Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 40 | 35% |
| M4A1-S | 35 | 11% |
| Glock-18 | 15 | 20% |
| Galil AR | 11 | 27% |
| USP-S | 6 | 33% |
| Tec-9 | 4 | 75% |
| MP9 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 16/96 | 18 1:35 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 5.1 s CT | 3.2 |
| 47/96 | 7 1:44 | 1 kill (AK-47), 1 through smoke T | 0.9 |
| 59/96 | 5 1:34 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 62/96 | 6 1:12 | 1 kill (AK-47), 1 through smoke T | 0.5 |
| 77/96 | 4 1:25 | 1 kill (AK-47), 1 headshot T | -0.2 |
| 81/96 | 2 bomb 0:36 | 2 kills (Galil ×2), all headshots, in 5 s T | -0.3 |
| 84/96 | 12 0:55 | 1 kill (AK-47) T | -0.4 |
| 85/96 | 17 1:34 | 1 kill (M4A1-S) CT | -0.4 |
| 86/96 | 19 1:34 | 1 kill (M4A1-S) CT | -0.6 |
| 87/96 | 15 1:43 | 2 kills (M4A1-S ×2), 1 in the air, 1 while flashed, in 37.6 s CT | -0.6 |
| 94/96 | 13 1:22 | 2 kills (USP-S, Tec-9), 1 headshot, in 25.3 s CT | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 0:53 | 1v2 before the plant T · 92 HP · Long A | lost - died in the first fight · saw each other |
| 10 bomb 0:27 | 1v1 after the plant T · 98 HP · Bombsite B | lost - died in the first fight · saw each other |
| 18 1:09 | 1v2 before the plant CT · 100 HP · Bombsite A | lost - died in the first fight · they saw them first |
| 19 bomb 0:29 | 1v2 after the plant CT · 72 HP · B Doors | lost - died in the first fight · saw each other |
Flashes
21 flashes: 3 good, 5 weak, 10 wasted, 3 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:48 | good | blinded Agnostic 3.8 s (1.1 s white) |
| 2 1:25 | wasted | no enemy blinded for long; blinded themselves 4.6 s on the move through Catwalk - safe |
| 3 1:38 | misled a peek | barely blinded gablyn 0.8 s (0.1 s white) the enemy was barely blinded, and Qurostal peeked gablyn 1.8 s after the pop; got hit first |
| 4 1:47 | weak | barely blinded Agnostic 2.6 s (0.3 s white); blinded ЕнОтВтАпКаХ 2.4 s on the move through Outside Long - safe; blinded TANKER NECMİ 1.3 s on the move through T Spawn - safe |
| 4 1:14 | misled a peek | barely blinded Agnostic 1.4 s (0.1 s white); blinded ЕнОтВтАпКаХ 2.1 s on the move through Bombsite A - safe the enemy was barely blinded, and ЕнОтВтАпКаХ peeked Agnostic 1.3 s after the pop; got hit first |
| 6 1:45 | weak | barely blinded Agnostic 1.8 s (0.1 s white); blinded TANKER NECMİ 2.5 s on the move through Outside Long - safe |
| 7 1:47 | weak | barely blinded gablyn 2.2 s (0.2 s white) |
| 8 1:47 | weak | barely blinded Agnostic 2.3 s (0.2 s white) |
| 8 1:38 | wasted | no enemy blinded for long; blinded stleNJA 3.1 s holding Top Mid - safe; blinded Qurostal 1.7 s on the move through Top Mid - safe |
| 9 1:48 | weak | barely blinded CraNk 1.6 s (0.1 s white), Agnostic 1.3 s (0.1 s white) |
| 9 1:45 | blinded an enemy, but hurt the team too | blinded CraNk 4.0 s (1.3 s white), Agnostic 3.8 s (1.1 s white); blinded TANKER NECMİ 2.8 s on the move through Long Doors - an enemy could see them TANKER NECMİ peeked Agnostic 0.5 s before the pop - too late - the flash popped after they showed; hit them first |
| 10 1:42 | wasted | no enemy blinded for long |
| 10 1:40 | wasted | no enemy blinded for long; blinded themselves 4.7 s holding Upper Tunnel - safe; blinded TANKER NECMİ 1.7 s on the move through Upper Tunnel - safe |
| 11 1:49 | good | blinded CraNk 3.7 s (1.0 s white), Rozpruwacz21 3.5 s (0.9 s white); blinded TANKER NECMİ 1.2 s on the move through T Spawn - safe |
| 11 1:47 | wasted | no enemy blinded for long |
| 15 1:33 | wasted | no enemy blinded for long |
| 17 1:30 | wasted | no enemy blinded for long |
| 17 1:24 | wasted | no enemy blinded for long |
| 18 1:24 | good | blinded Agnostic 4.2 s (1.4 s white) |
