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Dust II, lost 7-13 · Wed 07 Oct, 20:59

ЕнОтВтАпКаХMaster Guardian I

The match

Aim

516 msTTD828 msTTK2.7°Crosshair↓34%1st bullet53%Spray18%Head74%Counter-strafe

Scoreboard

78ADR70%KAST

Positioning

Shots

17/35Rushed↓4/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476442%
USP-S933%
SSG 08633%
Glock-18367%
AWP333%
Desert Eagle333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/966 1:21 3 kills (AK-47 ×3), all headshots, in 12.1 s T4.5
27/964 1:40 2 kills (AK-47 ×2), all headshots, in 12.6 s T2.0
36/9620 1:12 2 kills (USP-S, Scout), 1 headshot, in 23.3 s CT1.4
43/9619 1:41 1 kill (AWP) CT1.0
48/969 1:29 1 kill (AK-47), 1 headshot T0.8
82/9610 bomb 0:28 1 kill (AK-47) T-0.3
93/9613 1:32 1 kill (USP-S), 1 headshot CT-1.2
96/961 bomb 0:39 1 kill (Glock) T-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 1:13 1v4 before the plant T · 4 HP · Mid Doorslost - died in the first fight · they saw them first
20 bomb 0:34 1v2 after the plant CT · 75 HP · Long Doorslost - died later, after 1 kill · first fight won, saw each other

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
1 grenade: 0 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:11 punishedkilled by Rozpruwacz21 0.3 s after throwing a molotov at Mid Doors, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 191 units away, thrown in the open

Positioning

In 2 of your 36 duels you showed more of yourself than you needed to (1 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 9 of your 26 duels (35%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 13 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 bomb 0:39 AgnosticExtended Astanding: crouched, they'd have seen only your headdied
13 1:31 gablynUnder Acover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 1 of your 6 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 0 of the 7 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 holdheld with last dance, 255 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 234 ms after last dance)
1 1:29 holdheld with Qurostal, 329 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before Qurostal)
2 1:20 holdheld with last dance, 148 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after last dance)
2 1:17 holdheld with Qurostal, 703 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:41 line of firestood in Qurostal's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
6 1:39 line of firestood in Qurostal's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
10 bomb 0:40 holdheld with Qurostal, 689 units and 103° apart as the enemy saw you: a real crossfire (the enemy saw you 312 ms after Qurostal)
10 bomb 0:33 tradeQurostal was killed 786 units away: not traded within 5 s (pros: 2,031 ms)
11 1:23 peek togetherpeeked the same enemy as Qurostal, 250 ms before them - a double peek
11 1:19 tradeQurostal was killed 120 units away: not traded within 5 s (pros: 969 ms)
12 1:06 tradeQurostal was killed 335 units away: not traded within 5 s (pros: 1,641 ms)
13 1:31 holdheld with Qurostal, 750 units and 27° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms after Qurostal)
13 1:31 tradeTANKER NECMİ was killed 862 units away: not traded within 5 s (pros: 2,031 ms)
16 1:33 holdheld with TANKER NECMİ, 647 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:31 tradeTANKER NECMİ was killed 575 units away: not traded within 5 s (pros: 2,031 ms)
19 bomb 0:32 tradeTANKER NECMİ was killed 447 units away: not traded within 5 s (pros: 1,641 ms)
19 bomb 0:30 holdheld with last dance, 178 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before last dance)
20 bomb 0:34 tradestleNJA was killed 848 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:39 Agnostickilled themGlock-18516 ms516 ms17.7°
1 bomb 0:38 skolimkilled by themDual Berettas1188 ms1625 ms60.3°
1 bomb 0:37 skolimhit themGlock-18297 ms–35.9°
2 1:20 Rozpruwacz21hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:38 Agnostichit themSSG 08750 ms–6.9°
2 bomb 0:36 Agnostickilled by themDesert Eagle1438 ms1438 ms3.2°
3 1:28 CraNkkilled by themDesert Eagle766 ms766 ms1.5°
4 1:40 Rozpruwacz21killed themAK-47703 ms922 ms1.9°
4 1:33 gablynhit themAK-470 ms–1.1°
4 1:27 gablynkilled themAK-4716 ms16 ms0.3°
4 1:12 Agnostickilled by themM4A4453 ms812 ms10.6°
4 1:12 Agnostichit themAK-47766 ms–5.3°
5 1:40 Agnostichit by themM4A41266 ms–13.4°
5 1:40 Agnostichit themAK-471562 ms–24.4°
5 1:34 skolimhit by themMP94922 ms–12.4°
5 1:22 CraNkhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:21 CraNkkilled by themMP9500 ms500 ms1.4°
6 1:33 Rozpruwacz21hit themAK-47422 ms–2.4°
6 1:21 skolimkilled themAK-47453 ms453 ms5.5°
6 1:14 gablynkilled themAK-47812 ms812 ms48.9°
6 1:10 Agnostickilled themAK-47672 ms1250 ms1.7°
7 1:19 skolimhit themAK-47375 ms–2.7°
7 1:19 skolimkilled by themFAMAS422 ms703 ms3.0°
8 1:16 Agnostickilled by themAK-47359 ms359 ms1.8°
9 1:30 gablynhit by themAK-47312 ms–2.8°
9 1:30 gablynkilled themAK-47344 ms844 ms4.5°
9 1:11 Rozpruwacz21killed by themM4A1-S328 ms328 ms9.0°
10 bomb 0:29 CraNkkilled themAK-472328 ms3797 ms1.7°
10 bomb 0:27 Agnostichit themAK-47375 ms–1.8°
10 bomb 0:27 Agnostickilled by themAK-47469 ms469 ms4.3°
11 1:22 skolimhit by themM4A41000 ms–1.6°
11 bomb 0:24 gablynhit themAK-47328 ms–1.0°
11 bomb 0:24 gablynkilled by themM4A1-S500 ms500 ms26.5°
12 1:04 Agnostickilled by themM4A4172 ms344 ms1.8°
13 1:45 CraNkhit themP2000953 ms–2.1°
13 1:32 CraNkkilled themUSP-S844 ms844 ms2.7°
13 1:30 gablynhit themP2000516 ms–5.1°
13 1:30 gablynkilled by themGlock-18641 ms641 ms17.2°
14 1:42 CraNkhit by themMAC-10438 ms–1.6°
14 1:42 gablynhit by themMAC-10938 ms–52.8°
14 1:41 gablynhit themDesert Eagle266 ms–2.3°
14 1:41 CraNkhit themDesert Eagle1141 ms–22.1°
14 1:41 skolimkilled by themMAC-10531 ms609 ms5.3°
16 1:41 Rozpruwacz21hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:30 skolimkilled by themMAC-10266 ms781 ms4.0°
18 1:38 Rozpruwacz21killed by themMAC-10859 ms1234 ms16.4°
19 1:41 skolimkilled themAWP438 ms438 ms0.6°
19 bomb 0:29 Rozpruwacz21killed by themAK-47234 ms734 ms1.8°
20 1:36 gablynhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:16 skolimhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
20 1:12 skolimkilled themUSP-S375 ms375 ms0.9°
20 bomb 0:30 CraNkkilled themSSG 08859 ms859 ms2.9°
20 bomb 0:22 gablynkilled by themAK-47469 ms875 ms7.6°

