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Dust II, lost 5-13 · Sat 24 Oct, 18:50

Шукуна ТокийскийMaster Guardian II

The match

Aim

469 msTTD641 msTTK3.5°Crosshair↓29%1st bullet32%Spray22%Head90%Counter-strafe

Scoreboard

76ADR44%KAST

Positioning

Shots

18/43Rushed↓3/22Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475332%
M4A1-S368%
Glock-181217%
Desert Eagle933%
MP9771%
AWP650%
SSG 082100%
USP-S2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/826 1:31 3 kills (AK-47 ×3), 2 headshots, in 18.8 s T5.3
16/8210 1:33 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 39.5 s T3.0
20/8214 1:31 2 kills (M4A1-S ×2), all headshots, in 4.9 s CT2.6
27/822 1:44 2 kills (Scout ×2), a wallbang, a no-scope, in 55.4 s T1.8
44/8218 1:38 1 kill (MP9), 1 headshot CT0.7
46/8211 1:17 2 kills (AWP ×2), in 22 s T0.6
58/8213 bomb 0:36 1 kill (USP-S), 1 headshot CT-0.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:28 1v3 before the plant T · 100 HP · Pitlost - died with two or more on them at once · first fight lost, saw each other
2 bomb 0:27 1v1 after the plant T · 100 HP · Upper Tunnelwon - killed them · first fight won, saw each other
3 1:00 1v5 before the plant T · 100 HP · Pitlost - died with two or more on them at once · saw each other
7 1:34 1v3 before the plant T · 100 HP · Top Midlost - died in the first fight · saw each other
11 1:17 1v5 before the plant T · 100 HP · Top Midlost - died later, after 2 kills · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 1 weak, 0 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:46 goodblinded [Eg0]-DiFloR 3.4 s (0.8 s white); blinded themselves 3.1 s on the move through Outside Long - safe Agnostic peeked [Eg0]-DiFloR 1.3 s after the pop - too early - the enemy had recovered; got hit first
7 1:43 weakbarely blinded [Eg0]-DiFloR 2.3 s (0.2 s white), ʏɪɢɪᴛ 1.5 s (0.1 s white); blinded themselves 1.9 s on the move through Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
4 grenades: 3 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 0:37 exposeda molotov at Upper Tunnel - seen by 1 enemy for 0.2 s, the nearest 1285 units away; a running throw

