Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 45 | 40% |
| MAC-10 | 43 | 30% |
| Galil AR | 28 | 43% |
| M4A1-S | 24 | 46% |
| MP9 | 17 | 47% |
| USP-S | 15 | 47% |
| SSG 08 | 3 | 67% |
| M4A4 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/90 | 18 1:35 | 2 kills (Scout ×2), 1 through smoke, 1 headshot, in 3.4 s CT | 4.4 |
| 12/90 | 6 1:25 | 2 kills (Galil ×2), 1 through smoke, 1 headshot, in 9.6 s T | 3.1 |
| 22/90 | 15 1:06 | 1 kill (M4A1-S), 1 through smoke, 1 headshot CT | 2.3 |
| 30/90 | 16 1:29 | 2 kills (M4A1-S ×2), 1 headshot, in 40.4 s CT | 1.6 |
| 31/90 | 4 1:38 | 2 kills (AK-47 ×2), in 24 s T | 1.3 |
| 32/90 | 7 1:16 | 2 kills (MAC-10 ×2), 1 headshot, in 1.1 s T | 1.3 |
| 34/90 | 8 1:30 | 2 kills (AK-47 ×2), in 56.1 s T | 1.2 |
| 56/90 | 9 1:41 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 57/90 | 17 bomb 0:23 | 1 kill (MP9), 1 headshot CT | 0.6 |
| 67/90 | 3 1:08 | 1 kill (AK-47) T | -0.0 |
| 68/90 | 5 1:19 | 1 kill (Galil) T | -0.1 |
| 82/90 | 11 0:58 | 1 kill (MAC-10), 1 headshot T | -0.7 |
| 84/90 | 13 1:40 | 1 kill (USP-S), 1 headshot CT | -0.8 |
| 89/90 | 2 1:38 | 2 kills (MAC-10 ×2), in 47.4 s T | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 0:37 | 1v4 before the plant T · 44 HP · Long Doors | lost - died with two or more on them at once · first fight lost, saw each other |
| 14 1:29 | 1v3 before the plant CT · 2 HP · B Doors | lost - died in the first fight · saw each other |
| 17 1:14 | 1v4 before the plant CT · 100 HP · Lower Tunnel | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
| 18 1:15 | 1v1 before the plant CT · 100 HP · Bombsite A | lost - died later · saw each other |
Flashes
12 flashes: 3 good, 7 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:42 | weak | barely blinded Tytanowy Janusz 1.5 s (0.1 s white), Maxon4ez 1.1 s (0.1 s white); blinded DaivarO 1.5 s holding Bombsite B - safe |
| 2 bomb 0:24 | wasted | barely blinded WhyAlwaysMe ?! 0.9 s (0.1 s white) |
| 3 1:48 | weak | barely blinded Tytanowy Janusz 1.6 s (0.1 s white); blinded DaivarO 2.3 s holding Outside Long - safe; blinded Agnostic 1.5 s on the move through T Spawn - safe |
| 4 1:47 | weak | barely blinded WhyAlwaysMe ?! 2.6 s (0.3 s white) |
| 5 1:48 | good | blinded Bengal 3.6 s (0.9 s white); blinded Agnostic 2.4 s on the move through Outside Long - safe |
| 6 1:48 | weak | barely blinded Maxon4ez 1.6 s (0.1 s white) |
| 7 1:39 | good | blinded WhyAlwaysMe ?! 3.3 s (0.7 s white) |
| 8 1:18 | weak | barely blinded -RuD ツ 2.6 s (0.3 s white); blinded Agnostic 3.1 s on the move through Outside Long - safe |
| 10 1:49 | good | blinded Maxon4ez 3.4 s (0.8 s white), WhyAlwaysMe ?! 3.3 s (0.7 s white); blinded КАПИТАН КАБАН 2.3 s on the move through Outside Long - safe; blinded Agnostic 1.9 s on the move through Outside Long - safe |
| 10 1:47 | weak | barely blinded WhyAlwaysMe ?! 3.0 s (0.5 s white), Maxon4ez 1.5 s (0.1 s white) |
| 15 0:51 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Catwalk - safe |
| 16 1:14 | weak | barely blinded -RuD ツ 2.9 s (0.4 s white), Tytanowy Janusz 1.7 s (0.1 s white), WhyAlwaysMe ?! 0.9 s (0.1 s white) |
Throws
35 grenades: 33 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:28 | punished | hit by Tytanowy Janusz 0.2 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1679 units away; a running throw |
| 11 1:32 | exposed | a molotov at Lower Tunnel - seen by 1 enemy for 0.2 s, the nearest 274 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:04 | Extended A | cover not used: 48 units away, they'd have seen only your head | died | ||