| 19 1:44 | wasted | no enemy blinded for long; blinded TANKER NECMİ 3.5 s holding Mid Doors - safe |
| 19 1:23 | wasted | barely blinded Agnostic 0.8 s (0.1 s white) |
Throws
38 grenades: 34 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 16 1:30 | exposed | an HE at Extended A - seen by 1 enemy for 0.4 s, the nearest 592 units away |
| 18 1:37 | exposed | a smoke at Under A - seen by 2 enemies for 1.2 s, the nearest 951 units away, thrown in the open |
| 19 1:36 | punished | hit by gablyn 1.5 s after throwing a smoke at Short Stairs, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 313 units away |
| 19 bomb 0:31 | exposed | a molotov at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 384 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 bomb 0:32 | Extended A | standing: crouched, they'd have seen only your head; cover not used: 128 units away, they'd have seen only your head | killed them | ||
| 4 1:25 | Top Mid | cover not used: 128 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 1 of your 9 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 19 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:40 | hold | held with Qurostal, 292 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms before Qurostal) |
| 1 1:40 | hold | held with stleNJA, 281 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before stleNJA) |
| 1 1:40 | hold | held with ЕнОтВтАпКаХ, 255 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 234 ms before ЕнОтВтАпКаХ) |
| 1 1:39 | line of fire | stood in ЕнОтВтАпКаХ's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 1 1:34 | in their way | stood between Qurostal and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 2 1:20 | hold | held with ЕнОтВтАпКаХ, 148 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before ЕнОтВтАпКаХ) |
| 2 1:17 | hold | held with Qurostal, 898 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 bomb 0:37 | peek together | peeked the same enemy as ЕнОтВтАпКаХ, 312 ms after them - late - your team-mate went first, as bait |
| 2 bomb 0:36 | trade | ЕнОтВтАпКаХ was killed 47 units away: you traded in 4,500 ms (pros: 969 ms) |
| 2 bomb 0:35 | trade | Qurostal was killed 555 units away: you traded in 3,625 ms (pros: 625 ms) |
| 3 1:35 | trade | Qurostal was killed 379 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:35 | trade | Qurostal was killed 109 units away: you traded in 1,188 ms (pros: 625 ms) |
| 5 1:33 | line of fire | stood in ЕнОтВтАпКаХ's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 5 1:28 | hold | held with stleNJA, 712 units and 85° apart as the enemy saw you: a real crossfire (the enemy saw you 359 ms before stleNJA) |
| 5 1:21 | trade | ЕнОтВтАпКаХ was killed 570 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:17 | trade | stleNJA was killed 688 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 0:54 | trade | Qurostal was killed 914 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:43 | trade | TANKER NECMİ was killed 665 units away: not traded within 5 s (pros: 625 ms) |
| 10 bomb 0:40 | hold | held with Qurostal, 171 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Qurostal) |
| 10 bomb 0:33 | trade | Qurostal was killed 185 units away: not traded within 5 s (pros: 969 ms) |
| 10 bomb 0:27 | trade | ЕнОтВтАпКаХ was killed 747 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:06 | trade | Qurostal was killed 508 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:04 | trade | ЕнОтВтАпКаХ was killed 179 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:44 | hold | held with Qurostal, 404 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after Qurostal) |
| 15 1:43 | hold | held with Qurostal, 386 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after Qurostal) |
