Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 95 | 30% |
| MAC-10 | 48 | 23% |
| AK-47 | 31 | 26% |
| Glock-18 | 13 | 23% |
| USP-S | 8 | 50% |
| MP9 | 6 | 83% |
| Tec-9 | 4 | 50% |
| SSG 08 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 14/96 | 10 1:38 | 3 kills (M4A1-S ×2, Tec-9), 1 headshot, in 18.4 s T | 3.7 |
| 15/96 | 2 1:35 | 3 kills (MAC-10 ×3), in 18.1 s T | 3.3 |
| 23/96 | 5 1:40 | 1 kill (M4A1-S), 1 through smoke T | 2.3 |
| 24/96 | 19 1:07 | 1 kill (M4A1-S), a wallbang CT | 2.2 |
| 32/96 | 16 1:20 | 2 kills (M4A1-S ×2), 1 headshot, in 5 s CT | 1.5 |
| 35/96 | 3 1:37 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 1.5 |
| 50/96 | 20 1:44 | 1 kill (MP9), 1 headshot CT | 0.8 |
| 54/96 | 15 1:41 | 1 kill (M4A1-S), 1 headshot CT | 0.7 |
| 70/96 | 14 bomb 0:39 | 1 kill (USP-S), 1 headshot CT | 0.1 |
| 71/96 | 17 1:42 | 1 kill (M4A1-S), 1 headshot CT | 0.0 |
| 72/96 | 11 1:22 | 1 kill (AK-47) T | 0.0 |
| 73/96 | 18 1:33 | 1 kill (M4A1-S), 1 headshot CT | 0.0 |
| 75/96 | 4 bomb 0:00 | 1 kill (M4A1-S) T | -0.1 |
Flashes
8 flashes: 2 good, 1 weak, 4 wasted, 1 that hurt your team. After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:47 | wasted | no enemy blinded for long |
| 5 1:46 | wasted | barely blinded skolim 0.8 s (0.1 s white), Agnostic 0.6 s (0.0 s white) |
| 6 1:46 | weak | barely blinded Agnostic 3.0 s (0.5 s white); blinded TANKER NECMİ 2.7 s on the move through Top Mid - safe; blinded themselves 1.1 s on the move through Outside Long - safe |
| 7 1:18 | hurt the team | barely blinded CraNk 1.5 s (0.1 s white); blinded stleNJA 3.9 s on the move through Long A - died 0.6 s after the pop; blinded last dance 2.7 s holding Pit - safe |
| 8 1:45 | wasted | no enemy blinded for long; blinded TANKER NECMİ 2.6 s on the move through Outside Long - safe; blinded stleNJA 1.6 s on the move through Top Mid - safe; blinded themselves 3.8 s on the move through Outside Long - safe |
| 9 1:47 | good | blinded CraNk 3.9 s (1.1 s white), Agnostic 3.2 s (0.6 s white) |
| 16 bomb 0:28 | wasted | no enemy blinded for long; blinded stleNJA 3.1 s on the move through Mid Doors - safe |
| 18 1:18 | good | blinded Agnostic 4.1 s (1.4 s white); blinded last dance 3.8 s on the move through Extended A - safe; blinded themselves 1.4 s on the move through Under A - safe |
Throws
33 grenades: 27 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:41 | exposed | a smoke at Long Doors - seen by 1 enemy for 0.4 s, the nearest 1028 units away; a running throw |
| 6 1:21 | exposed | an HE at Extended A - seen by 1 enemy for 0.6 s, the nearest 1243 units away; a running throw |
| 7 1:35 | punished | hit by Agnostic 1.5 s after throwing a smoke at Pit, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 1825 units away; a running throw |
| 7 1:25 | exposed | an HE at Long A - seen by 1 enemy for 0.4 s, the nearest 1099 units away; a running throw |
| 16 1:22 | exposed | an HE at A Ramp - seen by 1 enemy for 0.5 s, the nearest 928 units away |
| 18 1:20 | exposed | a flash at CT Spawn - seen by 1 enemy for 0.4 s, the nearest 1057 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:17 | CT Spawn | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 2 bomb 0:36 | Under A | cover not used: 96 units away, they'd have seen only your head | died | ||
| 16 1:21 | A Ramp | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 1 of your 11 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 4 of the 14 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | hold | held with last dance, 292 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms after last dance) |
