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Dust II, won 13-5 · Sat 24 Oct, 18:50

M@mmut_R@h@lMaster Guardian II

The match

Aim

516 msTTD742 msTTK2.8°Crosshair↓39%1st bullet50%Spray19%Head57%Counter-strafe

Scoreboard

91ADR72%KAST

Positioning

Shots

15/30Rushed↓3/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3336%
Tec-91429%
MP71464%
AK-471118%
P250812%
USP-S771%
Galil AR729%
AWP683%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/8210 0:44 3 kills (AWP ×2, USP-S), in 24.7 s CT5.1
11/8215 1:43 2 kills (MP7 ×2), in 5.7 s T3.3
19/825 1:17 2 kills (M4A1-S ×2), 1 headshot, in 7.2 s CT2.7
29/828 1:45 2 kills (AWP ×2), in 11.6 s CT1.7
34/821 1:19 1 kill (USP-S), 1 headshot CT1.0
35/8211 0:52 1 kill (AWP), 1 headshot CT1.0
53/822 1:37 2 kills (M4A1-S ×2), 1 headshot, in 7.8 s CT0.2
74/824 1:16 1 kill (AK-47), 1 headshot CT-1.2
79/8213 bomb 0:39 1 kill (Tec-9), 1 headshot T-2.0
80/823 0:53 1 kill (P250), 1 headshot CT-2.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 0:46 1v3 before the plant CT · 100 HP · CT Spawnwon - defused it after 3 kills · first fight won, saw each other
13 bomb 0:35 1v3 after the plant T · 100 HP · Bombsite Blost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 2 good, 0 weak, 4 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:30 goodblinded • Caplan • 4.9 s (2.1 s white), Agnostic 4.8 s (1.9 s white)
6 1:36 wastedbarely blinded Agnostic 0.8 s (0.1 s white)
9 1:27 goodblinded essiN 5.2 s (2.3 s white), • Caplan • 4.3 s (1.6 s white)
10 1:28 wastedno enemy blinded for long
12 0:58 wastedno enemy blinded for long; blinded [Eg0]-DiFloR 2.6 s on the move through Extended A - safe
16 1:39 wastedno enemy blinded for long
18 1:45 misled a peekbarely blinded ティムール 1.9 s (0.2 s white), Шукуна Токийский 1.3 s (0.1 s white); blinded ОХРАНА 2.0 s on the move through Outside Long - safe; blinded themselves 1.2 s on the move through Outside Long - safe the enemy was barely blinded, and ʏɪɢɪᴛ peeked ティムール 0.4 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
35 grenades: 31 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:42 exposeda smoke at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 847 units away, thrown in the open
12 1:00 exposeda flash at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 2178 units away; a running throw
17 1:31 exposeda molotov at Long A - seen by 2 enemies for 1.2 s, the nearest 598 units away, thrown in the open
17 1:25 punishedkilled by ティムール 0.4 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1042 units away, thrown in the open; a running throw

Positioning

In 3 of your 27 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 9 of your 22 duels (41%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 14 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:17 ティムールMid Doorspeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
11 0:52 Шукуна ТокийскийT Spawncover not used: 128 units away, they'd have seen only your headkilled them
17 1:28 ティムールA Rampcover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 18 rounds. 0 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:31 holdheld with BaRr1K, 340 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before BaRr1K)
1 1:31 holdheld with [Eg0]-DiFloR, 416 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms after [Eg0]-DiFloR)
3 0:56 peek togetherpeeked the same enemy as ʏɪɢɪᴛ, 906 ms after them - late - your team-mate went first, as bait
3 0:55 line of firestood in BaRr1K's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
3 0:55 in their waystood between BaRr1K and an enemy they could see, for 312 ms (pros: 125 ms at a time)
3 0:54 line of firestood in BaRr1K's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
8 1:47 tradeʏɪɢɪᴛ was killed 1022 units away: you traded in 1,656 ms (pros: 2,609 ms)
11 1:17 tradeʏɪɢɪᴛ was killed 456 units away: not traded within 5 s (pros: 1,641 ms)
11 0:55 tradeОХРАНА was killed 512 units away: you traded in 2,953 ms (pros: 625 ms)
12 1:12 tradeʏɪɢɪᴛ was killed 805 units away: not traded within 5 s (pros: 2,031 ms)
12 0:37 holdheld with BaRr1K, 425 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after BaRr1K)
12 0:37 tradeBaRr1K was killed 312 units away: not traded within 5 s (pros: 625 ms)
13 1:29 in their waystood between BaRr1K and an enemy they could see, for 250 ms (pros: 125 ms at a time)
13 bomb 0:38 trade[Eg0]-DiFloR was killed 505 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:36 tradeʏɪɢɪᴛ was killed 754 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:35 tradeBaRr1K was killed 657 units away: not traded within 5 s (pros: 2,031 ms)
14 1:46 tradeʏɪɢɪᴛ was killed 916 units away: not traded within 5 s (pros: 2,031 ms)
17 1:26 tradeОХРАНА was killed 538 units away: not traded within 5 s (pros: 2,031 ms)
18 1:44 tradeʏɪɢɪᴛ was killed 312 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 • Caplan •hit themP2000453 ms–1.0°
1 1:30 Agnostichit themP2000625 ms–0.3°
1 1:19 Шукуна Токийскийkilled themUSP-S578 ms578 ms2.8°
2 1:37 Agnostickilled themM4A1-S234 ms234 ms2.7°
2 1:30 • Caplan •killed themM4A1-S375 ms875 ms2.1°
2 1:30 • Caplan •hit by themPP-Bizon703 ms–0.8°
2 1:29 ティムールkilled by themDesert Eagle891 ms891 ms1.5°
3 0:54 Шукуна Токийскийhit by themAK-471812 ms–3.3°
3 0:53 Шукуна Токийскийkilled themP2502953 ms2953 ms3.9°
4 1:22 ティムールhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:17 ティムールhit by themMP7469 ms–4.3°
4 1:16 ティムールkilled themAK-47844 ms844 ms2.6°
4 1:16 essiNkilled by themTec-91031 ms1031 ms47.3°
5 1:18 essiNhit by themAK-47562 ms–2.3°
5 1:18 essiNkilled themM4A1-S781 ms1078 ms49.5°
5 1:10 • Caplan •killed themM4A1-S578 ms781 ms2.9°
6 1:14 Agnostickilled by themAK-471484 ms1875 ms13.7°
8 1:45 • Caplan •killed themAWP469 ms469 ms1.4°
8 1:33 Шукуна Токийскийkilled themAWP62 ms62 ms0.8°
10 0:44 Шукуна Токийскийhit by themAK-47391 ms–1.7°
10 0:44 Шукуна Токийскийkilled themAWP328 ms328 ms4.0°
10 0:42 ティムールkilled themAWP656 ms656 ms9.8°
10 0:37 essiNhit by themAK-47438 ms–6.8°
10 bomb 0:32 essiNkilled themUSP-S1250 ms1516 ms9.8°
11 0:52 Шукуна Токийскийkilled themAWP172 ms172 ms0.5°
12 0:36 Agnostickilled by themGalil AR266 ms438 ms3.7°
13 bomb 0:39 ティムールkilled themTec-9500 ms812 ms4.5°
13 bomb 0:33 essiNhit themTec-9516 ms–12.7°
13 bomb 0:32 essiNkilled by themUSP-S1562 ms2078 ms8.9°
14 1:41 Agnostichit themGalil AR562 ms–2.5°
14 1:40 Agnostickilled by themM4A4750 ms844 ms3.6°
15 1:43 essiNkilled themMP7375 ms703 ms11.5°
15 1:43 essiNhit by themM4A4531 ms–13.3°
15 1:37 Шукуна Токийскийkilled themMP7359 ms828 ms9.8°
15 1:31 Agnostickilled by themM4A4391 ms391 ms2.0°
16 1:33 essiNkilled by themM4A4875 ms969 ms5.3°
17 1:27 ティムールhit themAK-47703 ms–1.5°
17 1:25 ティムールkilled by themM4A1-S562 ms859 ms4.6°
18 1:38 Шукуна Токийскийkilled by themMP9453 ms734 ms2.0°

