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Dust II, lost 5-13 · Fri 23 Oct, 19:14

MaslënAGold Nova Master

The match

Aim

578 msTTD891 msTTK5.2°Crosshair↓48%1st bullet35%Spray16%Head48%Counter-strafe

Scoreboard

110ADR78%KAST

Positioning

Shots

21/37Rushed↓7/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474540%
MAC-104330%
Galil AR2843%
M4A1-S2446%
MP91747%
USP-S1547%
SSG 08367%
M4A410%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/9018 1:35 2 kills (Scout ×2), 1 through smoke, 1 headshot, in 3.4 s CT4.4
12/906 1:25 2 kills (Galil ×2), 1 through smoke, 1 headshot, in 9.6 s T3.1
22/9015 1:06 1 kill (M4A1-S), 1 through smoke, 1 headshot CT2.3
30/9016 1:29 2 kills (M4A1-S ×2), 1 headshot, in 40.4 s CT1.6
31/904 1:38 2 kills (AK-47 ×2), in 24 s T1.3
32/907 1:16 2 kills (MAC-10 ×2), 1 headshot, in 1.1 s T1.3
34/908 1:30 2 kills (AK-47 ×2), in 56.1 s T1.2
56/909 1:41 1 kill (AK-47), 1 headshot T0.6
57/9017 bomb 0:23 1 kill (MP9), 1 headshot CT0.6
67/903 1:08 1 kill (AK-47) T-0.0
68/905 1:19 1 kill (Galil) T-0.1
82/9011 0:58 1 kill (MAC-10), 1 headshot T-0.7
84/9013 1:40 1 kill (USP-S), 1 headshot CT-0.8
89/902 1:38 2 kills (MAC-10 ×2), in 47.4 s T-1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 0:37 1v4 before the plant T · 44 HP · Long Doorslost - died with two or more on them at once · first fight lost, saw each other
14 1:29 1v3 before the plant CT · 2 HP · B Doorslost - died in the first fight · saw each other
17 1:14 1v4 before the plant CT · 100 HP · Lower Tunnellost - died with two or more on them at once, after 1 kill · first fight won, saw each other
18 1:15 1v1 before the plant CT · 100 HP · Bombsite Alost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 3 good, 7 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:42 weakbarely blinded Tytanowy Janusz 1.5 s (0.1 s white), Maxon4ez 1.1 s (0.1 s white); blinded DaivarO 1.5 s holding Bombsite B - safe
2 bomb 0:24 wastedbarely blinded WhyAlwaysMe ?! 0.9 s (0.1 s white)
3 1:48 weakbarely blinded Tytanowy Janusz 1.6 s (0.1 s white); blinded DaivarO 2.3 s holding Outside Long - safe; blinded Agnostic 1.5 s on the move through T Spawn - safe
4 1:47 weakbarely blinded WhyAlwaysMe ?! 2.6 s (0.3 s white)
5 1:48 goodblinded Bengal 3.6 s (0.9 s white); blinded Agnostic 2.4 s on the move through Outside Long - safe
6 1:48 weakbarely blinded Maxon4ez 1.6 s (0.1 s white)
7 1:39 goodblinded WhyAlwaysMe ?! 3.3 s (0.7 s white)
8 1:18 weakbarely blinded -RuD ツ 2.6 s (0.3 s white); blinded Agnostic 3.1 s on the move through Outside Long - safe
10 1:49 goodblinded Maxon4ez 3.4 s (0.8 s white), WhyAlwaysMe ?! 3.3 s (0.7 s white); blinded КАПИТАН КАБАН 2.3 s on the move through Outside Long - safe; blinded Agnostic 1.9 s on the move through Outside Long - safe
10 1:47 weakbarely blinded WhyAlwaysMe ?! 3.0 s (0.5 s white), Maxon4ez 1.5 s (0.1 s white)
15 0:51 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Catwalk - safe
16 1:14 weakbarely blinded -RuD ツ 2.9 s (0.4 s white), Tytanowy Janusz 1.7 s (0.1 s white), WhyAlwaysMe ?! 0.9 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
35 grenades: 33 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:28 punishedhit by Tytanowy Janusz 0.2 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1679 units away; a running throw
11 1:32 exposeda molotov at Lower Tunnel - seen by 1 enemy for 0.2 s, the nearest 274 units away; a running throw

