Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 39 | 26% |
| M4A1-S | 23 | 39% |
| Desert Eagle | 15 | 40% |
| M4A4 | 13 | 38% |
| AWP | 5 | 40% |
| USP-S | 3 | 33% |
| Glock-18 | 3 | 33% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 21/82 | 9 1:25 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 31/82 | 3 1:15 | 1 kill (Deagle), 1 headshot CT | 1.4 |
| 33/82 | 11 1:26 | 2 kills (M4A1-S ×2), all headshots, in 9 s CT | 1.0 |
| 56/82 | 17 1:42 | 1 kill (AK-47) T | 0.0 |
| 59/82 | 4 1:07 | 1 kill (M4A1-S), 1 headshot CT | -0.2 |
| 63/82 | 7 1:45 | 1 kill (M4A4) CT | -0.3 |
| 65/82 | 5 1:32 | 1 kill (AWP) CT | -0.4 |
| 66/82 | 6 1:14 | 1 kill (AWP) CT | -0.4 |
| 76/82 | 10 1:35 | 1 kill (AK-47), 1 headshot CT | -1.5 |
Flashes
3 flashes: 1 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 16 1:49 | misled a peek | barely blinded ティムール 2.3 s (0.2 s white) the enemy was barely blinded, and ʏɪɢɪᴛ peeked ティムール 2.2 s after the pop; got hit first |
| 17 1:45 | good | blinded Agnostic 3.6 s (0.9 s white) |
| 18 1:48 | wasted | no enemy blinded for long; blinded ОХРАНА 3.5 s on the move through Outside Long - safe; blinded M@mmut_R@h@l 4.0 s on the move through Outside Long - safe; blinded themselves 1.8 s on the move through Outside Long - safe |
Throws
15 grenades: 11 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid Doors (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:20 | exposed | a smoke at B Doors - seen by 1 enemy for 0.4 s, the nearest 1271 units away; a running throw |
| 6 1:12 | punished | killed by Шукуна Токийский with an HE in hand at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 2382 units away |
| 7 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 966 units away; a running throw |
| 11 1:50 | exposed | a molotov at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 2580 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:16 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 4 1:08 | Top Mid | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have; cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 17 1:23 | Under A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. 3 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 4 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:47 | hold | held with ОХРАНА, 557 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms before ОХРАНА) |
| 1 1:44 | trade | ОХРАНА was killed 891 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:16 | hold | held with BaRr1K, 403 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms before BaRr1K) |
| 6 1:14 | trade | M@mmut_R@h@l was killed 901 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:36 | hold | held with [Eg0]-DiFloR, 528 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,219 ms before [Eg0]-DiFloR) |
| 10 1:36 | hold | held with ОХРАНА, 562 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before ОХРАНА) |
| 10 1:35 | in their way | stood between ОХРАНА and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 10 1:35 | line of fire | stood in ОХРАНА's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 11 1:32 | hold | held with BaRr1K, 944 units and 135° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms after BaRr1K) |
| 13 bomb 0:38 | trade | [Eg0]-DiFloR was killed 314 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:43 | hold | held with ОХРАНА, 36 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before ОХРАНА) |
| 17 1:26 | trade | ОХРАНА was killed 211 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | hit by them | Glock-18 | 328 ms | – | 1.9° | ||
| 1 1:42 | hit them | P2000 | 141 ms | – | 5.7° | ||
| 1 1:42 | killed by them | Glock-18 | 641 ms | 641 ms | 3.6° | ||
| 2 1:50 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:44 | killed by them | SSG 08 | 344 ms | 344 ms | 1.0° | ||
| 3 1:15 | hit by them | AK-47 | 734 ms | – | 7.1° | ||
| 3 1:15 | killed them | Desert Eagle | 422 ms | 422 ms | 0.7° | ||
| 3 1:10 | hit them | Desert Eagle | 391 ms | – | 0.6° | ||
| 3 1:04 | hit them | Desert Eagle | 391 ms | – | 0.3° | ||
| 3 1:04 | hit by them | AK-47 | 672 ms | – | 1.5° | ||
| 4 1:07 | killed them | M4A1-S | 938 ms | 938 ms | 8.3° | ||
| 4 0:49 | killed by them | MP7 | 562 ms | 1922 ms | 50.6° | ||
| 4 0:48 | hit them | M4A4 | 1812 ms | – | 12.8° | ||
| 5 1:35 | hit by them | Desert Eagle | 297 ms | – | 1.7° | ||
| 5 1:32 | killed them | AWP | 344 ms | 344 ms | 3.4° | ||
| 6 1:14 | hit by them | PP-Bizon | 375 ms | – | 2.0° | ||
| 6 1:14 | killed them | AWP | 406 ms | 406 ms | 5.9° | ||
| 6 1:12 | killed by them | AK-47 | 969 ms | 969 ms | 3.5° | ||
| 7 1:46 | killed them | M4A4 | 328 ms | 859 ms | 0.4° | ||
| 7 1:46 | hit by them | AK-47 | 375 ms | – | 1.0° | ||
| 7 1:35 | killed by them | AK-47 | 391 ms | 391 ms | 5.2° | ||
| 8 1:47 | killed by them | Galil AR | 672 ms | 844 ms | 8.9° | ||
| 9 1:43 | hit them | Desert Eagle | 219 ms | – | 0.6° | ||
| 9 1:25 | hit by them | Desert Eagle | 469 ms | – | 2.4° | ||
| 9 1:25 | killed them | Desert Eagle | 531 ms | 531 ms | 2.1° | ||
