Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| PP-Bizon | 28 | 21% |
| USP-S | 9 | 33% |
| M4A1-S | 7 | 43% |
| Galil AR | 6 | 67% |
| AK-47 | 4 | 25% |
| Glock-18 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 36/82 | 12 1:12 | 1 kill (Galil) T | 1.0 |
| 39/82 | 15 1:13 | 1 kill (M4A1-S), 1 headshot CT | 0.8 |
| 61/82 | 13 1:32 | 1 kill (USP-S), 1 headshot CT | -0.2 |
| 62/82 | 4 1:00 | 1 kill (Glock), 1 headshot T | -0.3 |
| 75/82 | 8 1:47 | 1 kill (Galil), 1 headshot T | -1.3 |
| 78/82 | 7 1:35 | 1 kill (AK-47) T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:17 | 1v5 before the plant T · 100 HP · Short Stairs | lost - died with two or more on them at once · first fight lost, they saw them first |
| 15 1:27 | 1v3 before the plant CT · 100 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other |
| 16 bomb 0:35 | 1v3 after the plant CT · 100 HP · Tunnel Stairs | lost - saved, the bomb went off · they saw them first |
| 17 1:04 | 1v2 before the plant CT · 100 HP · B Doors | lost - died in the first fight · saw each other |
| 18 bomb 0:33 | 1v3 after the plant CT · 65 HP · Tunnel Stairs | lost - died later · saw each other |
Flashes
13 flashes: 2 good, 1 weak, 9 wasted, 1 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:49 | wasted | no enemy blinded for long |
| 7 1:47 | weak | barely blinded [Eg0]-DiFloR 2.7 s (0.3 s white), ʏɪɢɪᴛ 1.6 s (0.1 s white) |
| 9 1:40 | wasted | no enemy blinded for long |
| 11 1:48 | good | blinded ʏɪɢɪᴛ 4.8 s (2.0 s white); blinded Шукуна Токийский 2.3 s holding Top Mid - safe |
| 12 1:30 | good | blinded [Eg0]-DiFloR 4.2 s (1.4 s white) |
| 12 1:28 | wasted | no enemy blinded for long; blinded themselves 3.2 s holding Upper Tunnel - safe |
| 14 1:47 | wasted | no enemy blinded for long |
| 15 1:45 | wasted | no enemy blinded for long |
| 16 1:44 | wasted | no enemy blinded for long; blinded Шукуна Токийский 1.2 s holding Bombsite B - safe |
| 16 1:40 | wasted | no enemy blinded for long; blinded Шукуна Токийский 3.5 s on the move through Bombsite B - safe |
| 17 1:42 | wasted | no enemy blinded for long |
| 18 1:42 | blinded an enemy, but hurt the team too | blinded [Eg0]-DiFloR 4.0 s (1.3 s white); blinded Agnostic 4.8 s holding Middle - died 0.3 s after the pop |
| 18 1:39 | wasted | barely blinded [Eg0]-DiFloR 1.4 s (0.1 s white), ОХРАНА 0.6 s (0.1 s white) |
Throws
21 grenades: 19 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:48 | exposed | a smoke at Top Mid - seen by 1 enemy for 1.0 s, the nearest 2177 units away; a running throw |
| 14 1:48 | punished | hit by BaRr1K with a flash out at B Doors, 3.3 s before the throw - out of the enemy's view (through a smoke or a wall); a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:33 | Long A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 7 1:35 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 11 1:32 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. You traded 0 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:38 | hold | held with Agnostic, 240 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:37 | trade | Agnostic was killed 272 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:45 | trade | essiN was killed 370 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:45 | trade | ティムール was killed 193 units away: not traded within 5 s (pros: 969 ms) |
| 7 1:44 | trade | Agnostic was killed 409 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:22 | trade | essiN was killed 459 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:31 | trade | essiN was killed 973 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:43 | trade | essiN was killed 874 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:25 | hold | held with essiN, 858 units and 77° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:25 | trade | essiN was killed 858 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:42 | trade | Agnostic was killed 845 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:08 | trade | Шукуна Токийский was killed 790 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | hit by them | P2000 | 141 ms | – | 5.7° | ||
| 1 1:33 | hit by them | P2000 | 453 ms | – | 1.0° | ||
| 1 1:32 | killed by them | USP-S | 656 ms | 656 ms | 2.3° | ||
