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Dust II, won 13-5 · Sat 24 Oct, 18:50

ОХРАНАSilver I

The match

Aim

Scoreboard

43ADR78%KAST

Positioning

Shots

11/19Rushed↓3/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S2635%
MP5-SD2635%
AK-472114%
USP-S1030%
CZ75-Auto425%
AWP250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
45/824 0:52 1 kill (MP5) CT0.7
49/8212 1:25 1 kill (M4A1-S) CT0.4
52/828 1:20 1 kill (M4A1-S), 1 headshot CT0.3
73/8214 1:19 1 kill (MP5) T-1.0
81/8218 bomb 0:20 1 kill (AWP) T-2.9
82/821 1:44 1 kill (USP-S) CT-3.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
14 1:26 1v5 before the plant T · 100 HP · Outside Longlost - died with two or more on them at once, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 1 good, 2 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:09 wastedno enemy blinded for long; blinded BaRr1K 2.8 s holding Hole - safe
5 1:42 weakbarely blinded essiN 1.9 s (0.2 s white), • Caplan • 1.0 s (0.1 s white)
6 1:36 wastedbarely blinded ティムール 0.5 s (0.0 s white); blinded BaRr1K 2.6 s on the move through Under A - safe
8 1:35 wastedno enemy blinded for long; blinded themselves 3.6 s on the move through Long A - safe
9 1:25 misled a peekbarely blinded essiN 2.8 s (0.4 s white) the enemy was barely blinded, and BaRr1K peeked essiN 2.7 s after the pop; hit them first
10 1:41 weakbarely blinded essiN 2.2 s (0.2 s white), Agnostic 1.4 s (0.1 s white), ティムール 1.3 s (0.1 s white)
11 0:59 goodblinded Шукуна Токийский 4.6 s (1.8 s white)
12 1:31 wastedbarely blinded Шукуна Токийский 0.8 s (0.1 s white)
16 1:48 wastedno enemy blinded for long
17 1:47 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
42 grenades: 40 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long Doors (2 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:38 exposedan HE at Long Doors - seen by 1 enemy for 0.2 s, the nearest 823 units away
17 1:42 exposeda molotov at Long Doors - seen by 1 enemy for 1.1 s, the nearest 714 units away, thrown in the open; a running throw

Positioning

In 3 of your 21 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Long A. Pros do that in about 1 duel in 16. You crouched in 6 of your 16 duels (38%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
17 1:28 ティムールLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
17 1:27 essiNLong Apeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied
18 bomb 0:28 • Caplan •Bombsite Bcover not used: 16 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 18 rounds (1 time longer than pros stand there). 0 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:47 holdheld with ʏɪɢɪᴛ, 557 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms after ʏɪɢɪᴛ)
2 1:44 holdheld with ʏɪɢɪᴛ, 756 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:44 tradeʏɪɢɪᴛ was killed 756 units away: not traded within 5 s (pros: 2,031 ms)
4 1:16 tradeM@mmut_R@h@l was killed 493 units away: not traded within 5 s (pros: 1,641 ms)
4 1:00 tradeBaRr1K was killed 571 units away: not traded within 5 s (pros: 2,031 ms)
10 1:36 holdheld with ʏɪɢɪᴛ, 562 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after ʏɪɢɪᴛ)
10 1:34 tradeʏɪɢɪᴛ was killed 546 units away: not traded within 5 s (pros: 2,031 ms)
10 1:33 trade[Eg0]-DiFloR was killed 869 units away: not traded within 5 s (pros: 2,031 ms)
14 1:46 tradeʏɪɢɪᴛ was killed 584 units away: not traded within 5 s (pros: 2,031 ms)
14 1:40 tradeM@mmut_R@h@l was killed 773 units away: not traded within 5 s (pros: 2,031 ms)
14 1:31 trade[Eg0]-DiFloR was killed 700 units away: not traded within 5 s (pros: 2,031 ms)
14 1:26 tradeBaRr1K was killed 589 units away: not traded within 5 s (pros: 2,031 ms)
15 1:40 holdheld with ʏɪɢɪᴛ, 509 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:45 tradeʏɪɢɪᴛ was killed 161 units away: not traded within 5 s (pros: 969 ms)
17 1:43 holdheld with ʏɪɢɪᴛ, 36 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after ʏɪɢɪᴛ)
17 1:43 in their waystood between ʏɪɢɪᴛ and an enemy they could see, for 500 ms (pros: 125 ms at a time)
17 1:43 line of firestood in ʏɪɢɪᴛ's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
18 1:44 tradeʏɪɢɪᴛ was killed 816 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:28 holdheld with [Eg0]-DiFloR, 71 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms after [Eg0]-DiFloR)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:45 ティムールhit by themGlock-18891 ms–26.5°
1 1:44 ティムールkilled themUSP-S1516 ms2172 ms5.3°
1 1:44 essiNkilled by themGlock-18984 ms984 ms8.0°
2 1:32 essiNhit by themMAC-10797 ms–6.0°
2 bomb 0:40 essiNkilled by themMAC-10469 ms766 ms2.2°
3 1:18 ティムールhit by themAK-47578 ms–0.3°
4 0:53 • Caplan •killed themMP5-SD391 ms859 ms15.8°
6 1:31 Шукуна Токийскийkilled by themAK-47359 ms547 ms5.2°
8 1:20 ティムールkilled themM4A1-S188 ms594 ms4.8°
8 1:20 ティムールhit by themGalil AR328 ms–13.8°
10 1:35 Agnostichit by themAK-4731 ms–4.5°
10 0:47 essiNhit themM4A4297 ms–3.7°
10 0:47 essiNkilled by themAK-47516 ms812 ms3.2°
11 0:57 Шукуна Токийскийhit by themAWP375 ms–3.5°
11 0:55 Шукуна Токийскийkilled by themAWP281 ms281 ms5.0°
12 1:25 ティムールkilled themM4A1-S1078 ms1406 ms39.3°
12 1:12 essiNkilled by themAK-47281 ms281 ms1.8°
13 1:33 • Caplan •hit themCZ75-Auto406 ms–2.0°
13 1:32 • Caplan •killed by themUSP-S984 ms1156 ms31.7°
14 1:19 Шукуна Токийскийkilled themMP5-SD750 ms828 ms4.5°
14 1:18 ティムールhit themMP7484 ms–8.1°
14 1:18 essiNhit themMP7406 ms–4.1°
14 1:18 essiNhit by themM4A4469 ms–7.2°
14 1:18 ティムールkilled by themAK-47578 ms578 ms15.3°
16 bomb 0:05 • Caplan •hit themAK-471344 ms–17.2°
16 bomb 0:05 • Caplan •hit by themM4A4594 ms–52.2°
17 1:28 ティムールhit themAK-47125 ms–2.6°
17 1:26 essiNkilled by themDesert Eagle828 ms1109 ms13.8°
18 bomb 0:27 • Caplan •hit by themPP-Bizon625 ms–3.3°
18 bomb 0:21 • Caplan •hit by themPP-Bizon422 ms–2.8°
18 bomb 0:20 • Caplan •killed themAWP359 ms359 ms3.4°

