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Dust II, won 13-7 · Mon 05 Oct, 17:19

hamsterdamGold Nova III

The match

Aim

524 msTTD1055 msTTK2.2°Crosshair↓10%1st bullet21%Spray13%Head73%Counter-strafe

Scoreboard

62ADR80%KAST

Positioning

Shots

26/47Rushed↓2/31Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474825%
MP93020%
Five-SeveN277%
Glock-181436%
USP-S1020%
M4A41040%
M4A1-S967%
MAC-1080%
PP-Bizon60%
Tec-9425%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
37/936 bomb 0:24 1 kill (AK-47), 1 through smoke T1.2
43/9320 1:07 1 kill (M4A1-S) CT1.0
50/933 1:29 1 kill (AK-47), 1 headshot T0.7
63/9311 bomb 0:16 1 kill (AK-47) T0.3
65/9316 1:11 1 kill (M4A4), 1 headshot CT0.3
78/9319 1:04 1 kill (M4A1-S) CT-0.3
87/9317 1:45 1 kill (MP9), 1 headshot CT-1.3
92/9313 1:28 1 kill (Five-SeveN), 1 headshot CT-3.5
93/9315 1:16 1 kill (USP-S) CT-3.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 bomb 0:16 1v1 after the plant T · 100 HP · Bombsite Bwon - killed them · first fight won, saw each other
15 1:23 1v5 before the plant CT · 100 HP · Extended Alost - died with two or more on them at once, after 1 kill · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
18 flashes: 11 good, 2 weak, 5 wasted, 0 that hurt your team. A team-mate peeked behind 3 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:44 weakbarely blinded أنا أعبد سونيكأنا 1.5 s (0.1 s white), CraZyFox 0.8 s (0.1 s white)
3 1:46 goodblinded CraZyFox 3.9 s (1.1 s white), Lemur 3.8 s (1.1 s white) rich london kid peeked Lemur 0.3 s before the pop - too late - the flash popped after they showed; got hit first
3 1:44 goodblinded Lemur 3.9 s (1.2 s white), CraZyFox 3.6 s (0.9 s white)
5 1:48 goodblinded CraZyFox 3.6 s (0.9 s white)
5 1:47 weakbarely blinded CraZyFox 2.9 s (0.4 s white)
6 1:45 wastedbarely blinded Agnostic 1.0 s (0.1 s white)
6 bomb 0:37 goodblinded CraZyFox 3.8 s (1.1 s white), Agnostic 3.8 s (1.1 s white); blinded rich london kid 3.5 s holding Bombsite B - safe; blinded Jack Sparrow 3.0 s on the move through Bombsite B - safe
7 1:47 goodblinded Lemur 3.8 s (1.1 s white) DEWNX peeked Lemur 0.3 s before the pop - too late - the flash popped after they showed; hit them first
7 1:46 goodblinded Lemur 3.6 s (0.9 s white), CraZyFox 3.0 s (0.5 s white)
8 1:47 goodblinded Lemur 4.0 s (1.3 s white); blinded The Bush 1.0 s on the move through T Spawn - safe
9 1:19 wastedbarely blinded Lemur 0.8 s (0.1 s white)
10 1:40 goodblinded Kieszonkowiec Darek 2006 4.1 s (1.4 s white)
10 1:33 wastedno enemy blinded for long; blinded Jack Sparrow 1.7 s on the move through Long A - safe; blinded DEWNX 1.6 s on the move through Long A - safe
11 bomb 0:37 wastedno enemy blinded for long; blinded The Bush 2.9 s on the move through B Doors - safe; blinded rich london kid 3.1 s holding Bombsite B - safe
12 1:47 goodblinded Agnostic 3.7 s (1.0 s white), Lemur 3.0 s (0.5 s white)
12 1:45 goodblinded Agnostic 3.9 s (1.2 s white), Lemur 3.1 s (0.6 s white); blinded rich london kid 4.1 s holding Long Doors - safe rich london kid peeked Lemur 0.6 s before the pop - too late - the flash popped after they showed; hit them first
14 1:48 wastedno enemy blinded for long; blinded themselves 3.1 s on the move through Long A - safe
20 1:13 goodblinded Kieszonkowiec Darek 2006 4.1 s (1.4 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
47 grenades: 44 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long A (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:31 exposeda smoke at Short Stairs - seen by 1 enemy for 1.0 s, the nearest 1260 units away; a running throw
7 1:33 exposeda molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 1362 units away; a running throw
13 1:48 exposedan HE at Long A - seen by 1 enemy for 1.5 s, the nearest 747 units away; a running throw

