Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 41 | 34% |
| MAC-10 | 22 | 27% |
| M4A1-S | 22 | 23% |
| MP7 | 19 | 32% |
| USP-S | 15 | 27% |
| Glock-18 | 9 | 22% |
| Desert Eagle | 9 | 33% |
| M4A4 | 4 | 75% |
| Tec-9 | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/82 | 13 bomb 0:38 | 3 kills (USP-S ×3), 1 through smoke, all headshots, in 7 s CT | 6.2 |
| 3/82 | 17 1:26 | 2 kills (Deagle ×2), 1 through smoke, 1 headshot, in 4.1 s CT | 5.9 |
| 13/82 | 2 bomb 0:40 | 2 kills (MAC-10 ×2), all headshots, in 1 s T | 3.0 |
| 18/82 | 16 1:32 | 1 kill (M4A4), 1 through smoke, 1 headshot CT | 3.0 |
| 23/82 | 10 1:34 | 2 kills (Scout, AK-47), a wallbang, 1 headshot, in 48.1 s T | 2.1 |
| 32/82 | 12 1:12 | 2 kills (AK-47 ×2), all headshots, in 63.2 s T | 1.2 |
| 54/82 | 1 1:44 | 2 kills (Glock ×2), 1 headshot, in 1.4 s T | 0.1 |
| 67/82 | 14 1:46 | 1 kill (M4A1-S), 1 headshot CT | -0.4 |
| 70/82 | 4 1:16 | 2 kills (Tec-9, MP7), 1 headshot, in 28.2 s T | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 0:52 | 1v3 before the plant T · 100 HP · Lower Tunnel | lost - died later, after 1 kill · first fight won, saw each other |
| 10 0:42 | 1v1 before the plant T · 24 HP · Long A | lost - died later · saw each other |
| 12 bomb 0:27 | 1v1 after the plant T · 53 HP · Bombsite B | won - killed them · saw each other |
Flashes
7 flashes: 1 good, 0 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:43 | wasted | no enemy blinded for long |
| 3 1:41 | wasted | no enemy blinded for long |
| 5 1:47 | wasted | no enemy blinded for long |
| 10 1:20 | wasted | no enemy blinded for long |
| 12 1:46 | wasted | barely blinded ОХРАНА 0.7 s (0.1 s white) |
| 12 0:39 | misled a peek | barely blinded M@mmut_R@h@l 1.1 s (0.1 s white), BaRr1K 0.8 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked BaRr1K 2.0 s after the pop; hit them first |
| 18 1:46 | good | blinded BaRr1K 4.6 s (1.8 s white) |
Throws
13 grenades: 11 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 0:45 | exposed | a molotov at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 396 units away |
| 12 0:41 | exposed | a flash at Bombsite B - seen by 2 enemies for 0.6 s, the nearest 1007 units away, thrown in the open; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 14 team-mates killed near you, 4 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:44 | trade | ティムール was killed 170 units away: you traded in 156 ms (pros: 625 ms) |
| 1 1:43 | peek together | peeked the same enemy as • Caplan •, 484 ms before them - early - you went first, alone |
| 1 1:32 | trade | • Caplan • was killed 279 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:30 | trade | Agnostic was killed 252 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:19 | hold | held with ティムール, 358 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms after ティムール) |
| 3 1:18 | line of fire | stood in ティムール's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 4 1:27 | line of fire | stood in Шукуна Токийский's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 4 1:16 | trade | ティムール was killed 172 units away: you traded in 172 ms (pros: 625 ms) |
| 4 1:07 | trade | Agnostic was killed 343 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:45 | trade | • Caplan • was killed 549 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:20 | trade | ティムール was killed 586 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:32 | line of fire | stood in • Caplan •'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 10 1:35 | trade | Agnostic was killed 938 units away: you traded in 453 ms (pros: 2,031 ms) |
| 10 1:32 | line of fire | stood in ティムール's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 10 0:42 | trade | ティムール was killed 770 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:25 | trade | ティムール was killed 372 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 0:36 | hold | held with Agnostic, 258 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 bomb 0:37 | hold | held with Шукуна Токийский, 358 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 bomb 0:31 | trade | Шукуна Токийский was killed 502 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 bomb 0:27 | trade | Agnostic was killed 770 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:29 | trade | • Caplan • was killed 1551 units away: you traded in 2,141 ms (pros: 2,609 ms) |
