Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 114 | 32% |
| M4A1-S | 28 | 43% |
| Glock-18 | 18 | 44% |
| Five-SeveN | 12 | 33% |
| M4A4 | 7 | 0% |
| MP9 | 5 | 20% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 32/93 | 1 1:43 | 3 kills (Glock ×3), in 31.9 s T | 1.5 |
| 34/93 | 7 1:44 | 2 kills (AK-47 ×2), 1 headshot, in 12.8 s T | 1.4 |
| 45/93 | 5 1:14 | 1 kill (AK-47), a wallbang, 1 in the air T | 0.9 |
| 47/93 | 20 1:19 | 1 kill (M4A1-S) CT | 0.8 |
| 49/93 | 18 1:18 | 1 kill (M4A1-S), 1 headshot CT | 0.8 |
| 51/93 | 10 1:34 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 67/93 | 13 1:09 | 1 kill (Five-SeveN), 1 headshot CT | 0.2 |
| 69/93 | 3 1:45 | 1 kill (AK-47) T | 0.2 |
| 71/93 | 19 0:55 | 1 kill (M4A1-S) CT | 0.1 |
| 77/93 | 8 1:42 | 2 kills (AK-47 ×2), in 20.9 s T | -0.2 |
| 80/93 | 12 1:45 | 1 kill (AK-47), 1 headshot T | -0.5 |
| 81/93 | 4 1:44 | 1 kill (AK-47) T | -0.6 |
| 82/93 | 11 bomb 0:23 | 1 kill (AK-47) T | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 16 1:01 | 1v2 before the plant CT · 100 HP · Catwalk | lost - died in the first fight · saw each other |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:44 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 1 1:42 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 1 1:39 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 6 bomb 0:27 | Hole | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 12 1:40 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 20 rounds (1 time longer than pros stand there). You traded 1 of the 5 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:39 | in their way | stood between DEWNX and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 1 1:31 | trade | hamsterdam was killed 117 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:22 | trade | hamsterdam was killed 522 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:43 | in their way | stood between hamsterdam and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 4 1:43 | line of fire | stood in hamsterdam's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 5 1:27 | trade | hamsterdam was killed 441 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:17 | in their way | stood between The Bush and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 5 1:17 | line of fire | stood in The Bush's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 10 1:30 | trade | DEWNX was killed 183 units away: not traded within 5 s (pros: 969 ms) |
| 11 bomb 0:27 | trade | The Bush was killed 1195 units away: you traded in 4,578 ms (pros: 2,609 ms) |
| 15 1:43 | peek together | peeked the same enemy as The Bush, 453 ms before them - early - you went first, alone |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | hit them | Glock-18 | 484 ms | – | 2.3° | ||
| 1 1:47 | hit them | Glock-18 | 234 ms | – | 0.8° | ||
| 1 1:43 | killed them | Glock-18 | 438 ms | 859 ms | 1.0° | ||
| 1 1:42 | hit by them | P2000 | 234 ms | – | 1.4° | ||
| 1 1:41 | hit them | Glock-18 | 438 ms | – | 1.4° | ||
| 1 1:38 | hit them | Glock-18 | 375 ms | – | 1.6° | ||
| 1 1:38 | killed them | Glock-18 | 1281 ms | 1422 ms | 1.4° | ||
| 1 bomb 0:39 | killed them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:40 | hit them | AK-47 | 531 ms | – | 4.3° | ||
| 2 1:39 | killed by them | Desert Eagle | 1016 ms | 1016 ms | 43.9° | ||
| 3 1:46 | hit by them | SSG 08 | 422 ms | – | 3.8° | ||
| 3 1:46 | killed them | AK-47 | 562 ms | 1062 ms | 1.1° | ||
| 3 1:15 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:45 | killed them | AK-47 | 219 ms | 1219 ms | 6.2° | ||
| 4 1:43 | killed by them | AK-47 | 406 ms | 703 ms | 3.8° | ||
