Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 26 | 35% |
| MP5-SD | 26 | 35% |
| AK-47 | 21 | 14% |
| USP-S | 10 | 30% |
| CZ75-Auto | 4 | 25% |
| AWP | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 45/82 | 4 0:52 | 1 kill (MP5) CT | 0.7 |
| 49/82 | 12 1:25 | 1 kill (M4A1-S) CT | 0.4 |
| 52/82 | 8 1:20 | 1 kill (M4A1-S), 1 headshot CT | 0.3 |
| 73/82 | 14 1:19 | 1 kill (MP5) T | -1.0 |
| 81/82 | 18 bomb 0:20 | 1 kill (AWP) T | -2.9 |
| 82/82 | 1 1:44 | 1 kill (USP-S) CT | -3.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 14 1:26 | 1v5 before the plant T · 100 HP · Outside Long | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
Flashes
10 flashes: 1 good, 2 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:09 | wasted | no enemy blinded for long; blinded BaRr1K 2.8 s holding Hole - safe |
| 5 1:42 | weak | barely blinded essiN 1.9 s (0.2 s white), • Caplan • 1.0 s (0.1 s white) |
| 6 1:36 | wasted | barely blinded ティムール 0.5 s (0.0 s white); blinded BaRr1K 2.6 s on the move through Under A - safe |
| 8 1:35 | wasted | no enemy blinded for long; blinded themselves 3.6 s on the move through Long A - safe |
| 9 1:25 | misled a peek | barely blinded essiN 2.8 s (0.4 s white) the enemy was barely blinded, and BaRr1K peeked essiN 2.7 s after the pop; hit them first |
| 10 1:41 | weak | barely blinded essiN 2.2 s (0.2 s white), Agnostic 1.4 s (0.1 s white), ティムール 1.3 s (0.1 s white) |
| 11 0:59 | good | blinded Шукуна Токийский 4.6 s (1.8 s white) |
| 12 1:31 | wasted | barely blinded Шукуна Токийский 0.8 s (0.1 s white) |
| 16 1:48 | wasted | no enemy blinded for long |
| 17 1:47 | wasted | no enemy blinded for long |
Throws
42 grenades: 40 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long Doors (2 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:38 | exposed | an HE at Long Doors - seen by 1 enemy for 0.2 s, the nearest 823 units away |
| 17 1:42 | exposed | a molotov at Long Doors - seen by 1 enemy for 1.1 s, the nearest 714 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 17 1:28 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 17 1:27 | Long A | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 18 bomb 0:28 | Bombsite B | cover not used: 16 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 18 rounds (1 time longer than pros stand there). 0 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:47 | hold | held with ʏɪɢɪᴛ, 557 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms after ʏɪɢɪᴛ) |
| 2 1:44 | hold | held with ʏɪɢɪᴛ, 756 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:44 | trade | ʏɪɢɪᴛ was killed 756 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:16 | trade | M@mmut_R@h@l was killed 493 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:00 | trade | BaRr1K was killed 571 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:36 | hold | held with ʏɪɢɪᴛ, 562 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after ʏɪɢɪᴛ) |
| 10 1:34 | trade | ʏɪɢɪᴛ was killed 546 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:33 | trade | [Eg0]-DiFloR was killed 869 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:46 | trade | ʏɪɢɪᴛ was killed 584 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:40 | trade | M@mmut_R@h@l was killed 773 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:31 | trade | [Eg0]-DiFloR was killed 700 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:26 | trade | BaRr1K was killed 589 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:40 | hold | held with ʏɪɢɪᴛ, 509 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:45 | trade | ʏɪɢɪᴛ was killed 161 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:43 | hold | held with ʏɪɢɪᴛ, 36 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after ʏɪɢɪᴛ) |
| 17 1:43 | in their way | stood between ʏɪɢɪᴛ and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 17 1:43 | line of fire | stood in ʏɪɢɪᴛ's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 18 1:44 | trade | ʏɪɢɪᴛ was killed 816 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:28 | hold | held with [Eg0]-DiFloR, 71 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after [Eg0]-DiFloR) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:45 | hit by them | Glock-18 | 891 ms | – | 26.5° | ||
