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Dust II, lost 5-13 · Sat 24 Oct, 18:50

ティムールGold Nova II

The match

Aim

578 msTTD875 msTTK3.4°Crosshair↓11%1st bullet28%Spray10%Head41%Counter-strafe

Scoreboard

58ADR61%KAST

Positioning

Shots

23/29Rushed↓2/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476116%
MP73231%
M4A1-S2236%
Glock-181619%
P200060%
Desert Eagle520%
Galil AR425%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
25/822 1:29 1 kill (Deagle), 1 headshot T2.0
40/8216 1:45 1 kill (M4A1-S) CT0.8
41/8217 1:24 1 kill (M4A1-S) CT0.8
47/8218 1:44 1 kill (MP7) CT0.5
68/8214 1:18 1 kill (AK-47), 1 headshot CT-0.6
72/8215 1:39 1 kill (AK-47) CT-1.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 1:13 1v5 before the plant T · 97 HP · Upper Tunnellost - died later · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 1:23 misled a peekbarely blinded ОХРАНА 2.0 s (0.2 s white) the enemy was barely blinded, and ティムール peeked ОХРАНА 2.1 s after the pop; got hit first

Positioning

In 1 of your 27 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 9 of your 22 duels (41%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 12 fast peeks (17%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:47 ʏɪɢɪᴛLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 18 rounds (1 time longer than pros stand there). 1 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:37 tradeAgnostic was killed 376 units away: not traded within 5 s (pros: 1,641 ms)
2 1:34 line of firestood in • Caplan •'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
2 1:29 trade• Caplan • was killed 265 units away: you traded in 312 ms (pros: 625 ms)
2 bomb 0:29 tradeessiN was killed 520 units away: not traded within 5 s (pros: 2,031 ms)
3 1:35 trade• Caplan • was killed 254 units away: not traded within 5 s (pros: 1,641 ms)
3 1:19 holdheld with essiN, 358 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms before essiN)
3 1:15 tradeessiN was killed 361 units away: not traded within 5 s (pros: 1,641 ms)
3 1:11 holdheld with Agnostic, 563 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after Agnostic)
3 1:04 holdheld with Шукуна Токийский, 87 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before Шукуна Токийский)
3 1:04 holdheld with Agnostic, 621 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 1,531 ms before Agnostic)
4 1:17 in their waystood between essiN and an enemy they could see, for 750 ms (pros: 125 ms at a time)
4 1:17 line of firestood in essiN's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
5 1:32 tradeШукуна Токийский was killed 395 units away: not traded within 5 s (pros: 1,641 ms)
7 1:45 tradeessiN was killed 571 units away: not traded within 5 s (pros: 2,031 ms)
8 1:33 tradeШукуна Токийский was killed 577 units away: not traded within 5 s (pros: 2,031 ms)
9 1:22 tradeessiN was killed 843 units away: not traded within 5 s (pros: 2,031 ms)
9 1:13 trade• Caplan • was killed 538 units away: not traded within 5 s (pros: 2,031 ms)
10 1:38 trade• Caplan • was killed 972 units away: not traded within 5 s (pros: 2,031 ms)
10 0:44 tradeШукуна Токийский was killed 190 units away: not traded within 5 s (pros: 625 ms)
11 1:31 tradeessiN was killed 576 units away: not traded within 5 s (pros: 2,031 ms)
14 1:19 tradeШукуна Токийский was killed 221 units away: you traded in 1,078 ms (pros: 969 ms)
14 1:18 peek togetherpeeked the same enemy as essiN, 94 ms before them - a double peek
15 1:37 tradeШукуна Токийский was killed 312 units away: not traded within 5 s (pros: 1,641 ms)
16 1:25 tradeessiN was killed 917 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 ʏɪɢɪᴛhit themGlock-18328 ms–1.9°
1 1:45 ОХРАНАhit themGlock-18891 ms–26.5°
1 1:44 ОХРАНАkilled by themUSP-S1516 ms2172 ms5.3°
2 1:29 M@mmut_R@h@lkilled themDesert Eagle891 ms891 ms1.5°
2 bomb 0:32 [Eg0]-DiFloRhit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:28 [Eg0]-DiFloRhit themM4A40 ms–2.8°
2 bomb 0:27 [Eg0]-DiFloRkilled by themFAMAS359 ms359 ms3.4°
3 1:18 ОХРАНАhit themAK-47578 ms–0.3°
3 1:10 ʏɪɢɪᴛhit by themDesert Eagle391 ms–0.6°
3 1:04 ʏɪɢɪᴛhit by themDesert Eagle391 ms–0.3°
3 1:04 ʏɪɢɪᴛhit themAK-47672 ms–1.5°
3 1:03 BaRr1Kkilled by themSSG 08125 ms125 ms0.3°
4 1:22 M@mmut_R@h@lhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:17 M@mmut_R@h@lhit themMP7469 ms–4.3°
4 1:16 M@mmut_R@h@lkilled by themAK-47844 ms844 ms2.6°
5 1:22 [Eg0]-DiFloRkilled by themAK-47375 ms1766 ms2.3°
6 1:17 BaRr1Khit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:46 BaRr1Kkilled by themM4A4344 ms1094 ms2.1°
8 1:20 ОХРАНАkilled by themM4A1-S188 ms594 ms4.8°
8 1:20 ОХРАНАhit themGalil AR328 ms–13.8°
9 1:03 ʏɪɢɪᴛhit by themDesert Eagle688 ms–1.4°
9 1:01 ʏɪɢɪᴛhit themAK-471109 ms–46.5°
9 0:59 BaRr1Khit themAK-47812 ms–3.1°
10 1:35 ʏɪɢɪᴛhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 0:42 M@mmut_R@h@lkilled by themAWP656 ms656 ms9.8°
11 1:26 ʏɪɢɪᴛkilled by themM4A1-S1234 ms1734 ms8.7°
11 1:26 ʏɪɢɪᴛhit themAK-471453 ms–13.0°
12 1:25 ОХРАНАkilled by themM4A1-S1078 ms1406 ms39.3°
13 bomb 0:39 M@mmut_R@h@lkilled by themTec-9500 ms812 ms4.5°
14 1:18 ОХРАНАhit by themMP7484 ms–8.1°
14 1:18 ОХРАНАkilled themAK-47578 ms578 ms15.3°
15 1:39 ʏɪɢɪᴛhit by themAK-47297 ms–1.3°
15 1:39 ʏɪɢɪᴛkilled themAK-47344 ms547 ms2.3°
15 1:37 [Eg0]-DiFloRkilled by themAK-47188 ms188 ms5.6°
16 1:46 ʏɪɢɪᴛkilled themM4A1-S672 ms1781 ms3.6°
16 1:46 ʏɪɢɪᴛhit by themAK-47781 ms–1.2°
16 1:19 [Eg0]-DiFloRkilled by themAK-47938 ms938 ms3.9°
17 1:28 ОХРАНАhit by themAK-47125 ms–2.6°
17 1:27 M@mmut_R@h@lhit by themAK-47703 ms–1.5°
17 1:25 M@mmut_R@h@lkilled themM4A1-S562 ms859 ms4.6°
17 1:21 [Eg0]-DiFloRkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:44 ʏɪɢɪᴛkilled themMP7172 ms969 ms2.7°
18 1:44 ʏɪɢɪᴛhit by themAK-47938 ms–0.9°
18 bomb 0:34 BaRr1Kkilled by themAK-47375 ms562 ms1.1°

