Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 64 | 42% |
| USP-S | 9 | 33% |
| SSG 08 | 6 | 33% |
| Glock-18 | 3 | 67% |
| AWP | 3 | 33% |
| Desert Eagle | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/96 | 6 1:21 | 3 kills (AK-47 ×3), all headshots, in 12.1 s T | 4.5 |
| 27/96 | 4 1:40 | 2 kills (AK-47 ×2), all headshots, in 12.6 s T | 2.0 |
| 36/96 | 20 1:12 | 2 kills (USP-S, Scout), 1 headshot, in 23.3 s CT | 1.4 |
| 43/96 | 19 1:41 | 1 kill (AWP) CT | 1.0 |
| 48/96 | 9 1:29 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 82/96 | 10 bomb 0:28 | 1 kill (AK-47) T | -0.3 |
| 93/96 | 13 1:32 | 1 kill (USP-S), 1 headshot CT | -1.2 |
| 96/96 | 1 bomb 0:39 | 1 kill (Glock) T | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 1:13 | 1v4 before the plant T · 4 HP · Mid Doors | lost - died in the first fight · they saw them first |
| 20 bomb 0:34 | 1v2 after the plant CT · 75 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other |
Throws
1 grenade: 0 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:11 | punished | killed by Rozpruwacz21 0.3 s after throwing a molotov at Mid Doors, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 191 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 bomb 0:39 | Extended A | standing: crouched, they'd have seen only your head | died | ||
| 13 1:31 | Under A | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 1 of your 6 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 0 of the 7 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | hold | held with last dance, 255 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 234 ms after last dance) |
| 1 1:29 | hold | held with Qurostal, 329 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before Qurostal) |
| 2 1:20 | hold | held with last dance, 148 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after last dance) |
| 2 1:17 | hold | held with Qurostal, 703 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:41 | line of fire | stood in Qurostal's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 6 1:39 | line of fire | stood in Qurostal's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 10 bomb 0:40 | hold | held with Qurostal, 689 units and 103° apart as the enemy saw you: a real crossfire (the enemy saw you 312 ms after Qurostal) |
| 10 bomb 0:33 | trade | Qurostal was killed 786 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:23 | peek together | peeked the same enemy as Qurostal, 250 ms before them - a double peek |
| 11 1:19 | trade | Qurostal was killed 120 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:06 | trade | Qurostal was killed 335 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:31 | hold | held with Qurostal, 750 units and 27° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms after Qurostal) |
| 13 1:31 | trade | TANKER NECMİ was killed 862 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:33 | hold | held with TANKER NECMİ, 647 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:31 | trade | TANKER NECMİ was killed 575 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 bomb 0:32 | trade | TANKER NECMİ was killed 447 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 bomb 0:30 | hold | held with last dance, 178 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before last dance) |
| 20 bomb 0:34 | trade | stleNJA was killed 848 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:39 | killed them | Glock-18 | 516 ms | 516 ms | 17.7° | ||
| 1 bomb 0:38 | killed by them | Dual Berettas | 1188 ms | 1625 ms | 60.3° | ||
| 1 bomb 0:37 | hit them | Glock-18 | 297 ms | – | 35.9° | ||
| 2 1:20 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:38 | hit them | SSG 08 | 750 ms | – | 6.9° | ||
| 2 bomb 0:36 | killed by them | Desert Eagle | 1438 ms | 1438 ms | 3.2° | ||
| 3 1:28 | killed by them | Desert Eagle | 766 ms | 766 ms | 1.5° | ||
| 4 1:40 | killed them | AK-47 | 703 ms | 922 ms | 1.9° | ||
| 4 1:33 | hit them | AK-47 | 0 ms | – | 1.1° | ||
| 4 1:27 | killed them | AK-47 | 16 ms | 16 ms | 0.3° | ||
| 4 1:12 | killed by them | M4A4 | 453 ms | 812 ms | 10.6° | ||
| 4 1:12 | hit them | AK-47 | 766 ms | – | 5.3° | ||
| 5 1:40 | hit by them | M4A4 | 1266 ms | – | 13.4° | ||
| 5 1:40 | hit them | AK-47 | 1562 ms | – | 24.4° | ||
| 5 1:34 | hit by them | MP9 | 4922 ms | – | 12.4° | ||
| 5 1:22 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:21 | killed by them | MP9 | 500 ms | 500 ms | 1.4° | ||
| 6 1:33 | hit them | AK-47 | 422 ms | – | 2.4° | ||
| 6 1:21 | killed them | AK-47 | 453 ms | 453 ms | 5.5° | ||
| 6 1:14 | killed them | AK-47 | 812 ms | 812 ms | 48.9° | ||
| 6 1:10 | killed them | AK-47 | 672 ms | 1250 ms | 1.7° | ||
| 7 1:19 | hit them | AK-47 | 375 ms | – | 2.7° | ||
| 7 1:19 | killed by them | FAMAS | 422 ms | 703 ms | 3.0° | ||
| 8 1:16 | killed by them | AK-47 | 359 ms | 359 ms | 1.8° | ||
| 9 1:30 | hit by them | AK-47 | 312 ms | – | 2.8° | ||
| 9 1:30 | killed them | AK-47 | 344 ms | 844 ms | 4.5° | ||
| 9 1:11 | killed by them | M4A1-S | 328 ms | 328 ms | 9.0° | ||
| 10 bomb 0:29 | killed them | AK-47 | 2328 ms | 3797 ms | 1.7° | ||
