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Dust II, won 13-5 · Fri 23 Oct, 19:14

WhyAlwaysMe ?!Gold Nova Master

The match

Aim

531 msTTD391 msTTK4.1°Crosshair↓33%1st bullet43%Spray18%Head62%Counter-strafe

Scoreboard

72ADR78%KAST

Positioning

Shots

10/21Rushed↓2/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S2246%
USP-S2035%
AK-4750%
P250520%
Glock-18425%
SSG 0830%
SCAR-20333%
AWP333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
16/9016 1:35 1 kill (AWP), 1 through smoke T2.6
29/901 1:31 3 kills (USP-S ×2, Glock), 2 headshots, in 37.9 s CT1.6
46/9015 0:41 1 kill (AWP) T1.0
51/909 1:18 1 kill (M4A1-S) CT0.9
53/905 1:16 1 kill (M4A1-S) CT0.8
71/902 bomb 0:35 1 kill (Scout) CT-0.1
78/904 0:59 1 kill (USP-S), 1 headshot CT-0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:22 1v4 before the plant CT · 100 HP · Mid Doorslost - died later, after 2 kills · first fight won, saw each other
2 1:27 1v3 before the plant CT · 100 HP · Mid Doorslost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 1 good, 1 weak, 6 wasted, 1 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:44 wastedno enemy blinded for long
5 bomb 0:32 weakbarely blinded Agnostic 2.9 s (0.5 s white)
7 1:46 wastedno enemy blinded for long; blinded themselves 3.6 s on the move through Bombsite B - safe
8 0:54 wastedno enemy blinded for long
10 0:50 wastedno enemy blinded for long
11 1:28 wastedbarely blinded КАПИТАН КАБАН 1.0 s (0.1 s white); blinded Bengal 4.1 s on the move through Short Stairs - safe; blinded -RuD ツ 1.9 s holding Lower Tunnel - safe
15 1:06 blinded an enemy, but hurt the team tooblinded MaslënA 5.1 s (2.3 s white); blinded Tytanowy Janusz 4.9 s holding Middle - died 0.0 s after the pop
15 0:31 wastedno enemy blinded for long
17 1:27 goodblinded MaslënA 3.4 s (0.8 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
29 grenades: 28 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
15 1:08 punishedhit by D1zzy 0.3 s after throwing a flash at Top Mid, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw

