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Dust II, won 13-7 · Wed 07 Oct, 20:59

Rozpruwacz21Master Guardian Elite

The match

Aim

344 msTTD406 msTTK3.8°Crosshair↓33%1st bullet53%Spray16%Head70%Counter-strafe

Scoreboard

94ADR75%KAST

Positioning

Shots

18/35Rushed↓3/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474848%
M4A1-S2330%
MAC-101776%
AWP757%
Glock-18617%
Desert Eagle425%
USP-S30%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/9619 bomb 0:38 4 kills (AK-47 ×4), 3 headshots, in 11.2 s T11.2
8/9616 1:13 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 41.8 s T6.0
17/9611 bomb 0:20 2 kills (AWP ×2), in 8.1 s CT3.0
19/967 1:17 1 kill (AWP), 1 through smoke CT2.6
21/9612 1:06 2 kills (AWP ×2), in 12.5 s CT2.4
30/9620 1:39 1 kill (AK-47), 1 through smoke, 1 headshot T1.6
44/968 1:05 1 kill (M4A1-S) CT0.9
49/9614 bomb 0:27 1 kill (MAC-10) T0.8
61/9618 1:38 1 kill (MAC-10) T0.5
78/9617 1:36 1 kill (AK-47) T-0.2
80/969 1:11 1 kill (M4A1-S), 1 headshot CT-0.3
95/9610 bomb 0:38 1 kill (AK-47) CT-1.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 bomb 0:21 1v2 after the plant CT · 100 HP · B Doorswon - defused it after 2 kills · first fight won, saw each other
16 1:00 1v2 before the plant T · 44 HP · CT Spawnwon - killed both · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
19 flashes: 6 good, 1 weak, 7 wasted, 5 that hurt your team (3 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:42 weakbarely blinded Qurostal 2.5 s (0.3 s white)
5 1:33 goodblinded last dance 5.1 s (2.2 s white), ЕнОтВтАпКаХ 4.3 s (1.5 s white); blinded skolim 4.9 s holding Bombsite B - safe
9 1:47 wastedno enemy blinded for long
10 1:46 wastedno enemy blinded for long; blinded themselves 1.4 s on the move through Top Mid - safe
10 bomb 0:40 goodblinded TANKER NECMİ 4.5 s (1.7 s white), ЕнОтВтАпКаХ 4.1 s (1.3 s white); blinded Agnostic 3.0 s on the move through Mid Doors - safe
11 bomb 0:26 misled a peekbarely blinded ЕнОтВтАпКаХ 1.0 s (0.1 s white) the enemy was barely blinded, and gablyn peeked ЕнОтВтАпКаХ 1.9 s after the pop; got hit first
13 bomb 0:30 wastedno enemy blinded for long
13 bomb 0:18 wastedbarely blinded stleNJA 0.6 s (0.1 s white); blinded themselves 4.4 s holding Bombsite A - safe; blinded Agnostic 1.3 s holding Long A - safe
14 1:41 goodblinded ЕнОтВтАпКаХ 3.9 s (1.2 s white); blinded Agnostic 2.7 s on the move through Upper Tunnel - safe
14 bomb 0:34 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through B Doors - safe
15 1:43 blinded an enemy, but hurt the team tooblinded last dance 4.0 s (1.2 s white), Qurostal 3.8 s (1.1 s white); blinded themselves 2.0 s on the move through Bombsite B - died 0.2 s after the pop skolim peeked last dance 0.1 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
16 1:37 goodblinded ЕнОтВтАпКаХ 4.4 s (1.6 s white)
16 1:15 wastedbarely blinded Qurostal 0.9 s (0.1 s white), last dance 0.9 s (0.1 s white)
17 1:40 goodblinded stleNJA 3.9 s (1.2 s white)
17 1:38 blinded an enemy, but hurt the team tooblinded Qurostal 4.2 s (1.4 s white); blinded themselves 1.0 s on the move through Catwalk - ran into a fight
18 1:39 blinded an enemy, but hurt the team tooblinded ЕнОтВтАпКаХ 4.2 s (1.4 s white); blinded themselves 3.3 s holding Mid Doors - an enemy could see them
19 1:47 wastedbarely blinded ЕнОтВтАпКаХ 1.5 s (0.1 s white); blinded skolim 3.7 s on the move through Long Doors - safe
19 1:15 hurt the teamno enemy blinded for long; blinded CraNk 1.7 s on the move through Bombsite B - an enemy could see them
20 1:44 goodblinded TANKER NECMİ 3.6 s (0.9 s white); blinded themselves 1.0 s on the move through Long Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
37 grenades: 28 thrown safely, 7 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Extended A (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:35 exposeda flash at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 2215 units away; a running throw
13 bomb 0:20 punishedkilled by last dance 0.2 s after throwing a flash at Bombsite A, before the gun was ready - seen by 1 enemy for 1.6 s, the nearest 1271 units away, thrown in the open
14 1:38 exposeda smoke at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 978 units away; a running throw
15 1:45 exposeda flash at Upper Tunnel - seen by 2 enemies for 0.1 s, the nearest 1033 units away; a running throw
16 1:21 exposeda smoke at Extended A - seen by 1 enemy for 0.1 s, the nearest 1023 units away
16 1:17 exposeda flash at Extended A - seen by 2 enemies for 0.9 s, the nearest 350 units away, thrown in the open; a running throw
17 1:42 punishedhit by stleNJA with a flash out at Catwalk, 1.2 s before the throw - seen by 1 enemy for 0.9 s, the nearest 1696 units away
18 1:41 exposeda flash at Lower Tunnel - seen by 1 enemy for 0.2 s, the nearest 892 units away
19 1:40 exposeda smoke at Long A - seen by 1 enemy for 0.5 s, the nearest 1820 units away