| 1 1:29 | hold | held with ЕнОтВтАпКаХ, 329 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after ЕнОтВтАпКаХ) |
| 4 bomb 0:04 | trade | TANKER NECMİ was killed 1507 units away: you traded in 4,297 ms (pros: 2,609 ms) |
| 4 bomb 0:02 | trade | stleNJA was killed 1839 units away: you traded in 2,656 ms (pros: 2,609 ms) |
| 7 1:17 | trade | stleNJA was killed 449 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:15 | line of fire | stood in last dance's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 7 0:55 | hold | held with TANKER NECMİ, 187 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before TANKER NECMİ) |
| 8 1:20 | trade | last dance was killed 659 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:16 | trade | ЕнОтВтАпКаХ was killed 931 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:43 | trade | TANKER NECMİ was killed 778 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:38 | trade | last dance was killed 217 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:40 | trade | stleNJA was killed 575 units away: you traded in 1,906 ms (pros: 2,031 ms) |
| 10 bomb 0:40 | hold | held with TANKER NECMİ, 232 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before TANKER NECMİ) |
| 10 bomb 0:40 | hold | held with ЕнОтВтАпКаХ, 689 units and 103° apart as the enemy saw you: a real crossfire (the enemy saw you 312 ms before ЕнОтВтАпКаХ) |
| 10 bomb 0:40 | hold | held with last dance, 171 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before last dance) |
| 10 bomb 0:38 | trade | TANKER NECMİ was killed 408 units away: you traded in 78 ms (pros: 625 ms) |
| 13 1:32 | hold | held with TANKER NECMİ, 687 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after TANKER NECMİ) |
| 13 1:31 | hold | held with TANKER NECMİ, 609 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after TANKER NECMİ) |
| 13 1:31 | hold | held with ЕнОтВтАпКаХ, 750 units and 27° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms before ЕнОтВтАпКаХ) |
| 13 1:31 | trade | TANKER NECMİ was killed 645 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:30 | trade | ЕнОтВтАпКаХ was killed 809 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:41 | trade | ЕнОтВтАпКаХ was killed 644 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:44 | hold | held with last dance, 404 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before last dance) |
| 15 1:43 | hold | held with last dance, 386 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after last dance) |
| 16 1:13 | trade | last dance was killed 666 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 bomb 0:23 | peek together | peeked the same enemy as stleNJA, 188 ms before them - a double peek |
| 19 1:05 | trade | stleNJA was killed 560 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:28 | hit them | Glock-18 | 1219 ms | – | 6.0° | ||
| 1 1:28 | hit by them | P2000 | 1469 ms | – | 8.6° | ||
| 2 1:36 | killed them | MAC-10 | 219 ms | 438 ms | 7.0° | ||
| 2 1:29 | killed them | MAC-10 | 188 ms | 328 ms | 3.2° | ||
| 2 1:17 | killed them | MAC-10 | 500 ms | 500 ms | 30.0° | ||
| 2 bomb 0:40 | hit them | MAC-10 | 1766 ms | – | 17.1° | ||
| 2 bomb 0:35 | killed by them | Desert Eagle | 1328 ms | 1328 ms | 9.0° | ||
| 3 1:37 | killed them | AK-47 | 109 ms | 500 ms | 2.6° | ||
