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Dust II, lost 5-13 · Fri 23 Oct, 19:14

КАПИТАН КАБАНGold Nova Master

The match

Aim

500 msTTD406 msTTK0.8°Crosshair↓32%1st bullet–Spray42%Head82%Counter-strafe

Scoreboard

77ADR56%KAST

Positioning

Shots

17/33Rushed↓2/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Desert Eagle3339%
AK-47812%
USP-S520%
SSG 08520%
XM1014333%
AWP250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/903 1:02 4 kills (Deagle ×4), 2 headshots, in 79.3 s T12.7
6/9018 1:48 2 kills (Scout ×2), 1 through smoke, a wallbang, all headshots, in 19.4 s CT5.8
7/902 1:43 2 kills (Deagle ×2), all headshots, in 16.1 s T5.8
10/906 1:45 1 kill (Deagle), 1 through smoke, 1 headshot T4.1
17/901 1:41 1 kill (Deagle), 1 headshot T2.5
28/905 bomb 0:23 1 kill (Deagle) T1.7
44/9015 1:42 1 kill (AWP), 1 headshot CT1.0
52/9010 0:25 1 kill (AK-47), 1 headshot T0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:03 1v4 before the plant T · 100 HP · Top Midwon - killed all 4 · first fight won, saw each other
7 1:13 1v3 before the plant T · 100 HP · Upper Tunnellost - died in the first fight · saw each other
8 0:23 1v1 before the plant T · 100 HP · Long Alost - died in the first fight · saw each other
10 0:54 1v4 before the plant T · 100 HP · Long Doorslost - died later, after 1 kill · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 4 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:48 goodblinded Bengal 3.6 s (0.9 s white)
12 1:49 goodblinded Tytanowy Janusz 3.5 s (0.9 s white), Bengal 3.2 s (0.6 s white); blinded Agnostic 1.5 s on the move through Top Mid - safe
12 1:44 goodblinded Bengal 3.1 s (0.6 s white)
15 1:17 goodblinded Maxon4ez 4.4 s (1.6 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
10 grenades: 8 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:41 exposedan HE at Top Mid - seen by 1 enemy for 0.5 s, the nearest 668 units away; a running throw
4 1:39 exposeda molotov at Top Mid - seen by 1 enemy for 0.9 s, the nearest 399 units away, thrown in the open; a running throw

