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Dust II, lost 5-13 · Fri 23 Oct, 19:14

D1zzyGold Nova Master

The match

Aim

Scoreboard

76ADR72%KAST

Positioning

Shots

19/27Rushed↓1/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-102425%
AK-472227%
USP-S2133%
M4A1-S1724%
Glock-18812%
Desert Eagle667%
UMP-455100%
FAMAS450%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
19/9016 bomb 0:20 1 kill (M4A1-S), a wallbang CT2.5
20/908 1:01 1 kill (Deagle), 1 headshot T2.4
59/905 1:30 1 kill (AK-47), 1 while flashed T0.4
72/9013 1:41 1 kill (USP-S), 1 headshot CT-0.2
73/9014 1:40 1 kill (USP-S), 1 headshot CT-0.2
90/901 1:22 1 kill (Glock) T-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 bomb 0:23 1v3 after the plant CT · 87 HP · B Doorslost - died later · saw each other
16 bomb 0:20 1v2 after the plant CT · 87 HP · Extended Alost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 2 good, 2 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:47 wastedno enemy blinded for long
4 1:48 weakbarely blinded WhyAlwaysMe ?! 2.6 s (0.3 s white)
5 1:34 goodblinded -RuD ツ 5.0 s (2.2 s white)
7 1:39 wastedno enemy blinded for long; blinded themselves 2.0 s on the move through Upper Tunnel - safe; blinded MaslënA 4.8 s on the move through Upper Tunnel - safe; blinded Agnostic 2.9 s holding Upper Tunnel - safe
7 1:24 weakbarely blinded Bengal 2.0 s (0.2 s white)
9 1:47 wastedbarely blinded WhyAlwaysMe ?! 1.4 s (0.1 s white)
11 1:04 wastedno enemy blinded for long
12 1:47 goodblinded Bengal 3.9 s (1.1 s white)
15 1:48 wastedno enemy blinded for long
18 1:36 hurt the teambarely blinded Tytanowy Janusz 2.8 s (0.4 s white), Bengal 0.8 s (0.1 s white); blinded MaslënA 3.0 s holding Extended A - an enemy could see them

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 19 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Lower Tunnel (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:18 exposeda molotov at Top Mid - seen by 1 enemy for 0.5 s, the nearest 1006 units away; a running throw
11 1:17 exposeda molotov at Lower Tunnel - seen by 1 enemy for 0.8 s, the nearest 690 units away; a running throw
11 1:06 exposeda flash at Lower Tunnel - seen by 1 enemy for 0.1 s, the nearest 1248 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. You traded 0 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:31 tradeDaivarO was killed 628 units away: not traded within 5 s (pros: 2,031 ms)
2 1:43 tradeDaivarO was killed 556 units away: not traded within 5 s (pros: 625 ms)
3 1:29 tradeDaivarO was killed 357 units away: not traded within 5 s (pros: 1,641 ms)
4 1:26 line of firestood in MaslënA's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
5 1:22 holdheld with DaivarO, 967 units and 58° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:37 tradeDaivarO was killed 669 units away: not traded within 5 s (pros: 2,031 ms)
8 0:46 tradeDaivarO was killed 302 units away: not traded within 5 s (pros: 1,641 ms)
9 1:01 tradeMaslënA was killed 615 units away: not traded within 5 s (pros: 2,031 ms)
11 1:31 tradeКАПИТАН КАБАН was killed 481 units away: not traded within 5 s (pros: 1,641 ms)
11 0:48 tradeDaivarO was killed 319 units away: not traded within 5 s (pros: 1,641 ms)
12 1:45 tradeDaivarO was killed 214 units away: not traded within 5 s (pros: 969 ms)
13 1:37 tradeMaslënA was killed 647 units away: not traded within 5 s (pros: 2,031 ms)
16 1:35 tradeКАПИТАН КАБАН was killed 893 units away: not traded within 5 s (pros: 2,031 ms)
16 bomb 0:20 tradeMaslënA was killed 864 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:22 Tytanowy Januszhit by themP2000500 ms–2.8°
1 1:22 Tytanowy Januszkilled themGlock-18719 ms1031 ms1.0°
1 bomb 0:31 WhyAlwaysMe ?!killed by themGlock-18359 ms359 ms0.9°
2 1:41 Tytanowy Januszhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
2 1:41 Tytanowy Januszkilled by themP250281 ms469 ms1.9°
3 1:26 -RuD ツhit by themM4A462 ms–1.1°
3 1:26 -RuD ツhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:15 -RuD ツkilled by themM4A1-S78 ms78 ms1.1°
4 1:29 Tytanowy Januszhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:15 -RuD ツkilled by themMP9297 ms703 ms8.7°
5 1:47 Bengalhit themAK-47750 ms–2.7°
5 1:31 -RuD ツkilled themAK-47156 ms844 ms7.1°
5 1:15 Tytanowy Januszkilled by themXM1014516 ms906 ms13.1°
5 1:15 Tytanowy Januszhit themAK-47625 ms–13.4°
6 1:32 Tytanowy Januszkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:23 Tytanowy Januszhit themUMP-45281 ms–3.9°
7 1:23 Tytanowy Januszkilled by themXM1014312 ms688 ms4.3°
8 1:02 Bengalkilled themDesert Eagle344 ms656 ms3.1°
8 0:43 -RuD ツkilled by themM4A4188 ms188 ms0.2°
9 1:41 -RuD ツhit themDesert Eagle703 ms–13.6°
9 0:55 Maxon4ezkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:49 Bengalkilled by themAWP375 ms375 ms0.1°
11 1:35 -RuD ツhit themMAC-10234 ms–8.0°
11 1:12 WhyAlwaysMe ?!hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 0:37 -RuD ツkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:52 WhyAlwaysMe ?!hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
12 1:29 Maxon4ezhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
12 1:24 -RuD ツkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:42 WhyAlwaysMe ?!killed themUSP-S62 ms625 ms1.9°
13 bomb 0:38 Tytanowy Januszhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:22 Tytanowy Januszhit themP2000562 ms–7.5°
13 bomb 0:22 Tytanowy Januszhit by themGlock-18906 ms–4.6°
13 bomb 0:14 Maxon4ezkilled by themTec-9219 ms562 ms5.4°
14 1:40 WhyAlwaysMe ?!killed themUSP-S344 ms609 ms2.6°
14 1:40 Maxon4ezhit themP2000484 ms–1.4°
14 1:37 Maxon4ezhit by themAK-4731 ms–0.7°
14 1:34 Maxon4ezhit themP2000406 ms–2.0°
14 1:32 Maxon4ezhit themP2000594 ms–1.6°
14 1:31 -RuD ツkilled by themMAC-10438 ms594 ms1.8°
15 1:08 WhyAlwaysMe ?!hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 0:41 WhyAlwaysMe ?!killed by themAWP266 ms266 ms1.0°
16 bomb 0:40 -RuD ツhit by themAK-47406 ms–1.6°
16 bomb 0:20 WhyAlwaysMe ?!killed themM4A1-S531 ms1328 ms1.1°
16 bomb 0:20 WhyAlwaysMe ?!hit by themP2501156 ms–8.7°
16 bomb 0:13 Tytanowy Januszkilled by themTec-9281 ms281 ms1.5°
17 1:52 WhyAlwaysMe ?!hit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 1:24 Tytanowy Januszkilled by themXM1014297 ms656 ms1.8°
17 1:24 Tytanowy Januszhit themFAMAS375 ms–6.3°
18 1:33 Tytanowy Januszhit themDesert Eagle516 ms–2.2°
18 1:33 Tytanowy Januszkilled by themAK-47688 ms1391 ms3.2°

