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Dust II, won 13-7 · Mon 05 Oct, 17:19

rich london kidMaster Guardian II

The match

Aim

461 msTTD859 msTTK2.0°Crosshair↓16%1st bullet35%Spray12%Head51%Counter-strafe

Scoreboard

90ADR75%KAST

Positioning

Shots

23/39Rushed↓2/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-4711432%
M4A1-S2843%
Glock-181844%
Five-SeveN1233%
M4A470%
MP9520%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
32/931 1:43 3 kills (Glock ×3), in 31.9 s T1.5
34/937 1:44 2 kills (AK-47 ×2), 1 headshot, in 12.8 s T1.4
45/935 1:14 1 kill (AK-47), a wallbang, 1 in the air T0.9
47/9320 1:19 1 kill (M4A1-S) CT0.8
49/9318 1:18 1 kill (M4A1-S), 1 headshot CT0.8
51/9310 1:34 1 kill (AK-47), 1 headshot T0.7
67/9313 1:09 1 kill (Five-SeveN), 1 headshot CT0.2
69/933 1:45 1 kill (AK-47) T0.2
71/9319 0:55 1 kill (M4A1-S) CT0.1
77/938 1:42 2 kills (AK-47 ×2), in 20.9 s T-0.2
80/9312 1:45 1 kill (AK-47), 1 headshot T-0.5
81/934 1:44 1 kill (AK-47) T-0.6
82/9311 bomb 0:23 1 kill (AK-47) T-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
16 1:01 1v2 before the plant CT · 100 HP · Catwalklost - died in the first fight · saw each other

Positioning

In 5 of your 34 duels you showed more of yourself than you needed to (5 peeked too wide - two enemies saw you at once), mostly at Long Doors. Pros do that in about 1 duel in 16. You crouched in 2 of your 27 duels (7%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 18 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:44 CraZyFoxLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
1 1:42 Kieszonkowiec Darek 2006Long Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
1 1:39 أنا أعبد سونيكأناLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
6 bomb 0:27 CraZyFoxHolepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
12 1:40 CraZyFoxLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 20 rounds (1 time longer than pros stand there). You traded 1 of the 5 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:39 in their waystood between DEWNX and an enemy they could see, for 250 ms (pros: 125 ms at a time)
1 1:31 tradehamsterdam was killed 117 units away: not traded within 5 s (pros: 969 ms)
3 1:22 tradehamsterdam was killed 522 units away: not traded within 5 s (pros: 2,031 ms)
4 1:43 in their waystood between hamsterdam and an enemy they could see, for 438 ms (pros: 125 ms at a time)
4 1:43 line of firestood in hamsterdam's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
5 1:27 tradehamsterdam was killed 441 units away: not traded within 5 s (pros: 1,641 ms)
5 1:17 in their waystood between The Bush and an enemy they could see, for 375 ms (pros: 125 ms at a time)
5 1:17 line of firestood in The Bush's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
10 1:30 tradeDEWNX was killed 183 units away: not traded within 5 s (pros: 969 ms)
11 bomb 0:27 tradeThe Bush was killed 1195 units away: you traded in 4,578 ms (pros: 2,609 ms)
15 1:43 peek togetherpeeked the same enemy as The Bush, 453 ms before them - early - you went first, alone

