Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 41 | 24% |
| MP9 | 38 | 45% |
| AK-47 | 24 | 25% |
| M4A4 | 12 | 58% |
| M4A1-S | 11 | 64% |
| AWP | 9 | 56% |
| USP-S | 5 | 0% |
| Tec-9 | 3 | 33% |
| Desert Eagle | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/90 | 12 1:45 | 4 kills (AWP ×4), 2 through smoke, 1 headshot, in 36.9 s CT | 13.2 |
| 5/90 | 11 0:48 | 2 kills (AWP ×2), 2 wallbangs, 1 headshot, in 11 s CT | 5.9 |
| 8/90 | 8 0:54 | 3 kills (M4A4 ×3), 1 headshot, in 11.3 s CT | 4.6 |
| 14/90 | 10 1:39 | 3 kills (AWP ×3), in 82.4 s CT | 2.9 |
| 21/90 | 6 1:29 | 1 kill (MP9), 1 through smoke CT | 2.4 |
| 23/90 | 3 1:29 | 2 kills (M4A1-S ×2), in 14.4 s CT | 2.2 |
| 24/90 | 14 1:31 | 2 kills (MAC-10 ×2), 1 headshot, in 1.9 s T | 2.2 |
| 33/90 | 18 1:15 | 2 kills (AK-47 ×2), all headshots, in 37.8 s T | 1.3 |
| 39/90 | 9 1:01 | 1 kill (AWP) CT | 1.0 |
| 60/90 | 7 1:13 | 1 kill (M4A4) CT | 0.4 |
| 65/90 | 16 1:16 | 1 kill (AK-47), 1 headshot T | 0.1 |
| 69/90 | 15 0:10 | 1 kill (MAC-10) T | -0.1 |
| 80/90 | 17 bomb 0:11 | 1 kill (AK-47) T | -0.5 |
| 83/90 | 4 1:14 | 1 kill (MP9), 1 headshot CT | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 18 1:29 | 1v2 before the plant T · 100 HP · Lower Tunnel | won - killed both · first fight won, saw each other |
Flashes
10 flashes: 4 good, 0 weak, 4 wasted, 2 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:15 | hurt the team | barely blinded MaslënA 1.3 s (0.1 s white), D1zzy 0.8 s (0.1 s white); blinded themselves 1.9 s on the move through Short Stairs - an enemy could see them |
| 5 1:31 | blinded an enemy, but hurt the team too | blinded D1zzy 3.4 s (0.8 s white); blinded themselves 4.7 s holding Short Stairs - died 0.1 s after the pop |
| 8 1:08 | wasted | no enemy blinded for long |
| 9 0:58 | wasted | no enemy blinded for long |
| 10 1:26 | good | blinded MaslënA 4.2 s (1.4 s white) |
| 11 1:27 | good | blinded D1zzy 4.8 s (2.0 s white); blinded themselves 2.1 s holding Lower Tunnel - safe |
| 13 1:45 | wasted | no enemy blinded for long |
| 14 1:48 | good | blinded КАПИТАН КАБАН 3.7 s (1.0 s white); blinded themselves 2.8 s on the move through Outside Long - safe Maxon4ez peeked КАПИТАН КАБАН 1.6 s after the pop - too early - the enemy had recovered; got hit first |
| 15 0:51 | wasted | no enemy blinded for long |
| 16 1:08 | good | blinded D1zzy 4.1 s (1.4 s white); blinded Tytanowy Janusz 3.6 s holding Long A - safe; blinded WhyAlwaysMe ?! 3.0 s on the move through Bombsite A - safe |
Throws
40 grenades: 34 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from Short Stairs (2 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:32 | punished | hit by D1zzy 1.2 s after throwing a flash at Short Stairs, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 388 units away; a jump throw |
| 9 1:39 | punished | hit by D1zzy with a smoke out at Catwalk, 1.9 s before the throw - seen by 1 enemy for 0.4 s, the nearest 1242 units away |
| 9 1:19 | exposed | an HE at Catwalk - seen by 2 enemies for 0.6 s, the nearest 994 units away, thrown in the open |
| 10 1:47 | exposed | a molotov at Short Stairs - seen by 1 enemy for 0.1 s, the nearest 1148 units away; a running throw |
| 16 1:19 | exposed | an HE at A Ramp - seen by 1 enemy for 0.2 s, the nearest 937 units away |
| 18 1:13 | exposed | a smoke at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 1163 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 0:35 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 14 1:30 | Extended A | cover not used: 32 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 4 of the 10 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:38 | trade | Maxon4ez was killed 696 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:29 | hold | held with Bengal, 992 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:16 | trade | Tytanowy Janusz was killed 912 units away: you traded in 2,688 ms (pros: 2,031 ms) |
