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Dust II, lost 5-13 · Fri 23 Oct, 19:14

DaivarOGold Nova III

The match

Aim

578 msTTD828 msTTK5.2°Crosshair↓50%1st bullet25%Spray20%Head83%Counter-strafe

Scoreboard

62ADR50%KAST

Positioning

Shots

3/15Rushed↓0/4Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Galil AR2246%
Glock-181429%
AK-471323%
MAC-1060%
M4A4540%
UMP-45425%
Desert Eagle2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
25/905 bomb 0:19 1 kill (Deagle) T2.2
37/904 1:28 1 kill (Galil), 1 headshot T1.0
50/906 1:25 1 kill (M4A4), 1 headshot T0.9
85/908 0:48 1 kill (Galil) T-1.0
87/901 1:43 1 kill (Glock), 1 headshot T-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 0:56 1v2 before the plant T · 100 HP · B Doorslost - died later · saw each other
6 bomb 0:32 1v1 after the plant T · 52 HP · A Ramplost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 2 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:47 weakbarely blinded Tytanowy Janusz 2.9 s (0.4 s white)
3 1:45 goodblinded Bengal 3.4 s (0.7 s white)
6 1:10 weakbarely blinded Tytanowy Janusz 1.8 s (0.1 s white)

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 12 rounds. You traded 1 of the 2 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
5 bomb 0:25 holdheld with КАПИТАН КАБАН, 942 units and 155° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 bomb 0:20 peek togetherpeeked the same enemy as КАПИТАН КАБАН, 31 ms before them - a double peek
5 bomb 0:19 tradeКАПИТАН КАБАН was killed 215 units away: you traded in 16 ms (pros: 625 ms)
6 bomb 0:32 tradeMaslënA was killed 562 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 Maxon4ezhit by themP2000547 ms–14.9°
1 1:43 Maxon4ezkilled themGlock-181000 ms1484 ms5.9°
1 1:33 WhyAlwaysMe ?!killed by themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
2 1:43 Tytanowy Januszkilled by themP250297 ms750 ms7.1°
3 1:30 -RuD ツkilled by themM4A1-S234 ms734 ms1.9°
3 1:30 -RuD ツhit themAK-47328 ms–8.8°
4 1:28 Bengalkilled themGalil AR641 ms734 ms7.7°
4 0:45 Tytanowy Januszkilled by themM4A4625 ms2547 ms2.9°
4 0:45 Tytanowy Januszhit themGalil AR641 ms–4.4°
5 1:21 Tytanowy Januszhit themDesert Eagle297 ms–1.9°
5 1:21 Tytanowy Januszhit by themXM1014391 ms–2.4°
5 bomb 0:19 Tytanowy Januszkilled themDesert Eagle828 ms828 ms38.7°
6 1:25 WhyAlwaysMe ?!hit by themM4A4656 ms–6.0°
6 1:25 WhyAlwaysMe ?!killed themM4A4531 ms625 ms47.5°
6 bomb 0:31 Tytanowy Januszhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:29 Tytanowy Januszkilled by themM4A4234 ms328 ms1.0°
7 1:37 Bengalhit themUMP-45375 ms–1.1°
7 1:37 Bengalkilled by themAK-47531 ms531 ms1.9°
8 1:41 Tytanowy Januszhit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
8 0:50 WhyAlwaysMe ?!killed themGalil AR391 ms1922 ms1.9°
8 0:48 WhyAlwaysMe ?!hit by themSCAR-20828 ms–2.7°
8 0:46 -RuD ツkilled by themM4A4391 ms391 ms0.1°
9 1:18 WhyAlwaysMe ?!killed by themM4A1-S234 ms344 ms1.6°
10 1:43 -RuD ツhit by themAWP344 ms–0.6°
10 1:43 -RuD ツhit themAK-47625 ms–4.4°
10 1:39 -RuD ツkilled by themAWP234 ms234 ms0.6°
11 0:54 WhyAlwaysMe ?!hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 0:48 -RuD ツkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:45 -RuD ツkilled by themAWP344 ms344 ms2.7°

Shots

You fired 3 of your 15 first shots too soon: 2 while moving, 1 before your crosshair was on them. Pros fire about 4 in 10 too soon. Your first shots had a 51% chance to hit; stopped, with your crosshair on them, 62%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 Maxon4ezGlock-18201fired while moving (87 u/s), too fast to be accurate - stop first4/10killed them7% / 47%
1 1:32 WhyAlwaysMe ?!Glock-18560fine - pros would have fired it too0/3cut short (a death, a reload)46% / 59%
2 1:43 Tytanowy JanuszMAC-10315fine - pros would have fired it too0/6cut short (a death, a reload)30% / 55%
3 1:30 -RuD ツAK-47644fine - pros would have fired it too2/4cut short (a death, a reload)60% / 60%
4 1:28 BengalGalil AR122fine - pros would have fired it too2/3killed them64% / 64%
4 0:45 Tytanowy JanuszGalil AR1203fine - pros would have fired it too4/865% / 65%
4 0:43 Tytanowy JanuszGalil AR1208fine - pros would have fired it too0/1cut short (a death, a reload)59% / 59%
5 1:21 Tytanowy JanuszDesert Eagle620fine - pros would have fired it too1/377% / 77%
5 bomb 0:19 Tytanowy JanuszDesert Eagle159fine - pros would have fired it too1/1killed them77% / 77%
6 1:25 WhyAlwaysMe ?!M4A41030fine - pros would have fired it too2/5killed them68% / 68%
7 1:37 BengalUMP-45541fine - pros would have fired it too1/4cut short (a death, a reload)70% / 70%
8 0:50 WhyAlwaysMe ?!Galil AR633fine - pros would have fired it too1/639% / 53%
8 0:49 WhyAlwaysMe ?!Galil AR676fired while moving (156 u/s), too fast to be accurate - stop first3/12killed them27% / 63%
10 1:43 -RuD ツAK-471161aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/818% / 52%
10 1:39 -RuD ツAK-471243fine - pros would have fired it too0/1cut short (a death, a reload)58% / 58%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
8 grenades: 8 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Positioning

In none of your 18 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 3 of your 13 duels (23%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 4 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.