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Dust II, lost 7-13 · Wed 07 Oct, 20:59

TANKER NECMİGold Nova Master

The match

Aim

656 msTTD844 msTTK3.9°Crosshair↓59%1st bullet32%Spray17%Head93%Counter-strafe

Scoreboard

87ADR75%KAST

Positioning

Shots

9/29Rushed↓3/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477633%
M4A1-S1030%
Galil AR862%
USP-S757%
SSG 08250%
Five-SeveN2100%
Glock-181100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/961 1:38 4 kills (USP-S ×3, Glock), 3 headshots, in 23.4 s T7.8
4/967 1:09 2 kills (AK-47 ×2), 1 through smoke, a wallbang, 1 headshot, in 1.3 s T7.0
18/9615 1:16 1 kill (Scout), a wallbang CT2.6
31/9611 1:28 3 kills (M4A1-S ×2, Galil), in 38.5 s T1.6
38/968 1:12 2 kills (AK-47 ×2), all headshots, in 12.1 s T1.2
40/965 1:25 1 kill (AK-47) T1.0
57/964 1:09 1 kill (AK-47) T0.7
83/9620 1:37 1 kill (Five-SeveN) CT-0.3
91/966 1:17 1 kill (AK-47), 1 headshot T-1.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 1:05 1v4 before the plant T · 100 HP · Lower Tunnellost - died later, after 1 kill · first fight won, they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
19 flashes: 6 good, 3 weak, 6 wasted, 4 that hurt your team (2 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:38 goodblinded Agnostic 4.5 s (1.7 s white)
4 1:13 wastedno enemy blinded for long
5 bomb 0:39 hurt the teamno enemy blinded for long; blinded stleNJA 3.6 s holding Bombsite B - an enemy could see them
6 1:43 goodblinded Agnostic 3.0 s (0.5 s white)
7 1:45 weakbarely blinded gablyn 1.6 s (0.1 s white)
7 1:16 goodblinded CraNk 4.0 s (1.3 s white), Rozpruwacz21 4.0 s (1.3 s white), Agnostic 3.8 s (1.1 s white); blinded stleNJA 4.0 s holding Long A - safe; blinded Qurostal 4.5 s holding Long A - safe
8 1:38 wastedno enemy blinded for long; blinded stleNJA 3.2 s holding Top Mid - safe; blinded Qurostal 1.7 s on the move through Top Mid - safe
8 1:01 hurt the teambarely blinded Rozpruwacz21 1.5 s (0.1 s white); blinded themselves 1.0 s holding Lower Tunnel - an enemy could see them
9 1:47 blinded an enemy, but hurt the team tooblinded CraNk 4.1 s (1.3 s white); blinded themselves 5.0 s on the move through Long Doors - took damage 0.9 s after the pop
9 1:46 blinded an enemy, but hurt the team tooblinded CraNk 4.8 s (2.0 s white), Agnostic 4.6 s (1.8 s white); blinded themselves 3.6 s on the move through Long Doors - took damage 0.3 s after the pop
10 1:34 wastedno enemy blinded for long; blinded ЕнОтВтАпКаХ 1.6 s holding Bombsite B - safe
11 1:39 wastedno enemy blinded for long; blinded last dance 1.7 s holding Outside Long - safe
11 bomb 0:21 goodblinded gablyn 3.7 s (1.0 s white)
12 1:47 weakbarely blinded CraNk 2.4 s (0.3 s white)
12 1:45 weakbarely blinded CraNk 1.9 s (0.2 s white); blinded ЕнОтВтАпКаХ 3.0 s on the move through Outside Long - safe
14 1:40 goodblinded Agnostic 4.6 s (1.8 s white), Rozpruwacz21 3.4 s (0.8 s white); blinded ЕнОтВтАпКаХ 4.4 s holding Bombsite B - safe
19 bomb 0:33 goodblinded CraNk 3.9 s (1.2 s white)
20 1:46 wastedno enemy blinded for long
20 1:29 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
42 grenades: 39 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:47 exposeda flash at Long Doors - seen by 2 enemies for 3.1 s, the nearest 532 units away, thrown in the open; a running throw
14 1:41 exposeda flash at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 961 units away
20 1:25 exposedan HE at A Ramp - seen by 1 enemy for 0.5 s, the nearest 1162 units away

