Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 55 | 14% |
| MAC-10 | 35 | 9% |
| AK-47 | 17 | 35% |
| MP9 | 11 | 9% |
| Tec-9 | 10 | 10% |
| P250 | 7 | 14% |
| Glock-18 | 3 | 33% |
| USP-S | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 20/96 | 3 1:35 | 2 kills (M4A1-S, Knife), 1 through smoke, in 69.9 s CT | 2.5 |
| 22/96 | 20 bomb 0:34 | 2 kills (AK-47 ×2), all headshots, in 12.5 s T | 2.4 |
| 33/96 | 8 0:44 | 1 kill (AK-47), a wallbang CT | 1.5 |
| 34/96 | 11 1:19 | 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 26.7 s CT | 1.5 |
| 39/96 | 1 1:29 | 1 kill (USP-S), 1 headshot CT | 1.0 |
| 66/96 | 12 0:21 | 1 kill (M4A1-S) CT | 0.3 |
| 67/96 | 13 1:30 | 1 kill (Glock), 1 headshot T | 0.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 20 bomb 0:30 | 1v1 after the plant T · 72 HP · Extended A | won - killed them · first fight won, saw each other |
Flashes
10 flashes: 4 good, 1 weak, 3 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:39 | good | blinded ЕнОтВтАпКаХ 3.2 s (0.7 s white); blinded Rozpruwacz21 1.0 s holding Catwalk - safe; blinded themselves 3.0 s holding Short Stairs - safe |
| 4 1:26 | wasted | barely blinded ЕнОтВтАпКаХ 0.7 s (0.1 s white); blinded themselves 1.9 s holding Extended A - safe |
| 9 1:46 | weak | barely blinded Qurostal 1.6 s (0.1 s white); blinded Rozpruwacz21 4.8 s on the move through Top Mid - safe |
| 10 1:46 | wasted | no enemy blinded for long; blinded Rozpruwacz21 1.9 s on the move through Middle - safe |
| 11 1:46 | good | blinded last dance 4.6 s (1.8 s white) |
| 12 1:32 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Bombsite A - safe |
| 12 1:19 | hurt the team | no enemy blinded for long; blinded CraNk 1.6 s holding Long A - an enemy could see them; blinded themselves 1.9 s on the move through Bombsite A - safe |
| 15 1:15 | good | blinded TANKER NECMİ 4.6 s (1.8 s white), Qurostal 4.1 s (1.4 s white) |
| 17 1:20 | hurt the team | barely blinded stleNJA 0.6 s (0.1 s white); blinded themselves 4.0 s on the move through Upper Tunnel - an enemy could see them; blinded Agnostic 3.5 s on the move through Upper Tunnel - safe |
| 19 1:38 | good | blinded stleNJA 4.8 s (2.0 s white), TANKER NECMİ 4.4 s (1.6 s white) |
Throws
26 grenades: 20 thrown safely, 0 where an enemy could see you, 6 where you were hit or killed (3 killed with the grenade out or before your gun was ready). Most of the risky ones were from Short Stairs (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:31 | punished | hit by ЕнОтВтАпКаХ with an HE out at Short Stairs, 1.6 s before the throw - seen by 1 enemy for 0.6 s, the nearest 650 units away; a jump throw |
| 4 1:28 | punished | killed by ЕнОтВтАпКаХ 0.6 s after throwing a flash at Extended A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 729 units away; a running throw |
| 10 bomb 0:34 | punished | killed by Qurostal 0.9 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 2 enemies for 1.4 s, the nearest 926 units away, thrown in the open; a running throw |
| 13 1:34 | punished | hit by Qurostal 0.3 s after throwing a molotov at Short Stairs, before the gun was ready - seen by 2 enemies for 1.0 s, the nearest 662 units away, thrown in the open; a running throw |
| 15 1:17 | punished | killed by TANKER NECMİ 1.0 s after throwing a flash at Top Mid, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1759 units away |
| 19 1:39 | punished | hit by TANKER NECMİ with a flash out at Catwalk, 0.2 s before the throw - out of the enemy's view (through a smoke or a wall) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:15 | A Ramp | peeked too wide: 4 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 13 1:31 | Extended A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 14 1:43 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 20 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:29 | hold | held with Agnostic, 662 units and 151° apart as the enemy saw you: a real crossfire (the enemy saw you 312 ms before Agnostic) |
| 2 1:35 | trade | CraNk was killed 896 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:17 | trade | Rozpruwacz21 was killed 917 units away: not traded within 5 s (pros: 625 ms) |
