ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-5 · Fri 23 Oct, 19:14

BengalSilver IV

The match

Aim

Scoreboard

37ADR50%KAST

Positioning

Shots

11/18Rushed↓6/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473315%
AUG1050%
USP-S812%
SCAR-2050%
XM10145100%
AWP367%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
40/9010 1:49 1 kill (AWP) CT1.0
43/9011 1:31 1 kill (AWP) CT1.0
49/903 1:03 1 kill (AUG), 1 headshot CT0.9
55/9017 1:30 1 kill (XM1014) T0.6
58/907 1:37 1 kill (AK-47), 1 headshot CT0.5
75/9014 1:27 1 kill (AK-47) T-0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 0:43 1v1 before the plant CT · 14 HP · Long Alost - died later · they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
12 1:33 goodblinded Agnostic 5.2 s (2.3 s white)
16 1:36 wastedno enemy blinded for long
17 bomb 0:36 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
15 grenades: 12 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:13 exposeda smoke at Short Stairs - seen by 1 enemy for 0.1 s, the nearest 1062 units away
17 1:16 exposedan HE at B Doors - seen by 1 enemy for 1.5 s, the nearest 1279 units away
18 1:38 exposeda molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 1092 units away; a running throw

Positioning

In 2 of your 22 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 14 duels (21%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 bomb 0:21 КАПИТАН КАБАНA Rampcover not used: 96 units away, they'd have seen only your headdied
6 1:17 MaslënALong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 4 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:08 trade-RuD ツ was killed 1248 units away: you traded in 4,984 ms (pros: 2,609 ms)
4 1:38 tradeMaxon4ez was killed 651 units away: not traded within 5 s (pros: 2,031 ms)
7 1:16 holdheld with Tytanowy Janusz, 160 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms after Tytanowy Janusz)
11 0:54 holdheld with WhyAlwaysMe ?!, 989 units and 64° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:41 tradeWhyAlwaysMe ?! was killed 288 units away: not traded within 5 s (pros: 1,641 ms)
13 bomb 0:23 holdheld with Tytanowy Janusz, 859 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms before Tytanowy Janusz)
16 1:33 tradeMaxon4ez was killed 990 units away: not traded within 5 s (pros: 2,031 ms)
18 1:45 line of firestood in Tytanowy Janusz's line of fire while they fought, for 250 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 Agnostickilled by themGlock-18297 ms297 ms3.0°
2 1:27 КАПИТАН КАБАНkilled by themDesert Eagle516 ms516 ms3.0°
3 1:04 MaslënAhit by themAK-47547 ms–2.3°
3 1:03 MaslënAkilled themAUG906 ms1453 ms1.5°
3 bomb 0:36 КАПИТАН КАБАНhit themP2000875 ms–4.4°
3 bomb 0:21 КАПИТАН КАБАНkilled by themDesert Eagle297 ms297 ms3.8°
4 1:28 DaivarOkilled by themGalil AR641 ms734 ms7.7°
5 1:47 D1zzyhit by themAK-47750 ms–2.7°
5 1:19 MaslënAkilled by themGalil AR3391 ms3656 ms2.2°
6 1:16 MaslënAkilled by themGalil AR1062 ms1328 ms3.6°
7 1:37 DaivarOhit by themUMP-45375 ms–1.1°
7 1:37 DaivarOkilled themAK-47531 ms531 ms1.9°
7 1:15 MaslënAkilled by themMAC-10609 ms1062 ms10.2°
7 1:15 MaslënAhit themAK-47641 ms–3.2°
8 1:04 КАПИТАН КАБАНhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
8 1:02 D1zzykilled by themDesert Eagle344 ms656 ms3.1°
9 1:41 MaslënAkilled by themAK-47203 ms203 ms10.8°
10 1:49 D1zzykilled themAWP375 ms375 ms0.1°
10 1:38 Agnostichit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:31 КАПИТАН КАБАНkilled themAWP250 ms250 ms2.7°
14 1:40 MaslënAhit themAK-47922 ms–0.8°
14 1:27 MaslënAhit by themP2000438 ms–9.6°
14 1:27 MaslënAkilled themAK-47469 ms469 ms8.2°
15 1:42 КАПИТАН КАБАНkilled by themAWP297 ms297 ms0.6°
16 1:30 MaslënAkilled by themM4A1-S469 ms875 ms12.2°
17 1:31 КАПИТАН КАБАНkilled themXM1014375 ms1594 ms4.6°
17 bomb 0:23 MaslënAkilled by themMP91516 ms1734 ms5.6°
17 bomb 0:23 MaslënAhit themXM10141625 ms–26.5°
18 1:45 Agnostichit by themM4A4406 ms–1.0°
18 1:35 MaslënAkilled by themSSG 08781 ms781 ms1.6°

Shots

You fired 11 of your 18 first shots too soon: 9 while moving, 2 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
3 1:04 MaslënAAUG1185fine - pros would have fired it too0/434% / 58%
3 1:03 MaslënAAUG1199fine - pros would have fired it too5/7killed them57% / 57%
3 bomb 0:36 КАПИТАН КАБАНUSP-S1534fired while moving (240 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 37%
3 bomb 0:35 КАПИТАН КАБАНUSP-S1512fired while moving (183 u/s), too fast to be accurate - stop first0/220% / 36%
3 bomb 0:26 КАПИТАН КАБАНAUG1288fired while moving (207 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 49%
6 1:16 DaivarOAK-471269fired while moving (169 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 45%
7 1:37 DaivarOAK-47539fired while moving (110 u/s), too fast to be accurate - stop first1/7killed them9% / 47%
7 1:16 MaslënAAK-47419aim far off: your crosshair was about a player's width (29 units) off their body - get on target first2/9cut short (a death, a reload)14% / 50%
10 1:49 D1zzyAWP2872fine - pros would have fired it too1/1killed them80% / 80%
11 1:31 КАПИТАН КАБАНAWP485fine - pros would have fired it too1/1killed them79% / 79%
11 1:17 D1zzyAWP713aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/19% / 81%
14 1:41 MaslënAAK-47768fired while moving (208 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 46%
14 1:40 MaslënAAK-47785fired while moving (215 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 54%
14 1:40 MaslënAAK-47837fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 49%
14 1:27 MaslënAAK-47226fine - pros would have fired it too1/5killed them41% / 56%
16 1:29 MaslënAAK-47419fine - pros would have fired it too0/1cut short (a death, a reload)53% / 53%
18 1:45 AgnosticAK-47635fired while moving (160 u/s), too fast to be accurate - stop first0/64% / 47%
18 1:36 MaslënAAK-471091fired while moving (215 u/s), too fast to be accurate - stop first0/10cut short (a death, a reload); 4 bullets after pros would have stopped0% / 47%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.