Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 28 | 43% |
| Glock-18 | 15 | 13% |
| M4A1-S | 7 | 43% |
| MAC-10 | 7 | 43% |
| M4A4 | 6 | 83% |
| MP9 | 5 | 60% |
| Desert Eagle | 3 | 67% |
| Five-SeveN | 3 | 0% |
| USP-S | 1 | 0% |
| Galil AR | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/96 | 3 1:33 | 2 kills (Deagle ×2), all headshots, in 5 s CT | 6.4 |
| 10/96 | 9 1:38 | 3 kills (AK-47 ×3), 2 headshots, in 24.4 s CT | 4.6 |
| 28/96 | 5 1:21 | 1 kill (MP9), 1 through smoke, 1 headshot CT | 2.0 |
| 41/96 | 8 1:08 | 1 kill (M4A1-S), 1 headshot CT | 1.0 |
| 42/96 | 12 1:08 | 1 kill (M4A4) CT | 1.0 |
| 55/96 | 20 1:12 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 74/96 | 19 1:05 | 1 kill (AK-47) T | 0.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:25 | 1v4 before the plant CT · 100 HP · B Doors | lost - died later, after 1 kill · first fight won, saw each other |
| 15 1:16 | 1v5 before the plant T · 32 HP · Mid Doors | lost - died later · saw each other |
Flashes
10 flashes: 5 good, 0 weak, 2 wasted, 3 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:30 | misled a peek | barely blinded Qurostal 1.3 s (0.1 s white), ЕнОтВтАпКаХ 0.9 s (0.1 s white) the enemy was barely blinded, and gablyn peeked ЕнОтВтАпКаХ 2.8 s after the pop; got hit first |
| 5 1:29 | good | blinded ЕнОтВтАпКаХ 3.6 s (0.9 s white); blinded Rozpruwacz21 1.6 s holding Bombsite B - safe |
| 9 1:43 | hurt the team | barely blinded TANKER NECMİ 1.3 s (0.1 s white); blinded themselves 2.5 s on the move through Pit - an enemy could see them; blinded Agnostic 2.3 s holding Long A - an enemy could see them |
| 10 bomb 0:40 | good | blinded TANKER NECMİ 4.6 s (1.8 s white), ЕнОтВтАпКаХ 3.7 s (1.0 s white) Rozpruwacz21 peeked TANKER NECMİ 0.1 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 12 1:26 | good | blinded TANKER NECMİ 4.4 s (1.6 s white) |
| 14 1:44 | hurt the team | barely blinded ЕнОтВтАпКаХ 0.7 s (0.1 s white); blinded gablyn 1.5 s on the move through Bombsite B - ran into a fight; blinded themselves 3.3 s on the move through Upper Tunnel - ran into a fight; blinded skolim 1.2 s on the move through Upper Tunnel - safe |
| 17 1:44 | wasted | no enemy blinded for long |
| 19 1:32 | wasted | no enemy blinded for long |
| 20 1:44 | good | blinded last dance 3.9 s (1.1 s white), TANKER NECMİ 3.7 s (1.0 s white); blinded themselves 3.3 s holding Outside Long - safe |
| 20 1:42 | good | blinded last dance 3.7 s (1.0 s white), TANKER NECMİ 3.6 s (0.9 s white); blinded themselves 1.4 s on the move through Outside Long - safe |
Throws
31 grenades: 22 thrown safely, 8 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:27 | exposed | an HE at Middle - seen by 2 enemies for 1.9 s, the nearest 988 units away, thrown in the open; a running throw |
| 9 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 759 units away; a jump throw |
| 9 1:45 | exposed | a flash at Pit - seen by 1 enemy for 2.5 s, the nearest 612 units away, thrown in the open; a running throw |
| 9 1:33 | exposed | a smoke at Pit - seen by 1 enemy for 0.2 s, the nearest 802 units away |
| 17 1:51 | punished | hit by stleNJA 0.6 s after throwing an HE at Top Mid, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 1772 units away, thrown in the open; a running throw |
| 17 1:46 | exposed | a flash at Catwalk - seen by 1 enemy for 0.4 s, the nearest 1539 units away; a running throw |
| 18 1:32 | exposed | a smoke at Long A - seen by 1 enemy for 0.8 s, the nearest 1458 units away; a running throw |
| 19 1:13 | exposed | an HE at Bombsite B - seen by 2 enemies for 0.2 s, the nearest 935 units away; a running throw |
