Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 52 | 35% |
| P250 | 20 | 35% |
| AK-47 | 20 | 40% |
| Glock-18 | 14 | 36% |
| XM1014 | 12 | 83% |
| USP-S | 5 | 20% |
| Tec-9 | 2 | 50% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/90 | 4 0:57 | 3 kills (M4A4 ×3), in 14 s CT | 6.2 |
| 4/90 | 6 1:32 | 3 kills (M4A4 ×3), a wallbang, all headshots, in 36.3 s CT | 6.1 |
| 11/90 | 8 0:23 | 2 kills (M4A4 ×2), 1 headshot, in 3.4 s CT | 3.5 |
| 13/90 | 11 1:07 | 2 kills (AK-47 ×2), 1 through smoke, in 44.4 s CT | 3.1 |
| 35/90 | 2 1:43 | 2 kills (P250 ×2), in 2.3 s CT | 1.1 |
| 36/90 | 16 bomb 0:20 | 2 kills (Scout, Tec-9), 1 headshot, in 7.7 s T | 1.0 |
| 38/90 | 7 1:22 | 1 kill (XM1014) CT | 1.0 |
| 42/90 | 10 0:54 | 1 kill (XM1014), 1 headshot CT | 1.0 |
| 61/90 | 17 1:24 | 1 kill (XM1014) T | 0.3 |
| 63/90 | 12 1:02 | 1 kill (AK-47), 1 headshot CT | 0.2 |
| 74/90 | 5 1:14 | 2 kills (XM1014 ×2), 1 in the air, all headshots, in 26.8 s CT | -0.2 |
| 79/90 | 13 1:37 | 2 kills (Glock ×2), all headshots, in 14.3 s T | -0.4 |
| 81/90 | 18 1:45 | 2 kills (AK-47 ×2), 1 headshot, in 12.6 s T | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 bomb 0:21 | 1v3 after the plant CT · 26 HP · Under A | lost - died later, after 1 kill · first fight lost, they saw them first |
| 6 1:15 | 1v2 before the plant CT · 100 HP · Short Stairs | won - defused it after 2 kills · first fight won, saw them first |
| 8 0:34 | 1v2 before the plant CT · 77 HP · Catwalk | won - killed both · first fight won, saw each other |
| 16 bomb 0:20 | 1v1 after the plant T · 100 HP · Side | won - killed them · first fight won, saw each other |
Flashes
8 flashes: 4 good, 0 weak, 1 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 11 1:24 | good | blinded Agnostic 4.9 s (2.1 s white) |
| 13 bomb 0:23 | misled a peek | barely blinded D1zzy 0.9 s (0.1 s white) the enemy was barely blinded, and Tytanowy Janusz peeked D1zzy 0.7 s after the pop; got hit first |
| 14 1:34 | wasted | no enemy blinded for long |
| 15 1:11 | good | blinded D1zzy 4.5 s (1.7 s white); blinded WhyAlwaysMe ?! 2.9 s holding Top Mid - safe |
| 16 1:48 | good | blinded MaslënA 3.5 s (0.8 s white); blinded Maxon4ez 1.8 s on the move through Top Mid - safe |
| 16 1:47 | good | blinded MaslënA 3.0 s (0.5 s white); blinded Maxon4ez 2.2 s on the move through Outside Long - safe |
| 17 1:19 | misled a peek | barely blinded Agnostic 2.1 s (0.2 s white) the enemy was barely blinded, and Tytanowy Janusz peeked Agnostic 0.5 s after the pop; got hit first |
| 18 1:48 | misled a peek | barely blinded Agnostic 1.6 s (0.1 s white) the enemy was barely blinded, and Tytanowy Janusz peeked Agnostic 2.5 s after the pop; got hit first |
Throws
32 grenades: 29 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite B (3 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:45 | exposed | a molotov at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 395 units away |
| 2 1:38 | punished | killed by MaslënA 0.3 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 457 units away, thrown in the open; a running throw |
| 13 bomb 0:34 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 359 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 0:20 | Extended A | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 18 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:38 | hold | held with Maxon4ez, 1021 units and 28° apart as the enemy saw you: a real crossfire (the enemy saw you 1,672 ms before Maxon4ez) |
| 3 1:26 | hold | held with -RuD ツ, 946 units and 53° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:29 | hold | held with Bengal, 955 units and 43° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:28 | trade | Bengal was killed 965 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:38 | line of fire | stood in Maxon4ez's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 5 bomb 0:23 | trade | Maxon4ez was killed 152 units away: you traded in 3,984 ms (pros: 969 ms) |
| 6 1:25 | trade | -RuD ツ was killed 900 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:16 | hold | held with Bengal, 160 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms before Bengal) |
| 12 1:05 | hold | held with -RuD ツ, 953 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after -RuD ツ) |
| 12 1:04 | trade | -RuD ツ was killed 952 units away: you traded in 2,000 ms (pros: 625 ms) |
