Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 33 | 36% |
| Tec-9 | 14 | 29% |
| MP7 | 14 | 64% |
| AK-47 | 11 | 18% |
| P250 | 8 | 12% |
| USP-S | 7 | 71% |
| Galil AR | 7 | 29% |
| AWP | 6 | 83% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/82 | 10 0:44 | 3 kills (AWP ×2, USP-S), in 24.7 s CT | 5.1 |
| 11/82 | 15 1:43 | 2 kills (MP7 ×2), in 5.7 s T | 3.3 |
| 19/82 | 5 1:17 | 2 kills (M4A1-S ×2), 1 headshot, in 7.2 s CT | 2.7 |
| 29/82 | 8 1:45 | 2 kills (AWP ×2), in 11.6 s CT | 1.7 |
| 34/82 | 1 1:19 | 1 kill (USP-S), 1 headshot CT | 1.0 |
| 35/82 | 11 0:52 | 1 kill (AWP), 1 headshot CT | 1.0 |
| 53/82 | 2 1:37 | 2 kills (M4A1-S ×2), 1 headshot, in 7.8 s CT | 0.2 |
| 74/82 | 4 1:16 | 1 kill (AK-47), 1 headshot CT | -1.2 |
| 79/82 | 13 bomb 0:39 | 1 kill (Tec-9), 1 headshot T | -2.0 |
| 80/82 | 3 0:53 | 1 kill (P250), 1 headshot CT | -2.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 0:46 | 1v3 before the plant CT · 100 HP · CT Spawn | won - defused it after 3 kills · first fight won, saw each other |
| 13 bomb 0:35 | 1v3 after the plant T · 100 HP · Bombsite B | lost - died in the first fight · saw each other |
Flashes
7 flashes: 2 good, 0 weak, 4 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:30 | good | blinded • Caplan • 4.9 s (2.1 s white), Agnostic 4.8 s (1.9 s white) |
| 6 1:36 | wasted | barely blinded Agnostic 0.8 s (0.1 s white) |
| 9 1:27 | good | blinded essiN 5.2 s (2.3 s white), • Caplan • 4.3 s (1.6 s white) |
| 10 1:28 | wasted | no enemy blinded for long |
| 12 0:58 | wasted | no enemy blinded for long; blinded [Eg0]-DiFloR 2.6 s on the move through Extended A - safe |
| 16 1:39 | wasted | no enemy blinded for long |
| 18 1:45 | misled a peek | barely blinded ティムール 1.9 s (0.2 s white), Шукуна Токийский 1.3 s (0.1 s white); blinded ОХРАНА 2.0 s on the move through Outside Long - safe; blinded themselves 1.2 s on the move through Outside Long - safe the enemy was barely blinded, and ʏɪɢɪᴛ peeked ティムール 0.4 s after the pop; got hit first |
Throws
35 grenades: 31 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:42 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 847 units away, thrown in the open |
| 12 1:00 | exposed | a flash at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 2178 units away; a running throw |
| 17 1:31 | exposed | a molotov at Long A - seen by 2 enemies for 1.2 s, the nearest 598 units away, thrown in the open |
| 17 1:25 | punished | killed by ティムール 0.4 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1042 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:17 | Mid Doors | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 11 0:52 | T Spawn | cover not used: 128 units away, they'd have seen only your head | killed them | ||
| 17 1:28 | A Ramp | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 18 rounds. 0 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 11 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:31 | hold | held with BaRr1K, 340 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before BaRr1K) |
| 1 1:31 | hold | held with [Eg0]-DiFloR, 416 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms after [Eg0]-DiFloR) |
| 3 0:56 | peek together | peeked the same enemy as ʏɪɢɪᴛ, 906 ms after them - late - your team-mate went first, as bait |
