Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 41 | 27% |
| Galil AR | 37 | 24% |
| FAMAS | 25 | 24% |
| Tec-9 | 17 | 41% |
| USP-S | 7 | 43% |
| M4A4 | 7 | 14% |
| MP9 | 4 | 75% |
| Glock-18 | 2 | 0% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 15/90 | 7 1:19 | 2 kills (MP9, AK-47), in 6.7 s CT | 2.7 |
| 27/90 | 9 0:55 | 1 kill (AK-47), a wallbang, 1 headshot CT | 1.8 |
| 47/90 | 17 1:14 | 1 kill (Galil), 1 headshot T | 1.0 |
| 48/90 | 3 1:11 | 1 kill (FAMAS) CT | 0.9 |
| 66/90 | 13 bomb 0:23 | 2 kills (Tec-9 ×2), 1 headshot, in 9.3 s T | 0.1 |
| 77/90 | 14 1:45 | 1 kill (AK-47), 1 headshot T | -0.4 |
| 86/90 | 15 1:02 | 1 kill (Galil), 1 headshot T | -1.1 |
Flashes
10 flashes: 0 good, 0 weak, 8 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:23 | wasted | no enemy blinded for long |
| 8 1:39 | wasted | no enemy blinded for long |
| 11 1:29 | wasted | no enemy blinded for long; blinded themselves 3.1 s on the move through Long Doors - safe; blinded -RuD ツ 2.1 s on the move through Lower Tunnel - safe |
| 12 1:23 | wasted | barely blinded DaivarO 0.6 s (0.0 s white), D1zzy 0.6 s (0.0 s white); blinded themselves 1.0 s holding Middle - safe |
| 13 1:39 | hurt the team | barely blinded D1zzy 0.6 s (0.0 s white); blinded themselves 1.0 s on the move through Upper Tunnel - an enemy could see them; blinded Tytanowy Janusz 1.0 s on the move through Bombsite B - an enemy could see them; blinded Bengal 4.9 s on the move through Bombsite B - an enemy could see them; blinded WhyAlwaysMe ?! 2.0 s holding Bombsite B - safe |
| 13 bomb 0:40 | wasted | barely blinded D1zzy 1.0 s (0.1 s white), Agnostic 0.7 s (0.1 s white) |
| 14 1:47 | hurt the team | no enemy blinded for long; blinded themselves 2.1 s on the move through Long Doors - ran into a fight |
| 15 1:24 | wasted | barely blinded КАПИТАН КАБАН 0.6 s (0.0 s white) |
| 16 1:44 | wasted | no enemy blinded for long |
| 18 1:46 | wasted | no enemy blinded for long |
Throws
39 grenades: 36 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid Doors (3 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:32 | exposed | a smoke at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1710 units away; a running throw |
| 12 1:29 | punished | hit by D1zzy 0.5 s after throwing an HE at Mid Doors, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
| 12 1:25 | punished | killed by КАПИТАН КАБАН 1.5 s after throwing a flash at Mid Doors, before the gun was ready - out of the enemy's view (through a smoke or a wall) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:39 | Middle | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 6 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:38 | hold | held with Tytanowy Janusz, 1021 units and 28° apart as the enemy saw you: a real crossfire (the enemy saw you 1,672 ms after Tytanowy Janusz) |
| 3 1:26 | hold | held with -RuD ツ, 732 units and 76° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:41 | trade | WhyAlwaysMe ?! was killed 661 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:44 | line of fire | stood in WhyAlwaysMe ?!'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 14 1:40 | trade | WhyAlwaysMe ?! was killed 210 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:18 | trade | Tytanowy Janusz was killed 2348 units away: you traded in 3,391 ms (pros: 2,609 ms) |