Positioning

In 6 of your 34 duels you showed more of yourself than you needed to (5 with cover close by you didn't use; 2 standing where crouching would have hidden you), mostly at Pit. Pros do that in about 1 duel in 16. You crouched in 6 of your 25 duels (24%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 14 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:24 [Eg0]-DiFloRPitcover not used: 16 units away, they'd have seen only your headlived
3 0:56 M@mmut_R@h@lPitcover not used: 16 units away, they'd have seen only your headdied
4 1:11 [Eg0]-DiFloRExtended Astanding: crouched, they'd have seen only your headdied
6 bomb 0:25 [Eg0]-DiFloRBombsite Acover not used: 128 units away, they'd have seen only your headdied
9 1:26 ʏɪɢɪᴛT Spawnstanding: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your headdied
16 bomb 0:35 BaRr1KMid Doorscover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 16 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 bomb 0:29 tradeessiN was killed 943 units away: not traded within 5 s (pros: 2,031 ms)
3 1:35 trade• Caplan • was killed 829 units away: not traded within 5 s (pros: 2,031 ms)
3 1:15 holdheld with essiN, 398 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:15 tradeessiN was killed 398 units away: not traded within 5 s (pros: 625 ms)
3 1:11 holdheld with ティムール, 173 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:04 holdheld with ティムール, 87 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after ティムール)
3 1:04 holdheld with ティムール, 102 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:03 tradeティムール was killed 98 units away: not traded within 5 s (pros: 969 ms)
3 1:00 tradeAgnostic was killed 691 units away: not traded within 5 s (pros: 625 ms)
4 1:46 line of firestood in ティムール's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
6 1:14 trade• Caplan • was killed 2207 units away: you traded in 1,375 ms (pros: 2,609 ms)
7 1:45 tradeessiN was killed 951 units away: not traded within 5 s (pros: 2,031 ms)
7 1:45 tradeティムール was killed 361 units away: not traded within 5 s (pros: 1,641 ms)
7 1:44 tradeAgnostic was killed 926 units away: not traded within 5 s (pros: 2,031 ms)
8 1:45 trade• Caplan • was killed 923 units away: not traded within 5 s (pros: 2,031 ms)
11 1:31 tradeessiN was killed 531 units away: not traded within 5 s (pros: 2,031 ms)
11 1:26 tradeティムール was killed 949 units away: not traded within 5 s (pros: 2,031 ms)
11 1:17 tradeAgnostic was killed 1268 units away: you traded in 47 ms (pros: 625 ms)
15 1:43 tradeessiN was killed 849 units away: not traded within 5 s (pros: 2,031 ms)
17 1:21 tradeティムール was killed 966 units away: not traded within 5 s (pros: 2,031 ms)
17 1:09 tradeessiN was killed 674 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:23 [Eg0]-DiFloRhit themGlock-18781 ms–4.8°
1 1:19 [Eg0]-DiFloRhit themGlock-184312 ms–4.8°
1 1:19 M@mmut_R@h@lkilled by themUSP-S578 ms578 ms2.8°
2 1:50 ʏɪɢɪᴛhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:44 ʏɪɢɪᴛkilled themSSG 08344 ms344 ms1.0°
2 bomb 0:19 [Eg0]-DiFloRkilled themSSG 08469 ms469 ms8.5°
3 0:56 BaRr1Khit by themSSG 08312 ms–1.5°
3 0:54 M@mmut_R@h@lhit themAK-471812 ms–3.3°
3 0:53 M@mmut_R@h@lkilled by themP2502953 ms2953 ms3.9°
4 1:28 BaRr1Khit themAK-47516 ms–0.5°
4 1:10 [Eg0]-DiFloRhit themAK-47906 ms–24.9°
4 1:09 [Eg0]-DiFloRkilled by themAK-471406 ms1594 ms7.8°
5 1:35 ʏɪɢɪᴛhit themDesert Eagle297 ms–1.7°
5 1:32 ʏɪɢɪᴛkilled by themAWP344 ms344 ms3.4°
6 1:31 ОХРАНАkilled themAK-47359 ms547 ms5.2°
6 1:18 BaRr1Kkilled themAK-47312 ms609 ms10.7°
6 1:12 ʏɪɢɪᴛkilled themAK-47969 ms969 ms3.5°
6 bomb 0:24 [Eg0]-DiFloRkilled by themAK-47531 ms2062 ms1.0°
7 1:31 BaRr1Kkilled by themM4A4297 ms391 ms0.8°
8 1:33 M@mmut_R@h@lkilled by themAWP62 ms62 ms0.8°
9 1:43 ʏɪɢɪᴛhit by themDesert Eagle219 ms–0.6°
9 1:25 ʏɪɢɪᴛhit themDesert Eagle469 ms–2.4°
9 1:25 ʏɪɢɪᴛkilled by themDesert Eagle531 ms531 ms2.1°
10 1:33 [Eg0]-DiFloRkilled themAK-47312 ms406 ms2.4°
10 0:54 BaRr1Kkilled themAK-471109 ms1109 ms4.2°
10 0:44 M@mmut_R@h@lhit themAK-47391 ms–1.7°
10 0:44 M@mmut_R@h@lkilled by themAWP328 ms328 ms4.0°
11 1:17 ʏɪɢɪᴛkilled themAWP797 ms797 ms8.4°
11 0:57 ОХРАНАhit themAWP375 ms–3.5°
11 0:55 ОХРАНАkilled themAWP281 ms281 ms5.0°
11 0:52 M@mmut_R@h@lkilled by themAWP172 ms172 ms0.5°
12 bomb 0:36 [Eg0]-DiFloRhit by themM4A4828 ms–26.3°
12 bomb 0:31 [Eg0]-DiFloRkilled by themM4A4578 ms844 ms2.3°
13 bomb 0:36 ʏɪɢɪᴛhit by themGlock-18781 ms–4.5°
13 bomb 0:36 ʏɪɢɪᴛkilled themUSP-S844 ms1141 ms28.2°
14 1:31 [Eg0]-DiFloRkilled themM4A1-S438 ms641 ms1.9°
14 1:28 BaRr1Khit by themSSG 08375 ms–2.8°
14 1:26 BaRr1Kkilled themM4A1-S531 ms1219 ms2.4°
14 1:19 ОХРАНАkilled by themMP5-SD750 ms828 ms4.5°
15 1:42 BaRr1Khit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:37 M@mmut_R@h@lkilled by themMP7359 ms828 ms9.8°
16 bomb 0:35 BaRr1Kkilled by themAK-47672 ms672 ms0.5°
17 1:08 [Eg0]-DiFloRhit by themAK-47297 ms–1.6°
17 1:06 [Eg0]-DiFloRhit themDesert Eagle281 ms–2.7°
17 1:04 [Eg0]-DiFloRkilled by themAK-47188 ms188 ms1.0°
18 1:38 M@mmut_R@h@lkilled themMP9453 ms734 ms2.0°
18 1:08 BaRr1Kkilled by themAK-471938 ms1938 ms1.5°

