ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-7 · Wed 07 Oct, 20:59

AgnosticGold Nova Master

The match

Aim

531 msTTD820 msTTK3.8°Crosshair↓40%1st bullet29%Spray30%Head85%Counter-strafe

Scoreboard

88ADR80%KAST

Positioning

Shots

16/43Rushed↓6/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A44035%
AK-473549%
USP-S2110%
Glock-181540%
MAC-101225%
Desert Eagle825%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/9613 1:31 4 kills (Glock ×4), all headshots, in 42.9 s T6.9
9/962 bomb 0:36 2 kills (Deagle ×2), all headshots, in 0.9 s CT5.8
26/9610 bomb 0:27 2 kills (AK-47 ×2), all headshots, in 3.9 s CT2.1
45/968 1:16 1 kill (AK-47), 1 headshot CT0.9
46/9611 bomb 0:39 1 kill (AK-47) CT0.9
53/9612 1:04 1 kill (M4A4), 1 headshot CT0.7
56/969 1:43 1 kill (AK-47), 1 headshot CT0.7
58/967 0:54 1 kill (M4A4) CT0.7
65/9618 1:28 2 kills (AK-47 ×2), 1 headshot, in 18.9 s T0.3
88/964 1:12 1 kill (M4A4), 1 headshot CT-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:36 1v5 after the plant CT · 26 HP · Long Alost - died with two or more on them at once, after 2 kills · first fight won, saw each other
6 1:12 1v5 before the plant CT · 100 HP · Long Alost - died in the first fight · saw each other
10 bomb 0:28 1v2 after the plant CT · 100 HP · Mid Doorswon - defused it after 2 kills · first fight won, saw each other
13 bomb 0:20 1v2 after the plant T · 100 HP · Long Awon - killed both · first fight won, saw each other
17 1:18 1v4 before the plant T · 100 HP · Upper Tunnellost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 0 good, 0 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
10 bomb 0:32 hurt the teambarely blinded ЕнОтВтАпКаХ 0.6 s (0.1 s white); blinded CraNk 4.9 s on the move through B Doors - an enemy could see them; blinded themselves 4.3 s on the move through Mid Doors - safe
11 bomb 0:28 wastedbarely blinded stleNJA 0.9 s (0.1 s white), ЕнОтВтАпКаХ 0.9 s (0.1 s white)
16 1:04 wastedbarely blinded Qurostal 1.0 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 16 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:47 exposedan HE at Long A - seen by 1 enemy for 1.2 s, the nearest 646 units away, thrown in the open; a running throw
11 bomb 0:29 exposeda flash at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 809 units away; a running throw
12 1:32 exposedan HE at Catwalk - seen by 1 enemy for 0.4 s, the nearest 1274 units away, thrown in the open; a running throw
16 1:14 exposeda molotov at Extended A - seen by 2 enemies for 1.9 s, the nearest 646 units away, thrown in the open

