Competitive · Fri 23 Oct, 19:14 · 18 rounds, 29 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 5 | Started as Terrorists · 5 | Started as Terrorists · 5 | Started as Terrorists · 5 | ||||||||||||||||||||||||||||||||
![]() | 21 | 17 | 2 | +4 | 110 | 43% | 78% | 3-0 | 10 | 14 | 0/4 | 578 ms | 891 ms | 5.2° | 48% | 35% | 16% | 48% | 30 | 10% 4/41 | 2 | 0 | 2 | 18% | 7% 1/15 | 0% 0/7 | 57% 21/37 | 15 | 6 | 64% 7/11 | 0% | 28% pro 51% | |||
![]() | 14 | 15 | 2 | -1 | 77 | 71% | 56% | 4-4 | 78 | 7 | 1/4 | 500 ms | 406 ms | 0.8° | 32% | – | 42% | 82% | 17 | 3% 1/30 | 0 | 0 | 1 | 10% | 8% 1/13 | 12% 1/8 | 52% 17/33 | 6 | 11 | 14% 2/14 | – | 33% pro 53% | |||
![]() | 11 | 13 | 2 | -2 | 69 | 54% | 61% | 0-0 | 51 | 6 | 1/2 | 406 ms | 602 ms | 3.5° | 39% | 30% | 24% | 83% | 16 | 4% 1/23 | 1 | 0 | 0 | 18% | 7% 1/15 | 0% 0/5 | 44% 12/27 | 3 | 9 | 0% 0/10 | 0% | 34% pro 53% | |||
![]() | 6 | 18 | 9 | -12 | 76 | 50% | 72% | 2-1 | 104 | 7 | 0/2 | 484 ms | 750 ms | 2.7° | 33% | 33% | 9% | 30% | 17 | 0% 0/28 | 0 | 0 | 0 | 50% | 17% 2/12 | 0% 0/5 | 70% 19/27 | 17 | 2 | 7% 1/14 | 6% | 25% pro 49% | |||
![]() | 5 | 11 | 1 | -6 | 62 | 60% | 50% | 1-3 | 21 | 3 | 0/2 | 578 ms | 828 ms | 5.2° | 50% | 25% | 20% | 83% | 10 | 0% 0/18 | 0 | 0 | 0 | 23% | 0/4 | 0/3 | 20% 3/15 | 2 | 1 | – | 0% | 51% pro 62% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
![]() | 25 | 9 | 3 | +16 | 132 | 48% | 83% | 0-0 | 196 | 6 | 3/4 | 406 ms | 672 ms | 2.4° | 28% | 18% | 27% | 66% | 29 | 3% 1/34 | 0 | 0 | 1 | 11% | 0% 0/14 | 0/3 | 45% 18/40 | 7 | 11 | 36% 8/22 | 7% | 34% pro 52% | |||
![]() | 25 | 10 | 5 | +15 | 118 | 32% | 89% | 2-2 | 124 | 6 | 1/1 | 398 ms | 508 ms | 2.0° | 39% | 37% | 18% | 68% | 28 | 5% 2/37 | 1 | 0 | 1 | 31% | 0% 0/11 | 0/1 | 50% 16/32 | 10 | 6 | 0% 0/5 | 14% | 42% pro 64% | |||
![]() | 9 | 11 | 6 | -2 | 72 | 33% | 78% | 1-2 | 29 | 3 | 0/2 | 531 ms | 391 ms | 4.1° | 33% | 43% | 18% | 62% | 13 | 5% 1/20 | 0 | 0 | 1 | 32% | 0% 0/9 | 0/0 | 48% 10/21 | 5 | 5 | 20% 2/10 | 0% | 35% pro 52% | |||
![]() | 9 | 14 | 6 | -5 | 81 | 56% | 67% | 1-4 | 35 | 3 | – | 562 ms | 930 ms | 4.9° | 17% | 29% | 19% | 39% | 20 | 4% 1/26 | 1 | 0 | 0 | 30% | 6% 1/17 | 0/2 | 58% 18/31 | 13 | 5 | 50% 7/14 | 11% | 29% pro 54% | |||
![]() | 6 | 13 | 2 | -7 | 37 | 33% | 50% | 4-2 | 32 | 1 | 0/1 | 586 ms | 500 ms | 3.0° | 14% | 37% | 9% | 57% | 10 | 9% 2/22 | 1 | 0 | 1 | 21% | 0% 0/12 | 0% 0/5 | 61% 11/18 | 9 | 2 | 60% 6/10 | 9% | 24% pro 54% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 12 1:45 | 4 kills (AWP ×4), 2 through smoke, 1 headshot, in 36.9 s CT | 13.2 | |
| 2 | 3 1:02 | 4 kills (Deagle ×4), 2 headshots, in 79.3 s T | 12.7 | |
| 3 | 4 0:57 | 3 kills (M4A4 ×3), in 14 s CT | 6.2 | |