Shots

You fired 15 of your 30 first shots too soon: 8 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 • Caplan •USP-S1476fine - pros would have fired it too1/1cut short (a death, a reload)39% / 50%
1 1:32 essiNUSP-S1637fired while moving (155 u/s), too fast to be accurate - stop first0/21% / 42%
1 1:30 AgnosticUSP-S1471aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 39%
1 1:30 AgnosticUSP-S1430fine - pros would have fired it too1/1cut short (a death, a reload)64% / 64%
1 1:19 Шукуна ТокийскийUSP-S1273fine - pros would have fired it too1/1killed them46% / 46%
2 1:37 AgnosticM4A1-S941fine - pros would have fired it too1/5killed them60% / 60%
2 1:35 • Caplan •M4A1-S873fired while moving (166 u/s), too fast to be accurate - stop first0/113 bullets after pros would have stopped0% / 49%
2 1:30 • Caplan •M4A1-S498fired while moving (146 u/s), too fast to be accurate - stop first4/8killed them8% / 49%
3 0:56 Шукуна ТокийскийP2501815aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/410% / 34%
3 0:54 Шукуна ТокийскийP2501843fine - pros would have fired it too0/229% / 30%
3 0:54 Шукуна ТокийскийP2501843fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 44%
3 0:53 Шукуна ТокийскийP2501844aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/2killed them12% / 37%
4 1:17 essiNAK-47828aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/8cut short (a death, a reload)28% / 61%
5 1:18 essiNM4A1-S661fine - pros would have fired it too4/12killed them45% / 48%
5 1:11 • Caplan •M4A1-S565fired while moving (215 u/s), too fast to be accurate - stop first3/9killed them17% / 47%
8 1:45 • Caplan •AWP1647fine - pros would have fired it too1/1killed them86% / 86%
8 1:33 Шукуна ТокийскийAWP1007fine - pros would have fired it too1/1killed them90% / 90%
10 0:44 Шукуна ТокийскийAWP1322fine - pros would have fired it too2/2killed them80% / 80%
10 0:37 essiNAWP1276fine - pros would have fired it too0/180% / 80%
10 bomb 0:32 essiNUSP-S1205fine - pros would have fired it too2/4killed them33% / 42%
11 0:52 Шукуна ТокийскийAWP1287fine - pros would have fired it too1/1killed them81% / 81%
13 1:33 Шукуна ТокийскийTec-91993fired while moving (226 u/s), too fast to be accurate - stop first0/10% / 30%
13 bomb 0:39 ティムールTec-9277aim far off: your crosshair was about a player's width (32 units) off their body - get on target first3/6killed them13% / 55%
13 bomb 0:33 essiNTec-9256aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/6cut short (a death, a reload)20% / 54%
14 1:41 AgnosticGalil AR823fired while moving (206 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)2% / 50%
15 1:43 essiNMP7160aim far off: your crosshair was about a player's width (27 units) off their body - get on target first3/10killed them20% / 57%
15 1:37 Шукуна ТокийскийMP782fine - pros would have fired it too6/11killed them31% / 49%
16 1:33 essiNGalil AR1523aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/1cut short (a death, a reload)23% / 46%
17 1:28 ティムールAK-471220fired while moving (136 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 54%
17 1:27 ティムールAK-471228fine - pros would have fired it too2/531% / 54%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.