Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 66 | 33% |
| Glock-18 | 26 | 12% |
| M4A1-S | 23 | 48% |
| Desert Eagle | 20 | 25% |
| MP9 | 18 | 22% |
| USP-S | 10 | 10% |
| AWP | 7 | 71% |
| M4A4 | 7 | 14% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/93 | 18 1:10 | 3 kills (AWP ×3), in 13.6 s T | 6.7 |
| 6/93 | 4 1:43 | 3 kills (AK-47 ×3), in 18.5 s CT | 6.5 |
| 11/93 | 16 1:33 | 3 kills (AK-47 ×2, M4A4), 1 headshot, in 36 s T | 3.7 |
| 12/93 | 17 1:31 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 1 s T | 3.6 |
| 28/93 | 6 bomb 0:27 | 1 kill (AWP), 1 through smoke CT | 2.1 |
| 33/93 | 3 1:03 | 2 kills (M4A1-S ×2), 1 headshot, in 16.4 s CT | 1.4 |
| 41/93 | 11 bomb 0:36 | 1 kill (M4A1-S) CT | 1.0 |
| 46/93 | 5 1:14 | 1 kill (AK-47), 1 through smoke, 1 headshot CT | 0.9 |
| 48/93 | 9 1:43 | 1 kill (M4A1-S), 1 headshot CT | 0.8 |
| 61/93 | 14 1:18 | 1 kill (MP9) T | 0.4 |
| 76/93 | 7 1:32 | 1 kill (AWP) CT | -0.1 |
| 85/93 | 13 1:28 | 2 kills (Glock ×2), all headshots, in 29.4 s T | -1.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:13 | 1v2 before the plant CT · 100 HP · Mid Doors | won - defused it after 2 kills · first fight won, they saw them first |
| 4 1:31 | 1v1 before the plant CT · 19 HP · Extended A | won - killed them · first fight won, saw them first |
| 7 1:32 | 1v4 before the plant CT · 74 HP · Bombsite A | lost - died later · saw each other |
| 13 1:09 | 1v3 before the plant T · 59 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other |
| 17 0:45 | 1v1 before the plant T · 45 HP · Long Doors | lost - died later · they saw them first |
| 18 1:14 | 1v4 before the plant T · 100 HP · Catwalk | lost - died later, after 3 kills · they saw them first |
| 19 1:04 | 1v5 before the plant T · 90 HP · Top Mid | lost - died later · saw each other |
Flashes
7 flashes: 1 good, 1 weak, 4 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:43 | good | blinded rich london kid 3.2 s (0.6 s white) |
| 11 bomb 0:25 | wasted | no enemy blinded for long; blinded themselves 1.1 s on the move through Upper Tunnel - safe; blinded CraZyFox 4.0 s on the move through Outside Tunnel - safe |
| 12 1:10 | wasted | no enemy blinded for long; blinded themselves 3.9 s on the move through Long A - safe |
| 15 1:42 | wasted | barely blinded DEWNX 1.1 s (0.1 s white); blinded Agnostic 1.8 s on the move through T Spawn - safe |
| 16 1:04 | misled a peek | barely blinded hamsterdam 0.8 s (0.1 s white) the enemy was barely blinded, and أنا أعبد سونيكأنا peeked hamsterdam 2.5 s after the pop; got hit first |
| 17 1:37 | weak | barely blinded hamsterdam 3.0 s (0.5 s white), The Bush 0.9 s (0.1 s white) |
| 18 1:31 | wasted | no enemy blinded for long |
Throws
21 grenades: 19 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 17 0:26 | punished | killed by DEWNX with an HE in hand at Long A - seen by 1 enemy for 1.9 s, the nearest 1306 units away |
| 18 0:42 | exposed | a molotov at Mid Doors - seen by 1 enemy for 0.5 s, the nearest 301 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 bomb 0:29 | Short Stairs | cover not used: 16 units away, they'd have seen only your head | died | ||
| 17 1:31 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 4 of 20 rounds. 2 of your 6 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 5 of the 24 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:48 | hold | held with Kieszonkowiec Darek 2006, 180 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms before Kieszonkowiec Darek 2006) |
