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Dust II, lost 7-13 · Mon 05 Oct, 17:19

CraZyFoxMaster Guardian II

The match

Aim

492 msTTD586 msTTK1.8°Crosshair↓24%1st bullet27%Spray16%Head63%Counter-strafe

Scoreboard

53ADR60%KAST

Positioning

Shots

27/44Rushed↓3/29Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3126%
AK-473033%
USP-S2227%
Five-SeveN147%
Glock-18130%
MP9911%
SSG 08714%
Desert Eagle20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
30/9316 1:21 2 kills (AK-47 ×2), 1 headshot, in 11.1 s T1.8
31/9312 1:39 2 kills (M4A1-S ×2), in 13.7 s CT1.6
40/939 bomb 0:26 1 kill (Scout), 1 headshot CT1.0
55/936 bomb 0:03 1 kill (AK-47) CT0.6
57/9317 1:01 1 kill (AK-47), 1 headshot T0.6
89/938 bomb 0:32 1 kill (USP-S), 1 headshot CT-2.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:33 1v2 after the plant CT · 100 HP · Top Midlost - died in the first fight · saw each other
8 bomb 0:39 1v5 after the plant CT · 100 HP · Long Alost - died with two or more on them at once, after 1 kill · saw each other
9 bomb 0:28 1v3 after the plant CT · 100 HP · Pitlost - saved, the bomb went off · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 1 good, 2 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
15 1:48 weakbarely blinded hamsterdam 2.8 s (0.4 s white), DEWNX 2.7 s (0.3 s white), The Bush 1.6 s (0.1 s white), rich london kid 1.6 s (0.1 s white)
16 1:46 weakbarely blinded hamsterdam 2.8 s (0.4 s white), Jack Sparrow 1.6 s (0.1 s white); blinded أنا أعبد سونيكأنا 1.0 s on the move through T Spawn - safe
17 1:48 misled a peekbarely blinded The Bush 1.7 s (0.1 s white), hamsterdam 0.8 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked hamsterdam 0.9 s after the pop; hit them first
20 1:47 goodblinded Jack Sparrow 3.5 s (0.9 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
9 grenades: 7 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:45 exposedan HE at Long A - seen by 2 enemies for 0.8 s, the nearest 863 units away, thrown in the open
10 1:47 punishedhit by DEWNX 0.2 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 913 units away, thrown in the open; a running throw

