Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 53 | 32% |
| M4A1-S | 36 | 8% |
| Glock-18 | 12 | 17% |
| Desert Eagle | 9 | 33% |
| MP9 | 7 | 71% |
| AWP | 6 | 50% |
| SSG 08 | 2 | 100% |
| USP-S | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/82 | 6 1:31 | 3 kills (AK-47 ×3), 2 headshots, in 18.8 s T | 5.3 |
| 16/82 | 10 1:33 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 39.5 s T | 3.0 |
| 20/82 | 14 1:31 | 2 kills (M4A1-S ×2), all headshots, in 4.9 s CT | 2.6 |
| 27/82 | 2 1:44 | 2 kills (Scout ×2), a wallbang, a no-scope, in 55.4 s T | 1.8 |
| 44/82 | 18 1:38 | 1 kill (MP9), 1 headshot CT | 0.7 |
| 46/82 | 11 1:17 | 2 kills (AWP ×2), in 22 s T | 0.6 |
| 58/82 | 13 bomb 0:36 | 1 kill (USP-S), 1 headshot CT | -0.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:28 | 1v3 before the plant T · 100 HP · Pit | lost - died with two or more on them at once · first fight lost, saw each other |
| 2 bomb 0:27 | 1v1 after the plant T · 100 HP · Upper Tunnel | won - killed them · first fight won, saw each other |
| 3 1:00 | 1v5 before the plant T · 100 HP · Pit | lost - died with two or more on them at once · saw each other |
| 7 1:34 | 1v3 before the plant T · 100 HP · Top Mid | lost - died in the first fight · saw each other |
| 11 1:17 | 1v5 before the plant T · 100 HP · Top Mid | lost - died later, after 2 kills · first fight won, saw them first |
Flashes
2 flashes: 1 good, 1 weak, 0 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:46 | good | blinded [Eg0]-DiFloR 3.4 s (0.8 s white); blinded themselves 3.1 s on the move through Outside Long - safe Agnostic peeked [Eg0]-DiFloR 1.3 s after the pop - too early - the enemy had recovered; got hit first |
| 7 1:43 | weak | barely blinded [Eg0]-DiFloR 2.3 s (0.2 s white), ʏɪɢɪᴛ 1.5 s (0.1 s white); blinded themselves 1.9 s on the move through Outside Long - safe |
Throws
4 grenades: 3 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 12 0:37 | exposed | a molotov at Upper Tunnel - seen by 1 enemy for 0.2 s, the nearest 1285 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:24 | Pit | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 3 0:56 | Pit | cover not used: 16 units away, they'd have seen only your head | died | ||
| 4 1:11 | Extended A | standing: crouched, they'd have seen only your head | died | ||
| 6 bomb 0:25 | Bombsite A | cover not used: 128 units away, they'd have seen only your head | died | ||
| 9 1:26 | T Spawn | standing: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your head | died | ||
| 16 bomb 0:35 | Mid Doors | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 16 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 bomb 0:29 | trade | essiN was killed 943 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:35 | trade | • Caplan • was killed 829 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:15 | hold | held with essiN, 398 units and 5° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:15 | trade | essiN was killed 398 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:11 | hold | held with ティムール, 173 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:04 | hold | held with ティムール, 87 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after ティムール) |
| 3 1:04 | hold | held with ティムール, 102 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:03 | trade | ティムール was killed 98 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:00 | trade | Agnostic was killed 691 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:46 | line of fire | stood in ティムール's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 6 1:14 | trade | • Caplan • was killed 2207 units away: you traded in 1,375 ms (pros: 2,609 ms) |
| 7 1:45 | trade | essiN was killed 951 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:45 | trade | ティムール was killed 361 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:44 | trade | Agnostic was killed 926 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:45 | trade | • Caplan • was killed 923 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:31 | trade | essiN was killed 531 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:26 | trade | ティムール was killed 949 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:17 | trade | Agnostic was killed 1268 units away: you traded in 47 ms (pros: 625 ms) |
