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Dust II, lost 7-13 · Wed 07 Oct, 20:59

last danceGold Nova Master

The match

Aim

469 msTTD828 msTTK2.0°Crosshair↓30%1st bullet26%Spray17%Head50%Counter-strafe

Scoreboard

71ADR75%KAST

Positioning

Shots

19/34Rushed↓6/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474035%
M4A1-S3511%
Glock-181520%
Galil AR1127%
USP-S633%
Tec-9475%
MP91100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
16/9618 1:35 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 5.1 s CT3.2
47/967 1:44 1 kill (AK-47), 1 through smoke T0.9
59/965 1:34 1 kill (AK-47), 1 headshot T0.5
62/966 1:12 1 kill (AK-47), 1 through smoke T0.5
77/964 1:25 1 kill (AK-47), 1 headshot T-0.2
81/962 bomb 0:36 2 kills (Galil ×2), all headshots, in 5 s T-0.3
84/9612 0:55 1 kill (AK-47) T-0.4
85/9617 1:34 1 kill (M4A1-S) CT-0.4
86/9619 1:34 1 kill (M4A1-S) CT-0.6
87/9615 1:43 2 kills (M4A1-S ×2), 1 in the air, 1 while flashed, in 37.6 s CT-0.6
94/9613 1:22 2 kills (USP-S, Tec-9), 1 headshot, in 25.3 s CT-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 0:53 1v2 before the plant T · 92 HP · Long Alost - died in the first fight · saw each other
10 bomb 0:27 1v1 after the plant T · 98 HP · Bombsite Blost - died in the first fight · saw each other
18 1:09 1v2 before the plant CT · 100 HP · Bombsite Alost - died in the first fight · they saw them first
19 bomb 0:29 1v2 after the plant CT · 72 HP · B Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
21 flashes: 3 good, 5 weak, 10 wasted, 3 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:48 goodblinded Agnostic 3.8 s (1.1 s white)
2 1:25 wastedno enemy blinded for long; blinded themselves 4.6 s on the move through Catwalk - safe
3 1:38 misled a peekbarely blinded gablyn 0.8 s (0.1 s white) the enemy was barely blinded, and Qurostal peeked gablyn 1.8 s after the pop; got hit first
4 1:47 weakbarely blinded Agnostic 2.6 s (0.3 s white); blinded ЕнОтВтАпКаХ 2.4 s on the move through Outside Long - safe; blinded TANKER NECMİ 1.3 s on the move through T Spawn - safe
4 1:14 misled a peekbarely blinded Agnostic 1.4 s (0.1 s white); blinded ЕнОтВтАпКаХ 2.1 s on the move through Bombsite A - safe the enemy was barely blinded, and ЕнОтВтАпКаХ peeked Agnostic 1.3 s after the pop; got hit first
6 1:45 weakbarely blinded Agnostic 1.8 s (0.1 s white); blinded TANKER NECMİ 2.5 s on the move through Outside Long - safe
7 1:47 weakbarely blinded gablyn 2.2 s (0.2 s white)
8 1:47 weakbarely blinded Agnostic 2.3 s (0.2 s white)
8 1:38 wastedno enemy blinded for long; blinded stleNJA 3.1 s holding Top Mid - safe; blinded Qurostal 1.7 s on the move through Top Mid - safe
9 1:48 weakbarely blinded CraNk 1.6 s (0.1 s white), Agnostic 1.3 s (0.1 s white)
9 1:45 blinded an enemy, but hurt the team tooblinded CraNk 4.0 s (1.3 s white), Agnostic 3.8 s (1.1 s white); blinded TANKER NECMİ 2.8 s on the move through Long Doors - an enemy could see them TANKER NECMİ peeked Agnostic 0.5 s before the pop - too late - the flash popped after they showed; hit them first
10 1:42 wastedno enemy blinded for long
10 1:40 wastedno enemy blinded for long; blinded themselves 4.7 s holding Upper Tunnel - safe; blinded TANKER NECMİ 1.7 s on the move through Upper Tunnel - safe
11 1:49 goodblinded CraNk 3.7 s (1.0 s white), Rozpruwacz21 3.5 s (0.9 s white); blinded TANKER NECMİ 1.2 s on the move through T Spawn - safe
11 1:47 wastedno enemy blinded for long
15 1:33 wastedno enemy blinded for long
17 1:30 wastedno enemy blinded for long
17 1:24 wastedno enemy blinded for long
18 1:24 goodblinded Agnostic 4.2 s (1.4 s white)
19 1:44 wastedno enemy blinded for long; blinded TANKER NECMİ 3.5 s holding Mid Doors - safe
19 1:23 wastedbarely blinded Agnostic 0.8 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
38 grenades: 34 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
16 1:30 exposedan HE at Extended A - seen by 1 enemy for 0.4 s, the nearest 592 units away
18 1:37 exposeda smoke at Under A - seen by 2 enemies for 1.2 s, the nearest 951 units away, thrown in the open
19 1:36 punishedhit by gablyn 1.5 s after throwing a smoke at Short Stairs, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 313 units away
19 bomb 0:31 exposeda molotov at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 384 units away; a running throw

