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Dust II, won 13-5 · Fri 23 Oct, 19:14

-RuD ツGold Nova Master

The match

Aim

398 msTTD508 msTTK2.0°Crosshair↓39%1st bullet37%Spray18%Head68%Counter-strafe

Scoreboard

118ADR89%KAST

Positioning

Shots

16/32Rushed↓0/5Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-104124%
MP93845%
AK-472425%
M4A41258%
M4A1-S1164%
AWP956%
USP-S50%
Tec-9333%
Desert Eagle1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/9012 1:45 4 kills (AWP ×4), 2 through smoke, 1 headshot, in 36.9 s CT13.2
5/9011 0:48 2 kills (AWP ×2), 2 wallbangs, 1 headshot, in 11 s CT5.9
8/908 0:54 3 kills (M4A4 ×3), 1 headshot, in 11.3 s CT4.6
14/9010 1:39 3 kills (AWP ×3), in 82.4 s CT2.9
21/906 1:29 1 kill (MP9), 1 through smoke CT2.4
23/903 1:29 2 kills (M4A1-S ×2), in 14.4 s CT2.2
24/9014 1:31 2 kills (MAC-10 ×2), 1 headshot, in 1.9 s T2.2
33/9018 1:15 2 kills (AK-47 ×2), all headshots, in 37.8 s T1.3
39/909 1:01 1 kill (AWP) CT1.0
60/907 1:13 1 kill (M4A4) CT0.4
65/9016 1:16 1 kill (AK-47), 1 headshot T0.1
69/9015 0:10 1 kill (MAC-10) T-0.1
80/9017 bomb 0:11 1 kill (AK-47) T-0.5
83/904 1:14 1 kill (MP9), 1 headshot CT-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
18 1:29 1v2 before the plant T · 100 HP · Lower Tunnelwon - killed both · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 4 good, 0 weak, 4 wasted, 2 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:15 hurt the teambarely blinded MaslënA 1.3 s (0.1 s white), D1zzy 0.8 s (0.1 s white); blinded themselves 1.9 s on the move through Short Stairs - an enemy could see them
5 1:31 blinded an enemy, but hurt the team tooblinded D1zzy 3.4 s (0.8 s white); blinded themselves 4.7 s holding Short Stairs - died 0.1 s after the pop
8 1:08 wastedno enemy blinded for long
9 0:58 wastedno enemy blinded for long
10 1:26 goodblinded MaslënA 4.2 s (1.4 s white)
11 1:27 goodblinded D1zzy 4.8 s (2.0 s white); blinded themselves 2.1 s holding Lower Tunnel - safe
13 1:45 wastedno enemy blinded for long
14 1:48 goodblinded КАПИТАН КАБАН 3.7 s (1.0 s white); blinded themselves 2.8 s on the move through Outside Long - safe Maxon4ez peeked КАПИТАН КАБАН 1.6 s after the pop - too early - the enemy had recovered; got hit first
15 0:51 wastedno enemy blinded for long
16 1:08 goodblinded D1zzy 4.1 s (1.4 s white); blinded Tytanowy Janusz 3.6 s holding Long A - safe; blinded WhyAlwaysMe ?! 3.0 s on the move through Bombsite A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
40 grenades: 34 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from Short Stairs (2 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:32 punishedhit by D1zzy 1.2 s after throwing a flash at Short Stairs, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 388 units away; a jump throw
9 1:39 punishedhit by D1zzy with a smoke out at Catwalk, 1.9 s before the throw - seen by 1 enemy for 0.4 s, the nearest 1242 units away
9 1:19 exposedan HE at Catwalk - seen by 2 enemies for 0.6 s, the nearest 994 units away, thrown in the open
10 1:47 exposeda molotov at Short Stairs - seen by 1 enemy for 0.1 s, the nearest 1148 units away; a running throw
16 1:19 exposedan HE at A Ramp - seen by 1 enemy for 0.2 s, the nearest 937 units away
18 1:13 exposeda smoke at CT Spawn - seen by 1 enemy for 0.2 s, the nearest 1163 units away; a running throw

