:51 Kieszonkowiec Darek 2006AWP2518aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/110% / 68%
10 1:22 Kieszonkowiec Darek 2006AK-47693aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first2/7killed them2% / 53%
10 bomb 0:37 AgnosticAK-471053fine - pros would have fired it too0/475% / 75%
10 bomb 0:33 AgnosticAK-47909aim far off: your crosshair was about 5 player widths (154 units) off their body - get on target first0/42% / 57%
10 bomb 0:31 AgnosticAK-47867aim far off: your crosshair was about a player's width (39 units) off their body - get on target first1/410% / 61%
11 bomb 0:40 Kieszonkowiec Darek 2006AK-47705aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first1/6killed them4% / 64%
11 bomb 0:37 أنا أعبد سونيكأناAK-47891fine - pros would have fired it too0/4cut short (a death, a reload)26% / 48%
12 1:25 أنا أعبد سونيكأناAK-471061fine - pros would have fired it too1/4cut short (a death, a reload)42% / 45%
13 1:44 Kieszonkowiec Darek 2006Five-SeveN828fine - pros would have fired it too2/7killed them26% / 44%
13 1:35 AgnosticFive-SeveN1637aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/22% / 43%
13 1:33 LemurFive-SeveN1188aim far off: your crosshair was about a player's width (29 units) off their body - get on target first3/9killed them14% / 51%
14 1:25 Kieszonkowiec Darek 2006M4A4275aim far off: your crosshair was about a player's width (37 units) off their body - get on target first3/12killed them11% / 61%
14 1:23 أنا أعبد سونيكأناM4A4608fired while moving (79 u/s), too fast to be accurate - stop first4/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 49%
14 1:18 CraZyFoxM4A4690fired while moving (186 u/s), too fast to be accurate - stop first2/90% / 49%
14 1:17 CraZyFoxM4A4641fired while moving (89 u/s), too fast to be accurate - stop first0/71% / 49%
14 1:15 CraZyFoxM4A4635aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1119% / 52%
14 1:11 أنا أعبد سونيكأناM4A4562fired while moving (120 u/s), too fast to be accurate - stop first0/8cut short (a death, a reload)2% / 48%
15 1:24 Kieszonkowiec Darek 2006USP-S1083aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 51%
15 1:24 Kieszonkowiec Darek 2006USP-S1086fine - pros would have fired it too1/1cut short (a death, a reload)35% / 37%
16 1:21 LemurMP9632fired while moving (177 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 55%
18 0:59 أنا أعبد سونيكأناDesert Eagle557aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/221% / 53%
18 0:46 أنا أعبد سونيكأناDesert Eagle1022fine - pros would have fired it too1/5cut short (a death, a reload)37% / 45%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.