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Dust II, won 13-5 · Fri 23 Oct, 19:14

Maxon4ezGold Nova Master

The match

Aim

562 msTTD930 msTTK4.9°Crosshair↓17%1st bullet29%Spray19%Head39%Counter-strafe

Scoreboard

81ADR67%KAST

Positioning

Shots

18/31Rushed↓7/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474127%
Galil AR3724%
FAMAS2524%
Tec-91741%
USP-S743%
M4A4714%
MP9475%
Glock-1820%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
15/907 1:19 2 kills (MP9, AK-47), in 6.7 s CT2.7
27/909 0:55 1 kill (AK-47), a wallbang, 1 headshot CT1.8
47/9017 1:14 1 kill (Galil), 1 headshot T1.0
48/903 1:11 1 kill (FAMAS) CT0.9
66/9013 bomb 0:23 2 kills (Tec-9 ×2), 1 headshot, in 9.3 s T0.1
77/9014 1:45 1 kill (AK-47), 1 headshot T-0.4
86/9015 1:02 1 kill (Galil), 1 headshot T-1.1

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 0 good, 0 weak, 8 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:23 wastedno enemy blinded for long
8 1:39 wastedno enemy blinded for long
11 1:29 wastedno enemy blinded for long; blinded themselves 3.1 s on the move through Long Doors - safe; blinded -RuD ツ 2.1 s on the move through Lower Tunnel - safe
12 1:23 wastedbarely blinded DaivarO 0.6 s (0.0 s white), D1zzy 0.6 s (0.0 s white); blinded themselves 1.0 s holding Middle - safe
13 1:39 hurt the teambarely blinded D1zzy 0.6 s (0.0 s white); blinded themselves 1.0 s on the move through Upper Tunnel - an enemy could see them; blinded Tytanowy Janusz 1.0 s on the move through Bombsite B - an enemy could see them; blinded Bengal 4.9 s on the move through Bombsite B - an enemy could see them; blinded WhyAlwaysMe ?! 2.0 s holding Bombsite B - safe
13 bomb 0:40 wastedbarely blinded D1zzy 1.0 s (0.1 s white), Agnostic 0.7 s (0.1 s white)
14 1:47 hurt the teamno enemy blinded for long; blinded themselves 2.1 s on the move through Long Doors - ran into a fight
15 1:24 wastedbarely blinded КАПИТАН КАБАН 0.6 s (0.0 s white)
16 1:44 wastedno enemy blinded for long
18 1:46 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
39 grenades: 36 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid Doors (3 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:32 exposeda smoke at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1710 units away; a running throw
12 1:29 punishedhit by D1zzy 0.5 s after throwing an HE at Mid Doors, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw
12 1:25 punishedkilled by КАПИТАН КАБАН 1.5 s after throwing a flash at Mid Doors, before the gun was ready - out of the enemy's view (through a smoke or a wall)

Positioning

In 1 of your 26 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 7 of your 23 duels (30%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 17 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:39 MaslënAMiddlepeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:38 holdheld with Tytanowy Janusz, 1021 units and 28° apart as the enemy saw you: a real crossfire (the enemy saw you 1,672 ms after Tytanowy Janusz)
3 1:26 holdheld with -RuD ツ, 732 units and 76° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:41 tradeWhyAlwaysMe ?! was killed 661 units away: not traded within 5 s (pros: 2,031 ms)
14 1:44 line of firestood in WhyAlwaysMe ?!'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
14 1:40 tradeWhyAlwaysMe ?! was killed 210 units away: not traded within 5 s (pros: 625 ms)
17 1:18 tradeTytanowy Janusz was killed 2348 units away: you traded in 3,391 ms (pros: 2,609 ms)
17 bomb 0:23 tradeBengal was killed 805 units away: not traded within 5 s (pros: 2,031 ms)
18 1:48 tradeWhyAlwaysMe ?! was killed 770 units away: not traded within 5 s (pros: 2,031 ms)
18 1:31 tradeTytanowy Janusz was killed 297 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 DaivarOhit themP2000547 ms–14.9°
1 1:43 DaivarOkilled by themGlock-181000 ms1484 ms5.9°
2 1:36 MaslënAhit by themMAC-10484 ms–4.9°
2 1:36 MaslënAhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:34 MaslënAhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:32 Agnostichit themSSG 08312 ms–3.3°
2 1:32 Agnostickilled by themAK-47438 ms734 ms2.1°
3 1:11 Agnostickilled themFAMAS656 ms1016 ms18.1°
3 1:06 КАПИТАН КАБАНhit by themDesert Eagle625 ms–0.5°
3 1:02 КАПИТАН КАБАНhit themAK-47219 ms–0.8°
3 1:02 КАПИТАН КАБАНkilled by themDesert Eagle281 ms281 ms0.8°
4 1:38 MaslënAkilled by themAK-47906 ms1109 ms33.7°
5 bomb 0:24 КАПИТАН КАБАНkilled by themDesert Eagle812 ms2047 ms12.5°
5 bomb 0:24 КАПИТАН КАБАНhit themFAMAS1469 ms–36.8°
6 1:45 КАПИТАН КАБАНkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
7 1:19 Agnostickilled themMP9359 ms562 ms7.1°
7 1:13 КАПИТАН КАБАНhit by themXM1014391 ms–3.6°
7 1:13 КАПИТАН КАБАНkilled themAK-47578 ms984 ms15.0°
8 1:31 MaslënAkilled by themAK-47188 ms1156 ms1.0°
8 1:30 MaslënAhit themAK-47328 ms–52.6°
9 1:27 КАПИТАН КАБАНhit themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
9 0:55 D1zzykilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:27 Agnostickilled by themM4A41016 ms1281 ms12.1°
11 0:59 MaslënAkilled by themMAC-10734 ms1531 ms3.0°
11 0:59 MaslënAhit themM4A4406 ms–4.8°
12 1:29 D1zzyhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
13 1:36 Agnostichit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:23 КАПИТАН КАБАНkilled themTec-9641 ms875 ms10.0°
13 bomb 0:14 D1zzykilled themTec-9219 ms562 ms5.4°
14 1:46 КАПИТАН КАБАНhit by themP2000500 ms–2.6°
14 1:45 КАПИТАН КАБАНkilled themAK-47625 ms938 ms4.1°
14 1:40 D1zzyhit by themP2000484 ms–1.4°
14 1:37 D1zzyhit themAK-4731 ms–0.7°
14 1:34 D1zzyhit by themP2000406 ms–2.0°
14 1:33 Agnostichit by themDesert Eagle719 ms–1.1°
14 1:33 Agnostichit themAK-47812 ms–3.8°
14 1:32 D1zzyhit by themP2000594 ms–1.6°
14 1:31 Agnostickilled by themDesert Eagle328 ms328 ms2.7°
15 1:02 КАПИТАН КАБАНkilled themGalil AR922 ms922 ms1.6°
15 1:00 Agnostickilled by themM4A4203 ms656 ms1.0°
15 1:00 Agnostichit themGalil AR391 ms–5.0°
16 1:34 Agnostichit themTec-9266 ms–3.8°
16 1:34 Agnostickilled by themM4A4500 ms1047 ms11.1°
17 1:15 Agnostickilled themGalil AR797 ms1297 ms7.4°
17 bomb 0:18 MaslënAhit themGalil AR1203 ms–1.6°
17 bomb 0:18 MaslënAhit by themMP91328 ms–5.7°
17 bomb 0:14 MaslënAhit themGalil AR1344 ms–1.1°
18 1:29 КАПИТАН КАБАНkilled by themSSG 08406 ms406 ms0.8°

