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Dust II, lost 5-13 · Sat 24 Oct, 18:50

essiN

The match

Aim

562 msTTD984 msTTK6.0°Crosshair↓24%1st bullet32%Spray34%Head55%Counter-strafe

Scoreboard

105ADR61%KAST

Positioning

Shots

25/37Rushed↓4/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474134%
MAC-102227%
M4A1-S2223%
MP71932%
USP-S1527%
Glock-18922%
Desert Eagle933%
M4A4475%
Tec-9333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/8213 bomb 0:38 3 kills (USP-S ×3), 1 through smoke, all headshots, in 7 s CT6.2
3/8217 1:26 2 kills (Deagle ×2), 1 through smoke, 1 headshot, in 4.1 s CT5.9
13/822 bomb 0:40 2 kills (MAC-10 ×2), all headshots, in 1 s T3.0
18/8216 1:32 1 kill (M4A4), 1 through smoke, 1 headshot CT3.0
23/8210 1:34 2 kills (Scout, AK-47), a wallbang, 1 headshot, in 48.1 s T2.1
32/8212 1:12 2 kills (AK-47 ×2), all headshots, in 63.2 s T1.2
54/821 1:44 2 kills (Glock ×2), 1 headshot, in 1.4 s T0.1
67/8214 1:46 1 kill (M4A1-S), 1 headshot CT-0.4
70/824 1:16 2 kills (Tec-9, MP7), 1 headshot, in 28.2 s T-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 0:52 1v3 before the plant T · 100 HP · Lower Tunnellost - died later, after 1 kill · first fight won, saw each other
10 0:42 1v1 before the plant T · 24 HP · Long Alost - died later · saw each other
12 bomb 0:27 1v1 after the plant T · 53 HP · Bombsite Bwon - killed them · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 1 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:43 wastedno enemy blinded for long
3 1:41 wastedno enemy blinded for long
5 1:47 wastedno enemy blinded for long
10 1:20 wastedno enemy blinded for long
12 1:46 wastedbarely blinded ОХРАНА 0.7 s (0.1 s white)
12 0:39 misled a peekbarely blinded M@mmut_R@h@l 1.1 s (0.1 s white), BaRr1K 0.8 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked BaRr1K 2.0 s after the pop; hit them first
18 1:46 goodblinded BaRr1K 4.6 s (1.8 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 11 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 0:45 exposeda molotov at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 396 units away
12 0:41 exposeda flash at Bombsite B - seen by 2 enemies for 0.6 s, the nearest 1007 units away, thrown in the open; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 14 team-mates killed near you, 4 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:44 tradeティムール was killed 170 units away: you traded in 156 ms (pros: 625 ms)
1 1:43 peek togetherpeeked the same enemy as • Caplan •, 484 ms before them - early - you went first, alone
1 1:32 trade• Caplan • was killed 279 units away: not traded within 5 s (pros: 1,641 ms)
1 1:30 tradeAgnostic was killed 252 units away: not traded within 5 s (pros: 1,641 ms)
3 1:19 holdheld with ティムール, 358 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms after ティムール)
3 1:18 line of firestood in ティムール's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
4 1:27 line of firestood in Шукуна Токийский's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
4 1:16 tradeティムール was killed 172 units away: you traded in 172 ms (pros: 625 ms)
4 1:07 tradeAgnostic was killed 343 units away: not traded within 5 s (pros: 625 ms)
8 1:45 trade• Caplan • was killed 549 units away: not traded within 5 s (pros: 2,031 ms)
8 1:20 tradeティムール was killed 586 units away: not traded within 5 s (pros: 2,031 ms)
9 1:32 line of firestood in • Caplan •'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
10 1:35 tradeAgnostic was killed 938 units away: you traded in 453 ms (pros: 2,031 ms)
10 1:32 line of firestood in ティムール's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
10 0:42 tradeティムール was killed 770 units away: not traded within 5 s (pros: 2,031 ms)
12 1:25 tradeティムール was killed 372 units away: not traded within 5 s (pros: 1,641 ms)
12 0:36 holdheld with Agnostic, 258 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 bomb 0:37 holdheld with Шукуна Токийский, 358 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 bomb 0:31 tradeШукуна Токийский was killed 502 units away: not traded within 5 s (pros: 2,031 ms)
12 bomb 0:27 tradeAgnostic was killed 770 units away: not traded within 5 s (pros: 2,031 ms)
13 1:29 trade• Caplan • was killed 1551 units away: you traded in 2,141 ms (pros: 2,609 ms)
14 1:30 line of firestood in • Caplan •'s line of fire while they fought, for 438 ms (pros: 188 ms at a time)
17 1:21 tradeティムール was killed 592 units away: not traded within 5 s (pros: 2,031 ms)
17 1:10 peek togetherpeeked the same enemy as Шукуна Токийский, 47 ms after them - a double peek

