Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 41 | 44% |
| M4A1-S | 28 | 46% |
| MP9 | 25 | 32% |
| AK-47 | 20 | 45% |
| Dual Berettas | 9 | 44% |
| Tec-9 | 7 | 0% |
| FAMAS | 4 | 50% |
| Five-SeveN | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/96 | 14 1:41 | 4 kills (MAC-10 ×4), 3 headshots, in 30.4 s T | 7.8 |
| 7/96 | 7 1:19 | 3 kills (AK-47 ×2, FAMAS), 1 through smoke, 2 headshots, in 37 s CT | 6.2 |
| 13/96 | 16 1:31 | 2 kills (MAC-10 ×2), in 1.6 s T | 4.0 |
| 25/96 | 4 bomb 0:04 | 2 kills (M4A1-S ×2), 1 headshot, in 1.6 s CT | 2.2 |
| 37/96 | 18 1:46 | 2 kills (AK-47 ×2), all headshots, in 36.9 s T | 1.4 |
| 52/96 | 3 1:24 | 1 kill (M4A1-S), 1 headshot CT | 0.7 |
| 63/96 | 8 1:20 | 1 kill (AK-47), 1 headshot CT | 0.4 |
| 69/96 | 20 1:35 | 1 kill (AK-47) T | 0.1 |
| 89/96 | 5 1:35 | 1 kill (MP9), 1 headshot CT | -0.8 |
| 90/96 | 1 bomb 0:37 | 1 kill (Dualies) CT | -1.0 |
| 92/96 | 10 1:40 | 1 kill (M4A1-S) CT | -1.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:39 | 1v4 after the plant CT · 100 HP · Under A | lost - died with two or more on them at once, after 1 kill · first fight won, neither was looking |
| 4 1:09 | 1v4 before the plant CT · 100 HP · Top Mid | lost - died later, after 2 kills · saw each other |
Flashes
7 flashes: 2 good, 0 weak, 5 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:45 | wasted | no enemy blinded for long |
| 7 1:15 | wasted | no enemy blinded for long |
| 8 1:45 | wasted | no enemy blinded for long; blinded themselves 3.2 s on the move through Bombsite B - safe |
| 9 1:45 | wasted | no enemy blinded for long; blinded themselves 3.1 s on the move through Bombsite B - safe |
| 16 1:34 | good | blinded ЕнОтВтАпКаХ 3.9 s (1.1 s white); blinded Rozpruwacz21 1.4 s holding Middle - safe |
| 18 1:41 | wasted | no enemy blinded for long |
| 20 1:19 | good | blinded ЕнОтВтАпКаХ 3.8 s (1.1 s white) |
Throws
24 grenades: 22 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 16 1:27 | punished | hit by last dance 1.3 s after throwing a smoke at Mid Doors, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1091 units away; a running throw |
| 20 1:47 | exposed | a smoke at Top Mid - seen by 1 enemy for 0.2 s, the nearest 2181 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:36 | Under A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 10 1:39 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 13 1:22 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:28 | trade | Rozpruwacz21 was killed 531 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:25 | trade | gablyn was killed 523 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:39 | hold | held with Agnostic, 495 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms after Agnostic) |
| 1 bomb 0:39 | trade | Agnostic was killed 477 units away: you traded in 1,781 ms (pros: 1,641 ms) |
| 2 1:36 | hold | held with CraNk, 506 units and 56° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:35 | trade | CraNk was killed 569 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:40 | trade | Agnostic was killed 698 units away: you traded in 4,328 ms (pros: 2,031 ms) |
| 6 1:25 | hold | held with gablyn, 374 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:42 | peek together | peeked the same enemy as CraNk, 734 ms after them - late - your team-mate went first, as bait |
| 15 1:43 | peek together | peeked the same enemy as Rozpruwacz21, 719 ms after them - late - your team-mate went first, as bait |
