Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 23 | 74% |
| USP-S | 12 | 17% |
| SSG 08 | 12 | 50% |
| Glock-18 | 11 | 36% |
| M4A4 | 9 | 44% |
| MP9 | 6 | 0% |
| AWP | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/82 | 3 1:35 | 3 kills (Scout ×3), a wallbang, 2 headshots, in 34.8 s CT | 6.4 |
| 5/82 | 18 1:35 | 3 kills (AK-47 ×3), 2 headshots, in 34.4 s T | 5.1 |
| 7/82 | 9 1:22 | 3 kills (AK-47 ×2, Knife), 1 through smoke, 1 headshot, in 24.2 s CT | 4.5 |
| 8/82 | 16 1:25 | 3 kills (AK-47 ×3), all headshots, in 21.3 s T | 4.5 |
| 14/82 | 8 1:18 | 2 kills (AK-47 ×2), all headshots, in 3 s CT | 3.0 |
| 17/82 | 10 1:38 | 1 kill (AWP), 1 through smoke CT | 3.0 |
| 24/82 | 7 1:45 | 2 kills (M4A4 ×2), 1 headshot, in 14 s CT | 2.0 |
| 37/82 | 15 1:01 | 1 kill (AK-47) T | 1.0 |
| 38/82 | 11 1:31 | 1 kill (AWP) CT | 1.0 |
| 71/82 | 1 1:32 | 1 kill (USP-S), 1 headshot CT | -0.9 |
| 77/82 | 17 1:09 | 1 kill (AK-47) T | -1.5 |
Flashes
11 flashes: 3 good, 0 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 bomb 0:40 | good | blinded ティムール 4.0 s (1.3 s white); blinded ОХРАНА 4.5 s holding Bombsite B - safe |
| 4 1:24 | wasted | no enemy blinded for long |
| 5 1:49 | wasted | no enemy blinded for long |
| 6 1:24 | good | blinded Шукуна Токийский 4.1 s (1.3 s white); blinded themselves 3.4 s holding Extended A - safe |
| 9 1:09 | wasted | no enemy blinded for long |
| 10 0:57 | good | blinded Шукуна Токийский 3.6 s (0.9 s white) |
| 11 1:47 | wasted | no enemy blinded for long |
| 13 1:45 | misled a peek | barely blinded • Caplan • 0.7 s (0.1 s white) the enemy was barely blinded, and BaRr1K peeked • Caplan • 2.1 s after the pop; got hit first |
| 13 1:43 | wasted | no enemy blinded for long |
| 16 1:31 | wasted | barely blinded essiN 0.8 s (0.1 s white) |
| 17 1:33 | wasted | no enemy blinded for long |
Throws
34 grenades: 28 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:29 | punished | hit by Шукуна Токийский 0.7 s after throwing an HE at Mid Doors, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 772 units away |
| 9 1:19 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.8 s, the nearest 1211 units away, thrown in the open; a running throw |
| 10 1:03 | exposed | a smoke at A Ramp - seen by 1 enemy for 0.6 s, the nearest 1099 units away |
| 12 0:37 | punished | killed by Agnostic with a molotov in hand at B Doors - seen by 2 enemies for 0.5 s, the nearest 549 units away |
| 17 1:17 | exposed | an HE at Long A - seen by 1 enemy for 0.2 s, the nearest 843 units away |
| 18 1:26 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 2486 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 3 of your 7 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 7 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:31 | hold | held with M@mmut_R@h@l, 340 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after M@mmut_R@h@l) |
| 2 bomb 0:40 | trade | ОХРАНА was killed 315 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:16 | hold | held with ʏɪɢɪᴛ, 403 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms after ʏɪɢɪᴛ) |
| 3 1:15 | peek together | peeked the same enemy as ʏɪɢɪᴛ, 953 ms after them - late - your team-mate went first, as bait |
| 3 1:08 | line of fire | stood in ʏɪɢɪᴛ's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 3 1:04 | peek together | peeked the same enemy as ʏɪɢɪᴛ, 469 ms after them - late - your team-mate went first, as bait |