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 ОХРАНАkilled themGlock-18984 ms984 ms8.0°
1 1:42 ʏɪɢɪᴛkilled themGlock-18641 ms641 ms3.6°
1 1:35 BaRr1Khit by themP2000812 ms–0.8°
1 1:28 [Eg0]-DiFloRkilled by themUSP-S1516 ms1516 ms2.6°
2 1:32 ОХРАНАhit themMAC-10797 ms–6.0°
2 bomb 0:40 ОХРАНАkilled themMAC-10469 ms766 ms2.2°
2 bomb 0:39 BaRr1Kkilled themMAC-10203 ms422 ms2.9°
2 bomb 0:31 [Eg0]-DiFloRhit by themFAMAS234 ms–1.3°
2 bomb 0:30 [Eg0]-DiFloRhit themM4A4234 ms–0.7°
2 bomb 0:29 [Eg0]-DiFloRkilled by themFAMAS141 ms531 ms1.3°
3 1:15 ʏɪɢɪᴛhit themAK-47734 ms–7.1°
3 1:15 BaRr1Khit by themSSG 08562 ms–3.2°
3 1:15 ʏɪɢɪᴛkilled by themDesert Eagle422 ms422 ms0.7°
4 1:16 M@mmut_R@h@lkilled themTec-91031 ms1031 ms47.3°
4 0:49 ʏɪɢɪᴛkilled themMP7562 ms1922 ms50.6°
4 0:48 ʏɪɢɪᴛhit by themM4A41812 ms–12.8°
4 0:43 [Eg0]-DiFloRkilled by themAK-47328 ms328 ms2.5°
5 1:18 M@mmut_R@h@lhit themAK-47562 ms–2.3°
5 1:18 M@mmut_R@h@lkilled by themM4A1-S781 ms1078 ms49.5°
6 1:11 [Eg0]-DiFloRkilled by themAK-47438 ms547 ms8.2°
7 1:46 ʏɪɢɪᴛkilled by themM4A4328 ms859 ms0.4°
7 1:46 ʏɪɢɪᴛhit themAK-47375 ms–1.0°
8 1:18 BaRr1Kkilled by themAK-473234 ms3234 ms0.9°
9 1:22 BaRr1Kkilled by themAK-47297 ms297 ms2.1°
10 1:34 ʏɪɢɪᴛkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
10 0:47 ОХРАНАhit by themM4A4297 ms–3.7°
10 0:47 ОХРАНАkilled themAK-47516 ms812 ms3.2°
10 0:37 M@mmut_R@h@lhit themAK-47438 ms–6.8°
10 bomb 0:32 M@mmut_R@h@lkilled by themUSP-S1250 ms1516 ms9.8°
11 1:32 [Eg0]-DiFloRkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 1:12 ОХРАНАkilled themAK-47281 ms281 ms1.8°
12 bomb 0:16 [Eg0]-DiFloRkilled themAK-47375 ms375 ms2.6°
13 bomb 0:38 [Eg0]-DiFloRkilled themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:36 ʏɪɢɪᴛhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:36 BaRr1Khit by themGlock-18125 ms–2.2°
13 bomb 0:35 BaRr1Kkilled themUSP-S1234 ms1234 ms25.5°
13 bomb 0:33 M@mmut_R@h@lhit by themTec-9516 ms–12.7°
13 bomb 0:32 M@mmut_R@h@lkilled themUSP-S1562 ms2078 ms8.9°
14 1:49 BaRr1Khit themM4A4219 ms–0.2°
14 1:47 ʏɪɢɪᴛhit by themAK-47391 ms–4.4°
14 1:47 ʏɪɢɪᴛkilled themM4A1-S766 ms1062 ms11.9°
14 1:46 [Eg0]-DiFloRhit by themDesert Eagle328 ms–1.9°
14 1:18 ОХРАНАhit by themMP7406 ms–4.1°
14 1:18 ОХРАНАhit themM4A4469 ms–7.2°
15 1:43 M@mmut_R@h@lkilled by themMP7375 ms703 ms11.5°
15 1:43 M@mmut_R@h@lhit themM4A4531 ms–13.3°
16 1:33 M@mmut_R@h@lkilled themM4A4875 ms969 ms5.3°
16 1:25 BaRr1Khit themM4A4250 ms–1.5°
16 1:25 BaRr1Kkilled by themAK-47375 ms375 ms0.9°
17 1:26 ОХРАНАkilled themDesert Eagle828 ms1109 ms13.8°
17 1:22 ʏɪɢɪᴛhit by themAK-47859 ms–36.7°
17 1:22 ʏɪɢɪᴛkilled themDesert Eagle1203 ms1203 ms22.8°
17 1:09 BaRr1Kkilled by themAK-47516 ms516 ms4.0°
18 1:35 BaRr1Kkilled by themAK-47344 ms344 ms3.1°