Positioning

In 2 of your 29 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 3 of your 18 duels (17%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 bomb 0:32 AgnosticExtended Astanding: crouched, they'd have seen only your head; cover not used: 128 units away, they'd have seen only your headkilled them
4 1:25 CraNkTop Midcover not used: 128 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 20 rounds. 1 of your 9 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 19 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 holdheld with Qurostal, 292 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms before Qurostal)
1 1:40 holdheld with stleNJA, 281 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before stleNJA)
1 1:40 holdheld with ЕнОтВтАпКаХ, 255 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 234 ms before ЕнОтВтАпКаХ)
1 1:39 line of firestood in ЕнОтВтАпКаХ's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
1 1:34 in their waystood between Qurostal and an enemy they could see, for 375 ms (pros: 125 ms at a time)
2 1:20 holdheld with ЕнОтВтАпКаХ, 148 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before ЕнОтВтАпКаХ)
2 1:17 holdheld with Qurostal, 898 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 bomb 0:37 peek togetherpeeked the same enemy as ЕнОтВтАпКаХ, 312 ms after them - late - your team-mate went first, as bait
2 bomb 0:36 tradeЕнОтВтАпКаХ was killed 47 units away: you traded in 4,500 ms (pros: 969 ms)
2 bomb 0:35 tradeQurostal was killed 555 units away: you traded in 3,625 ms (pros: 625 ms)
3 1:35 tradeQurostal was killed 379 units away: not traded within 5 s (pros: 1,641 ms)
5 1:35 tradeQurostal was killed 109 units away: you traded in 1,188 ms (pros: 625 ms)
5 1:33 line of firestood in ЕнОтВтАпКаХ's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
5 1:28 holdheld with stleNJA, 712 units and 85° apart as the enemy saw you: a real crossfire (the enemy saw you 359 ms before stleNJA)
5 1:21 tradeЕнОтВтАпКаХ was killed 570 units away: not traded within 5 s (pros: 2,031 ms)
7 1:17 tradestleNJA was killed 688 units away: not traded within 5 s (pros: 2,031 ms)
7 0:54 tradeQurostal was killed 914 units away: not traded within 5 s (pros: 2,031 ms)
9 1:43 tradeTANKER NECMİ was killed 665 units away: not traded within 5 s (pros: 625 ms)
10 bomb 0:40 holdheld with Qurostal, 171 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Qurostal)
10 bomb 0:33 tradeQurostal was killed 185 units away: not traded within 5 s (pros: 969 ms)
10 bomb 0:27 tradeЕнОтВтАпКаХ was killed 747 units away: not traded within 5 s (pros: 2,031 ms)
12 1:06 tradeQurostal was killed 508 units away: not traded within 5 s (pros: 2,031 ms)
12 1:04 tradeЕнОтВтАпКаХ was killed 179 units away: not traded within 5 s (pros: 969 ms)
15 1:44 holdheld with Qurostal, 404 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after Qurostal)
15 1:43 holdheld with Qurostal, 386 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 0 ms after Qurostal)
16 1:33 holdheld with TANKER NECMİ, 880 units and 57° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:31 tradeTANKER NECMİ was killed 867 units away: not traded within 5 s (pros: 2,031 ms)
17 1:36 tradeQurostal was killed 514 units away: you traded in 2,422 ms (pros: 2,031 ms)
