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Dust II, won 13-5 · Sat 24 Oct, 18:50

[Eg0]-DiFloRMaster Guardian Elite

The match

Aim

375 msTTD547 msTTK2.3°Crosshair↓40%1st bullet32%Spray28%Head75%Counter-strafe

Scoreboard

120ADR89%KAST

Positioning

Shots

19/51Rushed↓9/25Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477341%
M4A42938%
USP-S1315%
FAMAS1030%
Glock-183100%
Desert Eagle2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/8212 1:07 3 kills (M4A4 ×3), in 47.3 s CT3.4
12/822 bomb 0:29 2 kills (FAMAS ×2), all headshots, in 1.2 s CT3.3
15/8217 1:21 3 kills (AK-47 ×3), 1 headshot, in 24.8 s T3.0
22/8211 1:31 1 kill (M4A4), 1 through smoke CT2.4
26/8215 1:37 2 kills (AK-47 ×2), all headshots, in 9.8 s T1.9
28/825 1:21 2 kills (AK-47 ×2), 1 headshot, in 4 s CT1.7
30/827 1:44 2 kills (AK-47 ×2), all headshots, in 9.7 s CT1.6
42/821 1:30 2 kills (USP-S ×2), all headshots, in 2.3 s CT0.8
48/824 1:09 2 kills (AK-47 ×2), all headshots, in 26.4 s CT0.4
51/826 1:11 2 kills (AK-47 ×2), all headshots, in 25.7 s CT0.4
57/8218 1:42 1 kill (AK-47), 1 while flashed T0.0
60/829 1:29 1 kill (AK-47), 1 headshot CT-0.2
64/8216 1:19 1 kill (AK-47), 1 headshot T-0.3
69/8213 1:29 1 kill (Glock), 1 headshot T-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:39 1v3 after the plant CT · 100 HP · Mid Doorslost - died later, after 2 kills · saw each other
6 1:12 1v4 before the plant CT · 100 HP · Mid Doorslost - saved, the bomb went off · first fight won, saw each other
12 0:36 1v3 before the plant CT · 100 HP · Mid Doorslost - died later, after 2 kills · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 4 good, 1 weak, 7 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:47 wastedno enemy blinded for long; blinded themselves 1.6 s on the move through Long A - safe
4 1:47 wastedno enemy blinded for long; blinded themselves 1.7 s on the move through Long A - safe
5 1:48 wastedno enemy blinded for long; blinded themselves 1.7 s on the move through Long A - safe
6 1:50 wastedno enemy blinded for long
7 1:48 hurt the teamno enemy blinded for long; blinded ʏɪɢɪᴛ 2.5 s on the move through Long A - ran into a fight; blinded themselves 1.7 s on the move through Long A - safe
8 1:28 wastedno enemy blinded for long; blinded M@mmut_R@h@l 1.1 s on the move through Mid Doors - safe
9 0:59 goodblinded ティムール 3.4 s (0.8 s white) BaRr1K peeked ティムール 0.8 s before the pop - too late - the flash popped after they showed; got hit first
10 1:45 goodblinded Agnostic 3.4 s (0.8 s white); blinded ʏɪɢɪᴛ 2.1 s on the move through Long Doors - safe; blinded BaRr1K 1.6 s holding Mid Doors - safe
11 1:49 wastedno enemy blinded for long
12 1:29 goodblinded • Caplan • 4.3 s (1.5 s white); blinded themselves 2.6 s holding Catwalk - safe
15 1:42 hurt the teamno enemy blinded for long; blinded ʏɪɢɪᴛ 4.3 s on the move through Top Mid - an enemy could see them
17 1:47 wastedbarely blinded • Caplan • 1.3 s (0.1 s white), essiN 0.6 s (0.1 s white)
18 1:48 weakbarely blinded ティムール 2.9 s (0.4 s white), Шукуна Токийский 1.7 s (0.1 s white)
18 1:23 goodblinded • Caplan • 4.9 s (2.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
42 grenades: 40 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:42 exposeda molotov at Middle - seen by 1 enemy for 0.9 s, the nearest 310 units away, thrown in the open
17 1:43 exposedan HE at Top Mid - seen by 1 enemy for 0.5 s, the nearest 976 units away; a running throw

