Competitive · Wed 07 Oct, 20:59 · 20 rounds, 29 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 7 | Started as Terrorists · 7 | Started as Terrorists · 7 | Started as Terrorists · 7 | ||||||||||||||||||||||||||||||||
| 18 | 17 | 4 | +1 | 100 | 44% | 80% | 4-0 | 154 | 7 | – | 500 ms | 852 ms | 3.8° | 18% | 39% | 17% | 62% | 27 | 7% 3/43 | 1 | 1 | 2 | 11% | 0% 0/17 | 0/2 | 58% 41/71 | 20 | 21 | 59% 26/44 | 5% | 27% pro 53% | ||||
![]() | 16 | 14 | 5 | +2 | 87 | 44% | 75% | 2-4 | 124 | 19 | 0/1 | 656 ms | 844 ms | 3.9° | 59% | 32% | 17% | 93% | 23 | 3% 1/29 | 0 | 0 | 1 | 27% | 0% 0/14 | 0/2 | 31% 9/29 | 2 | 7 | 43% 3/7 | 0% | 38% pro 52% | |||
![]() | 15 | 13 | 4 | +2 | 71 | 40% | 75% | 2-1 | 111 | 13 | 0/4 | 469 ms | 828 ms | 2.0° | 30% | 26% | 17% | 50% | 19 | 7% 2/29 | 0 | 1 | 2 | 17% | 0% 0/14 | 0/2 | 56% 19/34 | 12 | 7 | 40% 6/15 | 2% | 29% pro 52% | |||
![]() | 12 | 17 | 9 | -5 | 78 | 67% | 70% | 4-1 | 0 | 0 | 0/2 | 516 ms | 828 ms | 2.7° | 34% | 53% | 18% | 74% | 25 | 6% 2/36 | 0 | 1 | 1 | 35% | 8% 1/13 | 0/1 | 49% 17/35 | 6 | 11 | 27% 4/15 | 0% | 35% pro 56% | |||
![]() | 11 | 15 | 6 | -4 | 64 | 18% | 65% | 0-1 | 81 | 4 | 0/6 | 500 ms | 531 ms | 9.4° | 39% | 30% | 14% | 50% | 16 | 7% 2/28 | 1 | 0 | 1 | 23% | 20% 1/5 | 0/1 | 61% 17/28 | 10 | 7 | 40% 4/10 | 0% | 29% pro 53% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
![]() | 19 | 14 | 4 | +5 | 94 | 32% | 75% | 0-3 | 41 | 16 | 2/2 | 344 ms | 406 ms | 3.8° | 33% | 53% | 16% | 70% | 21 | 16% 5/32 | 2 | 0 | 3 | 28% | 0% 0/12 | 0/3 | 51% 18/35 | 7 | 11 | 25% 3/12 | 0% | 34% pro 58% | |||
![]() | 19 | 16 | 2 | +3 | 94 | 58% | 70% | 5-2 | 0 | 2 | 0/2 | 531 ms | 750 ms | 6.0° | 21% | 46% | 24% | 48% | 25 | 8% 3/38 | 3 | 0 | 0 | 23% | 7% 1/15 | 0/3 | 51% 18/35 | 10 | 8 | 86% 6/7 | 0% | 36% pro 55% | |||
![]() | 16 | 12 | 4 | +4 | 88 | 81% | 80% | 1-2 | 3 | 1 | 2/5 | 531 ms | 820 ms | 3.8° | 40% | 29% | 30% | 85% | 27 | 9% 3/34 | 2 | 1 | 1 | 11% | 0% 0/15 | 0% 0/5 | 37% 16/43 | 8 | 8 | 30% 6/20 | 1% | 37% pro 52% | |||
![]() | 11 | 16 | 3 | -5 | 64 | 46% | 55% | 0-1 | 96 | 10 | 1/1 | 500 ms | 570 ms | 7.6° | 31% | 12% | 21% | 27% | 17 | 11% 3/27 | 3 | 0 | 0 | 40% | 0% 0/11 | 0/2 | 82% 23/28 | 16 | 7 | 8% 1/12 | 20% | 22% pro 54% | |||
![]() | 10 | 16 | 5 | -6 | 64 | 70% | 60% | 1-4 | 126 | 9 | 0/2 | 438 ms | 688 ms | 1.5° | 31% | 79% | 22% | 72% | 15 | 7% 2/29 | 1 | 0 | 1 | 5% | 0% 0/15 | 0% 0/5 | 41% 13/32 | 7 | 6 | 12% 2/16 | 0% | 33% pro 49% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 19 bomb 0:38 | 4 kills (AK-47 ×4), 3 headshots, in 11.2 s T | 11.2 | |
| 2 | 14 1:41 | 4 kills (MAC-10 ×4), 3 headshots, in 30.4 s T | 7.8 | |
| 3 | 1 1:38 | 4 kills (USP-S ×3, Glock), 3 headshots, in 23.4 s T | 7.8 | |
| 4 | 7 1:09 | 2 kills (AK-47 ×2), 1 through smoke, a wallbang, 1 headshot, in 1.3 s T | 7.0 | |
| 5 | 13 1:31 | 4 kills (Glock ×4), all headshots, in 42.9 s T | 6.9 | |
| 6 | 3 1:33 | 2 kills (Deagle ×2), all headshots, in 5 s CT | 6.4 | |
| 7 | 7 1:19 | 3 kills (AK-47 ×2, FAMAS), 1 through smoke, 2 headshots, in 37 s CT | 6.2 | |
