Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 48 | 25% |
| MP9 | 30 | 20% |
| Five-SeveN | 27 | 7% |
| Glock-18 | 14 | 36% |
| USP-S | 10 | 20% |
| M4A4 | 10 | 40% |
| M4A1-S | 9 | 67% |
| MAC-10 | 8 | 0% |
| PP-Bizon | 6 | 0% |
| Tec-9 | 4 | 25% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 37/93 | 6 bomb 0:24 | 1 kill (AK-47), 1 through smoke T | 1.2 |
| 43/93 | 20 1:07 | 1 kill (M4A1-S) CT | 1.0 |
| 50/93 | 3 1:29 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 63/93 | 11 bomb 0:16 | 1 kill (AK-47) T | 0.3 |
| 65/93 | 16 1:11 | 1 kill (M4A4), 1 headshot CT | 0.3 |
| 78/93 | 19 1:04 | 1 kill (M4A1-S) CT | -0.3 |
| 87/93 | 17 1:45 | 1 kill (MP9), 1 headshot CT | -1.3 |
| 92/93 | 13 1:28 | 1 kill (Five-SeveN), 1 headshot CT | -3.5 |
| 93/93 | 15 1:16 | 1 kill (USP-S) CT | -3.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 bomb 0:16 | 1v1 after the plant T · 100 HP · Bombsite B | won - killed them · first fight won, saw each other |
| 15 1:23 | 1v5 before the plant CT · 100 HP · Extended A | lost - died with two or more on them at once, after 1 kill · saw each other |
Flashes
18 flashes: 11 good, 2 weak, 5 wasted, 0 that hurt your team. A team-mate peeked behind 3 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:44 | weak | barely blinded أنا أعبد سونيكأنا 1.5 s (0.1 s white), CraZyFox 0.8 s (0.1 s white) |
| 3 1:46 | good | blinded CraZyFox 3.9 s (1.1 s white), Lemur 3.8 s (1.1 s white) rich london kid peeked Lemur 0.3 s before the pop - too late - the flash popped after they showed; got hit first |
| 3 1:44 | good | blinded Lemur 3.9 s (1.2 s white), CraZyFox 3.6 s (0.9 s white) |
| 5 1:48 | good | blinded CraZyFox 3.6 s (0.9 s white) |
| 5 1:47 | weak | barely blinded CraZyFox 2.9 s (0.4 s white) |
| 6 1:45 | wasted | barely blinded Agnostic 1.0 s (0.1 s white) |
| 6 bomb 0:37 | good | blinded CraZyFox 3.8 s (1.1 s white), Agnostic 3.8 s (1.1 s white); blinded rich london kid 3.5 s holding Bombsite B - safe; blinded Jack Sparrow 3.0 s on the move through Bombsite B - safe |
| 7 1:47 | good | blinded Lemur 3.8 s (1.1 s white) DEWNX peeked Lemur 0.3 s before the pop - too late - the flash popped after they showed; hit them first |
| 7 1:46 | good | blinded Lemur 3.6 s (0.9 s white), CraZyFox 3.0 s (0.5 s white) |
| 8 1:47 | good | blinded Lemur 4.0 s (1.3 s white); blinded The Bush 1.0 s on the move through T Spawn - safe |
| 9 1:19 | wasted | barely blinded Lemur 0.8 s (0.1 s white) |
| 10 1:40 | good | blinded Kieszonkowiec Darek 2006 4.1 s (1.4 s white) |
| 10 1:33 | wasted | no enemy blinded for long; blinded Jack Sparrow 1.7 s on the move through Long A - safe; blinded DEWNX 1.6 s on the move through Long A - safe |
| 11 bomb 0:37 | wasted | no enemy blinded for long; blinded The Bush 2.9 s on the move through B Doors - safe; blinded rich london kid 3.1 s holding Bombsite B - safe |
| 12 1:47 | good | blinded Agnostic 3.7 s (1.0 s white), Lemur 3.0 s (0.5 s white) |
| 12 1:45 | good | blinded Agnostic 3.9 s (1.2 s white), Lemur 3.1 s (0.6 s white); blinded rich london kid 4.1 s holding Long Doors - safe rich london kid peeked Lemur 0.6 s before the pop - too late - the flash popped after they showed; hit them first |
| 14 1:48 | wasted | no enemy blinded for long; blinded themselves 3.1 s on the move through Long A - safe |
| 20 1:13 | good | blinded Kieszonkowiec Darek 2006 4.1 s (1.4 s white) |
Throws
47 grenades: 44 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long A (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:31 | exposed | a smoke at Short Stairs - seen by 1 enemy for 1.0 s, the nearest 1260 units away; a running throw |
| 7 1:33 | exposed | a molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 1362 units away; a running throw |
