Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 73 | 41% |
| M4A4 | 29 | 38% |
| USP-S | 13 | 15% |
| FAMAS | 10 | 30% |
| Glock-18 | 3 | 100% |
| Desert Eagle | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/82 | 12 1:07 | 3 kills (M4A4 ×3), in 47.3 s CT | 3.4 |
| 12/82 | 2 bomb 0:29 | 2 kills (FAMAS ×2), all headshots, in 1.2 s CT | 3.3 |
| 15/82 | 17 1:21 | 3 kills (AK-47 ×3), 1 headshot, in 24.8 s T | 3.0 |
| 22/82 | 11 1:31 | 1 kill (M4A4), 1 through smoke CT | 2.4 |
| 26/82 | 15 1:37 | 2 kills (AK-47 ×2), all headshots, in 9.8 s T | 1.9 |
| 28/82 | 5 1:21 | 2 kills (AK-47 ×2), 1 headshot, in 4 s CT | 1.7 |
| 30/82 | 7 1:44 | 2 kills (AK-47 ×2), all headshots, in 9.7 s CT | 1.6 |
| 42/82 | 1 1:30 | 2 kills (USP-S ×2), all headshots, in 2.3 s CT | 0.8 |
| 48/82 | 4 1:09 | 2 kills (AK-47 ×2), all headshots, in 26.4 s CT | 0.4 |
| 51/82 | 6 1:11 | 2 kills (AK-47 ×2), all headshots, in 25.7 s CT | 0.4 |
| 57/82 | 18 1:42 | 1 kill (AK-47), 1 while flashed T | 0.0 |
| 60/82 | 9 1:29 | 1 kill (AK-47), 1 headshot CT | -0.2 |
| 64/82 | 16 1:19 | 1 kill (AK-47), 1 headshot T | -0.3 |
| 69/82 | 13 1:29 | 1 kill (Glock), 1 headshot T | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:39 | 1v3 after the plant CT · 100 HP · Mid Doors | lost - died later, after 2 kills · saw each other |
| 6 1:12 | 1v4 before the plant CT · 100 HP · Mid Doors | lost - saved, the bomb went off · first fight won, saw each other |
| 12 0:36 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died later, after 2 kills · saw each other |
Flashes
14 flashes: 4 good, 1 weak, 7 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:47 | wasted | no enemy blinded for long; blinded themselves 1.6 s on the move through Long A - safe |
| 4 1:47 | wasted | no enemy blinded for long; blinded themselves 1.7 s on the move through Long A - safe |
| 5 1:48 | wasted | no enemy blinded for long; blinded themselves 1.7 s on the move through Long A - safe |
| 6 1:50 | wasted | no enemy blinded for long |
| 7 1:48 | hurt the team | no enemy blinded for long; blinded ʏɪɢɪᴛ 2.5 s on the move through Long A - ran into a fight; blinded themselves 1.7 s on the move through Long A - safe |
| 8 1:28 | wasted | no enemy blinded for long; blinded M@mmut_R@h@l 1.1 s on the move through Mid Doors - safe |
| 9 0:59 | good | blinded ティムール 3.4 s (0.8 s white) BaRr1K peeked ティムール 0.8 s before the pop - too late - the flash popped after they showed; got hit first |
| 10 1:45 | good | blinded Agnostic 3.4 s (0.8 s white); blinded ʏɪɢɪᴛ 2.1 s on the move through Long Doors - safe; blinded BaRr1K 1.6 s holding Mid Doors - safe |
| 11 1:49 | wasted | no enemy blinded for long |
| 12 1:29 | good | blinded • Caplan • 4.3 s (1.5 s white); blinded themselves 2.6 s holding Catwalk - safe |
| 15 1:42 | hurt the team | no enemy blinded for long; blinded ʏɪɢɪᴛ 4.3 s on the move through Top Mid - an enemy could see them |
| 17 1:47 | wasted | barely blinded • Caplan • 1.3 s (0.1 s white), essiN 0.6 s (0.1 s white) |
| 18 1:48 | weak | barely blinded ティムール 2.9 s (0.4 s white), Шукуна Токийский 1.7 s (0.1 s white) |
| 18 1:23 | good | blinded • Caplan • 4.9 s (2.1 s white) |
Throws
42 grenades: 40 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:42 | exposed | a molotov at Middle - seen by 1 enemy for 0.9 s, the nearest 310 units away, thrown in the open |
| 17 1:43 | exposed | an HE at Top Mid - seen by 1 enemy for 0.5 s, the nearest 976 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:31 | Extended A | standing: crouched, they'd have seen only your head; cover not used: 128 units away, they'd have seen only your head | killed them | ||
| 1 1:29 | Extended A | standing: crouched, they'd have seen only your head; cover not used: 128 units away, they'd have seen only your head | killed them | ||
