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Dust II, won 13-7 · Wed 07 Oct, 20:59

gablynGold Nova II

The match

Aim

500 msTTD570 msTTK7.6°Crosshair↓31%1st bullet12%Spray21%Head27%Counter-strafe

Scoreboard

64ADR55%KAST

Positioning

Shots

23/28Rushed↓1/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S5514%
MAC-10359%
AK-471735%
MP9119%
Tec-91010%
P250714%
Glock-18333%
USP-S1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
20/963 1:35 2 kills (M4A1-S, Knife), 1 through smoke, in 69.9 s CT2.5
22/9620 bomb 0:34 2 kills (AK-47 ×2), all headshots, in 12.5 s T2.4
33/968 0:44 1 kill (AK-47), a wallbang CT1.5
34/9611 1:19 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 26.7 s CT1.5
39/961 1:29 1 kill (USP-S), 1 headshot CT1.0
66/9612 0:21 1 kill (M4A1-S) CT0.3
67/9613 1:30 1 kill (Glock), 1 headshot T0.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
20 bomb 0:30 1v1 after the plant T · 72 HP · Extended Awon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 4 good, 1 weak, 3 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:39 goodblinded ЕнОтВтАпКаХ 3.2 s (0.7 s white); blinded Rozpruwacz21 1.0 s holding Catwalk - safe; blinded themselves 3.0 s holding Short Stairs - safe
4 1:26 wastedbarely blinded ЕнОтВтАпКаХ 0.7 s (0.1 s white); blinded themselves 1.9 s holding Extended A - safe
9 1:46 weakbarely blinded Qurostal 1.6 s (0.1 s white); blinded Rozpruwacz21 4.8 s on the move through Top Mid - safe
10 1:46 wastedno enemy blinded for long; blinded Rozpruwacz21 1.9 s on the move through Middle - safe
11 1:46 goodblinded last dance 4.6 s (1.8 s white)
12 1:32 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Bombsite A - safe
12 1:19 hurt the teamno enemy blinded for long; blinded CraNk 1.6 s holding Long A - an enemy could see them; blinded themselves 1.9 s on the move through Bombsite A - safe
15 1:15 goodblinded TANKER NECMİ 4.6 s (1.8 s white), Qurostal 4.1 s (1.4 s white)
17 1:20 hurt the teambarely blinded stleNJA 0.6 s (0.1 s white); blinded themselves 4.0 s on the move through Upper Tunnel - an enemy could see them; blinded Agnostic 3.5 s on the move through Upper Tunnel - safe
19 1:38 goodblinded stleNJA 4.8 s (2.0 s white), TANKER NECMİ 4.4 s (1.6 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
26 grenades: 20 thrown safely, 0 where an enemy could see you, 6 where you were hit or killed (3 killed with the grenade out or before your gun was ready). Most of the risky ones were from Short Stairs (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:31 punishedhit by ЕнОтВтАпКаХ with an HE out at Short Stairs, 1.6 s before the throw - seen by 1 enemy for 0.6 s, the nearest 650 units away; a jump throw
4 1:28 punishedkilled by ЕнОтВтАпКаХ 0.6 s after throwing a flash at Extended A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 729 units away; a running throw
10 bomb 0:34 punishedkilled by Qurostal 0.9 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 2 enemies for 1.4 s, the nearest 926 units away, thrown in the open; a running throw
13 1:34 punishedhit by Qurostal 0.3 s after throwing a molotov at Short Stairs, before the gun was ready - seen by 2 enemies for 1.0 s, the nearest 662 units away, thrown in the open; a running throw
15 1:17 punishedkilled by TANKER NECMİ 1.0 s after throwing a flash at Top Mid, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1759 units away
19 1:39 punishedhit by TANKER NECMİ with a flash out at Catwalk, 0.2 s before the throw - out of the enemy's view (through a smoke or a wall)

