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Dust II, lost 5-13 · Fri 23 Oct, 19:14

AgnosticMaster Guardian I

The match

Aim

406 msTTD602 msTTK3.5°Crosshair↓39%1st bullet30%Spray24%Head83%Counter-strafe

Scoreboard

69ADR61%KAST

Positioning

Shots

12/27Rushed↓0/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A44935%
AK-471926%
Galil AR1233%
Glock-18757%
Desert Eagle757%
USP-S40%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
18/909 0:07 1 kill (Deagle), 1 headshot T2.5
26/905 bomb 0:21 1 kill (AK-47), 1 through smoke T1.9
41/9010 1:27 1 kill (M4A4), 1 headshot T1.0
45/9015 1:00 1 kill (M4A4) CT1.0
54/902 1:32 1 kill (AK-47), 1 headshot T0.6
62/9014 1:31 1 kill (Deagle) CT0.2
64/9017 1:18 1 kill (M4A4), 1 headshot CT0.1
70/901 1:39 2 kills (Glock ×2), all headshots, in 53.7 s T-0.1
76/9012 1:04 1 kill (Galil) T-0.4
88/9016 1:33 1 kill (M4A4) CT-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 1:08 1v4 before the plant T · 68 HP · Outside Longlost - died later, after 1 kill · first fight won, saw each other
15 0:10 1v2 before the plant CT · 50 HP · Middlewon - ran the clock out

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 3 good, 1 weak, 1 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:48 goodblinded WhyAlwaysMe ?! 3.6 s (0.9 s white), Bengal 3.5 s (0.8 s white); blinded themselves 2.1 s on the move through Outside Long - safe D1zzy peeked Bengal 0.2 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
6 1:48 goodblinded Maxon4ez 3.5 s (0.9 s white)
9 1:46 wastedbarely blinded WhyAlwaysMe ?! 1.2 s (0.1 s white)
12 1:42 goodblinded Bengal 3.4 s (0.7 s white), Tytanowy Janusz 3.0 s (0.5 s white)
16 1:20 weakbarely blinded -RuD ツ 1.7 s (0.1 s white), Tytanowy Janusz 1.0 s (0.1 s white), WhyAlwaysMe ?! 0.9 s (0.1 s white); blinded MaslënA 4.1 s holding Under A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
23 grenades: 22 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:21 punishedkilled by Maxon4ez 1.8 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 498 units away

Positioning

In 1 of your 23 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 3 of your 17 duels (18%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 15 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
12 1:05 -RuD ツTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. You traded 2 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:31 tradeDaivarO was killed 745 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:34 line of firestood in MaslënA's line of fire while they fought, for 1,438 ms (pros: 188 ms at a time)
1 bomb 0:32 line of firestood in MaslënA's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
1 bomb 0:15 tradeMaslënA was killed 430 units away: not traded within 5 s (pros: 1,641 ms)
2 1:43 tradeDaivarO was killed 638 units away: not traded within 5 s (pros: 2,031 ms)
3 1:29 tradeDaivarO was killed 918 units away: not traded within 5 s (pros: 2,031 ms)
3 1:15 tradeD1zzy was killed 496 units away: not traded within 5 s (pros: 1,641 ms)
4 0:57 tradeMaslënA was killed 417 units away: not traded within 5 s (pros: 1,641 ms)
5 1:14 tradeD1zzy was killed 291 units away: not traded within 5 s (pros: 1,641 ms)
6 1:32 tradeD1zzy was killed 417 units away: not traded within 5 s (pros: 1,641 ms)
6 1:30 line of firestood in КАПИТАН КАБАН's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
7 1:37 tradeDaivarO was killed 713 units away: not traded within 5 s (pros: 2,031 ms)
7 1:22 tradeD1zzy was killed 889 units away: not traded within 5 s (pros: 2,031 ms)
9 1:18 tradeDaivarO was killed 681 units away: not traded within 5 s (pros: 2,031 ms)
10 1:49 tradeD1zzy was killed 486 units away: not traded within 5 s (pros: 1,641 ms)
10 1:39 tradeDaivarO was killed 547 units away: not traded within 5 s (pros: 2,031 ms)
12 1:45 tradeDaivarO was killed 942 units away: not traded within 5 s (pros: 2,031 ms)
12 1:24 tradeD1zzy was killed 791 units away: not traded within 5 s (pros: 2,031 ms)
12 1:08 tradeКАПИТАН КАБАН was killed 391 units away: you traded in 3,625 ms (pros: 1,641 ms)
14 1:34 peek togetherpeeked the same enemy as D1zzy, 875 ms after them - late - your team-mate went first, as bait
14 1:31 tradeD1zzy was killed 521 units away: not traded within 5 s (pros: 2,031 ms)
15 1:02 tradeКАПИТАН КАБАН was killed 662 units away: you traded in 1,953 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 Bengalkilled themGlock-18297 ms297 ms3.0°
1 bomb 0:08 WhyAlwaysMe ?!killed themGlock-18344 ms1234 ms6.3°
2 1:32 Maxon4ezhit by themSSG 08312 ms–3.3°
2 1:32 Maxon4ezkilled themAK-47438 ms734 ms2.1°
2 bomb 0:09 WhyAlwaysMe ?!hit themAK-47406 ms–2.0°
3 1:11 Maxon4ezkilled by themFAMAS656 ms1016 ms18.1°
4 0:56 Tytanowy Januszkilled by themM4A4250 ms438 ms3.4°
5 bomb 0:22 WhyAlwaysMe ?!hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:21 WhyAlwaysMe ?!killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:29 -RuD ツkilled by themMP9547 ms1031 ms8.5°
7 1:19 Maxon4ezkilled by themMP9359 ms562 ms7.1°
8 0:54 -RuD ツkilled by themM4A4984 ms1250 ms48.3°
9 0:11 Tytanowy Januszhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
9 0:07 Tytanowy Januszhit by themM4A4281 ms–2.5°
9 0:07 Tytanowy Januszkilled themDesert Eagle422 ms422 ms13.3°
10 1:38 Bengalhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:27 Maxon4ezkilled themM4A41016 ms1281 ms12.1°
10 1:04 WhyAlwaysMe ?!hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 0:56 -RuD ツkilled by themAWP406 ms406 ms2.1°
11 1:08 Tytanowy Januszkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:04 -RuD ツkilled themGalil AR391 ms484 ms3.2°
12 1:03 Tytanowy Januszhit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
12 1:02 Tytanowy Januszkilled by themAK-471031 ms1031 ms0.8°
13 1:36 Maxon4ezhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:32 Tytanowy Januszkilled by themGlock-18266 ms1297 ms2.6°
14 1:33 Maxon4ezhit themDesert Eagle719 ms–1.1°
14 1:33 Maxon4ezhit by themAK-47812 ms–3.8°
14 1:31 Maxon4ezkilled themDesert Eagle328 ms328 ms2.7°
14 1:30 -RuD ツkilled by themMAC-10391 ms1219 ms2.6°
14 1:29 -RuD ツhit themDesert Eagle938 ms–13.3°
15 1:00 Maxon4ezkilled themM4A4203 ms656 ms1.0°
15 1:00 Maxon4ezhit by themGalil AR391 ms–5.0°
16 1:34 Maxon4ezhit by themTec-9266 ms–3.8°
16 1:34 Maxon4ezkilled themM4A4500 ms1047 ms11.1°
16 1:16 -RuD ツkilled by themAK-47719 ms719 ms0.8°
17 1:27 Tytanowy Januszhit themM4A4391 ms–3.7°
17 1:18 Tytanowy Januszkilled themM4A4547 ms547 ms5.1°
17 1:15 Maxon4ezkilled by themGalil AR797 ms1297 ms7.4°
18 1:45 Bengalhit themM4A4406 ms–1.0°
18 1:45 Tytanowy Januszhit themM4A4391 ms–4.0°
18 1:45 Tytanowy Januszkilled by themAK-47500 ms500 ms1.1°