Positioning

In 1 of your 20 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 6 of your 19 duels (32%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
16 bomb 0:21 D1zzyBombsite Acover not used: 128 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. You traded 1 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:22 tradeTytanowy Janusz was killed 695 units away: not traded within 5 s (pros: 2,031 ms)
4 1:15 holdheld with -RuD ツ, 1040 units and 58° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:30 trade-RuD ツ was killed 983 units away: not traded within 5 s (pros: 2,031 ms)
5 1:19 tradeBengal was killed 795 units away: you traded in 2,312 ms (pros: 2,031 ms)
14 1:41 peek togetherpeeked the same enemy as Maxon4ez, 141 ms after them - a double peek
15 1:06 tradeTytanowy Janusz was killed 776 units away: not traded within 5 s (pros: 2,031 ms)
15 0:11 peek togetherpeeked the same enemy as -RuD ツ, 797 ms after them - late - your team-mate went first, as bait
16 1:16 line of firestood in -RuD ツ's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
16 bomb 0:26 holdheld with -RuD ツ, 213 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 bomb 0:25 trade-RuD ツ was killed 216 units away: not traded within 5 s (pros: 969 ms)
17 bomb 0:23 tradeBengal was killed 632 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:33 DaivarOkilled themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
1 bomb 0:31 D1zzykilled themGlock-18359 ms359 ms0.9°
1 bomb 0:15 MaslënAkilled themUSP-S391 ms391 ms1.4°
1 bomb 0:11 КАПИТАН КАБАНhit themP2000562 ms–4.1°
1 bomb 0:09 КАПИТАН КАБАНhit themP20002078 ms–4.1°
1 bomb 0:08 Agnostickilled by themGlock-18344 ms1234 ms6.3°
2 bomb 0:35 КАПИТАН КАБАНkilled themSSG 08906 ms906 ms38.7°
2 bomb 0:09 Agnostichit by themAK-47406 ms–2.0°
2 bomb 0:05 MaslënAkilled by themMAC-101594 ms2344 ms19.9°
3 0:43 КАПИТАН КАБАНkilled by themDesert Eagle328 ms328 ms0.1°
4 0:59 КАПИТАН КАБАНkilled themUSP-S531 ms531 ms10.0°
5 1:17 MaslënAkilled themM4A1-S250 ms750 ms1.4°
5 1:17 MaslënAhit by themGalil AR391 ms–17.0°
5 bomb 0:22 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:21 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:25 DaivarOhit themM4A4656 ms–6.0°
6 1:25 DaivarOkilled by themM4A4531 ms625 ms47.5°
8 0:50 DaivarOkilled by themGalil AR391 ms1922 ms1.9°
8 0:48 DaivarOhit themSCAR-20828 ms–2.7°
9 1:18 DaivarOkilled themM4A1-S234 ms344 ms1.6°
10 1:04 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 0:41 КАПИТАН КАБАНhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 0:26 КАПИТАН КАБАНhit themM4A4484 ms–6.1°
10 0:25 КАПИТАН КАБАНkilled by themAK-471203 ms1203 ms2.4°
11 1:12 D1zzyhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:09 MaslënAhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 0:54 DaivarOhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 1:52 D1zzyhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
13 1:42 D1zzykilled by themUSP-S62 ms625 ms1.9°
14 1:40 D1zzykilled by themUSP-S344 ms609 ms2.6°
15 1:52 КАПИТАН КАБАНhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
15 1:08 D1zzyhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 0:41 D1zzykilled themAWP266 ms266 ms1.0°
15 0:11 MaslënAhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:35 КАПИТАН КАБАНkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:20 D1zzykilled by themM4A1-S531 ms1328 ms1.1°
16 bomb 0:20 D1zzyhit themP2501156 ms–8.7°
17 1:52 D1zzyhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
18 1:48 КАПИТАН КАБАНkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 10 of your 21 first shots too soon: 5 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:31 D1zzyGlock-18167fine - pros would have fired it too1/2killed them50% / 53%
1 bomb 0:15 MaslënAUSP-S1060fired while moving (133 u/s), too fast to be accurate - stop first1/2killed them34% / 47%
1 bomb 0:11 КАПИТАН КАБАНUSP-S903aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 54%
1 bomb 0:09 КАПИТАН КАБАНUSP-S903fired while moving (91 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)41% / 44%
3 0:49 КАПИТАН КАБАНM4A1-S2011fine - pros would have fired it too0/21 bullet after pros would have stopped46% / 48%
4 0:59 КАПИТАН КАБАНUSP-S425fine - pros would have fired it too1/3killed them44% / 46%
5 1:17 MaslënAM4A1-S558fine - pros would have fired it too4/10killed them50% / 59%
5 bomb 0:24 AgnosticAK-471749aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/222% / 46%
5 bomb 0:23 AgnosticAK-471748aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/315% / 45%
6 1:25 DaivarOM4A1-S1028fine - pros would have fired it too2/4cut short (a death, a reload)32% / 53%
9 1:18 DaivarOM4A1-S553fine - pros would have fired it too2/5killed them55% / 56%
10 0:26 КАПИТАН КАБАНM4A1-S1955fired while moving (115 u/s), too fast to be accurate - stop first1/36% / 47%
10 0:26 КАПИТАН КАБАНM4A1-S1955fine - pros would have fired it too1/3cut short (a death, a reload); 1 bullet after pros would have stopped42% / 45%
11 1:35 КАПИТАН КАБАНM4A1-S1199aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/215% / 46%
13 1:41 D1zzyGlock-181111fired while moving (146 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)17% / 36%
14 1:45 КАПИТАН КАБАНGlock-181002fired while moving (232 u/s), too fast to be accurate - stop first0/313% / 42%
15 0:41 D1zzyAWP2225fine - pros would have fired it too1/1killed them72% / 72%
16 bomb 0:31 D1zzyAWP1137fine - pros would have fired it too0/152% / 72%
16 bomb 0:21 D1zzyP250810aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 44%
16 bomb 0:20 D1zzyP250782fine - pros would have fired it too1/2cut short (a death, a reload)36% / 52%
17 1:44 КАПИТАН КАБАНAWP2538fine - pros would have fired it too0/182% / 82%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.