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Dust II, lost 7-13 · Mon 05 Oct, 17:19

أنا أعبد سونيكأنا

The match

Aim

398 msTTD547 msTTK3.0°Crosshair↓35%1st bullet25%Spray17%Head65%Counter-strafe

Scoreboard

102ADR80%KAST

Positioning

Shots

33/53Rushed↓6/23Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476633%
Glock-182612%
M4A1-S2348%
Desert Eagle2025%
MP91822%
USP-S1010%
AWP771%
M4A4714%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/9318 1:10 3 kills (AWP ×3), in 13.6 s T6.7
6/934 1:43 3 kills (AK-47 ×3), in 18.5 s CT6.5
11/9316 1:33 3 kills (AK-47 ×2, M4A4), 1 headshot, in 36 s T3.7
12/9317 1:31 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 1 s T3.6
28/936 bomb 0:27 1 kill (AWP), 1 through smoke CT2.1
33/933 1:03 2 kills (M4A1-S ×2), 1 headshot, in 16.4 s CT1.4
41/9311 bomb 0:36 1 kill (M4A1-S) CT1.0
46/935 1:14 1 kill (AK-47), 1 through smoke, 1 headshot CT0.9
48/939 1:43 1 kill (M4A1-S), 1 headshot CT0.8
61/9314 1:18 1 kill (MP9) T0.4
76/937 1:32 1 kill (AWP) CT-0.1
85/9313 1:28 2 kills (Glock ×2), all headshots, in 29.4 s T-1.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:13 1v2 before the plant CT · 100 HP · Mid Doorswon - defused it after 2 kills · first fight won, they saw them first
4 1:31 1v1 before the plant CT · 19 HP · Extended Awon - killed them · first fight won, saw them first
7 1:32 1v4 before the plant CT · 74 HP · Bombsite Alost - died later · saw each other
13 1:09 1v3 before the plant T · 59 HP · Long Doorslost - died later, after 1 kill · first fight won, saw each other
17 0:45 1v1 before the plant T · 45 HP · Long Doorslost - died later · they saw them first
18 1:14 1v4 before the plant T · 100 HP · Catwalklost - died later, after 3 kills · they saw them first
19 1:04 1v5 before the plant T · 90 HP · Top Midlost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 1 good, 1 weak, 4 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:43 goodblinded rich london kid 3.2 s (0.6 s white)
11 bomb 0:25 wastedno enemy blinded for long; blinded themselves 1.1 s on the move through Upper Tunnel - safe; blinded CraZyFox 4.0 s on the move through Outside Tunnel - safe
12 1:10 wastedno enemy blinded for long; blinded themselves 3.9 s on the move through Long A - safe
15 1:42 wastedbarely blinded DEWNX 1.1 s (0.1 s white); blinded Agnostic 1.8 s on the move through T Spawn - safe
16 1:04 misled a peekbarely blinded hamsterdam 0.8 s (0.1 s white) the enemy was barely blinded, and أنا أعبد سونيكأنا peeked hamsterdam 2.5 s after the pop; got hit first
17 1:37 weakbarely blinded hamsterdam 3.0 s (0.5 s white), The Bush 0.9 s (0.1 s white)
18 1:31 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
21 grenades: 19 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
17 0:26 punishedkilled by DEWNX with an HE in hand at Long A - seen by 1 enemy for 1.9 s, the nearest 1306 units away
18 0:42 exposeda molotov at Mid Doors - seen by 1 enemy for 0.5 s, the nearest 301 units away