| 4 | 6 1:32 | 3 kills (M4A4 ×3), a wallbang, all headshots, in 36.3 s CT | 6.1 | |
| 5 | 11 0:48 | 2 kills (AWP ×2), 2 wallbangs, 1 headshot, in 11 s CT | 5.9 | |
| 6 | 18 1:48 | 2 kills (Scout ×2), 1 through smoke, a wallbang, all headshots, in 19.4 s CT | 5.8 | |
| 7 | 2 1:43 | 2 kills (Deagle ×2), all headshots, in 16.1 s T | 5.8 | |
| 8 | 8 0:54 | 3 kills (M4A4 ×3), 1 headshot, in 11.3 s CT | 4.6 | |
| 9 | 18 1:35 | 2 kills (Scout ×2), 1 through smoke, 1 headshot, in 3.4 s CT | 4.4 | |
| 10 | 6 1:45 | 1 kill (Deagle), 1 through smoke, 1 headshot T | 4.1 | |
| 11 | 8 0:23 | 2 kills (M4A4 ×2), 1 headshot, in 3.4 s CT | 3.5 | |
| 12 | 6 1:25 | 2 kills (Galil ×2), 1 through smoke, 1 headshot, in 9.6 s T | 3.1 |
Every moment (90)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 11 1:07 | 2 kills (AK-47 ×2), 1 through smoke, in 44.4 s CT | 3.1 | |
| 14 | 10 1:39 | 3 kills (AWP ×3), in 82.4 s CT | 2.9 | |
| 15 | 7 1:19 | 2 kills (MP9, AK-47), in 6.7 s CT | 2.7 | |
| 16 | 16 1:35 | 1 kill (AWP), 1 through smoke T | 2.6 | |
| 17 | 1 1:41 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 18 | 9 0:07 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 19 | 16 bomb 0:20 | 1 kill (M4A1-S), a wallbang CT | 2.5 | |
| 20 | 8 1:01 | 1 kill (Deagle), 1 headshot T | 2.4 | |
| 21 | 6 1:29 | 1 kill (MP9), 1 through smoke CT | 2.4 | |
| 22 | 15 1:06 | 1 kill (M4A1-S), 1 through smoke, 1 headshot CT | 2.3 | |
| 23 | 3 1:29 | 2 kills (M4A1-S ×2), in 14.4 s CT | 2.2 | |
| 24 | 14 1:31 | 2 kills (MAC-10 ×2), 1 headshot, in 1.9 s T | 2.2 | |
| 25 | 5 bomb 0:19 | 1 kill (Deagle) T | 2.2 | |
| 26 | 5 bomb 0:21 | 1 kill (AK-47), 1 through smoke T | 1.9 | |
| 27 | 9 0:55 | 1 kill (AK-47), a wallbang, 1 headshot CT | 1.8 | |
| 28 | 5 bomb 0:23 | 1 kill (Deagle) T | 1.7 | |
| 29 | 1 1:31 | 3 kills (USP-S ×2, Glock), 2 headshots, in 37.9 s CT | 1.6 | |
| 30 | 16 1:29 | 2 kills (M4A1-S ×2), 1 headshot, in 40.4 s CT | 1.6 | |
| 31 | 4 1:38 | 2 kills (AK-47 ×2), in 24 s T | 1.3 | |
| 32 | 7 1:16 | 2 kills (MAC-10 ×2), 1 headshot, in 1.1 s T | 1.3 | |
| 33 | 18 1:15 | 2 kills (AK-47 ×2), all headshots, in 37.8 s T | 1.3 | |
| 34 | 8 1:30 | 2 kills (AK-47 ×2), in 56.1 s T | 1.2 | |
| 35 | 2 1:43 | 2 kills (P250 ×2), in 2.3 s CT | 1.1 | |
| 36 | 16 bomb 0:20 | 2 kills (Scout, Tec-9), 1 headshot, in 7.7 s T | 1.0 | |
| 37 | 4 1:28 | 1 kill (Galil), 1 headshot T | 1.0 | |
| 38 | 7 1:22 | 1 kill (XM1014) CT | 1.0 | |
| 39 | 9 1:01 | 1 kill (AWP) CT | 1.0 | |
| 40 | 10 1:49 | 1 kill (AWP) CT | 1.0 | |
| 41 | 10 1:27 | 1 kill (M4A4), 1 headshot T | 1.0 | |
| 42 | 10 0:54 | 1 kill (XM1014), 1 headshot CT | 1.0 | |
| 43 | 11 1:31 | 1 kill (AWP) CT | 1.0 | |
