Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 35 | 26% |
| MAC-10 | 19 | 47% |
| USP-S | 15 | 13% |
| Glock-18 | 7 | 0% |
| Desert Eagle | 4 | 75% |
| FAMAS | 4 | 50% |
| AWP | 3 | 67% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/96 | 17 1:18 | 2 kills (AWP ×2), in 1.9 s CT | 4.2 |
| 29/96 | 14 bomb 0:35 | 1 kill (Deagle) CT | 1.8 |
| 51/96 | 16 1:23 | 2 kills (AK-47 ×2), 1 headshot, in 22.9 s CT | 0.8 |
| 60/96 | 15 1:40 | 1 kill (FAMAS) CT | 0.5 |
| 64/96 | 12 0:32 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 68/96 | 5 bomb 0:34 | 1 kill (AK-47) T | 0.2 |
| 76/96 | 3 1:15 | 2 kills (MAC-10 ×2), in 39.6 s T | -0.1 |
| 79/96 | 13 bomb 0:20 | 1 kill (USP-S) CT | -0.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:24 | 1v4 before the plant T · 100 HP · Upper Tunnel | lost - died later, after 2 kills · first fight won, saw each other |
| 11 bomb 0:20 | 1v1 after the plant T · 100 HP · Bombsite B | lost - died in the first fight · saw each other |
| 12 0:53 | 1v4 before the plant T · 100 HP · Lower Tunnel | lost - died later, after 1 kill · first fight won, saw each other |
| 13 bomb 0:18 | 1v1 after the plant CT · 100 HP · Short Stairs | lost - died later · saw them first |
| 14 bomb 0:27 | 1v3 after the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other |
| 16 bomb 0:23 | 1v1 after the plant CT · 100 HP · Hole | lost - died in the first fight · saw each other |
Flashes
17 flashes: 0 good, 2 weak, 12 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:48 | wasted | no enemy blinded for long; blinded TANKER NECMİ 1.2 s on the move through Outside Long - safe |
| 1 1:46 | wasted | no enemy blinded for long |
| 2 1:27 | wasted | no enemy blinded for long |
| 3 1:29 | wasted | no enemy blinded for long |
| 4 1:07 | wasted | no enemy blinded for long; blinded TANKER NECMİ 4.4 s on the move through Bombsite A - safe; blinded themselves 1.7 s on the move through Bombsite A - safe |
| 5 1:45 | weak | barely blinded Agnostic 2.3 s (0.2 s white), skolim 1.4 s (0.1 s white) |
| 5 1:43 | wasted | barely blinded skolim 1.5 s (0.1 s white); blinded Qurostal 1.4 s on the move through Upper Tunnel - safe |
| 6 1:23 | weak | barely blinded gablyn 2.3 s (0.2 s white), skolim 1.4 s (0.1 s white); blinded ЕнОтВтАпКаХ 2.2 s on the move through Extended A - safe |
| 7 1:47 | misled a peek | barely blinded gablyn 2.5 s (0.3 s white) the enemy was barely blinded, and Qurostal peeked gablyn 0.2 s after the pop; got hit first |
| 8 1:47 | hurt the team | no enemy blinded for long; blinded themselves 4.4 s on the move through Top Mid - an enemy could see them |
| 10 1:44 | misled a peek | barely blinded skolim 1.0 s (0.1 s white) the enemy was barely blinded, and stleNJA peeked skolim 1.7 s after the pop; got hit first |
| 11 1:46 | wasted | no enemy blinded for long |
| 15 1:37 | wasted | no enemy blinded for long |
| 16 1:45 | wasted | no enemy blinded for long |
| 18 1:47 | wasted | no enemy blinded for long; blinded last dance 3.2 s on the move through Long A - safe; blinded TANKER NECMİ 1.9 s on the move through Long A - safe |
| 19 1:45 | wasted | no enemy blinded for long; blinded Qurostal 4.0 s on the move through Bombsite B - safe |
| 20 1:45 | wasted | no enemy blinded for long |
Throws
53 grenades: 50 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:09 | exposed | a flash at Extended A - seen by 1 enemy for 0.5 s, the nearest 1213 units away |
| 7 1:17 | punished | killed by Rozpruwacz21 with an HE in hand at Long A - out of the enemy's view (through a smoke or a wall) |
