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Dust II, lost 5-13 · Sat 24 Oct, 18:50

AgnosticGold Nova Master

The match

Aim

297 msTTD469 msTTK3.7°Crosshair↓29%1st bullet54%Spray16%Head95%Counter-strafe

Scoreboard

34ADR39%KAST

Positioning

Shots

8/21Rushed↓1/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472931%
Galil AR944%
M4A4850%
Desert Eagle50%
Glock-1820%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/8212 0:37 2 kills (Galil ×2), 1 headshot, in 0.9 s T3.9
43/826 1:14 1 kill (AK-47) T0.7
50/8214 1:40 1 kill (M4A4) CT0.4
55/8215 1:31 1 kill (M4A4) CT-0.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 1:18 1v4 before the plant T · 100 HP · Outside Longlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 2 good, 0 weak, 1 wasted, 4 that hurt your team (2 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:48 goodblinded ʏɪɢɪᴛ 3.6 s (0.9 s white); blinded Шукуна Токийский 2.7 s holding Top Mid - safe; blinded essiN 1.1 s holding Outside Long - safe; blinded • Caplan • 2.7 s holding Top Mid - safe
7 1:49 goodblinded ʏɪɢɪᴛ 3.2 s (0.7 s white); blinded Шукуна Токийский 2.5 s on the move through T Spawn - safe essiN peeked ʏɪɢɪᴛ 2.6 s after the pop - too early - the enemy had recovered; got hit first
8 1:46 wastedno enemy blinded for long
12 bomb 0:36 blinded an enemy, but hurt the team tooblinded [Eg0]-DiFloR 4.4 s (1.6 s white); blinded Шукуна Токийский 4.1 s holding Hole - took damage 0.2 s after the pop
12 bomb 0:28 misled a peekbarely blinded [Eg0]-DiFloR 1.0 s (0.1 s white); blinded Шукуна Токийский 4.4 s holding Hole - safe the enemy was barely blinded, and Agnostic peeked [Eg0]-DiFloR 0.7 s after the pop; got hit first
16 1:14 hurt the teambarely blinded ОХРАНА 1.4 s (0.1 s white), BaRr1K 0.8 s (0.1 s white); blinded themselves 1.7 s on the move through Long A - ran into a fight
17 1:43 blinded an enemy, but hurt the team tooblinded M@mmut_R@h@l 3.2 s (0.6 s white); blinded themselves 2.5 s on the move through Long A - ran into a fight

Positioning

In 2 of your 22 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 2 of your 14 duels (14%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:31 [Eg0]-DiFloRLong Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
7 1:44 [Eg0]-DiFloRLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 2 plants you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
6 1:08 Fake plant let go after 0.22 s · 3 v 1 · the nearest CT 1,461 units awaythen planted it

