Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 76 | 33% |
| M4A1-S | 10 | 30% |
| Galil AR | 8 | 62% |
| USP-S | 7 | 57% |
| SSG 08 | 2 | 50% |
| Five-SeveN | 2 | 100% |
| Glock-18 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/96 | 1 1:38 | 4 kills (USP-S ×3, Glock), 3 headshots, in 23.4 s T | 7.8 |
| 4/96 | 7 1:09 | 2 kills (AK-47 ×2), 1 through smoke, a wallbang, 1 headshot, in 1.3 s T | 7.0 |
| 18/96 | 15 1:16 | 1 kill (Scout), a wallbang CT | 2.6 |
| 31/96 | 11 1:28 | 3 kills (M4A1-S ×2, Galil), in 38.5 s T | 1.6 |
| 38/96 | 8 1:12 | 2 kills (AK-47 ×2), all headshots, in 12.1 s T | 1.2 |
| 40/96 | 5 1:25 | 1 kill (AK-47) T | 1.0 |
| 57/96 | 4 1:09 | 1 kill (AK-47) T | 0.7 |
| 83/96 | 20 1:37 | 1 kill (Five-SeveN) CT | -0.3 |
| 91/96 | 6 1:17 | 1 kill (AK-47), 1 headshot T | -1.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 1:05 | 1v4 before the plant T · 100 HP · Lower Tunnel | lost - died later, after 1 kill · first fight won, they saw them first |
Flashes
19 flashes: 6 good, 3 weak, 6 wasted, 4 that hurt your team (2 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:38 | good | blinded Agnostic 4.5 s (1.7 s white) |
| 4 1:13 | wasted | no enemy blinded for long |
| 5 bomb 0:39 | hurt the team | no enemy blinded for long; blinded stleNJA 3.6 s holding Bombsite B - an enemy could see them |
| 6 1:43 | good | blinded Agnostic 3.0 s (0.5 s white) |
| 7 1:45 | weak | barely blinded gablyn 1.6 s (0.1 s white) |
| 7 1:16 | good | blinded CraNk 4.0 s (1.3 s white), Rozpruwacz21 4.0 s (1.3 s white), Agnostic 3.8 s (1.1 s white); blinded stleNJA 4.0 s holding Long A - safe; blinded Qurostal 4.5 s holding Long A - safe |
| 8 1:38 | wasted | no enemy blinded for long; blinded stleNJA 3.2 s holding Top Mid - safe; blinded Qurostal 1.7 s on the move through Top Mid - safe |
| 8 1:01 | hurt the team | barely blinded Rozpruwacz21 1.5 s (0.1 s white); blinded themselves 1.0 s holding Lower Tunnel - an enemy could see them |
| 9 1:47 | blinded an enemy, but hurt the team too | blinded CraNk 4.1 s (1.3 s white); blinded themselves 5.0 s on the move through Long Doors - took damage 0.9 s after the pop |
| 9 1:46 | blinded an enemy, but hurt the team too | blinded CraNk 4.8 s (2.0 s white), Agnostic 4.6 s (1.8 s white); blinded themselves 3.6 s on the move through Long Doors - took damage 0.3 s after the pop |
| 10 1:34 | wasted | no enemy blinded for long; blinded ЕнОтВтАпКаХ 1.6 s holding Bombsite B - safe |
| 11 1:39 | wasted | no enemy blinded for long; blinded last dance 1.7 s holding Outside Long - safe |
| 11 bomb 0:21 | good | blinded gablyn 3.7 s (1.0 s white) |
| 12 1:47 | weak | barely blinded CraNk 2.4 s (0.3 s white) |
| 12 1:45 | weak | barely blinded CraNk 1.9 s (0.2 s white); blinded ЕнОтВтАпКаХ 3.0 s on the move through Outside Long - safe |
| 14 1:40 | good | blinded Agnostic 4.6 s (1.8 s white), Rozpruwacz21 3.4 s (0.8 s white); blinded ЕнОтВтАпКаХ 4.4 s holding Bombsite B - safe |
| 19 bomb 0:33 | good | blinded CraNk 3.9 s (1.2 s white) |
| 20 1:46 | wasted | no enemy blinded for long |
| 20 1:29 | wasted | no enemy blinded for long |
Throws
42 grenades: 39 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:47 | exposed | a flash at Long Doors - seen by 2 enemies for 3.1 s, the nearest 532 units away, thrown in the open; a running throw |
| 14 1:41 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 961 units away |
| 20 1:25 | exposed | an HE at A Ramp - seen by 1 enemy for 0.5 s, the nearest 1162 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:35 | Extended A | cover not used: 64 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 0 of your 4 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 5 of the 13 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:29 | trade | stleNJA was killed 1129 units away: you traded in 3,125 ms (pros: 2,609 ms) |
