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Dust II, won 13-5 · Sat 24 Oct, 18:50

BaRr1KMaster Guardian II

The match

Aim

375 msTTD438 msTTK1.5°Crosshair↓51%1st bullet33%Spray33%Head86%Counter-strafe

Scoreboard

119ADR83%KAST

Positioning

Shots

10/28Rushed↓3/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472374%
USP-S1217%
SSG 081250%
Glock-181136%
M4A4944%
MP960%
AWP333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/823 1:35 3 kills (Scout ×3), a wallbang, 2 headshots, in 34.8 s CT6.4
5/8218 1:35 3 kills (AK-47 ×3), 2 headshots, in 34.4 s T5.1
7/829 1:22 3 kills (AK-47 ×2, Knife), 1 through smoke, 1 headshot, in 24.2 s CT4.5
8/8216 1:25 3 kills (AK-47 ×3), all headshots, in 21.3 s T4.5
14/828 1:18 2 kills (AK-47 ×2), all headshots, in 3 s CT3.0
17/8210 1:38 1 kill (AWP), 1 through smoke CT3.0
24/827 1:45 2 kills (M4A4 ×2), 1 headshot, in 14 s CT2.0
37/8215 1:01 1 kill (AK-47) T1.0
38/8211 1:31 1 kill (AWP) CT1.0
71/821 1:32 1 kill (USP-S), 1 headshot CT-0.9
77/8217 1:09 1 kill (AK-47) T-1.5

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 3 good, 0 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 bomb 0:40 goodblinded ティムール 4.0 s (1.3 s white); blinded ОХРАНА 4.5 s holding Bombsite B - safe
4 1:24 wastedno enemy blinded for long
5 1:49 wastedno enemy blinded for long
6 1:24 goodblinded Шукуна Токийский 4.1 s (1.3 s white); blinded themselves 3.4 s holding Extended A - safe
9 1:09 wastedno enemy blinded for long
10 0:57 goodblinded Шукуна Токийский 3.6 s (0.9 s white)
11 1:47 wastedno enemy blinded for long
13 1:45 misled a peekbarely blinded • Caplan • 0.7 s (0.1 s white) the enemy was barely blinded, and BaRr1K peeked • Caplan • 2.1 s after the pop; got hit first
13 1:43 wastedno enemy blinded for long
16 1:31 wastedbarely blinded essiN 0.8 s (0.1 s white)
17 1:33 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
34 grenades: 28 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:29 punishedhit by Шукуна Токийский 0.7 s after throwing an HE at Mid Doors, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 772 units away
9 1:19 exposedan HE at Bombsite B - seen by 1 enemy for 0.8 s, the nearest 1211 units away, thrown in the open; a running throw
10 1:03 exposeda smoke at A Ramp - seen by 1 enemy for 0.6 s, the nearest 1099 units away
12 0:37 punishedkilled by Agnostic with a molotov in hand at B Doors - seen by 2 enemies for 0.5 s, the nearest 549 units away
17 1:17 exposedan HE at Long A - seen by 1 enemy for 0.2 s, the nearest 843 units away
18 1:26 exposeda smoke at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 2486 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 3 of your 7 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 7 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:31 holdheld with M@mmut_R@h@l, 340 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after M@mmut_R@h@l)
2 bomb 0:40 tradeОХРАНА was killed 315 units away: not traded within 5 s (pros: 1,641 ms)
3 1:16 holdheld with ʏɪɢɪᴛ, 403 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms after ʏɪɢɪᴛ)
3 1:15 peek togetherpeeked the same enemy as ʏɪɢɪᴛ, 953 ms after them - late - your team-mate went first, as bait
3 1:08 line of firestood in ʏɪɢɪᴛ's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
3 1:04 peek togetherpeeked the same enemy as ʏɪɢɪᴛ, 469 ms after them - late - your team-mate went first, as bait
11 1:32 holdheld with ʏɪɢɪᴛ, 944 units and 135° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms before ʏɪɢɪᴛ)
12 0:37 holdheld with M@mmut_R@h@l, 425 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before M@mmut_R@h@l)
12 0:37 holdheld with [Eg0]-DiFloR, 825 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms before [Eg0]-DiFloR)
13 1:29 holdheld with [Eg0]-DiFloR, 257 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms after [Eg0]-DiFloR)
13 bomb 0:38 trade[Eg0]-DiFloR was killed 227 units away: not traded within 5 s (pros: 969 ms)
13 bomb 0:36 tradeʏɪɢɪᴛ was killed 627 units away: not traded within 5 s (pros: 2,031 ms)
14 1:46 tradeʏɪɢɪᴛ was killed 816 units away: not traded within 5 s (pros: 625 ms)
14 1:31 trade[Eg0]-DiFloR was killed 340 units away: not traded within 5 s (pros: 1,641 ms)
17 1:26 tradeОХРАНА was killed 866 units away: not traded within 5 s (pros: 2,031 ms)
17 1:22 tradeʏɪɢɪᴛ was killed 647 units away: not traded within 5 s (pros: 2,031 ms)
17 1:10 holdheld with [Eg0]-DiFloR, 579 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after [Eg0]-DiFloR)
18 bomb 0:28 holdheld with [Eg0]-DiFloR, 693 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 bomb 0:28 holdheld with ОХРАНА, 676 units and 24° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 essiNhit themP2000812 ms–0.8°
1 1:32 • Caplan •killed themUSP-S656 ms656 ms2.3°
2 bomb 0:39 essiNkilled by themMAC-10203 ms422 ms2.9°
3 1:35 • Caplan •killed themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:15 essiNhit themSSG 08562 ms–3.2°
3 1:10 Agnostichit by themAK-47391 ms–5.1°
3 1:03 ティムールkilled themSSG 08125 ms125 ms0.3°
3 1:02 Agnostichit themSSG 08312 ms–2.3°
3 1:00 Agnostickilled themSSG 08250 ms250 ms0.6°
3 0:56 Шукуна Токийскийhit themSSG 08312 ms–1.5°
4 1:28 Шукуна Токийскийhit by themAK-47516 ms–0.5°
4 1:00 • Caplan •killed by themGlock-18984 ms984 ms12.1°
6 1:18 Шукуна Токийскийkilled by themAK-47312 ms609 ms10.7°
6 1:17 ティムールhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:46 ティムールkilled themM4A4344 ms1094 ms2.1°
7 1:31 Шукуна Токийскийkilled themM4A4297 ms391 ms0.8°
8 1:18 essiNkilled themAK-473234 ms3234 ms0.9°
8 1:15 Agnostickilled themAK-47406 ms406 ms1.3°
9 1:22 essiNkilled themAK-47297 ms297 ms2.1°
9 1:15 • Caplan •hit themAK-47250 ms–2.4°
9 1:13 • Caplan •killed themAK-47359 ms359 ms1.4°
9 0:59 ティムールhit by themAK-47812 ms–3.1°
10 1:38 • Caplan •killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 0:54 Шукуна Токийскийkilled by themAK-471109 ms1109 ms4.2°
11 1:31 • Caplan •killed themAWP281 ms281 ms1.2°
12 0:37 Agnostickilled by themGalil AR297 ms469 ms1.9°
13 1:42 • Caplan •hit by themP2000766 ms–6.1°
13 bomb 0:36 essiNhit themGlock-18125 ms–2.2°
13 bomb 0:35 essiNkilled by themUSP-S1234 ms1234 ms25.5°
14 1:52 • Caplan •hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:49 essiNhit by themM4A4219 ms–0.2°
14 1:28 Шукуна Токийскийhit themSSG 08375 ms–2.8°
14 1:26 Шукуна Токийскийkilled by themM4A1-S531 ms1219 ms2.4°
15 1:42 Шукуна Токийскийhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:01 • Caplan •killed themAK-47438 ms750 ms2.1°
16 1:25 essiNhit by themM4A4250 ms–1.5°
16 1:25 essiNkilled themAK-47375 ms375 ms0.9°
16 1:13 Agnostickilled themAK-47469 ms469 ms1.7°
16 bomb 0:35 Шукуна Токийскийkilled themAK-47672 ms672 ms0.5°
17 1:09 essiNkilled themAK-47516 ms516 ms4.0°
18 1:35 essiNkilled themAK-47344 ms344 ms3.1°
18 1:08 Шукуна Токийскийkilled themAK-471938 ms1938 ms1.5°
18 bomb 0:39 • Caplan •hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:34 ティムールkilled themAK-47375 ms562 ms1.1°

