Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 61 | 16% |
| MP7 | 32 | 31% |
| M4A1-S | 22 | 36% |
| Glock-18 | 16 | 19% |
| P2000 | 6 | 0% |
| Desert Eagle | 5 | 20% |
| Galil AR | 4 | 25% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 25/82 | 2 1:29 | 1 kill (Deagle), 1 headshot T | 2.0 |
| 40/82 | 16 1:45 | 1 kill (M4A1-S) CT | 0.8 |
| 41/82 | 17 1:24 | 1 kill (M4A1-S) CT | 0.8 |
| 47/82 | 18 1:44 | 1 kill (MP7) CT | 0.5 |
| 68/82 | 14 1:18 | 1 kill (AK-47), 1 headshot CT | -0.6 |
| 72/82 | 15 1:39 | 1 kill (AK-47) CT | -1.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 1:13 | 1v5 before the plant T · 97 HP · Upper Tunnel | lost - died later · they saw them first |
Flashes
1 flash: 0 good, 0 weak, 0 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 1:23 | misled a peek | barely blinded ОХРАНА 2.0 s (0.2 s white) the enemy was barely blinded, and ティムール peeked ОХРАНА 2.1 s after the pop; got hit first |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:47 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 18 rounds (1 time longer than pros stand there). 1 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:37 | trade | Agnostic was killed 376 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:34 | line of fire | stood in • Caplan •'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 2 1:29 | trade | • Caplan • was killed 265 units away: you traded in 312 ms (pros: 625 ms) |
| 2 bomb 0:29 | trade | essiN was killed 520 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:35 | trade | • Caplan • was killed 254 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:19 | hold | held with essiN, 358 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms before essiN) |
| 3 1:15 | trade | essiN was killed 361 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:11 | hold | held with Agnostic, 563 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after Agnostic) |
| 3 1:04 | hold | held with Шукуна Токийский, 87 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before Шукуна Токийский) |
| 3 1:04 | hold | held with Agnostic, 621 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 1,531 ms before Agnostic) |
| 4 1:17 | in their way | stood between essiN and an enemy they could see, for 750 ms (pros: 125 ms at a time) |
| 4 1:17 | line of fire | stood in essiN's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 5 1:32 | trade | Шукуна Токийский was killed 395 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:45 | trade | essiN was killed 571 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:33 | trade | Шукуна Токийский was killed 577 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:22 | trade | essiN was killed 843 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:13 | trade | • Caplan • was killed 538 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:38 | trade | • Caplan • was killed 972 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 0:44 | trade | Шукуна Токийский was killed 190 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:31 | trade | essiN was killed 576 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:19 | trade | Шукуна Токийский was killed 221 units away: you traded in 1,078 ms (pros: 969 ms) |
| 14 1:18 | peek together | peeked the same enemy as essiN, 94 ms before them - a double peek |
| 15 1:37 | trade | Шукуна Токийский was killed 312 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:25 | trade | essiN was killed 917 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | hit them | Glock-18 | 328 ms | – | 1.9° | ||
| 1 1:45 | hit them | Glock-18 | 891 ms | – | 26.5° | ||
| 1 1:44 | killed by them | USP-S | 1516 ms | 2172 ms | 5.3° | ||
| 2 1:29 | killed them | Desert Eagle | 891 ms | 891 ms | 1.5° | ||
| 2 bomb 0:32 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:28 | hit them | M4A4 | 0 ms | – | 2.8° | ||
| 2 bomb 0:27 | killed by them | FAMAS | 359 ms | 359 ms | 3.4° | ||
| 3 1:18 | hit them | AK-47 | 578 ms | – | 0.3° | ||
| 3 1:10 | hit by them | Desert Eagle | 391 ms | – | 0.6° | ||
| 3 1:04 | hit by them | Desert Eagle | 391 ms | – | 0.3° | ||
| 3 1:04 | hit them | AK-47 | 672 ms | – | 1.5° | ||
| 3 1:03 | killed by them | SSG 08 | 125 ms | 125 ms | 0.3° | ||
| 4 1:22 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:17 | hit them | MP7 | 469 ms | – | 4.3° | ||
| 4 1:16 | killed by them | AK-47 | 844 ms | 844 ms | 2.6° | ||
| 5 1:22 | killed by them | AK-47 | 375 ms | 1766 ms | 2.3° | ||
| 6 1:17 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:46 | killed by them | M4A4 | 344 ms | 1094 ms | 2.1° | ||
| 8 1:20 | killed by them | M4A1-S | 188 ms | 594 ms | 4.8° | ||
| 8 1:20 | hit them | Galil AR | 328 ms | – | 13.8° | ||
| 9 1:03 | hit by them | Desert Eagle | 688 ms | – | 1.4° | ||
| 9 1:01 | hit them | AK-47 | 1109 ms | – | 46.5° | ||
| 9 0:59 | hit them | AK-47 | 812 ms | – | 3.1° | ||