Shots

You fired 18 of your 43 first shots too soon: 13 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 22 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 12 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:23 [Eg0]-DiFloRGlock-182039fine - pros would have fired it too1/215% / 29%
1 1:22 [Eg0]-DiFloRGlock-182034aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 36%
1 1:21 [Eg0]-DiFloRGlock-182018fired while moving (121 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)54% / 58%
3 1:18 ОХРАНАM4A1-S1593aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 52%
3 1:07 ʏɪɢɪᴛM4A1-S2498fine - pros would have fired it too0/43 bullets after pros would have stopped61% / 61%
3 1:00 BaRr1KAK-472489aim far off: your crosshair was about 4 player widths (121 units) off their body - get on target first0/11% / 57%
3 1:00 BaRr1KAK-472494aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/110% / 49%
3 0:58 BaRr1KAK-472364aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/32 bullets after pros would have stopped14% / 53%
3 0:57 ОХРАНАAK-471596fine - pros would have fired it too0/240% / 46%
3 0:56 M@mmut_R@h@lAK-471840aim far off: your crosshair was about 2.5 player widths (83 units) off their body - get on target first0/12% / 61%
3 0:55 ʏɪɢɪᴛAK-472272aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/21 bullet after pros would have stopped20% / 46%
3 0:54 M@mmut_R@h@lAK-471843fine - pros would have fired it too1/354% / 54%
3 0:54 M@mmut_R@h@lAK-471843fine - pros would have fired it too1/1cut short (a death, a reload)48% / 48%
4 1:29 BaRr1KAK-47773fired while moving (117 u/s), too fast to be accurate - stop first3/920% / 61%
4 1:10 [Eg0]-DiFloRAK-471364fine - pros would have fired it too2/7cut short (a death, a reload); 1 bullet after pros would have stopped35% / 46%
5 1:36 ʏɪɢɪᴛDesert Eagle933fine - pros would have fired it too0/123% / 36%
5 1:35 ʏɪɢɪᴛDesert Eagle938fine - pros would have fired it too1/147% / 47%
6 1:31 ОХРАНАAK-47320fine - pros would have fired it too2/8killed them45% / 50%
6 1:18 BaRr1KAK-471286fine - pros would have fired it too3/6killed them25% / 45%
6 1:12 ʏɪɢɪᴛAK-472391fine - pros would have fired it too1/4killed them; 3 bullets after pros would have stopped30% / 43%
6 bomb 0:24 [Eg0]-DiFloRAWP648fine - pros would have fired it too0/1cut short (a death, a reload)52% / 69%
6 bomb 0:23 [Eg0]-DiFloRGlock-18631aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/2cut short (a death, a reload)17% / 46%
7 1:31 BaRr1KAK-47366aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1cut short (a death, a reload)20% / 51%
9 1:43 ʏɪɢɪᴛDesert Eagle932fine - pros would have fired it too0/157% / 57%
9 1:25 ʏɪɢɪᴛDesert Eagle984fine - pros would have fired it too1/1cut short (a death, a reload)31% / 41%
10 1:34 [Eg0]-DiFloRAK-47801aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/7killed them25% / 54%
10 0:54 BaRr1KAK-47813fine - pros would have fired it too1/7killed them45% / 51%
11 1:25 ʏɪɢɪᴛAWP1404fine - pros would have fired it too0/187% / 87%
11 1:17 ʏɪɢɪᴛAWP946fine - pros would have fired it too1/1killed them87% / 87%
11 1:11 [Eg0]-DiFloRAWP1185fine - pros would have fired it too0/1cut short (a death, a reload)54% / 66%
11 0:57 ОХРАНАAWP813fine - pros would have fired it too2/2killed them81% / 81%
12 bomb 0:36 [Eg0]-DiFloRM4A1-S998fired while moving (134 u/s), too fast to be accurate - stop first0/18cut short (a death, a reload); 11 bullets after pros would have stopped10% / 48%
12 bomb 0:31 [Eg0]-DiFloRM4A1-S947fired while moving (86 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)1% / 54%
13 bomb 0:36 ʏɪɢɪᴛUSP-S997fine - pros would have fired it too2/3killed them49% / 49%
14 1:31 [Eg0]-DiFloRM4A1-S979fine - pros would have fired it too2/5killed them44% / 50%
14 1:28 BaRr1KM4A1-S1119fine - pros would have fired it too0/656% / 56%
14 1:27 BaRr1KM4A1-S1100fired while moving (141 u/s), too fast to be accurate - stop first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
16 bomb 0:35 BaRr1KDesert Eagle1842fine - pros would have fired it too0/1cut short (a death, a reload)38% / 38%
17 1:09 [Eg0]-DiFloRDesert Eagle1281aim far off: your crosshair was about 15.5 player widths (490 units) off their body - get on target first0/11% / 42%
17 1:08 [Eg0]-DiFloRDesert Eagle1299aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/113% / 33%
17 1:07 [Eg0]-DiFloRDesert Eagle1300fine - pros would have fired it too0/128% / 32%
17 1:06 [Eg0]-DiFloRDesert Eagle1303fine - pros would have fired it too1/142% / 42%
18 1:38 M@mmut_R@h@lMP9480aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first5/13killed them2% / 60%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.