Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 40 | 35% |
| AK-47 | 35 | 49% |
| USP-S | 21 | 10% |
| Glock-18 | 15 | 40% |
| MAC-10 | 12 | 25% |
| Desert Eagle | 8 | 25% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/96 | 13 1:31 | 4 kills (Glock ×4), all headshots, in 42.9 s T | 6.9 |
| 9/96 | 2 bomb 0:36 | 2 kills (Deagle ×2), all headshots, in 0.9 s CT | 5.8 |
| 26/96 | 10 bomb 0:27 | 2 kills (AK-47 ×2), all headshots, in 3.9 s CT | 2.1 |
| 45/96 | 8 1:16 | 1 kill (AK-47), 1 headshot CT | 0.9 |
| 46/96 | 11 bomb 0:39 | 1 kill (AK-47) CT | 0.9 |
| 53/96 | 12 1:04 | 1 kill (M4A4), 1 headshot CT | 0.7 |
| 56/96 | 9 1:43 | 1 kill (AK-47), 1 headshot CT | 0.7 |
| 58/96 | 7 0:54 | 1 kill (M4A4) CT | 0.7 |
| 65/96 | 18 1:28 | 2 kills (AK-47 ×2), 1 headshot, in 18.9 s T | 0.3 |
| 88/96 | 4 1:12 | 1 kill (M4A4), 1 headshot CT | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:36 | 1v5 after the plant CT · 26 HP · Long A | lost - died with two or more on them at once, after 2 kills · first fight won, saw each other |
| 6 1:12 | 1v5 before the plant CT · 100 HP · Long A | lost - died in the first fight · saw each other |
| 10 bomb 0:28 | 1v2 after the plant CT · 100 HP · Mid Doors | won - defused it after 2 kills · first fight won, saw each other |
| 13 bomb 0:20 | 1v2 after the plant T · 100 HP · Long A | won - killed both · first fight won, saw each other |
| 17 1:18 | 1v4 before the plant T · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other |
Flashes
3 flashes: 0 good, 0 weak, 2 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 10 bomb 0:32 | hurt the team | barely blinded ЕнОтВтАпКаХ 0.6 s (0.1 s white); blinded CraNk 4.9 s on the move through B Doors - an enemy could see them; blinded themselves 4.3 s on the move through Mid Doors - safe |
| 11 bomb 0:28 | wasted | barely blinded stleNJA 0.9 s (0.1 s white), ЕнОтВтАпКаХ 0.9 s (0.1 s white) |
| 16 1:04 | wasted | barely blinded Qurostal 1.0 s (0.1 s white) |
Throws
20 grenades: 16 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:47 | exposed | an HE at Long A - seen by 1 enemy for 1.2 s, the nearest 646 units away, thrown in the open; a running throw |
| 11 bomb 0:29 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 809 units away; a running throw |
| 12 1:32 | exposed | an HE at Catwalk - seen by 1 enemy for 0.4 s, the nearest 1274 units away, thrown in the open; a running throw |
| 16 1:14 | exposed | a molotov at Extended A - seen by 2 enemies for 1.9 s, the nearest 646 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 bomb 0:37 | Long A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have; standing: crouched, they'd have seen only your head | killed them | ||
| 7 1:34 | Bombsite A | cover not used: 32 units away, they'd have seen only your head | lived | ||
| 9 1:43 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 2 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:29 | hold | held with gablyn, 662 units and 151° apart as the enemy saw you: a real crossfire (the enemy saw you 312 ms after gablyn) |
| 1 1:28 | line of fire | stood in skolim's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 1 1:28 | trade | Rozpruwacz21 was killed 677 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:25 | trade | gablyn was killed 769 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:39 | hold | held with skolim, 495 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms before skolim) |
| 2 1:17 | peek together | peeked the same enemy as gablyn, 969 ms after them - late - your team-mate went first, as bait |
| 2 bomb 0:37 | hold | held with gablyn, 682 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms before gablyn) |
| 2 bomb 0:36 | trade | gablyn was killed 627 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:09 | trade | Rozpruwacz21 was killed 330 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:08 | trade | CraNk was killed 700 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:38 | trade | Rozpruwacz21 was killed 845 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:28 | trade | CraNk was killed 235 units away: you traded in 1,391 ms (pros: 969 ms) |
| 12 1:06 | hold | held with Rozpruwacz21, 21 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after Rozpruwacz21) |
| 12 1:04 | hold | held with Rozpruwacz21, 116 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before Rozpruwacz21) |
