Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Desert Eagle | 33 | 39% |
| AK-47 | 8 | 12% |
| USP-S | 5 | 20% |
| SSG 08 | 5 | 20% |
| XM1014 | 3 | 33% |
| AWP | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/90 | 3 1:02 | 4 kills (Deagle ×4), 2 headshots, in 79.3 s T | 12.7 |
| 6/90 | 18 1:48 | 2 kills (Scout ×2), 1 through smoke, a wallbang, all headshots, in 19.4 s CT | 5.8 |
| 7/90 | 2 1:43 | 2 kills (Deagle ×2), all headshots, in 16.1 s T | 5.8 |
| 10/90 | 6 1:45 | 1 kill (Deagle), 1 through smoke, 1 headshot T | 4.1 |
| 17/90 | 1 1:41 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 28/90 | 5 bomb 0:23 | 1 kill (Deagle) T | 1.7 |
| 44/90 | 15 1:42 | 1 kill (AWP), 1 headshot CT | 1.0 |
| 52/90 | 10 0:25 | 1 kill (AK-47), 1 headshot T | 0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:03 | 1v4 before the plant T · 100 HP · Top Mid | won - killed all 4 · first fight won, saw each other |
| 7 1:13 | 1v3 before the plant T · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other |
| 8 0:23 | 1v1 before the plant T · 100 HP · Long A | lost - died in the first fight · saw each other |
| 10 0:54 | 1v4 before the plant T · 100 HP · Long Doors | lost - died later, after 1 kill · saw them first |
Flashes
4 flashes: 4 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:48 | good | blinded Bengal 3.6 s (0.9 s white) |
| 12 1:49 | good | blinded Tytanowy Janusz 3.5 s (0.9 s white), Bengal 3.2 s (0.6 s white); blinded Agnostic 1.5 s on the move through Top Mid - safe |
| 12 1:44 | good | blinded Bengal 3.1 s (0.6 s white) |
| 15 1:17 | good | blinded Maxon4ez 4.4 s (1.6 s white) |
Throws
10 grenades: 8 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:41 | exposed | an HE at Top Mid - seen by 1 enemy for 0.5 s, the nearest 668 units away; a running throw |
| 4 1:39 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.9 s, the nearest 399 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 bomb 0:37 | Bombsite A | cover not used: 96 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. You traded 0 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:31 | trade | DaivarO was killed 700 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:15 | trade | MaslënA was killed 832 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:14 | trade | D1zzy was killed 960 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:32 | trade | D1zzy was killed 283 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:37 | trade | DaivarO was killed 267 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:22 | trade | D1zzy was killed 276 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:19 | trade | Agnostic was killed 742 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:13 | trade | MaslënA was killed 599 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 0:54 | trade | Agnostic was killed 515 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 0:55 | trade | D1zzy was killed 937 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:49 | trade | D1zzy was killed 630 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:39 | trade | DaivarO was killed 867 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 0:56 | trade | Agnostic was killed 390 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:45 | trade | DaivarO was killed 465 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:24 | trade | D1zzy was killed 658 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:31 | trade | Agnostic was killed 771 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | killed them | Desert Eagle | 734 ms | 734 ms | 0.5° | ||
| 1 bomb 0:11 | hit by them | P2000 | 562 ms | – | 4.1° | ||
| 1 bomb 0:09 | hit by them | P2000 | 2078 ms | – | 4.1° | ||
| 2 1:44 | hit by them | Desert Eagle | 672 ms | – | 2.1° | ||
| 2 1:43 | killed them | Desert Eagle | 1062 ms | 1062 ms | 12.9° | ||
| 2 1:27 | killed them | Desert Eagle | 516 ms | 516 ms | 3.0° | ||
| 2 bomb 0:35 | killed by them | SSG 08 | 906 ms | 906 ms | 38.7° | ||
| 3 1:06 | hit them | Desert Eagle | 625 ms | – | 0.5° | ||
| 3 1:02 | hit by them | AK-47 | 219 ms | – | 0.8° | ||
| 3 1:02 | killed them | Desert Eagle | 281 ms | 281 ms | 0.8° | ||
| 3 0:58 | hit them | Desert Eagle | 328 ms | – | 0.2° | ||
| 3 0:56 | hit by them | P250 | 3125 ms | – | 0.2° | ||
| 3 0:55 | hit them | Desert Eagle | 3641 ms | – | 0.2° | ||
| 3 0:51 | killed them | Desert Eagle | 359 ms | 359 ms | 0.8° | ||
| 3 0:43 | killed them | Desert Eagle | 328 ms | 328 ms | 0.1° | ||
| 3 bomb 0:36 | hit by them | P2000 | 875 ms | – | 4.4° | ||
| 3 bomb 0:21 | killed them | Desert Eagle | 297 ms | 297 ms | 3.8° | ||
| 4 0:59 | killed by them | USP-S | 531 ms | 531 ms | 10.0° | ||
| 5 bomb 0:24 | killed them | Desert Eagle | 812 ms | 2047 ms | 12.5° | ||
| 5 bomb 0:24 | hit by them | FAMAS | 1469 ms | – | 36.8° | ||
| 5 bomb 0:19 | killed by them | XM1014 | 438 ms | 438 ms | 6.1° | ||
