Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 49 | 35% |
| AK-47 | 19 | 26% |
| Galil AR | 12 | 33% |
| Glock-18 | 7 | 57% |
| Desert Eagle | 7 | 57% |
| USP-S | 4 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 18/90 | 9 0:07 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 26/90 | 5 bomb 0:21 | 1 kill (AK-47), 1 through smoke T | 1.9 |
| 41/90 | 10 1:27 | 1 kill (M4A4), 1 headshot T | 1.0 |
| 45/90 | 15 1:00 | 1 kill (M4A4) CT | 1.0 |
| 54/90 | 2 1:32 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 62/90 | 14 1:31 | 1 kill (Deagle) CT | 0.2 |
| 64/90 | 17 1:18 | 1 kill (M4A4), 1 headshot CT | 0.1 |
| 70/90 | 1 1:39 | 2 kills (Glock ×2), all headshots, in 53.7 s T | -0.1 |
| 76/90 | 12 1:04 | 1 kill (Galil) T | -0.4 |
| 88/90 | 16 1:33 | 1 kill (M4A4) CT | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 1:08 | 1v4 before the plant T · 68 HP · Outside Long | lost - died later, after 1 kill · first fight won, saw each other |
| 15 0:10 | 1v2 before the plant CT · 50 HP · Middle | won - ran the clock out |
Flashes
5 flashes: 3 good, 1 weak, 1 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:48 | good | blinded WhyAlwaysMe ?! 3.6 s (0.9 s white), Bengal 3.5 s (0.8 s white); blinded themselves 2.1 s on the move through Outside Long - safe D1zzy peeked Bengal 0.2 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 6 1:48 | good | blinded Maxon4ez 3.5 s (0.9 s white) |
| 9 1:46 | wasted | barely blinded WhyAlwaysMe ?! 1.2 s (0.1 s white) |
| 12 1:42 | good | blinded Bengal 3.4 s (0.7 s white), Tytanowy Janusz 3.0 s (0.5 s white) |
| 16 1:20 | weak | barely blinded -RuD ツ 1.7 s (0.1 s white), Tytanowy Janusz 1.0 s (0.1 s white), WhyAlwaysMe ?! 0.9 s (0.1 s white); blinded MaslënA 4.1 s holding Under A - safe |
Throws
23 grenades: 22 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:21 | punished | killed by Maxon4ez 1.8 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 498 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 12 1:05 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. You traded 2 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:31 | trade | DaivarO was killed 745 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:34 | line of fire | stood in MaslënA's line of fire while they fought, for 1,438 ms (pros: 188 ms at a time) |
| 1 bomb 0:32 | line of fire | stood in MaslënA's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 1 bomb 0:15 | trade | MaslënA was killed 430 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:43 | trade | DaivarO was killed 638 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:29 | trade | DaivarO was killed 918 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:15 | trade | D1zzy was killed 496 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 0:57 | trade | MaslënA was killed 417 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:14 | trade | D1zzy was killed 291 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:32 | trade | D1zzy was killed 417 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:30 | line of fire | stood in КАПИТАН КАБАН's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 7 1:37 | trade | DaivarO was killed 713 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:22 | trade | D1zzy was killed 889 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:18 | trade | DaivarO was killed 681 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:49 | trade | D1zzy was killed 486 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:39 | trade | DaivarO was killed 547 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:45 | trade | DaivarO was killed 942 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:24 | trade | D1zzy was killed 791 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:08 | trade | КАПИТАН КАБАН was killed 391 units away: you traded in 3,625 ms (pros: 1,641 ms) |
| 14 1:34 | peek together | peeked the same enemy as D1zzy, 875 ms after them - late - your team-mate went first, as bait |
| 14 1:31 | trade | D1zzy was killed 521 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:02 | trade | КАПИТАН КАБАН was killed 662 units away: you traded in 1,953 ms (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | killed them | Glock-18 | 297 ms | 297 ms | 3.0° | ||
| 1 bomb 0:08 | killed them | Glock-18 | 344 ms | 1234 ms | 6.3° | ||
| 2 1:32 | hit by them | SSG 08 | 312 ms | – | 3.3° | ||
| 2 1:32 | killed them | AK-47 | 438 ms | 734 ms | 2.1° | ||
| 2 bomb 0:09 | hit them | AK-47 | 406 ms | – | 2.0° | ||
| 3 1:11 | killed by them | FAMAS | 656 ms | 1016 ms | 18.1° | ||
| 4 0:56 | killed by them | M4A4 | 250 ms | 438 ms | 3.4° | ||