| 20 1:22 | exposed | a molotov at Short Stairs - seen by 1 enemy for 0.2 s, the nearest 1268 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:25 | Middle | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 12 1:09 | Long A | cover not used: 32 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:40 | trade | Rozpruwacz21 was killed 778 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:10 | hold | held with Rozpruwacz21, 170 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 438 ms after Rozpruwacz21) |
| 7 1:09 | trade | Rozpruwacz21 was killed 184 units away: not traded within 5 s (pros: 625 ms) |
| 10 bomb 0:38 | trade | Rozpruwacz21 was killed 838 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:43 | hold | held with gablyn, 845 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:33 | in their way | stood between gablyn and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 13 1:33 | peek together | peeked the same enemy as gablyn, 125 ms before them - a double peek |
| 14 1:41 | line of fire | stood in gablyn's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 15 1:16 | trade | gablyn was killed 886 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:23 | trade | skolim was killed 733 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:34 | trade | gablyn was killed 841 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 bomb 0:39 | hold | held with Rozpruwacz21, 360 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Rozpruwacz21) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:38 | killed by them | Glock-18 | 656 ms | 656 ms | 1.5° | ||
| 2 1:38 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:36 | killed by them | MAC-10 | 219 ms | 438 ms | 7.0° | ||
| 3 1:33 | killed them | Desert Eagle | 594 ms | 594 ms | 7.4° | ||
| 3 1:28 | killed them | Desert Eagle | 766 ms | 766 ms | 1.5° | ||
| 3 1:15 | killed by them | MAC-10 | 500 ms | 938 ms | 14.8° | ||
| 4 1:25 | killed by them | AK-47 | 422 ms | 422 ms | 2.0° | ||
| 5 1:22 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:21 | killed them | MP9 | 500 ms | 500 ms | 1.4° | ||
| 5 bomb 0:34 | hit them | MP9 | 531 ms | – | 9.1° | ||
| 5 bomb 0:34 | killed by them | AK-47 | 609 ms | 703 ms | 25.6° | ||
| 6 1:17 | killed by them | AK-47 | 812 ms | 812 ms | 2.5° | ||
| 7 1:09 | killed by them | AK-47 | 94 ms | 1094 ms | 6.4° | ||
| 7 1:09 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:08 | killed them | M4A1-S | 406 ms | 609 ms | 1.0° | ||
| 9 1:38 | killed them | AK-47 | 359 ms | 359 ms | 0.6° | ||
| 9 1:31 | killed them | AK-47 | 406 ms | 516 ms | 3.6° | ||
| 9 1:31 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:14 | killed them | AK-47 | 422 ms | 828 ms | 0.9° | ||
| 10 bomb 0:29 | killed by them | AK-47 | 2328 ms | 3797 ms | 1.7° | ||
| 11 1:29 | killed by them | Galil AR | 547 ms | 1172 ms | 1.3° | ||
| 11 1:28 | hit them | M4A4 | 516 ms | – | 43.1° | ||
| 12 1:08 | killed them | M4A4 | 422 ms | 781 ms | 1.6° | ||
| 13 1:48 | hit them | Glock-18 | 125 ms | – | 0.4° | ||
| 13 1:45 | hit by them | P2000 | 953 ms | – | 2.1° | ||
| 13 1:32 | killed by them | USP-S | 844 ms | 844 ms | 2.7° | ||
| 14 1:42 | hit them | MAC-10 | 438 ms | – | 1.6° | ||
| 14 1:41 | hit by them | Desert Eagle | 1141 ms | – | 22.1° | ||
| 14 bomb 0:39 | killed by them | USP-S | 219 ms | 797 ms | 2.0° | ||
| 15 1:51 | hit by them | SSG 08 | 344 ms | – | 0.6° | ||
| 15 1:49 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:08 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:06 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:20 | killed by them | M4A1-S | 875 ms | 1188 ms | 3.8° | ||
| 17 1:51 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:42 | killed by them | M4A1-S | 375 ms | 375 ms | 2.6° | ||
| 18 1:31 | hit them | Glock-18 | 750 ms | – | 8.9° | ||