Positioning

In 4 of your 30 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 3 with cover close by you didn't use), mostly at Pit. Pros do that in about 1 duel in 16. You crouched in 3 of your 25 duels (12%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 21 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 bomb 0:35 hamsterdamLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 48 units away, they'd have seen only your headkilled them
12 1:34 hamsterdamA Rampcover not used: 64 units away, they'd have seen only your headlived
13 1:11 rich london kidPitpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
17 1:19 DEWNXPitpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 16 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:46 holdheld with Lemur, 110 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Lemur)
3 1:45 tradeLemur was killed 129 units away: not traded within 5 s (pros: 625 ms)
6 bomb 0:36 tradeLemur was killed 622 units away: not traded within 5 s (pros: 2,031 ms)
6 bomb 0:24 tradeAgnostic was killed 290 units away: not traded within 5 s (pros: 1,641 ms)
7 1:48 holdheld with Lemur, 322 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 422 ms after Lemur)
7 1:47 peek togetherpeeked the same enemy as Lemur, 328 ms after them - late - your team-mate went first, as bait
7 1:47 in their waystood between Lemur and an enemy they could see, for 188 ms (pros: 125 ms at a time)
7 1:43 tradeLemur was killed 253 units away: not traded within 5 s (pros: 625 ms)
9 1:06 tradeLemur was killed 728 units away: not traded within 5 s (pros: 2,031 ms)
10 1:45 tradeLemur was killed 226 units away: not traded within 5 s (pros: 969 ms)
13 1:44 tradeKieszonkowiec Darek 2006 was killed 448 units away: not traded within 5 s (pros: 1,641 ms)
13 1:35 peek togetherpeeked the same enemy as Agnostic, 516 ms after them - late - your team-mate went first, as bait
13 1:35 peek togetherpeeked the same enemy as Lemur, 906 ms before them - early - you went first, alone
13 1:21 line of firestood in أنا أعبد سونيكأنا's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
14 1:43 tradeLemur was killed 956 units away: not traded within 5 s (pros: 2,031 ms)
14 1:25 tradeKieszonkowiec Darek 2006 was killed 875 units away: not traded within 5 s (pros: 2,031 ms)
16 1:11 tradeLemur was killed 727 units away: not traded within 5 s (pros: 2,031 ms)
17 1:45 tradeAgnostic was killed 605 units away: not traded within 5 s (pros: 2,031 ms)
19 1:17 tradeLemur was killed 300 units away: not traded within 5 s (pros: 1,641 ms)
20 1:50 line of firestood in Kieszonkowiec Darek 2006's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
20 1:49 line of firestood in Kieszonkowiec Darek 2006's line of fire while they fought, for 1,375 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 rich london kidkilled by themGlock-18438 ms859 ms1.0°
2 bomb 0:26 DEWNXkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:29 hamsterdamkilled by themAK-47562 ms562 ms0.3°
4 1:45 rich london kidkilled by themAK-47219 ms1219 ms6.2°
5 1:36 DEWNXhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:30 DEWNXkilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:27 rich london kidhit themP2000469 ms–16.9°
6 bomb 0:27 rich london kidhit by themAK-47594 ms–10.5°
6 bomb 0:04 The Bushkilled themAK-47531 ms938 ms11.0°
6 bomb 0:04 The Bushhit by themAK-47578 ms–1.5°
7 1:47 DEWNXhit by themAK-47141 ms–0.8°
7 1:43 DEWNXkilled by themAK-47125 ms1203 ms4.7°
8 bomb 0:39 rich london kidhit themP2000516 ms–1.0°
8 bomb 0:34 hamsterdamhit themP2000578 ms–3.0°
8 bomb 0:33 rich london kidhit by themAK-47828 ms–3.2°
8 bomb 0:32 hamsterdamhit by themAK-472391 ms–3.3°
8 bomb 0:32 rich london kidkilled themUSP-S1844 ms1844 ms2.3°
8 bomb 0:31 hamsterdamhit themP20000 ms–0.1°
8 bomb 0:31 DEWNXhit by themAK-47500 ms–0.7°
8 bomb 0:30 The Bushhit by themAK-47625 ms–2.5°
8 bomb 0:28 hamsterdamhit by themAK-47234 ms–0.6°
8 bomb 0:28 DEWNXkilled by themAK-47234 ms484 ms1.0°
9 bomb 0:26 Jack Sparrowkilled themSSG 08516 ms516 ms0.4°
9 bomb 0:23 hamsterdamhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
10 1:47 DEWNXhit by themAK-47281 ms–0.7°
10 1:42 DEWNXkilled by themAK-47422 ms516 ms0.8°
11 bomb 0:17 DEWNXkilled by themAK-47328 ms625 ms2.9°
12 1:39 rich london kidkilled themM4A1-S984 ms1703 ms0.6°
12 1:39 rich london kidhit by themAK-471141 ms–3.8°
12 1:34 hamsterdamhit themM4A4453 ms–2.2°
12 1:25 Jack Sparrowkilled themM4A1-S656 ms656 ms1.0°
13 1:33 Jack Sparrowhit by themFive-SeveN1328 ms–2.9°
13 1:18 DEWNXhit by themP2000359 ms–5.5°
13 1:17 DEWNXhit themFive-SeveN–––couldn't see them (a wallbang, a smoke) - not timed
13 1:16 rich london kidhit by themFive-SeveN1484 ms–1.8°
13 1:09 rich london kidkilled by themFive-SeveN2094 ms2094 ms2.8°
14 1:23 Jack Sparrowhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
14 1:18 Jack Sparrowhit themMP9312 ms–1.1°
14 1:18 Jack Sparrowhit by themM4A4344 ms–4.9°
14 1:15 Jack Sparrowhit themMP9359 ms–4.4°
16 1:21 The Bushkilled themAK-47250 ms344 ms0.8°
16 1:10 Jack Sparrowkilled themAK-47453 ms453 ms13.7°
17 1:19 Jack Sparrowhit themAK-47625 ms–2.1°
17 1:19 Jack Sparrowhit by themSSG 08766 ms–0.9°
17 1:18 DEWNXhit themAK-47594 ms–3.0°
17 1:01 Jack Sparrowkilled themAK-47359 ms359 ms0.4°
17 0:45 DEWNXkilled by themAK-47484 ms766 ms0.9°
18 1:15 The Bushhit by themM4A4406 ms–1.3°
18 1:14 The Bushkilled by themM4A1-S375 ms469 ms2.2°
18 1:14 The Bushhit themAK-47469 ms–1.4°
19 1:25 Jack Sparrowhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:20 hamsterdamhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:19 hamsterdamhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 1:16 DEWNXkilled by themM4A1-S453 ms453 ms6.1°
20 1:19 rich london kidkilled by themM4A1-S328 ms734 ms1.3°