| 3 1:35 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:00 | killed them | M4A1-S | 641 ms | 938 ms | 2.7° | ||
| 5 1:40 | killed them | M4A1-S | 1422 ms | 1828 ms | 26.8° | ||
| 5 1:36 | killed by them | MP9 | 375 ms | 859 ms | 16.2° | ||
| 6 1:25 | hit by them | M4A4 | 547 ms | – | 0.8° | ||
| 6 1:24 | hit them | AK-47 | 719 ms | – | 8.5° | ||
| 6 1:16 | hit by them | Desert Eagle | 453 ms | – | 7.4° | ||
| 7 1:47 | hit by them | MP9 | 562 ms | – | 6.6° | ||
| 7 1:47 | hit them | AK-47 | 656 ms | – | 4.8° | ||
| 7 1:45 | hit by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:34 | hit by them | M4A4 | 344 ms | – | 0.9° | ||
| 7 0:54 | killed by them | M4A4 | 344 ms | 438 ms | 4.9° | ||
| 8 1:08 | killed by them | M4A1-S | 406 ms | 609 ms | 1.0° | ||
| 9 1:31 | killed by them | AK-47 | 406 ms | 516 ms | 3.6° | ||
| 9 1:31 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:39 | killed them | Tec-9 | 344 ms | 688 ms | 1.9° | ||
| 10 bomb 0:39 | killed them | M4A1-S | 1203 ms | 1516 ms | 50.6° | ||
| 10 bomb 0:36 | hit by them | M4A4 | 31 ms | – | 0.9° | ||
| 10 bomb 0:34 | killed them | M4A1-S | 484 ms | 1094 ms | 4.7° | ||
| 11 1:22 | killed them | AK-47 | 797 ms | 906 ms | 16.6° | ||
| 11 1:20 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:20 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:06 | hit by them | M4A4 | 141 ms | – | 1.5° | ||
| 12 1:06 | killed by them | AWP | 219 ms | 219 ms | 1.4° | ||
| 13 1:33 | hit them | P2000 | 188 ms | – | 0.1° | ||
| 13 1:30 | killed by them | Glock-18 | 1234 ms | 1609 ms | 3.8° | ||
| 14 bomb 0:39 | killed them | USP-S | 219 ms | 797 ms | 2.0° | ||
| 14 bomb 0:29 | hit them | MAC-10 | 734 ms | – | 2.9° | ||
| 14 bomb 0:27 | killed by them | MAC-10 | 234 ms | 609 ms | 1.6° | ||
| 14 bomb 0:27 | hit them | MAC-10 | 438 ms | – | 1.1° | ||
| 15 1:44 | hit them | M4A4 | 594 ms | – | 2.5° | ||
| 15 1:41 | killed them | M4A1-S | 328 ms | 1109 ms | 1.0° | ||
| 15 1:41 | hit by them | MAC-10 | 438 ms | – | 7.9° | ||
| 15 1:08 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:20 | killed them | M4A1-S | 875 ms | 1188 ms | 3.8° | ||
| 16 1:17 | hit by them | Tec-9 | 266 ms | – | 1.2° | ||
| 16 1:15 | killed them | M4A1-S | 250 ms | 703 ms | 0.7° | ||
| 16 1:10 | hit them | M4A4 | 1562 ms | – | 1.2° | ||
| 16 bomb 0:23 | killed by them | AK-47 | 406 ms | 406 ms | 1.3° | ||
| 17 1:42 | killed them | M4A1-S | 375 ms | 375 ms | 2.6° | ||
| 17 1:36 | killed by them | AK-47 | 938 ms | 1234 ms | 4.8° | ||
| 18 1:34 | killed them | M4A1-S | 547 ms | 2078 ms | 12.1° | ||
| 18 1:33 | hit by them | MAC-10 | 812 ms | – | 41.1° | ||
| 18 1:09 | killed by them | AK-47 | 1391 ms | 1484 ms | 8.4° | ||
| 19 1:15 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:09 | killed them | M4A1-S | 297 ms | 1797 ms | 3.9° | ||
| 19 1:09 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:38 | killed by them | AK-47 | 312 ms | 312 ms | 1.8° | ||
| 20 1:45 | killed them | MP9 | 328 ms | 688 ms | 5.6° | ||
| 20 1:45 | hit by them | AK-47 | 500 ms | – | 8.4° | ||
| 20 1:35 | killed by them | AK-47 | 406 ms | 500 ms | 1.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:29 | Glock-18 | 1964 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/10 | 14% / 34% | ||
| 1 1:26 | Glock-18 | 819 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 11% / 45% | |
| 2 1:43 | MAC-10 | 1021 | fired while moving (173 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 47% | |
| 2 1:43 | MAC-10 | 969 | fired while moving (134 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 51% | |
