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Dust II, lost 5-13 · Sat 24 Oct, 18:50

• Caplan •Gold Nova Master

The match

Aim

625 msTTD883 msTTK6.1°Crosshair↓35%1st bullet20%Spray35%Head88%Counter-strafe

Scoreboard

34ADR56%KAST

Positioning

Shots

8/18Rushed↓2/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
PP-Bizon2821%
USP-S933%
M4A1-S743%
Galil AR667%
AK-47425%
Glock-181100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
36/8212 1:12 1 kill (Galil) T1.0
39/8215 1:13 1 kill (M4A1-S), 1 headshot CT0.8
61/8213 1:32 1 kill (USP-S), 1 headshot CT-0.2
62/824 1:00 1 kill (Glock), 1 headshot T-0.3
75/828 1:47 1 kill (Galil), 1 headshot T-1.3
78/827 1:35 1 kill (AK-47) T-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:17 1v5 before the plant T · 100 HP · Short Stairslost - died with two or more on them at once · first fight lost, they saw them first
15 1:27 1v3 before the plant CT · 100 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw each other
16 bomb 0:35 1v3 after the plant CT · 100 HP · Tunnel Stairslost - saved, the bomb went off · they saw them first
17 1:04 1v2 before the plant CT · 100 HP · B Doorslost - died in the first fight · saw each other
18 bomb 0:33 1v3 after the plant CT · 65 HP · Tunnel Stairslost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 2 good, 1 weak, 9 wasted, 1 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:49 wastedno enemy blinded for long
7 1:47 weakbarely blinded [Eg0]-DiFloR 2.7 s (0.3 s white), ʏɪɢɪᴛ 1.6 s (0.1 s white)
9 1:40 wastedno enemy blinded for long
11 1:48 goodblinded ʏɪɢɪᴛ 4.8 s (2.0 s white); blinded Шукуна Токийский 2.3 s holding Top Mid - safe
12 1:30 goodblinded [Eg0]-DiFloR 4.2 s (1.4 s white)
12 1:28 wastedno enemy blinded for long; blinded themselves 3.2 s holding Upper Tunnel - safe
14 1:47 wastedno enemy blinded for long
15 1:45 wastedno enemy blinded for long
16 1:44 wastedno enemy blinded for long; blinded Шукуна Токийский 1.2 s holding Bombsite B - safe
16 1:40 wastedno enemy blinded for long; blinded Шукуна Токийский 3.5 s on the move through Bombsite B - safe
17 1:42 wastedno enemy blinded for long
18 1:42 blinded an enemy, but hurt the team tooblinded [Eg0]-DiFloR 4.0 s (1.3 s white); blinded Agnostic 4.8 s holding Middle - died 0.3 s after the pop
18 1:39 wastedbarely blinded [Eg0]-DiFloR 1.4 s (0.1 s white), ОХРАНА 0.6 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
21 grenades: 19 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:48 exposeda smoke at Top Mid - seen by 1 enemy for 1.0 s, the nearest 2177 units away; a running throw
14 1:48 punishedhit by BaRr1K with a flash out at B Doors, 3.3 s before the throw - out of the enemy's view (through a smoke or a wall); a running throw