| 13 1:48 | exposed | an HE at Long A - seen by 1 enemy for 1.5 s, the nearest 747 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:42 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 3 1:23 | Long A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 5 1:27 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 18 1:03 | Middle | standing: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 20 rounds (1 time longer than pros stand there). 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | peek together | peeked the same enemy as rich london kid, 375 ms after them - late - your team-mate went first, as bait |
| 1 1:41 | in their way | stood between rich london kid and an enemy they could see, for 750 ms (pros: 125 ms at a time) |
| 1 1:41 | line of fire | stood in rich london kid's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 1 1:39 | in their way | stood between rich london kid and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 1 1:39 | line of fire | stood in rich london kid's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 1 1:39 | line of fire | stood in DEWNX's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 4 1:43 | trade | rich london kid was killed 197 units away: not traded within 5 s (pros: 625 ms) |
| 6 bomb 0:08 | line of fire | stood in DEWNX's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 6 bomb 0:07 | line of fire | stood in DEWNX's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 6 bomb 0:03 | trade | The Bush was killed 968 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:32 | trade | DEWNX was killed 351 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:43 | trade | rich london kid was killed 694 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 bomb 0:26 | trade | Jack Sparrow was killed 590 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 bomb 0:13 | line of fire | stood in DEWNX's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 10 1:30 | trade | DEWNX was killed 373 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:29 | trade | rich london kid was killed 366 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 bomb 0:23 | hold | held with rich london kid, 313 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 bomb 0:22 | trade | rich london kid was killed 312 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 bomb 0:17 | hold | held with DEWNX, 883 units and 56° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms after DEWNX) |
| 11 bomb 0:16 | trade | DEWNX was killed 873 units away: you traded in 438 ms (pros: 625 ms) |
| 12 1:39 | trade | rich london kid was killed 235 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:31 | trade | Jack Sparrow was killed 1983 units away: you traded in 3,000 ms (pros: 2,609 ms) |
| 15 1:36 | trade | DEWNX was killed 941 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:24 | hold | held with Jack Sparrow, 738 units and 41° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:23 | trade | Jack Sparrow was killed 772 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:10 | trade | Jack Sparrow was killed 783 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:31 | trade | The Bush was killed 518 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:45 | hit by them | P2000 | 281 ms | – | 0.9° | ||
| 1 1:41 | hit by them | P2000 | 516 ms | – | 1.6° | ||
| 1 1:40 | hit them | Glock-18 | 1234 ms | – | 3.1° | ||
| 1 1:39 | hit by them | P2000 | 1281 ms | – | 0.6° | ||
| 1 1:33 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:31 | killed by them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:29 | hit them | AK-47 | 625 ms | – | 4.7° | ||
| 2 1:28 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:29 | killed them | AK-47 | 562 ms | 562 ms | 0.3° | ||