| 5 bomb 0:22 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:21 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:29 | killed by them | MP9 | 547 ms | 1031 ms | 8.5° | ||
| 7 1:19 | killed by them | MP9 | 359 ms | 562 ms | 7.1° | ||
| 8 0:54 | killed by them | M4A4 | 984 ms | 1250 ms | 48.3° | ||
| 9 0:11 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:07 | hit by them | M4A4 | 281 ms | – | 2.5° | ||
| 9 0:07 | killed them | Desert Eagle | 422 ms | 422 ms | 13.3° | ||
| 10 1:38 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:27 | killed them | M4A4 | 1016 ms | 1281 ms | 12.1° | ||
| 10 1:04 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:56 | killed by them | AWP | 406 ms | 406 ms | 2.1° | ||
| 11 1:08 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:04 | killed them | Galil AR | 391 ms | 484 ms | 3.2° | ||
| 12 1:03 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:02 | killed by them | AK-47 | 1031 ms | 1031 ms | 0.8° | ||
| 13 1:36 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:32 | killed by them | Glock-18 | 266 ms | 1297 ms | 2.6° | ||
| 14 1:33 | hit them | Desert Eagle | 719 ms | – | 1.1° | ||
| 14 1:33 | hit by them | AK-47 | 812 ms | – | 3.8° | ||
| 14 1:31 | killed them | Desert Eagle | 328 ms | 328 ms | 2.7° | ||
| 14 1:30 | killed by them | MAC-10 | 391 ms | 1219 ms | 2.6° | ||
| 14 1:29 | hit them | Desert Eagle | 938 ms | – | 13.3° | ||
| 15 1:00 | killed them | M4A4 | 203 ms | 656 ms | 1.0° | ||
| 15 1:00 | hit by them | Galil AR | 391 ms | – | 5.0° | ||
| 16 1:34 | hit by them | Tec-9 | 266 ms | – | 3.8° | ||
| 16 1:34 | killed them | M4A4 | 500 ms | 1047 ms | 11.1° | ||
| 16 1:16 | killed by them | AK-47 | 719 ms | 719 ms | 0.8° | ||
| 17 1:27 | hit them | M4A4 | 391 ms | – | 3.7° | ||
| 17 1:18 | killed them | M4A4 | 547 ms | 547 ms | 5.1° | ||
| 17 1:15 | killed by them | Galil AR | 797 ms | 1297 ms | 7.4° | ||
| 18 1:45 | hit them | M4A4 | 406 ms | – | 1.0° | ||
| 18 1:45 | hit them | M4A4 | 391 ms | – | 4.0° | ||
| 18 1:45 | killed by them | AK-47 | 500 ms | 500 ms | 1.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:39 | Glock-18 | 416 | fine - pros would have fired it too | 1/1 | killed them | 68% / 69% | |
| 1 bomb 0:08 | Glock-18 | 370 | fine - pros would have fired it too | 3/7 | killed them | 41% / 41% | |
| 2 1:32 | AK-47 | 1006 | fine - pros would have fired it too | 3/8 | killed them | 68% / 68% | |
| 2 bomb 0:09 | AK-47 | 540 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/10 | 17% / 48% | ||
| 4 0:56 | AK-47 | 747 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 43% / 46% | |
| 5 bomb 0:24 | AK-47 | 1749 | fine - pros would have fired it too | 0/2 | 34% / 44% | ||
| 5 bomb 0:23 | AK-47 | 1748 | fine - pros would have fired it too | 0/2 | 50% / 50% | ||
| 6 1:29 | AK-47 | 417 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 45% / 53% | |
| 8 0:54 | Desert Eagle | 1748 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 11% / 28% | |
| 9 0:07 | Desert Eagle | 536 | fine - pros would have fired it too | 1/1 | killed them | 56% / 56% | |
| 10 1:41 | M4A4 | 2071 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 22% / 46% | |
| 10 1:27 | M4A4 | 205 | fine - pros would have fired it too | 4/8 | killed them | 45% / 53% | |
| 12 1:04 | Galil AR | 820 | fired while moving (142 u/s), too fast to be accurate - stop first | 2/6 | killed them | 25% / 65% | |
| 12 1:03 | Galil AR | 1679 | fired while moving (102 u/s), too fast to be accurate - stop first | 2/4 | 11% / 44% | ||
| 12 1:03 | Galil AR | 1680 | fine - pros would have fired it too | 1/3 | 59% / 59% | ||
| 12 1:02 | Galil AR | 1680 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 22% / 45% | |
| 13 bomb 0:32 | USP-S | 213 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 21% / 56% | |
| 14 1:33 | Desert Eagle | 1143 | fine - pros would have fired it too | 1/2 | 24% / 36% | ||
| 14 1:31 | Desert Eagle | 1140 | fine - pros would have fired it too | 1/1 | killed them | 66% / 66% | |
| 14 1:30 | Desert Eagle | 672 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 13% / 68% | |
| 15 1:00 | M4A4 | 607 | fine - pros would have fired it too | 5/10 | killed them | 39% / 56% | |
| 16 1:35 | M4A4 | 424 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/12 | 15% / 63% | ||
| 16 1:34 | M4A4 | 392 | fired while moving (78 u/s), too fast to be accurate - stop first | 5/12 | killed them | 2% / 54% | |
| 17 1:27 | M4A4 | 1898 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | 31% / 62% | ||
| 17 1:27 | M4A4 | 1900 | fine - pros would have fired it too | 0/1 | 37% / 52% | ||
| 17 1:18 | M4A4 | 788 | fine - pros would have fired it too | 1/3 | killed them | 56% / 56% | |
| 18 1:45 | M4A4 | 662 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 2% / 55% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