| 17 bomb 0:23 | trade | Bengal was killed 805 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:48 | trade | WhyAlwaysMe ?! was killed 770 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:31 | trade | Tytanowy Janusz was killed 297 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | hit them | P2000 | 547 ms | – | 14.9° | ||
| 1 1:43 | killed by them | Glock-18 | 1000 ms | 1484 ms | 5.9° | ||
| 2 1:36 | hit by them | MAC-10 | 484 ms | – | 4.9° | ||
| 2 1:36 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:34 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:32 | hit them | SSG 08 | 312 ms | – | 3.3° | ||
| 2 1:32 | killed by them | AK-47 | 438 ms | 734 ms | 2.1° | ||
| 3 1:11 | killed them | FAMAS | 656 ms | 1016 ms | 18.1° | ||
| 3 1:06 | hit by them | Desert Eagle | 625 ms | – | 0.5° | ||
| 3 1:02 | hit them | AK-47 | 219 ms | – | 0.8° | ||
| 3 1:02 | killed by them | Desert Eagle | 281 ms | 281 ms | 0.8° | ||
| 4 1:38 | killed by them | AK-47 | 906 ms | 1109 ms | 33.7° | ||
| 5 bomb 0:24 | killed by them | Desert Eagle | 812 ms | 2047 ms | 12.5° | ||
| 5 bomb 0:24 | hit them | FAMAS | 1469 ms | – | 36.8° | ||
| 6 1:45 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:19 | killed them | MP9 | 359 ms | 562 ms | 7.1° | ||
| 7 1:13 | hit by them | XM1014 | 391 ms | – | 3.6° | ||
| 7 1:13 | killed them | AK-47 | 578 ms | 984 ms | 15.0° | ||
| 8 1:31 | killed by them | AK-47 | 188 ms | 1156 ms | 1.0° | ||
| 8 1:30 | hit them | AK-47 | 328 ms | – | 52.6° | ||
| 9 1:27 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:55 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:27 | killed by them | M4A4 | 1016 ms | 1281 ms | 12.1° | ||
| 11 0:59 | killed by them | MAC-10 | 734 ms | 1531 ms | 3.0° | ||
| 11 0:59 | hit them | M4A4 | 406 ms | – | 4.8° | ||
| 12 1:29 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:36 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:23 | killed them | Tec-9 | 641 ms | 875 ms | 10.0° | ||
| 13 bomb 0:14 | killed them | Tec-9 | 219 ms | 562 ms | 5.4° | ||
| 14 1:46 | hit by them | P2000 | 500 ms | – | 2.6° | ||
| 14 1:45 | killed them | AK-47 | 625 ms | 938 ms | 4.1° | ||
| 14 1:40 | hit by them | P2000 | 484 ms | – | 1.4° | ||
| 14 1:37 | hit them | AK-47 | 31 ms | – | 0.7° | ||
| 14 1:34 | hit by them | P2000 | 406 ms | – | 2.0° | ||
| 14 1:33 | hit by them | Desert Eagle | 719 ms | – | 1.1° | ||
| 14 1:33 | hit them | AK-47 | 812 ms | – | 3.8° | ||
| 14 1:32 | hit by them | P2000 | 594 ms | – | 1.6° | ||
| 14 1:31 | killed by them | Desert Eagle | 328 ms | 328 ms | 2.7° | ||
| 15 1:02 | killed them | Galil AR | 922 ms | 922 ms | 1.6° | ||
| 15 1:00 | killed by them | M4A4 | 203 ms | 656 ms | 1.0° | ||
| 15 1:00 | hit them | Galil AR | 391 ms | – | 5.0° | ||
| 16 1:34 | hit them | Tec-9 | 266 ms | – | 3.8° | ||
| 16 1:34 | killed by them | M4A4 | 500 ms | 1047 ms | 11.1° | ||
| 17 1:15 | killed them | Galil AR | 797 ms | 1297 ms | 7.4° | ||
| 17 bomb 0:18 | hit them | Galil AR | 1203 ms | – | 1.6° | ||
| 17 bomb 0:18 | hit by them | MP9 | 1328 ms | – | 5.7° | ||
| 17 bomb 0:14 | hit them | Galil AR | 1344 ms | – | 1.1° | ||
| 18 1:29 | killed by them | SSG 08 | 406 ms | 406 ms | 0.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:44 | USP-S | 204 | fired while moving (117 u/s), too fast to be accurate - stop first | 3/7 | cut short (a death, a reload) | 22% / 43% | |