| 16 1:33 | hold | held with TANKER NECMİ, 880 units and 57° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:31 | trade | TANKER NECMİ was killed 867 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:36 | trade | Qurostal was killed 514 units away: you traded in 2,422 ms (pros: 2,031 ms) |
| 18 1:46 | trade | TANKER NECMİ was killed 460 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:28 | trade | stleNJA was killed 708 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:09 | trade | Qurostal was killed 457 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 bomb 0:32 | trade | TANKER NECMİ was killed 571 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 bomb 0:30 | hold | held with ЕнОтВтАпКаХ, 178 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after ЕнОтВтАпКаХ) |
| 19 bomb 0:29 | trade | ЕнОтВтАпКаХ was killed 201 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit them | Glock-18 | 500 ms | – | 3.5° | ||
| 1 1:40 | hit by them | P2000 | 688 ms | – | 2.7° | ||
| 1 bomb 0:34 | hit them | Glock-18 | 438 ms | – | 31.3° | ||
| 1 bomb 0:34 | hit by them | Dual Berettas | 797 ms | – | 61.2° | ||
| 2 1:38 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:37 | hit by them | P250 | 859 ms | – | 0.9° | ||
| 2 bomb 0:36 | killed them | Galil AR | 969 ms | 969 ms | 1.3° | ||
| 2 bomb 0:32 | killed them | Galil AR | 469 ms | 828 ms | 2.2° | ||
| 3 1:33 | killed by them | Desert Eagle | 594 ms | 594 ms | 7.4° | ||
| 4 1:25 | killed them | AK-47 | 422 ms | 422 ms | 2.0° | ||
| 5 1:34 | killed them | AK-47 | 766 ms | 969 ms | 45.1° | ||
| 6 1:13 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:12 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:44 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:16 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:15 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:42 | killed by them | AK-47 | 406 ms | 406 ms | 3.9° | ||
| 8 1:20 | hit them | AK-47 | 484 ms | – | 3.9° | ||
| 8 1:20 | killed by them | AK-47 | 812 ms | 812 ms | 2.8° | ||
| 9 1:43 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:38 | killed by them | AK-47 | 359 ms | 359 ms | 0.6° | ||
| 10 bomb 0:23 | killed by them | AK-47 | 531 ms | 734 ms | 7.8° | ||
| 10 bomb 0:23 | hit them | Tec-9 | 703 ms | – | 1.1° | ||
| 11 1:11 | hit by them | AK-47 | 406 ms | – | 1.2° | ||
| 11 bomb 0:39 | hit them | AK-47 | 453 ms | – | 1.9° | ||
| 11 bomb 0:39 | killed by them | AK-47 | 641 ms | 828 ms | 9.3° | ||
| 12 0:55 | killed them | AK-47 | 516 ms | 1016 ms | 0.3° | ||
| 12 0:55 | hit by them | M4A4 | 641 ms | – | 40.4° | ||
| 12 0:53 | killed by them | AWP | 234 ms | 234 ms | 2.4° | ||
| 13 1:48 | hit by them | Glock-18 | 125 ms | – | 0.4° | ||
| 13 1:42 | hit them | P2000 | 31 ms | – | 0.6° | ||
| 13 1:25 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:22 | killed them | USP-S | 266 ms | 266 ms | 1.1° | ||
| 13 bomb 0:20 | killed them | Tec-9 | 703 ms | 953 ms | 2.8° | ||
| 13 bomb 0:18 | killed by them | Glock-18 | 109 ms | 109 ms | 0.5° | ||
| 14 1:29 | killed by them | MAC-10 | 578 ms | 578 ms | 29.1° | ||
| 15 1:43 | killed them | M4A1-S | 484 ms | 688 ms | 1.1° | ||
| 15 1:43 | hit by them | MAC-10 | 672 ms | – | 45.5° | ||
| 15 1:06 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:25 | hit them | M4A4 | 250 ms | – | 0.9° | ||
| 16 1:14 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:13 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:34 | killed them | M4A1-S | 406 ms | 406 ms | 6.2° | ||
| 18 1:35 | killed them | AK-47 | 422 ms | 422 ms | 4.2° | ||
| 18 1:29 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:09 | killed by them | AK-47 | 375 ms | 375 ms | 1.2° | ||
| 19 1:35 | hit by them | MAC-10 | 344 ms | – | 8.3° | ||
| 19 1:34 | killed them | M4A1-S | 1391 ms | 1391 ms | 9.2° | ||