| 8 | 16 1:13 | 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 41.8 s T | 6.0 | |
| 9 | 2 bomb 0:36 | 2 kills (Deagle ×2), all headshots, in 0.9 s CT | 5.8 | |
| 10 | 9 1:38 | 3 kills (AK-47 ×3), 2 headshots, in 24.4 s CT | 4.6 | |
| 11 | 6 1:21 | 3 kills (AK-47 ×3), all headshots, in 12.1 s T | 4.5 | |
| 12 | 17 1:18 | 2 kills (AWP ×2), in 1.9 s CT | 4.2 |
Every moment (96)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 16 1:31 | 2 kills (MAC-10 ×2), in 1.6 s T | 4.0 | |
| 14 | 10 1:38 | 3 kills (M4A1-S ×2, Tec-9), 1 headshot, in 18.4 s T | 3.7 | |
| 15 | 2 1:35 | 3 kills (MAC-10 ×3), in 18.1 s T | 3.3 | |
| 16 | 18 1:35 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 5.1 s CT | 3.2 | |
| 17 | 11 bomb 0:20 | 2 kills (AWP ×2), in 8.1 s CT | 3.0 | |
| 18 | 15 1:16 | 1 kill (Scout), a wallbang CT | 2.6 | |
| 19 | 7 1:17 | 1 kill (AWP), 1 through smoke CT | 2.6 | |
| 20 | 3 1:35 | 2 kills (M4A1-S, Knife), 1 through smoke, in 69.9 s CT | 2.5 | |
| 21 | 12 1:06 | 2 kills (AWP ×2), in 12.5 s CT | 2.4 | |
| 22 | 20 bomb 0:34 | 2 kills (AK-47 ×2), all headshots, in 12.5 s T | 2.4 | |
| 23 | 5 1:40 | 1 kill (M4A1-S), 1 through smoke T | 2.3 | |
| 24 | 19 1:07 | 1 kill (M4A1-S), a wallbang CT | 2.2 | |
| 25 | 4 bomb 0:04 | 2 kills (M4A1-S ×2), 1 headshot, in 1.6 s CT | 2.2 | |
| 26 | 10 bomb 0:27 | 2 kills (AK-47 ×2), all headshots, in 3.9 s CT | 2.1 | |
| 27 | 4 1:40 | 2 kills (AK-47 ×2), all headshots, in 12.6 s T | 2.0 | |
| 28 | 5 1:21 | 1 kill (MP9), 1 through smoke, 1 headshot CT | 2.0 | |
| 29 | 14 bomb 0:35 | 1 kill (Deagle) CT | 1.8 | |
| 30 | 20 1:39 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 1.6 | |
| 31 | 11 1:28 | 3 kills (M4A1-S ×2, Galil), in 38.5 s T | 1.6 | |
| 32 | 16 1:20 | 2 kills (M4A1-S ×2), 1 headshot, in 5 s CT | 1.5 | |
| 33 | 8 0:44 | 1 kill (AK-47), a wallbang CT | 1.5 | |
| 34 | 11 1:19 | 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 26.7 s CT | 1.5 | |
| 35 | 3 1:37 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 1.5 | |
| 36 | 20 1:12 | 2 kills (USP-S, Scout), 1 headshot, in 23.3 s CT | 1.4 | |
| 37 | 18 1:46 | 2 kills (AK-47 ×2), all headshots, in 36.9 s T | 1.4 | |
| 38 | 8 1:12 | 2 kills (AK-47 ×2), all headshots, in 12.1 s T | 1.2 | |
| 39 | 1 1:29 | 1 kill (USP-S), 1 headshot CT | 1.0 | |
| 40 | 5 1:25 | 1 kill (AK-47) T | 1.0 | |
| 41 | 8 1:08 | 1 kill (M4A1-S), 1 headshot CT | 1.0 | |
| 42 | 12 1:08 | 1 kill (M4A4) CT | 1.0 | |
| 43 | 19 1:41 | 1 kill (AWP) CT | 1.0 | |
| 44 | 8 1:05 | 1 kill (M4A1-S) CT | 0.9 | |
| 45 | 8 1:16 | 1 kill (AK-47), 1 headshot CT | 0.9 | |
| 46 | 11 bomb 0:39 | 1 kill (AK-47) CT | 0.9 | |
| 47 | 7 1:44 | 1 kill (AK-47), 1 through smoke T | 0.9 | |
| 48 | 9 1:29 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 49 | 14 bomb 0:27 | 1 kill (MAC-10) T | 0.8 | |
| 50 | 20 1:44 | 1 kill (MP9), 1 headshot CT | 0.8 | |
| 51 | 16 1:23 | 2 kills (AK-47 ×2), 1 headshot, in 22.9 s CT | 0.8 | |
| 52 | 3 1:24 | 1 kill (M4A1-S), 1 headshot CT | 0.7 | |
| 53 | 12 1:04 | 1 kill (M4A4), 1 headshot CT | 0.7 | |
| 54 | 15 1:41 | 1 kill (M4A1-S), 1 headshot CT | 0.7 | |
