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Dust II, won 13-7 · Wed 07 Oct, 20:59

skolimSilver IV

The match

Aim

531 msTTD750 msTTK6.0°Crosshair↓21%1st bullet46%Spray24%Head48%Counter-strafe

Scoreboard

94ADR70%KAST

Positioning

Shots

18/35Rushed↓6/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-104144%
M4A1-S2846%
MP92532%
AK-472045%
Dual Berettas944%
Tec-970%
FAMAS450%
Five-SeveN10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/9614 1:41 4 kills (MAC-10 ×4), 3 headshots, in 30.4 s T7.8
7/967 1:19 3 kills (AK-47 ×2, FAMAS), 1 through smoke, 2 headshots, in 37 s CT6.2
13/9616 1:31 2 kills (MAC-10 ×2), in 1.6 s T4.0
25/964 bomb 0:04 2 kills (M4A1-S ×2), 1 headshot, in 1.6 s CT2.2
37/9618 1:46 2 kills (AK-47 ×2), all headshots, in 36.9 s T1.4
52/963 1:24 1 kill (M4A1-S), 1 headshot CT0.7
63/968 1:20 1 kill (AK-47), 1 headshot CT0.4
69/9620 1:35 1 kill (AK-47) T0.1
89/965 1:35 1 kill (MP9), 1 headshot CT-0.8
90/961 bomb 0:37 1 kill (Dualies) CT-1.0
92/9610 1:40 1 kill (M4A1-S) CT-1.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:39 1v4 after the plant CT · 100 HP · Under Alost - died with two or more on them at once, after 1 kill · first fight won, neither was looking
4 1:09 1v4 before the plant CT · 100 HP · Top Midlost - died later, after 2 kills · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 2 good, 0 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:45 wastedno enemy blinded for long
7 1:15 wastedno enemy blinded for long
8 1:45 wastedno enemy blinded for long; blinded themselves 3.2 s on the move through Bombsite B - safe
9 1:45 wastedno enemy blinded for long; blinded themselves 3.1 s on the move through Bombsite B - safe
16 1:34 goodblinded ЕнОтВтАпКаХ 3.9 s (1.1 s white); blinded Rozpruwacz21 1.4 s holding Middle - safe
18 1:41 wastedno enemy blinded for long
20 1:19 goodblinded ЕнОтВтАпКаХ 3.8 s (1.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
24 grenades: 22 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
16 1:27 punishedhit by last dance 1.3 s after throwing a smoke at Mid Doors, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1091 units away; a running throw
20 1:47 exposeda smoke at Top Mid - seen by 1 enemy for 0.2 s, the nearest 2181 units away