| 12 1:04 | line of fire | stood in Rozpruwacz21's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 12 1:02 | line of fire | stood in Rozpruwacz21's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 bomb 0:20 | trade | Rozpruwacz21 was killed 761 units away: you traded in 2,328 ms (pros: 625 ms) |
| 16 1:23 | trade | skolim was killed 659 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:20 | trade | CraNk was killed 486 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:15 | trade | gablyn was killed 362 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:18 | trade | gablyn was killed 269 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:29 | trade | CraNk was killed 472 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:41 | trade | skolim was killed 359 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit by them | Glock-18 | 500 ms | – | 3.5° | ||
| 1 1:40 | hit them | P2000 | 688 ms | – | 2.7° | ||
| 1 1:28 | hit by them | Glock-18 | 1219 ms | – | 6.0° | ||
| 1 1:28 | hit them | P2000 | 1469 ms | – | 8.6° | ||
| 1 bomb 0:39 | killed by them | Glock-18 | 516 ms | 516 ms | 17.7° | ||
| 2 bomb 0:40 | hit by them | MAC-10 | 1766 ms | – | 17.1° | ||
| 2 bomb 0:38 | hit by them | SSG 08 | 750 ms | – | 6.9° | ||
| 2 bomb 0:36 | killed them | Desert Eagle | 1438 ms | 1438 ms | 3.2° | ||
| 2 bomb 0:35 | killed them | Desert Eagle | 1328 ms | 1328 ms | 9.0° | ||
| 2 bomb 0:32 | killed by them | Galil AR | 469 ms | 828 ms | 2.2° | ||
| 4 1:12 | killed them | M4A4 | 453 ms | 812 ms | 10.6° | ||
| 4 1:12 | hit by them | AK-47 | 766 ms | – | 5.3° | ||
| 4 1:10 | killed by them | AK-47 | 516 ms | 719 ms | 0.6° | ||
| 5 1:40 | killed by them | M4A1-S | 1422 ms | 1828 ms | 26.8° | ||
| 5 1:40 | hit them | M4A4 | 1266 ms | – | 13.4° | ||
| 5 1:40 | hit by them | AK-47 | 1562 ms | – | 24.4° | ||
| 6 1:10 | killed by them | AK-47 | 672 ms | 1250 ms | 1.7° | ||
| 7 1:34 | hit them | M4A4 | 344 ms | – | 0.9° | ||
| 7 1:18 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:16 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:15 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:54 | killed them | M4A4 | 344 ms | 438 ms | 4.9° | ||
| 8 1:16 | killed them | AK-47 | 359 ms | 359 ms | 1.8° | ||
| 9 1:44 | hit by them | AK-47 | 969 ms | – | 40.1° | ||
| 9 1:43 | killed them | AK-47 | 1922 ms | 2125 ms | 4.1° | ||
| 9 1:43 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:27 | hit by them | AK-47 | 375 ms | – | 1.8° | ||
| 10 bomb 0:27 | killed them | AK-47 | 469 ms | 469 ms | 4.3° | ||
| 10 bomb 0:23 | killed them | AK-47 | 531 ms | 734 ms | 7.8° | ||
| 10 bomb 0:23 | hit by them | Tec-9 | 703 ms | – | 1.1° | ||
| 11 1:11 | hit them | AK-47 | 406 ms | – | 1.2° | ||
| 11 bomb 0:39 | hit by them | AK-47 | 453 ms | – | 1.9° | ||
| 11 bomb 0:39 | killed them | AK-47 | 641 ms | 828 ms | 9.3° | ||
| 11 bomb 0:26 | killed by them | M4A1-S | 812 ms | 1312 ms | 0.9° | ||
| 12 1:06 | hit them | M4A4 | 141 ms | – | 1.5° | ||
| 12 1:04 | killed them | M4A4 | 172 ms | 344 ms | 1.8° | ||
| 12 0:55 | killed by them | AK-47 | 516 ms | 1016 ms | 0.3° | ||
| 12 0:55 | hit them | M4A4 | 641 ms | – | 40.4° | ||
| 13 1:31 | killed them | Glock-18 | 828 ms | 828 ms | 1.0° | ||
| 13 1:30 | killed them | Glock-18 | 1234 ms | 1609 ms | 3.8° | ||
| 13 bomb 0:18 | killed them | Glock-18 | 109 ms | 109 ms | 0.5° | ||
| 13 bomb 0:12 | killed them | Glock-18 | 688 ms | 1672 ms | 0.9° | ||
| 14 bomb 0:29 | hit by them | MAC-10 | 734 ms | – | 2.9° | ||
| 15 1:41 | killed by them | FAMAS | 141 ms | 422 ms | 1.6° | ||
| 15 1:41 | hit them | MAC-10 | 172 ms | – | 4.4° | ||
| 16 1:10 | hit by them | M4A4 | 1562 ms | – | 1.2° | ||
| 16 1:00 | killed by them | AK-47 | 391 ms | 391 ms | 2.4° | ||
| 17 1:17 | hit them | AK-47 | 312 ms | – | 2.0° | ||
| 17 1:16 | killed by them | AWP | 656 ms | 656 ms | 2.1° | ||
| 18 1:31 | hit them | AK-47 | 1141 ms | – | 2.9° | ||
| 18 1:28 | killed them | AK-47 | 141 ms | 141 ms | 0.6° | ||
| 18 1:09 | killed them | AK-47 | 1391 ms | 1484 ms | 8.4° | ||
| 19 1:09 | killed by them | M4A1-S | 297 ms | 1797 ms | 3.9° | ||
| 19 1:09 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:45 | killed by them | MP9 | 328 ms | 688 ms | 5.6° | ||
| 20 1:45 | hit them | AK-47 | 500 ms | – | 8.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | USP-S | 1016 | fine - pros would have fired it too | 1/3 | 51% / 53% | ||