| 1 1:47 | in their way | stood between Kieszonkowiec Darek 2006 and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 1 1:47 | line of fire | stood in Kieszonkowiec Darek 2006's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 1 1:46 | in their way | stood between Kieszonkowiec Darek 2006 and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 1 1:46 | line of fire | stood in Kieszonkowiec Darek 2006's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 1 1:43 | trade | CraZyFox was killed 314 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:42 | hold | held with Kieszonkowiec Darek 2006, 215 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after Kieszonkowiec Darek 2006) |
| 1 1:40 | hold | held with Kieszonkowiec Darek 2006, 183 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before Kieszonkowiec Darek 2006) |
| 1 1:39 | hold | held with Kieszonkowiec Darek 2006, 188 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after Kieszonkowiec Darek 2006) |
| 1 1:38 | trade | Kieszonkowiec Darek 2006 was killed 388 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:25 | hold | held with Lemur, 839 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 1,906 ms after Lemur) |
| 1 1:25 | hold | held with Lemur, 753 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 1,344 ms after Lemur) |
| 1 1:24 | trade | Lemur was killed 618 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:44 | trade | CraZyFox was killed 704 units away: you traded in 1,781 ms (pros: 2,031 ms) |
| 4 1:31 | trade | Agnostic was killed 866 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:17 | trade | Agnostic was killed 667 units away: you traded in 2,281 ms (pros: 2,031 ms) |
| 5 1:14 | trade | Kieszonkowiec Darek 2006 was killed 645 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 bomb 0:36 | trade | Lemur was killed 809 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 bomb 0:29 | trade | Kieszonkowiec Darek 2006 was killed 805 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 bomb 0:24 | trade | Agnostic was killed 983 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:18 | trade | Agnostic was killed 953 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 bomb 0:40 | trade | Kieszonkowiec Darek 2006 was killed 724 units away: you traded in 3,766 ms (pros: 2,031 ms) |
| 13 1:44 | trade | Kieszonkowiec Darek 2006 was killed 271 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:42 | peek together | peeked the same enemy as CraZyFox, 797 ms after them - late - your team-mate went first, as bait |
| 13 1:31 | line of fire | stood in CraZyFox's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 13 1:29 | line of fire | stood in CraZyFox's line of fire while they fought, for 812 ms (pros: 188 ms at a time) |
| 13 1:28 | trade | Agnostic was killed 730 units away: you traded in 859 ms (pros: 625 ms) |
| 13 1:27 | line of fire | stood in CraZyFox's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 1:09 | trade | CraZyFox was killed 677 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:25 | trade | Kieszonkowiec Darek 2006 was killed 417 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:37 | in their way | stood between Kieszonkowiec Darek 2006 and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 15 1:37 | line of fire | stood in Kieszonkowiec Darek 2006's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 15 1:36 | line of fire | stood in Kieszonkowiec Darek 2006's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 16 1:34 | trade | Agnostic was killed 370 units away: you traded in 1,266 ms (pros: 1,641 ms) |
