Competitive · Sat 24 Oct, 18:50 · 18 rounds, 26 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 5 | Started as Terrorists · 5 | Started as Terrorists · 5 | Started as Terrorists · 5 | ||||||||||||||||||||||||||||||||
| 17 | 16 | 4 | +1 | 105 | 76% | 61% | 1-3 | 0 | 4 | 1/3 | 562 ms | 984 ms | 6.0° | 24% | 32% | 34% | 55% | 25 | 0% 0/35 | 0 | 0 | 0 | 36% | 8% 1/13 | 0/3 | 68% 25/37 | 7 | 18 | 27% 4/15 | 0% | 23% pro 52% | ||||
![]() | 13 | 16 | 1 | -3 | 76 | 62% | 44% | 2-1 | 0 | 4 | 1/5 | 469 ms | 641 ms | 3.5° | 29% | 32% | 22% | 90% | 23 | 18% 6/34 | 0 | 2 | 5 | 24% | 0% 0/16 | 0% 0/14 | 42% 18/43 | 5 | 13 | 14% 3/22 | 13% | 33% pro 52% | |||
![]() | 6 | 16 | 2 | -10 | 34 | 67% | 56% | 2-2 | 0 | 7 | 0/5 | 625 ms | 883 ms | 6.1° | 35% | 20% | 35% | 88% | 13 | 12% 3/24 | 3 | 0 | 0 | 29% | 10% 1/10 | 0% 0/8 | 44% 8/18 | 3 | 5 | 25% 2/8 | 35% | 39% pro 54% | |||
![]() | 6 | 16 | 6 | -10 | 58 | 33% | 61% | 2-3 | 0 | 1 | 0/1 | 578 ms | 875 ms | 3.4° | 11% | 28% | 10% | 41% | 16 | 4% 1/27 | 1 | 0 | 0 | 41% | 17% 2/12 | 0% 0/5 | 79% 23/29 | 15 | 8 | 14% 2/14 | 0% | 14% pro 50% | |||
![]() | 5 | 15 | 1 | -10 | 34 | 20% | 39% | 0-2 | 31 | 6 | 0/1 | 297 ms | 469 ms | 3.7° | 29% | 54% | 16% | 95% | 11 | 9% 2/22 | 2 | 0 | 0 | 14% | 0% 0/8 | 0/2 | 38% 8/21 | 1 | 7 | 11% 1/9 | 0% | 32% pro 51% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
![]() | 25 | 6 | 1 | +19 | 120 | 68% | 89% | 2-0 | 59 | 9 | 0/3 | 375 ms | 547 ms | 2.3° | 40% | 32% | 28% | 75% | 29 | 12% 4/34 | 0 | 2 | 4 | 41% | 0% 0/10 | 0/3 | 37% 19/51 | 12 | 7 | 36% 9/25 | 2% | 36% pro 52% | |||
![]() | 21 | 8 | 5 | +13 | 119 | 57% | 83% | 2-0 | 108 | 6 | – | 375 ms | 438 ms | 1.5° | 51% | 33% | 33% | 86% | 25 | 0% 0/33 | 0 | 0 | 0 | 32% | 0% 0/17 | 0/0 | 36% 10/28 | 4 | 6 | 30% 3/10 | 0% | 44% pro 57% | |||
![]() | 16 | 10 | 2 | +6 | 91 | 44% | 72% | 2-0 | 37 | 6 | 1/2 | 516 ms | 742 ms | 2.8° | 39% | 50% | 19% | 57% | 21 | 11% 3/27 | 1 | 0 | 2 | 41% | 7% 1/14 | 0/0 | 50% 15/30 | 7 | 8 | 30% 3/10 | 4% | 33% pro 54% | |||
![]() | 10 | 15 | 9 | -5 | 82 | 60% | 78% | 3-5 | 75 | 2 | – | 476 ms | 531 ms | 2.8° | 31% | 32% | 18% | 92% | 22 | 10% 3/29 | 3 | 0 | 1 | 10% | 0% 0/12 | 1/4 | 34% 11/32 | 3 | 8 | 17% 2/12 | 16% | 36% pro 50% | |||
![]() | 6 | 10 | 3 | -4 | 43 | 17% | 78% | 2-2 | 140 | 6 | 0/1 | 406 ms | 844 ms | 4.7° | 18% | 28% | 4% | 53% | 12 | 14% 3/21 | 2 | 0 | 1 | 38% | 0% 0/9 | 0/2 | 58% 11/19 | 7 | 4 | 33% 3/9 | 7% | 26% pro 58% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 3 1:35 | 3 kills (Scout ×3), a wallbang, 2 headshots, in 34.8 s CT | 6.4 | |
| 2 | 13 bomb 0:38 | 3 kills (USP-S ×3), 1 through smoke, all headshots, in 7 s CT | 6.2 | |