| 2 1:39 | MAC-10 | 949 | fired while moving (131 u/s), too fast to be accurate - stop first | 0/5 | 1% / 53% | ||
| 2 1:36 | MAC-10 | 154 | fine - pros would have fired it too | 4/9 | killed them | 31% / 48% | |
| 2 1:29 | MAC-10 | 394 | fine - pros would have fired it too | 2/9 | killed them | 25% / 47% | |
| 2 1:17 | MAC-10 | 472 | fine - pros would have fired it too | 1/7 | killed them | 59% / 59% | |
| 2 1:16 | MAC-10 | 1633 | fired while moving (148 u/s), too fast to be accurate - stop first | 0/2 | 1% / 57% | ||
| 2 1:16 | MAC-10 | 1592 | fired while moving (180 u/s), too fast to be accurate - stop first | 0/2 | 1% / 58% | ||
| 2 bomb 0:40 | MAC-10 | 1582 | fine - pros would have fired it too | 0/2 | 56% / 56% | ||
| 2 bomb 0:40 | MAC-10 | 1591 | fine - pros would have fired it too | 1/2 | 55% / 55% | ||
| 2 bomb 0:40 | MAC-10 | 1591 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/2 | 8% / 49% | ||
| 2 bomb 0:36 | MAC-10 | 1144 | fired while moving (232 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 46% | |
| 2 bomb 0:36 | MAC-10 | 1076 | fired while moving (228 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 61% | |
| 2 bomb 0:36 | MAC-10 | 1009 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 37% / 62% | |
| 3 1:38 | AK-47 | 553 | fired while moving (136 u/s), too fast to be accurate - stop first | 4/10 | killed them | 14% / 55% | |
| 4 bomb 0:00 | M4A1-S | 1305 | aim far off: your crosshair was about 2.5 player widths (86 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 52% | |
| 4 bomb 0:00 | M4A1-S | 1227 | fired while moving (108 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 50% | |
| 4 bomb 0:00 | M4A1-S | 1200 | fine - pros would have fired it too | 2/4 | killed them | 67% / 67% | |
| 5 1:40 | M4A1-S | 700 | fired while moving (128 u/s), too fast to be accurate - stop first | 3/10 | killed them | 4% / 46% | |
| 5 1:35 | M4A1-S | 247 | too soon: your crosshair was still moving onto them, about 4.5 player widths (147 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 1% / 47% | |
| 6 1:25 | AK-47 | 1214 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 45% | |
| 6 1:24 | AK-47 | 1213 | fine - pros would have fired it too | 1/4 | 59% / 59% | ||
| 6 1:24 | AK-47 | 1211 | fine - pros would have fired it too | 0/2 | 41% / 53% | ||
| 6 1:18 | AK-47 | 1198 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 53% | |
| 6 1:16 | AK-47 | 298 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/3 | 28% / 60% | ||
| 7 1:47 | AK-47 | 796 | fired while moving (202 u/s), too fast to be accurate - stop first | 2/19 | 6 bullets after pros would have stopped | 4% / 59% | |
| 8 1:08 | AK-47 | 1032 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 71% / 71% | |
| 10 1:39 | Tec-9 | 460 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/5 | killed them | 24% / 54% | |
| 10 bomb 0:39 | M4A1-S | 552 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 56% | |
| 10 bomb 0:39 | M4A1-S | 551 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 50% | |
| 10 bomb 0:38 | M4A1-S | 551 | fine - pros would have fired it too | 1/2 | killed them | 62% / 62% | |
| 10 bomb 0:34 | M4A1-S | 931 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 50% | |
| 10 bomb 0:34 | M4A1-S | 954 | fine - pros would have fired it too | 2/5 | killed them | 60% / 60% | |
| 11 1:22 | AK-47 | 1187 | fine - pros would have fired it too | 2/2 | killed them | 56% / 56% | |