| 2 bomb 0:37 | hold | held with Agnostic, 682 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms after Agnostic) |
| 3 1:37 | trade | Rozpruwacz21 was killed 188 units away: you traded in 2,016 ms (pros: 969 ms) |
| 3 1:15 | trade | CraNk was killed 923 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 0:35 | trade | skolim was killed 643 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:40 | trade | Rozpruwacz21 was killed 484 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:21 | trade | skolim was killed 317 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:16 | hold | held with Rozpruwacz21, 595 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms after Rozpruwacz21) |
| 10 bomb 0:38 | trade | Rozpruwacz21 was killed 908 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:23 | hold | held with skolim, 648 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:22 | trade | skolim was killed 614 units away: you traded in 2,906 ms (pros: 2,031 ms) |
| 11 bomb 0:25 | trade | Agnostic was killed 450 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:43 | hold | held with Rozpruwacz21, 200 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Rozpruwacz21) |
| 13 1:32 | trade | CraNk was killed 151 units away: you traded in 1,844 ms (pros: 625 ms) |
| 15 1:40 | trade | Agnostic was killed 753 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:23 | trade | skolim was killed 745 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:20 | trade | CraNk was killed 479 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:18 | peek together | peeked the same enemy as Rozpruwacz21, 891 ms before them - early - you went first, alone |
| 20 1:12 | trade | skolim was killed 791 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:29 | killed them | USP-S | 500 ms | 500 ms | 10.1° | ||
| 1 1:25 | killed by them | USP-S | 1203 ms | 1203 ms | 5.1° | ||
| 2 bomb 0:37 | hit them | P250 | 859 ms | – | 0.9° | ||
| 2 bomb 0:36 | killed by them | Galil AR | 969 ms | 969 ms | 1.3° | ||
| 3 1:35 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 0:28 | hit them | M4A4 | 516 ms | – | 8.5° | ||
| 3 bomb 0:39 | hit by them | MAC-10 | 453 ms | – | 31.3° | ||
| 4 1:33 | hit by them | AK-47 | 0 ms | – | 1.1° | ||
| 4 1:27 | killed by them | AK-47 | 16 ms | 16 ms | 0.3° | ||
| 5 1:25 | killed by them | AK-47 | 344 ms | 844 ms | 2.4° | ||
| 5 1:25 | hit them | M4A4 | 734 ms | – | 24.1° | ||
| 6 1:25 | hit them | M4A4 | 547 ms | – | 0.8° | ||
| 6 1:24 | hit by them | AK-47 | 719 ms | – | 8.5° | ||
| 6 1:14 | killed by them | AK-47 | 812 ms | 812 ms | 48.9° | ||
| 7 1:47 | hit them | MP9 | 562 ms | – | 6.6° | ||
| 7 1:47 | hit by them | AK-47 | 656 ms | – | 4.8° | ||
| 7 1:45 | hit them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:44 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:45 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:30 | hit them | AK-47 | 312 ms | – | 2.8° | ||
| 9 1:30 | killed by them | AK-47 | 344 ms | 844 ms | 4.5° | ||
| 10 bomb 0:36 | hit them | M4A4 | 31 ms | – | 0.9° | ||
| 10 bomb 0:34 | killed by them | M4A1-S | 484 ms | 1094 ms | 4.7° | ||
| 11 1:20 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:20 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:24 | hit by them | AK-47 | 328 ms | – | 1.0° | ||
| 11 bomb 0:24 | killed them | M4A1-S | 500 ms | 500 ms | 26.5° | ||
| 11 bomb 0:21 | killed by them | M4A1-S | 500 ms | 500 ms | 6.9° | ||
| 12 0:28 | hit them | M4A4 | 125 ms | – | 0.7° | ||
| 12 0:21 | killed them | M4A1-S | 719 ms | 719 ms | 23.9° | ||
| 13 1:42 | hit by them | P2000 | 31 ms | – | 0.6° | ||
| 13 1:33 | hit by them | P2000 | 188 ms | – | 0.1° | ||
| 13 1:30 | hit by them | P2000 | 516 ms | – | 5.1° | ||
| 13 1:30 | killed them | Glock-18 | 641 ms | 641 ms | 17.2° | ||
| 13 bomb 0:20 | killed by them | USP-S | 391 ms | 391 ms | 10.3° | ||
| 14 1:42 | hit them | MAC-10 | 938 ms | – | 52.8° | ||
| 14 1:41 | hit by them | Desert Eagle | 266 ms | – | 2.3° | ||
| 14 bomb 0:35 | killed by them | Desert Eagle | 453 ms | 1016 ms | 5.6° | ||
| 15 1:21 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:18 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:16 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:17 | hit them | Tec-9 | 266 ms | – | 1.2° | ||