| 7 1:16 | Lower Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 13 1:38 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 17 bomb 0:25 | B Doors | cover not used: 128 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. You traded 4 of the 19 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:31 | trade | DaivarO was killed 978 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:43 | trade | DaivarO was killed 850 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:41 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 2 1:41 | in their way | stood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 2 1:41 | trade | D1zzy was killed 201 units away: you traded in 2,969 ms (pros: 625 ms) |
| 3 1:15 | trade | D1zzy was killed 110 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:11 | trade | Agnostic was killed 610 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:15 | peek together | peeked the same enemy as D1zzy, 359 ms after them - late - your team-mate went first, as bait |
| 4 1:14 | trade | D1zzy was killed 130 units away: you traded in 531 ms (pros: 625 ms) |
| 6 1:32 | trade | D1zzy was killed 430 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:29 | trade | Agnostic was killed 494 units away: you traded in 3,984 ms (pros: 1,641 ms) |
| 6 1:26 | trade | КАПИТАН КАБАН was killed 120 units away: not traded within 5 s (pros: 969 ms) |
| 7 1:38 | hold | held with DaivarO, 474 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:37 | trade | DaivarO was killed 491 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:22 | trade | D1zzy was killed 681 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:19 | trade | Agnostic was killed 655 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 0:54 | trade | Agnostic was killed 684 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:49 | trade | D1zzy was killed 954 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:31 | trade | КАПИТАН КАБАН was killed 920 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:17 | hold | held with Agnostic, 522 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 16 1:16 | trade | Agnostic was killed 508 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:30 | trade | КАПИТАН КАБАН was killed 833 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:32 | trade | D1zzy was killed 476 units away: you traded in 781 ms (pros: 625 ms) |
| 18 1:17 | hold | held with КАПИТАН КАБАН, 806 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:15 | trade | КАПИТАН КАБАН was killed 842 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:15 | killed by them | USP-S | 391 ms | 391 ms | 1.4° | ||
| 2 1:38 | killed them | MAC-10 | 203 ms | 500 ms | 3.0° | ||
| 2 1:36 | hit them | MAC-10 | 484 ms | – | 4.9° | ||
| 2 1:36 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:34 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 bomb 0:05 | killed them | MAC-10 | 1594 ms | 2344 ms | 19.9° | ||
| 3 1:08 | killed them | AK-47 | 656 ms | 656 ms | 3.7° | ||
| 3 1:04 | hit them | AK-47 | 547 ms | – | 2.3° | ||
| 3 1:03 | killed by them | AUG | 906 ms | 1453 ms | 1.5° | ||
| 4 1:38 | killed them | AK-47 | 906 ms | 1109 ms | 33.7° | ||
| 4 1:28 | hit by them | M4A4 | 156 ms | – | 0.9° | ||
| 4 1:14 | killed them | AK-47 | 484 ms | 891 ms | 8.9° | ||
| 4 0:57 | killed by them | M4A4 | 438 ms | 438 ms | 5.7° | ||
| 5 1:19 | killed them | Galil AR | 3391 ms | 3656 ms | 2.2° | ||
| 5 1:17 | killed by them | M4A1-S | 250 ms | 750 ms | 1.4° | ||