| 9 1:03 | hit them | Desert Eagle | 688 ms | – | 1.4° | ||
| 9 1:01 | hit by them | AK-47 | 1109 ms | – | 46.5° | ||
| 10 1:35 | hit by them | AK-47 | 266 ms | – | 5.8° | ||
| 10 1:35 | killed them | AK-47 | 359 ms | 359 ms | 4.6° | ||
| 10 1:35 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:34 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:26 | killed them | M4A1-S | 1234 ms | 1734 ms | 8.7° | ||
| 11 1:26 | hit by them | AK-47 | 1453 ms | – | 13.0° | ||
| 11 1:20 | hit by them | AK-47 | 641 ms | – | 3.7° | ||
| 11 1:17 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:17 | hit by them | AK-47 | 172 ms | – | 1.2° | ||
| 11 1:17 | killed by them | AWP | 797 ms | 797 ms | 8.4° | ||
| 12 1:12 | killed by them | Galil AR | 547 ms | 641 ms | 9.1° | ||
| 12 1:12 | hit them | M4A4 | 609 ms | – | 5.8° | ||
| 13 bomb 0:36 | hit them | Glock-18 | 781 ms | – | 4.5° | ||
| 13 bomb 0:36 | killed by them | USP-S | 844 ms | 1141 ms | 28.2° | ||
| 13 bomb 0:36 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:47 | hit them | AK-47 | 391 ms | – | 4.4° | ||
| 14 1:47 | killed by them | M4A1-S | 766 ms | 1062 ms | 11.9° | ||
| 15 1:39 | hit them | AK-47 | 297 ms | – | 1.3° | ||
| 15 1:39 | killed by them | AK-47 | 344 ms | 547 ms | 2.3° | ||
| 16 1:46 | killed by them | M4A1-S | 672 ms | 1781 ms | 3.6° | ||
| 16 1:46 | hit them | AK-47 | 781 ms | – | 1.2° | ||
| 17 1:42 | killed them | AK-47 | 828 ms | 1125 ms | 0.4° | ||
| 17 1:22 | hit them | AK-47 | 859 ms | – | 36.7° | ||
| 17 1:22 | killed by them | Desert Eagle | 1203 ms | 1203 ms | 22.8° | ||
| 18 1:44 | killed by them | MP7 | 172 ms | 969 ms | 2.7° | ||
| 18 1:44 | hit them | AK-47 | 938 ms | – | 0.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | USP-S | 1160 | fine - pros would have fired it too | 0/1 | 49% / 49% | ||
| 1 1:43 | USP-S | 703 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 7% / 54% | |
| 3 1:27 | Desert Eagle | 2376 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 14% / 36% | ||
| 3 1:20 | Desert Eagle | 2364 | aim far off: your crosshair was about 2.5 player widths (78 units) off their body - get on target first | 0/1 | 1% / 37% | ||
| 3 1:16 | Desert Eagle | 2056 | fine - pros would have fired it too | 0/1 | 36% / 36% | ||
| 3 1:15 | Desert Eagle | 2056 | fine - pros would have fired it too | 1/1 | killed them | 63% / 63% | |
| 3 1:10 | Desert Eagle | 2453 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 29% / 29% | |
| 3 1:07 | Desert Eagle | 2521 | fine - pros would have fired it too | 0/2 | 21% / 23% | ||
| 3 1:04 | Desert Eagle | 2399 | fine - pros would have fired it too | 1/1 | 46% / 46% | ||
| 3 0:56 | Desert Eagle | 2258 | fine - pros would have fired it too | 0/1 | 15% / 29% | ||
| 3 0:55 | Desert Eagle | 2272 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | 11% / 37% | ||
| 4 1:07 | M4A1-S | 934 | fine - pros would have fired it too | 1/4 | killed them | 47% / 50% | |
| 4 0:49 | M4A1-S | 181 | fired while moving (6 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 1% / 48% | |
| 5 1:36 | AWP | 933 | fine - pros would have fired it too | 1/3 | killed them | 71% / 71% | |
| 5 1:27 | AWP | 967 | fine - pros would have fired it too | 0/1 | 57% / 71% | ||
| 6 1:14 | AWP | 800 | fine - pros would have fired it too | 1/1 | killed them | 56% / 64% | |
| 7 1:46 | M4A4 | 808 | fine - pros would have fired it too | 5/29 | killed them; 11 bullets after pros would have stopped | 61% / 61% | |
| 7 1:35 | AK-47 | 486 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 18% / 54% | |
| 9 1:25 | Desert Eagle | 982 | fine - pros would have fired it too | 1/1 | killed them | 57% / 57% | |
| 9 1:03 | Desert Eagle | 1161 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 40% / 40% | |
| 11 1:26 | M4A1-S | 591 | fired while moving (98 u/s), too fast to be accurate - stop first | 4/12 | killed them | 48% / 70% | |
| 11 1:17 | M4A1-S | 1063 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 11 1:17 | M4A1-S | 1063 | fine - pros would have fired it too | 1/1 | killed them | 60% / 60% | |
| 12 1:12 | M4A1-S | 417 | fired while moving (78 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 28% / 48% | |
| 13 bomb 0:37 | Glock-18 | 1034 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 38% | |
| 13 bomb 0:36 | Glock-18 | 1007 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 34% / 39% | |
| 14 1:47 | AK-47 | 1149 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 55% / 55% | |
| 15 1:39 | AK-47 | 1033 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 56% / 56% | |
| 16 1:46 | AK-47 | 1088 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 2/13 | 3 bullets after pros would have stopped | 7% / 47% | |
| 17 1:42 | AK-47 | 832 | fine - pros would have fired it too | 4/8 | killed them | 49% / 49% | |
| 17 1:23 | AK-47 | 290 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 41% / 59% | |
| 18 1:44 | AK-47 | 979 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 1/6 | cut short (a death, a reload) | 8% / 61% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