Shots

You fired 27 of your 44 first shots too soon: 18 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 29 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 23% chance to hit; stopped, with your crosshair on them, 46%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:43 rich london kidUSP-S802fired while moving (93 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)1% / 37%
4 1:45 rich london kidM4A1-S826aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/9cut short (a death, a reload)20% / 47%
6 bomb 0:27 rich london kidUSP-S187fine - pros would have fired it too2/426% / 43%
6 bomb 0:04 The BushAK-47716aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first4/12killed them4% / 53%
7 1:46 DEWNXM4A1-S939fired while moving (199 u/s), too fast to be accurate - stop first0/22% / 47%
7 1:44 DEWNXM4A1-S948fired while moving (198 u/s), too fast to be accurate - stop first0/40% / 45%
7 1:43 DEWNXM4A1-S980fired while moving (96 u/s), too fast to be accurate - stop first0/316% / 45%
7 1:42 DEWNXM4A1-S981fired while moving (77 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)27% / 54%
8 1:24 rich london kidUSP-S2660aim far off: your crosshair was about 3 player widths (102 units) off their body - get on target first0/21% / 39%
8 bomb 0:39 rich london kidUSP-S2647fine - pros would have fired it too0/122% / 28%
8 bomb 0:39 rich london kidUSP-S2646fine - pros would have fired it too1/114% / 26%
8 bomb 0:38 rich london kidUSP-S2650fine - pros would have fired it too0/117% / 34%
8 bomb 0:37 rich london kidUSP-S2648fine - pros would have fired it too0/133% / 37%
8 bomb 0:34 hamsterdamUSP-S2530fired while moving (92 u/s), too fast to be accurate - stop first1/231% / 35%
8 bomb 0:34 rich london kidUSP-S2541fine - pros would have fired it too0/239% / 39%
8 bomb 0:33 rich london kidUSP-S2542aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/4killed them6% / 33%
8 bomb 0:32 hamsterdamUSP-S2525fine - pros would have fired it too1/331% / 31%
8 bomb 0:30 hamsterdamUSP-S2528aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1cut short (a death, a reload)5% / 26%
8 bomb 0:28 DEWNXUSP-S2269aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1cut short (a death, a reload)7% / 28%
12 1:40 rich london kidM4A1-S1619fired while moving (148 u/s), too fast to be accurate - stop first0/211% / 46%
12 1:39 rich london kidM4A1-S1640fired while moving (100 u/s), too fast to be accurate - stop first2/38% / 51%
12 1:39 rich london kidM4A1-S1641fine - pros would have fired it too2/5killed them34% / 50%
12 1:34 hamsterdamM4A1-S2076fine - pros would have fired it too3/3cut short (a death, a reload); 1 bullet after pros would have stopped42% / 45%
12 1:25 Jack SparrowM4A1-S1867fine - pros would have fired it too1/3killed them55% / 55%
13 1:43 Jack SparrowGlock-181107fired while moving (228 u/s), too fast to be accurate - stop first0/356% / 59%
13 1:42 hamsterdamGlock-18857fired while moving (220 u/s), too fast to be accurate - stop first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 43%
13 1:41 hamsterdamGlock-18898fired while moving (116 u/s), too fast to be accurate - stop first0/250% / 53%
13 1:34 Jack SparrowGlock-181578fired while moving (240 u/s), too fast to be accurate - stop first0/57% / 35%
13 1:33 Jack SparrowGlock-181640fired while moving (105 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)1% / 32%
13 1:18 DEWNXFive-SeveN2113fired while moving (181 u/s), too fast to be accurate - stop first1/10cut short (a death, a reload)1% / 45%
13 1:13 DEWNXFive-SeveN2058fired while moving (179 u/s), too fast to be accurate - stop first0/1041% / 53%
13 1:09 rich london kidFive-SeveN1398aim far off: your crosshair was about 5 player widths (155 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 62%
14 1:16 Jack SparrowMP9640fired while moving (36 u/s), too fast to be accurate - stop first1/165 bullets after pros would have stopped17% / 50%
15 1:16 hamsterdamDesert Eagle861aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/418% / 65%
16 1:21 The BushAK-47758fine - pros would have fired it too2/4killed them67% / 67%
16 1:10 Jack SparrowAK-47464fired while moving (131 u/s), too fast to be accurate - stop first1/5killed them2% / 63%
17 1:19 Jack SparrowAK-471748fine - pros would have fired it too1/338% / 44%
17 1:18 DEWNXAK-472327fine - pros would have fired it too1/21 bullet after pros would have stopped32% / 51%
17 1:18 DEWNXAK-472325fine - pros would have fired it too0/151% / 51%
17 1:10 Jack SparrowAK-472349fine - pros would have fired it too0/21 bullet after pros would have stopped39% / 43%
17 1:07 Jack SparrowAK-472247aim far off: your crosshair was about 2.5 player widths (84 units) off their body - get on target first0/11% / 48%
17 1:07 Jack SparrowAK-472250fine - pros would have fired it too0/153% / 53%
17 1:01 Jack SparrowAK-472159fine - pros would have fired it too1/1killed them70% / 70%
17 0:45 DEWNXAK-471127fired while moving (149 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 57%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.