Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 119 | 44% |
| M4A1-S | 28 | 68% |
| Galil AR | 14 | 50% |
| MP9 | 14 | 50% |
| USP-S | 8 | 38% |
| Glock-18 | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/93 | 17 1:33 | 4 kills (AK-47 ×3, MP9), 1 through smoke, 2 headshots, in 67.4 s CT | 7.6 |
| 8/93 | 2 1:39 | 4 kills (Galil ×3, AK-47), 3 headshots, in 57 s T | 4.7 |
| 9/93 | 5 1:29 | 2 kills (Galil ×2), 1 through smoke, a wallbang, all headshots, in 12.7 s T | 4.2 |
| 13/93 | 19 1:17 | 2 kills (M4A1-S ×2), 1 headshot, in 1.4 s CT | 3.6 |
| 16/93 | 7 1:43 | 2 kills (AK-47 ×2), 1 headshot, in 1.4 s T | 3.3 |
| 17/93 | 9 1:18 | 3 kills (AK-47 ×3), 2 headshots, in 37.3 s T | 3.2 |
| 19/93 | 10 1:45 | 2 kills (AK-47 ×2), in 2.7 s T | 3.2 |
| 21/93 | 4 1:43 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 10.8 s T | 3.0 |
| 24/93 | 16 1:41 | 2 kills (M4A1-S ×2), in 7 s CT | 2.5 |
| 25/93 | 11 bomb 0:18 | 2 kills (AK-47 ×2), all headshots, in 0.5 s T | 2.3 |
| 38/93 | 18 1:39 | 2 kills (AK-47 ×2), all headshots, in 11.3 s CT | 1.1 |
| 44/93 | 6 bomb 0:36 | 2 kills (AK-47 ×2), 1 headshot, in 6.9 s T | 1.0 |
| 62/93 | 20 1:37 | 1 kill (AK-47), 1 headshot CT | 0.4 |
| 66/93 | 13 0:46 | 1 kill (USP-S), 1 headshot CT | 0.2 |
| 70/93 | 14 1:43 | 1 kill (MP9), 1 headshot CT | 0.2 |
| 73/93 | 8 1:26 | 2 kills (AK-47 ×2), all headshots, in 15.3 s T | 0.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 17 1:01 | 1v2 before the plant CT · 35 HP · Extended A | won - killed both · first fight won, saw each other |
Flashes
11 flashes: 3 good, 1 weak, 6 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:47 | good | blinded Kieszonkowiec Darek 2006 3.3 s (0.7 s white), CraZyFox 3.1 s (0.6 s white) rich london kid peeked Kieszonkowiec Darek 2006 0.1 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 3 1:44 | good | blinded Lemur 3.2 s (0.7 s white) |
| 4 1:47 | good | blinded CraZyFox 3.6 s (0.9 s white) |
| 5 1:48 | weak | barely blinded CraZyFox 2.9 s (0.5 s white); blinded hamsterdam 4.3 s on the move through Outside Long - safe; blinded The Bush 2.9 s holding Outside Long - safe |
| 5 1:45 | wasted | barely blinded CraZyFox 1.3 s (0.1 s white); blinded rich london kid 2.8 s on the move through Long Doors - safe |
| 6 1:44 | hurt the team | barely blinded Agnostic 2.5 s (0.3 s white); blinded rich london kid 1.4 s on the move through Bombsite B - an enemy could see them |
| 9 1:13 | wasted | no enemy blinded for long |
| 11 1:41 | wasted | no enemy blinded for long; blinded The Bush 1.4 s on the move through Bombsite B - safe; blinded rich london kid 1.5 s holding Bombsite B - safe |
| 12 1:25 | wasted | no enemy blinded for long |
| 13 1:45 | wasted | no enemy blinded for long; blinded themselves 1.8 s on the move through Catwalk - safe |
| 19 1:47 | wasted | barely blinded Agnostic 0.7 s (0.1 s white) |
Throws
41 grenades: 36 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Catwalk (3 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:25 | exposed | an HE at Long A - seen by 1 enemy for 0.1 s, the nearest 692 units away; a running throw |
| 3 1:18 | punished | hit by Agnostic 0.0 s after throwing a molotov at Long A, before the gun was ready - out of the enemy's view (through a smoke or a wall) |
| 14 1:37 | exposed | a smoke at Catwalk - seen by 1 enemy for 0.1 s, the nearest 1092 units away; a running throw |
| 14 1:35 | exposed | a molotov at Catwalk - seen by 1 enemy for 0.5 s, the nearest 959 units away; a running throw |