Positioning

In 4 of your 34 duels you showed more of yourself than you needed to (4 with cover close by you didn't use; 2 standing where crouching would have hidden you), mostly at Extended A. Pros do that in about 1 duel in 16. You crouched in 12 of your 29 duels (41%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:31 AgnosticExtended Astanding: crouched, they'd have seen only your head; cover not used: 128 units away, they'd have seen only your headkilled them
1 1:29 essiNExtended Astanding: crouched, they'd have seen only your head; cover not used: 128 units away, they'd have seen only your headkilled them
12 1:07 • Caplan •Catwalkcover not used: 32 units away, they'd have seen only your headkilled them
18 1:43 AgnosticTop Midcover not used: 64 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 2 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:31 holdheld with M@mmut_R@h@l, 416 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms before M@mmut_R@h@l)
2 bomb 0:40 tradeОХРАНА was killed 862 units away: not traded within 5 s (pros: 2,031 ms)
2 bomb 0:39 tradeBaRr1K was killed 701 units away: not traded within 5 s (pros: 2,031 ms)
4 0:48 tradeʏɪɢɪᴛ was killed 959 units away: not traded within 5 s (pros: 2,031 ms)
6 1:13 holdheld with ʏɪɢɪᴛ, 417 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:12 tradeʏɪɢɪᴛ was killed 419 units away: not traded within 5 s (pros: 1,641 ms)
7 1:36 holdheld with ʏɪɢɪᴛ, 528 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,219 ms after ʏɪɢɪᴛ)
7 1:35 tradeʏɪɢɪᴛ was killed 655 units away: you traded in 219 ms (pros: 625 ms)
12 1:12 tradeʏɪɢɪᴛ was killed 858 units away: not traded within 5 s (pros: 2,031 ms)
12 0:37 holdheld with BaRr1K, 825 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms after BaRr1K)
12 0:37 tradeBaRr1K was killed 680 units away: not traded within 5 s (pros: 2,031 ms)
12 0:36 peek togetherpeeked the same enemy as M@mmut_R@h@l, 312 ms after them - late - your team-mate went first, as bait
12 0:36 tradeM@mmut_R@h@l was killed 368 units away: not traded within 5 s (pros: 625 ms)
13 1:34 holdheld with ОХРАНА, 698 units and 51° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:32 tradeОХРАНА was killed 809 units away: you traded in 3,438 ms (pros: 2,031 ms)
13 1:29 holdheld with BaRr1K, 257 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms before BaRr1K)
14 1:46 tradeʏɪɢɪᴛ was killed 215 units away: not traded within 5 s (pros: 969 ms)
15 1:39 tradeʏɪɢɪᴛ was killed 289 units away: you traded in 2,250 ms (pros: 1,641 ms)
15 1:37 peek togetherpeeked the same enemy as ОХРАНА, 484 ms after them - late - your team-mate went first, as bait
15 1:31 tradeM@mmut_R@h@l was killed 417 units away: you traded in 4,266 ms (pros: 1,641 ms)
16 1:45 tradeʏɪɢɪᴛ was killed 692 units away: not traded within 5 s (pros: 2,031 ms)
16 1:32 tradeM@mmut_R@h@l was killed 781 units away: not traded within 5 s (pros: 2,031 ms)
17 1:26 tradeОХРАНА was killed 409 units away: not traded within 5 s (pros: 1,641 ms)