Positioning

In 5 of your 32 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 2 peeked too wide - two enemies saw you at once), mostly at Under A. Pros do that in about 1 duel in 16. You crouched in 7 of your 25 duels (28%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:18 QurostalUnder Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
5 1:28 stleNJABombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
6 1:16 QurostalUnder Acover not used: 16 units away, they'd have seen only your headlived
8 1:01 TANKER NECMİCatwalkcover not used: 32 units away, they'd have seen only your headdied
16 bomb 0:23 QurostalBombsite Bcover not used: 32 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 1 of your 6 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 3 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:29 holdheld with skolim, 727 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:28 tradeskolim was killed 716 units away: not traded within 5 s (pros: 2,031 ms)
6 1:21 tradeskolim was killed 568 units away: not traded within 5 s (pros: 2,031 ms)
6 1:16 holdheld with gablyn, 595 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms before gablyn)
6 1:14 tradegablyn was killed 641 units away: not traded within 5 s (pros: 2,031 ms)
7 1:10 holdheld with CraNk, 170 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 438 ms before CraNk)
10 1:32 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
11 bomb 0:25 tradeAgnostic was killed 506 units away: not traded within 5 s (pros: 2,031 ms)
11 bomb 0:21 tradegablyn was killed 275 units away: you traded in 625 ms (pros: 1,641 ms)
12 1:06 holdheld with Agnostic, 21 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before Agnostic)
12 1:04 holdheld with Agnostic, 116 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after Agnostic)
12 0:55 tradeAgnostic was killed 245 units away: you traded in 1,219 ms (pros: 969 ms)
13 1:43 holdheld with gablyn, 200 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after gablyn)
13 1:32 peek togetherpeeked the same enemy as Agnostic, 391 ms before them - early - you went first, alone
13 1:31 in their waystood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time)
13 bomb 0:20 tradegablyn was killed 773 units away: not traded within 5 s (pros: 2,031 ms)
14 bomb 0:35 tradegablyn was killed 975 units away: not traded within 5 s (pros: 2,031 ms)
15 1:44 peek togetherpeeked the same enemy as skolim, 734 ms before them - early - you went first, alone
16 1:23 tradeskolim was killed 821 units away: not traded within 5 s (pros: 2,031 ms)
16 1:20 tradeCraNk was killed 604 units away: not traded within 5 s (pros: 2,031 ms)
16 1:15 tradegablyn was killed 423 units away: not traded within 5 s (pros: 1,641 ms)
16 1:00 tradeAgnostic was killed 725 units away: not traded within 5 s (pros: 2,031 ms)
17 1:42 tradeCraNk was killed 719 units away: not traded within 5 s (pros: 2,031 ms)
18 1:39 peek togetherpeeked the same enemy as gablyn, 125 ms before them - a double peek