| 16 1:11 | trade | Lemur was killed 504 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:33 | trade | Lemur was killed 980 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:03 | trade | Kieszonkowiec Darek 2006 was killed 882 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 0:45 | trade | CraZyFox was killed 905 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:18 | trade | Kieszonkowiec Darek 2006 was killed 337 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:14 | trade | CraZyFox was killed 903 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:49 | line of fire | stood in Kieszonkowiec Darek 2006's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 20 1:19 | trade | CraZyFox was killed 170 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | hit by them | Glock-18 | 484 ms | – | 2.3° | ||
| 1 1:45 | hit them | P2000 | 281 ms | – | 0.9° | ||
| 1 1:39 | hit by them | Glock-18 | 297 ms | – | 4.4° | ||
| 1 1:38 | hit by them | Glock-18 | 375 ms | – | 1.6° | ||
| 2 1:29 | hit by them | AK-47 | 625 ms | – | 4.7° | ||
| 2 1:26 | hit them | Desert Eagle | 734 ms | – | 3.5° | ||
| 2 1:17 | killed by them | MAC-10 | 625 ms | 922 ms | 4.0° | ||
| 3 1:03 | killed them | M4A1-S | 641 ms | 734 ms | 5.9° | ||
| 3 bomb 0:34 | hit by them | Galil AR | 469 ms | – | 1.0° | ||
| 3 bomb 0:33 | killed them | M4A1-S | 859 ms | 859 ms | 2.5° | ||
| 4 1:43 | killed them | AK-47 | 359 ms | 1359 ms | 8.9° | ||
| 4 1:43 | killed them | AK-47 | 406 ms | 703 ms | 3.8° | ||
| 4 1:43 | hit by them | AK-47 | 422 ms | – | 1.2° | ||
| 4 1:24 | killed them | AK-47 | 281 ms | 578 ms | 4.2° | ||
| 5 1:14 | killed them | AK-47 | 297 ms | 297 ms | 3.2° | ||
| 5 1:14 | killed by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:27 | killed them | AWP | 391 ms | 391 ms | 1.4° | ||
| 7 1:32 | hit by them | AK-47 | 281 ms | – | 1.4° | ||
| 7 1:32 | killed them | AWP | 375 ms | 375 ms | 2.2° | ||
| 7 1:30 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:39 | killed by them | AK-47 | 2594 ms | 2594 ms | 51.7° | ||
| 8 1:34 | hit them | Desert Eagle | 719 ms | – | 12.3° | ||
| 8 1:34 | killed by them | AK-47 | 750 ms | 1062 ms | 5.5° | ||
| 9 1:43 | killed them | M4A1-S | 219 ms | 422 ms | 1.4° | ||
| 9 bomb 0:29 | killed by them | AK-47 | 516 ms | 734 ms | 0.1° | ||
| 9 bomb 0:29 | hit them | AK-47 | 578 ms | – | 10.4° | ||
| 10 1:34 | hit them | M4A4 | 375 ms | – | 1.6° | ||
| 10 1:34 | killed by them | AK-47 | 625 ms | 719 ms | 7.3° | ||
| 11 bomb 0:37 | killed them | M4A1-S | 391 ms | 781 ms | 2.1° | ||
| 11 bomb 0:18 | killed by them | AK-47 | 266 ms | 266 ms | 2.8° | ||
| 12 1:25 | hit them | SSG 08 | 375 ms | – | 0.2° | ||
| 12 1:25 | hit by them | AK-47 | 578 ms | – | 6.2° | ||
| 13 1:42 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:28 | killed them | Glock-18 | 1031 ms | 1031 ms | 2.7° | ||
| 13 1:27 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:24 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:23 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:00 | hit them | Glock-18 | 531 ms | – | 3.5° | ||
| 13 1:00 | hit by them | Five-SeveN | 1016 ms | – | 0.4° | ||
| 13 0:58 | killed them | Glock-18 | 469 ms | 469 ms | 0.5° | ||
| 13 0:46 | killed by them | USP-S | 500 ms | 500 ms | 1.0° | ||
| 14 1:31 | hit them | Desert Eagle | 1172 ms | – | 6.5° | ||
| 14 1:22 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:19 | killed them | MP9 | 47 ms | 547 ms | 3.3° | ||
| 15 1:36 | hit by them | P2000 | 297 ms | – | 1.7° | ||
| 16 1:33 | hit by them | M4A4 | 344 ms | – | 4.0° | ||
| 16 1:33 | killed them | M4A4 | 500 ms | 500 ms | 0.1° | ||
