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Dust II, lost 7-13 · Wed 07 Oct, 20:59

stleNJAGold Nova III

The match

Aim

500 msTTD531 msTTK9.4°Crosshair↓39%1st bullet30%Spray14%Head50%Counter-strafe

Scoreboard

64ADR65%KAST

Positioning

Shots

17/28Rushed↓4/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473526%
MAC-101947%
USP-S1513%
Glock-1870%
Desert Eagle475%
FAMAS450%
AWP367%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/9617 1:18 2 kills (AWP ×2), in 1.9 s CT4.2
29/9614 bomb 0:35 1 kill (Deagle) CT1.8
51/9616 1:23 2 kills (AK-47 ×2), 1 headshot, in 22.9 s CT0.8
60/9615 1:40 1 kill (FAMAS) CT0.5
64/9612 0:32 1 kill (AK-47), 1 headshot T0.4
68/965 bomb 0:34 1 kill (AK-47) T0.2
76/963 1:15 2 kills (MAC-10 ×2), in 39.6 s T-0.1
79/9613 bomb 0:20 1 kill (USP-S) CT-0.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:24 1v4 before the plant T · 100 HP · Upper Tunnellost - died later, after 2 kills · first fight won, saw each other
11 bomb 0:20 1v1 after the plant T · 100 HP · Bombsite Blost - died in the first fight · saw each other
12 0:53 1v4 before the plant T · 100 HP · Lower Tunnellost - died later, after 1 kill · first fight won, saw each other
13 bomb 0:18 1v1 after the plant CT · 100 HP · Short Stairslost - died later · saw them first
14 bomb 0:27 1v3 after the plant CT · 100 HP · Mid Doorslost - died in the first fight · saw each other
16 bomb 0:23 1v1 after the plant CT · 100 HP · Holelost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
17 flashes: 0 good, 2 weak, 12 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:48 wastedno enemy blinded for long; blinded TANKER NECMİ 1.2 s on the move through Outside Long - safe
1 1:46 wastedno enemy blinded for long
2 1:27 wastedno enemy blinded for long
3 1:29 wastedno enemy blinded for long
4 1:07 wastedno enemy blinded for long; blinded TANKER NECMİ 4.4 s on the move through Bombsite A - safe; blinded themselves 1.7 s on the move through Bombsite A - safe
5 1:45 weakbarely blinded Agnostic 2.3 s (0.2 s white), skolim 1.4 s (0.1 s white)
5 1:43 wastedbarely blinded skolim 1.5 s (0.1 s white); blinded Qurostal 1.4 s on the move through Upper Tunnel - safe
6 1:23 weakbarely blinded gablyn 2.3 s (0.2 s white), skolim 1.4 s (0.1 s white); blinded ЕнОтВтАпКаХ 2.2 s on the move through Extended A - safe
7 1:47 misled a peekbarely blinded gablyn 2.5 s (0.3 s white) the enemy was barely blinded, and Qurostal peeked gablyn 0.2 s after the pop; got hit first
8 1:47 hurt the teamno enemy blinded for long; blinded themselves 4.4 s on the move through Top Mid - an enemy could see them
10 1:44 misled a peekbarely blinded skolim 1.0 s (0.1 s white) the enemy was barely blinded, and stleNJA peeked skolim 1.7 s after the pop; got hit first
11 1:46 wastedno enemy blinded for long
15 1:37 wastedno enemy blinded for long
16 1:45 wastedno enemy blinded for long
18 1:47 wastedno enemy blinded for long; blinded last dance 3.2 s on the move through Long A - safe; blinded TANKER NECMİ 1.9 s on the move through Long A - safe
19 1:45 wastedno enemy blinded for long; blinded Qurostal 4.0 s on the move through Bombsite B - safe
20 1:45 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
53 grenades: 50 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:09 exposeda flash at Extended A - seen by 1 enemy for 0.5 s, the nearest 1213 units away
7 1:17 punishedkilled by Rozpruwacz21 with an HE in hand at Long A - out of the enemy's view (through a smoke or a wall)
12 0:28 punishedhit by gablyn 0.3 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 1107 units away, thrown in the open; a jump throw