| 15 1:43 | trade | essiN was killed 849 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:21 | trade | ティムール was killed 966 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:09 | trade | essiN was killed 674 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:23 | hit them | Glock-18 | 781 ms | – | 4.8° | ||
| 1 1:19 | hit them | Glock-18 | 4312 ms | – | 4.8° | ||
| 1 1:19 | killed by them | USP-S | 578 ms | 578 ms | 2.8° | ||
| 2 1:50 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:44 | killed them | SSG 08 | 344 ms | 344 ms | 1.0° | ||
| 2 bomb 0:19 | killed them | SSG 08 | 469 ms | 469 ms | 8.5° | ||
| 3 0:56 | hit by them | SSG 08 | 312 ms | – | 1.5° | ||
| 3 0:54 | hit them | AK-47 | 1812 ms | – | 3.3° | ||
| 3 0:53 | killed by them | P250 | 2953 ms | 2953 ms | 3.9° | ||
| 4 1:28 | hit them | AK-47 | 516 ms | – | 0.5° | ||
| 4 1:10 | hit them | AK-47 | 906 ms | – | 24.9° | ||
| 4 1:09 | killed by them | AK-47 | 1406 ms | 1594 ms | 7.8° | ||
| 5 1:35 | hit them | Desert Eagle | 297 ms | – | 1.7° | ||
| 5 1:32 | killed by them | AWP | 344 ms | 344 ms | 3.4° | ||
| 6 1:31 | killed them | AK-47 | 359 ms | 547 ms | 5.2° | ||
| 6 1:18 | killed them | AK-47 | 312 ms | 609 ms | 10.7° | ||
| 6 1:12 | killed them | AK-47 | 969 ms | 969 ms | 3.5° | ||
| 6 bomb 0:24 | killed by them | AK-47 | 531 ms | 2062 ms | 1.0° | ||
| 7 1:31 | killed by them | M4A4 | 297 ms | 391 ms | 0.8° | ||
| 8 1:33 | killed by them | AWP | 62 ms | 62 ms | 0.8° | ||
| 9 1:43 | hit by them | Desert Eagle | 219 ms | – | 0.6° | ||
| 9 1:25 | hit them | Desert Eagle | 469 ms | – | 2.4° | ||
| 9 1:25 | killed by them | Desert Eagle | 531 ms | 531 ms | 2.1° | ||
| 10 1:33 | killed them | AK-47 | 312 ms | 406 ms | 2.4° | ||
| 10 0:54 | killed them | AK-47 | 1109 ms | 1109 ms | 4.2° | ||
| 10 0:44 | hit them | AK-47 | 391 ms | – | 1.7° | ||
| 10 0:44 | killed by them | AWP | 328 ms | 328 ms | 4.0° | ||
| 11 1:17 | killed them | AWP | 797 ms | 797 ms | 8.4° | ||
| 11 0:57 | hit them | AWP | 375 ms | – | 3.5° | ||
| 11 0:55 | killed them | AWP | 281 ms | 281 ms | 5.0° | ||
| 11 0:52 | killed by them | AWP | 172 ms | 172 ms | 0.5° | ||
| 12 bomb 0:36 | hit by them | M4A4 | 828 ms | – | 26.3° | ||
| 12 bomb 0:31 | killed by them | M4A4 | 578 ms | 844 ms | 2.3° | ||
| 13 bomb 0:36 | hit by them | Glock-18 | 781 ms | – | 4.5° | ||
| 13 bomb 0:36 | killed them | USP-S | 844 ms | 1141 ms | 28.2° | ||
| 14 1:31 | killed them | M4A1-S | 438 ms | 641 ms | 1.9° | ||
| 14 1:28 | hit by them | SSG 08 | 375 ms | – | 2.8° | ||
| 14 1:26 | killed them | M4A1-S | 531 ms | 1219 ms | 2.4° | ||
| 14 1:19 | killed by them | MP5-SD | 750 ms | 828 ms | 4.5° | ||
| 15 1:42 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:37 | killed by them | MP7 | 359 ms | 828 ms | 9.8° | ||
| 16 bomb 0:35 | killed by them | AK-47 | 672 ms | 672 ms | 0.5° | ||
| 17 1:08 | hit by them | AK-47 | 297 ms | – | 1.6° | ||
| 17 1:06 | hit them | Desert Eagle | 281 ms | – | 2.7° | ||
| 17 1:04 | killed by them | AK-47 | 188 ms | 188 ms | 1.0° | ||
| 18 1:38 | killed them | MP9 | 453 ms | 734 ms | 2.0° | ||
| 18 1:08 | killed by them | AK-47 | 1938 ms | 1938 ms | 1.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:23 | Glock-18 | 2039 | fine - pros would have fired it too | 1/2 | 15% / 29% | ||
| 1 1:22 | Glock-18 | 2034 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 36% | |
| 1 1:21 | Glock-18 | 2018 | fired while moving (121 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 54% / 58% | |
| 3 1:18 | M4A1-S | 1593 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 52% | |
| 3 1:07 | M4A1-S | 2498 | fine - pros would have fired it too | 0/4 | 3 bullets after pros would have stopped | 61% / 61% | |
| 3 1:00 | AK-47 | 2489 | aim far off: your crosshair was about 4 player widths (121 units) off their body - get on target first | 0/1 | 1% / 57% | ||