18 1:46 tradeTANKER NECMİ was killed 460 units away: not traded within 5 s (pros: 1,641 ms)
18 1:28 tradestleNJA was killed 708 units away: not traded within 5 s (pros: 2,031 ms)
18 1:09 tradeQurostal was killed 457 units away: not traded within 5 s (pros: 1,641 ms)
19 bomb 0:32 tradeTANKER NECMİ was killed 571 units away: not traded within 5 s (pros: 2,031 ms)
19 bomb 0:30 holdheld with ЕнОтВтАпКаХ, 178 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after ЕнОтВтАпКаХ)
19 bomb 0:29 tradeЕнОтВтАпКаХ was killed 201 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 Agnostichit themGlock-18500 ms–3.5°
1 1:40 Agnostichit by themP2000688 ms–2.7°
1 bomb 0:34 skolimhit themGlock-18438 ms–31.3°
1 bomb 0:34 skolimhit by themDual Berettas797 ms–61.2°
2 1:38 CraNkhit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:37 gablynhit by themP250859 ms–0.9°
2 bomb 0:36 gablynkilled themGalil AR969 ms969 ms1.3°
2 bomb 0:32 Agnostickilled themGalil AR469 ms828 ms2.2°
3 1:33 CraNkkilled by themDesert Eagle594 ms594 ms7.4°
4 1:25 CraNkkilled themAK-47422 ms422 ms2.0°
5 1:34 skolimkilled themAK-47766 ms969 ms45.1°
6 1:13 Rozpruwacz21killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:12 Rozpruwacz21hit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
7 1:44 gablynkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:16 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:15 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 0:42 skolimkilled by themAK-47406 ms406 ms3.9°
8 1:20 skolimhit themAK-47484 ms–3.9°
8 1:20 skolimkilled by themAK-47812 ms812 ms2.8°
9 1:43 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:38 CraNkkilled by themAK-47359 ms359 ms0.6°
10 bomb 0:23 Agnostickilled by themAK-47531 ms734 ms7.8°
10 bomb 0:23 Agnostichit themTec-9703 ms–1.1°
11 1:11 Agnostichit by themAK-47406 ms–1.2°
11 bomb 0:39 Agnostichit themAK-47453 ms–1.9°
11 bomb 0:39 Agnostickilled by themAK-47641 ms828 ms9.3°
12 0:55 Agnostickilled themAK-47516 ms1016 ms0.3°
12 0:55 Agnostichit by themM4A4641 ms–40.4°
12 0:53 Rozpruwacz21killed by themAWP234 ms234 ms2.4°
13 1:48 CraNkhit by themGlock-18125 ms–0.4°
13 1:42 gablynhit themP200031 ms–0.6°
13 1:25 Rozpruwacz21hit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:22 skolimkilled themUSP-S266 ms266 ms1.1°
13 bomb 0:20 Rozpruwacz21killed themTec-9703 ms953 ms2.8°
13 bomb 0:18 Agnostickilled by themGlock-18109 ms109 ms0.5°
14 1:29 skolimkilled by themMAC-10578 ms578 ms29.1°
15 1:43 Rozpruwacz21killed themM4A1-S484 ms688 ms1.1°
15 1:43 skolimhit by themMAC-10672 ms–45.5°
15 1:06 CraNkkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
16 1:25 skolimhit themM4A4250 ms–0.9°
16 1:14 Rozpruwacz21killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:13 Rozpruwacz21hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:34 Rozpruwacz21killed themM4A1-S406 ms406 ms6.2°
18 1:35 gablynkilled themAK-47422 ms422 ms4.2°
18 1:29 CraNkkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:09 skolimkilled by themAK-47375 ms375 ms1.2°
19 1:35 gablynhit by themMAC-10344 ms–8.3°
19 1:34 gablynkilled themM4A1-S1391 ms1391 ms9.2°
19 bomb 0:27 Rozpruwacz21killed by themAK-47203 ms406 ms8.7°
20 1:39 Rozpruwacz21hit themMP9172 ms–1.0°
20 1:39 Rozpruwacz21killed by themAK-47234 ms234 ms12.1°