Shots

You fired 10 of your 28 first shots too soon: 6 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 44% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:36 essiNUSP-S885aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/322% / 45%
1 1:32 • Caplan •USP-S1096fired while moving (111 u/s), too fast to be accurate - stop first1/1killed them62% / 65%
1 1:32 essiNUSP-S1273aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/22% / 44%
1 1:30 AgnosticUSP-S1130fine - pros would have fired it too0/338% / 38%
1 1:21 Шукуна ТокийскийUSP-S1576fired while moving (139 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 47%
1 1:20 Шукуна ТокийскийUSP-S1565fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 45%
1 1:20 Шукуна ТокийскийUSP-S1563fine - pros would have fired it too0/346% / 46%
2 1:32 Шукуна ТокийскийMP91157fired while moving (104 u/s), too fast to be accurate - stop first0/546% / 60%
2 bomb 0:39 essiNMP9358aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/1cut short (a death, a reload)24% / 56%
5 1:48 • Caplan •AWP2467aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/119% / 64%
6 1:17 Шукуна ТокийскийAWP1286fine - pros would have fired it too0/1cut short (a death, a reload)77% / 77%
7 1:46 ティムールM4A4966fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 55%
7 1:45 ティムールM4A4974aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/7killed them10% / 51%
7 1:31 Шукуна ТокийскийM4A4375fired while moving (80 u/s), too fast to be accurate - stop first2/6killed them54% / 70%
8 1:18 essiNAK-471376fine - pros would have fired it too1/1killed them61% / 61%
8 1:15 AgnosticAK-471454fine - pros would have fired it too1/1killed them50% / 50%
9 1:22 essiNAK-47817fine - pros would have fired it too1/5killed them50% / 52%
9 1:15 • Caplan •AK-471226aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/730% / 56%
9 1:13 • Caplan •AK-471271fine - pros would have fired it too1/5killed them27% / 45%
11 1:31 • Caplan •AWP496fine - pros would have fired it too1/1killed them57% / 76%
15 1:01 • Caplan •AK-471162fine - pros would have fired it too4/7killed them67% / 67%
16 1:25 essiNAK-47794fine - pros would have fired it too1/4killed them56% / 56%
16 1:13 AgnosticAK-47819fine - pros would have fired it too1/5killed them67% / 67%
16 bomb 0:35 Шукуна ТокийскийAK-471842fine - pros would have fired it too1/3killed them33% / 43%
17 1:09 essiNAK-47448fine - pros would have fired it too1/6killed them32% / 55%
18 1:35 essiNAK-47421fine - pros would have fired it too1/4killed them66% / 66%
18 1:08 Шукуна ТокийскийAK-47422fine - pros would have fired it too1/1killed them77% / 77%
18 bomb 0:34 ティムールAK-47968fine - pros would have fired it too3/7killed them48% / 54%

Positioning

In none of your 33 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 9 of your 28 duels (32%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.