| 10 bomb 0:27 | hit them | AK-47 | 375 ms | – | 1.8° | ||
| 10 bomb 0:27 | killed by them | AK-47 | 469 ms | 469 ms | 4.3° | ||
| 11 1:22 | hit by them | M4A4 | 1000 ms | – | 1.6° | ||
| 11 bomb 0:24 | hit them | AK-47 | 328 ms | – | 1.0° | ||
| 11 bomb 0:24 | killed by them | M4A1-S | 500 ms | 500 ms | 26.5° | ||
| 12 1:04 | killed by them | M4A4 | 172 ms | 344 ms | 1.8° | ||
| 13 1:45 | hit them | P2000 | 953 ms | – | 2.1° | ||
| 13 1:32 | killed them | USP-S | 844 ms | 844 ms | 2.7° | ||
| 13 1:30 | hit them | P2000 | 516 ms | – | 5.1° | ||
| 13 1:30 | killed by them | Glock-18 | 641 ms | 641 ms | 17.2° | ||
| 14 1:42 | hit by them | MAC-10 | 438 ms | – | 1.6° | ||
| 14 1:42 | hit by them | MAC-10 | 938 ms | – | 52.8° | ||
| 14 1:41 | hit them | Desert Eagle | 266 ms | – | 2.3° | ||
| 14 1:41 | hit them | Desert Eagle | 1141 ms | – | 22.1° | ||
| 14 1:41 | killed by them | MAC-10 | 531 ms | 609 ms | 5.3° | ||
| 16 1:41 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:30 | killed by them | MAC-10 | 266 ms | 781 ms | 4.0° | ||
| 18 1:38 | killed by them | MAC-10 | 859 ms | 1234 ms | 16.4° | ||
| 19 1:41 | killed them | AWP | 438 ms | 438 ms | 0.6° | ||
| 19 bomb 0:29 | killed by them | AK-47 | 234 ms | 734 ms | 1.8° | ||
| 20 1:36 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:16 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:12 | killed them | USP-S | 375 ms | 375 ms | 0.9° | ||
| 20 bomb 0:30 | killed them | SSG 08 | 859 ms | 859 ms | 2.9° | ||
| 20 bomb 0:22 | killed by them | AK-47 | 469 ms | 875 ms | 7.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:39 | Glock-18 | 504 | fine - pros would have fired it too | 1/3 | killed them | 46% / 46% | |
| 1 bomb 0:37 | Glock-18 | 249 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 1% / 42% | |
| 4 1:41 | AK-47 | 1051 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/2 | 3% / 53% | ||
| 4 1:40 | AK-47 | 1054 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 58% | |
| 4 1:40 | AK-47 | 1054 | fine - pros would have fired it too | 3/4 | killed them | 75% / 75% | |
| 4 1:33 | AK-47 | 664 | fired while moving (204 u/s), too fast to be accurate - stop first | 4/8 | 29% / 72% | ||
| 4 1:28 | AK-47 | 803 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/3 | 19% / 47% | ||
| 4 1:27 | AK-47 | 954 | fine - pros would have fired it too | 1/2 | killed them | 66% / 66% | |
| 4 1:12 | AK-47 | 1347 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 4 1:12 | AK-47 | 1349 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 53% / 53% | |
| 5 1:40 | AK-47 | 630 | fired while moving (97 u/s), too fast to be accurate - stop first | 1/13 | 0% / 56% | ||
| 5 1:21 | AK-47 | 925 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 56% / 56% | |
| 6 1:36 | AK-47 | 668 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/6 | 27% / 54% | ||
| 6 1:33 | AK-47 | 755 | fine - pros would have fired it too | 1/2 | 42% / 49% | ||
| 6 1:21 | AK-47 | 732 | fine - pros would have fired it too | 1/2 | killed them | 54% / 54% | |
| 6 1:20 | AK-47 | 1163 | fired while moving (74 u/s), too fast to be accurate - stop first | 0/2 | 9% / 45% | ||
| 6 1:14 | AK-47 | 704 | fired while moving (178 u/s), too fast to be accurate - stop first | 1/5 | killed them | 8% / 60% | |
| 6 1:10 | AK-47 | 1233 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 49% | |
| 6 1:10 | AK-47 | 1238 | fine - pros would have fired it too | 1/2 | 59% / 59% | ||
| 6 1:09 | AK-47 | 1238 | fine - pros would have fired it too | 2/2 | killed them | 45% / 45% | |
| 7 1:19 | AK-47 | 849 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 49% / 52% | |
| 9 1:30 | AK-47 | 307 | fired while moving (111 u/s), too fast to be accurate - stop first | 4/10 | killed them | 16% / 54% | |
| 10 bomb 0:29 | AK-47 | 852 | fine - pros would have fired it too | 2/5 | 71% / 71% | ||
| 10 bomb 0:28 | AK-47 | 863 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/4 | killed them | 22% / 54% | |
| 10 bomb 0:27 | AK-47 | 776 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 50% / 50% | |
| 11 bomb 0:24 | AK-47 | 366 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/3 | cut short (a death, a reload) | 21% / 55% | |
| 12 1:34 | AWP | 1314 | fine - pros would have fired it too | 0/1 | 85% / 85% | ||
| 13 1:46 | USP-S | 800 | fine - pros would have fired it too | 1/3 | 42% / 43% | ||
| 13 1:33 | USP-S | 546 | fine - pros would have fired it too | 1/4 | killed them | 19% / 40% | |
| 13 1:30 | USP-S | 495 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 19% / 52% | |
| 14 1:42 | Desert Eagle | 489 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 69% | |
| 14 1:42 | Desert Eagle | 561 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 11% / 44% | |
| 19 1:41 | AWP | 1785 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/1 | killed them | 37% / 78% | |
| 19 bomb 0:30 | AWP | 179 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 26% / 70% | |
| 20 1:12 | USP-S | 737 | fine - pros would have fired it too | 1/2 | killed them | 49% / 49% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