| 14 1:31 | punished | killed by Kieszonkowiec Darek 2006 0.6 s after throwing an HE at Catwalk, before the gun was ready - seen by 2 enemies for 1.8 s, the nearest 723 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 14 1:32 | Catwalk | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 4 of your 7 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 13 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:39 | peek together | peeked the same enemy as Jack Sparrow, 156 ms after them - a double peek |
| 1 1:39 | peek together | peeked the same enemy as rich london kid, 281 ms before them - early - you went first, alone |
| 1 1:31 | trade | hamsterdam was killed 886 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:29 | line of fire | stood in rich london kid's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 1 1:23 | trade | Jack Sparrow was killed 271 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:39 | trade | rich london kid was killed 1047 units away: you traded in 125 ms (pros: 625 ms) |
| 3 1:22 | trade | hamsterdam was killed 693 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:42 | trade | hamsterdam was killed 892 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:33 | hold | held with Jack Sparrow, 419 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after Jack Sparrow) |
| 4 1:33 | hold | held with The Bush, 99 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before The Bush) |
| 4 1:32 | trade | The Bush was killed 96 units away: you traded in 266 ms (pros: 969 ms) |
| 5 1:27 | trade | hamsterdam was killed 766 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:15 | hold | held with Jack Sparrow, 662 units and 68° apart as the enemy saw you: a real crossfire (the enemy saw you 1,031 ms before Jack Sparrow) |
| 6 bomb 0:03 | trade | The Bush was killed 872 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:32 | trade | rich london kid was killed 286 units away: you traded in 4,344 ms (pros: 625 ms) |
| 9 bomb 0:26 | trade | Jack Sparrow was killed 472 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:41 | line of fire | stood in rich london kid's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 10 1:31 | hold | held with The Bush, 367 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,500 ms before The Bush) |
| 11 bomb 0:22 | trade | rich london kid was killed 700 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 bomb 0:17 | hold | held with hamsterdam, 883 units and 56° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms before hamsterdam) |
| 13 0:58 | trade | rich london kid was killed 914 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:20 | hold | held with Jack Sparrow, 482 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after Jack Sparrow) |
| 17 1:01 | trade | Jack Sparrow was killed 866 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:09 | hold | held with Jack Sparrow, 244 units and 11° apart as the enemy saw you: a real crossfire (the enemy saw you 1,141 ms before Jack Sparrow) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | hit by them | P2000 | 78 ms | – | 0.9° | ||
| 1 1:38 | hit them | Glock-18 | 1281 ms | – | 0.9° | ||
| 2 1:39 | killed them | Galil AR | 797 ms | 797 ms | 11.8° | ||
| 2 1:20 | hit by them | P2000 | 500 ms | – | 48.8° | ||
| 2 1:19 | killed them | Galil AR | 797 ms | 1156 ms | 7.5° | ||
| 2 bomb 0:33 | killed them | Galil AR | 406 ms | 406 ms | 8.8° | ||
| 2 bomb 0:26 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:18 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:15 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:15 | killed by them | M4A4 | 16 ms | 547 ms | 2.5° | ||
| 4 1:43 | killed them | AK-47 | 578 ms | 984 ms | 3.7° | ||
