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Dust II, won 13-7 · Wed 07 Oct, 20:59

CraNkGold Nova Master

The match

Aim

438 msTTD688 msTTK1.5°Crosshair↓31%1st bullet79%Spray22%Head72%Counter-strafe

Scoreboard

64ADR60%KAST

Positioning

Shots

13/32Rushed↓2/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472843%
Glock-181513%
M4A1-S743%
MAC-10743%
M4A4683%
MP9560%
Desert Eagle367%
Five-SeveN30%
USP-S10%
Galil AR10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/963 1:33 2 kills (Deagle ×2), all headshots, in 5 s CT6.4
10/969 1:38 3 kills (AK-47 ×3), 2 headshots, in 24.4 s CT4.6
28/965 1:21 1 kill (MP9), 1 through smoke, 1 headshot CT2.0
41/968 1:08 1 kill (M4A1-S), 1 headshot CT1.0
42/9612 1:08 1 kill (M4A4) CT1.0
55/9620 1:12 1 kill (AK-47), 1 headshot T0.7
74/9619 1:05 1 kill (AK-47) T0.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:25 1v4 before the plant CT · 100 HP · B Doorslost - died later, after 1 kill · first fight won, saw each other
15 1:16 1v5 before the plant T · 32 HP · Mid Doorslost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 5 good, 0 weak, 2 wasted, 3 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:30 misled a peekbarely blinded Qurostal 1.3 s (0.1 s white), ЕнОтВтАпКаХ 0.9 s (0.1 s white) the enemy was barely blinded, and gablyn peeked ЕнОтВтАпКаХ 2.8 s after the pop; got hit first
5 1:29 goodblinded ЕнОтВтАпКаХ 3.6 s (0.9 s white); blinded Rozpruwacz21 1.6 s holding Bombsite B - safe
9 1:43 hurt the teambarely blinded TANKER NECMİ 1.3 s (0.1 s white); blinded themselves 2.5 s on the move through Pit - an enemy could see them; blinded Agnostic 2.3 s holding Long A - an enemy could see them
10 bomb 0:40 goodblinded TANKER NECMİ 4.6 s (1.8 s white), ЕнОтВтАпКаХ 3.7 s (1.0 s white) Rozpruwacz21 peeked TANKER NECMİ 0.1 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
12 1:26 goodblinded TANKER NECMİ 4.4 s (1.6 s white)
14 1:44 hurt the teambarely blinded ЕнОтВтАпКаХ 0.7 s (0.1 s white); blinded gablyn 1.5 s on the move through Bombsite B - ran into a fight; blinded themselves 3.3 s on the move through Upper Tunnel - ran into a fight; blinded skolim 1.2 s on the move through Upper Tunnel - safe
17 1:44 wastedno enemy blinded for long
19 1:32 wastedno enemy blinded for long
20 1:44 goodblinded last dance 3.9 s (1.1 s white), TANKER NECMİ 3.7 s (1.0 s white); blinded themselves 3.3 s holding Outside Long - safe
20 1:42 goodblinded last dance 3.7 s (1.0 s white), TANKER NECMİ 3.6 s (0.9 s white); blinded themselves 1.4 s on the move through Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
31 grenades: 22 thrown safely, 8 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:27 exposedan HE at Middle - seen by 2 enemies for 1.9 s, the nearest 988 units away, thrown in the open; a running throw
9 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 759 units away; a jump throw
9 1:45 exposeda flash at Pit - seen by 1 enemy for 2.5 s, the nearest 612 units away, thrown in the open; a running throw
9 1:33 exposeda smoke at Pit - seen by 1 enemy for 0.2 s, the nearest 802 units away
17 1:51 punishedhit by stleNJA 0.6 s after throwing an HE at Top Mid, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 1772 units away, thrown in the open; a running throw
17 1:46 exposeda flash at Catwalk - seen by 1 enemy for 0.4 s, the nearest 1539 units away; a running throw
18 1:32 exposeda smoke at Long A - seen by 1 enemy for 0.8 s, the nearest 1458 units away; a running throw
19 1:13 exposedan HE at Bombsite B - seen by 2 enemies for 0.2 s, the nearest 935 units away; a running throw
20 1:22 exposeda molotov at Short Stairs - seen by 1 enemy for 0.2 s, the nearest 1268 units away; a running throw