| 14 1:30 | line of fire | stood in • Caplan •'s line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 17 1:21 | trade | ティムール was killed 592 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:10 | peek together | peeked the same enemy as Шукуна Токийский, 47 ms after them - a double peek |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | killed them | Glock-18 | 984 ms | 984 ms | 8.0° | ||
| 1 1:42 | killed them | Glock-18 | 641 ms | 641 ms | 3.6° | ||
| 1 1:35 | hit by them | P2000 | 812 ms | – | 0.8° | ||
| 1 1:28 | killed by them | USP-S | 1516 ms | 1516 ms | 2.6° | ||
| 2 1:32 | hit them | MAC-10 | 797 ms | – | 6.0° | ||
| 2 bomb 0:40 | killed them | MAC-10 | 469 ms | 766 ms | 2.2° | ||
| 2 bomb 0:39 | killed them | MAC-10 | 203 ms | 422 ms | 2.9° | ||
| 2 bomb 0:31 | hit by them | FAMAS | 234 ms | – | 1.3° | ||
| 2 bomb 0:30 | hit them | M4A4 | 234 ms | – | 0.7° | ||
| 2 bomb 0:29 | killed by them | FAMAS | 141 ms | 531 ms | 1.3° | ||
| 3 1:15 | hit them | AK-47 | 734 ms | – | 7.1° | ||
| 3 1:15 | hit by them | SSG 08 | 562 ms | – | 3.2° | ||
| 3 1:15 | killed by them | Desert Eagle | 422 ms | 422 ms | 0.7° | ||
| 4 1:16 | killed them | Tec-9 | 1031 ms | 1031 ms | 47.3° | ||
| 4 0:49 | killed them | MP7 | 562 ms | 1922 ms | 50.6° | ||
| 4 0:48 | hit by them | M4A4 | 1812 ms | – | 12.8° | ||
| 4 0:43 | killed by them | AK-47 | 328 ms | 328 ms | 2.5° | ||
| 5 1:18 | hit them | AK-47 | 562 ms | – | 2.3° | ||
| 5 1:18 | killed by them | M4A1-S | 781 ms | 1078 ms | 49.5° | ||
| 6 1:11 | killed by them | AK-47 | 438 ms | 547 ms | 8.2° | ||
| 7 1:46 | killed by them | M4A4 | 328 ms | 859 ms | 0.4° | ||
| 7 1:46 | hit them | AK-47 | 375 ms | – | 1.0° | ||
| 8 1:18 | killed by them | AK-47 | 3234 ms | 3234 ms | 0.9° | ||
| 9 1:22 | killed by them | AK-47 | 297 ms | 297 ms | 2.1° | ||
| 10 1:34 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:47 | hit by them | M4A4 | 297 ms | – | 3.7° | ||
| 10 0:47 | killed them | AK-47 | 516 ms | 812 ms | 3.2° | ||
| 10 0:37 | hit them | AK-47 | 438 ms | – | 6.8° | ||
| 10 bomb 0:32 | killed by them | USP-S | 1250 ms | 1516 ms | 9.8° | ||
| 11 1:32 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:12 | killed them | AK-47 | 281 ms | 281 ms | 1.8° | ||
| 12 bomb 0:16 | killed them | AK-47 | 375 ms | 375 ms | 2.6° | ||
| 13 bomb 0:38 | killed them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:36 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:36 | hit by them | Glock-18 | 125 ms | – | 2.2° | ||
| 13 bomb 0:35 | killed them | USP-S | 1234 ms | 1234 ms | 25.5° | ||
| 13 bomb 0:33 | hit by them | Tec-9 | 516 ms | – | 12.7° | ||
| 13 bomb 0:32 | killed them | USP-S | 1562 ms | 2078 ms | 8.9° | ||
| 14 1:49 | hit them | M4A4 | 219 ms | – | 0.2° | ||
| 14 1:47 | hit by them | AK-47 | 391 ms | – | 4.4° | ||
| 14 1:47 | killed them | M4A1-S | 766 ms | 1062 ms | 11.9° | ||
| 14 1:46 | hit by them | Desert Eagle | 328 ms | – | 1.9° | ||
| 14 1:18 | hit by them | MP7 | 406 ms | – | 4.1° | ||
| 14 1:18 | hit them | M4A4 | 469 ms | – | 7.2° | ||
| 15 1:43 | killed by them | MP7 | 375 ms | 703 ms | 11.5° | ||
| 15 1:43 | hit them | M4A4 | 531 ms | – | 13.3° | ||
| 16 1:33 | killed them | M4A4 | 875 ms | 969 ms | 5.3° | ||
| 16 1:25 | hit them | M4A4 | 250 ms | – | 1.5° | ||
| 16 1:25 | killed by them | AK-47 | 375 ms | 375 ms | 0.9° | ||
| 17 1:26 | killed them | Desert Eagle | 828 ms | 1109 ms | 13.8° | ||
| 17 1:22 | hit by them | AK-47 | 859 ms | – | 36.7° | ||
| 17 1:22 | killed them | Desert Eagle | 1203 ms | 1203 ms | 22.8° | ||
| 17 1:09 | killed by them | AK-47 | 516 ms | 516 ms | 4.0° | ||
| 18 1:35 | killed by them | AK-47 | 344 ms | 344 ms | 3.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:44 | Glock-18 | 409 | fine - pros would have fired it too | 1/9 | killed them | 26% / 49% | |
| 1 1:43 | Glock-18 | 703 | fine - pros would have fired it too | 1/4 | killed them | 32% / 38% | |
| 1 1:36 | USP-S | 885 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/3 | 13% / 40% | ||