Positioning

In 2 of your 45 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 14 of your 36 duels (39%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 20 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 bomb 0:29 DEWNXShort Stairscover not used: 16 units away, they'd have seen only your headdied
17 1:31 hamsterdamLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 4 of 20 rounds. 2 of your 6 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 5 of the 24 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:48 holdheld with Kieszonkowiec Darek 2006, 180 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms before Kieszonkowiec Darek 2006)
1 1:47 in their waystood between Kieszonkowiec Darek 2006 and an enemy they could see, for 250 ms (pros: 125 ms at a time)
1 1:47 line of firestood in Kieszonkowiec Darek 2006's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
1 1:46 in their waystood between Kieszonkowiec Darek 2006 and an enemy they could see, for 188 ms (pros: 125 ms at a time)
1 1:46 line of firestood in Kieszonkowiec Darek 2006's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
1 1:43 tradeCraZyFox was killed 314 units away: not traded within 5 s (pros: 1,641 ms)
1 1:42 holdheld with Kieszonkowiec Darek 2006, 215 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after Kieszonkowiec Darek 2006)
1 1:40 holdheld with Kieszonkowiec Darek 2006, 183 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before Kieszonkowiec Darek 2006)
1 1:39 holdheld with Kieszonkowiec Darek 2006, 188 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after Kieszonkowiec Darek 2006)
1 1:38 tradeKieszonkowiec Darek 2006 was killed 388 units away: not traded within 5 s (pros: 625 ms)
1 1:25 holdheld with Lemur, 839 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 1,906 ms after Lemur)
1 1:25 holdheld with Lemur, 753 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 1,344 ms after Lemur)
1 1:24 tradeLemur was killed 618 units away: not traded within 5 s (pros: 2,031 ms)
4 1:44 tradeCraZyFox was killed 704 units away: you traded in 1,781 ms (pros: 2,031 ms)
4 1:31 tradeAgnostic was killed 866 units away: not traded within 5 s (pros: 2,031 ms)
5 1:17 tradeAgnostic was killed 667 units away: you traded in 2,281 ms (pros: 2,031 ms)
5 1:14 tradeKieszonkowiec Darek 2006 was killed 645 units away: not traded within 5 s (pros: 2,031 ms)
6 bomb 0:36 tradeLemur was killed 809 units away: not traded within 5 s (pros: 2,031 ms)
6 bomb 0:29 tradeKieszonkowiec Darek 2006 was killed 805 units away: not traded within 5 s (pros: 2,031 ms)
6 bomb 0:24 tradeAgnostic was killed 983 units away: not traded within 5 s (pros: 2,031 ms)
9 1:18 tradeAgnostic was killed 953 units away: not traded within 5 s (pros: 2,031 ms)
11 bomb 0:40 tradeKieszonkowiec Darek 2006 was killed 724 units away: you traded in 3,766 ms (pros: 2,031 ms)
13 1:44 tradeKieszonkowiec Darek 2006 was killed 271 units away: not traded within 5 s (pros: 1,641 ms)
13 1:42 peek togetherpeeked the same enemy as CraZyFox, 797 ms after them - late - your team-mate went first, as bait
13 1:31 line of firestood in CraZyFox's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
13 1:29 line of firestood in CraZyFox's line of fire while they fought, for 812 ms (pros: 188 ms at a time)
13 1:28 tradeAgnostic was killed 730 units away: you traded in 859 ms (pros: 625 ms)
13 1:27 line of firestood in CraZyFox's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 1:09 tradeCraZyFox was killed 677 units away: not traded within 5 s (pros: 2,031 ms)
14 1:25 tradeKieszonkowiec Darek 2006 was killed 417 units away: not traded within 5 s (pros: 1,641 ms)
15 1:37 in their waystood between Kieszonkowiec Darek 2006 and an enemy they could see, for 250 ms (pros: 125 ms at a time)
15 1:37 line of firestood in Kieszonkowiec Darek 2006's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
15 1:36 line of firestood in Kieszonkowiec Darek 2006's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
16 1:34 tradeAgnostic was killed 370 units away: you traded in 1,266 ms (pros: 1,641 ms)
16 1:11 tradeLemur was killed 504 units away: not traded within 5 s (pros: 2,031 ms)
