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Dust II, won 13-5 · Sat 24 Oct, 18:50

ʏɪɢɪᴛGold Nova Master

The match

Aim

476 msTTD531 msTTK2.8°Crosshair↓31%1st bullet32%Spray18%Head92%Counter-strafe

Scoreboard

82ADR78%KAST

Positioning

Shots

11/32Rushed↓2/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473926%
M4A1-S2339%
Desert Eagle1540%
M4A41338%
AWP540%
USP-S333%
Glock-18333%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
21/829 1:25 1 kill (Deagle), 1 headshot CT2.5
31/823 1:15 1 kill (Deagle), 1 headshot CT1.4
33/8211 1:26 2 kills (M4A1-S ×2), all headshots, in 9 s CT1.0
56/8217 1:42 1 kill (AK-47) T0.0
59/824 1:07 1 kill (M4A1-S), 1 headshot CT-0.2
63/827 1:45 1 kill (M4A4) CT-0.3
65/825 1:32 1 kill (AWP) CT-0.4
66/826 1:14 1 kill (AWP) CT-0.4
76/8210 1:35 1 kill (AK-47), 1 headshot CT-1.5

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
16 1:49 misled a peekbarely blinded ティムール 2.3 s (0.2 s white) the enemy was barely blinded, and ʏɪɢɪᴛ peeked ティムール 2.2 s after the pop; got hit first
17 1:45 goodblinded Agnostic 3.6 s (0.9 s white)
18 1:48 wastedno enemy blinded for long; blinded ОХРАНА 3.5 s on the move through Outside Long - safe; blinded M@mmut_R@h@l 4.0 s on the move through Outside Long - safe; blinded themselves 1.8 s on the move through Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
15 grenades: 11 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid Doors (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:20 exposeda smoke at B Doors - seen by 1 enemy for 0.4 s, the nearest 1271 units away; a running throw
6 1:12 punishedkilled by Шукуна Токийский with an HE in hand at Mid Doors - seen by 1 enemy for 0.4 s, the nearest 2382 units away
7 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 966 units away; a running throw
11 1:50 exposeda molotov at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 2580 units away; a running throw

Positioning

In 3 of your 29 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 2 of your 21 duels (10%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:16 essiNBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
4 1:08 AgnosticTop Midpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have; cover not used: 48 units away, they'd have seen only your headkilled them
17 1:23 essiNUnder Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. 3 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 4 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:47 holdheld with ОХРАНА, 557 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms before ОХРАНА)
1 1:44 tradeОХРАНА was killed 891 units away: not traded within 5 s (pros: 2,031 ms)
3 1:16 holdheld with BaRr1K, 403 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 719 ms before BaRr1K)
6 1:14 tradeM@mmut_R@h@l was killed 901 units away: not traded within 5 s (pros: 2,031 ms)
7 1:36 holdheld with [Eg0]-DiFloR, 528 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,219 ms before [Eg0]-DiFloR)
10 1:36 holdheld with ОХРАНА, 562 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before ОХРАНА)
10 1:35 in their waystood between ОХРАНА and an enemy they could see, for 188 ms (pros: 125 ms at a time)
10 1:35 line of firestood in ОХРАНА's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
11 1:32 holdheld with BaRr1K, 944 units and 135° apart as the enemy saw you: a real crossfire (the enemy saw you 172 ms after BaRr1K)
13 bomb 0:38 trade[Eg0]-DiFloR was killed 314 units away: not traded within 5 s (pros: 1,641 ms)
17 1:43 holdheld with ОХРАНА, 36 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before ОХРАНА)
17 1:26 tradeОХРАНА was killed 211 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 ティムールhit by themGlock-18328 ms–1.9°
1 1:42 • Caplan •hit themP2000141 ms–5.7°
1 1:42 essiNkilled by themGlock-18641 ms641 ms3.6°
2 1:50 Шукуна Токийскийhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:44 Шукуна Токийскийkilled by themSSG 08344 ms344 ms1.0°
3 1:15 essiNhit by themAK-47734 ms–7.1°
3 1:15 essiNkilled themDesert Eagle422 ms422 ms0.7°
3 1:10 ティムールhit themDesert Eagle391 ms–0.6°
3 1:04 ティムールhit themDesert Eagle391 ms–0.3°
3 1:04 ティムールhit by themAK-47672 ms–1.5°
4 1:07 Agnostickilled themM4A1-S938 ms938 ms8.3°
4 0:49 essiNkilled by themMP7562 ms1922 ms50.6°
4 0:48 essiNhit themM4A41812 ms–12.8°
5 1:35 Шукуна Токийскийhit by themDesert Eagle297 ms–1.7°
5 1:32 Шукуна Токийскийkilled themAWP344 ms344 ms3.4°
6 1:14 • Caplan •hit by themPP-Bizon375 ms–2.0°
6 1:14 • Caplan •killed themAWP406 ms406 ms5.9°
6 1:12 Шукуна Токийскийkilled by themAK-47969 ms969 ms3.5°
7 1:46 essiNkilled themM4A4328 ms859 ms0.4°
7 1:46 essiNhit by themAK-47375 ms–1.0°
7 1:35 • Caplan •killed by themAK-47391 ms391 ms5.2°
8 1:47 • Caplan •killed by themGalil AR672 ms844 ms8.9°
9 1:43 Шукуна Токийскийhit themDesert Eagle219 ms–0.6°
9 1:25 Шукуна Токийскийhit by themDesert Eagle469 ms–2.4°
9 1:25 Шукуна Токийскийkilled themDesert Eagle531 ms531 ms2.1°
9 1:03 ティムールhit themDesert Eagle688 ms–1.4°
9 1:01 ティムールhit by themAK-471109 ms–46.5°
10 1:35 Agnostichit by themAK-47266 ms–5.8°
10 1:35 Agnostickilled themAK-47359 ms359 ms4.6°
10 1:35 ティムールhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:34 essiNkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
11 1:26 ティムールkilled themM4A1-S1234 ms1734 ms8.7°
11 1:26 ティムールhit by themAK-471453 ms–13.0°
11 1:20 Agnostichit by themAK-47641 ms–3.7°
11 1:17 Agnostickilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
11 1:17 Agnostichit by themAK-47172 ms–1.2°
11 1:17 Шукуна Токийскийkilled by themAWP797 ms797 ms8.4°
12 1:12 • Caplan •killed by themGalil AR547 ms641 ms9.1°
12 1:12 • Caplan •hit themM4A4609 ms–5.8°
13 bomb 0:36 Шукуна Токийскийhit themGlock-18781 ms–4.5°
13 bomb 0:36 Шукуна Токийскийkilled by themUSP-S844 ms1141 ms28.2°
13 bomb 0:36 essiNhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
14 1:47 essiNhit themAK-47391 ms–4.4°
14 1:47 essiNkilled by themM4A1-S766 ms1062 ms11.9°
15 1:39 ティムールhit themAK-47297 ms–1.3°
15 1:39 ティムールkilled by themAK-47344 ms547 ms2.3°
16 1:46 ティムールkilled by themM4A1-S672 ms1781 ms3.6°
16 1:46 ティムールhit themAK-47781 ms–1.2°
17 1:42 Agnostickilled themAK-47828 ms1125 ms0.4°
17 1:22 essiNhit themAK-47859 ms–36.7°
17 1:22 essiNkilled by themDesert Eagle1203 ms1203 ms22.8°
18 1:44 ティムールkilled by themMP7172 ms969 ms2.7°
18 1:44 ティムールhit themAK-47938 ms–0.9°