Positioning

In 2 of your 37 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 10 of your 32 duels (31%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 0:35 MaslënALong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
14 1:30 AgnosticExtended Acover not used: 32 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 4 of the 10 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:38 tradeMaxon4ez was killed 696 units away: not traded within 5 s (pros: 2,031 ms)
4 1:29 holdheld with Bengal, 992 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:16 tradeTytanowy Janusz was killed 912 units away: you traded in 2,688 ms (pros: 2,031 ms)
7 1:15 tradeBengal was killed 952 units away: you traded in 1,594 ms (pros: 2,031 ms)
8 0:48 tradeWhyAlwaysMe ?! was killed 1855 units away: you traded in 1,719 ms (pros: 2,609 ms)
10 1:04 holdheld with WhyAlwaysMe ?!, 843 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 0:25 tradeWhyAlwaysMe ?! was killed 734 units away: not traded within 5 s (pros: 625 ms)
11 0:54 holdheld with WhyAlwaysMe ?!, 1043 units and 37° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:24 tradeMaxon4ez was killed 453 units away: not traded within 5 s (pros: 1,641 ms)
12 1:05 holdheld with Tytanowy Janusz, 953 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before Tytanowy Janusz)
13 1:41 tradeWhyAlwaysMe ?! was killed 472 units away: not traded within 5 s (pros: 1,641 ms)
14 1:31 tradeMaxon4ez was killed 1341 units away: you traded in 2,094 ms (pros: 2,609 ms)
16 1:33 tradeMaxon4ez was killed 698 units away: not traded within 5 s (pros: 2,031 ms)
16 1:17 peek togetherpeeked the same enemy as WhyAlwaysMe ?!, 422 ms before them - early - you went first, alone
18 1:48 tradeWhyAlwaysMe ?! was killed 784 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 КАПИТАН КАБАНkilled by themDesert Eagle734 ms734 ms0.5°
2 1:44 КАПИТАН КАБАНhit themDesert Eagle672 ms–2.1°
2 1:43 КАПИТАН КАБАНkilled by themDesert Eagle1062 ms1062 ms12.9°
3 1:30 DaivarOkilled themM4A1-S234 ms734 ms1.9°
3 1:30 DaivarOhit by themAK-47328 ms–8.8°
3 1:26 D1zzyhit themM4A462 ms–1.1°
3 1:26 D1zzyhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:15 D1zzykilled themM4A1-S78 ms78 ms1.1°
3 1:08 MaslënAkilled by themAK-47656 ms656 ms3.7°
4 1:15 D1zzykilled themMP9297 ms703 ms8.7°
4 1:14 MaslënAkilled by themAK-47484 ms891 ms8.9°
5 1:31 D1zzykilled by themAK-47156 ms844 ms7.1°
6 1:29 Agnostickilled themMP9547 ms1031 ms8.5°
6 1:29 КАПИТАН КАБАНhit themMP91234 ms–5.3°
6 1:27 КАПИТАН КАБАНhit by themDesert Eagle797 ms–0.7°
6 1:25 MaslënAkilled by themGalil AR1016 ms1203 ms2.0°
7 1:13 MaslënAkilled themM4A4812 ms1000 ms0.6°
8 0:54 Agnostickilled themM4A4984 ms1250 ms48.3°
8 0:46 DaivarOkilled themM4A4391 ms391 ms0.1°
8 0:43 D1zzykilled themM4A4188 ms188 ms0.2°
8 0:34 MaslënAkilled by themAK-47672 ms984 ms10.2°
9 1:41 D1zzyhit by themDesert Eagle703 ms–13.6°
9 1:01 MaslënAkilled themAWP156 ms156 ms2.0°
10 1:43 DaivarOhit themAWP344 ms–0.6°
10 1:43 DaivarOhit by themAK-47625 ms–4.4°
10 1:39 DaivarOkilled themAWP234 ms234 ms0.6°
10 0:56 Agnostickilled themAWP406 ms406 ms2.1°
10 0:17 КАПИТАН КАБАНkilled themAWP281 ms281 ms2.2°
11 1:35 D1zzyhit by themMAC-10234 ms–8.0°
11 0:48 DaivarOkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 0:37 D1zzykilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:45 DaivarOkilled themAWP344 ms344 ms2.7°
12 1:28 MaslënAkilled themAWP312 ms312 ms1.8°
12 1:24 D1zzykilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:08 КАПИТАН КАБАНkilled themAWP328 ms328 ms1.0°
12 1:04 Agnostickilled by themGalil AR391 ms484 ms3.2°
13 1:41 MaslënAkilled by themUSP-S281 ms797 ms3.2°
13 1:40 MaslënAhit themTec-9625 ms–13.5°
14 1:31 D1zzykilled themMAC-10438 ms594 ms1.8°
14 1:30 Agnostickilled themMAC-10391 ms1219 ms2.6°
14 1:29 Agnostichit by themDesert Eagle938 ms–13.3°
15 0:11 MaslënAkilled themMAC-10641 ms1922 ms3.1°
15 0:11 MaslënAhit by themM4A4812 ms–20.5°
16 1:16 Agnostickilled themAK-47719 ms719 ms0.8°
16 bomb 0:40 D1zzyhit themAK-47406 ms–1.6°
16 bomb 0:25 MaslënAkilled by themM4A1-S188 ms297 ms0.7°
17 bomb 0:11 MaslënAhit by themP2000297 ms–1.7°
17 bomb 0:11 MaslënAkilled themAK-47609 ms609 ms3.9°
18 1:16 КАПИТАН КАБАНkilled themAK-47828 ms1125 ms6.9°
18 0:38 MaslënAkilled themAK-47422 ms422 ms8.8°