| 3 | 17 1:26 | 2 kills (Deagle ×2), 1 through smoke, 1 headshot, in 4.1 s CT | 5.9 | |
| 4 | 6 1:31 | 3 kills (AK-47 ×3), 2 headshots, in 18.8 s T | 5.3 | |
| 5 | 18 1:35 | 3 kills (AK-47 ×3), 2 headshots, in 34.4 s T | 5.1 | |
| 6 | 10 0:44 | 3 kills (AWP ×2, USP-S), in 24.7 s CT | 5.1 | |
| 7 | 9 1:22 | 3 kills (AK-47 ×2, Knife), 1 through smoke, 1 headshot, in 24.2 s CT | 4.5 | |
| 8 | 16 1:25 | 3 kills (AK-47 ×3), all headshots, in 21.3 s T | 4.5 | |
| 9 | 12 0:37 | 2 kills (Galil ×2), 1 headshot, in 0.9 s T | 3.9 | |
| 10 | 12 1:07 | 3 kills (M4A4 ×3), in 47.3 s CT | 3.4 | |
| 11 | 15 1:43 | 2 kills (MP7 ×2), in 5.7 s T | 3.3 | |
| 12 | 2 bomb 0:29 | 2 kills (FAMAS ×2), all headshots, in 1.2 s CT | 3.3 |
Every moment (82)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 2 bomb 0:40 | 2 kills (MAC-10 ×2), all headshots, in 1 s T | 3.0 | |
| 14 | 8 1:18 | 2 kills (AK-47 ×2), all headshots, in 3 s CT | 3.0 | |
| 15 | 17 1:21 | 3 kills (AK-47 ×3), 1 headshot, in 24.8 s T | 3.0 | |
| 16 | 10 1:33 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 39.5 s T | 3.0 | |
| 17 | 10 1:38 | 1 kill (AWP), 1 through smoke CT | 3.0 | |
| 18 | 16 1:32 | 1 kill (M4A4), 1 through smoke, 1 headshot CT | 3.0 | |
| 19 | 5 1:17 | 2 kills (M4A1-S ×2), 1 headshot, in 7.2 s CT | 2.7 | |
| 20 | 14 1:31 | 2 kills (M4A1-S ×2), all headshots, in 4.9 s CT | 2.6 | |
| 21 | 9 1:25 | 1 kill (Deagle), 1 headshot CT | 2.5 | |
| 22 | 11 1:31 | 1 kill (M4A4), 1 through smoke CT | 2.4 | |
| 23 | 10 1:34 | 2 kills (Scout, AK-47), a wallbang, 1 headshot, in 48.1 s T | 2.1 | |
| 24 | 7 1:45 | 2 kills (M4A4 ×2), 1 headshot, in 14 s CT | 2.0 | |
| 25 | 2 1:29 | 1 kill (Deagle), 1 headshot T | 2.0 | |
| 26 | 15 1:37 | 2 kills (AK-47 ×2), all headshots, in 9.8 s T | 1.9 | |
| 27 | 2 1:44 | 2 kills (Scout ×2), a wallbang, a no-scope, in 55.4 s T | 1.8 | |
| 28 | 5 1:21 | 2 kills (AK-47 ×2), 1 headshot, in 4 s CT | 1.7 | |
| 29 | 8 1:45 | 2 kills (AWP ×2), in 11.6 s CT | 1.7 | |
| 30 | 7 1:44 | 2 kills (AK-47 ×2), all headshots, in 9.7 s CT | 1.6 | |
| 31 | 3 1:15 | 1 kill (Deagle), 1 headshot CT | 1.4 | |
| 32 | 12 1:12 | 2 kills (AK-47 ×2), all headshots, in 63.2 s T | 1.2 | |
| 33 | 11 1:26 | 2 kills (M4A1-S ×2), all headshots, in 9 s CT | 1.0 | |
| 34 | 1 1:19 | 1 kill (USP-S), 1 headshot CT | 1.0 | |
| 35 | 11 0:52 | 1 kill (AWP), 1 headshot CT | 1.0 | |
| 36 | 12 1:12 | 1 kill (Galil) T | 1.0 | |
| 37 | 15 1:01 | 1 kill (AK-47) T | 1.0 | |
| 38 | 11 1:31 | 1 kill (AWP) CT | 1.0 | |
| 39 | 15 1:13 | 1 kill (M4A1-S), 1 headshot CT | 0.8 | |
| 40 | 16 1:45 | 1 kill (M4A1-S) CT | 0.8 | |
| 41 | 17 1:24 | 1 kill (M4A1-S) CT | 0.8 | |
| 42 | 1 1:30 | 2 kills (USP-S ×2), all headshots, in 2.3 s CT | 0.8 | |