Shots

You fired 11 of your 19 first shots too soon: 7 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 ティムールUSP-S513fired while moving (123 u/s), too fast to be accurate - stop first3/10killed them15% / 53%
2 bomb 0:40 essiNM4A1-S325too soon: your crosshair was still moving onto them, about 3.5 player widths (118 units) off - pros wait the split second it takes to get on target0/2cut short (a death, a reload)1% / 51%
3 1:19 ティムールMP5-SD1479fired while moving (203 u/s), too fast to be accurate - stop first0/84 bullets after pros would have stopped0% / 50%
3 0:56 Шукуна ТокийскийMP5-SD1596fine - pros would have fired it too0/237% / 50%
4 0:53 • Caplan •MP5-SD144aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first5/11killed them7% / 64%
6 1:31 Шукуна ТокийскийAK-47320aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first0/1cut short (a death, a reload)1% / 47%
10 0:47 essiNM4A1-S336fine - pros would have fired it too3/6cut short (a death, a reload)43% / 58%
11 0:56 Шукуна ТокийскийM4A1-S786fired while moving (148 u/s), too fast to be accurate - stop first0/79% / 49%
12 1:26 ティムールM4A1-S449fired while moving (84 u/s), too fast to be accurate - stop first4/14killed them1% / 59%
13 1:33 • Caplan •CZ75-Auto835fine - pros would have fired it too1/4cut short (a death, a reload)50% / 58%
14 1:19 Шукуна ТокийскийMP5-SD497aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/9killed them23% / 60%
14 1:18 ティムールMP5-SD542fine - pros would have fired it too2/2cut short (a death, a reload)70% / 70%
16 1:19 ティムールAK-47973fired while moving (91 u/s), too fast to be accurate - stop first0/22% / 57%
16 bomb 0:05 • Caplan •AK-471334fired while moving (112 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 61%
16 bomb 0:05 • Caplan •AK-471320fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
16 bomb 0:05 • Caplan •AK-471330fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 54%
17 1:28 ティムールAK-471088fired while moving (215 u/s), too fast to be accurate - stop first1/63% / 55%
18 bomb 0:27 • Caplan •AWP1270fine - pros would have fired it too0/275% / 75%
18 bomb 0:20 • Caplan •AWP645fine - pros would have fired it too1/1killed them62% / 72%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.