Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 22 | 46% |
| USP-S | 20 | 35% |
| AK-47 | 5 | 0% |
| P250 | 5 | 20% |
| Glock-18 | 4 | 25% |
| SSG 08 | 3 | 0% |
| SCAR-20 | 3 | 33% |
| AWP | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 16/90 | 16 1:35 | 1 kill (AWP), 1 through smoke T | 2.6 |
| 29/90 | 1 1:31 | 3 kills (USP-S ×2, Glock), 2 headshots, in 37.9 s CT | 1.6 |
| 46/90 | 15 0:41 | 1 kill (AWP) T | 1.0 |
| 51/90 | 9 1:18 | 1 kill (M4A1-S) CT | 0.9 |
| 53/90 | 5 1:16 | 1 kill (M4A1-S) CT | 0.8 |
| 71/90 | 2 bomb 0:35 | 1 kill (Scout) CT | -0.1 |
| 78/90 | 4 0:59 | 1 kill (USP-S), 1 headshot CT | -0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:22 | 1v4 before the plant CT · 100 HP · Mid Doors | lost - died later, after 2 kills · first fight won, saw each other |
| 2 1:27 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
9 flashes: 1 good, 1 weak, 6 wasted, 1 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:44 | wasted | no enemy blinded for long |
| 5 bomb 0:32 | weak | barely blinded Agnostic 2.9 s (0.5 s white) |
| 7 1:46 | wasted | no enemy blinded for long; blinded themselves 3.6 s on the move through Bombsite B - safe |
| 8 0:54 | wasted | no enemy blinded for long |
| 10 0:50 | wasted | no enemy blinded for long |
| 11 1:28 | wasted | barely blinded КАПИТАН КАБАН 1.0 s (0.1 s white); blinded Bengal 4.1 s on the move through Short Stairs - safe; blinded -RuD ツ 1.9 s holding Lower Tunnel - safe |
| 15 1:06 | blinded an enemy, but hurt the team too | blinded MaslënA 5.1 s (2.3 s white); blinded Tytanowy Janusz 4.9 s holding Middle - died 0.0 s after the pop |
| 15 0:31 | wasted | no enemy blinded for long |
| 17 1:27 | good | blinded MaslënA 3.4 s (0.8 s white) |
Throws
29 grenades: 28 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 15 1:08 | punished | hit by D1zzy 0.3 s after throwing a flash at Top Mid, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 16 bomb 0:21 | Bombsite A | cover not used: 128 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. You traded 1 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:22 | trade | Tytanowy Janusz was killed 695 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:15 | hold | held with -RuD ツ, 1040 units and 58° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:30 | trade | -RuD ツ was killed 983 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:19 | trade | Bengal was killed 795 units away: you traded in 2,312 ms (pros: 2,031 ms) |
| 14 1:41 | peek together | peeked the same enemy as Maxon4ez, 141 ms after them - a double peek |
| 15 1:06 | trade | Tytanowy Janusz was killed 776 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 0:11 | peek together | peeked the same enemy as -RuD ツ, 797 ms after them - late - your team-mate went first, as bait |
| 16 1:16 | line of fire | stood in -RuD ツ's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 16 bomb 0:26 | hold | held with -RuD ツ, 213 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 bomb 0:25 | trade | -RuD ツ was killed 216 units away: not traded within 5 s (pros: 969 ms) |
| 17 bomb 0:23 | trade | Bengal was killed 632 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:33 | killed them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 bomb 0:31 | killed them | Glock-18 | 359 ms | 359 ms | 0.9° | ||
| 1 bomb 0:15 | killed them | USP-S | 391 ms | 391 ms | 1.4° | ||
| 1 bomb 0:11 | hit them | P2000 | 562 ms | – | 4.1° | ||
| 1 bomb 0:09 | hit them | P2000 | 2078 ms | – | 4.1° | ||
| 1 bomb 0:08 | killed by them | Glock-18 | 344 ms | 1234 ms | 6.3° | ||
| 2 bomb 0:35 | killed them | SSG 08 | 906 ms | 906 ms | 38.7° | ||
| 2 bomb 0:09 | hit by them | AK-47 | 406 ms | – | 2.0° | ||
| 2 bomb 0:05 | killed by them | MAC-10 | 1594 ms | 2344 ms | 19.9° | ||
| 3 0:43 | killed by them | Desert Eagle | 328 ms | 328 ms | 0.1° | ||