| 55 | 20 1:12 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 56 | 9 1:43 | 1 kill (AK-47), 1 headshot CT | 0.7 | |
| 57 | 4 1:09 | 1 kill (AK-47) T | 0.7 | |
| 58 | 7 0:54 | 1 kill (M4A4) CT | 0.7 | |
| 59 | 5 1:34 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 60 | 15 1:40 | 1 kill (FAMAS) CT | 0.5 | |
| 61 | 18 1:38 | 1 kill (MAC-10) T | 0.5 | |
| 62 | 6 1:12 | 1 kill (AK-47), 1 through smoke T | 0.5 | |
| 63 | 8 1:20 | 1 kill (AK-47), 1 headshot CT | 0.4 | |
| 64 | 12 0:32 | 1 kill (AK-47), 1 headshot T | 0.4 | |
| 65 | 18 1:28 | 2 kills (AK-47 ×2), 1 headshot, in 18.9 s T | 0.3 | |
| 66 | 12 0:21 | 1 kill (M4A1-S) CT | 0.3 | |
| 67 | 13 1:30 | 1 kill (Glock), 1 headshot T | 0.2 | |
| 68 | 5 bomb 0:34 | 1 kill (AK-47) T | 0.2 | |
| 69 | 20 1:35 | 1 kill (AK-47) T | 0.1 | |
| 70 | 14 bomb 0:39 | 1 kill (USP-S), 1 headshot CT | 0.1 | |
| 71 | 17 1:42 | 1 kill (M4A1-S), 1 headshot CT | 0.0 | |
| 72 | 11 1:22 | 1 kill (AK-47) T | 0.0 | |
| 73 | 18 1:33 | 1 kill (M4A1-S), 1 headshot CT | 0.0 | |
| 74 | 19 1:05 | 1 kill (AK-47) T | 0.0 | |
| 75 | 4 bomb 0:00 | 1 kill (M4A1-S) T | -0.1 | |
| 76 | 3 1:15 | 2 kills (MAC-10 ×2), in 39.6 s T | -0.1 | |
| 77 | 4 1:25 | 1 kill (AK-47), 1 headshot T | -0.2 | |
| 78 | 17 1:36 | 1 kill (AK-47) T | -0.2 | |
| 79 | 13 bomb 0:20 | 1 kill (USP-S) CT | -0.2 | |
| 80 | 9 1:11 | 1 kill (M4A1-S), 1 headshot CT | -0.3 | |
| 81 | 2 bomb 0:36 | 2 kills (Galil ×2), all headshots, in 5 s T | -0.3 | |
| 82 | 10 bomb 0:28 | 1 kill (AK-47) T | -0.3 | |
| 83 | 20 1:37 | 1 kill (Five-SeveN) CT | -0.3 | |
| 84 | 12 0:55 | 1 kill (AK-47) T | -0.4 | |
| 85 | 17 1:34 | 1 kill (M4A1-S) CT | -0.4 | |
| 86 | 19 1:34 | 1 kill (M4A1-S) CT | -0.6 | |
| 87 | 15 1:43 | 2 kills (M4A1-S ×2), 1 in the air, 1 while flashed, in 37.6 s CT | -0.6 | |
| 88 | 4 1:12 | 1 kill (M4A4), 1 headshot CT | -0.7 | |
| 89 | 5 1:35 | 1 kill (MP9), 1 headshot CT | -0.8 | |
| 90 | 1 bomb 0:37 | 1 kill (Dualies) CT | -1.0 | |
| 91 | 6 1:17 | 1 kill (AK-47), 1 headshot T | -1.1 | |
| 92 | 10 1:40 | 1 kill (M4A1-S) CT | -1.2 | |
| 93 | 13 1:32 | 1 kill (USP-S), 1 headshot CT | -1.2 | |
| 94 | 13 1:22 | 2 kills (USP-S, Tec-9), 1 headshot, in 25.3 s CT | -1.3 | |
| 95 | 10 bomb 0:38 | 1 kill (AK-47) CT | -1.6 | |
| 96 | 1 bomb 0:39 | 1 kill (Glock) T | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:39 | 1v4 after the plant CT · 100 HP · Under A | lost - died with two or more on them at once, after 1 kill · first fight won, neither was looking | |
| 2 bomb 0:36 | 1v5 after the plant CT · 26 HP · Long A | lost - died with two or more on them at once, after 2 kills · first fight won, saw each other | |
| 3 1:24 | 1v4 before the plant T · 100 HP · Upper Tunnel | lost - died later, after 2 kills · first fight won, saw each other | |
| 4 1:09 | 1v4 before the plant CT · 100 HP · Top Mid | lost - died later, after 2 kills · saw each other | |
| 5 1:25 | 1v4 before the plant CT · 100 HP · B Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 6 1:12 | 1v5 before the plant CT · 100 HP · Long A | lost - died in the first fight · saw each other | |