| 1 1:25 | line of fire | stood in last dance's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 1 1:24 | line of fire | stood in last dance's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 1 bomb 0:37 | trade | ЕнОтВтАпКаХ was killed 936 units away: you traded in 3,125 ms (pros: 2,031 ms) |
| 4 1:12 | trade | ЕнОтВтАпКаХ was killed 879 units away: you traded in 2,219 ms (pros: 2,031 ms) |
| 6 1:36 | line of fire | stood in Qurostal's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 6 1:34 | line of fire | stood in Qurostal's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 7 1:40 | line of fire | stood in last dance's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 7 1:17 | trade | stleNJA was killed 311 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 0:55 | hold | held with Qurostal, 187 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after Qurostal) |
| 7 0:54 | trade | Qurostal was killed 226 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:20 | trade | last dance was killed 878 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:05 | trade | stleNJA was killed 620 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:40 | hold | held with Qurostal, 232 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Qurostal) |
| 11 bomb 0:39 | trade | last dance was killed 790 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 bomb 0:24 | trade | ЕнОтВтАпКаХ was killed 1161 units away: you traded in 2,984 ms (pros: 2,609 ms) |
| 13 1:32 | hold | held with Qurostal, 687 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before Qurostal) |
| 13 1:31 | hold | held with Qurostal, 609 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before Qurostal) |
| 14 1:41 | trade | ЕнОтВтАпКаХ was killed 831 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:05 | trade | stleNJA was killed 702 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 bomb 0:38 | trade | Qurostal was killed 337 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:39 | trade | last dance was killed 330 units away: you traded in 2,312 ms (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:38 | killed them | Glock-18 | 656 ms | 656 ms | 1.5° | ||
| 1 1:28 | killed them | USP-S | 812 ms | 984 ms | 7.2° | ||
| 1 1:25 | killed them | USP-S | 1203 ms | 1203 ms | 5.1° | ||
| 1 bomb 0:34 | killed them | USP-S | 1453 ms | 1453 ms | 3.9° | ||
| 3 1:25 | hit them | AK-47 | 938 ms | – | 5.6° | ||
| 3 1:25 | killed by them | M4A1-S | 1031 ms | 1625 ms | 12.5° | ||
| 4 1:10 | killed them | AK-47 | 516 ms | 719 ms | 0.6° | ||
| 4 bomb 0:04 | killed by them | M4A1-S | 609 ms | 609 ms | 17.1° | ||
| 5 1:25 | killed them | AK-47 | 344 ms | 844 ms | 2.4° | ||
| 5 1:25 | hit by them | M4A4 | 734 ms | – | 24.1° | ||
| 6 1:17 | killed them | AK-47 | 812 ms | 812 ms | 2.5° | ||
| 7 1:10 | killed them | AK-47 | 406 ms | 703 ms | 5.9° | ||
| 7 1:09 | killed them | AK-47 | 94 ms | 1094 ms | 6.4° | ||
| 7 1:09 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:54 | killed by them | AK-47 | 359 ms | 594 ms | 1.4° | ||
| 7 0:53 | hit them | AK-47 | 547 ms | – | 6.4° | ||
| 8 1:12 | killed them | AK-47 | 1031 ms | 1031 ms | 6.9° | ||
| 8 1:00 | hit by them | M4A4 | 500 ms | – | 3.8° | ||
| 8 1:00 | killed them | AK-47 | 734 ms | 828 ms | 1.1° | ||
| 8 0:45 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:44 | hit them | AK-47 | 969 ms | – | 40.1° | ||
| 9 1:43 | killed by them | AK-47 | 1922 ms | 2125 ms | 4.1° | ||
| 10 bomb 0:39 | killed by them | AK-47 | 672 ms | 1375 ms | 15.4° | ||
| 11 1:29 | killed them | Galil AR | 547 ms | 1172 ms | 1.3° | ||
| 11 1:28 | hit by them | M4A4 | 516 ms | – | 43.1° | ||
| 11 bomb 0:26 | killed them | M4A1-S | 812 ms | 1312 ms | 0.9° | ||
| 11 bomb 0:21 | killed them | M4A1-S | 500 ms | 500 ms | 6.9° | ||
| 11 bomb 0:20 | killed by them | AWP | 344 ms | 344 ms | 3.7° | ||
| 12 1:08 | killed by them | M4A4 | 422 ms | 781 ms | 1.6° | ||
| 13 1:31 | hit by them | Glock-18 | 609 ms | – | 11.5° | ||
| 13 1:31 | killed by them | Glock-18 | 828 ms | 828 ms | 1.0° | ||
