Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 24 | 25% |
| AK-47 | 22 | 27% |
| USP-S | 21 | 33% |
| M4A1-S | 17 | 24% |
| Glock-18 | 8 | 12% |
| Desert Eagle | 6 | 67% |
| UMP-45 | 5 | 100% |
| FAMAS | 4 | 50% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 19/90 | 16 bomb 0:20 | 1 kill (M4A1-S), a wallbang CT | 2.5 |
| 20/90 | 8 1:01 | 1 kill (Deagle), 1 headshot T | 2.4 |
| 59/90 | 5 1:30 | 1 kill (AK-47), 1 while flashed T | 0.4 |
| 72/90 | 13 1:41 | 1 kill (USP-S), 1 headshot CT | -0.2 |
| 73/90 | 14 1:40 | 1 kill (USP-S), 1 headshot CT | -0.2 |
| 90/90 | 1 1:22 | 1 kill (Glock) T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 bomb 0:23 | 1v3 after the plant CT · 87 HP · B Doors | lost - died later · saw each other |
| 16 bomb 0:20 | 1v2 after the plant CT · 87 HP · Extended A | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
10 flashes: 2 good, 2 weak, 5 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:47 | wasted | no enemy blinded for long |
| 4 1:48 | weak | barely blinded WhyAlwaysMe ?! 2.6 s (0.3 s white) |
| 5 1:34 | good | blinded -RuD ツ 5.0 s (2.2 s white) |
| 7 1:39 | wasted | no enemy blinded for long; blinded themselves 2.0 s on the move through Upper Tunnel - safe; blinded MaslënA 4.8 s on the move through Upper Tunnel - safe; blinded Agnostic 2.9 s holding Upper Tunnel - safe |
| 7 1:24 | weak | barely blinded Bengal 2.0 s (0.2 s white) |
| 9 1:47 | wasted | barely blinded WhyAlwaysMe ?! 1.4 s (0.1 s white) |
| 11 1:04 | wasted | no enemy blinded for long |
| 12 1:47 | good | blinded Bengal 3.9 s (1.1 s white) |
| 15 1:48 | wasted | no enemy blinded for long |
| 18 1:36 | hurt the team | barely blinded Tytanowy Janusz 2.8 s (0.4 s white), Bengal 0.8 s (0.1 s white); blinded MaslënA 3.0 s holding Extended A - an enemy could see them |
Throws
22 grenades: 19 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Lower Tunnel (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:18 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.5 s, the nearest 1006 units away; a running throw |
| 11 1:17 | exposed | a molotov at Lower Tunnel - seen by 1 enemy for 0.8 s, the nearest 690 units away; a running throw |
| 11 1:06 | exposed | a flash at Lower Tunnel - seen by 1 enemy for 0.1 s, the nearest 1248 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. You traded 0 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:31 | trade | DaivarO was killed 628 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:43 | trade | DaivarO was killed 556 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:29 | trade | DaivarO was killed 357 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:26 | line of fire | stood in MaslënA's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 5 1:22 | hold | held with DaivarO, 967 units and 58° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:37 | trade | DaivarO was killed 669 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 0:46 | trade | DaivarO was killed 302 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:01 | trade | MaslënA was killed 615 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:31 | trade | КАПИТАН КАБАН was killed 481 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 0:48 | trade | DaivarO was killed 319 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:45 | trade | DaivarO was killed 214 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:37 | trade | MaslënA was killed 647 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:35 | trade | КАПИТАН КАБАН was killed 893 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 bomb 0:20 | trade | MaslënA was killed 864 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:22 | hit by them | P2000 | 500 ms | – | 2.8° | ||
| 1 1:22 | killed them | Glock-18 | 719 ms | 1031 ms | 1.0° | ||
| 1 bomb 0:31 | killed by them | Glock-18 | 359 ms | 359 ms | 0.9° | ||
| 2 1:41 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:41 | killed by them | P250 | 281 ms | 469 ms | 1.9° | ||
| 3 1:26 | hit by them | M4A4 | 62 ms | – | 1.1° | ||
| 3 1:26 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:15 | killed by them | M4A1-S | 78 ms | 78 ms | 1.1° | ||
| 4 1:29 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:15 | killed by them | MP9 | 297 ms | 703 ms | 8.7° | ||
| 5 1:47 | hit them | AK-47 | 750 ms | – | 2.7° | ||
| 5 1:31 | killed them | AK-47 | 156 ms | 844 ms | 7.1° | ||
| 5 1:15 | killed by them | XM1014 | 516 ms | 906 ms | 13.1° | ||
| 5 1:15 | hit them | AK-47 | 625 ms | – | 13.4° | ||
| 6 1:32 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:23 | hit them | UMP-45 | 281 ms | – | 3.9° | ||
| 7 1:23 | killed by them | XM1014 | 312 ms | 688 ms | 4.3° | ||
| 8 1:02 | killed them | Desert Eagle | 344 ms | 656 ms | 3.1° | ||
| 8 0:43 | killed by them | M4A4 | 188 ms | 188 ms | 0.2° | ||
| 9 1:41 | hit them | Desert Eagle | 703 ms | – | 13.6° | ||