| 13 1:41 | trade | WhyAlwaysMe ?! was killed 394 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:40 | trade | -RuD ツ was killed 742 units away: you traded in 2,969 ms (pros: 2,031 ms) |
| 13 bomb 0:23 | hold | held with Bengal, 859 units and 53° apart as the enemy saw you: a real crossfire (the enemy saw you 344 ms after Bengal) |
| 15 1:42 | trade | Bengal was killed 784 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:29 | trade | Bengal was killed 784 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:24 | peek together | peeked the same enemy as Bengal, 562 ms before them - early - you went first, alone |
| 18 1:35 | trade | Bengal was killed 427 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:22 | hit them | P2000 | 500 ms | – | 2.8° | ||
| 1 1:22 | killed by them | Glock-18 | 719 ms | 1031 ms | 1.0° | ||
| 2 1:43 | killed them | P250 | 297 ms | 750 ms | 7.1° | ||
| 2 1:41 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:41 | killed them | P250 | 281 ms | 469 ms | 1.9° | ||
| 2 1:38 | killed by them | MAC-10 | 203 ms | 500 ms | 3.0° | ||
| 3 0:58 | hit by them | Desert Eagle | 328 ms | – | 0.2° | ||
| 3 0:56 | hit them | P250 | 3125 ms | – | 0.2° | ||
| 3 0:55 | hit by them | Desert Eagle | 3641 ms | – | 0.2° | ||
| 3 0:51 | killed by them | Desert Eagle | 359 ms | 359 ms | 0.8° | ||
| 4 1:29 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:28 | hit them | M4A4 | 156 ms | – | 0.9° | ||
| 4 0:57 | killed them | M4A4 | 438 ms | 438 ms | 5.7° | ||
| 4 0:56 | killed them | M4A4 | 250 ms | 438 ms | 3.4° | ||
| 4 0:45 | killed them | M4A4 | 625 ms | 2547 ms | 2.9° | ||
| 4 0:45 | hit by them | Galil AR | 641 ms | – | 4.4° | ||
| 5 1:21 | hit by them | Desert Eagle | 297 ms | – | 1.9° | ||
| 5 1:21 | hit them | XM1014 | 391 ms | – | 2.4° | ||
| 5 1:15 | killed them | XM1014 | 516 ms | 906 ms | 13.1° | ||
| 5 1:15 | hit by them | AK-47 | 625 ms | – | 13.4° | ||
| 5 bomb 0:19 | killed them | XM1014 | 438 ms | 438 ms | 6.1° | ||
| 5 bomb 0:19 | killed by them | Desert Eagle | 828 ms | 828 ms | 38.7° | ||
| 6 1:32 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:19 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:32 | killed them | M4A4 | 891 ms | 891 ms | 2.4° | ||
| 6 bomb 0:31 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:29 | killed them | M4A4 | 234 ms | 328 ms | 1.0° | ||
| 7 1:23 | hit by them | UMP-45 | 281 ms | – | 3.9° | ||
| 7 1:23 | killed them | XM1014 | 312 ms | 688 ms | 4.3° | ||
| 7 1:16 | killed by them | MAC-10 | 328 ms | 328 ms | 7.8° | ||
| 8 1:41 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:24 | killed them | M4A4 | 500 ms | 1266 ms | 2.2° | ||
| 8 0:24 | hit by them | AK-47 | 875 ms | – | 35.4° | ||
| 8 0:20 | killed them | M4A4 | 344 ms | 422 ms | 1.1° | ||
| 9 0:11 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:07 | hit them | M4A4 | 281 ms | – | 2.5° | ||
| 9 0:07 | killed by them | Desert Eagle | 422 ms | 422 ms | 13.3° | ||
| 10 0:54 | killed them | XM1014 | 234 ms | 234 ms | 1.4° | ||
| 11 1:08 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:23 | killed them | AK-47 | 828 ms | 938 ms | 0.9° | ||
| 12 1:03 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:02 | killed them | AK-47 | 1031 ms | 1031 ms | 0.8° | ||
| 13 1:38 | killed them | Glock-18 | 672 ms | 953 ms | 41.5° | ||
| 13 1:38 | hit by them | P2000 | 781 ms | – | 8.2° | ||
| 13 bomb 0:38 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:32 | killed them | Glock-18 | 266 ms | 1297 ms | 2.6° | ||
| 13 bomb 0:22 | hit by them | P2000 | 562 ms | – | 7.5° | ||
| 13 bomb 0:22 | hit them | Glock-18 | 906 ms | – | 4.6° | ||
| 15 1:06 | killed by them | M4A1-S | 406 ms | 406 ms | 2.3° | ||
| 16 1:20 | hit them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:20 | killed them | SSG 08 | 297 ms | 297 ms | 0.7° | ||
| 16 bomb 0:13 | killed them | Tec-9 | 281 ms | 281 ms | 1.5° | ||
| 17 1:30 | hit them | XM1014 | 406 ms | – | 3.7° | ||
| 17 1:27 | hit by them | M4A4 | 391 ms | – | 3.7° | ||
| 17 1:24 | killed them | XM1014 | 297 ms | 656 ms | 1.8° | ||
| 17 1:24 | hit by them | FAMAS | 375 ms | – | 6.3° | ||
| 17 1:18 | killed by them | M4A4 | 547 ms | 547 ms | 5.1° | ||
| 18 1:45 | hit by them | M4A4 | 391 ms | – | 4.0° | ||
| 18 1:45 | killed them | AK-47 | 500 ms | 500 ms | 1.1° | ||
| 18 1:33 | hit by them | Desert Eagle | 516 ms | – | 2.2° | ||