| 14 1:38 | killed by them | MAC-10 | 438 ms | 438 ms | 3.8° | ||
| 15 1:51 | hit them | SSG 08 | 344 ms | – | 0.6° | ||
| 15 1:49 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:21 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:18 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:16 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:32 | killed by them | MAC-10 | 656 ms | 1406 ms | 28.5° | ||
| 16 1:32 | hit them | AK-47 | 1312 ms | – | 1.0° | ||
| 18 1:46 | hit them | AK-47 | 359 ms | – | 4.6° | ||
| 18 1:46 | killed by them | AK-47 | 453 ms | 750 ms | 6.0° | ||
| 19 1:40 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:32 | killed by them | AK-47 | 266 ms | 266 ms | 9.3° | ||
| 20 1:37 | killed them | Five-SeveN | 578 ms | 734 ms | 3.2° | ||
| 20 1:20 | hit them | AK-47 | 438 ms | – | 0.3° | ||
| 20 1:12 | killed by them | AK-47 | 750 ms | 953 ms | 1.2° | ||
| 20 1:12 | hit them | AK-47 | 828 ms | – | 5.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:38 | Glock-18 | 212 | fine - pros would have fired it too | 1/3 | killed them | 47% / 59% | |
| 1 1:28 | USP-S | 284 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/4 | killed them | 27% / 53% | |
| 1 1:25 | USP-S | 952 | fine - pros would have fired it too | 1/1 | killed them | 46% / 46% | |
| 1 bomb 0:34 | USP-S | 1025 | fine - pros would have fired it too | 1/2 | killed them | 48% / 48% | |
| 2 bomb 0:35 | AK-47 | 2294 | fine - pros would have fired it too | 0/1 | 35% / 48% | ||
| 3 1:25 | AK-47 | 1014 | fine - pros would have fired it too | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 50% | |
| 3 1:24 | AK-47 | 1015 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 48% / 48% | |
| 4 1:10 | AK-47 | 1203 | fine - pros would have fired it too | 3/7 | killed them | 50% / 50% | |
| 4 bomb 0:04 | AK-47 | 208 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 17% / 51% | |
| 5 1:25 | AK-47 | 585 | fine - pros would have fired it too | 4/8 | killed them | 55% / 55% | |
| 6 1:26 | AK-47 | 994 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/2 | 0% / 49% | ||
| 6 1:21 | AK-47 | 1468 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/2 | 12% / 49% | ||
| 6 1:21 | AK-47 | 1455 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/3 | 4% / 45% | ||
| 6 1:17 | AK-47 | 1380 | aim far off: your crosshair was about 2 player widths (69 units) off their body - get on target first | 1/4 | killed them | 2% / 61% | |
| 7 1:10 | AK-47 | 813 | fine - pros would have fired it too | 4/8 | killed them | 52% / 52% | |
| 7 0:53 | AK-47 | 1206 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 29% / 47% | |
| 8 1:12 | AK-47 | 722 | fine - pros would have fired it too | 1/6 | killed them | 38% / 46% | |
| 8 1:00 | AK-47 | 577 | fine - pros would have fired it too | 2/9 | killed them | 28% / 46% | |
| 9 1:44 | AK-47 | 504 | fine - pros would have fired it too | 2/8 | cut short (a death, a reload) | 65% / 65% | |
| 11 1:29 | Galil AR | 474 | fine - pros would have fired it too | 5/12 | killed them | 54% / 54% | |
| 11 bomb 0:26 | M4A1-S | 1183 | fine - pros would have fired it too | 2/9 | killed them | 73% / 73% | |
| 11 bomb 0:21 | M4A1-S | 729 | fine - pros would have fired it too | 1/6 | killed them | 67% / 67% | |
| 12 1:08 | AK-47 | 1129 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 55% / 55% | |
| 13 1:31 | USP-S | 872 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 52% | |
| 16 1:32 | AK-47 | 514 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/10 | cut short (a death, a reload) | 9% / 49% | |
| 18 1:46 | AK-47 | 829 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 57% / 57% | |
| 20 1:37 | Five-SeveN | 253 | fine - pros would have fired it too | 2/4 | killed them | 44% / 47% | |
| 20 1:20 | AK-47 | 1280 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 48% | |
| 20 1:12 | AK-47 | 734 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 24% / 48% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