| 13 1:39 | USP-S | 1131 | fine - pros would have fired it too | 0/1 | 26% / 40% | ||
| 13 1:37 | USP-S | 1107 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 43% | |
| 13 1:35 | USP-S | 1110 | fine - pros would have fired it too | 0/2 | 23% / 44% | ||
| 13 1:33 | USP-S | 1198 | fine - pros would have fired it too | 1/2 | 52% / 52% | ||
| 13 1:30 | USP-S | 1541 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 35% | |
| 14 bomb 0:39 | USP-S | 689 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 3/3 | killed them | 10% / 39% | |
| 14 bomb 0:30 | MAC-10 | 1111 | fired while moving (150 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 47% | |
| 14 bomb 0:30 | MAC-10 | 1111 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 46% | |
| 14 bomb 0:27 | MAC-10 | 760 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 38% / 54% | |
| 15 1:44 | M4A1-S | 1029 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 3/4 | cut short (a death, a reload) | 12% / 48% | |
| 15 1:43 | M4A1-S | 1073 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | 16% / 49% | ||
| 15 1:41 | M4A1-S | 846 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 15 1:41 | M4A1-S | 829 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/5 | killed them | 13% / 54% | |
| 16 1:26 | M4A1-S | 1030 | fired while moving (190 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 58% | |
| 16 1:26 | M4A1-S | 1032 | fired while moving (172 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 59% | |
| 16 1:26 | M4A1-S | 1030 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 56% | |
| 16 1:20 | M4A1-S | 919 | fired while moving (87 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 57% | |
| 16 1:20 | M4A1-S | 907 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 55% | |
| 16 1:20 | M4A1-S | 905 | fine - pros would have fired it too | 2/2 | killed them | 54% / 54% | |
| 16 1:15 | M4A1-S | 816 | fine - pros would have fired it too | 3/5 | killed them | 75% / 75% | |
| 16 1:11 | M4A1-S | 1071 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/6 | 21% / 73% | ||
| 16 1:10 | M4A1-S | 1109 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 48% | |
| 17 1:42 | M4A1-S | 494 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/6 | killed them | 23% / 61% | |
| 17 1:36 | M4A1-S | 491 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 16% / 47% | |
| 18 1:34 | M4A1-S | 659 | fine - pros would have fired it too | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 57% | |
| 18 1:34 | M4A1-S | 641 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 51% | |
| 18 1:33 | M4A1-S | 624 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 52% | |
| 18 1:33 | M4A1-S | 623 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/7 | killed them | 23% / 49% | |
| 18 1:09 | M4A1-S | 1004 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 30% / 48% | |
| 19 1:16 | M4A1-S | 1075 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 59% | |
| 19 1:15 | M4A1-S | 1049 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/4 | 15% / 62% | ||
| 19 1:14 | M4A1-S | 1008 | fine - pros would have fired it too | 0/8 | 1 bullet after pros would have stopped | 62% / 62% | |
| 19 bomb 0:38 | M4A1-S | 489 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 35% / 47% | |
| 20 1:45 | MP9 | 269 | fine - pros would have fired it too | 5/12 | killed them | 52% / 55% | |
| 20 1:35 | AK-47 | 456 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 53% / 53% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.