Positioning

In 3 of your 24 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 4 of your 14 duels (29%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 10 fast peeks (10%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:33 M@mmut_R@h@lLong Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
7 1:35 [Eg0]-DiFloRLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
11 1:32 BaRr1KCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. You traded 0 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:38 holdheld with Agnostic, 240 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:37 tradeAgnostic was killed 272 units away: not traded within 5 s (pros: 1,641 ms)
7 1:45 tradeessiN was killed 370 units away: not traded within 5 s (pros: 1,641 ms)
7 1:45 tradeティムール was killed 193 units away: not traded within 5 s (pros: 969 ms)
7 1:44 tradeAgnostic was killed 409 units away: not traded within 5 s (pros: 1,641 ms)
9 1:22 tradeessiN was killed 459 units away: not traded within 5 s (pros: 1,641 ms)
11 1:31 tradeessiN was killed 973 units away: not traded within 5 s (pros: 2,031 ms)
15 1:43 tradeessiN was killed 874 units away: not traded within 5 s (pros: 2,031 ms)
16 1:25 holdheld with essiN, 858 units and 77° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:25 tradeessiN was killed 858 units away: not traded within 5 s (pros: 2,031 ms)
18 1:42 tradeAgnostic was killed 845 units away: not traded within 5 s (pros: 2,031 ms)
18 1:08 tradeШукуна Токийский was killed 790 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:42 ʏɪɢɪᴛhit by themP2000141 ms–5.7°
1 1:33 M@mmut_R@h@lhit by themP2000453 ms–1.0°
1 1:32 BaRr1Kkilled by themUSP-S656 ms656 ms2.3°
2 1:30 M@mmut_R@h@lkilled by themM4A1-S375 ms875 ms2.1°
2 1:30 M@mmut_R@h@lhit themPP-Bizon703 ms–0.8°
3 1:35 BaRr1Kkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:00 BaRr1Kkilled themGlock-18984 ms984 ms12.1°
4 0:53 ОХРАНАkilled by themMP5-SD391 ms859 ms15.8°
5 1:10 M@mmut_R@h@lkilled by themM4A1-S578 ms781 ms2.9°
6 1:14 ʏɪɢɪᴛhit themPP-Bizon375 ms–2.0°
6 1:14 ʏɪɢɪᴛkilled by themAWP406 ms406 ms5.9°
7 1:35 ʏɪɢɪᴛkilled themAK-47391 ms391 ms5.2°
7 1:34 [Eg0]-DiFloRkilled by themAK-47391 ms391 ms0.7°
8 1:47 ʏɪɢɪᴛkilled themGalil AR672 ms844 ms8.9°
8 1:45 M@mmut_R@h@lkilled by themAWP469 ms469 ms1.4°
9 1:15 BaRr1Khit by themAK-47250 ms–2.4°
9 1:13 BaRr1Kkilled by themAK-47359 ms359 ms1.4°
10 1:38 BaRr1Kkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:31 BaRr1Kkilled by themAWP281 ms281 ms1.2°
12 1:12 ʏɪɢɪᴛkilled themGalil AR547 ms641 ms9.1°
12 1:12 ʏɪɢɪᴛhit by themM4A4609 ms–5.8°
12 1:07 [Eg0]-DiFloRkilled by themM4A4297 ms484 ms1.5°
13 1:42 BaRr1Khit themP2000766 ms–6.1°
13 1:33 ОХРАНАhit by themCZ75-Auto406 ms–2.0°
13 1:32 ОХРАНАkilled themUSP-S984 ms1156 ms31.7°
13 1:29 [Eg0]-DiFloRkilled by themGlock-18281 ms594 ms2.5°
14 1:52 BaRr1Khit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:13 [Eg0]-DiFloRkilled themM4A1-S812 ms922 ms13.3°
15 1:01 BaRr1Kkilled by themAK-47438 ms750 ms2.1°
16 bomb 0:05 ОХРАНАhit by themAK-471344 ms–17.2°
16 bomb 0:05 ОХРАНАhit themM4A4594 ms–52.2°
17 bomb 0:38 [Eg0]-DiFloRkilled by themAK-47625 ms625 ms0.5°
18 bomb 0:39 BaRr1Khit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:27 [Eg0]-DiFloRhit themPP-Bizon484 ms–4.3°
18 bomb 0:27 ОХРАНАhit themPP-Bizon625 ms–3.3°
18 bomb 0:26 [Eg0]-DiFloRhit by themAK-47469 ms–0.8°
18 bomb 0:21 ОХРАНАhit themPP-Bizon422 ms–2.8°
18 bomb 0:20 ОХРАНАkilled by themAWP359 ms359 ms3.4°

Shots

You fired 8 of your 18 first shots too soon: 5 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 26 spray bullets went on after pros would have stopped. Your first shots had a 39% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:30 M@mmut_R@h@lPP-Bizon476fired while moving (138 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)41% / 51%
4 1:00 BaRr1KGlock-181131fine - pros would have fired it too1/2killed them41% / 41%
6 1:42 [Eg0]-DiFloRPP-Bizon312fired while moving (231 u/s), too fast to be accurate - stop first0/4326 bullets after pros would have stopped46% / 57%
6 1:14 ʏɪɢɪᴛPP-Bizon800fine - pros would have fired it too1/1cut short (a death, a reload)59% / 59%
7 1:36 ʏɪɢɪᴛAK-47578aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first0/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 62%
7 1:35 ʏɪɢɪᴛAK-47481fired while moving (98 u/s), too fast to be accurate - stop first1/3killed them29% / 62%
8 1:47 ʏɪɢɪᴛGalil AR782fine - pros would have fired it too2/7killed them50% / 56%
9 1:18 BaRr1KPP-Bizon1241aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/325% / 53%
12 1:12 ʏɪɢɪᴛGalil AR419fine - pros would have fired it too2/4killed them46% / 51%
13 1:42 BaRr1KUSP-S886aim far off: your crosshair was about a player's width (37 units) off their body - get on target first2/58% / 54%
13 1:33 ОХРАНАUSP-S778aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/5killed them16% / 37%
15 1:13 [Eg0]-DiFloRM4A1-S901fine - pros would have fired it too2/2killed them53% / 53%
15 1:01 BaRr1KM4A1-S1162aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/2cut short (a death, a reload)7% / 45%
16 bomb 0:05 ОХРАНАM4A1-S1325fine - pros would have fired it too1/658% / 58%
18 bomb 0:27 ОХРАНАPP-Bizon1266fine - pros would have fired it too3/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 48%
18 bomb 0:26 [Eg0]-DiFloRPP-Bizon1332fine - pros would have fired it too0/460% / 60%
18 bomb 0:21 ОХРАНАPP-Bizon584fine - pros would have fired it too1/756% / 56%
18 bomb 0:20 ОХРАНАPP-Bizon644fine - pros would have fired it too0/1cut short (a death, a reload)58% / 58%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.