Shots

You fired 18 of your 31 first shots too soon: 13 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 11 spray bullets went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 DaivarOUSP-S204fired while moving (117 u/s), too fast to be accurate - stop first3/7cut short (a death, a reload)22% / 43%
3 1:11 AgnosticFAMAS380aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first5/11killed them20% / 48%
3 1:03 КАПИТАН КАБАНAK-471267fine - pros would have fired it too0/424% / 45%
3 1:02 КАПИТАН КАБАНAK-471273fine - pros would have fired it too1/1cut short (a death, a reload)36% / 50%
4 1:38 MaslënAFAMAS656fine - pros would have fired it too0/5cut short (a death, a reload)37% / 58%
5 bomb 0:24 КАПИТАН КАБАНFAMAS426fired while moving (208 u/s), too fast to be accurate - stop first1/15cut short (a death, a reload)0% / 48%
7 1:19 AgnosticMP9505fired while moving (126 u/s), too fast to be accurate - stop first3/10killed them10% / 47%
7 1:13 КАПИТАН КАБАНAK-47466fired while moving (215 u/s), too fast to be accurate - stop first4/12killed them2% / 52%
10 1:28 AgnosticAK-47217fired while moving (90 u/s), too fast to be accurate - stop first0/9cut short (a death, a reload)35% / 54%
11 1:00 MaslënAM4A4626fired while moving (191 u/s), too fast to be accurate - stop first0/68% / 56%
11 0:59 MaslënAM4A4597fired while moving (99 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)15% / 55%
13 bomb 0:24 КАПИТАН КАБАНTec-91017aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/4killed them11% / 38%
14 1:46 КАПИТАН КАБАНAK-47900fired while moving (198 u/s), too fast to be accurate - stop first3/10killed them26% / 75%
14 1:40 D1zzyAK-471566aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 59%
14 1:37 D1zzyAK-471571fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 57%
14 1:37 D1zzyAK-471571fired while moving (81 u/s), too fast to be accurate - stop first0/27% / 53%
14 1:35 D1zzyAK-471568aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 61%
14 1:34 D1zzyAK-471586aim far off: your crosshair was about 3.5 player widths (115 units) off their body - get on target first0/21% / 51%
14 1:33 D1zzyAK-471641fine - pros would have fired it too0/243% / 56%
14 1:33 AgnosticAK-471142fine - pros would have fired it too1/1cut short (a death, a reload)60% / 60%
15 1:02 КАПИТАН КАБАНGalil AR1342fired while moving (126 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 44%
15 1:02 КАПИТАН КАБАНGalil AR1339fine - pros would have fired it too1/2killed them61% / 61%
15 1:00 AgnosticGalil AR602fine - pros would have fired it too2/5cut short (a death, a reload)55% / 55%
16 1:35 AgnosticTec-9409fine - pros would have fired it too2/12cut short (a death, a reload)54% / 54%
17 1:15 AgnosticGalil AR1450fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
17 1:14 AgnosticGalil AR1434fine - pros would have fired it too2/2killed them70% / 70%
17 bomb 0:19 MaslënAGalil AR1369fired while moving (91 u/s), too fast to be accurate - stop first0/31% / 55%
17 bomb 0:18 MaslënAGalil AR1354fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 56%
17 bomb 0:18 MaslënAGalil AR1351fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight73% / 73%
17 bomb 0:15 MaslënAGalil AR1101fired while moving (171 u/s), too fast to be accurate - stop first1/17cut short (a death, a reload); 11 bullets after pros would have stopped3% / 55%
17 bomb 0:11 MaslënAGlock-18826fired while moving (237 u/s), too fast to be accurate - stop first0/513% / 40%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.