| 12 1:07 | Catwalk | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 18 1:43 | Top Mid | cover not used: 64 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 2 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 5 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:31 | hold | held with M@mmut_R@h@l, 416 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms before M@mmut_R@h@l) |
| 2 bomb 0:40 | trade | ОХРАНА was killed 862 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:39 | trade | BaRr1K was killed 701 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 0:48 | trade | ʏɪɢɪᴛ was killed 959 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:13 | hold | held with ʏɪɢɪᴛ, 417 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:12 | trade | ʏɪɢɪᴛ was killed 419 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:36 | hold | held with ʏɪɢɪᴛ, 528 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,219 ms after ʏɪɢɪᴛ) |
| 7 1:35 | trade | ʏɪɢɪᴛ was killed 655 units away: you traded in 219 ms (pros: 625 ms) |
| 12 1:12 | trade | ʏɪɢɪᴛ was killed 858 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 0:37 | hold | held with BaRr1K, 825 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms after BaRr1K) |
| 12 0:37 | trade | BaRr1K was killed 680 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 0:36 | peek together | peeked the same enemy as M@mmut_R@h@l, 312 ms after them - late - your team-mate went first, as bait |
| 12 0:36 | trade | M@mmut_R@h@l was killed 368 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:34 | hold | held with ОХРАНА, 698 units and 51° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:32 | trade | ОХРАНА was killed 809 units away: you traded in 3,438 ms (pros: 2,031 ms) |
| 13 1:29 | hold | held with BaRr1K, 257 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms before BaRr1K) |
| 14 1:46 | trade | ʏɪɢɪᴛ was killed 215 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:39 | trade | ʏɪɢɪᴛ was killed 289 units away: you traded in 2,250 ms (pros: 1,641 ms) |
| 15 1:37 | peek together | peeked the same enemy as ОХРАНА, 484 ms after them - late - your team-mate went first, as bait |
| 15 1:31 | trade | M@mmut_R@h@l was killed 417 units away: you traded in 4,266 ms (pros: 1,641 ms) |
| 16 1:45 | trade | ʏɪɢɪᴛ was killed 692 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:32 | trade | M@mmut_R@h@l was killed 781 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:26 | trade | ОХРАНА was killed 409 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:24 | trade | M@mmut_R@h@l was killed 837 units away: you traded in 3,359 ms (pros: 2,031 ms) |
| 17 1:22 | trade | ʏɪɢɪᴛ was killed 619 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:10 | hold | held with BaRr1K, 579 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms before BaRr1K) |
| 18 1:44 | trade | ʏɪɢɪᴛ was killed 829 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:28 | hold | held with ОХРАНА, 71 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 78 ms before ОХРАНА) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | killed them | USP-S | 375 ms | 984 ms | 3.2° | ||
| 1 1:28 | killed them | USP-S | 1516 ms | 1516 ms | 2.6° | ||
| 1 1:23 | hit by them | Glock-18 | 781 ms | – | 4.8° | ||
| 1 1:19 | hit by them | Glock-18 | 4312 ms | – | 4.8° | ||
| 2 bomb 0:32 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:31 | hit them | FAMAS | 234 ms | – | 1.3° | ||
| 2 bomb 0:30 | hit by them | M4A4 | 234 ms | – | 0.7° | ||
| 2 bomb 0:29 | killed them | FAMAS | 141 ms | 531 ms | 1.3° | ||
| 2 bomb 0:28 | hit by them | M4A4 | 0 ms | – | 2.8° | ||
| 2 bomb 0:27 | killed them | FAMAS | 359 ms | 359 ms | 3.4° | ||
| 2 bomb 0:19 | killed by them | SSG 08 | 469 ms | 469 ms | 8.5° | ||