| 3 0:55 | line of fire | stood in BaRr1K's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 3 0:55 | in their way | stood between BaRr1K and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 3 0:54 | line of fire | stood in BaRr1K's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 8 1:47 | trade | ʏɪɢɪᴛ was killed 1022 units away: you traded in 1,656 ms (pros: 2,609 ms) |
| 11 1:17 | trade | ʏɪɢɪᴛ was killed 456 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 0:55 | trade | ОХРАНА was killed 512 units away: you traded in 2,953 ms (pros: 625 ms) |
| 12 1:12 | trade | ʏɪɢɪᴛ was killed 805 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 0:37 | hold | held with BaRr1K, 425 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 156 ms after BaRr1K) |
| 12 0:37 | trade | BaRr1K was killed 312 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:29 | in their way | stood between BaRr1K and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 13 bomb 0:38 | trade | [Eg0]-DiFloR was killed 505 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:36 | trade | ʏɪɢɪᴛ was killed 754 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:35 | trade | BaRr1K was killed 657 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:46 | trade | ʏɪɢɪᴛ was killed 916 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:26 | trade | ОХРАНА was killed 538 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:44 | trade | ʏɪɢɪᴛ was killed 312 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | hit them | P2000 | 453 ms | – | 1.0° | ||
| 1 1:30 | hit them | P2000 | 625 ms | – | 0.3° | ||
| 1 1:19 | killed them | USP-S | 578 ms | 578 ms | 2.8° | ||
| 2 1:37 | killed them | M4A1-S | 234 ms | 234 ms | 2.7° | ||
| 2 1:30 | killed them | M4A1-S | 375 ms | 875 ms | 2.1° | ||
| 2 1:30 | hit by them | PP-Bizon | 703 ms | – | 0.8° | ||
| 2 1:29 | killed by them | Desert Eagle | 891 ms | 891 ms | 1.5° | ||
| 3 0:54 | hit by them | AK-47 | 1812 ms | – | 3.3° | ||
| 3 0:53 | killed them | P250 | 2953 ms | 2953 ms | 3.9° | ||
| 4 1:22 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:17 | hit by them | MP7 | 469 ms | – | 4.3° | ||
| 4 1:16 | killed them | AK-47 | 844 ms | 844 ms | 2.6° | ||
| 4 1:16 | killed by them | Tec-9 | 1031 ms | 1031 ms | 47.3° | ||
| 5 1:18 | hit by them | AK-47 | 562 ms | – | 2.3° | ||
| 5 1:18 | killed them | M4A1-S | 781 ms | 1078 ms | 49.5° | ||
| 5 1:10 | killed them | M4A1-S | 578 ms | 781 ms | 2.9° | ||
| 6 1:14 | killed by them | AK-47 | 1484 ms | 1875 ms | 13.7° | ||
| 8 1:45 | killed them | AWP | 469 ms | 469 ms | 1.4° | ||
| 8 1:33 | killed them | AWP | 62 ms | 62 ms | 0.8° | ||
| 10 0:44 | hit by them | AK-47 | 391 ms | – | 1.7° | ||
| 10 0:44 | killed them | AWP | 328 ms | 328 ms | 4.0° | ||
| 10 0:42 | killed them | AWP | 656 ms | 656 ms | 9.8° | ||
| 10 0:37 | hit by them | AK-47 | 438 ms | – | 6.8° | ||
| 10 bomb 0:32 | killed them | USP-S | 1250 ms | 1516 ms | 9.8° | ||
| 11 0:52 | killed them | AWP | 172 ms | 172 ms | 0.5° | ||
| 12 0:36 | killed by them | Galil AR | 266 ms | 438 ms | 3.7° | ||
| 13 bomb 0:39 | killed them | Tec-9 | 500 ms | 812 ms | 4.5° | ||
| 13 bomb 0:33 | hit them | Tec-9 | 516 ms | – | 12.7° | ||
| 13 bomb 0:32 | killed by them | USP-S | 1562 ms | 2078 ms | 8.9° | ||
| 14 1:41 | hit them | Galil AR | 562 ms | – | 2.5° | ||
| 14 1:40 | killed by them | M4A4 | 750 ms | 844 ms | 3.6° | ||
| 15 1:43 | killed them | MP7 | 375 ms | 703 ms | 11.5° | ||
| 15 1:43 | hit by them | M4A4 | 531 ms | – | 13.3° | ||
| 15 1:37 | killed them | MP7 | 359 ms | 828 ms | 9.8° | ||
| 15 1:31 | killed by them | M4A4 | 391 ms | 391 ms | 2.0° | ||