17 1:33 tradeLemur was killed 980 units away: not traded within 5 s (pros: 2,031 ms)
17 1:03 tradeKieszonkowiec Darek 2006 was killed 882 units away: not traded within 5 s (pros: 2,031 ms)
17 0:45 tradeCraZyFox was killed 905 units away: not traded within 5 s (pros: 2,031 ms)
18 1:18 tradeKieszonkowiec Darek 2006 was killed 337 units away: not traded within 5 s (pros: 1,641 ms)
18 1:14 tradeCraZyFox was killed 903 units away: not traded within 5 s (pros: 2,031 ms)
20 1:49 line of firestood in Kieszonkowiec Darek 2006's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
20 1:19 tradeCraZyFox was killed 170 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 rich london kidhit by themGlock-18484 ms–2.3°
1 1:45 hamsterdamhit themP2000281 ms–0.9°
1 1:39 Jack Sparrowhit by themGlock-18297 ms–4.4°
1 1:38 rich london kidhit by themGlock-18375 ms–1.6°
2 1:29 hamsterdamhit by themAK-47625 ms–4.7°
2 1:26 Jack Sparrowhit themDesert Eagle734 ms–3.5°
2 1:17 Jack Sparrowkilled by themMAC-10625 ms922 ms4.0°
3 1:03 Jack Sparrowkilled themM4A1-S641 ms734 ms5.9°
3 bomb 0:34 The Bushhit by themGalil AR469 ms–1.0°
3 bomb 0:33 The Bushkilled themM4A1-S859 ms859 ms2.5°
4 1:43 hamsterdamkilled themAK-47359 ms1359 ms8.9°
4 1:43 rich london kidkilled themAK-47406 ms703 ms3.8°
4 1:43 rich london kidhit by themAK-47422 ms–1.2°
4 1:24 Jack Sparrowkilled themAK-47281 ms578 ms4.2°
5 1:14 DEWNXkilled themAK-47297 ms297 ms3.2°
5 1:14 Jack Sparrowkilled by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:27 rich london kidkilled themAWP391 ms391 ms1.4°
7 1:32 DEWNXhit by themAK-47281 ms–1.4°
7 1:32 DEWNXkilled themAWP375 ms375 ms2.2°
7 1:30 hamsterdamhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:39 Jack Sparrowkilled by themAK-472594 ms2594 ms51.7°
8 1:34 The Bushhit themDesert Eagle719 ms–12.3°
8 1:34 The Bushkilled by themAK-47750 ms1062 ms5.5°
9 1:43 rich london kidkilled themM4A1-S219 ms422 ms1.4°
9 bomb 0:29 DEWNXkilled by themAK-47516 ms734 ms0.1°
9 bomb 0:29 DEWNXhit themAK-47578 ms–10.4°
10 1:34 rich london kidhit themM4A4375 ms–1.6°
10 1:34 rich london kidkilled by themAK-47625 ms719 ms7.3°
11 bomb 0:37 Jack Sparrowkilled themM4A1-S391 ms781 ms2.1°
11 bomb 0:18 DEWNXkilled by themAK-47266 ms266 ms2.8°
12 1:25 Jack Sparrowhit themSSG 08375 ms–0.2°
12 1:25 Jack Sparrowhit by themAK-47578 ms–6.2°
13 1:42 hamsterdamhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:28 hamsterdamkilled themGlock-181031 ms1031 ms2.7°
13 1:27 The Bushhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:24 DEWNXhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:23 DEWNXhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:00 rich london kidhit themGlock-18531 ms–3.5°
13 1:00 rich london kidhit by themFive-SeveN1016 ms–0.4°
13 0:58 rich london kidkilled themGlock-18469 ms469 ms0.5°
13 0:46 DEWNXkilled by themUSP-S500 ms500 ms1.0°
14 1:31 DEWNXhit themDesert Eagle1172 ms–6.5°
14 1:22 Jack Sparrowhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
14 1:19 hamsterdamkilled themMP947 ms547 ms3.3°
15 1:36 DEWNXhit by themP2000297 ms–1.7°
16 1:33 DEWNXhit by themM4A4344 ms–4.0°
16 1:33 DEWNXkilled themM4A4500 ms500 ms0.1°
16 1:02 hamsterdamhit by themM4A4156 ms–1.3°
16 1:01 hamsterdamkilled themAK-47281 ms375 ms2.0°
16 bomb 0:38 rich london kidkilled themAK-47688 ms1094 ms3.1°
17 1:31 The Bushhit by themMP9453 ms–19.7°
17 1:31 The Bushkilled themAK-471141 ms1141 ms29.5°
17 1:30 hamsterdamhit by themMP9734 ms–3.2°
17 1:30 hamsterdamkilled themAK-471047 ms1047 ms31.4°
17 0:26 DEWNXkilled by themAK-47266 ms359 ms2.5°
18 1:10 rich london kidhit by themM4A4297 ms–1.4°
18 1:10 rich london kidkilled themAWP312 ms312 ms7.7°
18 1:02 hamsterdamkilled themAWP359 ms359 ms3.3°
18 0:56 The Bushkilled themAWP281 ms281 ms1.9°
18 0:46 Jack Sparrowhit themAK-47688 ms–2.8°
18 0:45 Jack Sparrowhit by themDesert Eagle1625 ms–1.3°
18 0:44 Jack Sparrowhit themAK-472375 ms–2.8°
19 1:22 Jack Sparrowhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:02 hamsterdamhit by themM4A431 ms–0.9°
19 0:55 rich london kidkilled by themM4A1-S609 ms906 ms3.4°
20 1:47 The Bushhit themDesert Eagle266 ms–2.6°
20 1:44 The Bushhit by themM4A4469 ms–4.4°
20 1:11 The Bushkilled by themM4A1-S422 ms719 ms4.3°

