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Dust II, lost 7-13 · Wed 07 Oct, 20:59

Qurostal

The match

Aim

500 msTTD852 msTTK3.8°Crosshair↓18%1st bullet39%Spray17%Head62%Counter-strafe

Scoreboard

100ADR80%KAST

Positioning

Shots

41/71Rushed↓26/44Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S9530%
MAC-104823%
AK-473126%
Glock-181323%
USP-S850%
MP9683%
Tec-9450%
SSG 0820%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
14/9610 1:38 3 kills (M4A1-S ×2, Tec-9), 1 headshot, in 18.4 s T3.7
15/962 1:35 3 kills (MAC-10 ×3), in 18.1 s T3.3
23/965 1:40 1 kill (M4A1-S), 1 through smoke T2.3
24/9619 1:07 1 kill (M4A1-S), a wallbang CT2.2
32/9616 1:20 2 kills (M4A1-S ×2), 1 headshot, in 5 s CT1.5
35/963 1:37 1 kill (AK-47), 1 through smoke, 1 headshot T1.5
50/9620 1:44 1 kill (MP9), 1 headshot CT0.8
54/9615 1:41 1 kill (M4A1-S), 1 headshot CT0.7
70/9614 bomb 0:39 1 kill (USP-S), 1 headshot CT0.1
71/9617 1:42 1 kill (M4A1-S), 1 headshot CT0.0
72/9611 1:22 1 kill (AK-47) T0.0
73/9618 1:33 1 kill (M4A1-S), 1 headshot CT0.0
75/964 bomb 0:00 1 kill (M4A1-S) T-0.1

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 2 good, 1 weak, 4 wasted, 1 that hurt your team. After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:47 wastedno enemy blinded for long
5 1:46 wastedbarely blinded skolim 0.8 s (0.1 s white), Agnostic 0.6 s (0.0 s white)
6 1:46 weakbarely blinded Agnostic 3.0 s (0.5 s white); blinded TANKER NECMİ 2.7 s on the move through Top Mid - safe; blinded themselves 1.1 s on the move through Outside Long - safe
7 1:18 hurt the teambarely blinded CraNk 1.5 s (0.1 s white); blinded stleNJA 3.9 s on the move through Long A - died 0.6 s after the pop; blinded last dance 2.7 s holding Pit - safe
8 1:45 wastedno enemy blinded for long; blinded TANKER NECMİ 2.6 s on the move through Outside Long - safe; blinded stleNJA 1.6 s on the move through Top Mid - safe; blinded themselves 3.8 s on the move through Outside Long - safe
9 1:47 goodblinded CraNk 3.9 s (1.1 s white), Agnostic 3.2 s (0.6 s white)
16 bomb 0:28 wastedno enemy blinded for long; blinded stleNJA 3.1 s on the move through Mid Doors - safe
18 1:18 goodblinded Agnostic 4.1 s (1.4 s white); blinded last dance 3.8 s on the move through Extended A - safe; blinded themselves 1.4 s on the move through Under A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
33 grenades: 27 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:41 exposeda smoke at Long Doors - seen by 1 enemy for 0.4 s, the nearest 1028 units away; a running throw
6 1:21 exposedan HE at Extended A - seen by 1 enemy for 0.6 s, the nearest 1243 units away; a running throw
7 1:35 punishedhit by Agnostic 1.5 s after throwing a smoke at Pit, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 1825 units away; a running throw
7 1:25 exposedan HE at Long A - seen by 1 enemy for 0.4 s, the nearest 1099 units away; a running throw
16 1:22 exposedan HE at A Ramp - seen by 1 enemy for 0.5 s, the nearest 928 units away
18 1:20 exposeda flash at CT Spawn - seen by 1 enemy for 0.4 s, the nearest 1057 units away; a running throw