| 12 0:28 | punished | hit by gablyn 0.3 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 1107 units away, thrown in the open; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:29 | Extended A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 16 bomb 0:23 | Bombsite B | cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | hold | held with last dance, 281 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after last dance) |
| 1 1:40 | in their way | stood between Qurostal and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 5 1:28 | hold | held with last dance, 712 units and 85° apart as the enemy saw you: a real crossfire (the enemy saw you 359 ms after last dance) |
| 8 1:20 | trade | last dance was killed 404 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:16 | trade | ЕнОтВтАпКаХ was killed 755 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:08 | trade | Qurostal was killed 709 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:38 | trade | last dance was killed 445 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:31 | trade | Qurostal was killed 694 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:19 | trade | Qurostal was killed 173 units away: not traded within 5 s (pros: 969 ms) |
| 11 bomb 0:24 | hold | held with ЕнОтВтАпКаХ, 357 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 0:53 | trade | last dance was killed 784 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 bomb 0:24 | line of fire | stood in Qurostal's line of fire while they fought, for 938 ms (pros: 188 ms at a time) |
| 16 bomb 0:23 | in their way | stood between Qurostal and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 16 bomb 0:23 | trade | Qurostal was killed 78 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:29 | killed by them | USP-S | 500 ms | 500 ms | 10.1° | ||
| 3 1:15 | killed them | MAC-10 | 500 ms | 938 ms | 14.8° | ||
| 3 0:35 | killed them | MAC-10 | 469 ms | 469 ms | 19.4° | ||
| 3 0:28 | hit by them | M4A4 | 516 ms | – | 8.5° | ||
| 3 bomb 0:39 | hit them | MAC-10 | 453 ms | – | 31.3° | ||
| 4 bomb 0:03 | killed by them | M4A1-S | 469 ms | 969 ms | 23.8° | ||
| 5 1:27 | hit them | AK-47 | 953 ms | – | 21.0° | ||
| 5 bomb 0:34 | hit by them | MP9 | 531 ms | – | 9.1° | ||
| 5 bomb 0:34 | killed them | AK-47 | 609 ms | 703 ms | 25.6° | ||
| 7 1:18 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:17 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:06 | killed by them | M4A1-S | 719 ms | 1016 ms | 2.3° | ||
| 9 1:14 | killed by them | AK-47 | 422 ms | 828 ms | 0.9° | ||
| 10 1:40 | killed by them | M4A1-S | 1812 ms | 2016 ms | 4.8° | ||
| 11 bomb 0:12 | killed by them | AWP | 266 ms | 266 ms | 2.4° | ||
| 12 0:32 | hit by them | M4A4 | 438 ms | – | 2.1° | ||
| 12 0:32 | killed them | AK-47 | 531 ms | 531 ms | 2.5° | ||
| 12 0:28 | hit by them | M4A4 | 125 ms | – | 0.7° | ||
| 12 0:21 | killed by them | M4A1-S | 719 ms | 719 ms | 23.9° | ||
| 13 1:23 | hit them | P2000 | 578 ms | – | 52.1° | ||
| 13 bomb 0:20 | killed them | USP-S | 391 ms | 391 ms | 10.3° | ||
| 13 bomb 0:12 | killed by them | Glock-18 | 688 ms | 1672 ms | 0.9° | ||
| 14 bomb 0:35 | killed them | Desert Eagle | 453 ms | 1016 ms | 5.6° | ||
| 14 bomb 0:22 | hit them | MAC-10 | 688 ms | – | 14.6° | ||
| 14 bomb 0:22 | killed by them | MAC-10 | 812 ms | 953 ms | 16.1° | ||
| 15 1:41 | killed them | FAMAS | 141 ms | 422 ms | 1.6° | ||
| 15 1:41 | hit by them | MAC-10 | 172 ms | – | 4.4° | ||
| 16 1:24 | killed them | AK-47 | 500 ms | 797 ms | 1.0° | ||
| 16 1:00 | killed them | AK-47 | 391 ms | 391 ms | 2.4° | ||
| 16 bomb 0:22 | killed by them | AK-47 | 984 ms | 2094 ms | 0.9° | ||
| 17 1:51 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:43 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:18 | killed them | AWP | 297 ms | 297 ms | 1.4° | ||
| 17 1:17 | hit by them | AK-47 | 312 ms | – | 2.0° | ||