Positioning

In 2 of your 29 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 1 of your 21 duels (5%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:25 last danceMiddlepeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
12 1:09 TANKER NECMİLong Acover not used: 32 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:40 tradeRozpruwacz21 was killed 778 units away: not traded within 5 s (pros: 2,031 ms)
7 1:10 holdheld with Rozpruwacz21, 170 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 438 ms after Rozpruwacz21)
7 1:09 tradeRozpruwacz21 was killed 184 units away: not traded within 5 s (pros: 625 ms)
10 bomb 0:38 tradeRozpruwacz21 was killed 838 units away: not traded within 5 s (pros: 2,031 ms)
13 1:43 holdheld with gablyn, 845 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:33 in their waystood between gablyn and an enemy they could see, for 312 ms (pros: 125 ms at a time)
13 1:33 peek togetherpeeked the same enemy as gablyn, 125 ms before them - a double peek
14 1:41 line of firestood in gablyn's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
15 1:16 tradegablyn was killed 886 units away: not traded within 5 s (pros: 2,031 ms)
16 1:23 tradeskolim was killed 733 units away: not traded within 5 s (pros: 2,031 ms)
19 1:34 tradegablyn was killed 841 units away: not traded within 5 s (pros: 2,031 ms)
19 bomb 0:39 holdheld with Rozpruwacz21, 360 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Rozpruwacz21)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:38 TANKER NECMİkilled by themGlock-18656 ms656 ms1.5°
2 1:38 last dancehit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
2 1:36 Qurostalkilled by themMAC-10219 ms438 ms7.0°
3 1:33 last dancekilled themDesert Eagle594 ms594 ms7.4°
3 1:28 ЕнОтВтАпКаХkilled themDesert Eagle766 ms766 ms1.5°
3 1:15 stleNJAkilled by themMAC-10500 ms938 ms14.8°
4 1:25 last dancekilled by themAK-47422 ms422 ms2.0°
5 1:22 ЕнОтВтАпКаХhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:21 ЕнОтВтАпКаХkilled themMP9500 ms500 ms1.4°
5 bomb 0:34 stleNJAhit themMP9531 ms–9.1°
5 bomb 0:34 stleNJAkilled by themAK-47609 ms703 ms25.6°
6 1:17 TANKER NECMİkilled by themAK-47812 ms812 ms2.5°
7 1:09 TANKER NECMİkilled by themAK-4794 ms1094 ms6.4°
7 1:09 TANKER NECMİhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
8 1:08 Qurostalkilled themM4A1-S406 ms609 ms1.0°
9 1:38 last dancekilled themAK-47359 ms359 ms0.6°
9 1:31 Qurostalkilled themAK-47406 ms516 ms3.6°
9 1:31 Qurostalhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:14 stleNJAkilled themAK-47422 ms828 ms0.9°
10 bomb 0:29 ЕнОтВтАпКаХkilled by themAK-472328 ms3797 ms1.7°
11 1:29 TANKER NECMİkilled by themGalil AR547 ms1172 ms1.3°
11 1:28 TANKER NECMİhit themM4A4516 ms–43.1°
12 1:08 TANKER NECMİkilled themM4A4422 ms781 ms1.6°
13 1:48 last dancehit themGlock-18125 ms–0.4°
13 1:45 ЕнОтВтАпКаХhit by themP2000953 ms–2.1°
13 1:32 ЕнОтВтАпКаХkilled by themUSP-S844 ms844 ms2.7°
14 1:42 ЕнОтВтАпКаХhit themMAC-10438 ms–1.6°
14 1:41 ЕнОтВтАпКаХhit by themDesert Eagle1141 ms–22.1°
14 bomb 0:39 Qurostalkilled by themUSP-S219 ms797 ms2.0°
15 1:51 TANKER NECMİhit by themSSG 08344 ms–0.6°
15 1:49 TANKER NECMİhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:08 Qurostalhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:06 last dancekilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
16 1:20 Qurostalkilled by themM4A1-S875 ms1188 ms3.8°
17 1:51 stleNJAhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 1:42 Qurostalkilled by themM4A1-S375 ms375 ms2.6°
18 1:31 stleNJAhit themGlock-18750 ms–8.9°
18 1:30 stleNJAhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
18 1:29 last dancekilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:15 Qurostalhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:06 stleNJAkilled themAK-47406 ms797 ms1.4°
19 1:05 stleNJAhit by themDesert Eagle750 ms–8.4°
20 1:20 TANKER NECMİhit by themAK-47438 ms–0.3°
20 1:12 TANKER NECMİkilled themAK-47750 ms953 ms1.2°
20 1:12 TANKER NECMİhit by themAK-47828 ms–5.4°
20 bomb 0:30 ЕнОтВтАпКаХkilled by themSSG 08859 ms859 ms2.9°