| 19 bomb 0:27 | killed by them | AK-47 | 203 ms | 406 ms | 8.7° | ||
| 20 1:39 | hit them | MP9 | 172 ms | – | 1.0° | ||
| 20 1:39 | killed by them | AK-47 | 234 ms | 234 ms | 12.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | Glock-18 | 1019 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 47% | |
| 1 bomb 0:36 | Glock-18 | 262 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/6 | 5% / 48% | ||
| 1 bomb 0:35 | Glock-18 | 231 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 2/5 | 15% / 58% | ||
| 2 bomb 0:37 | Galil AR | 1200 | fired while moving (169 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 47% | |
| 2 bomb 0:37 | Galil AR | 1213 | fired while moving (195 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 54% | |
| 2 bomb 0:37 | Galil AR | 1222 | fine - pros would have fired it too | 1/6 | killed them | 28% / 47% | |
| 2 bomb 0:32 | Galil AR | 1077 | fine - pros would have fired it too | 2/7 | killed them | 54% / 54% | |
| 4 1:25 | AK-47 | 1002 | fine - pros would have fired it too | 1/5 | killed them | 58% / 58% | |
| 5 1:35 | AK-47 | 320 | fired while moving (166 u/s), too fast to be accurate - stop first | 3/9 | killed them | 4% / 61% | |
| 5 1:26 | AK-47 | 276 | fired while moving (204 u/s), too fast to be accurate - stop first | 0/7 | 38% / 67% | ||
| 6 1:20 | AK-47 | 1273 | fired while moving (83 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 54% | |
| 6 1:20 | AK-47 | 1313 | fine - pros would have fired it too | 0/5 | 28% / 45% | ||
| 7 0:42 | AK-47 | 990 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 17% / 45% | |
| 8 1:20 | AK-47 | 585 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 54% / 54% | |
| 10 bomb 0:23 | Tec-9 | 503 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 53% | |
| 10 bomb 0:23 | Tec-9 | 495 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 62% / 62% | |
| 11 bomb 0:39 | AK-47 | 895 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 43% / 50% | |
| 12 0:55 | AK-47 | 338 | fine - pros would have fired it too | 4/12 | killed them | 41% / 50% | |
| 13 1:47 | USP-S | 1440 | fired while moving (180 u/s), too fast to be accurate - stop first | 0/3 | 7% / 41% | ||
| 13 1:42 | USP-S | 1657 | fine - pros would have fired it too | 0/1 | 23% / 32% | ||
| 13 1:42 | USP-S | 1658 | fired while moving (87 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 36% / 39% | |
| 13 1:22 | USP-S | 497 | fired while moving (219 u/s), too fast to be accurate - stop first | 1/2 | killed them | 55% / 59% | |
| 13 bomb 0:20 | Tec-9 | 1310 | fine - pros would have fired it too | 2/3 | killed them | 40% / 40% | |
| 14 1:29 | USP-S | 343 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 61% / 61% | |
| 15 1:43 | M4A1-S | 843 | fine - pros would have fired it too | 2/10 | killed them | 74% / 74% | |
| 16 1:15 | M4A1-S | 746 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 48% | |
| 16 1:14 | M4A1-S | 654 | fine - pros would have fired it too | 0/8 | 52% / 55% | ||
| 17 1:34 | M4A1-S | 733 | fine - pros would have fired it too | 1/7 | killed them | 43% / 46% | |
| 18 1:45 | AK-47 | 1150 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/8 | 2 bullets after pros would have stopped | 12% / 46% | |
| 18 1:35 | AK-47 | 911 | fine - pros would have fired it too | 1/6 | killed them | 55% / 55% | |
| 19 1:35 | M4A1-S | 316 | fired while moving (92 u/s), too fast to be accurate - stop first | 1/11 | killed them | 1% / 62% | |
| 19 bomb 0:29 | M4A1-S | 313 | fired while moving (136 u/s), too fast to be accurate - stop first | 0/9 | 9% / 47% | ||
| 19 bomb 0:27 | M4A1-S | 282 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 4% / 47% | |
| 20 1:39 | MP9 | 667 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 43% / 53% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