Shots

You fired 19 of your 34 first shots too soon: 12 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 AgnosticGlock-181019aim far off: your crosshair was about a player's width (39 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 47%
1 bomb 0:36 skolimGlock-18262aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/65% / 48%
1 bomb 0:35 skolimGlock-18231aim far off: your crosshair was about a player's width (32 units) off their body - get on target first2/515% / 58%
2 bomb 0:37 gablynGalil AR1200fired while moving (169 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 47%
2 bomb 0:37 gablynGalil AR1213fired while moving (195 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 54%
2 bomb 0:37 gablynGalil AR1222fine - pros would have fired it too1/6killed them28% / 47%
2 bomb 0:32 AgnosticGalil AR1077fine - pros would have fired it too2/7killed them54% / 54%
4 1:25 CraNkAK-471002fine - pros would have fired it too1/5killed them58% / 58%
5 1:35 skolimAK-47320fired while moving (166 u/s), too fast to be accurate - stop first3/9killed them4% / 61%
5 1:26 Rozpruwacz21AK-47276fired while moving (204 u/s), too fast to be accurate - stop first0/738% / 67%
6 1:20 gablynAK-471273fired while moving (83 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 54%
6 1:20 gablynAK-471313fine - pros would have fired it too0/528% / 45%
7 0:42 skolimAK-47990aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1cut short (a death, a reload)17% / 45%
8 1:20 skolimAK-47585fine - pros would have fired it too3/5cut short (a death, a reload)54% / 54%
10 bomb 0:23 AgnosticTec-9503aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 53%
10 bomb 0:23 AgnosticTec-9495fine - pros would have fired it too1/1cut short (a death, a reload)62% / 62%
11 bomb 0:39 AgnosticAK-47895fine - pros would have fired it too2/4cut short (a death, a reload)43% / 50%
12 0:55 AgnosticAK-47338fine - pros would have fired it too4/12killed them41% / 50%
13 1:47 CraNkUSP-S1440fired while moving (180 u/s), too fast to be accurate - stop first0/37% / 41%
13 1:42 gablynUSP-S1657fine - pros would have fired it too0/123% / 32%
13 1:42 gablynUSP-S1658fired while moving (87 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)36% / 39%
13 1:22 skolimUSP-S497fired while moving (219 u/s), too fast to be accurate - stop first1/2killed them55% / 59%
13 bomb 0:20 Rozpruwacz21Tec-91310fine - pros would have fired it too2/3killed them40% / 40%
14 1:29 skolimUSP-S343fine - pros would have fired it too0/2cut short (a death, a reload)61% / 61%
15 1:43 Rozpruwacz21M4A1-S843fine - pros would have fired it too2/10killed them74% / 74%
16 1:15 AgnosticM4A1-S746fired while moving (143 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 48%
16 1:14 Rozpruwacz21M4A1-S654fine - pros would have fired it too0/852% / 55%
17 1:34 Rozpruwacz21M4A1-S733fine - pros would have fired it too1/7killed them43% / 46%
18 1:45 skolimAK-471150aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/82 bullets after pros would have stopped12% / 46%
18 1:35 gablynAK-47911fine - pros would have fired it too1/6killed them55% / 55%
19 1:35 gablynM4A1-S316fired while moving (92 u/s), too fast to be accurate - stop first1/11killed them1% / 62%
19 bomb 0:29 Rozpruwacz21M4A1-S313fired while moving (136 u/s), too fast to be accurate - stop first0/99% / 47%
19 bomb 0:27 Rozpruwacz21M4A1-S282aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/2cut short (a death, a reload)4% / 47%
20 1:39 Rozpruwacz21MP9667fired while moving (88 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)43% / 53%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.