Positioning

In 3 of your 27 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 8 of your 20 duels (40%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:15 ЕнОтВтАпКаХA Ramppeeked too wide: 4 enemies saw you at once - 16 units less far out, only one would havedied
13 1:31 ЕнОтВтАпКаХExtended Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
14 1:43 ЕнОтВтАпКаХBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 20 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:29 holdheld with Agnostic, 662 units and 151° apart as the enemy saw you: a real crossfire (the enemy saw you 312 ms before Agnostic)
2 1:35 tradeCraNk was killed 896 units away: not traded within 5 s (pros: 2,031 ms)
2 1:17 tradeRozpruwacz21 was killed 917 units away: not traded within 5 s (pros: 625 ms)
2 bomb 0:37 holdheld with Agnostic, 682 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms after Agnostic)
3 1:37 tradeRozpruwacz21 was killed 188 units away: you traded in 2,016 ms (pros: 969 ms)
3 1:15 tradeCraNk was killed 923 units away: not traded within 5 s (pros: 2,031 ms)
3 0:35 tradeskolim was killed 643 units away: not traded within 5 s (pros: 2,031 ms)
4 1:40 tradeRozpruwacz21 was killed 484 units away: not traded within 5 s (pros: 1,641 ms)
6 1:21 tradeskolim was killed 317 units away: not traded within 5 s (pros: 1,641 ms)
6 1:16 holdheld with Rozpruwacz21, 595 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms after Rozpruwacz21)
10 bomb 0:38 tradeRozpruwacz21 was killed 908 units away: not traded within 5 s (pros: 2,031 ms)
11 1:23 holdheld with skolim, 648 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:22 tradeskolim was killed 614 units away: you traded in 2,906 ms (pros: 2,031 ms)
11 bomb 0:25 tradeAgnostic was killed 450 units away: not traded within 5 s (pros: 1,641 ms)
13 1:43 holdheld with Rozpruwacz21, 200 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Rozpruwacz21)
13 1:32 tradeCraNk was killed 151 units away: you traded in 1,844 ms (pros: 625 ms)
15 1:40 tradeAgnostic was killed 753 units away: not traded within 5 s (pros: 2,031 ms)
16 1:23 tradeskolim was killed 745 units away: not traded within 5 s (pros: 2,031 ms)
16 1:20 tradeCraNk was killed 479 units away: not traded within 5 s (pros: 1,641 ms)
16 1:18 peek togetherpeeked the same enemy as Rozpruwacz21, 891 ms before them - early - you went first, alone
20 1:12 tradeskolim was killed 791 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:29 stleNJAkilled themUSP-S500 ms500 ms10.1°
1 1:25 TANKER NECMİkilled by themUSP-S1203 ms1203 ms5.1°
2 bomb 0:37 last dancehit themP250859 ms–0.9°
2 bomb 0:36 last dancekilled by themGalil AR969 ms969 ms1.3°
3 1:35 Qurostalkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
3 0:28 stleNJAhit themM4A4516 ms–8.5°
3 bomb 0:39 stleNJAhit by themMAC-10453 ms–31.3°
4 1:33 ЕнОтВтАпКаХhit by themAK-470 ms–1.1°
4 1:27 ЕнОтВтАпКаХkilled by themAK-4716 ms16 ms0.3°
5 1:25 TANKER NECMİkilled by themAK-47344 ms844 ms2.4°
5 1:25 TANKER NECMİhit themM4A4734 ms–24.1°
6 1:25 Qurostalhit themM4A4547 ms–0.8°
6 1:24 Qurostalhit by themAK-47719 ms–8.5°
6 1:14 ЕнОтВтАпКаХkilled by themAK-47812 ms812 ms48.9°
7 1:47 Qurostalhit themMP9562 ms–6.6°
7 1:47 Qurostalhit by themAK-47656 ms–4.8°
7 1:45 Qurostalhit themMP9–––couldn't see them (a wallbang, a smoke) - not timed
7 1:44 last dancekilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 0:45 TANKER NECMİkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:30 ЕнОтВтАпКаХhit themAK-47312 ms–2.8°
9 1:30 ЕнОтВтАпКаХkilled by themAK-47344 ms844 ms4.5°
10 bomb 0:36 Qurostalhit themM4A431 ms–0.9°
10 bomb 0:34 Qurostalkilled by themM4A1-S484 ms1094 ms4.7°
11 1:20 Qurostalkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
11 1:20 Qurostalhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:24 ЕнОтВтАпКаХhit by themAK-47328 ms–1.0°
11 bomb 0:24 ЕнОтВтАпКаХkilled themM4A1-S500 ms500 ms26.5°
11 bomb 0:21 TANKER NECMİkilled by themM4A1-S500 ms500 ms6.9°
12 0:28 stleNJAhit themM4A4125 ms–0.7°
12 0:21 stleNJAkilled themM4A1-S719 ms719 ms23.9°
13 1:42 last dancehit by themP200031 ms–0.6°
13 1:33 Qurostalhit by themP2000188 ms–0.1°
13 1:30 ЕнОтВтАпКаХhit by themP2000516 ms–5.1°
13 1:30 ЕнОтВтАпКаХkilled themGlock-18641 ms641 ms17.2°
13 bomb 0:20 stleNJAkilled by themUSP-S391 ms391 ms10.3°
14 1:42 ЕнОтВтАпКаХhit themMAC-10938 ms–52.8°
14 1:41 ЕнОтВтАпКаХhit by themDesert Eagle266 ms–2.3°
14 bomb 0:35 stleNJAkilled by themDesert Eagle453 ms1016 ms5.6°
15 1:21 TANKER NECMİhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:18 TANKER NECMİhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:16 TANKER NECMİkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 1:17 Qurostalhit themTec-9266 ms–1.2°
16 1:15 Qurostalkilled by themM4A1-S250 ms703 ms0.7°
17 1:18 stleNJAkilled by themAWP297 ms297 ms1.4°
18 1:35 last dancekilled by themAK-47422 ms422 ms4.2°
19 1:40 TANKER NECMİhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
19 1:35 last dancehit themMAC-10344 ms–8.3°
19 1:34 last dancekilled by themM4A1-S1391 ms1391 ms9.2°
20 1:36 ЕнОтВтАпКаХhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:34 stleNJAkilled themAK-47266 ms266 ms1.1°
20 bomb 0:22 ЕнОтВтАпКаХkilled themAK-47469 ms875 ms7.6°