Shots

You fired 33 of your 53 first shots too soon: 17 while moving, 16 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 23 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 16 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 rich london kidUSP-S873fine - pros would have fired it too0/160% / 60%
1 1:46 rich london kidUSP-S751fired while moving (94 u/s), too fast to be accurate - stop first0/13% / 54%
1 1:45 hamsterdamUSP-S808fine - pros would have fired it too1/164% / 66%
1 1:41 rich london kidUSP-S1186aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/24% / 39%
1 1:39 hamsterdamUSP-S1094aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/516% / 35%
2 1:32 hamsterdamDesert Eagle1338aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/114% / 42%
2 1:29 hamsterdamDesert Eagle1260fine - pros would have fired it too0/160% / 60%
2 1:28 hamsterdamDesert Eagle1236fired while moving (83 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)43% / 55%
2 1:26 Jack SparrowDesert Eagle1109aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/322% / 59%
2 1:22 The BushDesert Eagle1221aim far off: your crosshair was about 2.5 player widths (82 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 43%
2 1:21 The BushDesert Eagle1119fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight80% / 80%
2 1:20 The BushDesert Eagle1182aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/26% / 50%
2 1:17 Jack SparrowDesert Eagle1187aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/2cut short (a death, a reload)9% / 60%
3 1:17 Jack SparrowM4A1-S1808aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/117% / 56%
3 1:06 Jack SparrowM4A1-S251fired while moving (158 u/s), too fast to be accurate - stop first0/56% / 55%
3 1:04 Jack SparrowM4A1-S550fired while moving (162 u/s), too fast to be accurate - stop first2/6killed them25% / 54%
3 bomb 0:34 The BushM4A1-S671fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
3 bomb 0:34 The BushM4A1-S670aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 60%
3 bomb 0:33 The BushM4A1-S671fine - pros would have fired it too1/4killed them65% / 65%
4 1:43 hamsterdamAK-47909fired while moving (97 u/s), too fast to be accurate - stop first7/15killed them20% / 61%
4 1:24 Jack SparrowAK-47587fine - pros would have fired it too3/8killed them50% / 66%
5 1:14 DEWNXAK-47693fine - pros would have fired it too1/4killed them71% / 71%
6 bomb 0:27 rich london kidAWP1521fine - pros would have fired it too1/1killed them53% / 63%
7 1:34 DEWNXAWP1296fine - pros would have fired it too1/2killed them56% / 62%
7 bomb 0:40 Jack SparrowAWP490fine - pros would have fired it too0/1cut short (a death, a reload)72% / 75%
8 1:35 The BushDesert Eagle227aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/3cut short (a death, a reload)29% / 62%
9 1:43 rich london kidM4A1-S1068fine - pros would have fired it too2/6killed them50% / 50%
9 bomb 0:29 DEWNXAK-47839fine - pros would have fired it too2/4cut short (a death, a reload)45% / 48%
10 1:34 rich london kidM4A1-S1250aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/4cut short (a death, a reload)31% / 59%
11 bomb 0:37 Jack SparrowM4A1-S894aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/8killed them25% / 51%
13 1:47 hamsterdamGlock-18816fired while moving (181 u/s), too fast to be accurate - stop first0/121% / 55%
13 1:32 Jack SparrowGlock-181575fired while moving (141 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)0% / 34%
13 1:28 hamsterdamGlock-18936fired while moving (118 u/s), too fast to be accurate - stop first1/4killed them23% / 37%
13 1:01 rich london kidGlock-181087aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/614% / 35%
13 0:59 rich london kidGlock-181101fired while moving (155 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 36%
13 0:58 rich london kidGlock-181082fine - pros would have fired it too1/2killed them30% / 36%
13 0:47 DEWNXGlock-181567fired while moving (127 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)17% / 39%
14 1:32 DEWNXDesert Eagle1019fine - pros would have fired it too2/3cut short (a death, a reload)48% / 48%
14 1:19 hamsterdamMP9240fired while moving (233 u/s), too fast to be accurate - stop first4/14killed them40% / 64%
14 1:11 Jack SparrowMP9546fired while moving (193 u/s), too fast to be accurate - stop first0/16cut short (a death, a reload); 4 bullets after pros would have stopped21% / 56%
16 1:33 DEWNXM4A41118fired while moving (159 u/s), too fast to be accurate - stop first1/6killed them2% / 53%
16 1:08 hamsterdamAK-471241aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 56%
16 1:08 hamsterdamAK-471242fired while moving (154 u/s), too fast to be accurate - stop first0/10% / 60%
16 1:01 hamsterdamAK-47600fine - pros would have fired it too2/5killed them44% / 46%
16 bomb 0:38 rich london kidAK-47669fired while moving (196 u/s), too fast to be accurate - stop first3/9killed them3% / 50%
17 1:31 The BushAK-47523aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first2/23killed them; 7 bullets after pros would have stopped3% / 51%
18 1:10 rich london kidAWP363fine - pros would have fired it too1/1killed them59% / 72%
18 1:02 hamsterdamAWP706fine - pros would have fired it too1/1killed them63% / 67%
18 0:56 The BushAWP393aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/1killed them27% / 87%
18 0:46 Jack SparrowAK-471020fired while moving (114 u/s), too fast to be accurate - stop first1/111 bullet after pros would have stopped4% / 53%
18 0:45 Jack SparrowAK-471025fine - pros would have fired it too1/14cut short (a death, a reload); 4 bullets after pros would have stopped39% / 50%
20 1:47 The BushDesert Eagle915fine - pros would have fired it too1/150% / 50%
20 1:45 The BushDesert Eagle1038fired while moving (83 u/s), too fast to be accurate - stop first0/11% / 60%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.