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Dust II, lost 3-13 · Mon 05 Oct, 17:42

toffelskaterMaster Guardian Elite

The match

Aim

531 msTTD672 msTTK5.7°Crosshair↓26%1st bullet45%Spray13%Head58%Counter-strafe

Scoreboard

90ADR62%KAST

Positioning

Shots

20/33Rushed↓7/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475728%
MAC-103647%
USP-S540%
SSG 08560%
AWP20%
Desert Eagle250%
Glock-1810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/6914 1:26 2 kills (Scout ×2), a wallbang, in 5.8 s CT4.8
19/693 1:40 3 kills (MAC-10 ×3), in 34.8 s T2.1
20/694 1:14 2 kills (AK-47 ×2), all headshots, in 28.1 s T1.9
31/6911 bomb 0:17 1 kill (AK-47) T0.9
36/699 bomb 0:37 1 kill (AK-47), 1 headshot T0.7
46/697 1:16 1 kill (AK-47), 1 headshot T0.3
49/6916 1:20 1 kill (Scout) CT0.2
58/6912 1:13 1 kill (AK-47), 1 headshot T-0.5
62/696 1:26 2 kills (AK-47 ×2), in 6.2 s T-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 bomb 0:36 1v3 after the plant T · 46 HP · Extended Alost - saved, they defused it · first fight won, saw each other
6 1:23 1v4 before the plant T · 11 HP · Top Midlost - died later, after 1 kill · first fight lost, saw each other
11 bomb 0:29 1v1 after the plant T · 18 HP · Bombsite Bwon - killed them · first fight won, saw them first
12 1:00 1v2 before the plant T · 17 HP · Mid Doorslost - died later · saw each other
14 bomb 0:37 1v4 after the plant CT · 3 HP · