Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 48 | 48% |
| M4A1-S | 23 | 30% |
| MAC-10 | 17 | 76% |
| AWP | 7 | 57% |
| Glock-18 | 6 | 17% |
| Desert Eagle | 4 | 25% |
| USP-S | 3 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/96 | 19 bomb 0:38 | 4 kills (AK-47 ×4), 3 headshots, in 11.2 s T | 11.2 |
| 8/96 | 16 1:13 | 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 41.8 s T | 6.0 |
| 17/96 | 11 bomb 0:20 | 2 kills (AWP ×2), in 8.1 s CT | 3.0 |
| 19/96 | 7 1:17 | 1 kill (AWP), 1 through smoke CT | 2.6 |
| 21/96 | 12 1:06 | 2 kills (AWP ×2), in 12.5 s CT | 2.4 |
| 30/96 | 20 1:39 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 1.6 |
| 44/96 | 8 1:05 | 1 kill (M4A1-S) CT | 0.9 |
| 49/96 | 14 bomb 0:27 | 1 kill (MAC-10) T | 0.8 |
| 61/96 | 18 1:38 | 1 kill (MAC-10) T | 0.5 |
| 78/96 | 17 1:36 | 1 kill (AK-47) T | -0.2 |
| 80/96 | 9 1:11 | 1 kill (M4A1-S), 1 headshot CT | -0.3 |
| 95/96 | 10 bomb 0:38 | 1 kill (AK-47) CT | -1.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 bomb 0:21 | 1v2 after the plant CT · 100 HP · B Doors | won - defused it after 2 kills · first fight won, saw each other |
| 16 1:00 | 1v2 before the plant T · 44 HP · CT Spawn | won - killed both · first fight won, saw each other |
Flashes
19 flashes: 6 good, 1 weak, 7 wasted, 5 that hurt your team (3 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:42 | weak | barely blinded Qurostal 2.5 s (0.3 s white) |
| 5 1:33 | good | blinded last dance 5.1 s (2.2 s white), ЕнОтВтАпКаХ 4.3 s (1.5 s white); blinded skolim 4.9 s holding Bombsite B - safe |
| 9 1:47 | wasted | no enemy blinded for long |
| 10 1:46 | wasted | no enemy blinded for long; blinded themselves 1.4 s on the move through Top Mid - safe |
| 10 bomb 0:40 | good | blinded TANKER NECMİ 4.5 s (1.7 s white), ЕнОтВтАпКаХ 4.1 s (1.3 s white); blinded Agnostic 3.0 s on the move through Mid Doors - safe |
| 11 bomb 0:26 | misled a peek | barely blinded ЕнОтВтАпКаХ 1.0 s (0.1 s white) the enemy was barely blinded, and gablyn peeked ЕнОтВтАпКаХ 1.9 s after the pop; got hit first |
| 13 bomb 0:30 | wasted | no enemy blinded for long |
| 13 bomb 0:18 | wasted | barely blinded stleNJA 0.6 s (0.1 s white); blinded themselves 4.4 s holding Bombsite A - safe; blinded Agnostic 1.3 s holding Long A - safe |
| 14 1:41 | good | blinded ЕнОтВтАпКаХ 3.9 s (1.2 s white); blinded Agnostic 2.7 s on the move through Upper Tunnel - safe |
| 14 bomb 0:34 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through B Doors - safe |
| 15 1:43 | blinded an enemy, but hurt the team too | blinded last dance 4.0 s (1.2 s white), Qurostal 3.8 s (1.1 s white); blinded themselves 2.0 s on the move through Bombsite B - died 0.2 s after the pop skolim peeked last dance 0.1 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 16 1:37 | good | blinded ЕнОтВтАпКаХ 4.4 s (1.6 s white) |
| 16 1:15 | wasted | barely blinded Qurostal 0.9 s (0.1 s white), last dance 0.9 s (0.1 s white) |
| 17 1:40 | good | blinded stleNJA 3.9 s (1.2 s white) |
| 17 1:38 | blinded an enemy, but hurt the team too | blinded Qurostal 4.2 s (1.4 s white); blinded themselves 1.0 s on the move through Catwalk - ran into a fight |
| 18 1:39 | blinded an enemy, but hurt the team too | blinded ЕнОтВтАпКаХ 4.2 s (1.4 s white); blinded themselves 3.3 s holding Mid Doors - an enemy could see them |
| 19 1:47 | wasted | barely blinded ЕнОтВтАпКаХ 1.5 s (0.1 s white); blinded skolim 3.7 s on the move through Long Doors - safe |
| 19 1:15 | hurt the team | no enemy blinded for long; blinded CraNk 1.7 s on the move through Bombsite B - an enemy could see them |
| 20 1:44 | good | blinded TANKER NECMİ 3.6 s (0.9 s white); blinded themselves 1.0 s on the move through Long Doors - safe |
Throws