| 3 1:00 | AK-47 | 2494 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | 10% / 49% | ||
| 3 0:58 | AK-47 | 2364 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/3 | 2 bullets after pros would have stopped | 14% / 53% | |
| 3 0:57 | AK-47 | 1596 | fine - pros would have fired it too | 0/2 | 40% / 46% | ||
| 3 0:56 | AK-47 | 1840 | aim far off: your crosshair was about 2.5 player widths (83 units) off their body - get on target first | 0/1 | 2% / 61% | ||
| 3 0:55 | AK-47 | 2272 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 20% / 46% | |
| 3 0:54 | AK-47 | 1843 | fine - pros would have fired it too | 1/3 | 54% / 54% | ||
| 3 0:54 | AK-47 | 1843 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 48% / 48% | |
| 4 1:29 | AK-47 | 773 | fired while moving (117 u/s), too fast to be accurate - stop first | 3/9 | 20% / 61% | ||
| 4 1:10 | AK-47 | 1364 | fine - pros would have fired it too | 2/7 | cut short (a death, a reload); 1 bullet after pros would have stopped | 35% / 46% | |
| 5 1:36 | Desert Eagle | 933 | fine - pros would have fired it too | 0/1 | 23% / 36% | ||
| 5 1:35 | Desert Eagle | 938 | fine - pros would have fired it too | 1/1 | 47% / 47% | ||
| 6 1:31 | AK-47 | 320 | fine - pros would have fired it too | 2/8 | killed them | 45% / 50% | |
| 6 1:18 | AK-47 | 1286 | fine - pros would have fired it too | 3/6 | killed them | 25% / 45% | |
| 6 1:12 | AK-47 | 2391 | fine - pros would have fired it too | 1/4 | killed them; 3 bullets after pros would have stopped | 30% / 43% | |
| 6 bomb 0:24 | AWP | 648 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 52% / 69% | |
| 6 bomb 0:23 | Glock-18 | 631 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 17% / 46% | |
| 7 1:31 | AK-47 | 366 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 20% / 51% | |
| 9 1:43 | Desert Eagle | 932 | fine - pros would have fired it too | 0/1 | 57% / 57% | ||
| 9 1:25 | Desert Eagle | 984 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 31% / 41% | |
| 10 1:34 | AK-47 | 801 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/7 | killed them | 25% / 54% | |
| 10 0:54 | AK-47 | 813 | fine - pros would have fired it too | 1/7 | killed them | 45% / 51% | |
| 11 1:25 | AWP | 1404 | fine - pros would have fired it too | 0/1 | 87% / 87% | ||
| 11 1:17 | AWP | 946 | fine - pros would have fired it too | 1/1 | killed them | 87% / 87% | |
| 11 1:11 | AWP | 1185 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 54% / 66% | |
| 11 0:57 | AWP | 813 | fine - pros would have fired it too | 2/2 | killed them | 81% / 81% | |
| 12 bomb 0:36 | M4A1-S | 998 | fired while moving (134 u/s), too fast to be accurate - stop first | 0/18 | cut short (a death, a reload); 11 bullets after pros would have stopped | 10% / 48% | |
| 12 bomb 0:31 | M4A1-S | 947 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 1% / 54% | |
| 13 bomb 0:36 | USP-S | 997 | fine - pros would have fired it too | 2/3 | killed them | 49% / 49% | |
| 14 1:31 | M4A1-S | 979 | fine - pros would have fired it too | 2/5 | killed them | 44% / 50% | |
| 14 1:28 | M4A1-S | 1119 | fine - pros would have fired it too | 0/6 | 56% / 56% | ||
| 14 1:27 | M4A1-S | 1100 | fired while moving (141 u/s), too fast to be accurate - stop first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 16 bomb 0:35 | Desert Eagle | 1842 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 38% / 38% | |
| 17 1:09 | Desert Eagle | 1281 | aim far off: your crosshair was about 15.5 player widths (490 units) off their body - get on target first | 0/1 | 1% / 42% | ||
| 17 1:08 | Desert Eagle | 1299 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 13% / 33% | ||
| 17 1:07 | Desert Eagle | 1300 | fine - pros would have fired it too | 0/1 | 28% / 32% | ||
| 17 1:06 | Desert Eagle | 1303 | fine - pros would have fired it too | 1/1 | 42% / 42% | ||
| 18 1:38 | MP9 | 480 | aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first | 5/13 | killed them | 2% / 60% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
