Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 33 | 15% |
| AUG | 10 | 50% |
| USP-S | 8 | 12% |
| SCAR-20 | 5 | 0% |
| XM1014 | 5 | 100% |
| AWP | 3 | 67% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 40/90 | 10 1:49 | 1 kill (AWP) CT | 1.0 |
| 43/90 | 11 1:31 | 1 kill (AWP) CT | 1.0 |
| 49/90 | 3 1:03 | 1 kill (AUG), 1 headshot CT | 0.9 |
| 55/90 | 17 1:30 | 1 kill (XM1014) T | 0.6 |
| 58/90 | 7 1:37 | 1 kill (AK-47), 1 headshot CT | 0.5 |
| 75/90 | 14 1:27 | 1 kill (AK-47) T | -0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 0:43 | 1v1 before the plant CT · 14 HP · Long A | lost - died later · they saw them first |
Flashes
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 12 1:33 | good | blinded Agnostic 5.2 s (2.3 s white) |
| 16 1:36 | wasted | no enemy blinded for long |
| 17 bomb 0:36 | wasted | no enemy blinded for long |
Throws
15 grenades: 12 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:13 | exposed | a smoke at Short Stairs - seen by 1 enemy for 0.1 s, the nearest 1062 units away |
| 17 1:16 | exposed | an HE at B Doors - seen by 1 enemy for 1.5 s, the nearest 1279 units away |
| 18 1:38 | exposed | a molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 1092 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 bomb 0:21 | A Ramp | cover not used: 96 units away, they'd have seen only your head | died | ||
| 6 1:17 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 4 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:08 | trade | -RuD ツ was killed 1248 units away: you traded in 4,984 ms (pros: 2,609 ms) |
| 4 1:38 | trade | Maxon4ez was killed 651 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:16 | hold | held with Tytanowy Janusz, 160 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms after Tytanowy Janusz) |
| 11 0:54 | hold | held with WhyAlwaysMe ?!, 989 units and 64° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:41 | trade | WhyAlwaysMe ?! was killed 288 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 bomb 0:23 | hold | held with Tytanowy Janusz, 859 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms before Tytanowy Janusz) |
| 16 1:33 | trade | Maxon4ez was killed 990 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:45 | line of fire | stood in Tytanowy Janusz's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | killed by them | Glock-18 | 297 ms | 297 ms | 3.0° | ||
| 2 1:27 | killed by them | Desert Eagle | 516 ms | 516 ms | 3.0° | ||
| 3 1:04 | hit by them | AK-47 | 547 ms | – | 2.3° | ||
| 3 1:03 | killed them | AUG | 906 ms | 1453 ms | 1.5° | ||
| 3 bomb 0:36 | hit them | P2000 | 875 ms | – | 4.4° | ||
| 3 bomb 0:21 | killed by them | Desert Eagle | 297 ms | 297 ms | 3.8° | ||
| 4 1:28 | killed by them | Galil AR | 641 ms | 734 ms | 7.7° | ||
| 5 1:47 | hit by them | AK-47 | 750 ms | – | 2.7° | ||
| 5 1:19 | killed by them | Galil AR | 3391 ms | 3656 ms | 2.2° | ||
| 6 1:16 | killed by them | Galil AR | 1062 ms | 1328 ms | 3.6° | ||
| 7 1:37 | hit by them | UMP-45 | 375 ms | – | 1.1° | ||
| 7 1:37 | killed them | AK-47 | 531 ms | 531 ms | 1.9° | ||
| 7 1:15 | killed by them | MAC-10 | 609 ms | 1062 ms | 10.2° | ||
| 7 1:15 | hit them | AK-47 | 641 ms | – | 3.2° | ||
| 8 1:04 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:02 | killed by them | Desert Eagle | 344 ms | 656 ms | 3.1° | ||
| 9 1:41 | killed by them | AK-47 | 203 ms | 203 ms | 10.8° | ||
| 10 1:49 | killed them | AWP | 375 ms | 375 ms | 0.1° | ||
| 10 1:38 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:31 | killed them | AWP | 250 ms | 250 ms | 2.7° | ||
| 14 1:40 | hit them | AK-47 | 922 ms | – | 0.8° | ||
| 14 1:27 | hit by them | P2000 | 438 ms | – | 9.6° | ||
| 14 1:27 | killed them | AK-47 | 469 ms | 469 ms | 8.2° | ||
| 15 1:42 | killed by them | AWP | 297 ms | 297 ms | 0.6° | ||
| 16 1:30 | killed by them | M4A1-S | 469 ms | 875 ms | 12.2° | ||
| 17 1:31 | killed them | XM1014 | 375 ms | 1594 ms | 4.6° | ||
| 17 bomb 0:23 | killed by them | MP9 | 1516 ms | 1734 ms | 5.6° | ||
| 17 bomb 0:23 | hit them | XM1014 | 1625 ms | – | 26.5° | ||
| 18 1:45 | hit by them | M4A4 | 406 ms | – | 1.0° | ||
| 18 1:35 | killed by them | SSG 08 | 781 ms | 781 ms | 1.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 3 1:04 | AUG | 1185 | fine - pros would have fired it too | 0/4 | 34% / 58% | ||
| 3 1:03 | AUG | 1199 | fine - pros would have fired it too | 5/7 | killed them | 57% / 57% | |
| 3 bomb 0:36 | USP-S | 1534 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 37% | |
| 3 bomb 0:35 | USP-S | 1512 | fired while moving (183 u/s), too fast to be accurate - stop first | 0/2 | 20% / 36% | ||
| 3 bomb 0:26 | AUG | 1288 | fired while moving (207 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 49% | |
| 6 1:16 | AK-47 | 1269 | fired while moving (169 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 45% | |
| 7 1:37 | AK-47 | 539 | fired while moving (110 u/s), too fast to be accurate - stop first | 1/7 | killed them | 9% / 47% | |
| 7 1:16 | AK-47 | 419 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 2/9 | cut short (a death, a reload) | 14% / 50% | |
| 10 1:49 | AWP | 2872 | fine - pros would have fired it too | 1/1 | killed them | 80% / 80% | |
| 11 1:31 | AWP | 485 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 11 1:17 | AWP | 713 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/1 | 9% / 81% | ||
| 14 1:41 | AK-47 | 768 | fired while moving (208 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 46% | |
| 14 1:40 | AK-47 | 785 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 54% | |
| 14 1:40 | AK-47 | 837 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 49% | |
| 14 1:27 | AK-47 | 226 | fine - pros would have fired it too | 1/5 | killed them | 41% / 56% | |
| 16 1:29 | AK-47 | 419 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 53% / 53% | |
| 18 1:45 | AK-47 | 635 | fired while moving (160 u/s), too fast to be accurate - stop first | 0/6 | 4% / 47% | ||
| 18 1:36 | AK-47 | 1091 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/10 | cut short (a death, a reload); 4 bullets after pros would have stopped | 0% / 47% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