| 7 0:53 | 1v2 before the plant T · 92 HP · Long A | lost - died in the first fight · saw each other | |
| 8 1:05 | 1v4 before the plant T · 100 HP · Lower Tunnel | lost - died later, after 1 kill · first fight won, they saw them first | |
| 9 1:13 | 1v4 before the plant T · 4 HP · Mid Doors | lost - died in the first fight · they saw them first | |
| 10 bomb 0:28 | 1v2 after the plant CT · 100 HP · Mid Doors | won - defused it after 2 kills · first fight won, saw each other | |
| 10 bomb 0:27 | 1v1 after the plant T · 98 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 11 bomb 0:21 | 1v2 after the plant CT · 100 HP · B Doors | won - defused it after 2 kills · first fight won, saw each other | |
| 11 bomb 0:20 | 1v1 after the plant T · 100 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 12 0:53 | 1v4 before the plant T · 100 HP · Lower Tunnel | lost - died later, after 1 kill · first fight won, saw each other | |
| 13 bomb 0:20 | 1v2 after the plant T · 100 HP · Long A | won - killed both · first fight won, saw each other | |
| 13 bomb 0:18 | 1v1 after the plant CT · 100 HP · Short Stairs | lost - died later · saw them first | |
| 14 bomb 0:27 | 1v3 after the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other | |
| 15 1:16 | 1v5 before the plant T · 32 HP · Mid Doors | lost - died later · saw each other | |
| 16 1:00 | 1v2 before the plant T · 44 HP · CT Spawn | won - killed both · first fight won, saw each other | |
| 16 bomb 0:23 | 1v1 after the plant CT · 100 HP · Hole | lost - died in the first fight · saw each other | |
| 17 1:18 | 1v4 before the plant T · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other | |
| 18 1:09 | 1v2 before the plant CT · 100 HP · Bombsite A | lost - died in the first fight · they saw them first | |
| 19 bomb 0:29 | 1v2 after the plant CT · 72 HP · B Doors | lost - died in the first fight · saw each other | |
| 20 bomb 0:34 | 1v2 after the plant CT · 75 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 20 bomb 0:30 | 1v1 after the plant T · 72 HP · Extended A | won - killed them · first fight won, saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 3 1:38 | misled a peek | barely blinded gablyn 0.8 s (0.1 s white) the enemy was barely blinded, and Qurostal peeked gablyn 1.8 s after the pop; got hit first | |
| 4 1:30 | misled a peek | barely blinded Qurostal 1.3 s (0.1 s white), ЕнОтВтАпКаХ 0.9 s (0.1 s white) the enemy was barely blinded, and gablyn peeked ЕнОтВтАпКаХ 2.8 s after the pop; got hit first | |
| 4 1:14 | misled a peek | barely blinded Agnostic 1.4 s (0.1 s white); blinded ЕнОтВтАпКаХ 2.1 s on the move through Bombsite A - safe the enemy was barely blinded, and ЕнОтВтАпКаХ peeked Agnostic 1.3 s after the pop; got hit first | |
| 5 bomb 0:39 | hurt the team | no enemy blinded for long; blinded stleNJA 3.6 s holding Bombsite B - an enemy could see them | |
| 7 1:47 | misled a peek | barely blinded gablyn 2.5 s (0.3 s white) the enemy was barely blinded, and Qurostal peeked gablyn 0.2 s after the pop; got hit first | |