| 16 1:33 | killed by them | M4A4 | 875 ms | 969 ms | 5.3° | ||
| 17 1:27 | hit them | AK-47 | 703 ms | – | 1.5° | ||
| 17 1:25 | killed by them | M4A1-S | 562 ms | 859 ms | 4.6° | ||
| 18 1:38 | killed by them | MP9 | 453 ms | 734 ms | 2.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | USP-S | 1476 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 39% / 50% | |
| 1 1:32 | USP-S | 1637 | fired while moving (155 u/s), too fast to be accurate - stop first | 0/2 | 1% / 42% | ||
| 1 1:30 | USP-S | 1471 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 39% | |
| 1 1:30 | USP-S | 1430 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 64% / 64% | |
| 1 1:19 | USP-S | 1273 | fine - pros would have fired it too | 1/1 | killed them | 46% / 46% | |
| 2 1:37 | M4A1-S | 941 | fine - pros would have fired it too | 1/5 | killed them | 60% / 60% | |
| 2 1:35 | M4A1-S | 873 | fired while moving (166 u/s), too fast to be accurate - stop first | 0/11 | 3 bullets after pros would have stopped | 0% / 49% | |
| 2 1:30 | M4A1-S | 498 | fired while moving (146 u/s), too fast to be accurate - stop first | 4/8 | killed them | 8% / 49% | |
| 3 0:56 | P250 | 1815 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/4 | 10% / 34% | ||
| 3 0:54 | P250 | 1843 | fine - pros would have fired it too | 0/2 | 29% / 30% | ||
| 3 0:54 | P250 | 1843 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 44% | |
| 3 0:53 | P250 | 1844 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/2 | killed them | 12% / 37% | |
| 4 1:17 | AK-47 | 828 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/8 | cut short (a death, a reload) | 28% / 61% | |
| 5 1:18 | M4A1-S | 661 | fine - pros would have fired it too | 4/12 | killed them | 45% / 48% | |
| 5 1:11 | M4A1-S | 565 | fired while moving (215 u/s), too fast to be accurate - stop first | 3/9 | killed them | 17% / 47% | |
| 8 1:45 | AWP | 1647 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 8 1:33 | AWP | 1007 | fine - pros would have fired it too | 1/1 | killed them | 90% / 90% | |
| 10 0:44 | AWP | 1322 | fine - pros would have fired it too | 2/2 | killed them | 80% / 80% | |
| 10 0:37 | AWP | 1276 | fine - pros would have fired it too | 0/1 | 80% / 80% | ||
| 10 bomb 0:32 | USP-S | 1205 | fine - pros would have fired it too | 2/4 | killed them | 33% / 42% | |
| 11 0:52 | AWP | 1287 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% | |
| 13 1:33 | Tec-9 | 1993 | fired while moving (226 u/s), too fast to be accurate - stop first | 0/1 | 0% / 30% | ||
| 13 bomb 0:39 | Tec-9 | 277 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 3/6 | killed them | 13% / 55% | |
| 13 bomb 0:33 | Tec-9 | 256 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/6 | cut short (a death, a reload) | 20% / 54% | |
| 14 1:41 | Galil AR | 823 | fired while moving (206 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 2% / 50% | |
| 15 1:43 | MP7 | 160 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 3/10 | killed them | 20% / 57% | |
| 15 1:37 | MP7 | 82 | fine - pros would have fired it too | 6/11 | killed them | 31% / 49% | |
| 16 1:33 | Galil AR | 1523 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 23% / 46% | |
| 17 1:28 | AK-47 | 1220 | fired while moving (136 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 54% | |
| 17 1:27 | AK-47 | 1228 | fine - pros would have fired it too | 2/5 | 31% / 54% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