Shots

You fired 19 of your 27 first shots too soon: 17 while moving, 2 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 25% chance to hit; stopped, with your crosshair on them, 49%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:24 Tytanowy JanuszGlock-181344fired while moving (183 u/s), too fast to be accurate - stop first0/40% / 36%
1 1:22 Tytanowy JanuszGlock-181081fired while moving (217 u/s), too fast to be accurate - stop first2/5killed them36% / 45%
1 bomb 0:31 WhyAlwaysMe ?!Glock-18185fine - pros would have fired it too0/1cut short (a death, a reload)47% / 47%
4 1:14 -RuD ツAK-47492fine - pros would have fired it too0/1cut short (a death, a reload)29% / 47%
5 1:47 BengalAK-471203fired while moving (97 u/s), too fast to be accurate - stop first1/92 bullets after pros would have stopped2% / 51%
5 1:31 -RuD ツAK-47413fired while moving (99 u/s), too fast to be accurate - stop first4/14killed them14% / 52%
5 1:15 Tytanowy JanuszAK-47548fired while moving (141 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)15% / 60%
7 1:23 Tytanowy JanuszUMP-45622fine - pros would have fired it too5/5cut short (a death, a reload)31% / 53%
8 1:02 BengalDesert Eagle877fine - pros would have fired it too2/2killed them36% / 42%
9 1:41 -RuD ツDesert Eagle1242fine - pros would have fired it too1/159% / 59%
13 1:42 WhyAlwaysMe ?!USP-S1157fired while moving (192 u/s), too fast to be accurate - stop first2/5killed them7% / 53%
13 1:38 Maxon4ezUSP-S1129fired while moving (200 u/s), too fast to be accurate - stop first0/55% / 51%
13 bomb 0:22 Tytanowy JanuszUSP-S1015fine - pros would have fired it too1/263% / 63%
13 bomb 0:20 Tytanowy JanuszUSP-S1015fired while moving (168 u/s), too fast to be accurate - stop first0/310% / 46%
13 bomb 0:14 Maxon4ezUSP-S346aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 58%
14 1:41 Maxon4ezUSP-S1639fired while moving (207 u/s), too fast to be accurate - stop first0/111% / 43%
14 1:40 Maxon4ezUSP-S1590fired while moving (94 u/s), too fast to be accurate - stop first2/354% / 58%
14 1:37 Maxon4ezUSP-S1572fired while moving (95 u/s), too fast to be accurate - stop first0/26% / 39%
14 1:34 Maxon4ezUSP-S1569fired while moving (240 u/s), too fast to be accurate - stop first1/132% / 39%
14 1:34 Maxon4ezUSP-S1633fired while moving (112 u/s), too fast to be accurate - stop first0/214% / 33%
14 1:33 Maxon4ezUSP-S1651aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/2cut short (a death, a reload)3% / 33%
16 bomb 0:31 WhyAlwaysMe ?!M4A1-S1138fired while moving (125 u/s), too fast to be accurate - stop first0/71 bullet after pros would have stopped13% / 45%
16 bomb 0:21 WhyAlwaysMe ?!M4A1-S810fired while moving (167 u/s), too fast to be accurate - stop first4/13killed them38% / 71%
16 bomb 0:13 Tytanowy JanuszM4A1-S1072fine - pros would have fired it too0/542% / 48%
16 bomb 0:13 Tytanowy JanuszM4A1-S925fired while moving (167 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)14% / 49%
17 1:24 Tytanowy JanuszFAMAS677fine - pros would have fired it too2/4cut short (a death, a reload)50% / 55%
18 1:33 Tytanowy JanuszDesert Eagle729fired while moving (183 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)31% / 52%

Positioning

In none of your 28 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 9 of your 18 duels (50%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 12 fast peeks (17%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.