Positioning

In 3 of your 43 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 4 of your 36 duels (11%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:17 AgnosticCT Spawnpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
2 bomb 0:36 AgnosticUnder Acover not used: 96 units away, they'd have seen only your headdied
16 1:21 CraNkA Rampstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 1 of your 11 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 4 of the 14 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 holdheld with last dance, 292 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms after last dance)
1 1:29 holdheld with ЕнОтВтАпКаХ, 329 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after ЕнОтВтАпКаХ)
4 bomb 0:04 tradeTANKER NECMİ was killed 1507 units away: you traded in 4,297 ms (pros: 2,609 ms)
4 bomb 0:02 tradestleNJA was killed 1839 units away: you traded in 2,656 ms (pros: 2,609 ms)
7 1:17 tradestleNJA was killed 449 units away: not traded within 5 s (pros: 1,641 ms)
7 1:15 line of firestood in last dance's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
7 0:55 holdheld with TANKER NECMİ, 187 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before TANKER NECMİ)
8 1:20 tradelast dance was killed 659 units away: not traded within 5 s (pros: 2,031 ms)
8 1:16 tradeЕнОтВтАпКаХ was killed 931 units away: not traded within 5 s (pros: 2,031 ms)
9 1:43 tradeTANKER NECMİ was killed 778 units away: not traded within 5 s (pros: 2,031 ms)
9 1:38 tradelast dance was killed 217 units away: not traded within 5 s (pros: 969 ms)
10 1:40 tradestleNJA was killed 575 units away: you traded in 1,906 ms (pros: 2,031 ms)
10 bomb 0:40 holdheld with TANKER NECMİ, 232 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before TANKER NECMİ)
10 bomb 0:40 holdheld with ЕнОтВтАпКаХ, 689 units and 103° apart as the enemy saw you: a real crossfire (the enemy saw you 312 ms before ЕнОтВтАпКаХ)
10 bomb 0:40 holdheld with last dance, 171 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before last dance)
10 bomb 0:38 tradeTANKER NECMİ was killed 408 units away: you traded in 78 ms (pros: 625 ms)
13 1:32 holdheld with TANKER NECMİ, 687 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after TANKER NECMİ)
13 1:31 holdheld with TANKER NECMİ, 609 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after TANKER NECMİ)
13 1:31 holdheld with ЕнОтВтАпКаХ, 750 units and 27° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms before ЕнОтВтАпКаХ)
13 1:31 tradeTANKER NECMİ was killed 645 units away: not traded within 5 s (pros: 625 ms)
13 1:30 tradeЕнОтВтАпКаХ was killed 809 units away: not traded within 5 s (pros: 625 ms)
14 1:41 tradeЕнОтВтАпКаХ was killed 644 units away: not traded within 5 s (pros: 2,031 ms)
15 1:44 holdheld with last dance, 404 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before last dance)
15 1:43 holdheld with last dance, 386 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after last dance)
16 1:13 tradelast dance was killed 666 units away: not traded within 5 s (pros: 2,031 ms)
16 bomb 0:23 peek togetherpeeked the same enemy as stleNJA, 188 ms before them - a double peek