| 11 1:32 | hold | held with ʏɪɢɪᴛ, 944 units and 135° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms before ʏɪɢɪᴛ) |
| 12 0:37 | hold | held with M@mmut_R@h@l, 425 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms before M@mmut_R@h@l) |
| 12 0:37 | hold | held with [Eg0]-DiFloR, 825 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms before [Eg0]-DiFloR) |
| 13 1:29 | hold | held with [Eg0]-DiFloR, 257 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms after [Eg0]-DiFloR) |
| 13 bomb 0:38 | trade | [Eg0]-DiFloR was killed 227 units away: not traded within 5 s (pros: 969 ms) |
| 13 bomb 0:36 | trade | ʏɪɢɪᴛ was killed 627 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:46 | trade | ʏɪɢɪᴛ was killed 816 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:31 | trade | [Eg0]-DiFloR was killed 340 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:26 | trade | ОХРАНА was killed 866 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:22 | trade | ʏɪɢɪᴛ was killed 647 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:10 | hold | held with [Eg0]-DiFloR, 579 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after [Eg0]-DiFloR) |
| 18 bomb 0:28 | hold | held with [Eg0]-DiFloR, 693 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 bomb 0:28 | hold | held with ОХРАНА, 676 units and 24° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | hit them | P2000 | 812 ms | – | 0.8° | ||
| 1 1:32 | killed them | USP-S | 656 ms | 656 ms | 2.3° | ||
| 2 bomb 0:39 | killed by them | MAC-10 | 203 ms | 422 ms | 2.9° | ||
| 3 1:35 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:15 | hit them | SSG 08 | 562 ms | – | 3.2° | ||
| 3 1:10 | hit by them | AK-47 | 391 ms | – | 5.1° | ||
| 3 1:03 | killed them | SSG 08 | 125 ms | 125 ms | 0.3° | ||
| 3 1:02 | hit them | SSG 08 | 312 ms | – | 2.3° | ||
| 3 1:00 | killed them | SSG 08 | 250 ms | 250 ms | 0.6° | ||
| 3 0:56 | hit them | SSG 08 | 312 ms | – | 1.5° | ||
| 4 1:28 | hit by them | AK-47 | 516 ms | – | 0.5° | ||
| 4 1:00 | killed by them | Glock-18 | 984 ms | 984 ms | 12.1° | ||
| 6 1:18 | killed by them | AK-47 | 312 ms | 609 ms | 10.7° | ||
| 6 1:17 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:46 | killed them | M4A4 | 344 ms | 1094 ms | 2.1° | ||
| 7 1:31 | killed them | M4A4 | 297 ms | 391 ms | 0.8° | ||
| 8 1:18 | killed them | AK-47 | 3234 ms | 3234 ms | 0.9° | ||
| 8 1:15 | killed them | AK-47 | 406 ms | 406 ms | 1.3° | ||
| 9 1:22 | killed them | AK-47 | 297 ms | 297 ms | 2.1° | ||
| 9 1:15 | hit them | AK-47 | 250 ms | – | 2.4° | ||
| 9 1:13 | killed them | AK-47 | 359 ms | 359 ms | 1.4° | ||
| 9 0:59 | hit by them | AK-47 | 812 ms | – | 3.1° | ||
| 10 1:38 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:54 | killed by them | AK-47 | 1109 ms | 1109 ms | 4.2° | ||
| 11 1:31 | killed them | AWP | 281 ms | 281 ms | 1.2° | ||
| 12 0:37 | killed by them | Galil AR | 297 ms | 469 ms | 1.9° | ||
| 13 1:42 | hit by them | P2000 | 766 ms | – | 6.1° | ||
| 13 bomb 0:36 | hit them | Glock-18 | 125 ms | – | 2.2° | ||
| 13 bomb 0:35 | killed by them | USP-S | 1234 ms | 1234 ms | 25.5° | ||
| 14 1:52 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:49 | hit by them | M4A4 | 219 ms | – | 0.2° | ||
| 14 1:28 | hit them | SSG 08 | 375 ms | – | 2.8° | ||
| 14 1:26 | killed by them | M4A1-S | 531 ms | 1219 ms | 2.4° | ||
| 15 1:42 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:01 | killed them | AK-47 | 438 ms | 750 ms | 2.1° | ||