| 4 1:10 | hit by them | AK-47 | 906 ms | – | 24.9° | ||
| 4 1:09 | killed them | AK-47 | 1406 ms | 1594 ms | 7.8° | ||
| 4 0:43 | killed them | AK-47 | 328 ms | 328 ms | 2.5° | ||
| 5 1:22 | killed them | AK-47 | 375 ms | 1766 ms | 2.3° | ||
| 5 1:17 | killed them | AK-47 | 562 ms | 1203 ms | 0.5° | ||
| 6 1:11 | killed them | AK-47 | 438 ms | 547 ms | 8.2° | ||
| 6 bomb 0:24 | killed them | AK-47 | 531 ms | 2062 ms | 1.0° | ||
| 7 1:44 | killed them | AK-47 | 172 ms | 172 ms | 1.2° | ||
| 7 1:34 | killed them | AK-47 | 391 ms | 391 ms | 0.7° | ||
| 9 1:29 | killed them | AK-47 | 438 ms | 438 ms | 3.6° | ||
| 10 1:33 | killed by them | AK-47 | 312 ms | 406 ms | 2.4° | ||
| 11 1:32 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:07 | killed them | M4A4 | 297 ms | 484 ms | 1.5° | ||
| 12 0:36 | hit them | M4A4 | 250 ms | – | 2.3° | ||
| 12 bomb 0:36 | hit them | M4A4 | 828 ms | – | 26.3° | ||
| 12 bomb 0:31 | killed them | M4A4 | 578 ms | 844 ms | 2.3° | ||
| 12 bomb 0:27 | killed them | M4A4 | 391 ms | 391 ms | 4.8° | ||
| 12 bomb 0:16 | killed by them | AK-47 | 375 ms | 375 ms | 2.6° | ||
| 13 1:29 | killed them | Glock-18 | 281 ms | 594 ms | 2.5° | ||
| 13 bomb 0:38 | killed by them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:46 | hit them | Desert Eagle | 328 ms | – | 1.9° | ||
| 14 1:31 | killed by them | M4A1-S | 438 ms | 641 ms | 1.9° | ||
| 15 1:37 | killed them | AK-47 | 188 ms | 188 ms | 5.6° | ||
| 15 1:27 | hit by them | M4A4 | 281 ms | – | 0.7° | ||
| 15 1:27 | killed them | AK-47 | 328 ms | 328 ms | 0.8° | ||
| 15 1:13 | killed by them | M4A1-S | 812 ms | 922 ms | 13.3° | ||
| 16 1:19 | killed them | AK-47 | 938 ms | 938 ms | 3.9° | ||
| 17 1:21 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:08 | hit them | AK-47 | 297 ms | – | 1.6° | ||
| 17 1:06 | hit by them | Desert Eagle | 281 ms | – | 2.7° | ||
| 17 1:04 | killed them | AK-47 | 188 ms | 188 ms | 1.0° | ||
| 17 bomb 0:38 | killed them | AK-47 | 625 ms | 625 ms | 0.5° | ||
| 18 1:42 | killed them | AK-47 | 844 ms | 1344 ms | 14.5° | ||
| 18 bomb 0:27 | hit by them | PP-Bizon | 484 ms | – | 4.3° | ||
| 18 bomb 0:26 | hit them | AK-47 | 469 ms | – | 0.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | USP-S | 1072 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 64% / 64% | |
| 1 1:31 | USP-S | 1243 | fired while moving (220 u/s), too fast to be accurate - stop first | 0/1 | 4% / 48% | ||
| 1 1:30 | USP-S | 1102 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/3 | killed them | 21% / 53% | |
| 1 1:29 | USP-S | 1317 | fired while moving (163 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 37% | |
| 1 1:28 | USP-S | 1319 | fired while moving (139 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 46% | |
| 1 1:28 | USP-S | 1319 | fired while moving (148 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 36% | |
| 1 1:23 | USP-S | 2039 | fired while moving (14 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 1% / 30% | |
| 1 1:20 | USP-S | 2013 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 34% | |
| 1 1:20 | USP-S | 2014 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 31% | |
| 1 1:19 | USP-S | 2015 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 36% / 37% | |
| 2 bomb 0:32 | FAMAS | 960 | aim far off: your crosshair was about 19.5 player widths (627 units) off their body - get on target first | 1/4 | 2% / 60% | ||
| 2 bomb 0:29 | FAMAS | 907 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 63% | |
| 2 bomb 0:29 | FAMAS | 907 | fine - pros would have fired it too | 1/2 | killed them | 53% / 53% | |
| 2 bomb 0:28 | FAMAS | 895 | fine - pros would have fired it too | 1/3 | killed them | 33% / 46% | |
| 4 1:10 | AK-47 | 1368 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 66% / 66% | |