| 1 1:32 | USP-S | 1647 | fine - pros would have fired it too | 0/2 | 58% / 58% | ||
| 1 1:29 | USP-S | 1317 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 6% / 48% | |
| 2 1:32 | MAC-10 | 593 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/7 | 24% / 63% | ||
| 2 1:32 | MAC-10 | 677 | aim far off: your crosshair was about 2.5 player widths (80 units) off their body - get on target first | 1/7 | 2% / 60% | ||
| 2 1:10 | MAC-10 | 260 | fine - pros would have fired it too | 3/15 | killed them | 73% / 73% | |
| 2 bomb 0:39 | MAC-10 | 375 | fine - pros would have fired it too | 3/10 | killed them | 52% / 58% | |
| 2 bomb 0:31 | M4A1-S | 918 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/2 | 2% / 47% | ||
| 2 bomb 0:29 | M4A1-S | 907 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 49% | |
| 3 1:16 | AK-47 | 2056 | fired while moving (88 u/s), too fast to be accurate - stop first | 1/4 | 3 bullets after pros would have stopped | 1% / 44% | |
| 4 1:17 | Tec-9 | 829 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/4 | killed them | 6% / 42% | |
| 4 0:49 | MP7 | 283 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 6/24 | killed them | 9% / 60% | |
| 5 1:18 | AK-47 | 648 | fired while moving (80 u/s), too fast to be accurate - stop first | 3/12 | cut short (a death, a reload) | 9% / 59% | |
| 6 1:11 | Desert Eagle | 143 | too soon: your crosshair was still moving onto them, about a player's width (33 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 14% / 57% | |
| 7 1:46 | AK-47 | 815 | fired while moving (180 u/s), too fast to be accurate - stop first | 3/6 | cut short (a death, a reload) | 3% / 52% | |
| 10 0:47 | AK-47 | 339 | fired while moving (148 u/s), too fast to be accurate - stop first | 3/10 | killed them | 28% / 58% | |
| 10 0:37 | AK-47 | 1276 | fine - pros would have fired it too | 2/8 | 53% / 53% | ||
| 10 bomb 0:32 | AK-47 | 1208 | too soon: your crosshair was still moving onto them, about 2 player widths (67 units) off - pros wait the split second it takes to get on target | 0/3 | cut short (a death, a reload) | 1% / 47% | |
| 12 1:12 | AK-47 | 747 | fired while moving (75 u/s), too fast to be accurate - stop first | 1/6 | killed them | 17% / 47% | |
| 12 bomb 0:21 | AK-47 | 1060 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/5 | 6% / 55% | ||
| 12 bomb 0:16 | AK-47 | 533 | fired while moving (135 u/s), too fast to be accurate - stop first | 1/1 | killed them | 8% / 58% | |
| 13 bomb 0:36 | USP-S | 673 | aim far off: your crosshair was about 9 player widths (292 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 38% | |
| 13 bomb 0:35 | USP-S | 676 | aim far off: your crosshair was about 2.5 player widths (81 units) off their body - get on target first | 1/4 | killed them | 1% / 39% | |
| 13 bomb 0:32 | USP-S | 273 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/6 | killed them | 25% / 51% | |
| 14 1:49 | M4A1-S | 1919 | fine - pros would have fired it too | 1/1 | 52% / 52% | ||
| 14 1:48 | M4A1-S | 1917 | fine - pros would have fired it too | 0/2 | 43% / 45% | ||
| 14 1:47 | M4A1-S | 1150 | aim far off: your crosshair was about 7 player widths (218 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 60% | |
| 14 1:47 | M4A1-S | 1150 | too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target | 2/11 | killed them | 22% / 45% | |
| 14 1:18 | M4A1-S | 924 | fine - pros would have fired it too | 1/2 | 56% / 56% | ||
| 15 1:43 | M4A1-S | 173 | fired while moving (135 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 8% / 52% | |
| 16 1:33 | M4A4 | 1523 | fine - pros would have fired it too | 2/2 | killed them | 55% / 55% | |
| 16 1:25 | M4A4 | 794 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 68% / 68% | |
| 17 1:22 | Desert Eagle | 266 | aim far off: your crosshair was about 3.5 player widths (111 units) off their body - get on target first | 1/4 | killed them | 1% / 43% | |
| 17 1:10 | Desert Eagle | 475 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 64% | |
| 17 1:09 | Desert Eagle | 448 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 50% / 57% |
Positioning
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.