Positioning

In 4 of your 24 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use; 1 standing where crouching would have hidden you), mostly at Long A. Pros do that in about 1 duel in 16. You crouched in 3 of your 18 duels (17%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:42 Kieszonkowiec Darek 2006Long Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
3 1:23 Kieszonkowiec Darek 2006Long Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
5 1:27 Kieszonkowiec Darek 2006Long Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
18 1:03 أنا أعبد سونيكأناMiddlestanding: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 20 rounds (1 time longer than pros stand there). 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 peek togetherpeeked the same enemy as rich london kid, 375 ms after them - late - your team-mate went first, as bait
1 1:41 in their waystood between rich london kid and an enemy they could see, for 750 ms (pros: 125 ms at a time)
1 1:41 line of firestood in rich london kid's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
1 1:39 in their waystood between rich london kid and an enemy they could see, for 312 ms (pros: 125 ms at a time)
1 1:39 line of firestood in rich london kid's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
1 1:39 line of firestood in DEWNX's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
4 1:43 traderich london kid was killed 197 units away: not traded within 5 s (pros: 625 ms)
6 bomb 0:08 line of firestood in DEWNX's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
6 bomb 0:07 line of firestood in DEWNX's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
6 bomb 0:03 tradeThe Bush was killed 968 units away: not traded within 5 s (pros: 2,031 ms)
7 1:32 tradeDEWNX was killed 351 units away: not traded within 5 s (pros: 1,641 ms)
9 1:43 traderich london kid was killed 694 units away: not traded within 5 s (pros: 2,031 ms)
9 bomb 0:26 tradeJack Sparrow was killed 590 units away: not traded within 5 s (pros: 2,031 ms)
9 bomb 0:13 line of firestood in DEWNX's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
10 1:30 tradeDEWNX was killed 373 units away: not traded within 5 s (pros: 1,641 ms)
10 1:29 traderich london kid was killed 366 units away: not traded within 5 s (pros: 1,641 ms)
11 bomb 0:23 holdheld with rich london kid, 313 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 bomb 0:22 traderich london kid was killed 312 units away: not traded within 5 s (pros: 1,641 ms)
11 bomb 0:17 holdheld with DEWNX, 883 units and 56° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms after DEWNX)
11 bomb 0:16 tradeDEWNX was killed 873 units away: you traded in 438 ms (pros: 625 ms)
12 1:39 traderich london kid was killed 235 units away: not traded within 5 s (pros: 969 ms)
13 1:31 tradeJack Sparrow was killed 1983 units away: you traded in 3,000 ms (pros: 2,609 ms)
15 1:36 tradeDEWNX was killed 941 units away: not traded within 5 s (pros: 2,031 ms)