| 3 1:23 | killed by them | M4A1-S | 359 ms | 469 ms | 2.1° | ||
| 3 1:23 | hit them | AK-47 | 359 ms | – | 1.2° | ||
| 4 1:43 | killed by them | AK-47 | 359 ms | 1359 ms | 8.9° | ||
| 5 1:27 | hit them | Tec-9 | 516 ms | – | 5.0° | ||
| 5 1:27 | killed by them | SSG 08 | 594 ms | 594 ms | 1.7° | ||
| 6 bomb 0:24 | killed them | AK-47 | 188 ms | 375 ms | 1.4° | ||
| 7 1:30 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:34 | hit by them | P2000 | 578 ms | – | 3.0° | ||
| 8 bomb 0:32 | hit them | AK-47 | 2391 ms | – | 3.3° | ||
| 8 bomb 0:31 | hit by them | P2000 | 0 ms | – | 0.1° | ||
| 8 bomb 0:28 | hit them | AK-47 | 234 ms | – | 0.6° | ||
| 9 bomb 0:23 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:37 | killed by them | M4A4 | 312 ms | 2141 ms | 1.3° | ||
| 10 bomb 0:37 | hit them | AK-47 | 531 ms | – | 2.7° | ||
| 11 bomb 0:17 | killed them | AK-47 | 500 ms | 1219 ms | 1.8° | ||
| 12 1:34 | hit by them | M4A4 | 453 ms | – | 2.2° | ||
| 12 1:33 | killed by them | M4A4 | 172 ms | 266 ms | 1.2° | ||
| 13 1:42 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:29 | killed them | Five-SeveN | 812 ms | 1703 ms | 36.7° | ||
| 13 1:29 | hit by them | Glock-18 | 1656 ms | – | 28.5° | ||
| 13 1:28 | killed by them | Glock-18 | 1031 ms | 1031 ms | 2.7° | ||
| 14 1:19 | killed by them | MP9 | 47 ms | 547 ms | 3.3° | ||
| 15 1:17 | killed them | USP-S | 375 ms | 891 ms | 3.7° | ||
| 15 1:15 | killed by them | AK-47 | 1516 ms | 1516 ms | 12.5° | ||
| 16 1:12 | killed them | M4A4 | 562 ms | 1984 ms | 1.5° | ||
| 16 1:12 | hit by them | M4A4 | 203 ms | – | 1.4° | ||
| 16 1:02 | hit them | M4A4 | 156 ms | – | 1.3° | ||
| 16 1:01 | killed by them | AK-47 | 281 ms | 375 ms | 2.0° | ||
| 17 1:46 | hit by them | AK-47 | 625 ms | – | 8.9° | ||
| 17 1:46 | killed them | MP9 | 891 ms | 1812 ms | 9.4° | ||
| 17 1:30 | hit them | MP9 | 734 ms | – | 3.2° | ||
| 17 1:30 | killed by them | AK-47 | 1047 ms | 1047 ms | 31.4° | ||
| 18 1:02 | killed by them | AWP | 359 ms | 359 ms | 3.3° | ||
| 19 1:20 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:19 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:05 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:02 | hit them | M4A4 | 31 ms | – | 0.9° | ||
| 20 1:08 | killed them | M4A1-S | 31 ms | 531 ms | 0.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | Glock-18 | 1213 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 4/8 | 5% / 42% | ||
| 1 1:39 | Glock-18 | 1294 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 69% / 69% | |
| 1 1:34 | Glock-18 | 702 | fine - pros would have fired it too | 1/12 | 33% / 46% | ||
| 2 1:29 | AK-47 | 1260 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/5 | 22% / 56% | ||
| 3 1:29 | AK-47 | 1837 | fine - pros would have fired it too | 1/2 | killed them | 31% / 43% | |
| 3 1:23 | AK-47 | 894 | fired while moving (208 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 15% / 61% | |
| 4 1:43 | MAC-10 | 881 | fine - pros would have fired it too | 0/8 | cut short (a death, a reload) | 48% / 48% | |
| 6 bomb 0:24 | AK-47 | 702 | fine - pros would have fired it too | 3/6 | killed them | 40% / 50% | |
| 8 bomb 0:34 | AK-47 | 2522 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 27% / 43% | |
| 8 bomb 0:34 | AK-47 | 2521 | fired while moving (75 u/s), too fast to be accurate - stop first | 0/1 | 2% / 48% | ||
| 8 bomb 0:33 | AK-47 | 2522 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 43% / 47% | |
| 8 bomb 0:33 | AK-47 | 2522 | fine - pros would have fired it too | 0/1 | 59% / 59% | ||
| 8 bomb 0:32 | AK-47 | 2521 | fine - pros would have fired it too | 1/1 | 39% / 49% | ||
| 8 bomb 0:32 | AK-47 | 2522 | fine - pros would have fired it too | 0/1 | 72% / 72% | ||
