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Dust II, won 13-5 · Fri 23 Oct, 19:14

Tytanowy JanuszDistinguished Master Guardian

The match

Aim

406 msTTD672 msTTK2.4°Crosshair↓28%1st bullet18%Spray27%Head66%Counter-strafe

Scoreboard

132ADR83%KAST

Positioning

Shots

18/40Rushed↓8/22Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A45235%
P2502035%
AK-472040%
Glock-181436%
XM10141283%
USP-S520%
Tec-9250%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/904 0:57 3 kills (M4A4 ×3), in 14 s CT6.2
4/906 1:32 3 kills (M4A4 ×3), a wallbang, all headshots, in 36.3 s CT6.1
11/908 0:23 2 kills (M4A4 ×2), 1 headshot, in 3.4 s CT3.5
13/9011 1:07 2 kills (AK-47 ×2), 1 through smoke, in 44.4 s CT3.1
35/902 1:43 2 kills (P250 ×2), in 2.3 s CT1.1
36/9016 bomb 0:20 2 kills (Scout, Tec-9), 1 headshot, in 7.7 s T1.0
38/907 1:22 1 kill (XM1014) CT1.0
42/9010 0:54 1 kill (XM1014), 1 headshot CT1.0
61/9017 1:24 1 kill (XM1014) T0.3
63/9012 1:02 1 kill (AK-47), 1 headshot CT0.2
74/905 1:14 2 kills (XM1014 ×2), 1 in the air, all headshots, in 26.8 s CT-0.2
79/9013 1:37 2 kills (Glock ×2), all headshots, in 14.3 s T-0.4
81/9018 1:45 2 kills (AK-47 ×2), 1 headshot, in 12.6 s T-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 bomb 0:21 1v3 after the plant CT · 26 HP · Under Alost - died later, after 1 kill · first fight lost, they saw them first
6 1:15 1v2 before the plant CT · 100 HP · Short Stairswon - defused it after 2 kills · first fight won, saw them first
8 0:34 1v2 before the plant CT · 77 HP · Catwalkwon - killed both · first fight won, saw each other
16 bomb 0:20 1v1 after the plant T · 100 HP · Sidewon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 4 good, 0 weak, 1 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
11 1:24 goodblinded Agnostic 4.9 s (2.1 s white)
13 bomb 0:23 misled a peekbarely blinded D1zzy 0.9 s (0.1 s white) the enemy was barely blinded, and Tytanowy Janusz peeked D1zzy 0.7 s after the pop; got hit first
14 1:34 wastedno enemy blinded for long
15 1:11 goodblinded D1zzy 4.5 s (1.7 s white); blinded WhyAlwaysMe ?! 2.9 s holding Top Mid - safe
16 1:48 goodblinded MaslënA 3.5 s (0.8 s white); blinded Maxon4ez 1.8 s on the move through Top Mid - safe
16 1:47 goodblinded MaslënA 3.0 s (0.5 s white); blinded Maxon4ez 2.2 s on the move through Outside Long - safe
17 1:19 misled a peekbarely blinded Agnostic 2.1 s (0.2 s white) the enemy was barely blinded, and Tytanowy Janusz peeked Agnostic 0.5 s after the pop; got hit first
18 1:48 misled a peekbarely blinded Agnostic 1.6 s (0.1 s white) the enemy was barely blinded, and Tytanowy Janusz peeked Agnostic 2.5 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
32 grenades: 29 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (3 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:45 exposeda molotov at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 395 units away
2 1:38 punishedkilled by MaslënA 0.3 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 457 units away, thrown in the open; a running throw
13 bomb 0:34 exposedan HE at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 359 units away