| 7 1:18 | hurt the team | barely blinded CraNk 1.5 s (0.1 s white); blinded stleNJA 3.9 s on the move through Long A - died 0.6 s after the pop; blinded last dance 2.7 s holding Pit - safe | |
| 8 1:47 | hurt the team | no enemy blinded for long; blinded themselves 4.4 s on the move through Top Mid - an enemy could see them | |
| 8 1:01 | hurt the team | barely blinded Rozpruwacz21 1.5 s (0.1 s white); blinded themselves 1.0 s holding Lower Tunnel - an enemy could see them | |
| 9 1:47 | blinded an enemy, but hurt the team too | blinded CraNk 4.1 s (1.3 s white); blinded themselves 5.0 s on the move through Long Doors - took damage 0.9 s after the pop | |
| 9 1:46 | blinded an enemy, but hurt the team too | blinded CraNk 4.8 s (2.0 s white), Agnostic 4.6 s (1.8 s white); blinded themselves 3.6 s on the move through Long Doors - took damage 0.3 s after the pop | |
| 9 1:45 | blinded an enemy, but hurt the team too | blinded CraNk 4.0 s (1.3 s white), Agnostic 3.8 s (1.1 s white); blinded TANKER NECMİ 2.8 s on the move through Long Doors - an enemy could see them TANKER NECMİ peeked Agnostic 0.5 s before the pop - too late - the flash popped after they showed; hit them first | |
| 9 1:43 | hurt the team | barely blinded TANKER NECMİ 1.3 s (0.1 s white); blinded themselves 2.5 s on the move through Pit - an enemy could see them; blinded Agnostic 2.3 s holding Long A - an enemy could see them | |
| 10 1:44 | misled a peek | barely blinded skolim 1.0 s (0.1 s white) the enemy was barely blinded, and stleNJA peeked skolim 1.7 s after the pop; got hit first | |
| 10 bomb 0:32 | hurt the team | barely blinded ЕнОтВтАпКаХ 0.6 s (0.1 s white); blinded CraNk 4.9 s on the move through B Doors - an enemy could see them; blinded themselves 4.3 s on the move through Mid Doors - safe | |
| 11 bomb 0:26 | misled a peek | barely blinded ЕнОтВтАпКаХ 1.0 s (0.1 s white) the enemy was barely blinded, and gablyn peeked ЕнОтВтАпКаХ 1.9 s after the pop; got hit first | |
| 12 1:19 | hurt the team | no enemy blinded for long; blinded CraNk 1.6 s holding Long A - an enemy could see them; blinded themselves 1.9 s on the move through Bombsite A - safe | |
| 14 1:44 | hurt the team | barely blinded ЕнОтВтАпКаХ 0.7 s (0.1 s white); blinded gablyn 1.5 s on the move through Bombsite B - ran into a fight; blinded themselves 3.3 s on the move through Upper Tunnel - ran into a fight; blinded skolim 1.2 s on the move through Upper Tunnel - safe | |
| 15 1:43 | blinded an enemy, but hurt the team too | blinded last dance 4.0 s (1.2 s white), Qurostal 3.8 s (1.1 s white); blinded themselves 2.0 s on the move through Bombsite B - died 0.2 s after the pop skolim peeked last dance 0.1 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first | |
| 17 1:38 | blinded an enemy, but hurt the team too | blinded Qurostal 4.2 s (1.4 s white); blinded themselves 1.0 s on the move through Catwalk - ran into a fight | |
| 17 1:20 | hurt the team | barely blinded stleNJA 0.6 s (0.1 s white); blinded themselves 4.0 s on the move through Upper Tunnel - an enemy could see them; blinded Agnostic 3.5 s on the move through Upper Tunnel - safe | |