| 44 | 15 1:42 | 1 kill (AWP), 1 headshot CT | 1.0 | |
| 45 | 15 1:00 | 1 kill (M4A4) CT | 1.0 | |
| 46 | 15 0:41 | 1 kill (AWP) T | 1.0 | |
| 47 | 17 1:14 | 1 kill (Galil), 1 headshot T | 1.0 | |
| 48 | 3 1:11 | 1 kill (FAMAS) CT | 0.9 | |
| 49 | 3 1:03 | 1 kill (AUG), 1 headshot CT | 0.9 | |
| 50 | 6 1:25 | 1 kill (M4A4), 1 headshot T | 0.9 | |
| 51 | 9 1:18 | 1 kill (M4A1-S) CT | 0.9 | |
| 52 | 10 0:25 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 53 | 5 1:16 | 1 kill (M4A1-S) CT | 0.8 | |
| 54 | 2 1:32 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 55 | 17 1:30 | 1 kill (XM1014) T | 0.6 | |
| 56 | 9 1:41 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 57 | 17 bomb 0:23 | 1 kill (MP9), 1 headshot CT | 0.6 | |
| 58 | 7 1:37 | 1 kill (AK-47), 1 headshot CT | 0.5 | |
| 59 | 5 1:30 | 1 kill (AK-47), 1 while flashed T | 0.4 | |
| 60 | 7 1:13 | 1 kill (M4A4) CT | 0.4 | |
| 61 | 17 1:24 | 1 kill (XM1014) T | 0.3 | |
| 62 | 14 1:31 | 1 kill (Deagle) CT | 0.2 | |
| 63 | 12 1:02 | 1 kill (AK-47), 1 headshot CT | 0.2 | |
| 64 | 17 1:18 | 1 kill (M4A4), 1 headshot CT | 0.1 | |
| 65 | 16 1:16 | 1 kill (AK-47), 1 headshot T | 0.1 | |
| 66 | 13 bomb 0:23 | 2 kills (Tec-9 ×2), 1 headshot, in 9.3 s T | 0.1 | |
| 67 | 3 1:08 | 1 kill (AK-47) T | -0.0 | |
| 68 | 5 1:19 | 1 kill (Galil) T | -0.1 | |
| 69 | 15 0:10 | 1 kill (MAC-10) T | -0.1 | |
| 70 | 1 1:39 | 2 kills (Glock ×2), all headshots, in 53.7 s T | -0.1 | |
| 71 | 2 bomb 0:35 | 1 kill (Scout) CT | -0.1 | |
| 72 | 13 1:41 | 1 kill (USP-S), 1 headshot CT | -0.2 | |
| 73 | 14 1:40 | 1 kill (USP-S), 1 headshot CT | -0.2 | |
| 74 | 5 1:14 | 2 kills (XM1014 ×2), 1 in the air, all headshots, in 26.8 s CT | -0.2 | |
| 75 | 14 1:27 | 1 kill (AK-47) T | -0.3 | |
| 76 | 12 1:04 | 1 kill (Galil) T | -0.4 | |
| 77 | 14 1:45 | 1 kill (AK-47), 1 headshot T | -0.4 | |
| 78 | 4 0:59 | 1 kill (USP-S), 1 headshot CT | -0.4 | |
| 79 | 13 1:37 | 2 kills (Glock ×2), all headshots, in 14.3 s T | -0.4 | |
| 80 | 17 bomb 0:11 | 1 kill (AK-47) T | -0.5 | |
| 81 | 18 1:45 | 2 kills (AK-47 ×2), 1 headshot, in 12.6 s T | -0.6 | |
| 82 | 11 0:58 | 1 kill (MAC-10), 1 headshot T | -0.7 | |
| 83 | 4 1:14 | 1 kill (MP9), 1 headshot CT | -0.7 | |
| 84 | 13 1:40 | 1 kill (USP-S), 1 headshot CT | -0.8 | |
| 85 | 8 0:48 | 1 kill (Galil) T | -1.0 | |
| 86 | 15 1:02 | 1 kill (Galil), 1 headshot T | -1.1 | |
| 87 | 1 1:43 | 1 kill (Glock), 1 headshot T | -1.4 | |
| 88 | 16 1:33 | 1 kill (M4A4) CT | -1.4 | |
| 89 | 2 1:38 | 2 kills (MAC-10 ×2), in 47.4 s T | -1.5 | |
| 90 | 1 1:22 | 1 kill (Glock) T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:22 | 1v4 before the plant CT · 100 HP · Mid Doors | lost - died later, after 2 kills · first fight won, saw each other | |