| 16 1:02 | hit by them | M4A4 | 156 ms | – | 1.3° | ||
| 16 1:01 | killed them | AK-47 | 281 ms | 375 ms | 2.0° | ||
| 16 bomb 0:38 | killed them | AK-47 | 688 ms | 1094 ms | 3.1° | ||
| 17 1:31 | hit by them | MP9 | 453 ms | – | 19.7° | ||
| 17 1:31 | killed them | AK-47 | 1141 ms | 1141 ms | 29.5° | ||
| 17 1:30 | hit by them | MP9 | 734 ms | – | 3.2° | ||
| 17 1:30 | killed them | AK-47 | 1047 ms | 1047 ms | 31.4° | ||
| 17 0:26 | killed by them | AK-47 | 266 ms | 359 ms | 2.5° | ||
| 18 1:10 | hit by them | M4A4 | 297 ms | – | 1.4° | ||
| 18 1:10 | killed them | AWP | 312 ms | 312 ms | 7.7° | ||
| 18 1:02 | killed them | AWP | 359 ms | 359 ms | 3.3° | ||
| 18 0:56 | killed them | AWP | 281 ms | 281 ms | 1.9° | ||
| 18 0:46 | hit them | AK-47 | 688 ms | – | 2.8° | ||
| 18 0:45 | hit by them | Desert Eagle | 1625 ms | – | 1.3° | ||
| 18 0:44 | hit them | AK-47 | 2375 ms | – | 2.8° | ||
| 19 1:22 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:02 | hit by them | M4A4 | 31 ms | – | 0.9° | ||
| 19 0:55 | killed by them | M4A1-S | 609 ms | 906 ms | 3.4° | ||
| 20 1:47 | hit them | Desert Eagle | 266 ms | – | 2.6° | ||
| 20 1:44 | hit by them | M4A4 | 469 ms | – | 4.4° | ||
| 20 1:11 | killed by them | M4A1-S | 422 ms | 719 ms | 4.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | USP-S | 873 | fine - pros would have fired it too | 0/1 | 60% / 60% | ||
| 1 1:46 | USP-S | 751 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/1 | 3% / 54% | ||
| 1 1:45 | USP-S | 808 | fine - pros would have fired it too | 1/1 | 64% / 66% | ||
| 1 1:41 | USP-S | 1186 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/2 | 4% / 39% | ||
| 1 1:39 | USP-S | 1094 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/5 | 16% / 35% | ||
| 2 1:32 | Desert Eagle | 1338 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | 14% / 42% | ||
| 2 1:29 | Desert Eagle | 1260 | fine - pros would have fired it too | 0/1 | 60% / 60% | ||
| 2 1:28 | Desert Eagle | 1236 | fired while moving (83 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 43% / 55% | |
| 2 1:26 | Desert Eagle | 1109 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/3 | 22% / 59% | ||
| 2 1:22 | Desert Eagle | 1221 | aim far off: your crosshair was about 2.5 player widths (82 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 43% | |
| 2 1:21 | Desert Eagle | 1119 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 80% / 80% | |
| 2 1:20 | Desert Eagle | 1182 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/2 | 6% / 50% | ||
| 2 1:17 | Desert Eagle | 1187 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 9% / 60% | |
| 3 1:17 | M4A1-S | 1808 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | 17% / 56% | ||
| 3 1:06 | M4A1-S | 251 | fired while moving (158 u/s), too fast to be accurate - stop first | 0/5 | 6% / 55% | ||
| 3 1:04 | M4A1-S | 550 | fired while moving (162 u/s), too fast to be accurate - stop first | 2/6 | killed them | 25% / 54% | |
| 3 bomb 0:34 | M4A1-S | 671 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 3 bomb 0:34 | M4A1-S | 670 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 60% | |
| 3 bomb 0:33 | M4A1-S | 671 | fine - pros would have fired it too | 1/4 | killed them | 65% / 65% | |
| 4 1:43 | AK-47 | 909 | fired while moving (97 u/s), too fast to be accurate - stop first | 7/15 | killed them | 20% / 61% | |
| 4 1:24 | AK-47 | 587 | fine - pros would have fired it too | 3/8 | killed them | 50% / 66% | |
| 5 1:14 | AK-47 | 693 | fine - pros would have fired it too | 1/4 | killed them | 71% / 71% | |