| 7 1:15 | trade | Bengal was killed 952 units away: you traded in 1,594 ms (pros: 2,031 ms) |
| 8 0:48 | trade | WhyAlwaysMe ?! was killed 1855 units away: you traded in 1,719 ms (pros: 2,609 ms) |
| 10 1:04 | hold | held with WhyAlwaysMe ?!, 843 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 0:25 | trade | WhyAlwaysMe ?! was killed 734 units away: not traded within 5 s (pros: 625 ms) |
| 11 0:54 | hold | held with WhyAlwaysMe ?!, 1043 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:24 | trade | Maxon4ez was killed 453 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:05 | hold | held with Tytanowy Janusz, 953 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before Tytanowy Janusz) |
| 13 1:41 | trade | WhyAlwaysMe ?! was killed 472 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:31 | trade | Maxon4ez was killed 1341 units away: you traded in 2,094 ms (pros: 2,609 ms) |
| 16 1:33 | trade | Maxon4ez was killed 698 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:17 | peek together | peeked the same enemy as WhyAlwaysMe ?!, 422 ms before them - early - you went first, alone |
| 18 1:48 | trade | WhyAlwaysMe ?! was killed 784 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | killed by them | Desert Eagle | 734 ms | 734 ms | 0.5° | ||
| 2 1:44 | hit them | Desert Eagle | 672 ms | – | 2.1° | ||
| 2 1:43 | killed by them | Desert Eagle | 1062 ms | 1062 ms | 12.9° | ||
| 3 1:30 | killed them | M4A1-S | 234 ms | 734 ms | 1.9° | ||
| 3 1:30 | hit by them | AK-47 | 328 ms | – | 8.8° | ||
| 3 1:26 | hit them | M4A4 | 62 ms | – | 1.1° | ||
| 3 1:26 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:15 | killed them | M4A1-S | 78 ms | 78 ms | 1.1° | ||
| 3 1:08 | killed by them | AK-47 | 656 ms | 656 ms | 3.7° | ||
| 4 1:15 | killed them | MP9 | 297 ms | 703 ms | 8.7° | ||
| 4 1:14 | killed by them | AK-47 | 484 ms | 891 ms | 8.9° | ||
| 5 1:31 | killed by them | AK-47 | 156 ms | 844 ms | 7.1° | ||
| 6 1:29 | killed them | MP9 | 547 ms | 1031 ms | 8.5° | ||
| 6 1:29 | hit them | MP9 | 1234 ms | – | 5.3° | ||
| 6 1:27 | hit by them | Desert Eagle | 797 ms | – | 0.7° | ||
| 6 1:25 | killed by them | Galil AR | 1016 ms | 1203 ms | 2.0° | ||
| 7 1:13 | killed them | M4A4 | 812 ms | 1000 ms | 0.6° | ||
| 8 0:54 | killed them | M4A4 | 984 ms | 1250 ms | 48.3° | ||
| 8 0:46 | killed them | M4A4 | 391 ms | 391 ms | 0.1° | ||
| 8 0:43 | killed them | M4A4 | 188 ms | 188 ms | 0.2° | ||
| 8 0:34 | killed by them | AK-47 | 672 ms | 984 ms | 10.2° | ||
| 9 1:41 | hit by them | Desert Eagle | 703 ms | – | 13.6° | ||
| 9 1:01 | killed them | AWP | 156 ms | 156 ms | 2.0° | ||
| 10 1:43 | hit them | AWP | 344 ms | – | 0.6° | ||
| 10 1:43 | hit by them | AK-47 | 625 ms | – | 4.4° | ||
| 10 1:39 | killed them | AWP | 234 ms | 234 ms | 0.6° | ||
| 10 0:56 | killed them | AWP | 406 ms | 406 ms | 2.1° | ||
| 10 0:17 | killed them | AWP | 281 ms | 281 ms | 2.2° | ||
| 11 1:35 | hit by them | MAC-10 | 234 ms | – | 8.0° | ||
| 11 0:48 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:37 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:45 | killed them | AWP | 344 ms | 344 ms | 2.7° | ||
| 12 1:28 | killed them | AWP | 312 ms | 312 ms | 1.8° | ||
| 12 1:24 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:08 | killed them | AWP | 328 ms | 328 ms | 1.0° | ||
| 12 1:04 | killed by them | Galil AR | 391 ms | 484 ms | 3.2° | ||
| 13 1:41 | killed by them | USP-S | 281 ms | 797 ms | 3.2° | ||
| 13 1:40 | hit them | Tec-9 | 625 ms | – | 13.5° | ||
| 14 1:31 | killed them | MAC-10 | 438 ms | 594 ms | 1.8° | ||
| 14 1:30 | killed them | MAC-10 | 391 ms | 1219 ms | 2.6° | ||
| 14 1:29 | hit by them | Desert Eagle | 938 ms | – | 13.3° | ||
| 15 0:11 | killed them | MAC-10 | 641 ms | 1922 ms | 3.1° | ||
| 15 0:11 | hit by them | M4A4 | 812 ms | – | 20.5° | ||
| 16 1:16 | killed them | AK-47 | 719 ms | 719 ms | 0.8° | ||
| 16 bomb 0:40 | hit them | AK-47 | 406 ms | – | 1.6° | ||