19 1:05 tradestleNJA was killed 560 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:28 Agnostichit themGlock-181219 ms–6.0°
1 1:28 Agnostichit by themP20001469 ms–8.6°
2 1:36 CraNkkilled themMAC-10219 ms438 ms7.0°
2 1:29 skolimkilled themMAC-10188 ms328 ms3.2°
2 1:17 Rozpruwacz21killed themMAC-10500 ms500 ms30.0°
2 bomb 0:40 Agnostichit themMAC-101766 ms–17.1°
2 bomb 0:35 Agnostickilled by themDesert Eagle1328 ms1328 ms9.0°
3 1:37 Rozpruwacz21killed themAK-47109 ms500 ms2.6°
3 1:35 gablynkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:00 skolimkilled themM4A1-S641 ms938 ms2.7°
5 1:40 Agnostickilled themM4A1-S1422 ms1828 ms26.8°
5 1:36 skolimkilled by themMP9375 ms859 ms16.2°
6 1:25 gablynhit by themM4A4547 ms–0.8°
6 1:24 gablynhit themAK-47719 ms–8.5°
6 1:16 Rozpruwacz21hit by themDesert Eagle453 ms–7.4°
7 1:47 gablynhit by themMP9562 ms–6.6°
7 1:47 gablynhit themAK-47656 ms–4.8°
7 1:45 gablynhit by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
7 1:34 Agnostichit by themM4A4344 ms–0.9°
7 0:54 Agnostickilled by themM4A4344 ms438 ms4.9°
8 1:08 CraNkkilled by themM4A1-S406 ms609 ms1.0°
9 1:31 CraNkkilled by themAK-47406 ms516 ms3.6°
9 1:31 CraNkhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:39 skolimkilled themTec-9344 ms688 ms1.9°
10 bomb 0:39 Rozpruwacz21killed themM4A1-S1203 ms1516 ms50.6°
10 bomb 0:36 gablynhit by themM4A431 ms–0.9°
10 bomb 0:34 gablynkilled themM4A1-S484 ms1094 ms4.7°
11 1:22 skolimkilled themAK-47797 ms906 ms16.6°
11 1:20 gablynkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
11 1:20 gablynhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:06 Agnostichit by themM4A4141 ms–1.5°
12 1:06 Rozpruwacz21killed by themAWP219 ms219 ms1.4°
13 1:33 gablynhit themP2000188 ms–0.1°
13 1:30 Agnostickilled by themGlock-181234 ms1609 ms3.8°
14 bomb 0:39 CraNkkilled themUSP-S219 ms797 ms2.0°
14 bomb 0:29 Agnostichit themMAC-10734 ms–2.9°
14 bomb 0:27 Rozpruwacz21killed by themMAC-10234 ms609 ms1.6°
14 bomb 0:27 Rozpruwacz21hit themMAC-10438 ms–1.1°
15 1:44 Rozpruwacz21hit themM4A4594 ms–2.5°
15 1:41 skolimkilled themM4A1-S328 ms1109 ms1.0°
15 1:41 skolimhit by themMAC-10438 ms–7.9°
15 1:08 CraNkhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:20 CraNkkilled themM4A1-S875 ms1188 ms3.8°
16 1:17 gablynhit by themTec-9266 ms–1.2°
16 1:15 gablynkilled themM4A1-S250 ms703 ms0.7°
16 1:10 Agnostichit themM4A41562 ms–1.2°
16 bomb 0:23 Rozpruwacz21killed by themAK-47406 ms406 ms1.3°
17 1:42 CraNkkilled themM4A1-S375 ms375 ms2.6°
17 1:36 Rozpruwacz21killed by themAK-47938 ms1234 ms4.8°
18 1:34 Rozpruwacz21killed themM4A1-S547 ms2078 ms12.1°
18 1:33 Rozpruwacz21hit by themMAC-10812 ms–41.1°
18 1:09 Agnostickilled by themAK-471391 ms1484 ms8.4°
19 1:15 CraNkhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:09 Agnostickilled themM4A1-S297 ms1797 ms3.9°
19 1:09 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:38 Rozpruwacz21killed by themAK-47312 ms312 ms1.8°
20 1:45 Agnostickilled themMP9328 ms688 ms5.6°
20 1:45 Agnostichit by themAK-47500 ms–8.4°
20 1:35 skolimkilled by themAK-47406 ms500 ms1.8°