17 1:24 tradeM@mmut_R@h@l was killed 837 units away: you traded in 3,359 ms (pros: 2,031 ms)
17 1:22 tradeʏɪɢɪᴛ was killed 619 units away: not traded within 5 s (pros: 2,031 ms)
17 1:10 holdheld with BaRr1K, 579 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before BaRr1K)
18 1:44 tradeʏɪɢɪᴛ was killed 829 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:28 holdheld with ОХРАНА, 71 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before ОХРАНА)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 Agnostickilled themUSP-S375 ms984 ms3.2°
1 1:28 essiNkilled themUSP-S1516 ms1516 ms2.6°
1 1:23 Шукуна Токийскийhit by themGlock-18781 ms–4.8°
1 1:19 Шукуна Токийскийhit by themGlock-184312 ms–4.8°
2 bomb 0:32 ティムールhit themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:31 essiNhit themFAMAS234 ms–1.3°
2 bomb 0:30 essiNhit by themM4A4234 ms–0.7°
2 bomb 0:29 essiNkilled themFAMAS141 ms531 ms1.3°
2 bomb 0:28 ティムールhit by themM4A40 ms–2.8°
2 bomb 0:27 ティムールkilled themFAMAS359 ms359 ms3.4°
2 bomb 0:19 Шукуна Токийскийkilled by themSSG 08469 ms469 ms8.5°
4 1:10 Шукуна Токийскийhit by themAK-47906 ms–24.9°
4 1:09 Шукуна Токийскийkilled themAK-471406 ms1594 ms7.8°
4 0:43 essiNkilled themAK-47328 ms328 ms2.5°
5 1:22 ティムールkilled themAK-47375 ms1766 ms2.3°
5 1:17 Agnostickilled themAK-47562 ms1203 ms0.5°
6 1:11 essiNkilled themAK-47438 ms547 ms8.2°
6 bomb 0:24 Шукуна Токийскийkilled themAK-47531 ms2062 ms1.0°
7 1:44 Agnostickilled themAK-47172 ms172 ms1.2°
7 1:34 • Caplan •killed themAK-47391 ms391 ms0.7°
9 1:29 Agnostickilled themAK-47438 ms438 ms3.6°
10 1:33 Шукуна Токийскийkilled by themAK-47312 ms406 ms2.4°
11 1:32 essiNkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 1:07 • Caplan •killed themM4A4297 ms484 ms1.5°
12 0:36 Agnostichit themM4A4250 ms–2.3°
12 bomb 0:36 Шукуна Токийскийhit themM4A4828 ms–26.3°
12 bomb 0:31 Шукуна Токийскийkilled themM4A4578 ms844 ms2.3°
12 bomb 0:27 Agnostickilled themM4A4391 ms391 ms4.8°
12 bomb 0:16 essiNkilled by themAK-47375 ms375 ms2.6°
13 1:29 • Caplan •killed themGlock-18281 ms594 ms2.5°
13 bomb 0:38 essiNkilled by themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
14 1:46 essiNhit themDesert Eagle328 ms–1.9°
14 1:31 Шукуна Токийскийkilled by themM4A1-S438 ms641 ms1.9°
15 1:37 ティムールkilled themAK-47188 ms188 ms5.6°
15 1:27 Agnostichit by themM4A4281 ms–0.7°
15 1:27 Agnostickilled themAK-47328 ms328 ms0.8°
15 1:13 • Caplan •killed by themM4A1-S812 ms922 ms13.3°
16 1:19 ティムールkilled themAK-47938 ms938 ms3.9°
17 1:21 ティムールkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:08 Шукуна Токийскийhit themAK-47297 ms–1.6°
17 1:06 Шукуна Токийскийhit by themDesert Eagle281 ms–2.7°
17 1:04 Шукуна Токийскийkilled themAK-47188 ms188 ms1.0°
17 bomb 0:38 • Caplan •killed themAK-47625 ms625 ms0.5°
18 1:42 Agnostickilled themAK-47844 ms1344 ms14.5°
18 bomb 0:27 • Caplan •hit by themPP-Bizon484 ms–4.3°
18 bomb 0:26 • Caplan •hit themAK-47469 ms–0.8°