Positioning

In 1 of your 30 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 2 of your 21 duels (10%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 13 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 bomb 0:37 BengalBombsite Acover not used: 96 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. You traded 0 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:31 tradeDaivarO was killed 700 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:15 tradeMaslënA was killed 832 units away: not traded within 5 s (pros: 2,031 ms)
5 1:14 tradeD1zzy was killed 960 units away: not traded within 5 s (pros: 2,031 ms)
6 1:32 tradeD1zzy was killed 283 units away: not traded within 5 s (pros: 1,641 ms)
7 1:37 tradeDaivarO was killed 267 units away: not traded within 5 s (pros: 1,641 ms)
7 1:22 tradeD1zzy was killed 276 units away: not traded within 5 s (pros: 1,641 ms)
7 1:19 tradeAgnostic was killed 742 units away: not traded within 5 s (pros: 2,031 ms)
7 1:13 tradeMaslënA was killed 599 units away: not traded within 5 s (pros: 2,031 ms)
8 0:54 tradeAgnostic was killed 515 units away: not traded within 5 s (pros: 2,031 ms)
9 0:55 tradeD1zzy was killed 937 units away: not traded within 5 s (pros: 2,031 ms)
10 1:49 tradeD1zzy was killed 630 units away: not traded within 5 s (pros: 2,031 ms)
10 1:39 tradeDaivarO was killed 867 units away: not traded within 5 s (pros: 2,031 ms)
10 0:56 tradeAgnostic was killed 390 units away: not traded within 5 s (pros: 1,641 ms)
12 1:45 tradeDaivarO was killed 465 units away: not traded within 5 s (pros: 1,641 ms)
12 1:24 tradeD1zzy was killed 658 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:31 tradeAgnostic was killed 771 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 -RuD ツkilled themDesert Eagle734 ms734 ms0.5°
1 bomb 0:11 WhyAlwaysMe ?!hit by themP2000562 ms–4.1°
1 bomb 0:09 WhyAlwaysMe ?!hit by themP20002078 ms–4.1°
2 1:44 -RuD ツhit by themDesert Eagle672 ms–2.1°
2 1:43 -RuD ツkilled themDesert Eagle1062 ms1062 ms12.9°
2 1:27 Bengalkilled themDesert Eagle516 ms516 ms3.0°
2 bomb 0:35 WhyAlwaysMe ?!killed by themSSG 08906 ms906 ms38.7°
3 1:06 Maxon4ezhit themDesert Eagle625 ms–0.5°
3 1:02 Maxon4ezhit by themAK-47219 ms–0.8°
3 1:02 Maxon4ezkilled themDesert Eagle281 ms281 ms0.8°
3 0:58 Tytanowy Januszhit themDesert Eagle328 ms–0.2°
3 0:56 Tytanowy Januszhit by themP2503125 ms–0.2°
3 0:55 Tytanowy Januszhit themDesert Eagle3641 ms–0.2°
3 0:51 Tytanowy Januszkilled themDesert Eagle359 ms359 ms0.8°
3 0:43 WhyAlwaysMe ?!killed themDesert Eagle328 ms328 ms0.1°
3 bomb 0:36 Bengalhit by themP2000875 ms–4.4°
3 bomb 0:21 Bengalkilled themDesert Eagle297 ms297 ms3.8°
4 0:59 WhyAlwaysMe ?!killed by themUSP-S531 ms531 ms10.0°
5 bomb 0:24 Maxon4ezkilled themDesert Eagle812 ms2047 ms12.5°
5 bomb 0:24 Maxon4ezhit by themFAMAS1469 ms–36.8°
5 bomb 0:19 Tytanowy Januszkilled by themXM1014438 ms438 ms6.1°
6 1:45 Maxon4ezkilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
6 1:29 -RuD ツhit by themMP91234 ms–5.3°
6 1:27 -RuD ツhit themDesert Eagle797 ms–0.7°
7 1:13 Maxon4ezhit themXM1014391 ms–3.6°
7 1:13 Maxon4ezkilled by themAK-47578 ms984 ms15.0°
8 1:04 Bengalhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
8 0:20 Tytanowy Januszkilled by themM4A4344 ms422 ms1.1°
9 1:27 Maxon4ezhit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
10 0:41 WhyAlwaysMe ?!hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 0:26 WhyAlwaysMe ?!hit by themM4A4484 ms–6.1°
10 0:25 WhyAlwaysMe ?!killed themAK-471203 ms1203 ms2.4°
10 0:17 -RuD ツkilled by themAWP281 ms281 ms2.2°
11 1:31 Bengalkilled by themAWP250 ms250 ms2.7°
12 1:08 -RuD ツkilled by themAWP328 ms328 ms1.0°
13 bomb 0:23 Maxon4ezkilled by themTec-9641 ms875 ms10.0°
14 1:46 Maxon4ezhit themP2000500 ms–2.6°
14 1:45 Maxon4ezkilled by themAK-47625 ms938 ms4.1°
15 1:52 WhyAlwaysMe ?!hit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
15 1:42 Bengalkilled themAWP297 ms297 ms0.6°
15 1:02 Maxon4ezkilled by themGalil AR922 ms922 ms1.6°
16 1:35 WhyAlwaysMe ?!killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 1:31 Bengalkilled by themXM1014375 ms1594 ms4.6°
17 1:30 Tytanowy Januszhit by themXM1014406 ms–3.7°
18 1:48 WhyAlwaysMe ?!killed themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
18 1:29 Maxon4ezkilled themSSG 08406 ms406 ms0.8°
18 1:16 -RuD ツkilled by themAK-47828 ms1125 ms6.9°