| 4 0:59 | killed them | USP-S | 531 ms | 531 ms | 10.0° | ||
| 5 1:17 | killed them | M4A1-S | 250 ms | 750 ms | 1.4° | ||
| 5 1:17 | hit by them | Galil AR | 391 ms | – | 17.0° | ||
| 5 bomb 0:22 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:21 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:25 | hit them | M4A4 | 656 ms | – | 6.0° | ||
| 6 1:25 | killed by them | M4A4 | 531 ms | 625 ms | 47.5° | ||
| 8 0:50 | killed by them | Galil AR | 391 ms | 1922 ms | 1.9° | ||
| 8 0:48 | hit them | SCAR-20 | 828 ms | – | 2.7° | ||
| 9 1:18 | killed them | M4A1-S | 234 ms | 344 ms | 1.6° | ||
| 10 1:04 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:41 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:26 | hit them | M4A4 | 484 ms | – | 6.1° | ||
| 10 0:25 | killed by them | AK-47 | 1203 ms | 1203 ms | 2.4° | ||
| 11 1:12 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:09 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:54 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:52 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:42 | killed by them | USP-S | 62 ms | 625 ms | 1.9° | ||
| 14 1:40 | killed by them | USP-S | 344 ms | 609 ms | 2.6° | ||
| 15 1:52 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:08 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 0:41 | killed them | AWP | 266 ms | 266 ms | 1.0° | ||
| 15 0:11 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:35 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:20 | killed by them | M4A1-S | 531 ms | 1328 ms | 1.1° | ||
| 16 bomb 0:20 | hit them | P250 | 1156 ms | – | 8.7° | ||
| 17 1:52 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:48 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:31 | Glock-18 | 167 | fine - pros would have fired it too | 1/2 | killed them | 50% / 53% | |
| 1 bomb 0:15 | USP-S | 1060 | fired while moving (133 u/s), too fast to be accurate - stop first | 1/2 | killed them | 34% / 47% | |
| 1 bomb 0:11 | USP-S | 903 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 54% | |
| 1 bomb 0:09 | USP-S | 903 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 41% / 44% | |
| 3 0:49 | M4A1-S | 2011 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 46% / 48% | |
| 4 0:59 | USP-S | 425 | fine - pros would have fired it too | 1/3 | killed them | 44% / 46% | |
| 5 1:17 | M4A1-S | 558 | fine - pros would have fired it too | 4/10 | killed them | 50% / 59% | |
| 5 bomb 0:24 | AK-47 | 1749 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | 22% / 46% | ||
| 5 bomb 0:23 | AK-47 | 1748 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/3 | 15% / 45% | ||
| 6 1:25 | M4A1-S | 1028 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 32% / 53% | |
| 9 1:18 | M4A1-S | 553 | fine - pros would have fired it too | 2/5 | killed them | 55% / 56% | |
| 10 0:26 | M4A1-S | 1955 | fired while moving (115 u/s), too fast to be accurate - stop first | 1/3 | 6% / 47% | ||
| 10 0:26 | M4A1-S | 1955 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload); 1 bullet after pros would have stopped | 42% / 45% | |
| 11 1:35 | M4A1-S | 1199 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | 15% / 46% | ||
| 13 1:41 | Glock-18 | 1111 | fired while moving (146 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 17% / 36% | |
| 14 1:45 | Glock-18 | 1002 | fired while moving (232 u/s), too fast to be accurate - stop first | 0/3 | 13% / 42% | ||
| 15 0:41 | AWP | 2225 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 16 bomb 0:31 | AWP | 1137 | fine - pros would have fired it too | 0/1 | 52% / 72% | ||
| 16 bomb 0:21 | P250 | 810 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 44% | |
| 16 bomb 0:20 | P250 | 782 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 36% / 52% | |
| 17 1:44 | AWP | 2538 | fine - pros would have fired it too | 0/1 | 82% / 82% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