| 9 0:55 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:49 | killed by them | AWP | 375 ms | 375 ms | 0.1° | ||
| 11 1:35 | hit them | MAC-10 | 234 ms | – | 8.0° | ||
| 11 1:12 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:37 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:52 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:29 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:24 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:42 | killed them | USP-S | 62 ms | 625 ms | 1.9° | ||
| 13 bomb 0:38 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:22 | hit them | P2000 | 562 ms | – | 7.5° | ||
| 13 bomb 0:22 | hit by them | Glock-18 | 906 ms | – | 4.6° | ||
| 13 bomb 0:14 | killed by them | Tec-9 | 219 ms | 562 ms | 5.4° | ||
| 14 1:40 | killed them | USP-S | 344 ms | 609 ms | 2.6° | ||
| 14 1:40 | hit them | P2000 | 484 ms | – | 1.4° | ||
| 14 1:37 | hit by them | AK-47 | 31 ms | – | 0.7° | ||
| 14 1:34 | hit them | P2000 | 406 ms | – | 2.0° | ||
| 14 1:32 | hit them | P2000 | 594 ms | – | 1.6° | ||
| 14 1:31 | killed by them | MAC-10 | 438 ms | 594 ms | 1.8° | ||
| 15 1:08 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 0:41 | killed by them | AWP | 266 ms | 266 ms | 1.0° | ||
| 16 bomb 0:40 | hit by them | AK-47 | 406 ms | – | 1.6° | ||
| 16 bomb 0:20 | killed them | M4A1-S | 531 ms | 1328 ms | 1.1° | ||
| 16 bomb 0:20 | hit by them | P250 | 1156 ms | – | 8.7° | ||
| 16 bomb 0:13 | killed by them | Tec-9 | 281 ms | 281 ms | 1.5° | ||
| 17 1:52 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:24 | killed by them | XM1014 | 297 ms | 656 ms | 1.8° | ||
| 17 1:24 | hit them | FAMAS | 375 ms | – | 6.3° | ||
| 18 1:33 | hit them | Desert Eagle | 516 ms | – | 2.2° | ||
| 18 1:33 | killed by them | AK-47 | 688 ms | 1391 ms | 3.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:24 | Glock-18 | 1344 | fired while moving (183 u/s), too fast to be accurate - stop first | 0/4 | 0% / 36% | ||
| 1 1:22 | Glock-18 | 1081 | fired while moving (217 u/s), too fast to be accurate - stop first | 2/5 | killed them | 36% / 45% | |
| 1 bomb 0:31 | Glock-18 | 185 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 47% / 47% | |
| 4 1:14 | AK-47 | 492 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 29% / 47% | |
| 5 1:47 | AK-47 | 1203 | fired while moving (97 u/s), too fast to be accurate - stop first | 1/9 | 2 bullets after pros would have stopped | 2% / 51% | |
| 5 1:31 | AK-47 | 413 | fired while moving (99 u/s), too fast to be accurate - stop first | 4/14 | killed them | 14% / 52% | |
| 5 1:15 | AK-47 | 548 | fired while moving (141 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 15% / 60% | |
| 7 1:23 | UMP-45 | 622 | fine - pros would have fired it too | 5/5 | cut short (a death, a reload) | 31% / 53% | |
| 8 1:02 | Desert Eagle | 877 | fine - pros would have fired it too | 2/2 | killed them | 36% / 42% | |
| 9 1:41 | Desert Eagle | 1242 | fine - pros would have fired it too | 1/1 | 59% / 59% | ||
| 13 1:42 | USP-S | 1157 | fired while moving (192 u/s), too fast to be accurate - stop first | 2/5 | killed them | 7% / 53% | |
| 13 1:38 | USP-S | 1129 | fired while moving (200 u/s), too fast to be accurate - stop first | 0/5 | 5% / 51% | ||
| 13 bomb 0:22 | USP-S | 1015 | fine - pros would have fired it too | 1/2 | 63% / 63% | ||
| 13 bomb 0:20 | USP-S | 1015 | fired while moving (168 u/s), too fast to be accurate - stop first | 0/3 | 10% / 46% | ||
| 13 bomb 0:14 | USP-S | 346 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 58% | |
| 14 1:41 | USP-S | 1639 | fired while moving (207 u/s), too fast to be accurate - stop first | 0/1 | 11% / 43% | ||
| 14 1:40 | USP-S | 1590 | fired while moving (94 u/s), too fast to be accurate - stop first | 2/3 | 54% / 58% | ||
| 14 1:37 | USP-S | 1572 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/2 | 6% / 39% | ||
| 14 1:34 | USP-S | 1569 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/1 | 32% / 39% | ||
| 14 1:34 | USP-S | 1633 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/2 | 14% / 33% | ||
| 14 1:33 | USP-S | 1651 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 3% / 33% | |
| 16 bomb 0:31 | M4A1-S | 1138 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/7 | 1 bullet after pros would have stopped | 13% / 45% | |
| 16 bomb 0:21 | M4A1-S | 810 | fired while moving (167 u/s), too fast to be accurate - stop first | 4/13 | killed them | 38% / 71% | |
| 16 bomb 0:13 | M4A1-S | 1072 | fine - pros would have fired it too | 0/5 | 42% / 48% | ||
| 16 bomb 0:13 | M4A1-S | 925 | fired while moving (167 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 14% / 49% | |
| 17 1:24 | FAMAS | 677 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 50% / 55% | |
| 18 1:33 | Desert Eagle | 729 | fired while moving (183 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 31% / 52% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