| 43 | 6 1:14 | 1 kill (AK-47) T | 0.7 | |
| 44 | 18 1:38 | 1 kill (MP9), 1 headshot CT | 0.7 | |
| 45 | 4 0:52 | 1 kill (MP5) CT | 0.7 | |
| 46 | 11 1:17 | 2 kills (AWP ×2), in 22 s T | 0.6 | |
| 47 | 18 1:44 | 1 kill (MP7) CT | 0.5 | |
| 48 | 4 1:09 | 2 kills (AK-47 ×2), all headshots, in 26.4 s CT | 0.4 | |
| 49 | 12 1:25 | 1 kill (M4A1-S) CT | 0.4 | |
| 50 | 14 1:40 | 1 kill (M4A4) CT | 0.4 | |
| 51 | 6 1:11 | 2 kills (AK-47 ×2), all headshots, in 25.7 s CT | 0.4 | |
| 52 | 8 1:20 | 1 kill (M4A1-S), 1 headshot CT | 0.3 | |
| 53 | 2 1:37 | 2 kills (M4A1-S ×2), 1 headshot, in 7.8 s CT | 0.2 | |
| 54 | 1 1:44 | 2 kills (Glock ×2), 1 headshot, in 1.4 s T | 0.1 | |
| 55 | 15 1:31 | 1 kill (M4A4) CT | -0.0 | |
| 56 | 17 1:42 | 1 kill (AK-47) T | 0.0 | |
| 57 | 18 1:42 | 1 kill (AK-47), 1 while flashed T | 0.0 | |
| 58 | 13 bomb 0:36 | 1 kill (USP-S), 1 headshot CT | -0.1 | |
| 59 | 4 1:07 | 1 kill (M4A1-S), 1 headshot CT | -0.2 | |
| 60 | 9 1:29 | 1 kill (AK-47), 1 headshot CT | -0.2 | |
| 61 | 13 1:32 | 1 kill (USP-S), 1 headshot CT | -0.2 | |
| 62 | 4 1:00 | 1 kill (Glock), 1 headshot T | -0.3 | |
| 63 | 7 1:45 | 1 kill (M4A4) CT | -0.3 | |
| 64 | 16 1:19 | 1 kill (AK-47), 1 headshot T | -0.3 | |
| 65 | 5 1:32 | 1 kill (AWP) CT | -0.4 | |
| 66 | 6 1:14 | 1 kill (AWP) CT | -0.4 | |
| 67 | 14 1:46 | 1 kill (M4A1-S), 1 headshot CT | -0.4 | |
| 68 | 14 1:18 | 1 kill (AK-47), 1 headshot CT | -0.6 | |
| 69 | 13 1:29 | 1 kill (Glock), 1 headshot T | -0.6 | |
| 70 | 4 1:16 | 2 kills (Tec-9, MP7), 1 headshot, in 28.2 s T | -0.7 | |
| 71 | 1 1:32 | 1 kill (USP-S), 1 headshot CT | -0.9 | |
| 72 | 15 1:39 | 1 kill (AK-47) CT | -1.0 | |
| 73 | 14 1:19 | 1 kill (MP5) T | -1.0 | |
| 74 | 4 1:16 | 1 kill (AK-47), 1 headshot CT | -1.2 | |
| 75 | 8 1:47 | 1 kill (Galil), 1 headshot T | -1.3 | |
| 76 | 10 1:35 | 1 kill (AK-47), 1 headshot CT | -1.5 | |
| 77 | 17 1:09 | 1 kill (AK-47) T | -1.5 | |
| 78 | 7 1:35 | 1 kill (AK-47) T | -2.0 | |
| 79 | 13 bomb 0:39 | 1 kill (Tec-9), 1 headshot T | -2.0 | |
| 80 | 3 0:53 | 1 kill (P250), 1 headshot CT | -2.7 | |
| 81 | 18 bomb 0:20 | 1 kill (AWP) T | -2.9 | |
| 82 | 1 1:44 | 1 kill (USP-S) CT | -3.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:28 | 1v3 before the plant T · 100 HP · Pit | lost - died with two or more on them at once · first fight lost, saw each other | |
| 2 bomb 0:39 | 1v3 after the plant CT · 100 HP · Mid Doors | lost - died later, after 2 kills · saw each other | |
| 2 bomb 0:27 | 1v1 after the plant T · 100 HP · Upper Tunnel | won - killed them · first fight won, saw each other | |
| 3 1:00 | 1v5 before the plant T · 100 HP · Pit | lost - died with two or more on them at once · saw each other | |