| 1 1:36 | USP-S | 524 | fine - pros would have fired it too | 0/5 | 41% / 57% | ||
| 1 1:35 | USP-S | 955 | fired while moving (138 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 50% | |
| 1 1:34 | USP-S | 625 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 1 1:28 | USP-S | 796 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 42% | |
| 1 1:28 | USP-S | 803 | fine - pros would have fired it too | 1/10 | cut short (a death, a reload) | 64% / 64% | |
| 2 bomb 0:40 | Desert Eagle | 1591 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | 13% / 31% | ||
| 2 bomb 0:37 | Desert Eagle | 1374 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/3 | killed them | 19% / 54% | |
| 2 bomb 0:35 | Desert Eagle | 973 | fine - pros would have fired it too | 1/1 | killed them | 53% / 53% | |
| 2 bomb 0:32 | Desert Eagle | 1077 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 17% / 39% | |
| 4 1:12 | M4A4 | 1348 | fine - pros would have fired it too | 3/6 | killed them | 59% / 59% | |
| 4 1:10 | M4A4 | 1204 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 16% / 49% | |
| 5 1:41 | M4A4 | 634 | fired while moving (200 u/s), too fast to be accurate - stop first | 2/11 | cut short (a death, a reload) | 13% / 46% | |
| 6 1:10 | Desert Eagle | 1238 | fine - pros would have fired it too | 0/1 | 54% / 54% | ||
| 7 1:34 | M4A4 | 1881 | fine - pros would have fired it too | 2/2 | 66% / 66% | ||
| 7 0:54 | M4A4 | 713 | fine - pros would have fired it too | 2/5 | killed them | 67% / 67% | |
| 8 1:16 | AK-47 | 1005 | fine - pros would have fired it too | 1/3 | killed them | 55% / 55% | |
| 9 1:44 | AK-47 | 514 | fired while moving (76 u/s), too fast to be accurate - stop first | 2/7 | killed them | 0% / 47% | |
| 10 bomb 0:27 | AK-47 | 773 | fine - pros would have fired it too | 1/6 | killed them | 43% / 53% | |
| 10 bomb 0:23 | AK-47 | 503 | fired while moving (205 u/s), too fast to be accurate - stop first | 2/8 | killed them | 2% / 48% | |
| 11 bomb 0:39 | AK-47 | 898 | fine - pros would have fired it too | 3/5 | killed them | 35% / 50% | |
| 12 1:34 | M4A4 | 1314 | fine - pros would have fired it too | 0/4 | 27% / 46% | ||
| 12 1:06 | M4A4 | 537 | fine - pros would have fired it too | 1/5 | 71% / 71% | ||
| 12 1:04 | M4A4 | 556 | fine - pros would have fired it too | 3/6 | killed them | 66% / 66% | |
| 12 0:55 | M4A4 | 336 | too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target | 1/9 | cut short (a death, a reload) | 22% / 47% | |
| 13 1:31 | Glock-18 | 868 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 37% | |
| 13 1:31 | Glock-18 | 864 | fine - pros would have fired it too | 1/1 | killed them | 53% / 53% | |
| 13 1:30 | Glock-18 | 1541 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 45% | |
| 13 1:30 | Glock-18 | 1541 | fine - pros would have fired it too | 1/1 | killed them | 47% / 47% | |
| 13 bomb 0:18 | Glock-18 | 578 | fine - pros would have fired it too | 1/2 | killed them | 54% / 57% | |
| 13 bomb 0:14 | Glock-18 | 1353 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 46% | |
| 13 bomb 0:13 | Glock-18 | 1354 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/2 | 22% / 33% | ||
| 13 bomb 0:13 | Glock-18 | 1364 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/4 | 8% / 35% | ||
| 14 bomb 0:30 | MAC-10 | 1111 | fine - pros would have fired it too | 0/7 | 1 bullet after pros would have stopped | 40% / 49% | |
| 15 1:41 | MAC-10 | 347 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 50% / 53% | |
| 16 1:10 | AK-47 | 1109 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/4 | 22% / 45% | ||
| 17 1:17 | AK-47 | 1163 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 71% / 71% | |
| 18 1:31 | AK-47 | 1930 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/2 | 2% / 43% | ||
| 18 1:31 | AK-47 | 1929 | fired while moving (75 u/s), too fast to be accurate - stop first | 0/1 | 14% / 50% | ||
| 18 1:31 | AK-47 | 1932 | fine - pros would have fired it too | 1/3 | 47% / 49% | ||
| 18 1:28 | AK-47 | 1944 | fine - pros would have fired it too | 1/1 | killed them | 59% / 59% | |
| 18 1:09 | AK-47 | 1001 | fired while moving (88 u/s), too fast to be accurate - stop first | 2/3 | killed them | 28% / 71% | |
| 20 1:45 | AK-47 | 260 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 58% / 58% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