Shots

You fired 11 of your 32 first shots too soon: 8 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 14 spray bullets went on after pros would have stopped. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 ティムールUSP-S1160fine - pros would have fired it too0/149% / 49%
1 1:43 essiNUSP-S703aim far off: your crosshair was about a player's width (39 units) off their body - get on target first1/2cut short (a death, a reload)7% / 54%
3 1:27 Шукуна ТокийскийDesert Eagle2376aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/114% / 36%
3 1:20 Шукуна ТокийскийDesert Eagle2364aim far off: your crosshair was about 2.5 player widths (78 units) off their body - get on target first0/11% / 37%
3 1:16 essiNDesert Eagle2056fine - pros would have fired it too0/136% / 36%
3 1:15 essiNDesert Eagle2056fine - pros would have fired it too1/1killed them63% / 63%
3 1:10 ティムールDesert Eagle2453fine - pros would have fired it too1/1cut short (a death, a reload)29% / 29%
3 1:07 ティムールDesert Eagle2521fine - pros would have fired it too0/221% / 23%
3 1:04 ティムールDesert Eagle2399fine - pros would have fired it too1/146% / 46%
3 0:56 Шукуна ТокийскийDesert Eagle2258fine - pros would have fired it too0/115% / 29%
3 0:55 Шукуна ТокийскийDesert Eagle2272aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/111% / 37%
4 1:07 AgnosticM4A1-S934fine - pros would have fired it too1/4killed them47% / 50%
4 0:49 essiNM4A1-S181fired while moving (6 u/s), too fast to be accurate - stop first2/7cut short (a death, a reload)1% / 48%
5 1:36 Шукуна ТокийскийAWP933fine - pros would have fired it too1/3killed them71% / 71%
5 1:27 ティムールAWP967fine - pros would have fired it too0/157% / 71%
6 1:14 • Caplan •AWP800fine - pros would have fired it too1/1killed them56% / 64%
7 1:46 essiNM4A4808fine - pros would have fired it too5/29killed them; 11 bullets after pros would have stopped61% / 61%
7 1:35 • Caplan •AK-47486aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1cut short (a death, a reload)18% / 54%
9 1:25 Шукуна ТокийскийDesert Eagle982fine - pros would have fired it too1/1killed them57% / 57%
9 1:03 ティムールDesert Eagle1161fine - pros would have fired it too2/5cut short (a death, a reload)40% / 40%
11 1:26 ティムールM4A1-S591fired while moving (98 u/s), too fast to be accurate - stop first4/12killed them48% / 70%
11 1:17 AgnosticM4A1-S1063fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
11 1:17 AgnosticM4A1-S1063fine - pros would have fired it too1/1killed them60% / 60%
12 1:12 • Caplan •M4A1-S417fired while moving (78 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)28% / 48%
13 bomb 0:37 Шукуна ТокийскийGlock-181034aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 38%
13 bomb 0:36 Шукуна ТокийскийGlock-181007fine - pros would have fired it too0/1cut short (a death, a reload)34% / 39%
14 1:47 essiNAK-471149fine - pros would have fired it too1/7cut short (a death, a reload)55% / 55%
15 1:39 ティムールAK-471033fine - pros would have fired it too1/4cut short (a death, a reload)56% / 56%
16 1:46 ティムールAK-471088aim far off: your crosshair was about a player's width (37 units) off their body - get on target first2/133 bullets after pros would have stopped7% / 47%
17 1:42 AgnosticAK-47832fine - pros would have fired it too4/8killed them49% / 49%
17 1:23 essiNAK-47290fine - pros would have fired it too2/6cut short (a death, a reload)41% / 59%
18 1:44 ティムールAK-47979aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first1/6cut short (a death, a reload)8% / 61%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.