18 1:35 tradegablyn was killed 754 units away: not traded within 5 s (pros: 2,031 ms)
19 1:41 tradeskolim was killed 184 units away: not traded within 5 s (pros: 969 ms)
19 1:07 tradeAgnostic was killed 544 units away: you traded in 4,500 ms (pros: 2,031 ms)
19 bomb 0:39 holdheld with CraNk, 360 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after CraNk)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:28 TANKER NECMİkilled by themUSP-S812 ms984 ms7.2°
2 1:20 ЕнОтВтАпКаХhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:17 Qurostalkilled by themMAC-10500 ms500 ms30.0°
3 1:37 Qurostalkilled by themAK-47109 ms500 ms2.6°
4 1:40 ЕнОтВтАпКаХkilled by themAK-47703 ms922 ms1.9°
5 1:27 stleNJAhit by themAK-47953 ms–21.0°
6 1:33 ЕнОтВтАпКаХhit by themAK-47422 ms–2.4°
6 1:16 Qurostalhit themDesert Eagle453 ms–7.4°
6 1:13 last dancekilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:12 last dancehit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
7 1:17 stleNJAkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 1:10 TANKER NECMİkilled by themAK-47406 ms703 ms5.9°
8 1:06 stleNJAkilled themM4A1-S719 ms1016 ms2.3°
8 1:00 TANKER NECMİhit themM4A4500 ms–3.8°
8 1:00 TANKER NECMİkilled by themAK-47734 ms828 ms1.1°
9 1:11 ЕнОтВтАпКаХkilled themM4A1-S328 ms328 ms9.0°
10 bomb 0:39 TANKER NECMİkilled themAK-47672 ms1375 ms15.4°
10 bomb 0:39 Qurostalkilled by themM4A1-S1203 ms1516 ms50.6°
11 bomb 0:20 TANKER NECMİkilled themAWP344 ms344 ms3.7°
11 bomb 0:12 stleNJAkilled themAWP266 ms266 ms2.4°
12 1:06 Qurostalkilled themAWP219 ms219 ms1.4°
12 0:53 last dancekilled themAWP234 ms234 ms2.4°
13 1:31 TANKER NECMİhit themGlock-18609 ms–11.5°
13 1:25 last dancehit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:20 last dancekilled by themTec-9703 ms953 ms2.8°
14 bomb 0:27 Qurostalkilled themMAC-10234 ms609 ms1.6°
14 bomb 0:27 Qurostalhit by themMAC-10438 ms–1.1°
15 1:44 Qurostalhit by themM4A4594 ms–2.5°
15 1:43 last dancekilled by themM4A1-S484 ms688 ms1.1°
16 1:41 ЕнОтВтАпКаХhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:14 last dancekilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:13 last dancehit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:23 Qurostalkilled themAK-47406 ms406 ms1.3°
16 bomb 0:22 stleNJAkilled themAK-47984 ms2094 ms0.9°
17 1:43 stleNJAhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 1:36 Qurostalkilled themAK-47938 ms1234 ms4.8°
17 1:34 last dancekilled by themM4A1-S406 ms406 ms6.2°
18 1:38 ЕнОтВтАпКаХkilled themMAC-10859 ms1234 ms16.4°
18 1:34 Qurostalkilled by themM4A1-S547 ms2078 ms12.1°
18 1:33 Qurostalhit themMAC-10812 ms–41.1°
19 bomb 0:38 Qurostalkilled themAK-47312 ms312 ms1.8°
19 bomb 0:32 TANKER NECMİkilled themAK-47266 ms266 ms9.3°
19 bomb 0:29 ЕнОтВтАпКаХkilled themAK-47234 ms734 ms1.8°
19 bomb 0:27 last dancekilled themAK-47203 ms406 ms8.7°
20 1:39 last dancehit by themMP9172 ms–1.0°
20 1:39 last dancekilled themAK-47234 ms234 ms12.1°
20 1:37 TANKER NECMİkilled by themFive-SeveN578 ms734 ms3.2°