Shots

You fired 12 of your 27 first shots too soon: 9 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 0 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:39 BengalGlock-18416fine - pros would have fired it too1/1killed them68% / 69%
1 bomb 0:08 WhyAlwaysMe ?!Glock-18370fine - pros would have fired it too3/7killed them41% / 41%
2 1:32 Maxon4ezAK-471006fine - pros would have fired it too3/8killed them68% / 68%
2 bomb 0:09 WhyAlwaysMe ?!AK-47540aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/1017% / 48%
4 0:56 Tytanowy JanuszAK-47747fine - pros would have fired it too0/1cut short (a death, a reload)43% / 46%
5 bomb 0:24 WhyAlwaysMe ?!AK-471749fine - pros would have fired it too0/234% / 44%
5 bomb 0:23 WhyAlwaysMe ?!AK-471748fine - pros would have fired it too0/250% / 50%
6 1:29 -RuD ツAK-47417fine - pros would have fired it too0/2cut short (a death, a reload)45% / 53%
8 0:54 -RuD ツDesert Eagle1748aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1cut short (a death, a reload)11% / 28%
9 0:07 Tytanowy JanuszDesert Eagle536fine - pros would have fired it too1/1killed them56% / 56%
10 1:41 BengalM4A42071aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/21 bullet after pros would have stopped22% / 46%
10 1:27 Maxon4ezM4A4205fine - pros would have fired it too4/8killed them45% / 53%
12 1:04 -RuD ツGalil AR820fired while moving (142 u/s), too fast to be accurate - stop first2/6killed them25% / 65%
12 1:03 Tytanowy JanuszGalil AR1679fired while moving (102 u/s), too fast to be accurate - stop first2/411% / 44%
12 1:03 Tytanowy JanuszGalil AR1680fine - pros would have fired it too1/359% / 59%
12 1:02 Tytanowy JanuszGalil AR1680aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/1cut short (a death, a reload)22% / 45%
13 bomb 0:32 Tytanowy JanuszUSP-S213aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/5cut short (a death, a reload)21% / 56%
14 1:33 Maxon4ezDesert Eagle1143fine - pros would have fired it too1/224% / 36%
14 1:31 Maxon4ezDesert Eagle1140fine - pros would have fired it too1/1killed them66% / 66%
14 1:30 -RuD ツDesert Eagle672aim far off: your crosshair was about a player's width (39 units) off their body - get on target first1/2cut short (a death, a reload)13% / 68%
15 1:00 Maxon4ezM4A4607fine - pros would have fired it too5/10killed them39% / 56%
16 1:35 Maxon4ezM4A4424aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1215% / 63%
16 1:34 Maxon4ezM4A4392fired while moving (78 u/s), too fast to be accurate - stop first5/12killed them2% / 54%
17 1:27 Tytanowy JanuszM4A41898aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/231% / 62%
17 1:27 Tytanowy JanuszM4A41900fine - pros would have fired it too0/137% / 52%
17 1:18 Tytanowy JanuszM4A4788fine - pros would have fired it too1/3killed them56% / 56%
18 1:45 BengalM4A4662aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first1/4cut short (a death, a reload)2% / 55%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.