Positioning

In 1 of your 34 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 27 duels (11%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 0:20 КАПИТАН КАБАНExtended Acover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 18 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:38 holdheld with Maxon4ez, 1021 units and 28° apart as the enemy saw you: a real crossfire (the enemy saw you 1,672 ms before Maxon4ez)
3 1:26 holdheld with -RuD ツ, 946 units and 53° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:29 holdheld with Bengal, 955 units and 43° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:28 tradeBengal was killed 965 units away: not traded within 5 s (pros: 2,031 ms)
5 1:38 line of firestood in Maxon4ez's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
5 bomb 0:23 tradeMaxon4ez was killed 152 units away: you traded in 3,984 ms (pros: 969 ms)
6 1:25 trade-RuD ツ was killed 900 units away: not traded within 5 s (pros: 2,031 ms)
7 1:16 holdheld with Bengal, 160 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms before Bengal)
12 1:05 holdheld with -RuD ツ, 953 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after -RuD ツ)
12 1:04 trade-RuD ツ was killed 952 units away: you traded in 2,000 ms (pros: 625 ms)
13 1:41 tradeWhyAlwaysMe ?! was killed 394 units away: not traded within 5 s (pros: 1,641 ms)
13 1:40 trade-RuD ツ was killed 742 units away: you traded in 2,969 ms (pros: 2,031 ms)
13 bomb 0:23 holdheld with Bengal, 859 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms after Bengal)
15 1:42 tradeBengal was killed 784 units away: not traded within 5 s (pros: 2,031 ms)
16 1:29 tradeBengal was killed 784 units away: not traded within 5 s (pros: 2,031 ms)
17 1:24 peek togetherpeeked the same enemy as Bengal, 562 ms before them - early - you went first, alone
18 1:35 tradeBengal was killed 427 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:22 D1zzyhit themP2000500 ms–2.8°
1 1:22 D1zzykilled by themGlock-18719 ms1031 ms1.0°
2 1:43 DaivarOkilled themP250297 ms750 ms7.1°
2 1:41 D1zzyhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
2 1:41 D1zzykilled themP250281 ms469 ms1.9°
2 1:38 MaslënAkilled by themMAC-10203 ms500 ms3.0°
3 0:58 КАПИТАН КАБАНhit by themDesert Eagle328 ms–0.2°
3 0:56 КАПИТАН КАБАНhit themP2503125 ms–0.2°
3 0:55 КАПИТАН КАБАНhit by themDesert Eagle3641 ms–0.2°
3 0:51 КАПИТАН КАБАНkilled by themDesert Eagle359 ms359 ms0.8°
4 1:29 D1zzyhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:28 MaslënAhit themM4A4156 ms–0.9°
4 0:57 MaslënAkilled themM4A4438 ms438 ms5.7°
4 0:56 Agnostickilled themM4A4250 ms438 ms3.4°
4 0:45 DaivarOkilled themM4A4625 ms2547 ms2.9°
4 0:45 DaivarOhit by themGalil AR641 ms–4.4°
5 1:21 DaivarOhit by themDesert Eagle297 ms–1.9°
5 1:21 DaivarOhit themXM1014391 ms–2.4°
5 1:15 D1zzykilled themXM1014516 ms906 ms13.1°
5 1:15 D1zzyhit by themAK-47625 ms–13.4°
5 bomb 0:19 КАПИТАН КАБАНkilled themXM1014438 ms438 ms6.1°
5 bomb 0:19 DaivarOkilled by themDesert Eagle828 ms828 ms38.7°
6 1:32 D1zzykilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:19 MaslënAhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:32 MaslënAkilled themM4A4891 ms891 ms2.4°
6 bomb 0:31 DaivarOhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:29 DaivarOkilled themM4A4234 ms328 ms1.0°
7 1:23 D1zzyhit by themUMP-45281 ms–3.9°
7 1:23 D1zzykilled themXM1014312 ms688 ms4.3°
7 1:16 MaslënAkilled by themMAC-10328 ms328 ms7.8°
8 1:41 DaivarOhit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
8 0:24 MaslënAkilled themM4A4500 ms1266 ms2.2°
8 0:24 MaslënAhit by themAK-47875 ms–35.4°
8 0:20 КАПИТАН КАБАНkilled themM4A4344 ms422 ms1.1°
9 0:11 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
9 0:07 Agnostichit themM4A4281 ms–2.5°
9 0:07 Agnostickilled by themDesert Eagle422 ms422 ms13.3°
10 0:54 MaslënAkilled themXM1014234 ms234 ms1.4°
11 1:08 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 0:23 MaslënAkilled themAK-47828 ms938 ms0.9°
12 1:03 Agnostichit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
12 1:02 Agnostickilled themAK-471031 ms1031 ms0.8°
13 1:38 MaslënAkilled themGlock-18672 ms953 ms41.5°
13 1:38 MaslënAhit by themP2000781 ms–8.2°
13 bomb 0:38 D1zzyhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:32 Agnostickilled themGlock-18266 ms1297 ms2.6°
13 bomb 0:22 D1zzyhit by themP2000562 ms–7.5°
13 bomb 0:22 D1zzyhit themGlock-18906 ms–4.6°
15 1:06 MaslënAkilled by themM4A1-S406 ms406 ms2.3°
16 1:20 MaslënAhit themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:20 MaslënAkilled themSSG 08297 ms297 ms0.7°
16 bomb 0:13 D1zzykilled themTec-9281 ms281 ms1.5°
17 1:30 КАПИТАН КАБАНhit themXM1014406 ms–3.7°
17 1:27 Agnostichit by themM4A4391 ms–3.7°
17 1:24 D1zzykilled themXM1014297 ms656 ms1.8°
17 1:24 D1zzyhit by themFAMAS375 ms–6.3°
17 1:18 Agnostickilled by themM4A4547 ms547 ms5.1°
18 1:45 Agnostichit by themM4A4391 ms–4.0°
18 1:45 Agnostickilled themAK-47500 ms500 ms1.1°
18 1:33 D1zzyhit by themDesert Eagle516 ms–2.2°
18 1:33 D1zzykilled themAK-47688 ms1391 ms3.2°
18 1:31 MaslënAkilled by themSSG 08125 ms125 ms0.3°