| 17 1:16 | killed them | AWP | 656 ms | 656 ms | 2.1° | ||
| 18 1:31 | hit by them | Glock-18 | 750 ms | – | 8.9° | ||
| 18 1:31 | hit by them | AK-47 | 1141 ms | – | 2.9° | ||
| 18 1:30 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:28 | killed by them | AK-47 | 141 ms | 141 ms | 0.6° | ||
| 19 1:06 | killed by them | AK-47 | 406 ms | 797 ms | 1.4° | ||
| 19 1:05 | hit them | Desert Eagle | 750 ms | – | 8.4° | ||
| 20 bomb 0:34 | killed by them | AK-47 | 266 ms | 266 ms | 1.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | Glock-18 | 524 | fine - pros would have fired it too | 0/2 | 44% / 44% | ||
| 1 1:31 | Glock-18 | 1023 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/9 | 23% / 36% | ||
| 3 1:15 | MAC-10 | 546 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 4/13 | killed them | 29% / 57% | |
| 3 0:35 | MAC-10 | 1061 | fine - pros would have fired it too | 1/7 | killed them | 36% / 46% | |
| 3 bomb 0:39 | MAC-10 | 57 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 59% / 59% | |
| 5 1:27 | AK-47 | 721 | fine - pros would have fired it too | 3/9 | 66% / 66% | ||
| 5 bomb 0:39 | AK-47 | 965 | aim far off: your crosshair was about 10.5 player widths (335 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 53% | |
| 5 bomb 0:38 | AK-47 | 939 | aim far off: your crosshair was about 11 player widths (358 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 52% | |
| 5 bomb 0:34 | AK-47 | 937 | fine - pros would have fired it too | 2/7 | killed them | 63% / 63% | |
| 9 1:14 | Desert Eagle | 447 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 25% / 41% | |
| 12 0:32 | AK-47 | 266 | fired while moving (111 u/s), too fast to be accurate - stop first | 1/8 | killed them | 17% / 52% | |
| 12 0:21 | AK-47 | 1074 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 39% / 48% | |
| 13 1:24 | USP-S | 414 | aim far off: your crosshair was about 2.5 player widths (79 units) off their body - get on target first | 1/3 | 1% / 41% | ||
| 13 1:22 | USP-S | 367 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 58% / 58% | |
| 13 bomb 0:20 | USP-S | 349 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/2 | killed them | 18% / 56% | |
| 13 bomb 0:14 | USP-S | 1350 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 34% | |
| 13 bomb 0:14 | USP-S | 1349 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/4 | 33% / 37% | ||
| 13 bomb 0:12 | USP-S | 1364 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 42% / 46% | |
| 14 bomb 0:35 | Desert Eagle | 283 | fine - pros would have fired it too | 2/3 | killed them | 55% / 55% | |
| 14 bomb 0:23 | MAC-10 | 234 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 3/9 | cut short (a death, a reload) | 5% / 51% | |
| 15 1:41 | FAMAS | 344 | fired while moving (114 u/s), too fast to be accurate - stop first | 2/9 | killed them | 30% / 58% | |
| 16 1:24 | AK-47 | 708 | fired while moving (86 u/s), too fast to be accurate - stop first | 2/9 | killed them | 39% / 74% | |
| 16 1:01 | AK-47 | 791 | fired while moving (139 u/s), too fast to be accurate - stop first | 1/3 | killed them | 1% / 56% | |
| 16 bomb 0:22 | AK-47 | 695 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 46% | |
| 16 bomb 0:21 | AK-47 | 689 | fired while moving (73 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 5% / 48% | |
| 17 1:18 | AWP | 1132 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/2 | killed them | 38% / 79% | |
| 18 1:31 | AWP | 1465 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | 24% / 80% | ||
| 19 1:05 | Desert Eagle | 621 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 40% / 40% |
Fakes
You faked 0 of the 5 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