| 4 1:09 | AK-47 | 1362 | fine - pros would have fired it too | 2/4 | killed them | 37% / 44% | |
| 4 0:43 | AK-47 | 381 | fine - pros would have fired it too | 1/7 | killed them | 33% / 47% | |
| 5 1:22 | AK-47 | 2004 | fine - pros would have fired it too | 1/4 | 3 bullets after pros would have stopped | 73% / 73% | |
| 5 1:21 | AK-47 | 2040 | fine - pros would have fired it too | 1/1 | killed them | 58% / 58% | |
| 5 1:18 | AK-47 | 1730 | aim far off: your crosshair was about 3.5 player widths (116 units) off their body - get on target first | 0/1 | 1% / 43% | ||
| 5 1:17 | AK-47 | 1730 | fine - pros would have fired it too | 1/2 | 58% / 58% | ||
| 5 1:17 | AK-47 | 1730 | fine - pros would have fired it too | 2/3 | killed them | 74% / 74% | |
| 6 1:11 | AK-47 | 147 | fired while moving (131 u/s), too fast to be accurate - stop first | 2/6 | killed them | 46% / 62% | |
| 6 bomb 0:24 | AK-47 | 649 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 3/11 | 14% / 48% | ||
| 6 bomb 0:23 | AK-47 | 616 | fine - pros would have fired it too | 1/4 | killed them | 54% / 58% | |
| 7 1:44 | AK-47 | 1114 | fine - pros would have fired it too | 1/4 | killed them | 58% / 58% | |
| 7 1:34 | AK-47 | 1116 | fine - pros would have fired it too | 1/6 | killed them | 31% / 47% | |
| 9 1:29 | AK-47 | 440 | fine - pros would have fired it too | 1/4 | killed them | 56% / 56% | |
| 11 1:11 | M4A4 | 1185 | fired while moving (78 u/s), too fast to be accurate - stop first | 0/8 | 2 bullets after pros would have stopped | 21% / 50% | |
| 12 1:07 | M4A4 | 950 | fine - pros would have fired it too | 3/7 | killed them | 51% / 51% | |
| 12 0:36 | M4A4 | 1066 | fine - pros would have fired it too | 4/11 | 56% / 56% | ||
| 12 bomb 0:36 | M4A4 | 989 | fired while moving (85 u/s), too fast to be accurate - stop first | 1/9 | 1% / 47% | ||
| 12 bomb 0:31 | M4A4 | 955 | fired while moving (224 u/s), too fast to be accurate - stop first | 3/10 | killed them | 15% / 58% | |
| 12 bomb 0:27 | M4A4 | 423 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/4 | killed them | 37% / 62% | |
| 13 1:29 | Glock-18 | 494 | fine - pros would have fired it too | 3/4 | killed them | 61% / 61% | |
| 14 1:46 | Desert Eagle | 1046 | fine - pros would have fired it too | 2/2 | 40% / 48% | ||
| 14 1:31 | AK-47 | 977 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 24% / 45% | |
| 15 1:37 | AK-47 | 817 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/11 | killed them | 18% / 61% | |
| 15 1:27 | AK-47 | 1787 | fine - pros would have fired it too | 1/2 | killed them | 67% / 67% | |
| 16 1:19 | AK-47 | 898 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 57% | |
| 16 1:19 | AK-47 | 911 | fine - pros would have fired it too | 1/6 | killed them | 38% / 58% | |
| 17 1:09 | AK-47 | 1281 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/4 | 2% / 46% | ||
| 17 1:08 | AK-47 | 1299 | fine - pros would have fired it too | 2/3 | 68% / 68% | ||
| 17 1:07 | AK-47 | 1300 | fine - pros would have fired it too | 1/3 | 36% / 45% | ||
| 17 1:06 | AK-47 | 1303 | fine - pros would have fired it too | 0/4 | 27% / 45% | ||
| 17 1:04 | AK-47 | 1304 | fine - pros would have fired it too | 1/4 | killed them | 28% / 48% | |
| 17 bomb 0:39 | AK-47 | 1189 | fine - pros would have fired it too | 0/2 | 49% / 49% | ||
| 17 bomb 0:38 | AK-47 | 999 | fine - pros would have fired it too | 1/2 | killed them | 52% / 52% | |
| 18 1:43 | AK-47 | 1029 | too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 50% | |
| 18 1:42 | AK-47 | 968 | fine - pros would have fired it too | 4/6 | killed them | 51% / 56% | |
| 18 bomb 0:26 | AK-47 | 1335 | fine - pros would have fired it too | 2/3 | 39% / 55% |
Fakes
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