| 18 1:30 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:29 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:15 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:06 | killed them | AK-47 | 406 ms | 797 ms | 1.4° | ||
| 19 1:05 | hit by them | Desert Eagle | 750 ms | – | 8.4° | ||
| 20 1:20 | hit by them | AK-47 | 438 ms | – | 0.3° | ||
| 20 1:12 | killed them | AK-47 | 750 ms | 953 ms | 1.2° | ||
| 20 1:12 | hit by them | AK-47 | 828 ms | – | 5.4° | ||
| 20 bomb 0:30 | killed by them | SSG 08 | 859 ms | 859 ms | 2.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:36 | USP-S | 153 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 65% / 65% | |
| 3 1:33 | Desert Eagle | 505 | fine - pros would have fired it too | 1/1 | killed them | 48% / 48% | |
| 3 1:29 | Desert Eagle | 1344 | fine - pros would have fired it too | 0/1 | 30% / 32% | ||
| 3 1:28 | Desert Eagle | 1338 | fine - pros would have fired it too | 1/1 | killed them | 46% / 46% | |
| 4 1:29 | M4A1-S | 1236 | fine - pros would have fired it too | 0/5 | 44% / 48% | ||
| 5 1:21 | MP9 | 926 | fine - pros would have fired it too | 1/5 | killed them | 33% / 46% | |
| 5 bomb 0:34 | MP9 | 938 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 72% / 72% | |
| 6 1:21 | Five-SeveN | 1457 | fired while moving (148 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 50% | |
| 6 1:20 | Five-SeveN | 1466 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 13% / 34% | ||
| 6 1:17 | Five-SeveN | 1370 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 13% / 33% | |
| 8 1:08 | M4A1-S | 1032 | fine - pros would have fired it too | 2/4 | killed them | 57% / 57% | |
| 9 1:38 | AK-47 | 866 | fine - pros would have fired it too | 1/3 | killed them | 51% / 51% | |
| 9 1:14 | AK-47 | 456 | fine - pros would have fired it too | 4/10 | killed them | 45% / 50% | |
| 10 bomb 0:29 | AK-47 | 849 | fine - pros would have fired it too | 0/5 | 34% / 55% | ||
| 11 1:28 | M4A1-S | 467 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 37% / 48% | |
| 12 1:08 | M4A4 | 1129 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 5/9 | killed them | 23% / 49% | |
| 13 1:48 | Glock-18 | 1610 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/2 | 41% / 46% | ||
| 13 1:47 | Glock-18 | 1409 | fired while moving (230 u/s), too fast to be accurate - stop first | 0/2 | 10% / 36% | ||
| 13 1:39 | Glock-18 | 1131 | fine - pros would have fired it too | 0/2 | 28% / 42% | ||
| 13 1:37 | Glock-18 | 1107 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | 10% / 46% | ||
| 13 1:35 | Glock-18 | 1110 | fine - pros would have fired it too | 0/2 | 23% / 38% | ||
| 13 1:33 | Glock-18 | 546 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 39% / 39% | |
| 14 1:42 | MAC-10 | 390 | fine - pros would have fired it too | 3/19 | 44% / 50% | ||
| 15 1:14 | AK-47 | 702 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/6 | 11% / 63% | ||
| 17 1:42 | Galil AR | 489 | fired while moving (207 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 1% / 48% | |
| 18 1:31 | Glock-18 | 1464 | fine - pros would have fired it too | 2/8 | cut short (a death, a reload) | 47% / 47% | |
| 19 1:18 | AK-47 | 1197 | fine - pros would have fired it too | 0/5 | 70% / 70% | ||
| 19 1:15 | AK-47 | 1036 | fired while moving (187 u/s), too fast to be accurate - stop first | 1/6 | 4% / 47% | ||
| 19 1:06 | AK-47 | 626 | fine - pros would have fired it too | 4/8 | killed them | 51% / 51% | |
| 20 1:20 | AK-47 | 1281 | aim far off: your crosshair was about 8.5 player widths (268 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% | |
| 20 1:19 | AK-47 | 1277 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/3 | 20% / 59% | ||
| 20 1:12 | AK-47 | 743 | fired while moving (104 u/s), too fast to be accurate - stop first | 3/9 | killed them | 2% / 53% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