Positioning

In 4 of your 41 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 5 of your 28 duels (18%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 15 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:04 BengalExtended Acover not used: 48 units away, they'd have seen only your headdied
7 1:16 Tytanowy JanuszLower Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
13 1:38 Tytanowy JanuszBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
17 bomb 0:25 BengalB Doorscover not used: 128 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. You traded 4 of the 19 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:31 tradeDaivarO was killed 978 units away: not traded within 5 s (pros: 2,031 ms)
2 1:43 tradeDaivarO was killed 850 units away: not traded within 5 s (pros: 2,031 ms)
2 1:41 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 1:41 in their waystood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time)
2 1:41 tradeD1zzy was killed 201 units away: you traded in 2,969 ms (pros: 625 ms)
3 1:15 tradeD1zzy was killed 110 units away: not traded within 5 s (pros: 969 ms)
3 1:11 tradeAgnostic was killed 610 units away: not traded within 5 s (pros: 2,031 ms)
4 1:15 peek togetherpeeked the same enemy as D1zzy, 359 ms after them - late - your team-mate went first, as bait
4 1:14 tradeD1zzy was killed 130 units away: you traded in 531 ms (pros: 625 ms)
6 1:32 tradeD1zzy was killed 430 units away: not traded within 5 s (pros: 1,641 ms)
6 1:29 tradeAgnostic was killed 494 units away: you traded in 3,984 ms (pros: 1,641 ms)
6 1:26 tradeКАПИТАН КАБАН was killed 120 units away: not traded within 5 s (pros: 969 ms)
7 1:38 holdheld with DaivarO, 474 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:37 tradeDaivarO was killed 491 units away: not traded within 5 s (pros: 1,641 ms)
7 1:22 tradeD1zzy was killed 681 units away: not traded within 5 s (pros: 2,031 ms)
7 1:19 tradeAgnostic was killed 655 units away: not traded within 5 s (pros: 2,031 ms)
8 0:54 tradeAgnostic was killed 684 units away: not traded within 5 s (pros: 2,031 ms)
10 1:49 tradeD1zzy was killed 954 units away: not traded within 5 s (pros: 2,031 ms)
11 1:31 tradeКАПИТАН КАБАН was killed 920 units away: not traded within 5 s (pros: 2,031 ms)
16 1:17 holdheld with Agnostic, 522 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
16 1:16 tradeAgnostic was killed 508 units away: not traded within 5 s (pros: 2,031 ms)
17 1:30 tradeКАПИТАН КАБАН was killed 833 units away: not traded within 5 s (pros: 2,031 ms)
18 1:32 tradeD1zzy was killed 476 units away: you traded in 781 ms (pros: 625 ms)
18 1:17 holdheld with КАПИТАН КАБАН, 806 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:15 tradeКАПИТАН КАБАН was killed 842 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:15 WhyAlwaysMe ?!killed by themUSP-S391 ms391 ms1.4°
2 1:38 Tytanowy Januszkilled themMAC-10203 ms500 ms3.0°
2 1:36 Maxon4ezhit themMAC-10484 ms–4.9°