| 8 bomb 0:32 | AK-47 | 2523 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | 11% / 50% | ||
| 8 bomb 0:32 | AK-47 | 2524 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | 7% / 47% | ||
| 8 bomb 0:31 | AK-47 | 2527 | fine - pros would have fired it too | 0/1 | 56% / 56% | ||
| 8 bomb 0:31 | AK-47 | 2528 | fine - pros would have fired it too | 0/1 | 57% / 57% | ||
| 8 bomb 0:31 | AK-47 | 2528 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | 10% / 43% | ||
| 8 bomb 0:30 | AK-47 | 2528 | fine - pros would have fired it too | 0/1 | 58% / 58% | ||
| 8 bomb 0:30 | AK-47 | 2535 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | 18% / 46% | ||
| 8 bomb 0:28 | AK-47 | 2536 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/9 | 8 bullets after pros would have stopped | 31% / 58% | |
| 9 bomb 0:34 | AK-47 | 2109 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 40% / 47% | |
| 9 bomb 0:23 | AK-47 | 2087 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 27% / 56% | |
| 10 bomb 0:37 | AK-47 | 1391 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/5 | 24% / 48% | ||
| 10 bomb 0:37 | AK-47 | 1386 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/5 | 6% / 55% | ||
| 11 bomb 0:17 | AK-47 | 1109 | fine - pros would have fired it too | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 11 bomb 0:16 | AK-47 | 1126 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 2/5 | killed them | 5% / 50% | |
| 12 1:34 | AK-47 | 2081 | fired while moving (122 u/s), too fast to be accurate - stop first | 0/1 | 1% / 50% | ||
| 12 1:33 | AK-47 | 2073 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 43% / 43% | |
| 13 1:46 | Five-SeveN | 757 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/8 | 10% / 38% | ||
| 13 1:43 | Five-SeveN | 765 | aim far off: your crosshair was about 5 player widths (152 units) off their body - get on target first | 0/2 | 1% / 52% | ||
| 13 1:43 | Five-SeveN | 698 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 0/3 | 1% / 45% | ||
| 13 1:42 | Five-SeveN | 694 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 43% | |
| 13 1:41 | Five-SeveN | 793 | fine - pros would have fired it too | 0/2 | 23% / 41% | ||
| 13 1:30 | Five-SeveN | 347 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/10 | killed them | 24% / 50% | |
| 14 1:19 | PP-Bizon | 235 | aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first | 0/6 | cut short (a death, a reload) | 2% / 64% | |
| 15 1:21 | USP-S | 801 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | 17% / 52% | ||
| 15 1:21 | USP-S | 766 | aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first | 0/1 | 1% / 51% | ||
| 15 1:17 | USP-S | 353 | fine - pros would have fired it too | 2/8 | killed them | 65% / 65% | |
| 16 1:11 | M4A4 | 1337 | fine - pros would have fired it too | 0/4 | 32% / 49% | ||
| 16 1:11 | M4A4 | 1339 | fine - pros would have fired it too | 1/3 | killed them | 70% / 70% | |
| 16 1:02 | M4A4 | 601 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/3 | cut short (a death, a reload) | 38% / 65% | |
| 17 1:46 | MP9 | 773 | fired while moving (240 u/s), too fast to be accurate - stop first | 3/28 | killed them; 16 bullets after pros would have stopped | 12% / 52% | |
| 17 1:30 | MP9 | 915 | too soon: your crosshair was still moving onto them, about a player's width (24 units) off - pros wait the split second it takes to get on target | 3/8 | cut short (a death, a reload) | 20% / 49% | |
| 19 1:04 | M4A1-S | 1108 | fired while moving (119 u/s), too fast to be accurate - stop first | 1/6 | killed them | 16% / 48% | |
| 20 1:08 | M4A1-S | 1420 | fine - pros would have fired it too | 5/6 | killed them | 64% / 64% |
Fakes
You faked 0 of the 4 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