Positioning

In 3 of your 38 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 6 of your 26 duels (23%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 15 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:36 last danceUnder Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
10 1:39 QurostalBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
13 1:22 last danceMid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:28 tradeRozpruwacz21 was killed 531 units away: not traded within 5 s (pros: 2,031 ms)
1 1:25 tradegablyn was killed 523 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:39 holdheld with Agnostic, 495 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms after Agnostic)
1 bomb 0:39 tradeAgnostic was killed 477 units away: you traded in 1,781 ms (pros: 1,641 ms)
2 1:36 holdheld with CraNk, 506 units and 56° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:35 tradeCraNk was killed 569 units away: not traded within 5 s (pros: 2,031 ms)
5 1:40 tradeAgnostic was killed 698 units away: you traded in 4,328 ms (pros: 2,031 ms)
6 1:25 holdheld with gablyn, 374 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:42 peek togetherpeeked the same enemy as CraNk, 734 ms after them - late - your team-mate went first, as bait
15 1:43 peek togetherpeeked the same enemy as Rozpruwacz21, 719 ms after them - late - your team-mate went first, as bait
15 1:43 tradeRozpruwacz21 was killed 168 units away: not traded within 5 s (pros: 625 ms)
18 1:29 tradeCraNk was killed 258 units away: not traded within 5 s (pros: 1,641 ms)
19 1:41 peek togetherpeeked the same enemy as Rozpruwacz21, 734 ms before them - early - you went first, alone
20 1:44 tradeAgnostic was killed 985 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:38 ЕнОтВтАпКаХkilled themDual Berettas1188 ms1625 ms60.3°
1 bomb 0:37 ЕнОтВтАпКаХhit by themGlock-18297 ms–35.9°
1 bomb 0:34 last dancehit by themGlock-18438 ms–31.3°
1 bomb 0:34 last dancehit themDual Berettas797 ms–61.2°
1 bomb 0:34 TANKER NECMİkilled by themUSP-S1453 ms1453 ms3.9°
2 1:29 Qurostalkilled by themMAC-10188 ms328 ms3.2°
3 1:25 TANKER NECMİhit by themAK-47938 ms–5.6°
3 1:25 TANKER NECMİkilled themM4A1-S1031 ms1625 ms12.5°
3 0:35 stleNJAkilled by themMAC-10469 ms469 ms19.4°
4 bomb 0:04 TANKER NECMİkilled themM4A1-S609 ms609 ms17.1°
4 bomb 0:03 stleNJAkilled themM4A1-S469 ms969 ms23.8°
4 bomb 0:00 Qurostalkilled by themM4A1-S641 ms938 ms2.7°
5 1:36 Qurostalkilled themMP9375 ms859 ms16.2°
5 1:34 ЕнОтВтАпКаХhit themMP94922 ms–12.4°
5 1:34 last dancekilled by themAK-47766 ms969 ms45.1°
6 1:21 ЕнОтВтАпКаХkilled by themAK-47453 ms453 ms5.5°
7 1:19 ЕнОтВтАпКаХhit by themAK-47375 ms–2.7°
7 1:19 ЕнОтВтАпКаХkilled themFAMAS422 ms703 ms3.0°
7 0:54 TANKER NECMİkilled themAK-47359 ms594 ms1.4°
7 0:53 TANKER NECMİhit by themAK-47547 ms–6.4°
7 0:42 last dancekilled themAK-47406 ms406 ms3.9°
8 1:20 last dancehit by themAK-47484 ms–3.9°
8 1:20 last dancekilled themAK-47812 ms812 ms2.8°
8 1:12 TANKER NECMİkilled by themAK-471031 ms1031 ms6.9°
10 1:40 stleNJAkilled themM4A1-S1812 ms2016 ms4.8°
10 1:39 Qurostalkilled by themTec-9344 ms688 ms1.9°
11 1:22 Qurostalkilled by themAK-47797 ms906 ms16.6°
11 1:22 ЕнОтВтАпКаХhit themM4A41000 ms–1.6°
12 0:32 stleNJAhit themM4A4438 ms–2.1°
12 0:32 stleNJAkilled by themAK-47531 ms531 ms2.5°
13 1:23 stleNJAhit by themP2000578 ms–52.1°
13 1:22 last dancekilled by themUSP-S266 ms266 ms1.1°
14 1:41 ЕнОтВтАпКаХkilled themMAC-10531 ms609 ms5.3°
14 1:38 TANKER NECMİkilled themMAC-10438 ms438 ms3.8°
14 1:29 last dancekilled themMAC-10578 ms578 ms29.1°
14 bomb 0:22 stleNJAhit by themMAC-10688 ms–14.6°
14 bomb 0:22 stleNJAkilled themMAC-10812 ms953 ms16.1°
15 1:43 last dancehit themMAC-10672 ms–45.5°
15 1:41 Qurostalkilled by themM4A1-S328 ms1109 ms1.0°
15 1:41 Qurostalhit themMAC-10438 ms–7.9°
16 1:32 TANKER NECMİkilled themMAC-10656 ms1406 ms28.5°
16 1:32 TANKER NECMİhit by themAK-471312 ms–1.0°
16 1:30 ЕнОтВтАпКаХkilled themMAC-10266 ms781 ms4.0°
16 1:25 last dancehit by themM4A4250 ms–0.9°
16 1:24 stleNJAkilled by themAK-47500 ms797 ms1.0°
18 1:46 TANKER NECMİhit by themAK-47359 ms–4.6°
18 1:46 TANKER NECMİkilled themAK-47453 ms750 ms6.0°
18 1:09 last dancekilled themAK-47375 ms375 ms1.2°
19 1:41 ЕнОтВтАпКаХkilled by themAWP438 ms438 ms0.6°
20 1:35 Qurostalkilled themAK-47406 ms500 ms1.8°
20 1:16 ЕнОтВтАпКаХhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
20 1:12 ЕнОтВтАпКаХkilled by themUSP-S375 ms375 ms0.9°