| 5 1:17 | hit them | Galil AR | 391 ms | – | 17.0° | ||
| 6 1:25 | killed them | Galil AR | 1016 ms | 1203 ms | 2.0° | ||
| 6 1:19 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:16 | killed them | Galil AR | 1062 ms | 1328 ms | 3.6° | ||
| 6 bomb 0:32 | killed by them | M4A4 | 891 ms | 891 ms | 2.4° | ||
| 7 1:16 | killed them | MAC-10 | 328 ms | 328 ms | 7.8° | ||
| 7 1:15 | killed them | MAC-10 | 609 ms | 1062 ms | 10.2° | ||
| 7 1:15 | hit by them | AK-47 | 641 ms | – | 3.2° | ||
| 7 1:13 | killed by them | M4A4 | 812 ms | 1000 ms | 0.6° | ||
| 8 1:31 | killed them | AK-47 | 188 ms | 1156 ms | 1.0° | ||
| 8 1:30 | hit by them | AK-47 | 328 ms | – | 52.6° | ||
| 8 0:34 | killed them | AK-47 | 672 ms | 984 ms | 10.2° | ||
| 8 0:24 | killed by them | M4A4 | 500 ms | 1266 ms | 2.2° | ||
| 8 0:24 | hit them | AK-47 | 875 ms | – | 35.4° | ||
| 9 1:41 | killed them | AK-47 | 203 ms | 203 ms | 10.8° | ||
| 9 1:01 | killed by them | AWP | 156 ms | 156 ms | 2.0° | ||
| 10 0:54 | killed by them | XM1014 | 234 ms | 234 ms | 1.4° | ||
| 11 1:09 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:59 | killed them | MAC-10 | 734 ms | 1531 ms | 3.0° | ||
| 11 0:59 | hit by them | M4A4 | 406 ms | – | 4.8° | ||
| 11 0:23 | killed by them | AK-47 | 828 ms | 938 ms | 0.9° | ||
| 12 1:28 | killed by them | AWP | 312 ms | 312 ms | 1.8° | ||
| 13 1:41 | killed them | USP-S | 281 ms | 797 ms | 3.2° | ||
| 13 1:40 | hit by them | Tec-9 | 625 ms | – | 13.5° | ||
| 13 1:38 | killed by them | Glock-18 | 672 ms | 953 ms | 41.5° | ||
| 13 1:38 | hit them | P2000 | 781 ms | – | 8.2° | ||
| 14 1:40 | hit by them | AK-47 | 922 ms | – | 0.8° | ||
| 14 1:27 | hit them | P2000 | 438 ms | – | 9.6° | ||
| 14 1:27 | killed by them | AK-47 | 469 ms | 469 ms | 8.2° | ||
| 15 1:06 | killed them | M4A1-S | 406 ms | 406 ms | 2.3° | ||
| 15 0:11 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 0:11 | killed by them | MAC-10 | 641 ms | 1922 ms | 3.1° | ||
| 15 0:11 | hit them | M4A4 | 812 ms | – | 20.5° | ||
| 16 1:30 | killed them | M4A1-S | 469 ms | 875 ms | 12.2° | ||
| 16 1:20 | hit by them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:25 | killed them | M4A1-S | 188 ms | 297 ms | 0.7° | ||
| 16 bomb 0:20 | killed by them | SSG 08 | 297 ms | 297 ms | 0.7° | ||
| 17 bomb 0:23 | killed them | MP9 | 1516 ms | 1734 ms | 5.6° | ||
| 17 bomb 0:23 | hit by them | XM1014 | 1625 ms | – | 26.5° | ||
| 17 bomb 0:18 | hit by them | Galil AR | 1203 ms | – | 1.6° | ||
| 17 bomb 0:18 | hit them | MP9 | 1328 ms | – | 5.7° | ||
| 17 bomb 0:14 | hit by them | Galil AR | 1344 ms | – | 1.1° | ||
| 17 bomb 0:11 | hit them | P2000 | 297 ms | – | 1.7° | ||
| 17 bomb 0:11 | killed by them | AK-47 | 609 ms | 609 ms | 3.9° | ||
| 18 1:35 | killed them | SSG 08 | 781 ms | 781 ms | 1.6° | ||
| 18 1:31 | killed them | SSG 08 | 125 ms | 125 ms | 0.3° | ||
| 18 0:38 | killed by them | AK-47 | 422 ms | 422 ms | 8.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:38 | MAC-10 | 512 | fine - pros would have fired it too | 4/10 | killed them | 46% / 49% | |
| 2 bomb 0:05 | MAC-10 | 660 | fired while moving (207 u/s), too fast to be accurate - stop first | 3/17 | killed them | 2% / 48% | |
| 3 1:08 | AK-47 | 668 | fine - pros would have fired it too | 1/4 | killed them | 54% / 54% | |
| 3 1:04 | AK-47 | 1191 | fired while moving (209 u/s), too fast to be accurate - stop first | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 63% | |
| 3 1:03 | AK-47 | 1199 | aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 1% / 45% | |