| 18 1:39 | blinded an enemy, but hurt the team too | blinded ЕнОтВтАпКаХ 4.2 s (1.4 s white); blinded themselves 3.3 s holding Mid Doors - an enemy could see them | |
| 19 1:15 | hurt the team | no enemy blinded for long; blinded CraNk 1.7 s on the move through Bombsite B - an enemy could see them |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 4 1:31 | punished | hit by ЕнОтВтАпКаХ with an HE out at Short Stairs, 1.6 s before the throw - seen by 1 enemy for 0.6 s, the nearest 650 units away; a jump throw | |
| 4 1:28 | punished | killed by ЕнОтВтАпКаХ 0.6 s after throwing a flash at Extended A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 729 units away; a running throw | |
| 7 1:35 | punished | hit by Agnostic 1.5 s after throwing a smoke at Pit, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 1825 units away; a running throw | |
| 7 1:17 | punished | killed by Rozpruwacz21 with an HE in hand at Long A - out of the enemy's view (through a smoke or a wall) | |
| 9 1:11 | punished | killed by Rozpruwacz21 0.3 s after throwing a molotov at Mid Doors, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 191 units away, thrown in the open | |
| 10 bomb 0:34 | punished | killed by Qurostal 0.9 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 2 enemies for 1.4 s, the nearest 926 units away, thrown in the open; a running throw | |
| 12 0:28 | punished | hit by gablyn 0.3 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 1107 units away, thrown in the open; a jump throw | |
| 13 1:34 | punished | hit by Qurostal 0.3 s after throwing a molotov at Short Stairs, before the gun was ready - seen by 2 enemies for 1.0 s, the nearest 662 units away, thrown in the open; a running throw | |
| 13 bomb 0:20 | punished | killed by last dance 0.2 s after throwing a flash at Bombsite A, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 1271 units away, thrown in the open | |
| 15 1:17 | punished | killed by TANKER NECMİ 1.0 s after throwing a flash at Top Mid, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1759 units away | |
| 16 1:27 | punished | hit by last dance 1.3 s after throwing a smoke at Mid Doors, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1091 units away; a running throw | |
| 17 1:51 | punished | hit by stleNJA 0.6 s after throwing an HE at Top Mid, before the gun was ready - seen by 2 enemies for 0.8 s, the nearest 1772 units away, thrown in the open; a running throw | |
| 17 1:42 | punished | hit by stleNJA with a flash out at Catwalk, 1.2 s before the throw - seen by 1 enemy for 0.9 s, the nearest 1696 units away | |
| 19 1:39 | punished | hit by TANKER NECMİ with a flash out at Catwalk, 0.2 s before the throw - out of the enemy's view (through a smoke or a wall) | |
| 19 1:36 | punished | hit by gablyn 1.5 s after throwing a smoke at Short Stairs, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 313 units away |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.