| 16 1:25 | hit by them | M4A4 | 250 ms | – | 1.5° | ||
| 16 1:25 | killed them | AK-47 | 375 ms | 375 ms | 0.9° | ||
| 16 1:13 | killed them | AK-47 | 469 ms | 469 ms | 1.7° | ||
| 16 bomb 0:35 | killed them | AK-47 | 672 ms | 672 ms | 0.5° | ||
| 17 1:09 | killed them | AK-47 | 516 ms | 516 ms | 4.0° | ||
| 18 1:35 | killed them | AK-47 | 344 ms | 344 ms | 3.1° | ||
| 18 1:08 | killed them | AK-47 | 1938 ms | 1938 ms | 1.5° | ||
| 18 bomb 0:39 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:34 | killed them | AK-47 | 375 ms | 562 ms | 1.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:36 | USP-S | 885 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/3 | 22% / 45% | ||
| 1 1:32 | USP-S | 1096 | fired while moving (111 u/s), too fast to be accurate - stop first | 1/1 | killed them | 62% / 65% | |
| 1 1:32 | USP-S | 1273 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/2 | 2% / 44% | ||
| 1 1:30 | USP-S | 1130 | fine - pros would have fired it too | 0/3 | 38% / 38% | ||
| 1 1:21 | USP-S | 1576 | fired while moving (139 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 47% | |
| 1 1:20 | USP-S | 1565 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 45% | |
| 1 1:20 | USP-S | 1563 | fine - pros would have fired it too | 0/3 | 46% / 46% | ||
| 2 1:32 | MP9 | 1157 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/5 | 46% / 60% | ||
| 2 bomb 0:39 | MP9 | 358 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 24% / 56% | |
| 5 1:48 | AWP | 2467 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | 19% / 64% | ||
| 6 1:17 | AWP | 1286 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 77% / 77% | |
| 7 1:46 | M4A4 | 966 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 55% | |
| 7 1:45 | M4A4 | 974 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/7 | killed them | 10% / 51% | |
| 7 1:31 | M4A4 | 375 | fired while moving (80 u/s), too fast to be accurate - stop first | 2/6 | killed them | 54% / 70% | |
| 8 1:18 | AK-47 | 1376 | fine - pros would have fired it too | 1/1 | killed them | 61% / 61% | |
| 8 1:15 | AK-47 | 1454 | fine - pros would have fired it too | 1/1 | killed them | 50% / 50% | |
| 9 1:22 | AK-47 | 817 | fine - pros would have fired it too | 1/5 | killed them | 50% / 52% | |
| 9 1:15 | AK-47 | 1226 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/7 | 30% / 56% | ||
| 9 1:13 | AK-47 | 1271 | fine - pros would have fired it too | 1/5 | killed them | 27% / 45% | |
| 11 1:31 | AWP | 496 | fine - pros would have fired it too | 1/1 | killed them | 57% / 76% | |
| 15 1:01 | AK-47 | 1162 | fine - pros would have fired it too | 4/7 | killed them | 67% / 67% | |
| 16 1:25 | AK-47 | 794 | fine - pros would have fired it too | 1/4 | killed them | 56% / 56% | |
| 16 1:13 | AK-47 | 819 | fine - pros would have fired it too | 1/5 | killed them | 67% / 67% | |
| 16 bomb 0:35 | AK-47 | 1842 | fine - pros would have fired it too | 1/3 | killed them | 33% / 43% | |
| 17 1:09 | AK-47 | 448 | fine - pros would have fired it too | 1/6 | killed them | 32% / 55% | |
| 18 1:35 | AK-47 | 421 | fine - pros would have fired it too | 1/4 | killed them | 66% / 66% | |
| 18 1:08 | AK-47 | 422 | fine - pros would have fired it too | 1/1 | killed them | 77% / 77% | |
| 18 bomb 0:34 | AK-47 | 968 | fine - pros would have fired it too | 3/7 | killed them | 48% / 54% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