| 2 1:27 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 3 1:03 | 1v4 before the plant T · 100 HP · Top Mid | won - killed all 4 · first fight won, saw each other | |
| 3 0:43 | 1v1 before the plant CT · 14 HP · Long A | lost - died later · they saw them first | |
| 4 0:56 | 1v2 before the plant T · 100 HP · B Doors | lost - died later · saw each other | |
| 5 bomb 0:21 | 1v3 after the plant CT · 26 HP · Under A | lost - died later, after 1 kill · first fight lost, they saw them first | |
| 6 1:15 | 1v2 before the plant CT · 100 HP · Short Stairs | won - defused it after 2 kills · first fight won, saw them first | |
| 6 bomb 0:32 | 1v1 after the plant T · 52 HP · A Ramp | lost - died in the first fight · saw each other | |
| 7 1:13 | 1v3 before the plant T · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other | |
| 8 0:34 | 1v2 before the plant CT · 77 HP · Catwalk | won - killed both · first fight won, saw each other | |
| 8 0:23 | 1v1 before the plant T · 100 HP · Long A | lost - died in the first fight · saw each other | |
| 10 0:54 | 1v4 before the plant T · 100 HP · Long Doors | lost - died later, after 1 kill · saw them first | |
| 11 0:37 | 1v4 before the plant T · 44 HP · Long Doors | lost - died with two or more on them at once · first fight lost, saw each other | |
| 12 1:08 | 1v4 before the plant T · 68 HP · Outside Long | lost - died later, after 1 kill · first fight won, saw each other | |
| 13 bomb 0:23 | 1v3 after the plant CT · 87 HP · B Doors | lost - died later · saw each other | |
| 14 1:29 | 1v3 before the plant CT · 2 HP · B Doors | lost - died in the first fight · saw each other | |
| 15 0:10 | 1v2 before the plant CT · 50 HP · Middle | won - ran the clock out | |
| 16 bomb 0:20 | 1v2 after the plant CT · 87 HP · Extended A | lost - died later, after 1 kill · first fight won, saw each other | |
| 16 bomb 0:20 | 1v1 after the plant T · 100 HP · Side | won - killed them · first fight won, saw each other | |
| 17 1:14 | 1v4 before the plant CT · 100 HP · Lower Tunnel | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 18 1:29 | 1v2 before the plant T · 100 HP · Lower Tunnel | won - killed both · first fight won, saw each other | |
| 18 1:15 | 1v1 before the plant CT · 100 HP · Bombsite A | lost - died later · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 4 1:15 | hurt the team | barely blinded MaslënA 1.3 s (0.1 s white), D1zzy 0.8 s (0.1 s white); blinded themselves 1.9 s on the move through Short Stairs - an enemy could see them | |
| 5 1:31 | blinded an enemy, but hurt the team too | blinded D1zzy 3.4 s (0.8 s white); blinded themselves 4.7 s holding Short Stairs - died 0.1 s after the pop | |