15 1:24 holdheld with Jack Sparrow, 738 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:23 tradeJack Sparrow was killed 772 units away: not traded within 5 s (pros: 2,031 ms)
16 1:10 tradeJack Sparrow was killed 783 units away: not traded within 5 s (pros: 2,031 ms)
17 1:31 tradeThe Bush was killed 518 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:45 أنا أعبد سونيكأناhit by themP2000281 ms–0.9°
1 1:41 Kieszonkowiec Darek 2006hit by themP2000516 ms–1.6°
1 1:40 Kieszonkowiec Darek 2006hit themGlock-181234 ms–3.1°
1 1:39 Kieszonkowiec Darek 2006hit by themP20001281 ms–0.6°
1 1:33 Agnostichit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:31 Agnostickilled by themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
2 1:29 أنا أعبد سونيكأناhit themAK-47625 ms–4.7°
2 1:28 Kieszonkowiec Darek 2006killed by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 1:29 CraZyFoxkilled themAK-47562 ms562 ms0.3°
3 1:23 Kieszonkowiec Darek 2006killed by themM4A1-S359 ms469 ms2.1°
3 1:23 Kieszonkowiec Darek 2006hit themAK-47359 ms–1.2°
4 1:43 أنا أعبد سونيكأناkilled by themAK-47359 ms1359 ms8.9°
5 1:27 Kieszonkowiec Darek 2006hit themTec-9516 ms–5.0°
5 1:27 Kieszonkowiec Darek 2006killed by themSSG 08594 ms594 ms1.7°
6 bomb 0:24 Agnostickilled themAK-47188 ms375 ms1.4°
7 1:30 أنا أعبد سونيكأناhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:34 CraZyFoxhit by themP2000578 ms–3.0°
8 bomb 0:32 CraZyFoxhit themAK-472391 ms–3.3°
8 bomb 0:31 CraZyFoxhit by themP20000 ms–0.1°
8 bomb 0:28 CraZyFoxhit themAK-47234 ms–0.6°
9 bomb 0:23 CraZyFoxhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:37 Agnostickilled by themM4A4312 ms2141 ms1.3°
10 bomb 0:37 Agnostichit themAK-47531 ms–2.7°
11 bomb 0:17 Agnostickilled themAK-47500 ms1219 ms1.8°
12 1:34 CraZyFoxhit by themM4A4453 ms–2.2°
12 1:33 Agnostickilled by themM4A4172 ms266 ms1.2°
13 1:42 أنا أعبد سونيكأناhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:29 Agnostickilled themFive-SeveN812 ms1703 ms36.7°
13 1:29 Agnostichit by themGlock-181656 ms–28.5°
13 1:28 أنا أعبد سونيكأناkilled by themGlock-181031 ms1031 ms2.7°
14 1:19 أنا أعبد سونيكأناkilled by themMP947 ms547 ms3.3°
15 1:17 Kieszonkowiec Darek 2006killed themUSP-S375 ms891 ms3.7°
15 1:15 Agnostickilled by themAK-471516 ms1516 ms12.5°
16 1:12 Lemurkilled themM4A4562 ms1984 ms1.5°
16 1:12 Lemurhit by themM4A4203 ms–1.4°
16 1:02 أنا أعبد سونيكأناhit themM4A4156 ms–1.3°
16 1:01 أنا أعبد سونيكأناkilled by themAK-47281 ms375 ms2.0°
17 1:46 Agnostichit by themAK-47625 ms–8.9°
17 1:46 Agnostickilled themMP9891 ms1812 ms9.4°
17 1:30 أنا أعبد سونيكأناhit themMP9734 ms–3.2°
17 1:30 أنا أعبد سونيكأناkilled by themAK-471047 ms1047 ms31.4°
18 1:02 أنا أعبد سونيكأناkilled by themAWP359 ms359 ms3.3°
19 1:20 CraZyFoxhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:19 CraZyFoxhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 1:05 Kieszonkowiec Darek 2006killed themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
19 1:02 أنا أعبد سونيكأناhit themM4A431 ms–0.9°
20 1:08 Kieszonkowiec Darek 2006killed themM4A1-S31 ms531 ms0.9°