Shots

You fired 13 of your 32 first shots too soon: 7 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 49%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:36 QurostalUSP-S153fine - pros would have fired it too0/1cut short (a death, a reload)65% / 65%
3 1:33 last danceDesert Eagle505fine - pros would have fired it too1/1killed them48% / 48%
3 1:29 ЕнОтВтАпКаХDesert Eagle1344fine - pros would have fired it too0/130% / 32%
3 1:28 ЕнОтВтАпКаХDesert Eagle1338fine - pros would have fired it too1/1killed them46% / 46%
4 1:29 last danceM4A1-S1236fine - pros would have fired it too0/544% / 48%
5 1:21 ЕнОтВтАпКаХMP9926fine - pros would have fired it too1/5killed them33% / 46%
5 bomb 0:34 stleNJAMP9938fine - pros would have fired it too2/3cut short (a death, a reload)72% / 72%
6 1:21 TANKER NECMİFive-SeveN1457fired while moving (148 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 50%
6 1:20 TANKER NECMİFive-SeveN1466aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/113% / 34%
6 1:17 TANKER NECMİFive-SeveN1370fired while moving (95 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)13% / 33%
8 1:08 QurostalM4A1-S1032fine - pros would have fired it too2/4killed them57% / 57%
9 1:38 last danceAK-47866fine - pros would have fired it too1/3killed them51% / 51%
9 1:14 stleNJAAK-47456fine - pros would have fired it too4/10killed them45% / 50%
10 bomb 0:29 ЕнОтВтАпКаХAK-47849fine - pros would have fired it too0/534% / 55%
11 1:28 TANKER NECMİM4A1-S467fine - pros would have fired it too1/3cut short (a death, a reload)37% / 48%
12 1:08 TANKER NECMİM4A41129aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first5/9killed them23% / 49%
13 1:48 last danceGlock-181610fired while moving (240 u/s), too fast to be accurate - stop first1/241% / 46%
13 1:47 last danceGlock-181409fired while moving (230 u/s), too fast to be accurate - stop first0/210% / 36%
13 1:39 QurostalGlock-181131fine - pros would have fired it too0/228% / 42%
13 1:37 QurostalGlock-181107aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/210% / 46%
13 1:35 QurostalGlock-181110fine - pros would have fired it too0/223% / 38%
13 1:33 ЕнОтВтАпКаХGlock-18546fine - pros would have fired it too0/3cut short (a death, a reload)39% / 39%
14 1:42 ЕнОтВтАпКаХMAC-10390fine - pros would have fired it too3/1944% / 50%
15 1:14 TANKER NECMİAK-47702aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/611% / 63%
17 1:42 QurostalGalil AR489fired while moving (207 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)1% / 48%
18 1:31 stleNJAGlock-181464fine - pros would have fired it too2/8cut short (a death, a reload)47% / 47%
19 1:18 QurostalAK-471197fine - pros would have fired it too0/570% / 70%
19 1:15 QurostalAK-471036fired while moving (187 u/s), too fast to be accurate - stop first1/64% / 47%
19 1:06 stleNJAAK-47626fine - pros would have fired it too4/8killed them51% / 51%
20 1:20 TANKER NECMİAK-471281aim far off: your crosshair was about 8.5 player widths (268 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
20 1:19 TANKER NECMİAK-471277aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/320% / 59%
20 1:12 TANKER NECMİAK-47743fired while moving (104 u/s), too fast to be accurate - stop first3/9killed them2% / 53%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.