Shots

You fired 23 of your 28 first shots too soon: 16 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 29 spray bullets went on after pros would have stopped. Your first shots had a 22% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:29 stleNJAUSP-S279fine - pros would have fired it too1/1killed them53% / 53%
2 1:25 QurostalP2501943fired while moving (151 u/s), too fast to be accurate - stop first0/20% / 37%
2 bomb 0:38 last danceP2501230aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/22% / 49%
2 bomb 0:37 last danceP2501198fired while moving (102 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)48% / 53%
3 1:36 QurostalM4A1-S718fired while moving (174 u/s), too fast to be accurate - stop first4/12killed them14% / 49%
3 0:28 stleNJAM4A1-S139fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
5 1:25 TANKER NECMİM4A1-S580fine - pros would have fired it too1/5cut short (a death, a reload)72% / 72%
6 1:26 ЕнОтВтАпКаХM4A1-S1168fired while moving (157 u/s), too fast to be accurate - stop first0/31% / 60%
6 1:25 QurostalM4A1-S1215fired while moving (97 u/s), too fast to be accurate - stop first1/113 bullets after pros would have stopped3% / 47%
6 1:20 last danceM4A1-S1304fired while moving (85 u/s), too fast to be accurate - stop first0/83 bullets after pros would have stopped44% / 76%
6 1:14 ЕнОтВтАпКаХM4A1-S717fired while moving (151 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)10% / 49%
7 1:47 QurostalMP9743fired while moving (226 u/s), too fast to be accurate - stop first2/30cut short (a death, a reload); 18 bullets after pros would have stopped26% / 46%
9 1:30 ЕнОтВтАпКаХAK-47312fired while moving (112 u/s), too fast to be accurate - stop first3/6cut short (a death, a reload)5% / 55%
10 bomb 0:36 QurostalM4A1-S967fired while moving (90 u/s), too fast to be accurate - stop first1/925% / 56%
11 bomb 0:24 ЕнОтВтАпКаХM4A1-S363too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target1/7killed them20% / 48%
12 0:21 stleNJAM4A1-S1098fired while moving (207 u/s), too fast to be accurate - stop first1/4killed them1% / 50%
13 1:30 ЕнОтВтАпКаХGlock-18488fine - pros would have fired it too1/3killed them33% / 47%
13 bomb 0:20 stleNJAGlock-18354fired while moving (204 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)26% / 46%
14 1:42 ЕнОтВтАпКаХMAC-10523fired while moving (227 u/s), too fast to be accurate - stop first1/15cut short (a death, a reload)41% / 52%
16 1:26 QurostalTec-91030aim far off: your crosshair was about 4 player widths (130 units) off their body - get on target first0/101% / 51%
16 1:17 QurostalTec-9879aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/620% / 47%
18 1:38 ЕнОтВтАпКаХMAC-10772fired while moving (220 u/s), too fast to be accurate - stop first0/145 bullets after pros would have stopped1% / 62%
18 1:35 last danceMAC-10900fired while moving (240 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)4% / 47%
19 1:35 last danceMAC-10396aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first2/16cut short (a death, a reload)2% / 55%
20 1:26 TANKER NECMİAK-471159aim far off: your crosshair was about 2 player widths (72 units) off their body - get on target first0/22% / 58%
20 1:20 TANKER NECMİAK-471428fired while moving (101 u/s), too fast to be accurate - stop first0/314% / 55%
20 bomb 0:34 stleNJAAK-47451fine - pros would have fired it too1/6killed them62% / 62%
20 bomb 0:22 ЕнОтВтАпКаХAK-47482aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first2/5killed them8% / 63%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.