Shots

You fired 23 of your 29 first shots too soon: 15 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 14% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 ʏɪɢɪᴛGlock-181186fired while moving (206 u/s), too fast to be accurate - stop first3/16cut short (a death, a reload)43% / 47%
2 1:34 M@mmut_R@h@lDesert Eagle794fired while moving (99 u/s), too fast to be accurate - stop first0/11% / 57%
2 1:30 M@mmut_R@h@lDesert Eagle746fired while moving (213 u/s), too fast to be accurate - stop first1/2killed them16% / 47%
3 1:18 ОХРАНАAK-471481fine - pros would have fired it too1/338% / 57%
3 1:11 BaRr1KAK-472338fine - pros would have fired it too0/21 bullet after pros would have stopped35% / 51%
3 1:07 ʏɪɢɪᴛAK-472537fired while moving (76 u/s), too fast to be accurate - stop first0/21 bullet after pros would have stopped18% / 57%
3 1:04 BaRr1KAK-472300aim far off: your crosshair was about 3.5 player widths (113 units) off their body - get on target first1/11% / 52%
4 1:17 M@mmut_R@h@lMP7691fired while moving (213 u/s), too fast to be accurate - stop first3/7cut short (a death, a reload)1% / 52%
5 1:27 ʏɪɢɪᴛDesert Eagle962fired while moving (122 u/s), too fast to be accurate - stop first0/12% / 37%
5 1:22 [Eg0]-DiFloRDesert Eagle2021fired while moving (230 u/s), too fast to be accurate - stop first0/10% / 26%
8 1:20 ОХРАНАGalil AR165fine - pros would have fired it too1/4cut short (a death, a reload)42% / 48%
9 1:01 ʏɪɢɪᴛAK-471153aim far off: your crosshair was about 2.5 player widths (75 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
9 1:01 ʏɪɢɪᴛAK-471159fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
9 1:00 ʏɪɢɪᴛAK-471162fine - pros would have fired it too0/248% / 57%
9 0:59 BaRr1KAK-47291aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first3/13cut short (a death, a reload)4% / 51%
10 0:42 M@mmut_R@h@lAK-47973fired while moving (143 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)3% / 52%
11 1:27 ʏɪɢɪᴛAK-47747fired while moving (162 u/s), too fast to be accurate - stop first0/60% / 52%
11 1:26 ʏɪɢɪᴛAK-47587fine - pros would have fired it too1/5cut short (a death, a reload)33% / 46%
12 1:26 ОХРАНАMP7510fired while moving (220 u/s), too fast to be accurate - stop first0/11cut short (a death, a reload)7% / 48%
13 bomb 0:40 M@mmut_R@h@lP2000265aim far off: your crosshair was about 4 player widths (122 units) off their body - get on target first0/4cut short (a death, a reload)1% / 44%
14 1:18 ОХРАНАAK-47521aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first1/10killed them1% / 50%
15 1:42 ʏɪɢɪᴛAK-471083fired while moving (143 u/s), too fast to be accurate - stop first0/50% / 61%
15 1:39 ʏɪɢɪᴛAK-471032aim far off: your crosshair was about a player's width (29 units) off their body - get on target first3/8killed them12% / 46%
15 1:37 [Eg0]-DiFloRAK-47812fired while moving (211 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)11% / 49%
16 1:46 ʏɪɢɪᴛM4A1-S1089fired while moving (136 u/s), too fast to be accurate - stop first1/315% / 47%
16 1:19 [Eg0]-DiFloRM4A1-S902fired while moving (162 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)1% / 51%
17 1:42 [Eg0]-DiFloRM4A1-S980aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first0/72% / 57%
17 1:25 M@mmut_R@h@lM4A1-S1086fired while moving (146 u/s), too fast to be accurate - stop first4/10killed them16% / 49%
18 bomb 0:34 BaRr1KMP7960too soon: your crosshair was still moving onto them, about a player's width (37 units) off - pros wait the split second it takes to get on target0/2cut short (a death, a reload)6% / 45%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
1 grenade: 1 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.