Positioning

In 1 of your 29 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 6 of your 22 duels (27%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:35 skolimExtended Acover not used: 64 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 20 rounds. 0 of your 4 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 5 of the 13 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:29 tradestleNJA was killed 1129 units away: you traded in 3,125 ms (pros: 2,609 ms)
1 1:25 line of firestood in last dance's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
1 1:24 line of firestood in last dance's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
1 bomb 0:37 tradeЕнОтВтАпКаХ was killed 936 units away: you traded in 3,125 ms (pros: 2,031 ms)
4 1:12 tradeЕнОтВтАпКаХ was killed 879 units away: you traded in 2,219 ms (pros: 2,031 ms)
6 1:36 line of firestood in Qurostal's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
6 1:34 line of firestood in Qurostal's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
7 1:40 line of firestood in last dance's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
7 1:17 tradestleNJA was killed 311 units away: not traded within 5 s (pros: 1,641 ms)
7 0:55 holdheld with Qurostal, 187 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after Qurostal)
7 0:54 tradeQurostal was killed 226 units away: not traded within 5 s (pros: 625 ms)
8 1:20 tradelast dance was killed 878 units away: not traded within 5 s (pros: 2,031 ms)
8 1:05 tradestleNJA was killed 620 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:40 holdheld with Qurostal, 232 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Qurostal)
11 bomb 0:39 tradelast dance was killed 790 units away: not traded within 5 s (pros: 2,031 ms)
11 bomb 0:24 tradeЕнОтВтАпКаХ was killed 1161 units away: you traded in 2,984 ms (pros: 2,609 ms)
13 1:32 holdheld with Qurostal, 687 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before Qurostal)
13 1:31 holdheld with Qurostal, 609 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before Qurostal)
14 1:41 tradeЕнОтВтАпКаХ was killed 831 units away: not traded within 5 s (pros: 2,031 ms)
19 1:05 tradestleNJA was killed 702 units away: not traded within 5 s (pros: 2,031 ms)
19 bomb 0:38 tradeQurostal was killed 337 units away: not traded within 5 s (pros: 1,641 ms)
20 1:39 tradelast dance was killed 330 units away: you traded in 2,312 ms (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:38 CraNkkilled themGlock-18656 ms656 ms1.5°
1 1:28 Rozpruwacz21killed themUSP-S812 ms984 ms7.2°
1 1:25 gablynkilled themUSP-S1203 ms1203 ms5.1°
1 bomb 0:34 skolimkilled themUSP-S1453 ms1453 ms3.9°
3 1:25 skolimhit themAK-47938 ms–5.6°
3 1:25 skolimkilled by themM4A1-S1031 ms1625 ms12.5°
4 1:10 Agnostickilled themAK-47516 ms719 ms0.6°
4 bomb 0:04 skolimkilled by themM4A1-S609 ms609 ms17.1°
5 1:25 gablynkilled themAK-47344 ms844 ms2.4°
5 1:25 gablynhit by themM4A4734 ms–24.1°
6 1:17 CraNkkilled themAK-47812 ms812 ms2.5°
7 1:10 Rozpruwacz21killed themAK-47406 ms703 ms5.9°
7 1:09 CraNkkilled themAK-4794 ms1094 ms6.4°
7 1:09 CraNkhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
7 0:54 skolimkilled by themAK-47359 ms594 ms1.4°
7 0:53 skolimhit themAK-47547 ms–6.4°
8 1:12 skolimkilled themAK-471031 ms1031 ms6.9°
8 1:00 Rozpruwacz21hit by themM4A4500 ms–3.8°
8 1:00 Rozpruwacz21killed themAK-47734 ms828 ms1.1°
8 0:45 gablynkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:44 Agnostichit themAK-47969 ms–40.1°
9 1:43 Agnostickilled by themAK-471922 ms2125 ms4.1°
10 bomb 0:39 Rozpruwacz21killed by themAK-47672 ms1375 ms15.4°
11 1:29 CraNkkilled themGalil AR547 ms1172 ms1.3°
11 1:28 CraNkhit by themM4A4516 ms–43.1°
11 bomb 0:26 Agnostickilled themM4A1-S812 ms1312 ms0.9°
11 bomb 0:21 gablynkilled themM4A1-S500 ms500 ms6.9°
11 bomb 0:20 Rozpruwacz21killed by themAWP344 ms344 ms3.7°
12 1:08 CraNkkilled by themM4A4422 ms781 ms1.6°
13 1:31 Rozpruwacz21hit by themGlock-18609 ms–11.5°
13 1:31 Agnostickilled by themGlock-18828 ms828 ms1.0°
14 1:38 skolimkilled by themMAC-10438 ms438 ms3.8°
15 1:51 CraNkhit themSSG 08344 ms–0.6°
15 1:49 CraNkhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:21 gablynhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:18 gablynhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:16 gablynkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 1:32 skolimkilled by themMAC-10656 ms1406 ms28.5°
16 1:32 skolimhit themAK-471312 ms–1.0°
18 1:46 skolimhit themAK-47359 ms–4.6°
18 1:46 skolimkilled by themAK-47453 ms750 ms6.0°
19 1:40 gablynhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:32 Rozpruwacz21killed by themAK-47266 ms266 ms9.3°
20 1:37 Rozpruwacz21killed themFive-SeveN578 ms734 ms3.2°
20 1:20 CraNkhit themAK-47438 ms–0.3°
20 1:12 CraNkkilled by themAK-47750 ms953 ms1.2°
20 1:12 CraNkhit themAK-47828 ms–5.4°