| 13 1:39 | hurt the team | barely blinded D1zzy 0.6 s (0.0 s white); blinded themselves 1.0 s on the move through Upper Tunnel - an enemy could see them; blinded Tytanowy Janusz 1.0 s on the move through Bombsite B - an enemy could see them; blinded Bengal 4.9 s on the move through Bombsite B - an enemy could see them; blinded WhyAlwaysMe ?! 2.0 s holding Bombsite B - safe | |
| 13 bomb 0:23 | misled a peek | barely blinded D1zzy 0.9 s (0.1 s white) the enemy was barely blinded, and Tytanowy Janusz peeked D1zzy 0.7 s after the pop; got hit first | |
| 14 1:47 | hurt the team | no enemy blinded for long; blinded themselves 2.1 s on the move through Long Doors - ran into a fight | |
| 15 1:06 | blinded an enemy, but hurt the team too | blinded MaslënA 5.1 s (2.3 s white); blinded Tytanowy Janusz 4.9 s holding Middle - died 0.0 s after the pop | |
| 17 1:19 | misled a peek | barely blinded Agnostic 2.1 s (0.2 s white) the enemy was barely blinded, and Tytanowy Janusz peeked Agnostic 0.5 s after the pop; got hit first | |
| 18 1:48 | misled a peek | barely blinded Agnostic 1.6 s (0.1 s white) the enemy was barely blinded, and Tytanowy Janusz peeked Agnostic 2.5 s after the pop; got hit first | |
| 18 1:36 | hurt the team | barely blinded Tytanowy Janusz 2.8 s (0.4 s white), Bengal 0.8 s (0.1 s white); blinded MaslënA 3.0 s holding Extended A - an enemy could see them |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 2 1:38 | punished | killed by MaslënA 0.3 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 457 units away, thrown in the open; a running throw | |
| 4 1:28 | punished | hit by Tytanowy Janusz 0.2 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1679 units away; a running throw | |
| 5 1:32 | punished | hit by D1zzy 1.2 s after throwing a flash at Short Stairs, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 388 units away; a jump throw | |
| 7 1:21 | punished | killed by Maxon4ez 1.8 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 498 units away | |
| 9 1:39 | punished | hit by D1zzy with a smoke out at Catwalk, 1.9 s before the throw - seen by 1 enemy for 0.4 s, the nearest 1242 units away | |
| 12 1:29 | punished | hit by D1zzy 0.5 s after throwing an HE at Mid Doors, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw | |
| 12 1:25 | punished | killed by КАПИТАН КАБАН 1.5 s after throwing a flash at Mid Doors, before the gun was ready - out of the enemy's view (through a smoke or a wall) | |
| 15 1:08 | punished | hit by D1zzy 0.3 s after throwing a flash at Top Mid, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.




