Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 29 | 31% |
| Galil AR | 9 | 44% |
| M4A4 | 8 | 50% |
| Desert Eagle | 5 | 0% |
| Glock-18 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/82 | 12 0:37 | 2 kills (Galil ×2), 1 headshot, in 0.9 s T | 3.9 |
| 43/82 | 6 1:14 | 1 kill (AK-47) T | 0.7 |
| 50/82 | 14 1:40 | 1 kill (M4A4) CT | 0.4 |
| 55/82 | 15 1:31 | 1 kill (M4A4) CT | -0.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 1:18 | 1v4 before the plant T · 100 HP · Outside Long | lost - died in the first fight · saw each other |
Flashes
7 flashes: 2 good, 0 weak, 1 wasted, 4 that hurt your team (2 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:48 | good | blinded ʏɪɢɪᴛ 3.6 s (0.9 s white); blinded Шукуна Токийский 2.7 s holding Top Mid - safe; blinded essiN 1.1 s holding Outside Long - safe; blinded • Caplan • 2.7 s holding Top Mid - safe |
| 7 1:49 | good | blinded ʏɪɢɪᴛ 3.2 s (0.7 s white); blinded Шукуна Токийский 2.5 s on the move through T Spawn - safe essiN peeked ʏɪɢɪᴛ 2.6 s after the pop - too early - the enemy had recovered; got hit first |
| 8 1:46 | wasted | no enemy blinded for long |
| 12 bomb 0:36 | blinded an enemy, but hurt the team too | blinded [Eg0]-DiFloR 4.4 s (1.6 s white); blinded Шукуна Токийский 4.1 s holding Hole - took damage 0.2 s after the pop |
| 12 bomb 0:28 | misled a peek | barely blinded [Eg0]-DiFloR 1.0 s (0.1 s white); blinded Шукуна Токийский 4.4 s holding Hole - safe the enemy was barely blinded, and Agnostic peeked [Eg0]-DiFloR 0.7 s after the pop; got hit first |
| 16 1:14 | hurt the team | barely blinded ОХРАНА 1.4 s (0.1 s white), BaRr1K 0.8 s (0.1 s white); blinded themselves 1.7 s on the move through Long A - ran into a fight |
| 17 1:43 | blinded an enemy, but hurt the team too | blinded M@mmut_R@h@l 3.2 s (0.6 s white); blinded themselves 2.5 s on the move through Long A - ran into a fight |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:31 | Long A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 7 1:44 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Fakes
You faked 1 of the 2 plants you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 6 1:08 | Fake plant let go after 0.22 s · 3 v 1 · the nearest CT 1,461 units away | then planted it |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 13 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:32 | trade | • Caplan • was killed 342 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:35 | trade | • Caplan • was killed 757 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:18 | in their way | stood between essiN and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 3 1:15 | trade | essiN was killed 443 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:11 | hold | held with ティムール, 563 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before ティムール) |
| 3 1:10 | in their way | stood between ティムール and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 3 1:04 | hold | held with ティムール, 676 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:04 | hold | held with ティムール, 621 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 1,531 ms after ティムール) |
| 3 1:03 | trade | ティムール was killed 622 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:32 | trade | Шукуна Токийский was killed 465 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:21 | trade | ティムール was killed 468 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:45 | trade | essiN was killed 261 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:45 | trade | ティムール was killed 439 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:20 | trade | ティムール was killed 673 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:18 | trade | essiN was killed 769 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:31 | trade | essiN was killed 443 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:28 | line of fire | stood in Шукуна Токийский's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 12 bomb 0:31 | trade | Шукуна Токийский was killed 684 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:39 | trade | ティムール was killed 865 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | killed by them | USP-S | 375 ms | 984 ms | 3.2° | ||