| 18 1:33 | killed them | AK-47 | 688 ms | 1391 ms | 3.2° | ||
| 18 1:31 | killed by them | SSG 08 | 125 ms | 125 ms | 0.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:25 | USP-S | 1357 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 39% | |
| 1 1:24 | USP-S | 1323 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/1 | 21% / 46% | ||
| 1 1:22 | USP-S | 1102 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 46% | |
| 1 1:22 | USP-S | 1042 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 6% / 45% | |
| 2 1:43 | P250 | 319 | fine - pros would have fired it too | 3/6 | killed them | 50% / 53% | |
| 2 1:41 | P250 | 780 | aim far off: your crosshair was about 4.5 player widths (139 units) off their body - get on target first | 2/5 | 1% / 43% | ||
| 3 0:58 | P250 | 1077 | fired while moving (193 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 36% | |
| 3 0:58 | P250 | 1077 | fired while moving (97 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 51% | |
| 3 0:57 | P250 | 1079 | fired while moving (100 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 46% | |
| 3 0:56 | P250 | 1112 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 3 0:56 | P250 | 1112 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/5 | 12% / 50% | ||
| 3 0:51 | P250 | 1007 | fired while moving (152 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 28% / 42% | |
| 4 1:28 | M4A4 | 1685 | fine - pros would have fired it too | 1/5 | 1 bullet after pros would have stopped | 35% / 45% | |
| 4 1:26 | M4A4 | 1795 | fine - pros would have fired it too | 0/5 | 3 bullets after pros would have stopped | 57% / 57% | |
| 4 1:26 | M4A4 | 1792 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 0/4 | 2 bullets after pros would have stopped | 3% / 55% | |
| 4 0:58 | M4A4 | 763 | fine - pros would have fired it too | 1/6 | killed them | 71% / 71% | |
| 4 0:56 | M4A4 | 746 | fine - pros would have fired it too | 3/6 | killed them | 55% / 61% | |
| 4 0:45 | M4A4 | 1252 | fine - pros would have fired it too | 1/5 | 41% / 46% | ||
| 4 0:45 | M4A4 | 1202 | fine - pros would have fired it too | 1/5 | 35% / 49% | ||
| 4 0:44 | M4A4 | 1210 | fine - pros would have fired it too | 2/3 | 45% / 45% | ||
| 4 0:43 | M4A4 | 1210 | fine - pros would have fired it too | 1/3 | killed them | 61% / 61% | |
| 6 bomb 0:32 | M4A4 | 984 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/8 | killed them | 24% / 60% | |
| 6 bomb 0:31 | M4A4 | 1184 | fine - pros would have fired it too | 0/4 | 60% / 60% | ||
| 6 bomb 0:29 | M4A4 | 1113 | fine - pros would have fired it too | 2/4 | killed them | 66% / 66% | |
| 8 0:24 | M4A4 | 1099 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 56% | |
| 8 0:23 | M4A4 | 1070 | fine - pros would have fired it too | 1/4 | killed them | 28% / 45% | |
| 8 0:20 | M4A4 | 1144 | fine - pros would have fired it too | 2/3 | killed them | 66% / 66% | |
| 9 0:07 | M4A4 | 548 | fired while moving (131 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 43% / 74% | |
| 11 0:23 | AK-47 | 1806 | fine - pros would have fired it too | 2/3 | killed them | 49% / 49% | |
| 12 1:03 | AK-47 | 1680 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/3 | 10% / 57% | ||
| 12 1:03 | AK-47 | 1679 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/3 | 9% / 55% | ||
| 12 1:02 | AK-47 | 1680 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 13 1:39 | Glock-18 | 1008 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/3 | 5% / 52% | ||
| 13 1:38 | Glock-18 | 769 | aim far off: your crosshair was about 2.5 player widths (83 units) off their body - get on target first | 2/3 | killed them | 1% / 38% | |
| 13 bomb 0:33 | Glock-18 | 253 | fine - pros would have fired it too | 3/10 | killed them | 46% / 49% | |
| 13 bomb 0:22 | Glock-18 | 1024 | fired while moving (122 u/s), too fast to be accurate - stop first | 1/3 | 27% / 36% | ||
| 16 bomb 0:13 | Tec-9 | 1060 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 43% | |
| 16 bomb 0:13 | Tec-9 | 909 | fine - pros would have fired it too | 1/2 | killed them | 30% / 42% | |
| 18 1:45 | AK-47 | 1002 | fine - pros would have fired it too | 1/4 | killed them | 65% / 65% | |
| 18 1:33 | AK-47 | 726 | fine - pros would have fired it too | 4/16 | killed them | 34% / 53% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