Shots

You fired 26 of your 47 first shots too soon: 20 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 31 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 24 spray bullets went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 Kieszonkowiec Darek 2006Glock-181213aim far off: your crosshair was about a player's width (38 units) off their body - get on target first4/85% / 42%
1 1:39 Kieszonkowiec Darek 2006Glock-181294fine - pros would have fired it too1/1cut short (a death, a reload)69% / 69%
1 1:34 AgnosticGlock-18702fine - pros would have fired it too1/1233% / 46%
2 1:29 أنا أعبد سونيكأناAK-471260aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/522% / 56%
3 1:29 CraZyFoxAK-471837fine - pros would have fired it too1/2killed them31% / 43%
3 1:23 Kieszonkowiec Darek 2006AK-47894fired while moving (208 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)15% / 61%
4 1:43 أنا أعبد سونيكأناMAC-10881fine - pros would have fired it too0/8cut short (a death, a reload)48% / 48%
6 bomb 0:24 AgnosticAK-47702fine - pros would have fired it too3/6killed them40% / 50%
8 bomb 0:34 CraZyFoxAK-472522fine - pros would have fired it too0/21 bullet after pros would have stopped27% / 43%
8 bomb 0:34 CraZyFoxAK-472521fired while moving (75 u/s), too fast to be accurate - stop first0/12% / 48%
8 bomb 0:33 CraZyFoxAK-472522fine - pros would have fired it too0/21 bullet after pros would have stopped43% / 47%
8 bomb 0:33 CraZyFoxAK-472522fine - pros would have fired it too0/159% / 59%
8 bomb 0:32 CraZyFoxAK-472521fine - pros would have fired it too1/139% / 49%
8 bomb 0:32 CraZyFoxAK-472522fine - pros would have fired it too0/172% / 72%
8 bomb 0:32 CraZyFoxAK-472523aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/111% / 50%
8 bomb 0:32 CraZyFoxAK-472524aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/17% / 47%
8 bomb 0:31 CraZyFoxAK-472527fine - pros would have fired it too0/156% / 56%
8 bomb 0:31 CraZyFoxAK-472528fine - pros would have fired it too0/157% / 57%
8 bomb 0:31 CraZyFoxAK-472528aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/110% / 43%
8 bomb 0:30 CraZyFoxAK-472528fine - pros would have fired it too0/158% / 58%
8 bomb 0:30 CraZyFoxAK-472535aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/118% / 46%
8 bomb 0:28 CraZyFoxAK-472536aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/98 bullets after pros would have stopped31% / 58%
9 bomb 0:34 CraZyFoxAK-472109fine - pros would have fired it too0/21 bullet after pros would have stopped40% / 47%
9 bomb 0:23 CraZyFoxAK-472087aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/21 bullet after pros would have stopped27% / 56%
10 bomb 0:37 AgnosticAK-471391aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/524% / 48%
10 bomb 0:37 AgnosticAK-471386aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/56% / 55%
11 bomb 0:17 AgnosticAK-471109fine - pros would have fired it too1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
11 bomb 0:16 AgnosticAK-471126aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first2/5killed them5% / 50%
12 1:34 CraZyFoxAK-472081fired while moving (122 u/s), too fast to be accurate - stop first0/11% / 50%
12 1:33 CraZyFoxAK-472073fine - pros would have fired it too0/1cut short (a death, a reload)43% / 43%
13 1:46 أنا أعبد سونيكأناFive-SeveN757fired while moving (240 u/s), too fast to be accurate - stop first0/810% / 38%
13 1:43 LemurFive-SeveN765aim far off: your crosshair was about 5 player widths (152 units) off their body - get on target first0/21% / 52%
13 1:43 LemurFive-SeveN698aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first0/31% / 45%
13 1:42 LemurFive-SeveN694aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 43%
13 1:41 LemurFive-SeveN793fine - pros would have fired it too0/223% / 41%
13 1:30 AgnosticFive-SeveN347aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/10killed them24% / 50%
14 1:19 أنا أعبد سونيكأناPP-Bizon235aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first0/6cut short (a death, a reload)2% / 64%
15 1:21 Kieszonkowiec Darek 2006USP-S801aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/117% / 52%
15 1:21 Kieszonkowiec Darek 2006USP-S766aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first0/11% / 51%
15 1:17 Kieszonkowiec Darek 2006USP-S353fine - pros would have fired it too2/8killed them65% / 65%
16 1:11 LemurM4A41337fine - pros would have fired it too0/432% / 49%
16 1:11 LemurM4A41339fine - pros would have fired it too1/3killed them70% / 70%
16 1:02 أنا أعبد سونيكأناM4A4601aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/3cut short (a death, a reload)38% / 65%
17 1:46 AgnosticMP9773fired while moving (240 u/s), too fast to be accurate - stop first3/28killed them; 16 bullets after pros would have stopped12% / 52%
17 1:30 أنا أعبد سونيكأناMP9915too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target3/8cut short (a death, a reload)20% / 49%
19 1:04 Kieszonkowiec Darek 2006M4A1-S1108fired while moving (119 u/s), too fast to be accurate - stop first1/6killed them16% / 48%
20 1:08 Kieszonkowiec Darek 2006M4A1-S1420fine - pros would have fired it too5/6killed them64% / 64%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 4 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.