Shots

You fired 18 of your 35 first shots too soon: 11 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:21 ЕнОтВтАпКаХUSP-S699fine - pros would have fired it too0/224% / 42%
2 1:20 last danceUSP-S735aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first0/12% / 51%
2 1:19 last danceUSP-S728aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/24% / 46%
3 1:37 QurostalM4A1-S553aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/4cut short (a death, a reload)15% / 47%
4 1:41 QurostalM4A1-S1305aim far off: your crosshair was about 8 player widths (257 units) off their body - get on target first0/41% / 56%
4 1:40 ЕнОтВтАпКаХM4A1-S1055aim far off: your crosshair was about 6 player widths (191 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 48%
4 1:40 ЕнОтВтАпКаХM4A1-S1053aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/1cut short (a death, a reload)10% / 49%
6 1:33 ЕнОтВтАпКаХDesert Eagle755fine - pros would have fired it too0/354% / 54%
6 1:16 QurostalDesert Eagle320fine - pros would have fired it too1/258% / 61%
7 1:26 QurostalAWP1107too soon: your crosshair was still moving onto them, about 1.5 player widths (47 units) off - pros wait the split second it takes to get on target0/18% / 82%
7 1:10 TANKER NECMİAWP813fine - pros would have fired it too0/1cut short (a death, a reload)36% / 64%
8 1:06 stleNJAM4A1-S934aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/7killed them26% / 51%
8 1:00 TANKER NECMİM4A1-S577fired while moving (83 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)10% / 48%
9 1:11 ЕнОтВтАпКаХM4A1-S194fine - pros would have fired it too1/5killed them59% / 65%
10 bomb 0:39 TANKER NECMİAK-47385fired while moving (169 u/s), too fast to be accurate - stop first4/9killed them16% / 58%
11 bomb 0:20 TANKER NECMİAWP658fine - pros would have fired it too1/1killed them63% / 70%
11 bomb 0:12 stleNJAAWP386fine - pros would have fired it too1/1killed them89% / 89%
12 1:06 QurostalAWP563fine - pros would have fired it too1/2killed them77% / 77%
12 0:53 last danceAWP550aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/1killed them46% / 78%
13 1:31 TANKER NECMİGlock-18776fired while moving (240 u/s), too fast to be accurate - stop first1/63% / 42%
13 1:30 QurostalGlock-181439fine - pros would have fired it too0/253% / 53%
14 bomb 0:27 QurostalMAC-10774fired while moving (230 u/s), too fast to be accurate - stop first5/12killed them52% / 61%
16 bomb 0:23 stleNJAAK-47823fine - pros would have fired it too1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
16 bomb 0:22 stleNJAAK-47706fine - pros would have fired it too3/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 60%
16 bomb 0:21 stleNJAAK-47688fine - pros would have fired it too1/6killed them36% / 46%
17 1:36 QurostalAK-47519fired while moving (78 u/s), too fast to be accurate - stop first4/10killed them2% / 53%
17 1:34 last danceAK-47734fine - pros would have fired it too0/1cut short (a death, a reload)40% / 47%
18 1:38 ЕнОтВтАпКаХMAC-10651fine - pros would have fired it too3/11killed them33% / 63%
18 1:33 QurostalMAC-10623fine - pros would have fired it too5/5cut short (a death, a reload)63% / 63%
19 bomb 0:38 QurostalAK-47489aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/6killed them22% / 49%
19 bomb 0:32 TANKER NECMİAK-47149fine - pros would have fired it too1/4killed them62% / 62%
19 bomb 0:30 ЕнОтВтАпКаХAK-47185fired while moving (148 u/s), too fast to be accurate - stop first4/9killed them32% / 51%
19 bomb 0:27 last danceAK-47281aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first3/7killed them29% / 58%
20 1:39 last danceAK-47667fine - pros would have fired it too1/6killed them65% / 65%
20 1:37 TANKER NECMİAK-47271fired while moving (186 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)15% / 52%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.