Shots

You fired 25 of your 37 first shots too soon: 18 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 23% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 ОХРАНАGlock-18409fine - pros would have fired it too1/9killed them26% / 49%
1 1:43 ʏɪɢɪᴛGlock-18703fine - pros would have fired it too1/4killed them32% / 38%
1 1:36 BaRr1KUSP-S885aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/313% / 40%
1 1:32 M@mmut_R@h@lUSP-S1647fine - pros would have fired it too0/258% / 58%
1 1:29 [Eg0]-DiFloRUSP-S1317aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/2cut short (a death, a reload)6% / 48%
2 1:32 ОХРАНАMAC-10593aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/724% / 63%
2 1:32 ОХРАНАMAC-10677aim far off: your crosshair was about 2.5 player widths (80 units) off their body - get on target first1/72% / 60%
2 1:10 ОХРАНАMAC-10260fine - pros would have fired it too3/15killed them73% / 73%
2 bomb 0:39 BaRr1KMAC-10375fine - pros would have fired it too3/10killed them52% / 58%
2 bomb 0:31 [Eg0]-DiFloRM4A1-S918aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/22% / 47%
2 bomb 0:29 [Eg0]-DiFloRM4A1-S907aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 49%
3 1:16 ʏɪɢɪᴛAK-472056fired while moving (88 u/s), too fast to be accurate - stop first1/43 bullets after pros would have stopped1% / 44%
4 1:17 M@mmut_R@h@lTec-9829aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/4killed them6% / 42%
4 0:49 ʏɪɢɪᴛMP7283aim far off: your crosshair was about a player's width (39 units) off their body - get on target first6/24killed them9% / 60%
5 1:18 M@mmut_R@h@lAK-47648fired while moving (80 u/s), too fast to be accurate - stop first3/12cut short (a death, a reload)9% / 59%
6 1:11 [Eg0]-DiFloRDesert Eagle143too soon: your crosshair was still moving onto them, about a player's width (33 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)14% / 57%
7 1:46 ʏɪɢɪᴛAK-47815fired while moving (180 u/s), too fast to be accurate - stop first3/6cut short (a death, a reload)3% / 52%
10 0:47 ОХРАНАAK-47339fired while moving (148 u/s), too fast to be accurate - stop first3/10killed them28% / 58%
10 0:37 M@mmut_R@h@lAK-471276fine - pros would have fired it too2/853% / 53%
10 bomb 0:32 M@mmut_R@h@lAK-471208too soon: your crosshair was still moving onto them, about 2 player widths (67 units) off - pros wait the split second it takes to get on target0/3cut short (a death, a reload)1% / 47%
12 1:12 ОХРАНАAK-47747fired while moving (75 u/s), too fast to be accurate - stop first1/6killed them17% / 47%
12 bomb 0:21 [Eg0]-DiFloRAK-471060aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/56% / 55%
12 bomb 0:16 [Eg0]-DiFloRAK-47533fired while moving (135 u/s), too fast to be accurate - stop first1/1killed them8% / 58%
13 bomb 0:36 BaRr1KUSP-S673aim far off: your crosshair was about 9 player widths (292 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 38%
13 bomb 0:35 BaRr1KUSP-S676aim far off: your crosshair was about 2.5 player widths (81 units) off their body - get on target first1/4killed them1% / 39%
13 bomb 0:32 M@mmut_R@h@lUSP-S273aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/6killed them25% / 51%
14 1:49 BaRr1KM4A1-S1919fine - pros would have fired it too1/152% / 52%
14 1:48 BaRr1KM4A1-S1917fine - pros would have fired it too0/243% / 45%
14 1:47 ʏɪɢɪᴛM4A1-S1150aim far off: your crosshair was about 7 player widths (218 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 60%
14 1:47 ʏɪɢɪᴛM4A1-S1150too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target2/11killed them22% / 45%
14 1:18 ОХРАНАM4A1-S924fine - pros would have fired it too1/256% / 56%
15 1:43 M@mmut_R@h@lM4A1-S173fired while moving (135 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)8% / 52%
16 1:33 M@mmut_R@h@lM4A41523fine - pros would have fired it too2/2killed them55% / 55%
16 1:25 BaRr1KM4A4794fine - pros would have fired it too1/2cut short (a death, a reload)68% / 68%
17 1:22 ʏɪɢɪᴛDesert Eagle266aim far off: your crosshair was about 3.5 player widths (111 units) off their body - get on target first1/4killed them1% / 43%
17 1:10 BaRr1KDesert Eagle475aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 64%
17 1:09 BaRr1KDesert Eagle448fine - pros would have fired it too0/1cut short (a death, a reload)50% / 57%

Positioning

In none of your 35 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 10 of your 28 duels (36%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 13 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.