| 4 1:38 | AK-47 | 659 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 3/8 | killed them | 16% / 46% | |
| 4 1:14 | AK-47 | 619 | fine - pros would have fired it too | 2/8 | killed them | 33% / 51% | |
| 5 1:19 | Galil AR | 173 | fine - pros would have fired it too | 4/6 | killed them | 53% / 55% | |
| 5 1:17 | Galil AR | 548 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 52% / 52% | |
| 6 1:26 | Galil AR | 319 | fired while moving (181 u/s), too fast to be accurate - stop first | 2/14 | killed them | 1% / 54% | |
| 6 1:16 | Galil AR | 562 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 55% | |
| 6 1:16 | Galil AR | 557 | fired while moving (96 u/s), too fast to be accurate - stop first | 4/8 | killed them | 2% / 52% | |
| 7 1:16 | MAC-10 | 541 | fine - pros would have fired it too | 5/20 | killed them | 61% / 66% | |
| 8 1:31 | AK-47 | 538 | fine - pros would have fired it too | 4/12 | killed them | 61% / 61% | |
| 8 0:34 | AK-47 | 336 | fired while moving (96 u/s), too fast to be accurate - stop first | 4/7 | killed them | 25% / 52% | |
| 8 0:24 | AK-47 | 1076 | fired while moving (156 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 2% / 48% | |
| 9 1:41 | AK-47 | 296 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/6 | killed them | 2% / 51% | |
| 11 1:00 | MAC-10 | 670 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/12 | 15% / 57% | ||
| 11 0:59 | MAC-10 | 596 | fine - pros would have fired it too | 1/9 | killed them | 27% / 52% | |
| 11 0:23 | M4A4 | 1599 | aim far off: your crosshair was about 2 player widths (71 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 45% | |
| 13 1:41 | USP-S | 295 | fine - pros would have fired it too | 4/6 | killed them | 57% / 57% | |
| 13 1:38 | USP-S | 773 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 29% / 41% | |
| 14 1:27 | USP-S | 226 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 44% / 44% | |
| 15 1:06 | M4A1-S | 311 | fine - pros would have fired it too | 1/6 | killed them | 67% / 67% | |
| 15 0:11 | M4A1-S | 865 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 4/14 | cut short (a death, a reload) | 16% / 48% | |
| 16 1:30 | M4A1-S | 440 | fired while moving (105 u/s), too fast to be accurate - stop first | 4/9 | killed them | 18% / 60% | |
| 16 bomb 0:25 | M4A1-S | 613 | fired while moving (113 u/s), too fast to be accurate - stop first | 2/5 | killed them | 25% / 48% | |
| 17 bomb 0:23 | MP9 | 1138 | fired while moving (118 u/s), too fast to be accurate - stop first | 3/4 | killed them | 24% / 45% | |
| 17 bomb 0:19 | MP9 | 1412 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/4 | 7% / 44% | ||
| 17 bomb 0:18 | MP9 | 1355 | fine - pros would have fired it too | 0/3 | 29% / 49% | ||
| 17 bomb 0:18 | MP9 | 1353 | fine - pros would have fired it too | 3/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 17 bomb 0:17 | MP9 | 1351 | fired while moving (69 u/s), too fast to be accurate - stop first | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 49% | |
| 17 bomb 0:15 | USP-S | 1105 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/5 | 18% / 44% | ||
| 17 bomb 0:13 | USP-S | 1032 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 36% | |
| 17 bomb 0:13 | USP-S | 957 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 17 bomb 0:11 | USP-S | 1123 | fired while moving (93 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 35% | |
| 18 0:38 | AK-47 | 194 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 12% / 56% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