| 6 bomb 0:27 | AWP | 1521 | fine - pros would have fired it too | 1/1 | killed them | 53% / 63% | |
| 7 1:34 | AWP | 1296 | fine - pros would have fired it too | 1/2 | killed them | 56% / 62% | |
| 7 bomb 0:40 | AWP | 490 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 72% / 75% | |
| 8 1:35 | Desert Eagle | 227 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 29% / 62% | |
| 9 1:43 | M4A1-S | 1068 | fine - pros would have fired it too | 2/6 | killed them | 50% / 50% | |
| 9 bomb 0:29 | AK-47 | 839 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 45% / 48% | |
| 10 1:34 | M4A1-S | 1250 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 31% / 59% | |
| 11 bomb 0:37 | M4A1-S | 894 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/8 | killed them | 25% / 51% | |
| 13 1:47 | Glock-18 | 816 | fired while moving (181 u/s), too fast to be accurate - stop first | 0/12 | 1% / 55% | ||
| 13 1:32 | Glock-18 | 1575 | fired while moving (141 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 0% / 34% | |
| 13 1:28 | Glock-18 | 936 | fired while moving (118 u/s), too fast to be accurate - stop first | 1/4 | killed them | 23% / 37% | |
| 13 1:01 | Glock-18 | 1087 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/6 | 14% / 35% | ||
| 13 0:59 | Glock-18 | 1101 | fired while moving (155 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 36% | |
| 13 0:58 | Glock-18 | 1082 | fine - pros would have fired it too | 1/2 | killed them | 30% / 36% | |
| 13 0:47 | Glock-18 | 1567 | fired while moving (127 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 17% / 39% | |
| 14 1:32 | Desert Eagle | 1019 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 48% / 48% | |
| 14 1:19 | MP9 | 240 | fired while moving (233 u/s), too fast to be accurate - stop first | 4/14 | killed them | 40% / 64% | |
| 14 1:11 | MP9 | 546 | fired while moving (193 u/s), too fast to be accurate - stop first | 0/16 | cut short (a death, a reload); 4 bullets after pros would have stopped | 21% / 56% | |
| 16 1:33 | M4A4 | 1118 | fired while moving (159 u/s), too fast to be accurate - stop first | 1/6 | killed them | 2% / 53% | |
| 16 1:08 | AK-47 | 1241 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 56% | |
| 16 1:08 | AK-47 | 1242 | fired while moving (154 u/s), too fast to be accurate - stop first | 0/1 | 0% / 60% | ||
| 16 1:01 | AK-47 | 600 | fine - pros would have fired it too | 2/5 | killed them | 44% / 46% | |
| 16 bomb 0:38 | AK-47 | 669 | fired while moving (196 u/s), too fast to be accurate - stop first | 3/9 | killed them | 3% / 50% | |
| 17 1:31 | AK-47 | 523 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 2/23 | killed them; 7 bullets after pros would have stopped | 3% / 51% | |
| 18 1:10 | AWP | 363 | fine - pros would have fired it too | 1/1 | killed them | 59% / 72% | |
| 18 1:02 | AWP | 706 | fine - pros would have fired it too | 1/1 | killed them | 63% / 67% | |
| 18 0:56 | AWP | 393 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/1 | killed them | 27% / 87% | |
| 18 0:46 | AK-47 | 1020 | fired while moving (114 u/s), too fast to be accurate - stop first | 1/11 | 1 bullet after pros would have stopped | 4% / 53% | |
| 18 0:45 | AK-47 | 1025 | fine - pros would have fired it too | 1/14 | cut short (a death, a reload); 4 bullets after pros would have stopped | 39% / 50% | |
| 20 1:47 | Desert Eagle | 915 | fine - pros would have fired it too | 1/1 | 50% / 50% | ||
| 20 1:45 | Desert Eagle | 1038 | fired while moving (83 u/s), too fast to be accurate - stop first | 0/1 | 1% / 60% |
Fakes
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.