Positioning

In 2 of your 28 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 5 of your 22 duels (23%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 5 fast peeks (20%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:29 gablynExtended Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
16 bomb 0:23 Rozpruwacz21Bombsite Bcover not used: 16 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 holdheld with last dance, 281 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after last dance)
1 1:40 in their waystood between Qurostal and an enemy they could see, for 188 ms (pros: 125 ms at a time)
5 1:28 holdheld with last dance, 712 units and 85° apart as the enemy saw you: a real crossfire (the enemy saw you 359 ms after last dance)
8 1:20 tradelast dance was killed 404 units away: not traded within 5 s (pros: 1,641 ms)
8 1:16 tradeЕнОтВтАпКаХ was killed 755 units away: not traded within 5 s (pros: 2,031 ms)
8 1:08 tradeQurostal was killed 709 units away: not traded within 5 s (pros: 2,031 ms)
9 1:38 tradelast dance was killed 445 units away: not traded within 5 s (pros: 1,641 ms)
9 1:31 tradeQurostal was killed 694 units away: not traded within 5 s (pros: 2,031 ms)
11 1:19 tradeQurostal was killed 173 units away: not traded within 5 s (pros: 969 ms)
11 bomb 0:24 holdheld with ЕнОтВтАпКаХ, 357 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 0:53 tradelast dance was killed 784 units away: not traded within 5 s (pros: 2,031 ms)
16 bomb 0:24 line of firestood in Qurostal's line of fire while they fought, for 938 ms (pros: 188 ms at a time)
16 bomb 0:23 in their waystood between Qurostal and an enemy they could see, for 375 ms (pros: 125 ms at a time)
16 bomb 0:23 tradeQurostal was killed 78 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:29 gablynkilled by themUSP-S500 ms500 ms10.1°
3 1:15 CraNkkilled themMAC-10500 ms938 ms14.8°
3 0:35 skolimkilled themMAC-10469 ms469 ms19.4°
3 0:28 gablynhit by themM4A4516 ms–8.5°
3 bomb 0:39 gablynhit themMAC-10453 ms–31.3°
4 bomb 0:03 skolimkilled by themM4A1-S469 ms969 ms23.8°
5 1:27 Rozpruwacz21hit themAK-47953 ms–21.0°
5 bomb 0:34 CraNkhit by themMP9531 ms–9.1°
5 bomb 0:34 CraNkkilled themAK-47609 ms703 ms25.6°
7 1:18 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:17 Rozpruwacz21killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:06 Rozpruwacz21killed by themM4A1-S719 ms1016 ms2.3°
9 1:14 CraNkkilled by themAK-47422 ms828 ms0.9°
10 1:40 skolimkilled by themM4A1-S1812 ms2016 ms4.8°
11 bomb 0:12 Rozpruwacz21killed by themAWP266 ms266 ms2.4°
12 0:32 skolimhit by themM4A4438 ms–2.1°
12 0:32 skolimkilled themAK-47531 ms531 ms2.5°
12 0:28 gablynhit by themM4A4125 ms–0.7°
12 0:21 gablynkilled by themM4A1-S719 ms719 ms23.9°
13 1:23 skolimhit themP2000578 ms–52.1°
13 bomb 0:20 gablynkilled themUSP-S391 ms391 ms10.3°
13 bomb 0:12 Agnostickilled by themGlock-18688 ms1672 ms0.9°
14 bomb 0:35 gablynkilled themDesert Eagle453 ms1016 ms5.6°
14 bomb 0:22 skolimhit themMAC-10688 ms–14.6°
14 bomb 0:22 skolimkilled by themMAC-10812 ms953 ms16.1°
15 1:41 Agnostickilled themFAMAS141 ms422 ms1.6°
15 1:41 Agnostichit by themMAC-10172 ms–4.4°
16 1:24 skolimkilled themAK-47500 ms797 ms1.0°
16 1:00 Agnostickilled themAK-47391 ms391 ms2.4°
16 bomb 0:22 Rozpruwacz21killed by themAK-47984 ms2094 ms0.9°
17 1:51 CraNkhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 1:43 Rozpruwacz21hit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 1:18 gablynkilled themAWP297 ms297 ms1.4°
17 1:17 Agnostichit by themAK-47312 ms–2.0°
17 1:16 Agnostickilled themAWP656 ms656 ms2.1°
18 1:31 CraNkhit by themGlock-18750 ms–8.9°
18 1:31 Agnostichit by themAK-471141 ms–2.9°
18 1:30 CraNkhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
18 1:28 Agnostickilled by themAK-47141 ms141 ms0.6°
19 1:06 CraNkkilled by themAK-47406 ms797 ms1.4°
19 1:05 CraNkhit themDesert Eagle750 ms–8.4°
20 bomb 0:34 gablynkilled by themAK-47266 ms266 ms1.1°

