Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 31 | 26% |
| AK-47 | 30 | 33% |
| USP-S | 22 | 27% |
| Five-SeveN | 14 | 7% |
| Glock-18 | 13 | 0% |
| MP9 | 9 | 11% |
| SSG 08 | 7 | 14% |
| Desert Eagle | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 30/93 | 16 1:21 | 2 kills (AK-47 ×2), 1 headshot, in 11.1 s T | 1.8 |
| 31/93 | 12 1:39 | 2 kills (M4A1-S ×2), in 13.7 s CT | 1.6 |
| 40/93 | 9 bomb 0:26 | 1 kill (Scout), 1 headshot CT | 1.0 |
| 55/93 | 6 bomb 0:03 | 1 kill (AK-47) CT | 0.6 |
| 57/93 | 17 1:01 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 89/93 | 8 bomb 0:32 | 1 kill (USP-S), 1 headshot CT | -2.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:33 | 1v2 after the plant CT · 100 HP · Top Mid | lost - died in the first fight · saw each other |
| 8 bomb 0:39 | 1v5 after the plant CT · 100 HP · Long A | lost - died with two or more on them at once, after 1 kill · saw each other |
| 9 bomb 0:28 | 1v3 after the plant CT · 100 HP · Pit | lost - saved, the bomb went off · first fight won, saw each other |
Flashes
4 flashes: 1 good, 2 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 15 1:48 | weak | barely blinded hamsterdam 2.8 s (0.4 s white), DEWNX 2.7 s (0.3 s white), The Bush 1.6 s (0.1 s white), rich london kid 1.6 s (0.1 s white) |
| 16 1:46 | weak | barely blinded hamsterdam 2.8 s (0.4 s white), Jack Sparrow 1.6 s (0.1 s white); blinded أنا أعبد سونيكأنا 1.0 s on the move through T Spawn - safe |
| 17 1:48 | misled a peek | barely blinded The Bush 1.7 s (0.1 s white), hamsterdam 0.8 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked hamsterdam 0.9 s after the pop; hit them first |
| 20 1:47 | good | blinded Jack Sparrow 3.5 s (0.9 s white) |
Throws
9 grenades: 7 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:45 | exposed | an HE at Long A - seen by 2 enemies for 0.8 s, the nearest 863 units away, thrown in the open |
| 10 1:47 | punished | hit by DEWNX 0.2 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 913 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 bomb 0:35 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 12 1:34 | A Ramp | cover not used: 64 units away, they'd have seen only your head | lived | ||
| 13 1:11 | Pit | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 17 1:19 | Pit | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 16 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:46 | hold | held with Lemur, 110 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Lemur) |
| 3 1:45 | trade | Lemur was killed 129 units away: not traded within 5 s (pros: 625 ms) |
| 6 bomb 0:36 | trade | Lemur was killed 622 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 bomb 0:24 | trade | Agnostic was killed 290 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:48 | hold | held with Lemur, 322 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 422 ms after Lemur) |
| 7 1:47 | peek together | peeked the same enemy as Lemur, 328 ms after them - late - your team-mate went first, as bait |
| 7 1:47 | in their way | stood between Lemur and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 7 1:43 | trade | Lemur was killed 253 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:06 | trade | Lemur was killed 728 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:45 | trade | Lemur was killed 226 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:44 | trade | Kieszonkowiec Darek 2006 was killed 448 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:35 | peek together | peeked the same enemy as Agnostic, 516 ms after them - late - your team-mate went first, as bait |
| 13 1:35 | peek together | peeked the same enemy as Lemur, 906 ms before them - early - you went first, alone |
| 13 1:21 | line of fire | stood in أنا أعبد سونيكأنا's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 14 1:43 | trade | Lemur was killed 956 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:25 | trade | Kieszonkowiec Darek 2006 was killed 875 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:11 | trade | Lemur was killed 727 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:45 | trade | Agnostic was killed 605 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:17 | trade | Lemur was killed 300 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:50 | line of fire | stood in Kieszonkowiec Darek 2006's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 20 1:49 | line of fire | stood in Kieszonkowiec Darek 2006's line of fire while they fought, for 1,375 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | killed by them | Glock-18 | 438 ms | 859 ms | 1.0° | ||