| 3 1:11 | FAMAS | 380 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 5/11 | killed them | 20% / 48% | |
| 3 1:03 | AK-47 | 1267 | fine - pros would have fired it too | 0/4 | 24% / 45% | ||
| 3 1:02 | AK-47 | 1273 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 36% / 50% | |
| 4 1:38 | FAMAS | 656 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 37% / 58% | |
| 5 bomb 0:24 | FAMAS | 426 | fired while moving (208 u/s), too fast to be accurate - stop first | 1/15 | cut short (a death, a reload) | 0% / 48% | |
| 7 1:19 | MP9 | 505 | fired while moving (126 u/s), too fast to be accurate - stop first | 3/10 | killed them | 10% / 47% | |
| 7 1:13 | AK-47 | 466 | fired while moving (215 u/s), too fast to be accurate - stop first | 4/12 | killed them | 2% / 52% | |
| 10 1:28 | AK-47 | 217 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/9 | cut short (a death, a reload) | 35% / 54% | |
| 11 1:00 | M4A4 | 626 | fired while moving (191 u/s), too fast to be accurate - stop first | 0/6 | 8% / 56% | ||
| 11 0:59 | M4A4 | 597 | fired while moving (99 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 15% / 55% | |
| 13 bomb 0:24 | Tec-9 | 1017 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/4 | killed them | 11% / 38% | |
| 14 1:46 | AK-47 | 900 | fired while moving (198 u/s), too fast to be accurate - stop first | 3/10 | killed them | 26% / 75% | |
| 14 1:40 | AK-47 | 1566 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 59% | |
| 14 1:37 | AK-47 | 1571 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 57% | |
| 14 1:37 | AK-47 | 1571 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/2 | 7% / 53% | ||
| 14 1:35 | AK-47 | 1568 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 61% | |
| 14 1:34 | AK-47 | 1586 | aim far off: your crosshair was about 3.5 player widths (115 units) off their body - get on target first | 0/2 | 1% / 51% | ||
| 14 1:33 | AK-47 | 1641 | fine - pros would have fired it too | 0/2 | 43% / 56% | ||
| 14 1:33 | AK-47 | 1142 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 60% / 60% | |
| 15 1:02 | Galil AR | 1342 | fired while moving (126 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 44% | |
| 15 1:02 | Galil AR | 1339 | fine - pros would have fired it too | 1/2 | killed them | 61% / 61% | |
| 15 1:00 | Galil AR | 602 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 55% / 55% | |
| 16 1:35 | Tec-9 | 409 | fine - pros would have fired it too | 2/12 | cut short (a death, a reload) | 54% / 54% | |
| 17 1:15 | Galil AR | 1450 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 17 1:14 | Galil AR | 1434 | fine - pros would have fired it too | 2/2 | killed them | 70% / 70% | |
| 17 bomb 0:19 | Galil AR | 1369 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/3 | 1% / 55% | ||
| 17 bomb 0:18 | Galil AR | 1354 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 56% | |
| 17 bomb 0:18 | Galil AR | 1351 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 73% / 73% | |
| 17 bomb 0:15 | Galil AR | 1101 | fired while moving (171 u/s), too fast to be accurate - stop first | 1/17 | cut short (a death, a reload); 11 bullets after pros would have stopped | 3% / 55% | |
| 17 bomb 0:11 | Glock-18 | 826 | fired while moving (237 u/s), too fast to be accurate - stop first | 0/5 | 13% / 40% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
