Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Galil AR | 22 | 46% |
| Glock-18 | 14 | 29% |
| AK-47 | 13 | 23% |
| MAC-10 | 6 | 0% |
| M4A4 | 5 | 40% |
| UMP-45 | 4 | 25% |
| Desert Eagle | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 25/90 | 5 bomb 0:19 | 1 kill (Deagle) T | 2.2 |
| 37/90 | 4 1:28 | 1 kill (Galil), 1 headshot T | 1.0 |
| 50/90 | 6 1:25 | 1 kill (M4A4), 1 headshot T | 0.9 |
| 85/90 | 8 0:48 | 1 kill (Galil) T | -1.0 |
| 87/90 | 1 1:43 | 1 kill (Glock), 1 headshot T | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 0:56 | 1v2 before the plant T · 100 HP · B Doors | lost - died later · saw each other |
| 6 bomb 0:32 | 1v1 after the plant T · 52 HP · A Ramp | lost - died in the first fight · saw each other |
Flashes
3 flashes: 1 good, 2 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:47 | weak | barely blinded Tytanowy Janusz 2.9 s (0.4 s white) |
| 3 1:45 | good | blinded Bengal 3.4 s (0.7 s white) |
| 6 1:10 | weak | barely blinded Tytanowy Janusz 1.8 s (0.1 s white) |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 12 rounds. You traded 1 of the 2 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 5 bomb 0:25 | hold | held with КАПИТАН КАБАН, 942 units and 155° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 bomb 0:20 | peek together | peeked the same enemy as КАПИТАН КАБАН, 31 ms before them - a double peek |
| 5 bomb 0:19 | trade | КАПИТАН КАБАН was killed 215 units away: you traded in 16 ms (pros: 625 ms) |
| 6 bomb 0:32 | trade | MaslënA was killed 562 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | hit by them | P2000 | 547 ms | – | 14.9° | ||
| 1 1:43 | killed them | Glock-18 | 1000 ms | 1484 ms | 5.9° | ||
| 1 1:33 | killed by them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:43 | killed by them | P250 | 297 ms | 750 ms | 7.1° | ||
| 3 1:30 | killed by them | M4A1-S | 234 ms | 734 ms | 1.9° | ||
| 3 1:30 | hit them | AK-47 | 328 ms | – | 8.8° | ||
| 4 1:28 | killed them | Galil AR | 641 ms | 734 ms | 7.7° | ||
| 4 0:45 | killed by them | M4A4 | 625 ms | 2547 ms | 2.9° | ||
| 4 0:45 | hit them | Galil AR | 641 ms | – | 4.4° | ||
| 5 1:21 | hit them | Desert Eagle | 297 ms | – | 1.9° | ||
| 5 1:21 | hit by them | XM1014 | 391 ms | – | 2.4° | ||
| 5 bomb 0:19 | killed them | Desert Eagle | 828 ms | 828 ms | 38.7° | ||
| 6 1:25 | hit by them | M4A4 | 656 ms | – | 6.0° | ||
| 6 1:25 | killed them | M4A4 | 531 ms | 625 ms | 47.5° | ||
| 6 bomb 0:31 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:29 | killed by them | M4A4 | 234 ms | 328 ms | 1.0° | ||
| 7 1:37 | hit them | UMP-45 | 375 ms | – | 1.1° | ||
| 7 1:37 | killed by them | AK-47 | 531 ms | 531 ms | 1.9° | ||
| 8 1:41 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:50 | killed them | Galil AR | 391 ms | 1922 ms | 1.9° | ||
| 8 0:48 | hit by them | SCAR-20 | 828 ms | – | 2.7° | ||
| 8 0:46 | killed by them | M4A4 | 391 ms | 391 ms | 0.1° | ||
| 9 1:18 | killed by them | M4A1-S | 234 ms | 344 ms | 1.6° | ||
| 10 1:43 | hit by them | AWP | 344 ms | – | 0.6° | ||
| 10 1:43 | hit them | AK-47 | 625 ms | – | 4.4° | ||
| 10 1:39 | killed by them | AWP | 234 ms | 234 ms | 0.6° | ||
| 11 0:54 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:48 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:45 | killed by them | AWP | 344 ms | 344 ms | 2.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:44 | Glock-18 | 201 | fired while moving (87 u/s), too fast to be accurate - stop first | 4/10 | killed them | 7% / 47% | |
| 1 1:32 | Glock-18 | 560 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 46% / 59% | |
| 2 1:43 | MAC-10 | 315 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload) | 30% / 55% | |
| 3 1:30 | AK-47 | 644 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 60% / 60% | |
| 4 1:28 | Galil AR | 122 | fine - pros would have fired it too | 2/3 | killed them | 64% / 64% | |
| 4 0:45 | Galil AR | 1203 | fine - pros would have fired it too | 4/8 | 65% / 65% | ||
| 4 0:43 | Galil AR | 1208 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 59% / 59% | |
| 5 1:21 | Desert Eagle | 620 | fine - pros would have fired it too | 1/3 | 77% / 77% | ||
| 5 bomb 0:19 | Desert Eagle | 159 | fine - pros would have fired it too | 1/1 | killed them | 77% / 77% | |
| 6 1:25 | M4A4 | 1030 | fine - pros would have fired it too | 2/5 | killed them | 68% / 68% | |
| 7 1:37 | UMP-45 | 541 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 70% / 70% | |
| 8 0:50 | Galil AR | 633 | fine - pros would have fired it too | 1/6 | 39% / 53% | ||
| 8 0:49 | Galil AR | 676 | fired while moving (156 u/s), too fast to be accurate - stop first | 3/12 | killed them | 27% / 63% | |
| 10 1:43 | AK-47 | 1161 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/8 | 18% / 52% | ||
| 10 1:39 | AK-47 | 1243 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 58% / 58% |
Throws
8 grenades: 8 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