| 4 0:52 | 1v3 before the plant T · 100 HP · Lower Tunnel | lost - died later, after 1 kill · first fight won, saw each other | |
| 5 1:17 | 1v5 before the plant T · 100 HP · Short Stairs | lost - died with two or more on them at once · first fight lost, they saw them first | |
| 6 1:12 | 1v4 before the plant CT · 100 HP · Mid Doors | lost - saved, the bomb went off · first fight won, saw each other | |
| 7 1:34 | 1v3 before the plant T · 100 HP · Top Mid | lost - died in the first fight · saw each other | |
| 8 1:18 | 1v4 before the plant T · 100 HP · Outside Long | lost - died in the first fight · saw each other | |
| 9 1:13 | 1v5 before the plant T · 97 HP · Upper Tunnel | lost - died later · they saw them first | |
| 10 0:46 | 1v3 before the plant CT · 100 HP · CT Spawn | won - defused it after 3 kills · first fight won, saw each other | |
| 10 0:42 | 1v1 before the plant T · 24 HP · Long A | lost - died later · saw each other | |
| 11 1:17 | 1v5 before the plant T · 100 HP · Top Mid | lost - died later, after 2 kills · first fight won, saw them first | |
| 12 0:36 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died later, after 2 kills · saw each other | |
| 12 bomb 0:27 | 1v1 after the plant T · 53 HP · Bombsite B | won - killed them · saw each other | |
| 13 bomb 0:35 | 1v3 after the plant T · 100 HP · Bombsite B | lost - died in the first fight · saw each other | |
| 14 1:26 | 1v5 before the plant T · 100 HP · Outside Long | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 15 1:27 | 1v3 before the plant CT · 100 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other | |
| 16 bomb 0:35 | 1v3 after the plant CT · 100 HP · Tunnel Stairs | lost - saved, the bomb went off · they saw them first | |
| 17 1:04 | 1v2 before the plant CT · 100 HP · B Doors | lost - died in the first fight · saw each other | |
| 18 bomb 0:33 | 1v3 after the plant CT · 65 HP · Tunnel Stairs | lost - died later · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 7 1:48 | hurt the team | no enemy blinded for long; blinded ʏɪɢɪᴛ 2.5 s on the move through Long A - ran into a fight; blinded themselves 1.7 s on the move through Long A - safe | |
| 8 1:23 | misled a peek | barely blinded ОХРАНА 2.0 s (0.2 s white) the enemy was barely blinded, and ティムール peeked ОХРАНА 2.1 s after the pop; got hit first | |
| 9 1:25 | misled a peek | barely blinded essiN 2.8 s (0.4 s white) the enemy was barely blinded, and BaRr1K peeked essiN 2.7 s after the pop; hit them first | |
| 12 0:39 | misled a peek | barely blinded M@mmut_R@h@l 1.1 s (0.1 s white), BaRr1K 0.8 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked BaRr1K 2.0 s after the pop; hit them first | |