Shots

You fired 18 of your 40 first shots too soon: 11 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 8 of 22 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:25 D1zzyUSP-S1357fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 39%
1 1:24 D1zzyUSP-S1323fired while moving (107 u/s), too fast to be accurate - stop first0/121% / 46%
1 1:22 D1zzyUSP-S1102aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 46%
1 1:22 D1zzyUSP-S1042aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/1cut short (a death, a reload)6% / 45%
2 1:43 DaivarOP250319fine - pros would have fired it too3/6killed them50% / 53%
2 1:41 AgnosticP250780aim far off: your crosshair was about 4.5 player widths (139 units) off their body - get on target first2/51% / 43%
3 0:58 КАПИТАН КАБАНP2501077fired while moving (193 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 36%
3 0:58 КАПИТАН КАБАНP2501077fired while moving (97 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 51%
3 0:57 КАПИТАН КАБАНP2501079fired while moving (100 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 46%
3 0:56 КАПИТАН КАБАНP2501112fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
3 0:56 КАПИТАН КАБАНP2501112aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/512% / 50%
3 0:51 КАПИТАН КАБАНP2501007fired while moving (152 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)28% / 42%
4 1:28 MaslënAM4A41685fine - pros would have fired it too1/51 bullet after pros would have stopped35% / 45%
4 1:26 MaslënAM4A41795fine - pros would have fired it too0/53 bullets after pros would have stopped57% / 57%
4 1:26 MaslënAM4A41792aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first0/42 bullets after pros would have stopped3% / 55%
4 0:58 MaslënAM4A4763fine - pros would have fired it too1/6killed them71% / 71%
4 0:56 AgnosticM4A4746fine - pros would have fired it too3/6killed them55% / 61%
4 0:45 DaivarOM4A41252fine - pros would have fired it too1/541% / 46%
4 0:45 DaivarOM4A41202fine - pros would have fired it too1/535% / 49%
4 0:44 DaivarOM4A41210fine - pros would have fired it too2/345% / 45%
4 0:43 DaivarOM4A41210fine - pros would have fired it too1/3killed them61% / 61%
6 bomb 0:32 MaslënAM4A4984aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/8killed them24% / 60%
6 bomb 0:31 DaivarOM4A41184fine - pros would have fired it too0/460% / 60%
6 bomb 0:29 DaivarOM4A41113fine - pros would have fired it too2/4killed them66% / 66%
8 0:24 MaslënAM4A41099aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 56%
8 0:23 MaslënAM4A41070fine - pros would have fired it too1/4killed them28% / 45%
8 0:20 КАПИТАН КАБАНM4A41144fine - pros would have fired it too2/3killed them66% / 66%
9 0:07 AgnosticM4A4548fired while moving (131 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)43% / 74%
11 0:23 MaslënAAK-471806fine - pros would have fired it too2/3killed them49% / 49%
12 1:03 AgnosticAK-471680aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/310% / 57%
12 1:03 AgnosticAK-471679aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/39% / 55%
12 1:02 AgnosticAK-471680fine - pros would have fired it too1/1killed them70% / 70%
13 1:39 D1zzyGlock-181008aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/35% / 52%
13 1:38 MaslënAGlock-18769aim far off: your crosshair was about 2.5 player widths (83 units) off their body - get on target first2/3killed them1% / 38%
13 bomb 0:33 AgnosticGlock-18253fine - pros would have fired it too3/10killed them46% / 49%
13 bomb 0:22 D1zzyGlock-181024fired while moving (122 u/s), too fast to be accurate - stop first1/327% / 36%
16 bomb 0:13 D1zzyTec-91060fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 43%
16 bomb 0:13 D1zzyTec-9909fine - pros would have fired it too1/2killed them30% / 42%
18 1:45 AgnosticAK-471002fine - pros would have fired it too1/4killed them65% / 65%
18 1:33 D1zzyAK-47726fine - pros would have fired it too4/16killed them34% / 53%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.