Shots

You fired 41 of your 71 first shots too soon: 21 before your crosshair was on them, 20 while moving. Pros fire about 4 in 10 too soon. You stopped 26 of 44 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 7 spray bullets went on after pros would have stopped. Your first shots had a 27% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:29 skolimGlock-181964aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/1014% / 34%
1 1:26 AgnosticGlock-18819aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/3cut short (a death, a reload)11% / 45%
2 1:43 Rozpruwacz21MAC-101021fired while moving (173 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 47%
2 1:43 Rozpruwacz21MAC-10969fired while moving (134 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 51%
2 1:39 Rozpruwacz21MAC-10949fired while moving (131 u/s), too fast to be accurate - stop first0/51% / 53%
2 1:36 CraNkMAC-10154fine - pros would have fired it too4/9killed them31% / 48%
2 1:29 skolimMAC-10394fine - pros would have fired it too2/9killed them25% / 47%
2 1:17 Rozpruwacz21MAC-10472fine - pros would have fired it too1/7killed them59% / 59%
2 1:16 AgnosticMAC-101633fired while moving (148 u/s), too fast to be accurate - stop first0/21% / 57%
2 1:16 AgnosticMAC-101592fired while moving (180 u/s), too fast to be accurate - stop first0/21% / 58%
2 bomb 0:40 AgnosticMAC-101582fine - pros would have fired it too0/256% / 56%
2 bomb 0:40 AgnosticMAC-101591fine - pros would have fired it too1/255% / 55%
2 bomb 0:40 AgnosticMAC-101591fired while moving (143 u/s), too fast to be accurate - stop first0/28% / 49%
2 bomb 0:36 AgnosticMAC-101144fired while moving (232 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 46%
2 bomb 0:36 AgnosticMAC-101076fired while moving (228 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 61%
2 bomb 0:36 AgnosticMAC-101009fired while moving (240 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)37% / 62%
3 1:38 Rozpruwacz21AK-47553fired while moving (136 u/s), too fast to be accurate - stop first4/10killed them14% / 55%
4 bomb 0:00 skolimM4A1-S1305aim far off: your crosshair was about 2.5 player widths (86 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 52%
4 bomb 0:00 skolimM4A1-S1227fired while moving (108 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 50%
4 bomb 0:00 skolimM4A1-S1200fine - pros would have fired it too2/4killed them67% / 67%
5 1:40 AgnosticM4A1-S700fired while moving (128 u/s), too fast to be accurate - stop first3/10killed them4% / 46%
5 1:35 skolimM4A1-S247too soon: your crosshair was still moving onto them, about 4.5 player widths (147 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)1% / 47%
6 1:25 gablynAK-471214fired while moving (77 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 45%
6 1:24 gablynAK-471213fine - pros would have fired it too1/459% / 59%
6 1:24 gablynAK-471211fine - pros would have fired it too0/241% / 53%
6 1:18 gablynAK-471198aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 53%
6 1:16 Rozpruwacz21AK-47298aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/328% / 60%
7 1:47 gablynAK-47796fired while moving (202 u/s), too fast to be accurate - stop first2/196 bullets after pros would have stopped4% / 59%
8 1:08 CraNkAK-471032fine - pros would have fired it too0/2cut short (a death, a reload)71% / 71%
10 1:39 skolimTec-9460aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/5killed them24% / 54%
10 bomb 0:39 Rozpruwacz21M4A1-S552aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 56%
10 bomb 0:39 Rozpruwacz21M4A1-S551fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 50%
10 bomb 0:38 Rozpruwacz21M4A1-S551fine - pros would have fired it too1/2killed them62% / 62%
10 bomb 0:34 gablynM4A1-S931fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 50%
10 bomb 0:34 gablynM4A1-S954fine - pros would have fired it too2/5killed them60% / 60%
11 1:22 skolimAK-471187fine - pros would have fired it too2/2killed them56% / 56%
13 1:39 CraNkUSP-S1131fine - pros would have fired it too0/126% / 40%
13 1:37 CraNkUSP-S1107aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 43%
13 1:35 CraNkUSP-S1110fine - pros would have fired it too0/223% / 44%
13 1:33 gablynUSP-S1198fine - pros would have fired it too1/252% / 52%
13 1:30 AgnosticUSP-S1541aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 35%
14 bomb 0:39 CraNkUSP-S689aim far off: your crosshair was about a player's width (27 units) off their body - get on target first3/3killed them10% / 39%
14 bomb 0:30 AgnosticMAC-101111fired while moving (150 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 47%
14 bomb 0:30 AgnosticMAC-101111fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 46%
14 bomb 0:27 Rozpruwacz21MAC-10760fine - pros would have fired it too2/5cut short (a death, a reload)38% / 54%
15 1:44 Rozpruwacz21M4A1-S1029aim far off: your crosshair was about a player's width (30 units) off their body - get on target first3/4cut short (a death, a reload)12% / 48%
15 1:43 skolimM4A1-S1073aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/216% / 49%
15 1:41 skolimM4A1-S846fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
15 1:41 skolimM4A1-S829aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/5killed them13% / 54%
16 1:26 gablynM4A1-S1030fired while moving (190 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 58%
16 1:26 gablynM4A1-S1032fired while moving (172 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 59%
16 1:26 gablynM4A1-S1030fired while moving (104 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 56%
16 1:20 CraNkM4A1-S919fired while moving (87 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 57%
16 1:20 CraNkM4A1-S907aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 55%
16 1:20 CraNkM4A1-S905fine - pros would have fired it too2/2killed them54% / 54%
16 1:15 gablynM4A1-S816fine - pros would have fired it too3/5killed them75% / 75%
16 1:11 AgnosticM4A1-S1071fired while moving (125 u/s), too fast to be accurate - stop first0/621% / 73%
16 1:10 AgnosticM4A1-S1109fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 48%
17 1:42 CraNkM4A1-S494aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/6killed them23% / 61%
17 1:36 Rozpruwacz21M4A1-S491aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1cut short (a death, a reload)16% / 47%
18 1:34 Rozpruwacz21M4A1-S659fine - pros would have fired it too1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 57%
18 1:34 Rozpruwacz21M4A1-S641fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 51%
18 1:33 Rozpruwacz21M4A1-S624aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 52%
18 1:33 Rozpruwacz21M4A1-S623aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/7killed them23% / 49%
18 1:09 AgnosticM4A1-S1004fine - pros would have fired it too0/1cut short (a death, a reload)30% / 48%
19 1:16 CraNkM4A1-S1075aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 59%
19 1:15 CraNkM4A1-S1049aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/415% / 62%
19 1:14 CraNkM4A1-S1008fine - pros would have fired it too0/81 bullet after pros would have stopped62% / 62%
19 bomb 0:38 Rozpruwacz21M4A1-S489fine - pros would have fired it too0/1cut short (a death, a reload)35% / 47%
20 1:45 AgnosticMP9269fine - pros would have fired it too5/12killed them52% / 55%
20 1:35 skolimAK-47456fine - pros would have fired it too0/1cut short (a death, a reload)53% / 53%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.