| 2 1:30 | killed by them | M4A1-S | 375 ms | 875 ms | 2.1° | ||
| 2 1:30 | hit them | PP-Bizon | 703 ms | – | 0.8° | ||
| 3 1:35 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:00 | killed them | Glock-18 | 984 ms | 984 ms | 12.1° | ||
| 4 0:53 | killed by them | MP5-SD | 391 ms | 859 ms | 15.8° | ||
| 5 1:10 | killed by them | M4A1-S | 578 ms | 781 ms | 2.9° | ||
| 6 1:14 | hit them | PP-Bizon | 375 ms | – | 2.0° | ||
| 6 1:14 | killed by them | AWP | 406 ms | 406 ms | 5.9° | ||
| 7 1:35 | killed them | AK-47 | 391 ms | 391 ms | 5.2° | ||
| 7 1:34 | killed by them | AK-47 | 391 ms | 391 ms | 0.7° | ||
| 8 1:47 | killed them | Galil AR | 672 ms | 844 ms | 8.9° | ||
| 8 1:45 | killed by them | AWP | 469 ms | 469 ms | 1.4° | ||
| 9 1:15 | hit by them | AK-47 | 250 ms | – | 2.4° | ||
| 9 1:13 | killed by them | AK-47 | 359 ms | 359 ms | 1.4° | ||
| 10 1:38 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:31 | killed by them | AWP | 281 ms | 281 ms | 1.2° | ||
| 12 1:12 | killed them | Galil AR | 547 ms | 641 ms | 9.1° | ||
| 12 1:12 | hit by them | M4A4 | 609 ms | – | 5.8° | ||
| 12 1:07 | killed by them | M4A4 | 297 ms | 484 ms | 1.5° | ||
| 13 1:42 | hit them | P2000 | 766 ms | – | 6.1° | ||
| 13 1:33 | hit by them | CZ75-Auto | 406 ms | – | 2.0° | ||
| 13 1:32 | killed them | USP-S | 984 ms | 1156 ms | 31.7° | ||
| 13 1:29 | killed by them | Glock-18 | 281 ms | 594 ms | 2.5° | ||
| 14 1:52 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:13 | killed them | M4A1-S | 812 ms | 922 ms | 13.3° | ||
| 15 1:01 | killed by them | AK-47 | 438 ms | 750 ms | 2.1° | ||
| 16 bomb 0:05 | hit by them | AK-47 | 1344 ms | – | 17.2° | ||
| 16 bomb 0:05 | hit them | M4A4 | 594 ms | – | 52.2° | ||
| 17 bomb 0:38 | killed by them | AK-47 | 625 ms | 625 ms | 0.5° | ||
| 18 bomb 0:39 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:27 | hit them | PP-Bizon | 484 ms | – | 4.3° | ||
| 18 bomb 0:27 | hit them | PP-Bizon | 625 ms | – | 3.3° | ||
| 18 bomb 0:26 | hit by them | AK-47 | 469 ms | – | 0.8° | ||
| 18 bomb 0:21 | hit them | PP-Bizon | 422 ms | – | 2.8° | ||
| 18 bomb 0:20 | killed by them | AWP | 359 ms | 359 ms | 3.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:30 | PP-Bizon | 476 | fired while moving (138 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 41% / 51% | |
| 4 1:00 | Glock-18 | 1131 | fine - pros would have fired it too | 1/2 | killed them | 41% / 41% | |
| 6 1:42 | PP-Bizon | 312 | fired while moving (231 u/s), too fast to be accurate - stop first | 0/43 | 26 bullets after pros would have stopped | 46% / 57% | |
| 6 1:14 | PP-Bizon | 800 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 59% / 59% | |
| 7 1:36 | AK-47 | 578 | aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first | 0/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 62% | |
| 7 1:35 | AK-47 | 481 | fired while moving (98 u/s), too fast to be accurate - stop first | 1/3 | killed them | 29% / 62% | |
| 8 1:47 | Galil AR | 782 | fine - pros would have fired it too | 2/7 | killed them | 50% / 56% | |
| 9 1:18 | PP-Bizon | 1241 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/3 | 25% / 53% | ||
| 12 1:12 | Galil AR | 419 | fine - pros would have fired it too | 2/4 | killed them | 46% / 51% | |
| 13 1:42 | USP-S | 886 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 2/5 | 8% / 54% | ||
| 13 1:33 | USP-S | 778 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/5 | killed them | 16% / 37% | |
| 15 1:13 | M4A1-S | 901 | fine - pros would have fired it too | 2/2 | killed them | 53% / 53% | |
| 15 1:01 | M4A1-S | 1162 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 7% / 45% | |
| 16 bomb 0:05 | M4A1-S | 1325 | fine - pros would have fired it too | 1/6 | 58% / 58% | ||
| 18 bomb 0:27 | PP-Bizon | 1266 | fine - pros would have fired it too | 3/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 48% | |
| 18 bomb 0:26 | PP-Bizon | 1332 | fine - pros would have fired it too | 0/4 | 60% / 60% | ||
| 18 bomb 0:21 | PP-Bizon | 584 | fine - pros would have fired it too | 1/7 | 56% / 56% | ||
| 18 bomb 0:20 | PP-Bizon | 644 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 58% / 58% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