Shots

You fired 18 of your 35 first shots too soon: 10 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:38 ЕнОтВтАпКаХDual Berettas214fine - pros would have fired it too3/8killed them42% / 42%
1 bomb 0:34 last danceDual Berettas260fine - pros would have fired it too1/3cut short (a death, a reload)23% / 42%
2 1:29 QurostalFive-SeveN386aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1cut short (a death, a reload)29% / 57%
3 1:25 TANKER NECMİM4A1-S1016fired while moving (82 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 52%
3 1:25 TANKER NECMİM4A1-S1014fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 45%
3 1:24 TANKER NECMİM4A1-S1015fine - pros would have fired it too1/3killed them53% / 53%
3 0:36 stleNJAAK-471066aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first0/1cut short (a death, a reload)3% / 61%
4 bomb 0:04 TANKER NECMİM4A1-S209fine - pros would have fired it too1/7killed them68% / 68%
4 bomb 0:03 stleNJAM4A1-S412fired while moving (212 u/s), too fast to be accurate - stop first4/11killed them1% / 47%
5 1:36 QurostalMP9230fine - pros would have fired it too9/26killed them63% / 63%
7 1:20 ЕнОтВтАпКаХFAMAS849fired while moving (132 u/s), too fast to be accurate - stop first2/6killed them16% / 47%
7 0:54 TANKER NECMİAK-471220aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 58%
7 0:54 TANKER NECMİAK-471211fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 49%
7 0:53 TANKER NECMİAK-471206fine - pros would have fired it too1/1killed them50% / 50%
7 0:42 last danceAK-47990fine - pros would have fired it too1/5killed them63% / 63%
8 1:20 last danceAK-47583fine - pros would have fired it too1/8killed them48% / 51%
10 1:40 stleNJAM4A1-S432fine - pros would have fired it too3/5killed them54% / 54%
10 1:38 QurostalM4A1-S457fired while moving (79 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)4% / 49%
11 1:22 ЕнОтВтАпКаХM4A1-S969aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/2cut short (a death, a reload)16% / 55%
12 0:32 stleNJAM4A1-S269fine - pros would have fired it too2/2cut short (a death, a reload)70% / 70%
13 1:24 stleNJATec-9435fine - pros would have fired it too0/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 49%
13 1:22 stleNJATec-9345aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/2cut short (a death, a reload)7% / 50%
14 1:41 ЕнОтВтАпКаХMAC-10302fine - pros would have fired it too2/9killed them63% / 68%
14 1:38 TANKER NECMİMAC-10355aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/9killed them22% / 50%
14 1:29 last danceMAC-10322fired while moving (240 u/s), too fast to be accurate - stop first1/6killed them47% / 53%
14 bomb 0:22 stleNJAMAC-10190aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/12killed them27% / 60%
15 1:43 last danceMAC-10840fired while moving (229 u/s), too fast to be accurate - stop first1/520% / 59%
15 1:41 QurostalMAC-10838fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 50%
15 1:41 QurostalMAC-10829fine - pros would have fired it too1/3cut short (a death, a reload)68% / 68%
16 1:32 TANKER NECMİMAC-10499fired while moving (170 u/s), too fast to be accurate - stop first5/14killed them4% / 47%
16 1:30 ЕнОтВтАпКаХMAC-10693fired while moving (190 u/s), too fast to be accurate - stop first7/12killed them55% / 63%
18 1:46 TANKER NECMİAK-47831fired while moving (141 u/s), too fast to be accurate - stop first2/9killed them6% / 46%
18 1:09 last danceAK-47384fine - pros would have fired it too1/2killed them69% / 69%
20 1:36 QurostalAK-47461fired while moving (120 u/s), too fast to be accurate - stop first2/7killed them15% / 55%
20 1:12 ЕнОтВтАпКаХAK-47737aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/2cut short (a death, a reload)27% / 53%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.