| 2 bomb 0:26 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:29 | killed by them | AK-47 | 562 ms | 562 ms | 0.3° | ||
| 4 1:45 | killed by them | AK-47 | 219 ms | 1219 ms | 6.2° | ||
| 5 1:36 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:30 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:27 | hit them | P2000 | 469 ms | – | 16.9° | ||
| 6 bomb 0:27 | hit by them | AK-47 | 594 ms | – | 10.5° | ||
| 6 bomb 0:04 | killed them | AK-47 | 531 ms | 938 ms | 11.0° | ||
| 6 bomb 0:04 | hit by them | AK-47 | 578 ms | – | 1.5° | ||
| 7 1:47 | hit by them | AK-47 | 141 ms | – | 0.8° | ||
| 7 1:43 | killed by them | AK-47 | 125 ms | 1203 ms | 4.7° | ||
| 8 bomb 0:39 | hit them | P2000 | 516 ms | – | 1.0° | ||
| 8 bomb 0:34 | hit them | P2000 | 578 ms | – | 3.0° | ||
| 8 bomb 0:33 | hit by them | AK-47 | 828 ms | – | 3.2° | ||
| 8 bomb 0:32 | hit by them | AK-47 | 2391 ms | – | 3.3° | ||
| 8 bomb 0:32 | killed them | USP-S | 1844 ms | 1844 ms | 2.3° | ||
| 8 bomb 0:31 | hit them | P2000 | 0 ms | – | 0.1° | ||
| 8 bomb 0:31 | hit by them | AK-47 | 500 ms | – | 0.7° | ||
| 8 bomb 0:30 | hit by them | AK-47 | 625 ms | – | 2.5° | ||
| 8 bomb 0:28 | hit by them | AK-47 | 234 ms | – | 0.6° | ||
| 8 bomb 0:28 | killed by them | AK-47 | 234 ms | 484 ms | 1.0° | ||
| 9 bomb 0:26 | killed them | SSG 08 | 516 ms | 516 ms | 0.4° | ||
| 9 bomb 0:23 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:47 | hit by them | AK-47 | 281 ms | – | 0.7° | ||
| 10 1:42 | killed by them | AK-47 | 422 ms | 516 ms | 0.8° | ||
| 11 bomb 0:17 | killed by them | AK-47 | 328 ms | 625 ms | 2.9° | ||
| 12 1:39 | killed them | M4A1-S | 984 ms | 1703 ms | 0.6° | ||
| 12 1:39 | hit by them | AK-47 | 1141 ms | – | 3.8° | ||
| 12 1:34 | hit them | M4A4 | 453 ms | – | 2.2° | ||
| 12 1:25 | killed them | M4A1-S | 656 ms | 656 ms | 1.0° | ||
| 13 1:33 | hit by them | Five-SeveN | 1328 ms | – | 2.9° | ||
| 13 1:18 | hit by them | P2000 | 359 ms | – | 5.5° | ||
| 13 1:17 | hit them | Five-SeveN | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:16 | hit by them | Five-SeveN | 1484 ms | – | 1.8° | ||
| 13 1:09 | killed by them | Five-SeveN | 2094 ms | 2094 ms | 2.8° | ||
| 14 1:23 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:18 | hit them | MP9 | 312 ms | – | 1.1° | ||
| 14 1:18 | hit by them | M4A4 | 344 ms | – | 4.9° | ||
| 14 1:15 | hit them | MP9 | 359 ms | – | 4.4° | ||
| 16 1:21 | killed them | AK-47 | 250 ms | 344 ms | 0.8° | ||
| 16 1:10 | killed them | AK-47 | 453 ms | 453 ms | 13.7° | ||
| 17 1:19 | hit them | AK-47 | 625 ms | – | 2.1° | ||
| 17 1:19 | hit by them | SSG 08 | 766 ms | – | 0.9° | ||
| 17 1:18 | hit them | AK-47 | 594 ms | – | 3.0° | ||
| 17 1:01 | killed them | AK-47 | 359 ms | 359 ms | 0.4° | ||
| 17 0:45 | killed by them | AK-47 | 484 ms | 766 ms | 0.9° | ||
| 18 1:15 | hit by them | M4A4 | 406 ms | – | 1.3° | ||
| 18 1:14 | killed by them | M4A1-S | 375 ms | 469 ms | 2.2° | ||
| 18 1:14 | hit them | AK-47 | 469 ms | – | 1.4° | ||
| 19 1:25 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:20 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:19 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:16 | killed by them | M4A1-S | 453 ms | 453 ms | 6.1° | ||
| 20 1:19 | killed by them | M4A1-S | 328 ms | 734 ms | 1.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:43 | USP-S | 802 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 1% / 37% | |
| 4 1:45 | M4A1-S | 826 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/9 | cut short (a death, a reload) | 20% / 47% | |
| 6 bomb 0:27 | USP-S | 187 | fine - pros would have fired it too | 2/4 | 26% / 43% | ||
| 6 bomb 0:04 | AK-47 | 716 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 4/12 | killed them | 4% / 53% | |
| 7 1:46 | M4A1-S | 939 | fired while moving (199 u/s), too fast to be accurate - stop first | 0/2 | 2% / 47% | ||
| 7 1:44 | M4A1-S | 948 | fired while moving (198 u/s), too fast to be accurate - stop first | 0/4 | 0% / 45% | ||