Positioning

In 3 of your 34 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use; 1 standing where crouching would have hidden you), mostly at Long A. Pros do that in about 1 duel in 16. You crouched in 3 of your 27 duels (11%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 bomb 0:37 QurostalLong Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have; standing: crouched, they'd have seen only your headkilled them
7 1:34 QurostalBombsite Acover not used: 32 units away, they'd have seen only your headlived
9 1:43 last danceLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 2 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:29 holdheld with gablyn, 662 units and 151° apart as the enemy saw you: a real crossfire (the enemy saw you 312 ms after gablyn)
1 1:28 line of firestood in skolim's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
1 1:28 tradeRozpruwacz21 was killed 677 units away: not traded within 5 s (pros: 2,031 ms)
1 1:25 tradegablyn was killed 769 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:39 holdheld with skolim, 495 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms before skolim)
2 1:17 peek togetherpeeked the same enemy as gablyn, 969 ms after them - late - your team-mate went first, as bait
2 bomb 0:37 holdheld with gablyn, 682 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms before gablyn)
2 bomb 0:36 tradegablyn was killed 627 units away: not traded within 5 s (pros: 625 ms)
7 1:09 tradeRozpruwacz21 was killed 330 units away: not traded within 5 s (pros: 1,641 ms)
7 1:08 tradeCraNk was killed 700 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:38 tradeRozpruwacz21 was killed 845 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:28 tradeCraNk was killed 235 units away: you traded in 1,391 ms (pros: 969 ms)
12 1:06 holdheld with Rozpruwacz21, 21 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after Rozpruwacz21)
12 1:04 holdheld with Rozpruwacz21, 116 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before Rozpruwacz21)
12 1:04 line of firestood in Rozpruwacz21's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
12 1:02 line of firestood in Rozpruwacz21's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 bomb 0:20 tradeRozpruwacz21 was killed 761 units away: you traded in 2,328 ms (pros: 625 ms)
16 1:23 tradeskolim was killed 659 units away: not traded within 5 s (pros: 2,031 ms)
16 1:20 tradeCraNk was killed 486 units away: not traded within 5 s (pros: 1,641 ms)
16 1:15 tradegablyn was killed 362 units away: not traded within 5 s (pros: 1,641 ms)
17 1:18 tradegablyn was killed 269 units away: not traded within 5 s (pros: 1,641 ms)
18 1:29 tradeCraNk was killed 472 units away: not traded within 5 s (pros: 1,641 ms)
19 1:41 tradeskolim was killed 359 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 last dancehit by themGlock-18500 ms–3.5°
1 1:40 last dancehit themP2000688 ms–2.7°
1 1:28 Qurostalhit by themGlock-181219 ms–6.0°
1 1:28 Qurostalhit themP20001469 ms–8.6°
1 bomb 0:39 ЕнОтВтАпКаХkilled by themGlock-18516 ms516 ms17.7°
2 bomb 0:40 Qurostalhit by themMAC-101766 ms–17.1°
2 bomb 0:38 ЕнОтВтАпКаХhit by themSSG 08750 ms–6.9°
2 bomb 0:36 ЕнОтВтАпКаХkilled themDesert Eagle1438 ms1438 ms3.2°
2 bomb 0:35 Qurostalkilled themDesert Eagle1328 ms1328 ms9.0°
2 bomb 0:32 last dancekilled by themGalil AR469 ms828 ms2.2°
4 1:12 ЕнОтВтАпКаХkilled themM4A4453 ms812 ms10.6°
4 1:12 ЕнОтВтАпКаХhit by themAK-47766 ms–5.3°
4 1:10 TANKER NECMİkilled by themAK-47516 ms719 ms0.6°
5 1:40 Qurostalkilled by themM4A1-S1422 ms1828 ms26.8°
5 1:40 ЕнОтВтАпКаХhit themM4A41266 ms–13.4°
5 1:40 ЕнОтВтАпКаХhit by themAK-471562 ms–24.4°
6 1:10 ЕнОтВтАпКаХkilled by themAK-47672 ms1250 ms1.7°
7 1:34 Qurostalhit themM4A4344 ms–0.9°
7 1:18 stleNJAhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:16 last dancehit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:15 last dancehit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 0:54 Qurostalkilled themM4A4344 ms438 ms4.9°
8 1:16 ЕнОтВтАпКаХkilled themAK-47359 ms359 ms1.8°
9 1:44 TANKER NECMİhit by themAK-47969 ms–40.1°
9 1:43 TANKER NECMİkilled themAK-471922 ms2125 ms4.1°
9 1:43 last dancehit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:27 ЕнОтВтАпКаХhit by themAK-47375 ms–1.8°
10 bomb 0:27 ЕнОтВтАпКаХkilled themAK-47469 ms469 ms4.3°
10 bomb 0:23 last dancekilled themAK-47531 ms734 ms7.8°
10 bomb 0:23 last dancehit by themTec-9703 ms–1.1°
11 1:11 last dancehit themAK-47406 ms–1.2°
11 bomb 0:39 last dancehit by themAK-47453 ms–1.9°
11 bomb 0:39 last dancekilled themAK-47641 ms828 ms9.3°
11 bomb 0:26 TANKER NECMİkilled by themM4A1-S812 ms1312 ms0.9°
12 1:06 Qurostalhit themM4A4141 ms–1.5°
12 1:04 ЕнОтВтАпКаХkilled themM4A4172 ms344 ms1.8°
12 0:55 last dancekilled by themAK-47516 ms1016 ms0.3°
12 0:55 last dancehit themM4A4641 ms–40.4°
13 1:31 TANKER NECMİkilled themGlock-18828 ms828 ms1.0°
13 1:30 Qurostalkilled themGlock-181234 ms1609 ms3.8°
13 bomb 0:18 last dancekilled themGlock-18109 ms109 ms0.5°
13 bomb 0:12 stleNJAkilled themGlock-18688 ms1672 ms0.9°
14 bomb 0:29 Qurostalhit by themMAC-10734 ms–2.9°
15 1:41 stleNJAkilled by themFAMAS141 ms422 ms1.6°
15 1:41 stleNJAhit themMAC-10172 ms–4.4°
16 1:10 Qurostalhit by themM4A41562 ms–1.2°
16 1:00 stleNJAkilled by themAK-47391 ms391 ms2.4°
17 1:17 stleNJAhit themAK-47312 ms–2.0°
17 1:16 stleNJAkilled by themAWP656 ms656 ms2.1°
18 1:31 stleNJAhit themAK-471141 ms–2.9°
18 1:28 stleNJAkilled themAK-47141 ms141 ms0.6°
18 1:09 Qurostalkilled themAK-471391 ms1484 ms8.4°
19 1:09 Qurostalkilled by themM4A1-S297 ms1797 ms3.9°
19 1:09 Qurostalhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:45 Qurostalkilled by themMP9328 ms688 ms5.6°
20 1:45 Qurostalhit themAK-47500 ms–8.4°