| 4 1:33 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:33 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:32 | killed by them | M4A4 | 297 ms | 484 ms | 2.8° | ||
| 5 1:36 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:30 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:18 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:14 | killed by them | AK-47 | 297 ms | 297 ms | 3.2° | ||
| 6 bomb 0:37 | killed them | AK-47 | 484 ms | 875 ms | 12.2° | ||
| 6 bomb 0:33 | hit them | AK-47 | 0 ms | – | 0.9° | ||
| 6 bomb 0:29 | killed them | AK-47 | 344 ms | 344 ms | 3.4° | ||
| 7 1:47 | hit them | AK-47 | 438 ms | – | 0.4° | ||
| 7 1:47 | hit them | AK-47 | 141 ms | – | 0.8° | ||
| 7 1:44 | killed them | AK-47 | 0 ms | 734 ms | 0.9° | ||
| 7 1:43 | hit by them | SSG 08 | 453 ms | – | 3.8° | ||
| 7 1:43 | killed them | AK-47 | 125 ms | 1203 ms | 4.7° | ||
| 7 1:32 | hit them | AK-47 | 281 ms | – | 1.4° | ||
| 7 1:32 | killed by them | AWP | 375 ms | 375 ms | 2.2° | ||
| 8 1:26 | killed them | AK-47 | 219 ms | 219 ms | 2.7° | ||
| 8 bomb 0:31 | hit them | AK-47 | 500 ms | – | 0.7° | ||
| 8 bomb 0:28 | killed them | AK-47 | 234 ms | 484 ms | 1.0° | ||
| 9 1:28 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:18 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:18 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:06 | killed them | AK-47 | 844 ms | 844 ms | 3.5° | ||
| 9 bomb 0:29 | killed them | AK-47 | 516 ms | 734 ms | 0.1° | ||
| 9 bomb 0:29 | hit by them | AK-47 | 578 ms | – | 10.4° | ||
| 10 1:47 | hit them | AK-47 | 281 ms | – | 0.7° | ||
| 10 1:46 | hit by them | M4A4 | 406 ms | – | 0.7° | ||
| 10 1:46 | killed them | AK-47 | 453 ms | 1547 ms | 3.5° | ||
| 10 1:42 | killed them | AK-47 | 422 ms | 516 ms | 0.8° | ||
| 10 1:31 | hit them | AK-47 | 594 ms | – | 8.0° | ||
| 10 1:30 | killed by them | M4A1-S | 1141 ms | 1250 ms | 4.4° | ||
| 11 bomb 0:18 | killed them | AK-47 | 266 ms | 266 ms | 2.8° | ||
| 11 bomb 0:17 | killed them | AK-47 | 328 ms | 625 ms | 2.9° | ||
| 11 bomb 0:17 | killed by them | AK-47 | 516 ms | 828 ms | 2.6° | ||
| 12 1:21 | hit them | AK-47 | 375 ms | – | 2.6° | ||
| 12 1:21 | killed by them | M4A1-S | 516 ms | 1016 ms | 2.2° | ||
| 13 1:24 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:23 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:18 | hit them | P2000 | 359 ms | – | 5.5° | ||
| 13 1:17 | hit by them | Five-SeveN | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 0:46 | killed them | USP-S | 500 ms | 500 ms | 1.0° | ||
| 14 1:43 | hit by them | Glock-18 | 562 ms | – | 9.3° | ||
| 14 1:43 | killed them | MP9 | 609 ms | 1016 ms | 4.4° | ||
| 14 1:31 | hit by them | Desert Eagle | 1172 ms | – | 6.5° | ||
| 14 1:30 | killed by them | Desert Eagle | 2094 ms | 2094 ms | 8.9° | ||
| 15 1:36 | hit them | P2000 | 344 ms | – | 0.6° | ||
| 15 1:36 | hit them | P2000 | 297 ms | – | 1.7° | ||
| 15 1:36 | killed by them | AK-47 | 391 ms | 391 ms | 0.8° | ||
| 16 1:41 | killed them | M4A1-S | 359 ms | 859 ms | 0.7° | ||
| 16 1:41 | hit by them | AK-47 | 531 ms | – | 1.8° | ||
| 16 1:34 | killed them | M4A1-S | 391 ms | 984 ms | 1.1° | ||
| 16 1:34 | hit by them | AK-47 | 625 ms | – | 3.2° | ||
| 16 1:33 | hit them | M4A4 | 344 ms | – | 4.0° | ||
| 16 1:33 | killed by them | M4A4 | 500 ms | 500 ms | 0.1° | ||
| 17 1:33 | killed them | MP9 | 234 ms | 453 ms | 2.2° | ||
| 17 1:33 | hit by them | AK-47 | 422 ms | – | 4.6° | ||
| 17 1:18 | hit by them | AK-47 | 594 ms | – | 3.0° | ||
| 17 1:03 | killed them | AK-47 | 281 ms | 688 ms | 1.0° | ||
| 17 1:03 | hit by them | AK-47 | 531 ms | – | 2.3° | ||
| 17 0:45 | killed them | AK-47 | 484 ms | 766 ms | 0.9° | ||
| 17 0:26 | killed them | AK-47 | 266 ms | 359 ms | 2.5° | ||