2 1:36 Maxon4ezhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:34 Maxon4ezhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:05 WhyAlwaysMe ?!killed themMAC-101594 ms2344 ms19.9°
3 1:08 -RuD ツkilled themAK-47656 ms656 ms3.7°
3 1:04 Bengalhit themAK-47547 ms–2.3°
3 1:03 Bengalkilled by themAUG906 ms1453 ms1.5°
4 1:38 Maxon4ezkilled themAK-47906 ms1109 ms33.7°
4 1:28 Tytanowy Januszhit by themM4A4156 ms–0.9°
4 1:14 -RuD ツkilled themAK-47484 ms891 ms8.9°
4 0:57 Tytanowy Januszkilled by themM4A4438 ms438 ms5.7°
5 1:19 Bengalkilled themGalil AR3391 ms3656 ms2.2°
5 1:17 WhyAlwaysMe ?!killed by themM4A1-S250 ms750 ms1.4°
5 1:17 WhyAlwaysMe ?!hit themGalil AR391 ms–17.0°
6 1:25 -RuD ツkilled themGalil AR1016 ms1203 ms2.0°
6 1:19 Tytanowy Januszhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:16 Bengalkilled themGalil AR1062 ms1328 ms3.6°
6 bomb 0:32 Tytanowy Januszkilled by themM4A4891 ms891 ms2.4°
7 1:16 Tytanowy Januszkilled themMAC-10328 ms328 ms7.8°
7 1:15 Bengalkilled themMAC-10609 ms1062 ms10.2°
7 1:15 Bengalhit by themAK-47641 ms–3.2°
7 1:13 -RuD ツkilled by themM4A4812 ms1000 ms0.6°
8 1:31 Maxon4ezkilled themAK-47188 ms1156 ms1.0°
8 1:30 Maxon4ezhit by themAK-47328 ms–52.6°
8 0:34 -RuD ツkilled themAK-47672 ms984 ms10.2°
8 0:24 Tytanowy Januszkilled by themM4A4500 ms1266 ms2.2°
8 0:24 Tytanowy Januszhit themAK-47875 ms–35.4°
9 1:41 Bengalkilled themAK-47203 ms203 ms10.8°
9 1:01 -RuD ツkilled by themAWP156 ms156 ms2.0°
10 0:54 Tytanowy Januszkilled by themXM1014234 ms234 ms1.4°
11 1:09 WhyAlwaysMe ?!hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 0:59 Maxon4ezkilled themMAC-10734 ms1531 ms3.0°
11 0:59 Maxon4ezhit by themM4A4406 ms–4.8°
11 0:23 Tytanowy Januszkilled by themAK-47828 ms938 ms0.9°
12 1:28 -RuD ツkilled by themAWP312 ms312 ms1.8°
13 1:41 -RuD ツkilled themUSP-S281 ms797 ms3.2°
13 1:40 -RuD ツhit by themTec-9625 ms–13.5°
13 1:38 Tytanowy Januszkilled by themGlock-18672 ms953 ms41.5°
13 1:38 Tytanowy Januszhit themP2000781 ms–8.2°
14 1:40 Bengalhit by themAK-47922 ms–0.8°
14 1:27 Bengalhit themP2000438 ms–9.6°
14 1:27 Bengalkilled by themAK-47469 ms469 ms8.2°
15 1:06 Tytanowy Januszkilled themM4A1-S406 ms406 ms2.3°
15 0:11 WhyAlwaysMe ?!hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 0:11 -RuD ツkilled by themMAC-10641 ms1922 ms3.1°
15 0:11 -RuD ツhit themM4A4812 ms–20.5°
16 1:30 Bengalkilled themM4A1-S469 ms875 ms12.2°
16 1:20 Tytanowy Januszhit by themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:25 -RuD ツkilled themM4A1-S188 ms297 ms0.7°
16 bomb 0:20 Tytanowy Januszkilled by themSSG 08297 ms297 ms0.7°
17 bomb 0:23 Bengalkilled themMP91516 ms1734 ms5.6°
17 bomb 0:23 Bengalhit by themXM10141625 ms–26.5°
17 bomb 0:18 Maxon4ezhit by themGalil AR1203 ms–1.6°
17 bomb 0:18 Maxon4ezhit themMP91328 ms–5.7°
17 bomb 0:14 Maxon4ezhit by themGalil AR1344 ms–1.1°
17 bomb 0:11 -RuD ツhit themP2000297 ms–1.7°
17 bomb 0:11 -RuD ツkilled by themAK-47609 ms609 ms3.9°
18 1:35 Bengalkilled themSSG 08781 ms781 ms1.6°
18 1:31 Tytanowy Januszkilled themSSG 08125 ms125 ms0.3°
18 0:38 -RuD ツkilled by themAK-47422 ms422 ms8.8°