| 1 1:44 | killed them | USP-S | 1516 ms | 2172 ms | 5.3° | ||
| 1 1:44 | killed by them | Glock-18 | 984 ms | 984 ms | 8.0° | ||
| 2 1:32 | hit by them | MAC-10 | 797 ms | – | 6.0° | ||
| 2 bomb 0:40 | killed by them | MAC-10 | 469 ms | 766 ms | 2.2° | ||
| 3 1:18 | hit by them | AK-47 | 578 ms | – | 0.3° | ||
| 4 0:53 | killed them | MP5-SD | 391 ms | 859 ms | 15.8° | ||
| 6 1:31 | killed by them | AK-47 | 359 ms | 547 ms | 5.2° | ||
| 8 1:20 | killed them | M4A1-S | 188 ms | 594 ms | 4.8° | ||
| 8 1:20 | hit by them | Galil AR | 328 ms | – | 13.8° | ||
| 10 1:35 | hit by them | AK-47 | 31 ms | – | 4.5° | ||
| 10 0:47 | hit them | M4A4 | 297 ms | – | 3.7° | ||
| 10 0:47 | killed by them | AK-47 | 516 ms | 812 ms | 3.2° | ||
| 11 0:57 | hit by them | AWP | 375 ms | – | 3.5° | ||
| 11 0:55 | killed by them | AWP | 281 ms | 281 ms | 5.0° | ||
| 12 1:25 | killed them | M4A1-S | 1078 ms | 1406 ms | 39.3° | ||
| 12 1:12 | killed by them | AK-47 | 281 ms | 281 ms | 1.8° | ||
| 13 1:33 | hit them | CZ75-Auto | 406 ms | – | 2.0° | ||
| 13 1:32 | killed by them | USP-S | 984 ms | 1156 ms | 31.7° | ||
| 14 1:19 | killed them | MP5-SD | 750 ms | 828 ms | 4.5° | ||
| 14 1:18 | hit them | MP7 | 484 ms | – | 8.1° | ||
| 14 1:18 | hit them | MP7 | 406 ms | – | 4.1° | ||
| 14 1:18 | hit by them | M4A4 | 469 ms | – | 7.2° | ||
| 14 1:18 | killed by them | AK-47 | 578 ms | 578 ms | 15.3° | ||
| 16 bomb 0:05 | hit them | AK-47 | 1344 ms | – | 17.2° | ||
| 16 bomb 0:05 | hit by them | M4A4 | 594 ms | – | 52.2° | ||
| 17 1:28 | hit them | AK-47 | 125 ms | – | 2.6° | ||
| 17 1:26 | killed by them | Desert Eagle | 828 ms | 1109 ms | 13.8° | ||
| 18 bomb 0:27 | hit by them | PP-Bizon | 625 ms | – | 3.3° | ||
| 18 bomb 0:21 | hit by them | PP-Bizon | 422 ms | – | 2.8° | ||
| 18 bomb 0:20 | killed them | AWP | 359 ms | 359 ms | 3.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | USP-S | 513 | fired while moving (123 u/s), too fast to be accurate - stop first | 3/10 | killed them | 15% / 53% | |
| 2 bomb 0:40 | M4A1-S | 325 | too soon: your crosshair was still moving onto them, about 3.5 player widths (118 units) off - pros wait the split second it takes to get on target | 0/2 | cut short (a death, a reload) | 1% / 51% | |
| 3 1:19 | MP5-SD | 1479 | fired while moving (203 u/s), too fast to be accurate - stop first | 0/8 | 4 bullets after pros would have stopped | 0% / 50% | |
| 3 0:56 | MP5-SD | 1596 | fine - pros would have fired it too | 0/2 | 37% / 50% | ||
| 4 0:53 | MP5-SD | 144 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 5/11 | killed them | 7% / 64% | |
| 6 1:31 | AK-47 | 320 | aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 47% | |
| 10 0:47 | M4A1-S | 336 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 43% / 58% | |
| 11 0:56 | M4A1-S | 786 | fired while moving (148 u/s), too fast to be accurate - stop first | 0/7 | 9% / 49% | ||
| 12 1:26 | M4A1-S | 449 | fired while moving (84 u/s), too fast to be accurate - stop first | 4/14 | killed them | 1% / 59% | |
| 13 1:33 | CZ75-Auto | 835 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 50% / 58% | |
| 14 1:19 | MP5-SD | 497 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/9 | killed them | 23% / 60% | |
| 14 1:18 | MP5-SD | 542 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 70% / 70% | |
| 16 1:19 | AK-47 | 973 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/2 | 2% / 57% | ||
| 16 bomb 0:05 | AK-47 | 1334 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 61% | |
| 16 bomb 0:05 | AK-47 | 1320 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 16 bomb 0:05 | AK-47 | 1330 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 54% | |
| 17 1:28 | AK-47 | 1088 | fired while moving (215 u/s), too fast to be accurate - stop first | 1/6 | 3% / 55% | ||
| 18 bomb 0:27 | AWP | 1270 | fine - pros would have fired it too | 0/2 | 75% / 75% | ||
| 18 bomb 0:20 | AWP | 645 | fine - pros would have fired it too | 1/1 | killed them | 62% / 72% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