| 18 1:39 | killed them | AK-47 | 266 ms | 266 ms | 0.9° | ||
| 18 1:28 | killed them | AK-47 | 375 ms | 562 ms | 1.0° | ||
| 18 1:28 | hit by them | AK-47 | 531 ms | – | 1.0° | ||
| 18 1:27 | killed by them | Desert Eagle | 219 ms | 219 ms | 0.7° | ||
| 19 1:18 | killed them | M4A1-S | 500 ms | 1109 ms | 6.9° | ||
| 19 1:17 | hit by them | SG 553 | 969 ms | – | 16.8° | ||
| 19 1:16 | killed them | M4A1-S | 453 ms | 453 ms | 6.1° | ||
| 19 1:09 | hit them | M4A4 | 578 ms | – | 0.8° | ||
| 20 1:37 | hit by them | MAC-10 | 781 ms | – | 3.0° | ||
| 20 1:37 | killed them | AK-47 | 1047 ms | 1047 ms | 13.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:38 | Glock-18 | 1629 | fine - pros would have fired it too | 1/5 | 28% / 34% | ||
| 2 1:39 | Galil AR | 1229 | fired while moving (152 u/s), too fast to be accurate - stop first | 1/4 | killed them | 21% / 64% | |
| 2 1:20 | Galil AR | 155 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 5/14 | killed them | 20% / 54% | |
| 2 bomb 0:34 | Galil AR | 379 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/6 | killed them | 10% / 62% | |
| 2 bomb 0:26 | AK-47 | 1445 | fine - pros would have fired it too | 1/2 | killed them | 47% / 50% | |
| 4 1:43 | AK-47 | 470 | fired while moving (172 u/s), too fast to be accurate - stop first | 4/9 | killed them | 17% / 56% | |
| 4 1:32 | AK-47 | 589 | aim far off: your crosshair was about 7.5 player widths (239 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 1% / 56% | |
| 6 bomb 0:37 | AK-47 | 187 | fired while moving (90 u/s), too fast to be accurate - stop first | 4/7 | killed them | 20% / 49% | |
| 6 bomb 0:33 | AK-47 | 665 | fired while moving (90 u/s), too fast to be accurate - stop first | 2/6 | 14% / 52% | ||
| 6 bomb 0:30 | AK-47 | 642 | fine - pros would have fired it too | 1/6 | killed them | 46% / 46% | |
| 7 1:47 | AK-47 | 1277 | fine - pros would have fired it too | 2/6 | 38% / 45% | ||
| 7 1:46 | AK-47 | 938 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/4 | 9% / 57% | ||
| 7 1:44 | AK-47 | 1227 | fine - pros would have fired it too | 0/3 | 33% / 48% | ||
| 7 1:43 | AK-47 | 1226 | fine - pros would have fired it too | 2/5 | killed them | 30% / 52% | |
| 7 1:42 | AK-47 | 981 | fine - pros would have fired it too | 3/6 | killed them | 42% / 52% | |
| 7 1:34 | AK-47 | 1297 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 51% | |
| 7 1:32 | AK-47 | 1539 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 62% / 62% | |
| 8 1:26 | AK-47 | 355 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/5 | killed them | 34% / 62% | |
| 8 bomb 0:33 | AK-47 | 2261 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | 13% / 52% | ||
| 8 bomb 0:32 | AK-47 | 2261 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | 9% / 46% | ||
| 8 bomb 0:32 | AK-47 | 2260 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/1 | 8% / 51% | ||
| 8 bomb 0:31 | AK-47 | 2262 | fine - pros would have fired it too | 1/2 | 1 bullet after pros would have stopped | 60% / 60% | |
| 8 bomb 0:30 | AK-47 | 2262 | fine - pros would have fired it too | 1/2 | 1 bullet after pros would have stopped | 24% / 43% | |
| 8 bomb 0:28 | AK-47 | 2270 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/1 | 21% / 47% | ||
| 8 bomb 0:28 | AK-47 | 2269 | fine - pros would have fired it too | 1/1 | killed them | 65% / 65% | |
| 9 1:06 | AK-47 | 1095 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/6 | killed them | 22% / 61% | |
| 9 0:57 | AK-47 | 2164 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 0/1 | 2% / 58% | ||
| 9 0:55 | AK-47 | 2390 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | 8% / 53% | ||