| 4 1:43 | hit them | AK-47 | 422 ms | – | 1.2° | ||
| 5 1:14 | killed them | AK-47 | 453 ms | 453 ms | 1.3° | ||
| 5 bomb 0:31 | hit them | AK-47 | 391 ms | – | 2.2° | ||
| 5 bomb 0:31 | killed by them | M4A4 | 484 ms | 562 ms | 3.6° | ||
| 6 bomb 0:27 | hit by them | P2000 | 469 ms | – | 16.9° | ||
| 6 bomb 0:27 | hit them | AK-47 | 594 ms | – | 10.5° | ||
| 6 bomb 0:27 | killed by them | AWP | 391 ms | 391 ms | 1.4° | ||
| 7 1:45 | killed them | AK-47 | 469 ms | 875 ms | 1.0° | ||
| 7 1:37 | hit them | AK-47 | 78 ms | – | 8.2° | ||
| 7 1:32 | killed them | AK-47 | 109 ms | 500 ms | 1.9° | ||
| 8 1:42 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:23 | killed them | AK-47 | 484 ms | 2234 ms | 2.4° | ||
| 8 bomb 0:40 | hit by them | MP7 | 750 ms | – | 3.3° | ||
| 8 bomb 0:39 | hit by them | P2000 | 516 ms | – | 1.0° | ||
| 8 bomb 0:33 | hit them | AK-47 | 828 ms | – | 3.2° | ||
| 8 bomb 0:32 | killed by them | USP-S | 1844 ms | 1844 ms | 2.3° | ||
| 9 1:43 | killed by them | M4A1-S | 219 ms | 422 ms | 1.4° | ||
| 10 1:34 | hit by them | M4A4 | 375 ms | – | 1.6° | ||
| 10 1:34 | killed them | AK-47 | 625 ms | 719 ms | 7.3° | ||
| 10 1:31 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:30 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:23 | killed them | AK-47 | 453 ms | 656 ms | 2.6° | ||
| 11 bomb 0:22 | hit them | AK-47 | 812 ms | – | 5.3° | ||
| 11 bomb 0:22 | killed by them | AK-47 | 844 ms | 844 ms | 6.2° | ||
| 12 1:45 | killed them | AK-47 | 250 ms | 250 ms | 5.6° | ||
| 12 1:39 | killed by them | M4A1-S | 984 ms | 1703 ms | 0.6° | ||
| 12 1:39 | hit them | AK-47 | 1141 ms | – | 3.8° | ||
| 13 1:16 | hit them | Five-SeveN | 1484 ms | – | 1.8° | ||
| 13 1:09 | killed them | Five-SeveN | 2094 ms | 2094 ms | 2.8° | ||
| 13 1:00 | hit by them | Glock-18 | 531 ms | – | 3.5° | ||
| 13 1:00 | hit them | Five-SeveN | 1016 ms | – | 0.4° | ||
| 13 0:58 | killed by them | Glock-18 | 469 ms | 469 ms | 0.5° | ||
| 14 1:24 | hit them | M4A4 | 2031 ms | – | 2.1° | ||
| 14 1:24 | killed by them | Desert Eagle | 2094 ms | 2094 ms | 7.7° | ||
| 15 1:42 | killed by them | AK-47 | 203 ms | 203 ms | 2.3° | ||
| 16 bomb 0:38 | killed by them | AK-47 | 688 ms | 1094 ms | 3.1° | ||
| 17 1:10 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:10 | hit them | MP9 | 172 ms | – | 1.6° | ||
| 18 1:18 | killed them | M4A1-S | 250 ms | 547 ms | 1.0° | ||
| 18 1:10 | hit them | M4A4 | 297 ms | – | 1.4° | ||
| 18 1:10 | killed by them | AWP | 312 ms | 312 ms | 7.7° | ||
| 19 0:55 | killed them | M4A1-S | 609 ms | 906 ms | 3.4° | ||
| 20 1:19 | killed them | M4A1-S | 328 ms | 734 ms | 1.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | Glock-18 | 856 | fine - pros would have fired it too | 2/9 | 28% / 41% | ||
| 1 1:45 | Glock-18 | 661 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/3 | 52% / 55% | ||
| 1 1:44 | Glock-18 | 840 | aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first | 2/5 | killed them | 1% / 47% | |
| 1 1:41 | Glock-18 | 1334 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 58% / 58% | |
| 1 1:38 | Glock-18 | 1262 | fired while moving (112 u/s), too fast to be accurate - stop first | 4/8 | 31% / 55% | ||
| 2 1:40 | AK-47 | 218 | fired while moving (214 u/s), too fast to be accurate - stop first | 3/7 | cut short (a death, a reload) | 1% / 63% | |
| 3 1:46 | AK-47 | 1296 | fine - pros would have fired it too | 4/15 | killed them; 2 bullets after pros would have stopped | 47% / 49% | |
| 4 1:45 | AK-47 | 821 | fired while moving (200 u/s), too fast to be accurate - stop first | 4/15 | killed them | 4% / 52% | |
| 4 1:43 | AK-47 | 708 | fired while moving (215 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 3% / 61% | |