| 1 1:30 | hit by them | P2000 | 625 ms | – | 0.3° | ||
| 2 1:37 | killed by them | M4A1-S | 234 ms | 234 ms | 2.7° | ||
| 3 1:10 | hit them | AK-47 | 391 ms | – | 5.1° | ||
| 3 1:02 | hit by them | SSG 08 | 312 ms | – | 2.3° | ||
| 3 1:00 | killed by them | SSG 08 | 250 ms | 250 ms | 0.6° | ||
| 4 1:07 | killed by them | M4A1-S | 938 ms | 938 ms | 8.3° | ||
| 5 1:17 | killed by them | AK-47 | 562 ms | 1203 ms | 0.5° | ||
| 6 1:14 | killed them | AK-47 | 1484 ms | 1875 ms | 13.7° | ||
| 7 1:44 | killed by them | AK-47 | 172 ms | 172 ms | 1.2° | ||
| 8 1:15 | killed by them | AK-47 | 406 ms | 406 ms | 1.3° | ||
| 9 1:29 | killed by them | AK-47 | 438 ms | 438 ms | 3.6° | ||
| 10 1:35 | hit them | AK-47 | 266 ms | – | 5.8° | ||
| 10 1:35 | hit them | AK-47 | 31 ms | – | 4.5° | ||
| 10 1:35 | killed by them | AK-47 | 359 ms | 359 ms | 4.6° | ||
| 11 1:20 | hit them | AK-47 | 641 ms | – | 3.7° | ||
| 11 1:17 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:17 | hit them | AK-47 | 172 ms | – | 1.2° | ||
| 12 0:37 | killed them | Galil AR | 297 ms | 469 ms | 1.9° | ||
| 12 0:36 | killed them | Galil AR | 266 ms | 438 ms | 3.7° | ||
| 12 0:36 | hit by them | M4A4 | 250 ms | – | 2.3° | ||
| 12 bomb 0:27 | killed by them | M4A4 | 391 ms | 391 ms | 4.8° | ||
| 14 1:41 | hit by them | Galil AR | 562 ms | – | 2.5° | ||
| 14 1:40 | killed them | M4A4 | 750 ms | 844 ms | 3.6° | ||
| 15 1:31 | killed them | M4A4 | 391 ms | 391 ms | 2.0° | ||
| 15 1:27 | hit them | M4A4 | 281 ms | – | 0.7° | ||
| 15 1:27 | killed by them | AK-47 | 328 ms | 328 ms | 0.8° | ||
| 16 1:13 | killed by them | AK-47 | 469 ms | 469 ms | 1.7° | ||
| 17 1:42 | killed by them | AK-47 | 828 ms | 1125 ms | 0.4° | ||
| 18 1:42 | killed by them | AK-47 | 844 ms | 1344 ms | 14.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:30 | Glock-18 | 1100 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 14% / 43% | |
| 3 1:19 | AK-47 | 991 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 0/2 | 1% / 49% | ||
| 3 1:18 | AK-47 | 991 | fine - pros would have fired it too | 0/4 | 43% / 51% | ||
| 3 1:10 | AK-47 | 1779 | fine - pros would have fired it too | 2/2 | 47% / 54% | ||
| 3 1:07 | AK-47 | 1899 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/4 | 2 bullets after pros would have stopped | 8% / 44% | |
| 3 1:01 | AK-47 | 1727 | fine - pros would have fired it too | 0/4 | 1 bullet after pros would have stopped | 29% / 50% | |
| 5 1:18 | Desert Eagle | 1730 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | 9% / 31% | ||
| 5 1:17 | Desert Eagle | 1730 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 20% / 29% | |
| 6 1:14 | AK-47 | 515 | fine - pros would have fired it too | 4/11 | killed them | 47% / 52% | |
| 8 1:15 | AK-47 | 1453 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 44% | |
| 11 1:20 | AK-47 | 1214 | fine - pros would have fired it too | 1/2 | 47% / 59% | ||
| 11 1:17 | AK-47 | 1063 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 54% / 54% | |
| 12 0:37 | Galil AR | 593 | fine - pros would have fired it too | 2/6 | killed them | 50% / 57% | |
| 12 0:36 | Galil AR | 726 | fine - pros would have fired it too | 2/5 | killed them | 71% / 71% | |
| 12 bomb 0:27 | Galil AR | 431 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 17% / 61% | |
| 14 1:41 | M4A4 | 823 | fine - pros would have fired it too | 2/10 | killed them | 40% / 60% | |
| 15 1:31 | M4A4 | 1928 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/2 | killed them | 35% / 62% | |
| 15 1:27 | M4A4 | 1787 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 56% / 56% | |
| 16 1:14 | AK-47 | 841 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/2 | 9% / 62% | ||
| 17 1:42 | Desert Eagle | 751 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 48% | |
| 18 1:42 | Desert Eagle | 964 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 31% / 36% |
Throws
12 grenades: 12 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