Shots

You fired 17 of your 28 first shots too soon: 10 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 AgnosticGlock-18524fine - pros would have fired it too0/244% / 44%
1 1:31 Rozpruwacz21Glock-181023fired while moving (240 u/s), too fast to be accurate - stop first0/923% / 36%
3 1:15 CraNkMAC-10546aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first4/13killed them29% / 57%
3 0:35 skolimMAC-101061fine - pros would have fired it too1/7killed them36% / 46%
3 bomb 0:39 gablynMAC-1057fine - pros would have fired it too1/2cut short (a death, a reload)59% / 59%
5 1:27 Rozpruwacz21AK-47721fine - pros would have fired it too3/966% / 66%
5 bomb 0:39 CraNkAK-47965aim far off: your crosshair was about 10.5 player widths (335 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 53%
5 bomb 0:38 CraNkAK-47939aim far off: your crosshair was about 11 player widths (358 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 52%
5 bomb 0:34 CraNkAK-47937fine - pros would have fired it too2/7killed them63% / 63%
9 1:14 CraNkDesert Eagle447fine - pros would have fired it too0/1cut short (a death, a reload)25% / 41%
12 0:32 skolimAK-47266fired while moving (111 u/s), too fast to be accurate - stop first1/8killed them17% / 52%
12 0:21 gablynAK-471074fine - pros would have fired it too0/1cut short (a death, a reload)39% / 48%
13 1:24 skolimUSP-S414aim far off: your crosshair was about 2.5 player widths (79 units) off their body - get on target first1/31% / 41%
13 1:22 skolimUSP-S367fine - pros would have fired it too0/3cut short (a death, a reload)58% / 58%
13 bomb 0:20 gablynUSP-S349fired while moving (90 u/s), too fast to be accurate - stop first1/2killed them18% / 56%
13 bomb 0:14 AgnosticUSP-S1350fired while moving (240 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 34%
13 bomb 0:14 AgnosticUSP-S1349fired while moving (103 u/s), too fast to be accurate - stop first0/433% / 37%
13 bomb 0:12 AgnosticUSP-S1364fine - pros would have fired it too0/4cut short (a death, a reload)42% / 46%
14 bomb 0:35 gablynDesert Eagle283fine - pros would have fired it too2/3killed them55% / 55%
14 bomb 0:23 skolimMAC-10234aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first3/9cut short (a death, a reload)5% / 51%
15 1:41 AgnosticFAMAS344fired while moving (114 u/s), too fast to be accurate - stop first2/9killed them30% / 58%
16 1:24 skolimAK-47708fired while moving (86 u/s), too fast to be accurate - stop first2/9killed them39% / 74%
16 1:01 AgnosticAK-47791fired while moving (139 u/s), too fast to be accurate - stop first1/3killed them1% / 56%
16 bomb 0:22 Rozpruwacz21AK-47695fired while moving (119 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 46%
16 bomb 0:21 Rozpruwacz21AK-47689fired while moving (73 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)5% / 48%
17 1:18 gablynAWP1132aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/2killed them38% / 79%
18 1:31 CraNkAWP1465aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/124% / 80%
19 1:05 CraNkDesert Eagle621fine - pros would have fired it too1/1cut short (a death, a reload)40% / 40%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 5 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.