37 grenades: 28 thrown safely, 7 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Extended A (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:35 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 2215 units away; a running throw |
| 13 bomb 0:20 | punished | killed by last dance 0.2 s after throwing a flash at Bombsite A, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 1271 units away, thrown in the open |
| 14 1:38 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 978 units away; a running throw |
| 15 1:45 | exposed | a flash at Upper Tunnel - seen by 2 enemies for 0.1 s, the nearest 1033 units away; a running throw |
| 16 1:21 | exposed | a smoke at Extended A - seen by 1 enemy for 0.1 s, the nearest 1023 units away |
| 16 1:17 | exposed | a flash at Extended A - seen by 2 enemies for 0.9 s, the nearest 350 units away, thrown in the open; a running throw |
| 17 1:42 | punished | hit by stleNJA with a flash out at Catwalk, 1.2 s before the throw - seen by 1 enemy for 0.9 s, the nearest 1696 units away |
| 18 1:41 | exposed | a flash at Lower Tunnel - seen by 1 enemy for 0.2 s, the nearest 892 units away |
| 19 1:40 | exposed | a smoke at Long A - seen by 1 enemy for 0.5 s, the nearest 1820 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:18 | Under A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 5 1:28 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 6 1:16 | Under A | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 8 1:01 | Catwalk | cover not used: 32 units away, they'd have seen only your head | died | ||
| 16 bomb 0:23 | Bombsite B | cover not used: 32 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 1 of your 6 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 3 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:29 | hold | held with skolim, 727 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:28 | trade | skolim was killed 716 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:21 | trade | skolim was killed 568 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:16 | hold | held with gablyn, 595 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms before gablyn) |
| 6 1:14 | trade | gablyn was killed 641 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:10 | hold | held with CraNk, 170 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 438 ms before CraNk) |
| 10 1:32 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 11 bomb 0:25 | trade | Agnostic was killed 506 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 bomb 0:21 | trade | gablyn was killed 275 units away: you traded in 625 ms (pros: 1,641 ms) |
| 12 1:06 | hold | held with Agnostic, 21 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before Agnostic) |
| 12 1:04 | hold | held with Agnostic, 116 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after Agnostic) |
| 12 0:55 | trade | Agnostic was killed 245 units away: you traded in 1,219 ms (pros: 969 ms) |
| 13 1:43 | hold | held with gablyn, 200 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after gablyn) |
| 13 1:32 | peek together | peeked the same enemy as Agnostic, 391 ms before them - early - you went first, alone |
| 13 1:31 | in their way | stood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 13 bomb 0:20 | trade | gablyn was killed 773 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 bomb 0:35 | trade | gablyn was killed 975 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:44 | peek together | peeked the same enemy as skolim, 734 ms before them - early - you went first, alone |
| 16 1:23 | trade | skolim was killed 821 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:20 | trade | CraNk was killed 604 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:15 | trade | gablyn was killed 423 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:00 | trade | Agnostic was killed 725 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:42 | trade | CraNk was killed 719 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:39 | peek together | peeked the same enemy as gablyn, 125 ms before them - a double peek |