| 12 bomb 0:36 | blinded an enemy, but hurt the team too | blinded [Eg0]-DiFloR 4.4 s (1.6 s white); blinded Шукуна Токийский 4.1 s holding Hole - took damage 0.2 s after the pop | |
| 12 bomb 0:28 | misled a peek | barely blinded [Eg0]-DiFloR 1.0 s (0.1 s white); blinded Шукуна Токийский 4.4 s holding Hole - safe the enemy was barely blinded, and Agnostic peeked [Eg0]-DiFloR 0.7 s after the pop; got hit first | |
| 13 1:45 | misled a peek | barely blinded • Caplan • 0.7 s (0.1 s white) the enemy was barely blinded, and BaRr1K peeked • Caplan • 2.1 s after the pop; got hit first | |
| 15 1:42 | hurt the team | no enemy blinded for long; blinded ʏɪɢɪᴛ 4.3 s on the move through Top Mid - an enemy could see them | |
| 16 1:49 | misled a peek | barely blinded ティムール 2.3 s (0.2 s white) the enemy was barely blinded, and ʏɪɢɪᴛ peeked ティムール 2.2 s after the pop; got hit first | |
| 16 1:14 | hurt the team | barely blinded ОХРАНА 1.4 s (0.1 s white), BaRr1K 0.8 s (0.1 s white); blinded themselves 1.7 s on the move through Long A - ran into a fight | |
| 17 1:43 | blinded an enemy, but hurt the team too | blinded M@mmut_R@h@l 3.2 s (0.6 s white); blinded themselves 2.5 s on the move through Long A - ran into a fight | |
| 18 1:45 | misled a peek | barely blinded ティムール 1.9 s (0.2 s white), Шукуна Токийский 1.3 s (0.1 s white); blinded ОХРАНА 2.0 s on the move through Outside Long - safe; blinded themselves 1.2 s on the move through Outside Long - safe the enemy was barely blinded, and ʏɪɢɪᴛ peeked ティムール 0.4 s after the pop; got hit first | |
| 18 1:42 | blinded an enemy, but hurt the team too | blinded [Eg0]-DiFloR 4.0 s (1.3 s white); blinded Agnostic 4.8 s holding Middle - died 0.3 s after the pop |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 4 1:29 | punished | hit by Шукуна Токийский 0.7 s after throwing an HE at Mid Doors, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 772 units away | |
| 6 1:12 | punished | killed by Шукуна Токийский with an HE in hand at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 2382 units away | |
| 12 0:37 | punished | killed by Agnostic with a molotov in hand at B Doors - seen by 2 enemies for 0.5 s, the nearest 549 units away | |
| 14 1:48 | punished | hit by BaRr1K with a flash out at B Doors, 3.3 s before the throw - out of the enemy's view (through a smoke or a wall); a running throw | |
| 17 1:25 | punished | killed by ティムール 0.4 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1042 units away, thrown in the open; a running throw |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 6 1:08 | Fake plant let go after 0.22 s · 3 v 1 · the nearest CT 1,461 units away | then planted it |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.