| 7 1:43 | M4A1-S | 980 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/3 | 16% / 45% | ||
| 7 1:42 | M4A1-S | 981 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 27% / 54% | |
| 8 1:24 | USP-S | 2660 | aim far off: your crosshair was about 3 player widths (102 units) off their body - get on target first | 0/2 | 1% / 39% | ||
| 8 bomb 0:39 | USP-S | 2647 | fine - pros would have fired it too | 0/1 | 22% / 28% | ||
| 8 bomb 0:39 | USP-S | 2646 | fine - pros would have fired it too | 1/1 | 14% / 26% | ||
| 8 bomb 0:38 | USP-S | 2650 | fine - pros would have fired it too | 0/1 | 17% / 34% | ||
| 8 bomb 0:37 | USP-S | 2648 | fine - pros would have fired it too | 0/1 | 33% / 37% | ||
| 8 bomb 0:34 | USP-S | 2530 | fired while moving (92 u/s), too fast to be accurate - stop first | 1/2 | 31% / 35% | ||
| 8 bomb 0:34 | USP-S | 2541 | fine - pros would have fired it too | 0/2 | 39% / 39% | ||
| 8 bomb 0:33 | USP-S | 2542 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/4 | killed them | 6% / 33% | |
| 8 bomb 0:32 | USP-S | 2525 | fine - pros would have fired it too | 1/3 | 31% / 31% | ||
| 8 bomb 0:30 | USP-S | 2528 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 5% / 26% | |
| 8 bomb 0:28 | USP-S | 2269 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 7% / 28% | |
| 12 1:40 | M4A1-S | 1619 | fired while moving (148 u/s), too fast to be accurate - stop first | 0/2 | 11% / 46% | ||
| 12 1:39 | M4A1-S | 1640 | fired while moving (100 u/s), too fast to be accurate - stop first | 2/3 | 8% / 51% | ||
| 12 1:39 | M4A1-S | 1641 | fine - pros would have fired it too | 2/5 | killed them | 34% / 50% | |
| 12 1:34 | M4A1-S | 2076 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload); 1 bullet after pros would have stopped | 42% / 45% | |
| 12 1:25 | M4A1-S | 1867 | fine - pros would have fired it too | 1/3 | killed them | 55% / 55% | |
| 13 1:43 | Glock-18 | 1107 | fired while moving (228 u/s), too fast to be accurate - stop first | 0/3 | 56% / 59% | ||
| 13 1:42 | Glock-18 | 857 | fired while moving (220 u/s), too fast to be accurate - stop first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 43% | |
| 13 1:41 | Glock-18 | 898 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/2 | 50% / 53% | ||
| 13 1:34 | Glock-18 | 1578 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/5 | 7% / 35% | ||
| 13 1:33 | Glock-18 | 1640 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 1% / 32% | |
| 13 1:18 | Five-SeveN | 2113 | fired while moving (181 u/s), too fast to be accurate - stop first | 1/10 | cut short (a death, a reload) | 1% / 45% | |
| 13 1:13 | Five-SeveN | 2058 | fired while moving (179 u/s), too fast to be accurate - stop first | 0/10 | 41% / 53% | ||
| 13 1:09 | Five-SeveN | 1398 | aim far off: your crosshair was about 5 player widths (155 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 62% | |
| 14 1:16 | MP9 | 640 | fired while moving (36 u/s), too fast to be accurate - stop first | 1/16 | 5 bullets after pros would have stopped | 17% / 50% | |
| 15 1:16 | Desert Eagle | 861 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/4 | 18% / 65% | ||
| 16 1:21 | AK-47 | 758 | fine - pros would have fired it too | 2/4 | killed them | 67% / 67% | |
| 16 1:10 | AK-47 | 464 | fired while moving (131 u/s), too fast to be accurate - stop first | 1/5 | killed them | 2% / 63% | |
| 17 1:19 | AK-47 | 1748 | fine - pros would have fired it too | 1/3 | 38% / 44% | ||
| 17 1:18 | AK-47 | 2327 | fine - pros would have fired it too | 1/2 | 1 bullet after pros would have stopped | 32% / 51% | |
| 17 1:18 | AK-47 | 2325 | fine - pros would have fired it too | 0/1 | 51% / 51% | ||
| 17 1:10 | AK-47 | 2349 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 39% / 43% | |
| 17 1:07 | AK-47 | 2247 | aim far off: your crosshair was about 2.5 player widths (84 units) off their body - get on target first | 0/1 | 1% / 48% | ||
| 17 1:07 | AK-47 | 2250 | fine - pros would have fired it too | 0/1 | 53% / 53% | ||
| 17 1:01 | AK-47 | 2159 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 17 0:45 | AK-47 | 1127 | fired while moving (149 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 57% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