Shots

You fired 16 of your 43 first shots too soon: 8 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 last danceUSP-S1016fine - pros would have fired it too1/351% / 53%
1 1:36 stleNJAUSP-S524fine - pros would have fired it too0/541% / 57%
1 1:35 QurostalUSP-S955fired while moving (138 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 50%
1 1:34 last danceUSP-S625fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
1 1:28 QurostalUSP-S796fired while moving (104 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 42%
1 1:28 QurostalUSP-S803fine - pros would have fired it too1/10cut short (a death, a reload)64% / 64%
2 bomb 0:40 QurostalDesert Eagle1591aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/213% / 31%
2 bomb 0:37 ЕнОтВтАпКаХDesert Eagle1374aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/3killed them19% / 54%
2 bomb 0:35 QurostalDesert Eagle973fine - pros would have fired it too1/1killed them53% / 53%
2 bomb 0:32 last danceDesert Eagle1077aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1cut short (a death, a reload)17% / 39%
4 1:12 ЕнОтВтАпКаХM4A41348fine - pros would have fired it too3/6killed them59% / 59%
4 1:10 TANKER NECMİM4A41204aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/4cut short (a death, a reload)16% / 49%
5 1:41 ЕнОтВтАпКаХM4A4634fired while moving (200 u/s), too fast to be accurate - stop first2/11cut short (a death, a reload)13% / 46%
6 1:10 ЕнОтВтАпКаХDesert Eagle1238fine - pros would have fired it too0/154% / 54%
7 1:34 QurostalM4A41881fine - pros would have fired it too2/266% / 66%
7 0:54 QurostalM4A4713fine - pros would have fired it too2/5killed them67% / 67%
8 1:16 ЕнОтВтАпКаХAK-471005fine - pros would have fired it too1/3killed them55% / 55%
9 1:44 TANKER NECMİAK-47514fired while moving (76 u/s), too fast to be accurate - stop first2/7killed them0% / 47%
10 bomb 0:27 ЕнОтВтАпКаХAK-47773fine - pros would have fired it too1/6killed them43% / 53%
10 bomb 0:23 last danceAK-47503fired while moving (205 u/s), too fast to be accurate - stop first2/8killed them2% / 48%
11 bomb 0:39 last danceAK-47898fine - pros would have fired it too3/5killed them35% / 50%
12 1:34 ЕнОтВтАпКаХM4A41314fine - pros would have fired it too0/427% / 46%
12 1:06 QurostalM4A4537fine - pros would have fired it too1/571% / 71%
12 1:04 ЕнОтВтАпКаХM4A4556fine - pros would have fired it too3/6killed them66% / 66%
12 0:55 last danceM4A4336too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target1/9cut short (a death, a reload)22% / 47%
13 1:31 TANKER NECMİGlock-18868fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 37%
13 1:31 TANKER NECMİGlock-18864fine - pros would have fired it too1/1killed them53% / 53%
13 1:30 QurostalGlock-181541fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 45%
13 1:30 QurostalGlock-181541fine - pros would have fired it too1/1killed them47% / 47%
13 bomb 0:18 last danceGlock-18578fine - pros would have fired it too1/2killed them54% / 57%
13 bomb 0:14 stleNJAGlock-181353fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 46%
13 bomb 0:13 stleNJAGlock-181354fired while moving (111 u/s), too fast to be accurate - stop first0/222% / 33%
13 bomb 0:13 stleNJAGlock-181364aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/48% / 35%
14 bomb 0:30 QurostalMAC-101111fine - pros would have fired it too0/71 bullet after pros would have stopped40% / 49%
15 1:41 stleNJAMAC-10347fine - pros would have fired it too3/5cut short (a death, a reload)50% / 53%
16 1:10 QurostalAK-471109aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/422% / 45%
17 1:17 stleNJAAK-471163fine - pros would have fired it too2/4cut short (a death, a reload)71% / 71%
18 1:31 stleNJAAK-471930aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/22% / 43%
18 1:31 stleNJAAK-471929fired while moving (75 u/s), too fast to be accurate - stop first0/114% / 50%
18 1:31 stleNJAAK-471932fine - pros would have fired it too1/347% / 49%
18 1:28 stleNJAAK-471944fine - pros would have fired it too1/1killed them59% / 59%
18 1:09 QurostalAK-471001fired while moving (88 u/s), too fast to be accurate - stop first2/3killed them28% / 71%
20 1:45 QurostalAK-47260fine - pros would have fired it too2/2cut short (a death, a reload)58% / 58%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.