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 أنا أعبد سونيكأناhit themGlock-18484 ms–2.3°
1 1:47 Kieszonkowiec Darek 2006hit themGlock-18234 ms–0.8°
1 1:43 CraZyFoxkilled themGlock-18438 ms859 ms1.0°
1 1:42 Kieszonkowiec Darek 2006hit by themP2000234 ms–1.4°
1 1:41 Kieszonkowiec Darek 2006hit themGlock-18438 ms–1.4°
1 1:38 أنا أعبد سونيكأناhit themGlock-18375 ms–1.6°
1 1:38 Kieszonkowiec Darek 2006killed themGlock-181281 ms1422 ms1.4°
1 bomb 0:39 Agnostickilled themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
2 1:40 Agnostichit themAK-47531 ms–4.3°
2 1:39 Agnostickilled by themDesert Eagle1016 ms1016 ms43.9°
3 1:46 Lemurhit by themSSG 08422 ms–3.8°
3 1:46 Lemurkilled themAK-47562 ms1062 ms1.1°
3 1:15 Agnostickilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:45 CraZyFoxkilled themAK-47219 ms1219 ms6.2°
4 1:43 أنا أعبد سونيكأناkilled by themAK-47406 ms703 ms3.8°
4 1:43 أنا أعبد سونيكأناhit themAK-47422 ms–1.2°
5 1:14 Kieszonkowiec Darek 2006killed themAK-47453 ms453 ms1.3°
5 bomb 0:31 Lemurhit themAK-47391 ms–2.2°
5 bomb 0:31 Lemurkilled by themM4A4484 ms562 ms3.6°
6 bomb 0:27 CraZyFoxhit by themP2000469 ms–16.9°
6 bomb 0:27 CraZyFoxhit themAK-47594 ms–10.5°
6 bomb 0:27 أنا أعبد سونيكأناkilled by themAWP391 ms391 ms1.4°
7 1:45 Agnostickilled themAK-47469 ms875 ms1.0°
7 1:37 Kieszonkowiec Darek 2006hit themAK-4778 ms–8.2°
7 1:32 Kieszonkowiec Darek 2006killed themAK-47109 ms500 ms1.9°
8 1:42 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:23 Lemurkilled themAK-47484 ms2234 ms2.4°
8 bomb 0:40 Lemurhit by themMP7750 ms–3.3°
8 bomb 0:39 CraZyFoxhit by themP2000516 ms–1.0°
8 bomb 0:33 CraZyFoxhit themAK-47828 ms–3.2°
8 bomb 0:32 CraZyFoxkilled by themUSP-S1844 ms1844 ms2.3°
9 1:43 أنا أعبد سونيكأناkilled by themM4A1-S219 ms422 ms1.4°
10 1:34 أنا أعبد سونيكأناhit by themM4A4375 ms–1.6°
10 1:34 أنا أعبد سونيكأناkilled themAK-47625 ms719 ms7.3°
10 1:31 Kieszonkowiec Darek 2006killed by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
10 1:30 Kieszonkowiec Darek 2006hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:23 Lemurkilled themAK-47453 ms656 ms2.6°
11 bomb 0:22 Agnostichit themAK-47812 ms–5.3°
11 bomb 0:22 Agnostickilled by themAK-47844 ms844 ms6.2°
12 1:45 Lemurkilled themAK-47250 ms250 ms5.6°
12 1:39 CraZyFoxkilled by themM4A1-S984 ms1703 ms0.6°
12 1:39 CraZyFoxhit themAK-471141 ms–3.8°
13 1:16 CraZyFoxhit themFive-SeveN1484 ms–1.8°
13 1:09 CraZyFoxkilled themFive-SeveN2094 ms2094 ms2.8°
13 1:00 أنا أعبد سونيكأناhit by themGlock-18531 ms–3.5°
13 1:00 أنا أعبد سونيكأناhit themFive-SeveN1016 ms–0.4°
13 0:58 أنا أعبد سونيكأناkilled by themGlock-18469 ms469 ms0.5°
14 1:24 Agnostichit themM4A42031 ms–2.1°
14 1:24 Agnostickilled by themDesert Eagle2094 ms2094 ms7.7°
15 1:42 Kieszonkowiec Darek 2006killed by themAK-47203 ms203 ms2.3°
16 bomb 0:38 أنا أعبد سونيكأناkilled by themAK-47688 ms1094 ms3.1°
17 1:10 Kieszonkowiec Darek 2006killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:10 Kieszonkowiec Darek 2006hit themMP9172 ms–1.6°
18 1:18 Kieszonkowiec Darek 2006killed themM4A1-S250 ms547 ms1.0°
18 1:10 أنا أعبد سونيكأناhit themM4A4297 ms–1.4°
18 1:10 أنا أعبد سونيكأناkilled by themAWP312 ms312 ms7.7°
19 0:55 أنا أعبد سونيكأناkilled themM4A1-S609 ms906 ms3.4°
20 1:19 CraZyFoxkilled themM4A1-S328 ms734 ms1.3°