| 16 1:15 | killed by them | M4A1-S | 250 ms | 703 ms | 0.7° | ||
| 17 1:18 | killed by them | AWP | 297 ms | 297 ms | 1.4° | ||
| 18 1:35 | killed by them | AK-47 | 422 ms | 422 ms | 4.2° | ||
| 19 1:40 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:35 | hit them | MAC-10 | 344 ms | – | 8.3° | ||
| 19 1:34 | killed by them | M4A1-S | 1391 ms | 1391 ms | 9.2° | ||
| 20 1:36 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 bomb 0:34 | killed them | AK-47 | 266 ms | 266 ms | 1.1° | ||
| 20 bomb 0:22 | killed them | AK-47 | 469 ms | 875 ms | 7.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:29 | USP-S | 279 | fine - pros would have fired it too | 1/1 | killed them | 53% / 53% | |
| 2 1:25 | P250 | 1943 | fired while moving (151 u/s), too fast to be accurate - stop first | 0/2 | 0% / 37% | ||
| 2 bomb 0:38 | P250 | 1230 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/2 | 2% / 49% | ||
| 2 bomb 0:37 | P250 | 1198 | fired while moving (102 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 48% / 53% | |
| 3 1:36 | M4A1-S | 718 | fired while moving (174 u/s), too fast to be accurate - stop first | 4/12 | killed them | 14% / 49% | |
| 3 0:28 | M4A1-S | 139 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 5 1:25 | M4A1-S | 580 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 72% / 72% | |
| 6 1:26 | M4A1-S | 1168 | fired while moving (157 u/s), too fast to be accurate - stop first | 0/3 | 1% / 60% | ||
| 6 1:25 | M4A1-S | 1215 | fired while moving (97 u/s), too fast to be accurate - stop first | 1/11 | 3 bullets after pros would have stopped | 3% / 47% | |
| 6 1:20 | M4A1-S | 1304 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/8 | 3 bullets after pros would have stopped | 44% / 76% | |
| 6 1:14 | M4A1-S | 717 | fired while moving (151 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 10% / 49% | |
| 7 1:47 | MP9 | 743 | fired while moving (226 u/s), too fast to be accurate - stop first | 2/30 | cut short (a death, a reload); 18 bullets after pros would have stopped | 26% / 46% | |
| 9 1:30 | AK-47 | 312 | fired while moving (112 u/s), too fast to be accurate - stop first | 3/6 | cut short (a death, a reload) | 5% / 55% | |
| 10 bomb 0:36 | M4A1-S | 967 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/9 | 25% / 56% | ||
| 11 bomb 0:24 | M4A1-S | 363 | too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target | 1/7 | killed them | 20% / 48% | |
| 12 0:21 | M4A1-S | 1098 | fired while moving (207 u/s), too fast to be accurate - stop first | 1/4 | killed them | 1% / 50% | |
| 13 1:30 | Glock-18 | 488 | fine - pros would have fired it too | 1/3 | killed them | 33% / 47% | |
| 13 bomb 0:20 | Glock-18 | 354 | fired while moving (204 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 26% / 46% | |
| 14 1:42 | MAC-10 | 523 | fired while moving (227 u/s), too fast to be accurate - stop first | 1/15 | cut short (a death, a reload) | 41% / 52% | |
| 16 1:26 | Tec-9 | 1030 | aim far off: your crosshair was about 4 player widths (130 units) off their body - get on target first | 0/10 | 1% / 51% | ||
| 16 1:17 | Tec-9 | 879 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/6 | 20% / 47% | ||
| 18 1:38 | MAC-10 | 772 | fired while moving (220 u/s), too fast to be accurate - stop first | 0/14 | 5 bullets after pros would have stopped | 1% / 62% | |
| 18 1:35 | MAC-10 | 900 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 4% / 47% | |
| 19 1:35 | MAC-10 | 396 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 2/16 | cut short (a death, a reload) | 2% / 55% | |
| 20 1:26 | AK-47 | 1159 | aim far off: your crosshair was about 2 player widths (72 units) off their body - get on target first | 0/2 | 2% / 58% | ||
| 20 1:20 | AK-47 | 1428 | fired while moving (101 u/s), too fast to be accurate - stop first | 0/3 | 14% / 55% | ||
| 20 bomb 0:34 | AK-47 | 451 | fine - pros would have fired it too | 1/6 | killed them | 62% / 62% | |
| 20 bomb 0:22 | AK-47 | 482 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 2/5 | killed them | 8% / 63% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