Shots

You fired 9 of your 29 first shots too soon: 7 before your crosshair was on them, 2 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:38 CraNkGlock-18212fine - pros would have fired it too1/3killed them47% / 59%
1 1:28 Rozpruwacz21USP-S284aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/4killed them27% / 53%
1 1:25 gablynUSP-S952fine - pros would have fired it too1/1killed them46% / 46%
1 bomb 0:34 skolimUSP-S1025fine - pros would have fired it too1/2killed them48% / 48%
2 bomb 0:35 AgnosticAK-472294fine - pros would have fired it too0/135% / 48%
3 1:25 skolimAK-471014fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 50%
3 1:24 skolimAK-471015fine - pros would have fired it too1/1cut short (a death, a reload)48% / 48%
4 1:10 AgnosticAK-471203fine - pros would have fired it too3/7killed them50% / 50%
4 bomb 0:04 skolimAK-47208aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/2cut short (a death, a reload)17% / 51%
5 1:25 gablynAK-47585fine - pros would have fired it too4/8killed them55% / 55%
6 1:26 skolimAK-47994fired while moving (98 u/s), too fast to be accurate - stop first0/20% / 49%
6 1:21 CraNkAK-471468fired while moving (80 u/s), too fast to be accurate - stop first0/212% / 49%
6 1:21 CraNkAK-471455aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/34% / 45%
6 1:17 CraNkAK-471380aim far off: your crosshair was about 2 player widths (69 units) off their body - get on target first1/4killed them2% / 61%
7 1:10 Rozpruwacz21AK-47813fine - pros would have fired it too4/8killed them52% / 52%
7 0:53 skolimAK-471206fine - pros would have fired it too1/1cut short (a death, a reload)29% / 47%
8 1:12 skolimAK-47722fine - pros would have fired it too1/6killed them38% / 46%
8 1:00 Rozpruwacz21AK-47577fine - pros would have fired it too2/9killed them28% / 46%
9 1:44 AgnosticAK-47504fine - pros would have fired it too2/8cut short (a death, a reload)65% / 65%
11 1:29 CraNkGalil AR474fine - pros would have fired it too5/12killed them54% / 54%
11 bomb 0:26 AgnosticM4A1-S1183fine - pros would have fired it too2/9killed them73% / 73%
11 bomb 0:21 gablynM4A1-S729fine - pros would have fired it too1/6killed them67% / 67%
12 1:08 CraNkAK-471129fine - pros would have fired it too0/3cut short (a death, a reload)55% / 55%
13 1:31 AgnosticUSP-S872aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 52%
16 1:32 skolimAK-47514aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/10cut short (a death, a reload)9% / 49%
18 1:46 skolimAK-47829fine - pros would have fired it too1/4cut short (a death, a reload)57% / 57%
20 1:37 Rozpruwacz21Five-SeveN253fine - pros would have fired it too2/4killed them44% / 47%
20 1:20 CraNkAK-471280fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 48%
20 1:12 CraNkAK-47734aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/4cut short (a death, a reload)24% / 48%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.