Shots

You fired 23 of your 39 first shots too soon: 16 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 18 spray bullets went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 أنا أعبد سونيكأناGlock-18856fine - pros would have fired it too2/928% / 41%
1 1:45 أنا أعبد سونيكأناGlock-18661fired while moving (240 u/s), too fast to be accurate - stop first0/352% / 55%
1 1:44 CraZyFoxGlock-18840aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first2/5killed them1% / 47%
1 1:41 Kieszonkowiec Darek 2006Glock-181334fine - pros would have fired it too1/3cut short (a death, a reload)58% / 58%
1 1:38 أنا أعبد سونيكأناGlock-181262fired while moving (112 u/s), too fast to be accurate - stop first4/831% / 55%
2 1:40 AgnosticAK-47218fired while moving (214 u/s), too fast to be accurate - stop first3/7cut short (a death, a reload)1% / 63%
3 1:46 LemurAK-471296fine - pros would have fired it too4/15killed them; 2 bullets after pros would have stopped47% / 49%
4 1:45 CraZyFoxAK-47821fired while moving (200 u/s), too fast to be accurate - stop first4/15killed them4% / 52%
4 1:43 أنا أعبد سونيكأناAK-47708fired while moving (215 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)3% / 61%
5 1:47 CraZyFoxAK-471049aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/421% / 52%
5 1:17 AgnosticAK-471053fired while moving (163 u/s), too fast to be accurate - stop first0/623% / 72%
5 1:14 Kieszonkowiec Darek 2006AK-47781fired while moving (82 u/s), too fast to be accurate - stop first1/5killed them4% / 48%
5 bomb 0:31 LemurAK-47965fired while moving (178 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)28% / 77%
6 bomb 0:27 CraZyFoxAK-47196fired while moving (157 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)8% / 54%
7 1:45 AgnosticAK-47517fired while moving (202 u/s), too fast to be accurate - stop first4/11killed them10% / 58%
7 1:41 Kieszonkowiec Darek 2006AK-471050fired while moving (136 u/s), too fast to be accurate - stop first0/22% / 61%
7 1:40 Kieszonkowiec Darek 2006AK-471002aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/81 bullet after pros would have stopped22% / 51%
8 1:24 LemurAK-471717aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/36% / 47%
8 bomb 0:40 LemurAK-471649aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/61 bullet after pros would have stopped16% / 51%
8 bomb 0:39 LemurAK-471648fine - pros would have fired it too2/8killed them; 1 bullet after pros would have stopped30% / 46%
8 bomb 0:33 CraZyFoxAK-472541fine - pros would have fired it too1/32 bullets after pros would have stopped65% / 65%
8 bomb 0:33 CraZyFoxAK-472543fine - pros would have fired it too0/21 bullet after pros would have stopped46% / 55%
9 1:43 أنا أعبد سونيكأناAK-471058fine - pros would have fired it too0/1cut short (a death, a reload)44% / 45%
10 1:34 أنا أعبد سونيكأناAK-471252fine - pros would have fired it too2/7killed them52% / 52%
11 bomb 0:23 LemurAK-471017aim far off: your crosshair was about a player's width (31 units) off their body - get on target first4/12killed them15% / 56%
12 1:46 LemurAK-47628aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first1/9killed them6% / 61%
12 1:40 CraZyFoxAK-471606fine - pros would have fired it too1/13cut short (a death, a reload); 10 bullets after pros would have stopped44% / 52%
13 1:17 CraZyFoxFive-SeveN1110fine - pros would have fired it too2/1642% / 43%
13 1:09 CraZyFoxFive-SeveN1456fine - pros would have fired it too1/2killed them27% / 44%
13 1:01 أنا أعبد سونيكأناFive-SeveN1087fine - pros would have fired it too1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
13 0:59 أنا أعبد سونيكأناFive-SeveN1101fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 50%
13 0:59 أنا أعبد سونيكأناFive-SeveN1088fine - pros would have fired it too1/2cut short (a death, a reload)43% / 43%
14 1:25 AgnosticM4A1-S1168fine - pros would have fired it too1/9cut short (a death, a reload); 3 bullets after pros would have stopped44% / 45%
16 bomb 0:38 أنا أعبد سونيكأناM4A4673fired while moving (91 u/s), too fast to be accurate - stop first0/7cut short (a death, a reload)26% / 58%
17 1:10 Kieszonkowiec Darek 2006MP91278fine - pros would have fired it too1/6cut short (a death, a reload)23% / 45%
18 1:18 Kieszonkowiec Darek 2006M4A1-S832fired while moving (117 u/s), too fast to be accurate - stop first3/8killed them11% / 56%
18 1:10 أنا أعبد سونيكأناM4A1-S374fired while moving (220 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)6% / 48%
19 0:55 أنا أعبد سونيكأناM4A1-S798fired while moving (174 u/s), too fast to be accurate - stop first3/11killed them9% / 58%
20 1:19 CraZyFoxM4A1-S1294fired while moving (139 u/s), too fast to be accurate - stop first4/9killed them17% / 55%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
6 grenades: 6 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.