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 13 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:32 trade• Caplan • was killed 342 units away: not traded within 5 s (pros: 1,641 ms)
3 1:35 trade• Caplan • was killed 757 units away: not traded within 5 s (pros: 2,031 ms)
3 1:18 in their waystood between essiN and an enemy they could see, for 188 ms (pros: 125 ms at a time)
3 1:15 tradeessiN was killed 443 units away: not traded within 5 s (pros: 1,641 ms)
3 1:11 holdheld with ティムール, 563 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before ティムール)
3 1:10 in their waystood between ティムール and an enemy they could see, for 250 ms (pros: 125 ms at a time)
3 1:04 holdheld with ティムール, 676 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:04 holdheld with ティムール, 621 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 1,531 ms after ティムール)
3 1:03 tradeティムール was killed 622 units away: not traded within 5 s (pros: 2,031 ms)
5 1:32 tradeШукуна Токийский was killed 465 units away: not traded within 5 s (pros: 1,641 ms)
5 1:21 tradeティムール was killed 468 units away: not traded within 5 s (pros: 1,641 ms)
7 1:45 tradeessiN was killed 261 units away: not traded within 5 s (pros: 1,641 ms)
7 1:45 tradeティムール was killed 439 units away: not traded within 5 s (pros: 1,641 ms)
8 1:20 tradeティムール was killed 673 units away: not traded within 5 s (pros: 2,031 ms)
8 1:18 tradeessiN was killed 769 units away: not traded within 5 s (pros: 2,031 ms)
11 1:31 tradeessiN was killed 443 units away: not traded within 5 s (pros: 1,641 ms)
11 1:28 line of firestood in Шукуна Токийский's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
12 bomb 0:31 tradeШукуна Токийский was killed 684 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:39 tradeティムール was killed 865 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 [Eg0]-DiFloRkilled by themUSP-S375 ms984 ms3.2°
1 1:30 M@mmut_R@h@lhit by themP2000625 ms–0.3°
2 1:37 M@mmut_R@h@lkilled by themM4A1-S234 ms234 ms2.7°
3 1:10 BaRr1Khit themAK-47391 ms–5.1°
3 1:02 BaRr1Khit by themSSG 08312 ms–2.3°
3 1:00 BaRr1Kkilled by themSSG 08250 ms250 ms0.6°
4 1:07 ʏɪɢɪᴛkilled by themM4A1-S938 ms938 ms8.3°
5 1:17 [Eg0]-DiFloRkilled by themAK-47562 ms1203 ms0.5°
6 1:14 M@mmut_R@h@lkilled themAK-471484 ms1875 ms13.7°
7 1:44 [Eg0]-DiFloRkilled by themAK-47172 ms172 ms1.2°
8 1:15 BaRr1Kkilled by themAK-47406 ms406 ms1.3°
9 1:29 [Eg0]-DiFloRkilled by themAK-47438 ms438 ms3.6°
10 1:35 ʏɪɢɪᴛhit themAK-47266 ms–5.8°
10 1:35 ОХРАНАhit themAK-4731 ms–4.5°
10 1:35 ʏɪɢɪᴛkilled by themAK-47359 ms359 ms4.6°
11 1:20 ʏɪɢɪᴛhit themAK-47641 ms–3.7°
11 1:17 ʏɪɢɪᴛkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
11 1:17 ʏɪɢɪᴛhit themAK-47172 ms–1.2°
12 0:37 BaRr1Kkilled themGalil AR297 ms469 ms1.9°
12 0:36 M@mmut_R@h@lkilled themGalil AR266 ms438 ms3.7°
12 0:36 [Eg0]-DiFloRhit by themM4A4250 ms–2.3°
12 bomb 0:27 [Eg0]-DiFloRkilled by themM4A4391 ms391 ms4.8°
14 1:41 M@mmut_R@h@lhit by themGalil AR562 ms–2.5°
14 1:40 M@mmut_R@h@lkilled themM4A4750 ms844 ms3.6°
15 1:31 M@mmut_R@h@lkilled themM4A4391 ms391 ms2.0°
15 1:27 [Eg0]-DiFloRhit themM4A4281 ms–0.7°
15 1:27 [Eg0]-DiFloRkilled by themAK-47328 ms328 ms0.8°
16 1:13 BaRr1Kkilled by themAK-47469 ms469 ms1.7°
17 1:42 ʏɪɢɪᴛkilled by themAK-47828 ms1125 ms0.4°
18 1:42 [Eg0]-DiFloRkilled by themAK-47844 ms1344 ms14.5°

Shots

You fired 8 of your 21 first shots too soon: 7 before your crosshair was on them, 1 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:30 [Eg0]-DiFloRGlock-181100aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/2cut short (a death, a reload)14% / 43%
3 1:19 ОХРАНАAK-47991aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first0/21% / 49%
3 1:18 ОХРАНАAK-47991fine - pros would have fired it too0/443% / 51%
3 1:10 BaRr1KAK-471779fine - pros would have fired it too2/247% / 54%
3 1:07 ʏɪɢɪᴛAK-471899aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/42 bullets after pros would have stopped8% / 44%
3 1:01 BaRr1KAK-471727fine - pros would have fired it too0/41 bullet after pros would have stopped29% / 50%
5 1:18 [Eg0]-DiFloRDesert Eagle1730aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/19% / 31%
5 1:17 [Eg0]-DiFloRDesert Eagle1730fine - pros would have fired it too0/2cut short (a death, a reload)20% / 29%
6 1:14 M@mmut_R@h@lAK-47515fine - pros would have fired it too4/11killed them47% / 52%
8 1:15 BaRr1KAK-471453aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1cut short (a death, a reload)8% / 44%
11 1:20 ʏɪɢɪᴛAK-471214fine - pros would have fired it too1/247% / 59%
11 1:17 ʏɪɢɪᴛAK-471063fine - pros would have fired it too1/3cut short (a death, a reload)54% / 54%
12 0:37 BaRr1KGalil AR593fine - pros would have fired it too2/6killed them50% / 57%
12 0:36 M@mmut_R@h@lGalil AR726fine - pros would have fired it too2/5killed them71% / 71%
12 bomb 0:27 [Eg0]-DiFloRGalil AR431fired while moving (96 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)17% / 61%
14 1:41 M@mmut_R@h@lM4A4823fine - pros would have fired it too2/10killed them40% / 60%
15 1:31 M@mmut_R@h@lM4A41928aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/2killed them35% / 62%
15 1:27 [Eg0]-DiFloRM4A41787fine - pros would have fired it too1/1cut short (a death, a reload)56% / 56%
16 1:14 ОХРАНАAK-47841aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/29% / 62%
17 1:42 ОХРАНАDesert Eagle751fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 48%
18 1:42 [Eg0]-DiFloRDesert Eagle964fine - pros would have fired it too0/1cut short (a death, a reload)31% / 36%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
12 grenades: 12 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.