| 9 bomb 0:37 | AK-47 | 2423 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | 8% / 45% | ||
| 9 bomb 0:29 | AK-47 | 839 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 9 bomb 0:28 | AK-47 | 837 | fine - pros would have fired it too | 1/5 | killed them | 44% / 46% | |
| 10 1:47 | AK-47 | 916 | fine - pros would have fired it too | 2/5 | 48% / 56% | ||
| 10 1:46 | AK-47 | 1209 | fine - pros would have fired it too | 3/7 | 35% / 45% | ||
| 10 1:45 | AK-47 | 1207 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/6 | killed them | 7% / 45% | |
| 10 1:42 | AK-47 | 991 | fired while moving (176 u/s), too fast to be accurate - stop first | 2/7 | killed them | 2% / 48% | |
| 10 1:31 | AK-47 | 1289 | fine - pros would have fired it too | 2/6 | 24% / 45% | ||
| 11 bomb 0:22 | AK-47 | 1210 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/3 | 17% / 56% | ||
| 11 bomb 0:18 | AK-47 | 1216 | fine - pros would have fired it too | 3/6 | killed them | 55% / 57% | |
| 12 1:21 | AK-47 | 598 | fired while moving (79 u/s), too fast to be accurate - stop first | 2/8 | cut short (a death, a reload) | 18% / 51% | |
| 13 1:18 | USP-S | 2101 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 43% | |
| 13 1:17 | USP-S | 2098 | aim far off: your crosshair was about 2.5 player widths (84 units) off their body - get on target first | 0/1 | 0% / 30% | ||
| 13 1:13 | USP-S | 2025 | aim far off: your crosshair was about 9.5 player widths (310 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 42% | |
| 13 1:12 | USP-S | 2090 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/1 | 3% / 45% | ||
| 13 1:12 | USP-S | 2116 | fine - pros would have fired it too | 0/1 | 13% / 29% | ||
| 13 1:11 | USP-S | 2136 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 6% / 33% | |
| 13 0:46 | USP-S | 1568 | fine - pros would have fired it too | 1/1 | killed them | 57% / 57% | |
| 14 1:43 | MP9 | 667 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 4/16 | killed them | 22% / 49% | |
| 15 1:36 | USP-S | 945 | fired while moving (95 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 47% / 50% | |
| 16 1:41 | M4A1-S | 1012 | fine - pros would have fired it too | 5/8 | killed them | 67% / 67% | |
| 16 1:34 | M4A1-S | 1073 | fine - pros would have fired it too | 4/10 | killed them | 61% / 61% | |
| 16 1:33 | M4A1-S | 1119 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 74% / 74% | |
| 17 1:33 | MP9 | 334 | fine - pros would have fired it too | 3/9 | killed them | 37% / 61% | |
| 17 1:19 | AK-47 | 2335 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/1 | 3% / 44% | ||
| 17 1:03 | AK-47 | 753 | fine - pros would have fired it too | 3/9 | killed them | 64% / 64% | |
| 17 0:45 | AK-47 | 1124 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 49% | |
| 17 0:45 | AK-47 | 1125 | fine - pros would have fired it too | 1/4 | killed them | 62% / 62% | |
| 17 0:26 | AK-47 | 1682 | fine - pros would have fired it too | 2/5 | killed them | 52% / 52% | |
| 18 1:39 | AK-47 | 1209 | fine - pros would have fired it too | 1/5 | killed them | 64% / 64% | |
| 18 1:28 | AK-47 | 1101 | fine - pros would have fired it too | 3/6 | killed them | 46% / 46% | |
| 19 1:18 | M4A1-S | 518 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 5/11 | killed them | 31% / 59% | |
| 19 1:16 | M4A1-S | 478 | fine - pros would have fired it too | 1/4 | killed them | 53% / 57% | |
| 19 1:09 | M4A1-S | 688 | fired while moving (118 u/s), too fast to be accurate - stop first | 2/8 | 21% / 54% | ||
| 20 1:37 | AK-47 | 1106 | fired while moving (74 u/s), too fast to be accurate - stop first | 0/4 | 12% / 48% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