| 5 1:47 | AK-47 | 1049 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/4 | 21% / 52% | ||
| 5 1:17 | AK-47 | 1053 | fired while moving (163 u/s), too fast to be accurate - stop first | 0/6 | 23% / 72% | ||
| 5 1:14 | AK-47 | 781 | fired while moving (82 u/s), too fast to be accurate - stop first | 1/5 | killed them | 4% / 48% | |
| 5 bomb 0:31 | AK-47 | 965 | fired while moving (178 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 28% / 77% | |
| 6 bomb 0:27 | AK-47 | 196 | fired while moving (157 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 8% / 54% | |
| 7 1:45 | AK-47 | 517 | fired while moving (202 u/s), too fast to be accurate - stop first | 4/11 | killed them | 10% / 58% | |
| 7 1:41 | AK-47 | 1050 | fired while moving (136 u/s), too fast to be accurate - stop first | 0/2 | 2% / 61% | ||
| 7 1:40 | AK-47 | 1002 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/8 | 1 bullet after pros would have stopped | 22% / 51% | |
| 8 1:24 | AK-47 | 1717 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/3 | 6% / 47% | ||
| 8 bomb 0:40 | AK-47 | 1649 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/6 | 1 bullet after pros would have stopped | 16% / 51% | |
| 8 bomb 0:39 | AK-47 | 1648 | fine - pros would have fired it too | 2/8 | killed them; 1 bullet after pros would have stopped | 30% / 46% | |
| 8 bomb 0:33 | AK-47 | 2541 | fine - pros would have fired it too | 1/3 | 2 bullets after pros would have stopped | 65% / 65% | |
| 8 bomb 0:33 | AK-47 | 2543 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 46% / 55% | |
| 9 1:43 | AK-47 | 1058 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 44% / 45% | |
| 10 1:34 | AK-47 | 1252 | fine - pros would have fired it too | 2/7 | killed them | 52% / 52% | |
| 11 bomb 0:23 | AK-47 | 1017 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 4/12 | killed them | 15% / 56% | |
| 12 1:46 | AK-47 | 628 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 1/9 | killed them | 6% / 61% | |
| 12 1:40 | AK-47 | 1606 | fine - pros would have fired it too | 1/13 | cut short (a death, a reload); 10 bullets after pros would have stopped | 44% / 52% | |
| 13 1:17 | Five-SeveN | 1110 | fine - pros would have fired it too | 2/16 | 42% / 43% | ||
| 13 1:09 | Five-SeveN | 1456 | fine - pros would have fired it too | 1/2 | killed them | 27% / 44% | |
| 13 1:01 | Five-SeveN | 1087 | fine - pros would have fired it too | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 13 0:59 | Five-SeveN | 1101 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 50% | |
| 13 0:59 | Five-SeveN | 1088 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 43% / 43% | |
| 14 1:25 | M4A1-S | 1168 | fine - pros would have fired it too | 1/9 | cut short (a death, a reload); 3 bullets after pros would have stopped | 44% / 45% | |
| 16 bomb 0:38 | M4A4 | 673 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/7 | cut short (a death, a reload) | 26% / 58% | |
| 17 1:10 | MP9 | 1278 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 23% / 45% | |
| 18 1:18 | M4A1-S | 832 | fired while moving (117 u/s), too fast to be accurate - stop first | 3/8 | killed them | 11% / 56% | |
| 18 1:10 | M4A1-S | 374 | fired while moving (220 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 6% / 48% | |
| 19 0:55 | M4A1-S | 798 | fired while moving (174 u/s), too fast to be accurate - stop first | 3/11 | killed them | 9% / 58% | |
| 20 1:19 | M4A1-S | 1294 | fired while moving (139 u/s), too fast to be accurate - stop first | 4/9 | killed them | 17% / 55% |
Throws
6 grenades: 6 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