Shots

You fired 19 of your 51 first shots too soon: 12 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 9 of 25 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 • Caplan •USP-S1072fine - pros would have fired it too0/2cut short (a death, a reload)64% / 64%
1 1:31 essiNUSP-S1243fired while moving (220 u/s), too fast to be accurate - stop first0/14% / 48%
1 1:30 AgnosticUSP-S1102aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/3killed them21% / 53%
1 1:29 essiNUSP-S1317fired while moving (163 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 37%
1 1:28 essiNUSP-S1319fired while moving (139 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 46%
1 1:28 essiNUSP-S1319fired while moving (148 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 36%
1 1:23 Шукуна ТокийскийUSP-S2039fired while moving (14 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)1% / 30%
1 1:20 Шукуна ТокийскийUSP-S2013aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 34%
1 1:20 Шукуна ТокийскийUSP-S2014fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 31%
1 1:19 Шукуна ТокийскийUSP-S2015fine - pros would have fired it too0/1cut short (a death, a reload)36% / 37%
2 bomb 0:32 essiNFAMAS960aim far off: your crosshair was about 19.5 player widths (627 units) off their body - get on target first1/42% / 60%
2 bomb 0:29 essiNFAMAS907fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight63% / 63%
2 bomb 0:29 essiNFAMAS907fine - pros would have fired it too1/2killed them53% / 53%
2 bomb 0:28 ティムールFAMAS895fine - pros would have fired it too1/3killed them33% / 46%
4 1:10 Шукуна ТокийскийAK-471368fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight66% / 66%
4 1:09 Шукуна ТокийскийAK-471362fine - pros would have fired it too2/4killed them37% / 44%
4 0:43 essiNAK-47381fine - pros would have fired it too1/7killed them33% / 47%
5 1:22 ティムールAK-472004fine - pros would have fired it too1/43 bullets after pros would have stopped73% / 73%
5 1:21 ティムールAK-472040fine - pros would have fired it too1/1killed them58% / 58%
5 1:18 AgnosticAK-471730aim far off: your crosshair was about 3.5 player widths (116 units) off their body - get on target first0/11% / 43%
5 1:17 AgnosticAK-471730fine - pros would have fired it too1/258% / 58%
5 1:17 AgnosticAK-471730fine - pros would have fired it too2/3killed them74% / 74%
6 1:11 essiNAK-47147fired while moving (131 u/s), too fast to be accurate - stop first2/6killed them46% / 62%
6 bomb 0:24 Шукуна ТокийскийAK-47649aim far off: your crosshair was about a player's width (28 units) off their body - get on target first3/1114% / 48%
6 bomb 0:23 Шукуна ТокийскийAK-47616fine - pros would have fired it too1/4killed them54% / 58%
7 1:44 AgnosticAK-471114fine - pros would have fired it too1/4killed them58% / 58%
7 1:34 • Caplan •AK-471116fine - pros would have fired it too1/6killed them31% / 47%
9 1:29 AgnosticAK-47440fine - pros would have fired it too1/4killed them56% / 56%
11 1:11 Шукуна ТокийскийM4A41185fired while moving (78 u/s), too fast to be accurate - stop first0/82 bullets after pros would have stopped21% / 50%
12 1:07 • Caplan •M4A4950fine - pros would have fired it too3/7killed them51% / 51%
12 0:36 AgnosticM4A41066fine - pros would have fired it too4/1156% / 56%
12 bomb 0:36 Шукуна ТокийскийM4A4989fired while moving (85 u/s), too fast to be accurate - stop first1/91% / 47%
12 bomb 0:31 Шукуна ТокийскийM4A4955fired while moving (224 u/s), too fast to be accurate - stop first3/10killed them15% / 58%
12 bomb 0:27 AgnosticM4A4423fired while moving (117 u/s), too fast to be accurate - stop first1/4killed them37% / 62%
13 1:29 • Caplan •Glock-18494fine - pros would have fired it too3/4killed them61% / 61%
14 1:46 essiNDesert Eagle1046fine - pros would have fired it too2/240% / 48%
14 1:31 Шукуна ТокийскийAK-47977fine - pros would have fired it too0/4cut short (a death, a reload)24% / 45%
15 1:37 ティムールAK-47817aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/11killed them18% / 61%
15 1:27 AgnosticAK-471787fine - pros would have fired it too1/2killed them67% / 67%
16 1:19 ティムールAK-47898fired while moving (106 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 57%
16 1:19 ティムールAK-47911fine - pros would have fired it too1/6killed them38% / 58%
17 1:09 Шукуна ТокийскийAK-471281fired while moving (98 u/s), too fast to be accurate - stop first0/42% / 46%
17 1:08 Шукуна ТокийскийAK-471299fine - pros would have fired it too2/368% / 68%
17 1:07 Шукуна ТокийскийAK-471300fine - pros would have fired it too1/336% / 45%
17 1:06 Шукуна ТокийскийAK-471303fine - pros would have fired it too0/427% / 45%
17 1:04 Шукуна ТокийскийAK-471304fine - pros would have fired it too1/4killed them28% / 48%
17 bomb 0:39 • Caplan •AK-471189fine - pros would have fired it too0/249% / 49%
17 bomb 0:38 • Caplan •AK-47999fine - pros would have fired it too1/2killed them52% / 52%
18 1:43 AgnosticAK-471029too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 50%
18 1:42 AgnosticAK-47968fine - pros would have fired it too4/6killed them51% / 56%
18 bomb 0:26 • Caplan •AK-471335fine - pros would have fired it too2/339% / 55%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.