| 18 1:35 | trade | gablyn was killed 754 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:41 | trade | skolim was killed 184 units away: not traded within 5 s (pros: 969 ms) |
| 19 1:07 | trade | Agnostic was killed 544 units away: you traded in 4,500 ms (pros: 2,031 ms) |
| 19 bomb 0:39 | hold | held with CraNk, 360 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after CraNk) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:28 | killed by them | USP-S | 812 ms | 984 ms | 7.2° | ||
| 2 1:20 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:17 | killed by them | MAC-10 | 500 ms | 500 ms | 30.0° | ||
| 3 1:37 | killed by them | AK-47 | 109 ms | 500 ms | 2.6° | ||
| 4 1:40 | killed by them | AK-47 | 703 ms | 922 ms | 1.9° | ||
| 5 1:27 | hit by them | AK-47 | 953 ms | – | 21.0° | ||
| 6 1:33 | hit by them | AK-47 | 422 ms | – | 2.4° | ||
| 6 1:16 | hit them | Desert Eagle | 453 ms | – | 7.4° | ||
| 6 1:13 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:12 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:17 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:10 | killed by them | AK-47 | 406 ms | 703 ms | 5.9° | ||
| 8 1:06 | killed them | M4A1-S | 719 ms | 1016 ms | 2.3° | ||
| 8 1:00 | hit them | M4A4 | 500 ms | – | 3.8° | ||
| 8 1:00 | killed by them | AK-47 | 734 ms | 828 ms | 1.1° | ||
| 9 1:11 | killed them | M4A1-S | 328 ms | 328 ms | 9.0° | ||
| 10 bomb 0:39 | killed them | AK-47 | 672 ms | 1375 ms | 15.4° | ||
| 10 bomb 0:39 | killed by them | M4A1-S | 1203 ms | 1516 ms | 50.6° | ||
| 11 bomb 0:20 | killed them | AWP | 344 ms | 344 ms | 3.7° | ||
| 11 bomb 0:12 | killed them | AWP | 266 ms | 266 ms | 2.4° | ||
| 12 1:06 | killed them | AWP | 219 ms | 219 ms | 1.4° | ||
| 12 0:53 | killed them | AWP | 234 ms | 234 ms | 2.4° | ||
| 13 1:31 | hit them | Glock-18 | 609 ms | – | 11.5° | ||
| 13 1:25 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:20 | killed by them | Tec-9 | 703 ms | 953 ms | 2.8° | ||
| 14 bomb 0:27 | killed them | MAC-10 | 234 ms | 609 ms | 1.6° | ||
| 14 bomb 0:27 | hit by them | MAC-10 | 438 ms | – | 1.1° | ||
| 15 1:44 | hit by them | M4A4 | 594 ms | – | 2.5° | ||
| 15 1:43 | killed by them | M4A1-S | 484 ms | 688 ms | 1.1° | ||
| 16 1:41 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:14 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:13 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:23 | killed them | AK-47 | 406 ms | 406 ms | 1.3° | ||
| 16 bomb 0:22 | killed them | AK-47 | 984 ms | 2094 ms | 0.9° | ||
| 17 1:43 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:36 | killed them | AK-47 | 938 ms | 1234 ms | 4.8° | ||
| 17 1:34 | killed by them | M4A1-S | 406 ms | 406 ms | 6.2° | ||
| 18 1:38 | killed them | MAC-10 | 859 ms | 1234 ms | 16.4° | ||
| 18 1:34 | killed by them | M4A1-S | 547 ms | 2078 ms | 12.1° | ||
| 18 1:33 | hit them | MAC-10 | 812 ms | – | 41.1° | ||
| 19 bomb 0:38 | killed them | AK-47 | 312 ms | 312 ms | 1.8° | ||
| 19 bomb 0:32 | killed them | AK-47 | 266 ms | 266 ms | 9.3° | ||
| 19 bomb 0:29 | killed them | AK-47 | 234 ms | 734 ms | 1.8° | ||
| 19 bomb 0:27 | killed them | AK-47 | 203 ms | 406 ms | 8.7° | ||
| 20 1:39 | hit by them | MP9 | 172 ms | – | 1.0° | ||
| 20 1:39 | killed them | AK-47 | 234 ms | 234 ms | 12.1° | ||
| 20 1:37 | killed by them | Five-SeveN | 578 ms | 734 ms | 3.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:21 | USP-S | 699 | fine - pros would have fired it too | 0/2 | 24% / 42% | ||
| 2 1:20 | USP-S | 735 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 0/1 | 2% / 51% | ||