Shots

You fired 16 of your 32 first shots too soon: 10 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 21 spray bullets went on after pros would have stopped. Your first shots had a 42% chance to hit; stopped, with your crosshair on them, 64%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:44 КАПИТАН КАБАНDesert Eagle1172fine - pros would have fired it too1/1cut short (a death, a reload)77% / 77%
3 1:30 DaivarOM4A1-S648fine - pros would have fired it too5/8killed them43% / 60%
3 1:15 D1zzyM4A1-S748fine - pros would have fired it too1/4killed them77% / 77%
3 1:08 MaslënAM4A1-S669fired while moving (83 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)15% / 48%
4 1:15 D1zzyMP9494fine - pros would have fired it too6/12killed them42% / 54%
6 1:29 AgnosticMP9456aim far off: your crosshair was about a player's width (26 units) off their body - get on target first7/19killed them21% / 56%
6 1:28 КАПИТАН КАБАНMP9525fired while moving (157 u/s), too fast to be accurate - stop first5/11cut short (a death, a reload)52% / 60%
6 1:26 MaslënAUSP-S291aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/5cut short (a death, a reload)23% / 51%
7 1:13 MaslënAM4A41024fired while moving (77 u/s), too fast to be accurate - stop first3/7killed them29% / 55%
8 0:54 AgnosticM4A41744fine - pros would have fired it too2/3killed them64% / 64%
8 0:46 DaivarOM4A41333aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/6killed them31% / 61%
8 0:43 D1zzyM4A4958fine - pros would have fired it too1/5killed them36% / 61%
8 0:34 MaslënAM4A4335fine - pros would have fired it too0/2cut short (a death, a reload)61% / 61%
9 1:41 D1zzyAWP1241aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/112% / 66%
10 1:43 DaivarOAWP1161fine - pros would have fired it too1/186% / 86%
10 1:39 DaivarOAWP1243fine - pros would have fired it too1/1killed them82% / 82%
11 1:34 D1zzyAWP186fired while moving (46 u/s), too fast to be accurate - stop first0/13% / 83%
11 0:23 MaslënAAWP2083fired while moving (42 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)5% / 65%
12 1:45 DaivarOAWP1280fine - pros would have fired it too1/1killed them63% / 79%
12 1:28 MaslënAAWP1072fine - pros would have fired it too1/1killed them84% / 84%
12 1:08 КАПИТАН КАБАНAWP1276fine - pros would have fired it too1/1killed them80% / 80%
13 1:41 MaslënATec-9273fine - pros would have fired it too1/3cut short (a death, a reload)49% / 49%
14 1:31 D1zzyMAC-101181fine - pros would have fired it too2/6killed them67% / 67%
14 1:30 AgnosticMAC-10724fired while moving (240 u/s), too fast to be accurate - stop first3/19killed them30% / 53%
15 0:11 MaslënAMAC-10872fired while moving (183 u/s), too fast to be accurate - stop first5/29killed them; 17 bullets after pros would have stopped1% / 54%
16 1:16 AgnosticAK-471083fired while moving (128 u/s), too fast to be accurate - stop first1/6killed them18% / 63%
16 bomb 0:40 D1zzyAK-471404fine - pros would have fired it too1/437% / 48%
16 bomb 0:25 MaslënAAK-47613aim far off: your crosshair was about 11 player widths (360 units) off their body - get on target first0/1cut short (a death, a reload)1% / 54%
17 1:15 AgnosticAK-471367fine - pros would have fired it too0/94 bullets after pros would have stopped38% / 46%
17 bomb 0:11 MaslënAAK-471135aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/7killed them13% / 50%
18 1:16 КАПИТАН КАБАНAK-47425fired while moving (112 u/s), too fast to be accurate - stop first3/12killed them36% / 70%
18 0:38 MaslënAAK-47188fired while moving (147 u/s), too fast to be accurate - stop first1/2killed them51% / 71%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.