Shots

You fired 17 of your 33 first shots too soon: 11 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 -RuD ツDesert Eagle1122fine - pros would have fired it too1/1killed them53% / 53%
1 bomb 0:11 WhyAlwaysMe ?!Desert Eagle898aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/47% / 61%
1 bomb 0:08 WhyAlwaysMe ?!Desert Eagle927aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)12% / 46%
2 1:43 -RuD ツDesert Eagle1172fine - pros would have fired it too1/1killed them33% / 44%
2 1:27 BengalDesert Eagle765fine - pros would have fired it too1/1killed them59% / 59%
2 bomb 0:36 WhyAlwaysMe ?!Desert Eagle1250fine - pros would have fired it too0/2cut short (a death, a reload)16% / 35%
3 1:06 Maxon4ezDesert Eagle1287fine - pros would have fired it too1/143% / 43%
3 1:03 Maxon4ezDesert Eagle1263aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/116% / 36%
3 1:02 Maxon4ezDesert Eagle1273fine - pros would have fired it too1/1killed them43% / 43%
3 1:00 Tytanowy JanuszDesert Eagle1237fired while moving (82 u/s), too fast to be accurate - stop first0/111% / 35%
3 0:58 Tytanowy JanuszDesert Eagle1078aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 63%
3 0:57 Tytanowy JanuszDesert Eagle1078fine - pros would have fired it too0/1cut short (a death, a reload)74% / 74%
3 0:55 Tytanowy JanuszDesert Eagle1093fine - pros would have fired it too1/251% / 55%
3 0:51 Tytanowy JanuszDesert Eagle1007fine - pros would have fired it too1/1killed them66% / 66%
3 0:49 WhyAlwaysMe ?!Desert Eagle2011fine - pros would have fired it too0/118% / 34%
3 0:43 WhyAlwaysMe ?!Desert Eagle2008fine - pros would have fired it too1/1killed them51% / 51%
3 bomb 0:36 BengalAK-471557aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/312% / 54%
3 bomb 0:36 BengalAK-471509fired while moving (85 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 51%
3 bomb 0:35 BengalAK-471513fired while moving (110 u/s), too fast to be accurate - stop first0/20% / 60%
3 bomb 0:26 BengalDesert Eagle1307fine - pros would have fired it too0/147% / 49%
3 bomb 0:24 BengalDesert Eagle1162fired while moving (121 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)50% / 67%
3 bomb 0:21 BengalDesert Eagle981fine - pros would have fired it too1/1killed them49% / 49%
4 0:59 WhyAlwaysMe ?!Desert Eagle422fine - pros would have fired it too0/1cut short (a death, a reload)59% / 61%
5 bomb 0:25 Maxon4ezDesert Eagle427aim far off: your crosshair was about a player's width (38 units) off their body - get on target first3/5killed them14% / 67%
5 bomb 0:19 Tytanowy JanuszDesert Eagle180aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1cut short (a death, a reload)15% / 51%
6 1:28 -RuD ツDesert Eagle531aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/417% / 42%
8 1:04 BengalDesert Eagle2063aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/19% / 26%
10 0:26 WhyAlwaysMe ?!AK-471955fired while moving (78 u/s), too fast to be accurate - stop first0/15% / 43%
10 0:25 WhyAlwaysMe ?!AK-471955fine - pros would have fired it too1/1killed them62% / 62%
13 bomb 0:23 Maxon4ezUSP-S987fired while moving (92 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)64% / 67%
14 1:46 Maxon4ezUSP-S900aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/4cut short (a death, a reload)13% / 41%
15 1:42 BengalAWP1305fine - pros would have fired it too1/1killed them77% / 79%
15 1:02 Maxon4ezAWP1340aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1cut short (a death, a reload)22% / 73%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.