| 15 1:43 | trade | Rozpruwacz21 was killed 168 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:29 | trade | CraNk was killed 258 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:41 | peek together | peeked the same enemy as Rozpruwacz21, 734 ms before them - early - you went first, alone |
| 20 1:44 | trade | Agnostic was killed 985 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:38 | killed them | Dual Berettas | 1188 ms | 1625 ms | 60.3° | ||
| 1 bomb 0:37 | hit by them | Glock-18 | 297 ms | – | 35.9° | ||
| 1 bomb 0:34 | hit by them | Glock-18 | 438 ms | – | 31.3° | ||
| 1 bomb 0:34 | hit them | Dual Berettas | 797 ms | – | 61.2° | ||
| 1 bomb 0:34 | killed by them | USP-S | 1453 ms | 1453 ms | 3.9° | ||
| 2 1:29 | killed by them | MAC-10 | 188 ms | 328 ms | 3.2° | ||
| 3 1:25 | hit by them | AK-47 | 938 ms | – | 5.6° | ||
| 3 1:25 | killed them | M4A1-S | 1031 ms | 1625 ms | 12.5° | ||
| 3 0:35 | killed by them | MAC-10 | 469 ms | 469 ms | 19.4° | ||
| 4 bomb 0:04 | killed them | M4A1-S | 609 ms | 609 ms | 17.1° | ||
| 4 bomb 0:03 | killed them | M4A1-S | 469 ms | 969 ms | 23.8° | ||
| 4 bomb 0:00 | killed by them | M4A1-S | 641 ms | 938 ms | 2.7° | ||
| 5 1:36 | killed them | MP9 | 375 ms | 859 ms | 16.2° | ||
| 5 1:34 | hit them | MP9 | 4922 ms | – | 12.4° | ||
| 5 1:34 | killed by them | AK-47 | 766 ms | 969 ms | 45.1° | ||
| 6 1:21 | killed by them | AK-47 | 453 ms | 453 ms | 5.5° | ||
| 7 1:19 | hit by them | AK-47 | 375 ms | – | 2.7° | ||
| 7 1:19 | killed them | FAMAS | 422 ms | 703 ms | 3.0° | ||
| 7 0:54 | killed them | AK-47 | 359 ms | 594 ms | 1.4° | ||
| 7 0:53 | hit by them | AK-47 | 547 ms | – | 6.4° | ||
| 7 0:42 | killed them | AK-47 | 406 ms | 406 ms | 3.9° | ||
| 8 1:20 | hit by them | AK-47 | 484 ms | – | 3.9° | ||
| 8 1:20 | killed them | AK-47 | 812 ms | 812 ms | 2.8° | ||
| 8 1:12 | killed by them | AK-47 | 1031 ms | 1031 ms | 6.9° | ||
| 10 1:40 | killed them | M4A1-S | 1812 ms | 2016 ms | 4.8° | ||
| 10 1:39 | killed by them | Tec-9 | 344 ms | 688 ms | 1.9° | ||
| 11 1:22 | killed by them | AK-47 | 797 ms | 906 ms | 16.6° | ||
| 11 1:22 | hit them | M4A4 | 1000 ms | – | 1.6° | ||
| 12 0:32 | hit them | M4A4 | 438 ms | – | 2.1° | ||
| 12 0:32 | killed by them | AK-47 | 531 ms | 531 ms | 2.5° | ||
| 13 1:23 | hit by them | P2000 | 578 ms | – | 52.1° | ||
| 13 1:22 | killed by them | USP-S | 266 ms | 266 ms | 1.1° | ||
| 14 1:41 | killed them | MAC-10 | 531 ms | 609 ms | 5.3° | ||
| 14 1:38 | killed them | MAC-10 | 438 ms | 438 ms | 3.8° | ||
| 14 1:29 | killed them | MAC-10 | 578 ms | 578 ms | 29.1° | ||
| 14 bomb 0:22 | hit by them | MAC-10 | 688 ms | – | 14.6° | ||
| 14 bomb 0:22 | killed them | MAC-10 | 812 ms | 953 ms | 16.1° | ||
| 15 1:43 | hit them | MAC-10 | 672 ms | – | 45.5° | ||
| 15 1:41 | killed by them | M4A1-S | 328 ms | 1109 ms | 1.0° | ||
| 15 1:41 | hit them | MAC-10 | 438 ms | – | 7.9° | ||
| 16 1:32 | killed them | MAC-10 | 656 ms | 1406 ms | 28.5° | ||
| 16 1:32 | hit by them | AK-47 | 1312 ms | – | 1.0° | ||
| 16 1:30 | killed them | MAC-10 | 266 ms | 781 ms | 4.0° | ||
| 16 1:25 | hit by them | M4A4 | 250 ms | – | 0.9° | ||
| 16 1:24 | killed by them | AK-47 | 500 ms | 797 ms | 1.0° | ||
| 18 1:46 | hit by them | AK-47 | 359 ms | – | 4.6° | ||
| 18 1:46 | killed them | AK-47 | 453 ms | 750 ms | 6.0° | ||
| 18 1:09 | killed them | AK-47 | 375 ms | 375 ms | 1.2° | ||
| 19 1:41 | killed by them | AWP | 438 ms | 438 ms | 0.6° | ||
| 20 1:35 | killed them | AK-47 | 406 ms | 500 ms | 1.8° | ||
| 20 1:16 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:12 | killed by them | USP-S | 375 ms | 375 ms | 0.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:38 | Dual Berettas | 214 | fine - pros would have fired it too | 3/8 | killed them | 42% / 42% | |