| 6 1:45 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:29 | hit by them | MP9 | 1234 ms | – | 5.3° | ||
| 6 1:27 | hit them | Desert Eagle | 797 ms | – | 0.7° | ||
| 7 1:13 | hit them | XM1014 | 391 ms | – | 3.6° | ||
| 7 1:13 | killed by them | AK-47 | 578 ms | 984 ms | 15.0° | ||
| 8 1:04 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:20 | killed by them | M4A4 | 344 ms | 422 ms | 1.1° | ||
| 9 1:27 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:41 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:26 | hit by them | M4A4 | 484 ms | – | 6.1° | ||
| 10 0:25 | killed them | AK-47 | 1203 ms | 1203 ms | 2.4° | ||
| 10 0:17 | killed by them | AWP | 281 ms | 281 ms | 2.2° | ||
| 11 1:31 | killed by them | AWP | 250 ms | 250 ms | 2.7° | ||
| 12 1:08 | killed by them | AWP | 328 ms | 328 ms | 1.0° | ||
| 13 bomb 0:23 | killed by them | Tec-9 | 641 ms | 875 ms | 10.0° | ||
| 14 1:46 | hit them | P2000 | 500 ms | – | 2.6° | ||
| 14 1:45 | killed by them | AK-47 | 625 ms | 938 ms | 4.1° | ||
| 15 1:52 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:42 | killed them | AWP | 297 ms | 297 ms | 0.6° | ||
| 15 1:02 | killed by them | Galil AR | 922 ms | 922 ms | 1.6° | ||
| 16 1:35 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:31 | killed by them | XM1014 | 375 ms | 1594 ms | 4.6° | ||
| 17 1:30 | hit by them | XM1014 | 406 ms | – | 3.7° | ||
| 18 1:48 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:29 | killed them | SSG 08 | 406 ms | 406 ms | 0.8° | ||
| 18 1:16 | killed by them | AK-47 | 828 ms | 1125 ms | 6.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | Desert Eagle | 1122 | fine - pros would have fired it too | 1/1 | killed them | 53% / 53% | |
| 1 bomb 0:11 | Desert Eagle | 898 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/4 | 7% / 61% | ||
| 1 bomb 0:08 | Desert Eagle | 927 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 12% / 46% | |
| 2 1:43 | Desert Eagle | 1172 | fine - pros would have fired it too | 1/1 | killed them | 33% / 44% | |
| 2 1:27 | Desert Eagle | 765 | fine - pros would have fired it too | 1/1 | killed them | 59% / 59% | |
| 2 bomb 0:36 | Desert Eagle | 1250 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 16% / 35% | |
| 3 1:06 | Desert Eagle | 1287 | fine - pros would have fired it too | 1/1 | 43% / 43% | ||
| 3 1:03 | Desert Eagle | 1263 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 16% / 36% | ||
| 3 1:02 | Desert Eagle | 1273 | fine - pros would have fired it too | 1/1 | killed them | 43% / 43% | |
| 3 1:00 | Desert Eagle | 1237 | fired while moving (82 u/s), too fast to be accurate - stop first | 0/1 | 11% / 35% | ||
| 3 0:58 | Desert Eagle | 1078 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 63% | |
| 3 0:57 | Desert Eagle | 1078 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 74% / 74% | |
| 3 0:55 | Desert Eagle | 1093 | fine - pros would have fired it too | 1/2 | 51% / 55% | ||
| 3 0:51 | Desert Eagle | 1007 | fine - pros would have fired it too | 1/1 | killed them | 66% / 66% | |
| 3 0:49 | Desert Eagle | 2011 | fine - pros would have fired it too | 0/1 | 18% / 34% | ||
| 3 0:43 | Desert Eagle | 2008 | fine - pros would have fired it too | 1/1 | killed them | 51% / 51% | |
| 3 bomb 0:36 | AK-47 | 1557 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/3 | 12% / 54% | ||
| 3 bomb 0:36 | AK-47 | 1509 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 51% | |
| 3 bomb 0:35 | AK-47 | 1513 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/2 | 0% / 60% | ||
| 3 bomb 0:26 | Desert Eagle | 1307 | fine - pros would have fired it too | 0/1 | 47% / 49% | ||
| 3 bomb 0:24 | Desert Eagle | 1162 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 50% / 67% | |
| 3 bomb 0:21 | Desert Eagle | 981 | fine - pros would have fired it too | 1/1 | killed them | 49% / 49% | |
| 4 0:59 | Desert Eagle | 422 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 59% / 61% | |
| 5 bomb 0:25 | Desert Eagle | 427 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 3/5 | killed them | 14% / 67% | |
| 5 bomb 0:19 | Desert Eagle | 180 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 15% / 51% | |
| 6 1:28 | Desert Eagle | 531 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/4 | 17% / 42% | ||
| 8 1:04 | Desert Eagle | 2063 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 9% / 26% | ||
| 10 0:26 | AK-47 | 1955 | fired while moving (78 u/s), too fast to be accurate - stop first | 0/1 | 5% / 43% | ||
| 10 0:25 | AK-47 | 1955 | fine - pros would have fired it too | 1/1 | killed them | 62% / 62% | |
| 13 bomb 0:23 | USP-S | 987 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 64% / 67% | |
| 14 1:46 | USP-S | 900 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 13% / 41% | |
| 15 1:42 | AWP | 1305 | fine - pros would have fired it too | 1/1 | killed them | 77% / 79% | |
| 15 1:02 | AWP | 1340 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 22% / 73% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