Shots

You fired 21 of your 37 first shots too soon: 15 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:38 Tytanowy JanuszMAC-10512fine - pros would have fired it too4/10killed them46% / 49%
2 bomb 0:05 WhyAlwaysMe ?!MAC-10660fired while moving (207 u/s), too fast to be accurate - stop first3/17killed them2% / 48%
3 1:08 -RuD ツAK-47668fine - pros would have fired it too1/4killed them54% / 54%
3 1:04 BengalAK-471191fired while moving (209 u/s), too fast to be accurate - stop first2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 63%
3 1:03 BengalAK-471199aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first1/4cut short (a death, a reload)1% / 45%
4 1:38 Maxon4ezAK-47659aim far off: your crosshair was about a player's width (25 units) off their body - get on target first3/8killed them16% / 46%
4 1:14 -RuD ツAK-47619fine - pros would have fired it too2/8killed them33% / 51%
5 1:19 BengalGalil AR173fine - pros would have fired it too4/6killed them53% / 55%
5 1:17 WhyAlwaysMe ?!Galil AR548fine - pros would have fired it too2/4cut short (a death, a reload)52% / 52%
6 1:26 -RuD ツGalil AR319fired while moving (181 u/s), too fast to be accurate - stop first2/14killed them1% / 54%
6 1:16 BengalGalil AR562aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 55%
6 1:16 BengalGalil AR557fired while moving (96 u/s), too fast to be accurate - stop first4/8killed them2% / 52%
7 1:16 Tytanowy JanuszMAC-10541fine - pros would have fired it too5/20killed them61% / 66%
8 1:31 Maxon4ezAK-47538fine - pros would have fired it too4/12killed them61% / 61%
8 0:34 -RuD ツAK-47336fired while moving (96 u/s), too fast to be accurate - stop first4/7killed them25% / 52%
8 0:24 Tytanowy JanuszAK-471076fired while moving (156 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)2% / 48%
9 1:41 BengalAK-47296fired while moving (112 u/s), too fast to be accurate - stop first1/6killed them2% / 51%
11 1:00 Maxon4ezMAC-10670aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/1215% / 57%
11 0:59 Maxon4ezMAC-10596fine - pros would have fired it too1/9killed them27% / 52%
11 0:23 WhyAlwaysMe ?!M4A41599aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first0/1cut short (a death, a reload)1% / 45%
13 1:41 -RuD ツUSP-S295fine - pros would have fired it too4/6killed them57% / 57%
13 1:38 Tytanowy JanuszUSP-S773fine - pros would have fired it too1/2cut short (a death, a reload)29% / 41%
14 1:27 BengalUSP-S226fine - pros would have fired it too1/1cut short (a death, a reload)44% / 44%
15 1:06 Tytanowy JanuszM4A1-S311fine - pros would have fired it too1/6killed them67% / 67%
15 0:11 -RuD ツM4A1-S865aim far off: your crosshair was about a player's width (26 units) off their body - get on target first4/14cut short (a death, a reload)16% / 48%
16 1:30 BengalM4A1-S440fired while moving (105 u/s), too fast to be accurate - stop first4/9killed them18% / 60%
16 bomb 0:25 -RuD ツM4A1-S613fired while moving (113 u/s), too fast to be accurate - stop first2/5killed them25% / 48%
17 bomb 0:23 BengalMP91138fired while moving (118 u/s), too fast to be accurate - stop first3/4killed them24% / 45%
17 bomb 0:19 Maxon4ezMP91412fired while moving (104 u/s), too fast to be accurate - stop first0/47% / 44%
17 bomb 0:18 Maxon4ezMP91355fine - pros would have fired it too0/329% / 49%
17 bomb 0:18 Maxon4ezMP91353fine - pros would have fired it too3/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
17 bomb 0:17 Maxon4ezMP91351fired while moving (69 u/s), too fast to be accurate - stop first2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 49%
17 bomb 0:15 Maxon4ezUSP-S1105fired while moving (96 u/s), too fast to be accurate - stop first0/518% / 44%
17 bomb 0:13 Maxon4ezUSP-S1032fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 36%
17 bomb 0:13 Maxon4ezUSP-S957fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
17 bomb 0:11 -RuD ツUSP-S1123fired while moving (93 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 35%
18 0:38 -RuD ツAK-47194fired while moving (112 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)12% / 56%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.