Shots

You fired 17 of your 35 first shots too soon: 11 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:39 AgnosticGlock-18504fine - pros would have fired it too1/3killed them46% / 46%
1 bomb 0:37 skolimGlock-18249aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first1/2cut short (a death, a reload)1% / 42%
4 1:41 Rozpruwacz21AK-471051aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/23% / 53%
4 1:40 Rozpruwacz21AK-471054aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 58%
4 1:40 Rozpruwacz21AK-471054fine - pros would have fired it too3/4killed them75% / 75%
4 1:33 gablynAK-47664fired while moving (204 u/s), too fast to be accurate - stop first4/829% / 72%
4 1:28 gablynAK-47803aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/319% / 47%
4 1:27 gablynAK-47954fine - pros would have fired it too1/2killed them66% / 66%
4 1:12 AgnosticAK-471347fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
4 1:12 AgnosticAK-471349fine - pros would have fired it too1/1cut short (a death, a reload)53% / 53%
5 1:40 AgnosticAK-47630fired while moving (97 u/s), too fast to be accurate - stop first1/130% / 56%
5 1:21 CraNkAK-47925fine - pros would have fired it too0/1cut short (a death, a reload)56% / 56%
6 1:36 Rozpruwacz21AK-47668fired while moving (77 u/s), too fast to be accurate - stop first0/627% / 54%
6 1:33 Rozpruwacz21AK-47755fine - pros would have fired it too1/242% / 49%
6 1:21 skolimAK-47732fine - pros would have fired it too1/2killed them54% / 54%
6 1:20 gablynAK-471163fired while moving (74 u/s), too fast to be accurate - stop first0/29% / 45%
6 1:14 gablynAK-47704fired while moving (178 u/s), too fast to be accurate - stop first1/5killed them8% / 60%
6 1:10 AgnosticAK-471233aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 49%
6 1:10 AgnosticAK-471238fine - pros would have fired it too1/259% / 59%
6 1:09 AgnosticAK-471238fine - pros would have fired it too2/2killed them45% / 45%
7 1:19 skolimAK-47849fine - pros would have fired it too2/4cut short (a death, a reload)49% / 52%
9 1:30 gablynAK-47307fired while moving (111 u/s), too fast to be accurate - stop first4/10killed them16% / 54%
10 bomb 0:29 CraNkAK-47852fine - pros would have fired it too2/571% / 71%
10 bomb 0:28 CraNkAK-47863aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/4killed them22% / 54%
10 bomb 0:27 AgnosticAK-47776fine - pros would have fired it too1/1cut short (a death, a reload)50% / 50%
11 bomb 0:24 gablynAK-47366aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/3cut short (a death, a reload)21% / 55%
12 1:34 AgnosticAWP1314fine - pros would have fired it too0/185% / 85%
13 1:46 CraNkUSP-S800fine - pros would have fired it too1/342% / 43%
13 1:33 CraNkUSP-S546fine - pros would have fired it too1/4killed them19% / 40%
13 1:30 gablynUSP-S495aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/1cut short (a death, a reload)19% / 52%
14 1:42 gablynDesert Eagle489fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 69%
14 1:42 gablynDesert Eagle561aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/2cut short (a death, a reload)11% / 44%
19 1:41 skolimAWP1785aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/1killed them37% / 78%
19 bomb 0:30 Rozpruwacz21AWP179aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1cut short (a death, a reload)26% / 70%
20 1:12 skolimUSP-S737fine - pros would have fired it too1/2killed them49% / 49%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.