| 1 bomb 0:34 | Dual Berettas | 260 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 23% / 42% | |
| 2 1:29 | Five-SeveN | 386 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 29% / 57% | |
| 3 1:25 | M4A1-S | 1016 | fired while moving (82 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 52% | |
| 3 1:25 | M4A1-S | 1014 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 45% | |
| 3 1:24 | M4A1-S | 1015 | fine - pros would have fired it too | 1/3 | killed them | 53% / 53% | |
| 3 0:36 | AK-47 | 1066 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 3% / 61% | |
| 4 bomb 0:04 | M4A1-S | 209 | fine - pros would have fired it too | 1/7 | killed them | 68% / 68% | |
| 4 bomb 0:03 | M4A1-S | 412 | fired while moving (212 u/s), too fast to be accurate - stop first | 4/11 | killed them | 1% / 47% | |
| 5 1:36 | MP9 | 230 | fine - pros would have fired it too | 9/26 | killed them | 63% / 63% | |
| 7 1:20 | FAMAS | 849 | fired while moving (132 u/s), too fast to be accurate - stop first | 2/6 | killed them | 16% / 47% | |
| 7 0:54 | AK-47 | 1220 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 58% | |
| 7 0:54 | AK-47 | 1211 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 49% | |
| 7 0:53 | AK-47 | 1206 | fine - pros would have fired it too | 1/1 | killed them | 50% / 50% | |
| 7 0:42 | AK-47 | 990 | fine - pros would have fired it too | 1/5 | killed them | 63% / 63% | |
| 8 1:20 | AK-47 | 583 | fine - pros would have fired it too | 1/8 | killed them | 48% / 51% | |
| 10 1:40 | M4A1-S | 432 | fine - pros would have fired it too | 3/5 | killed them | 54% / 54% | |
| 10 1:38 | M4A1-S | 457 | fired while moving (79 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 4% / 49% | |
| 11 1:22 | M4A1-S | 969 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 16% / 55% | |
| 12 0:32 | M4A1-S | 269 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 70% / 70% | |
| 13 1:24 | Tec-9 | 435 | fine - pros would have fired it too | 0/6 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 49% | |
| 13 1:22 | Tec-9 | 345 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 7% / 50% | |
| 14 1:41 | MAC-10 | 302 | fine - pros would have fired it too | 2/9 | killed them | 63% / 68% | |
| 14 1:38 | MAC-10 | 355 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/9 | killed them | 22% / 50% | |
| 14 1:29 | MAC-10 | 322 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/6 | killed them | 47% / 53% | |
| 14 bomb 0:22 | MAC-10 | 190 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/12 | killed them | 27% / 60% | |
| 15 1:43 | MAC-10 | 840 | fired while moving (229 u/s), too fast to be accurate - stop first | 1/5 | 20% / 59% | ||
| 15 1:41 | MAC-10 | 838 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 50% | |
| 15 1:41 | MAC-10 | 829 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 68% / 68% | |
| 16 1:32 | MAC-10 | 499 | fired while moving (170 u/s), too fast to be accurate - stop first | 5/14 | killed them | 4% / 47% | |
| 16 1:30 | MAC-10 | 693 | fired while moving (190 u/s), too fast to be accurate - stop first | 7/12 | killed them | 55% / 63% | |
| 18 1:46 | AK-47 | 831 | fired while moving (141 u/s), too fast to be accurate - stop first | 2/9 | killed them | 6% / 46% | |
| 18 1:09 | AK-47 | 384 | fine - pros would have fired it too | 1/2 | killed them | 69% / 69% | |
| 20 1:36 | AK-47 | 461 | fired while moving (120 u/s), too fast to be accurate - stop first | 2/7 | killed them | 15% / 55% | |
| 20 1:12 | AK-47 | 737 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 27% / 53% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