| 2 1:19 | USP-S | 728 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/2 | 4% / 46% | ||
| 3 1:37 | M4A1-S | 553 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 15% / 47% | |
| 4 1:41 | M4A1-S | 1305 | aim far off: your crosshair was about 8 player widths (257 units) off their body - get on target first | 0/4 | 1% / 56% | ||
| 4 1:40 | M4A1-S | 1055 | aim far off: your crosshair was about 6 player widths (191 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 48% | |
| 4 1:40 | M4A1-S | 1053 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 10% / 49% | |
| 6 1:33 | Desert Eagle | 755 | fine - pros would have fired it too | 0/3 | 54% / 54% | ||
| 6 1:16 | Desert Eagle | 320 | fine - pros would have fired it too | 1/2 | 58% / 61% | ||
| 7 1:26 | AWP | 1107 | too soon: your crosshair was still moving onto them, about 1.5 player widths (47 units) off - pros wait the split second it takes to get on target | 0/1 | 8% / 82% | ||
| 7 1:10 | AWP | 813 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 36% / 64% | |
| 8 1:06 | M4A1-S | 934 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/7 | killed them | 26% / 51% | |
| 8 1:00 | M4A1-S | 577 | fired while moving (83 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 10% / 48% | |
| 9 1:11 | M4A1-S | 194 | fine - pros would have fired it too | 1/5 | killed them | 59% / 65% | |
| 10 bomb 0:39 | AK-47 | 385 | fired while moving (169 u/s), too fast to be accurate - stop first | 4/9 | killed them | 16% / 58% | |
| 11 bomb 0:20 | AWP | 658 | fine - pros would have fired it too | 1/1 | killed them | 63% / 70% | |
| 11 bomb 0:12 | AWP | 386 | fine - pros would have fired it too | 1/1 | killed them | 89% / 89% | |
| 12 1:06 | AWP | 563 | fine - pros would have fired it too | 1/2 | killed them | 77% / 77% | |
| 12 0:53 | AWP | 550 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/1 | killed them | 46% / 78% | |
| 13 1:31 | Glock-18 | 776 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/6 | 3% / 42% | ||
| 13 1:30 | Glock-18 | 1439 | fine - pros would have fired it too | 0/2 | 53% / 53% | ||
| 14 bomb 0:27 | MAC-10 | 774 | fired while moving (230 u/s), too fast to be accurate - stop first | 5/12 | killed them | 52% / 61% | |
| 16 bomb 0:23 | AK-47 | 823 | fine - pros would have fired it too | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 16 bomb 0:22 | AK-47 | 706 | fine - pros would have fired it too | 3/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 60% | |
| 16 bomb 0:21 | AK-47 | 688 | fine - pros would have fired it too | 1/6 | killed them | 36% / 46% | |
| 17 1:36 | AK-47 | 519 | fired while moving (78 u/s), too fast to be accurate - stop first | 4/10 | killed them | 2% / 53% | |
| 17 1:34 | AK-47 | 734 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 40% / 47% | |
| 18 1:38 | MAC-10 | 651 | fine - pros would have fired it too | 3/11 | killed them | 33% / 63% | |
| 18 1:33 | MAC-10 | 623 | fine - pros would have fired it too | 5/5 | cut short (a death, a reload) | 63% / 63% | |
| 19 bomb 0:38 | AK-47 | 489 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/6 | killed them | 22% / 49% | |
| 19 bomb 0:32 | AK-47 | 149 | fine - pros would have fired it too | 1/4 | killed them | 62% / 62% | |
| 19 bomb 0:30 | AK-47 | 185 | fired while moving (148 u/s), too fast to be accurate - stop first | 4/9 | killed them | 32% / 51% | |
| 19 bomb 0:27 | AK-47 | 281 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 3/7 | killed them | 29% / 58% | |
| 20 1:39 | AK-47 | 667 | fine - pros would have fired it too | 1/6 | killed them | 65% / 65% | |
| 20 1:37 | AK-47 | 271 | fired while moving (186 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 15% / 52% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