| 10 1:35 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:42 | killed by them | AWP | 656 ms | 656 ms | 9.8° | ||
| 11 1:26 | killed by them | M4A1-S | 1234 ms | 1734 ms | 8.7° | ||
| 11 1:26 | hit them | AK-47 | 1453 ms | – | 13.0° | ||
| 12 1:25 | killed by them | M4A1-S | 1078 ms | 1406 ms | 39.3° | ||
| 13 bomb 0:39 | killed by them | Tec-9 | 500 ms | 812 ms | 4.5° | ||
| 14 1:18 | hit by them | MP7 | 484 ms | – | 8.1° | ||
| 14 1:18 | killed them | AK-47 | 578 ms | 578 ms | 15.3° | ||
| 15 1:39 | hit by them | AK-47 | 297 ms | – | 1.3° | ||
| 15 1:39 | killed them | AK-47 | 344 ms | 547 ms | 2.3° | ||
| 15 1:37 | killed by them | AK-47 | 188 ms | 188 ms | 5.6° | ||
| 16 1:46 | killed them | M4A1-S | 672 ms | 1781 ms | 3.6° | ||
| 16 1:46 | hit by them | AK-47 | 781 ms | – | 1.2° | ||
| 16 1:19 | killed by them | AK-47 | 938 ms | 938 ms | 3.9° | ||
| 17 1:28 | hit by them | AK-47 | 125 ms | – | 2.6° | ||
| 17 1:27 | hit by them | AK-47 | 703 ms | – | 1.5° | ||
| 17 1:25 | killed them | M4A1-S | 562 ms | 859 ms | 4.6° | ||
| 17 1:21 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:44 | killed them | MP7 | 172 ms | 969 ms | 2.7° | ||
| 18 1:44 | hit by them | AK-47 | 938 ms | – | 0.9° | ||
| 18 bomb 0:34 | killed by them | AK-47 | 375 ms | 562 ms | 1.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | Glock-18 | 1186 | fired while moving (206 u/s), too fast to be accurate - stop first | 3/16 | cut short (a death, a reload) | 43% / 47% | |
| 2 1:34 | Desert Eagle | 794 | fired while moving (99 u/s), too fast to be accurate - stop first | 0/1 | 1% / 57% | ||
| 2 1:30 | Desert Eagle | 746 | fired while moving (213 u/s), too fast to be accurate - stop first | 1/2 | killed them | 16% / 47% | |
| 3 1:18 | AK-47 | 1481 | fine - pros would have fired it too | 1/3 | 38% / 57% | ||
| 3 1:11 | AK-47 | 2338 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 35% / 51% | |
| 3 1:07 | AK-47 | 2537 | fired while moving (76 u/s), too fast to be accurate - stop first | 0/2 | 1 bullet after pros would have stopped | 18% / 57% | |
| 3 1:04 | AK-47 | 2300 | aim far off: your crosshair was about 3.5 player widths (113 units) off their body - get on target first | 1/1 | 1% / 52% | ||
| 4 1:17 | MP7 | 691 | fired while moving (213 u/s), too fast to be accurate - stop first | 3/7 | cut short (a death, a reload) | 1% / 52% | |
| 5 1:27 | Desert Eagle | 962 | fired while moving (122 u/s), too fast to be accurate - stop first | 0/1 | 2% / 37% | ||
| 5 1:22 | Desert Eagle | 2021 | fired while moving (230 u/s), too fast to be accurate - stop first | 0/1 | 0% / 26% | ||
| 8 1:20 | Galil AR | 165 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 42% / 48% | |
| 9 1:01 | AK-47 | 1153 | aim far off: your crosshair was about 2.5 player widths (75 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 47% | |
| 9 1:01 | AK-47 | 1159 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 9 1:00 | AK-47 | 1162 | fine - pros would have fired it too | 0/2 | 48% / 57% | ||
| 9 0:59 | AK-47 | 291 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 3/13 | cut short (a death, a reload) | 4% / 51% | |
| 10 0:42 | AK-47 | 973 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 3% / 52% | |
| 11 1:27 | AK-47 | 747 | fired while moving (162 u/s), too fast to be accurate - stop first | 0/6 | 0% / 52% | ||
| 11 1:26 | AK-47 | 587 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 33% / 46% | |
| 12 1:26 | MP7 | 510 | fired while moving (220 u/s), too fast to be accurate - stop first | 0/11 | cut short (a death, a reload) | 7% / 48% | |
| 13 bomb 0:40 | P2000 | 265 | aim far off: your crosshair was about 4 player widths (122 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 1% / 44% | |
| 14 1:18 | AK-47 | 521 | aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first | 1/10 | killed them | 1% / 50% | |
| 15 1:42 | AK-47 | 1083 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/5 | 0% / 61% | ||
| 15 1:39 | AK-47 | 1032 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 3/8 | killed them | 12% / 46% | |
| 15 1:37 | AK-47 | 812 | fired while moving (211 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 11% / 49% | |
| 16 1:46 | M4A1-S | 1089 | fired while moving (136 u/s), too fast to be accurate - stop first | 1/3 | 15% / 47% | ||
| 16 1:19 | M4A1-S | 902 | fired while moving (162 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 1% / 51% | |
| 17 1:42 | M4A1-S | 980 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 0/7 | 2% / 57% | ||
| 17 1:25 | M4A1-S | 1086 | fired while moving (146 u/s), too fast to be accurate - stop first | 4/10 | killed them | 16% / 49% | |
| 18 bomb 0:34 | MP7 | 960 | too soon: your crosshair was still moving onto them, about a player's width (37 units) off - pros wait the split second it takes to get on target | 0/2 | cut short (a death, a reload) | 6% / 45% |
Throws
1 grenade: 1 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