| 16 bomb 0:25 | killed by them | M4A1-S | 188 ms | 297 ms | 0.7° | ||
| 17 bomb 0:11 | hit by them | P2000 | 297 ms | – | 1.7° | ||
| 17 bomb 0:11 | killed them | AK-47 | 609 ms | 609 ms | 3.9° | ||
| 18 1:16 | killed them | AK-47 | 828 ms | 1125 ms | 6.9° | ||
| 18 0:38 | killed them | AK-47 | 422 ms | 422 ms | 8.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:44 | Desert Eagle | 1172 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 77% / 77% | |
| 3 1:30 | M4A1-S | 648 | fine - pros would have fired it too | 5/8 | killed them | 43% / 60% | |
| 3 1:15 | M4A1-S | 748 | fine - pros would have fired it too | 1/4 | killed them | 77% / 77% | |
| 3 1:08 | M4A1-S | 669 | fired while moving (83 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 15% / 48% | |
| 4 1:15 | MP9 | 494 | fine - pros would have fired it too | 6/12 | killed them | 42% / 54% | |
| 6 1:29 | MP9 | 456 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 7/19 | killed them | 21% / 56% | |
| 6 1:28 | MP9 | 525 | fired while moving (157 u/s), too fast to be accurate - stop first | 5/11 | cut short (a death, a reload) | 52% / 60% | |
| 6 1:26 | USP-S | 291 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 23% / 51% | |
| 7 1:13 | M4A4 | 1024 | fired while moving (77 u/s), too fast to be accurate - stop first | 3/7 | killed them | 29% / 55% | |
| 8 0:54 | M4A4 | 1744 | fine - pros would have fired it too | 2/3 | killed them | 64% / 64% | |
| 8 0:46 | M4A4 | 1333 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/6 | killed them | 31% / 61% | |
| 8 0:43 | M4A4 | 958 | fine - pros would have fired it too | 1/5 | killed them | 36% / 61% | |
| 8 0:34 | M4A4 | 335 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 61% / 61% | |
| 9 1:41 | AWP | 1241 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | 12% / 66% | ||
| 10 1:43 | AWP | 1161 | fine - pros would have fired it too | 1/1 | 86% / 86% | ||
| 10 1:39 | AWP | 1243 | fine - pros would have fired it too | 1/1 | killed them | 82% / 82% | |
| 11 1:34 | AWP | 186 | fired while moving (46 u/s), too fast to be accurate - stop first | 0/1 | 3% / 83% | ||
| 11 0:23 | AWP | 2083 | fired while moving (42 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 5% / 65% | |
| 12 1:45 | AWP | 1280 | fine - pros would have fired it too | 1/1 | killed them | 63% / 79% | |
| 12 1:28 | AWP | 1072 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 12 1:08 | AWP | 1276 | fine - pros would have fired it too | 1/1 | killed them | 80% / 80% | |
| 13 1:41 | Tec-9 | 273 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 49% / 49% | |
| 14 1:31 | MAC-10 | 1181 | fine - pros would have fired it too | 2/6 | killed them | 67% / 67% | |
| 14 1:30 | MAC-10 | 724 | fired while moving (240 u/s), too fast to be accurate - stop first | 3/19 | killed them | 30% / 53% | |
| 15 0:11 | MAC-10 | 872 | fired while moving (183 u/s), too fast to be accurate - stop first | 5/29 | killed them; 17 bullets after pros would have stopped | 1% / 54% | |
| 16 1:16 | AK-47 | 1083 | fired while moving (128 u/s), too fast to be accurate - stop first | 1/6 | killed them | 18% / 63% | |
| 16 bomb 0:40 | AK-47 | 1404 | fine - pros would have fired it too | 1/4 | 37% / 48% | ||
| 16 bomb 0:25 | AK-47 | 613 | aim far off: your crosshair was about 11 player widths (360 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 54% | |
| 17 1:15 | AK-47 | 1367 | fine - pros would have fired it too | 0/9 | 4 bullets after pros would have stopped | 38% / 46% | |
| 17 bomb 0:11 | AK-47 | 1135 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/7 | killed them | 13% / 50% | |
| 18 1:16 | AK-47 | 425 | fired while moving (112 u/s), too fast to be accurate - stop first | 3/12 | killed them | 36% / 70% | |
| 18 0:38 | AK-47 | 188 | fired while moving (147 u/s), too fast to be accurate - stop first | 1/2 | killed them | 51% / 71% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
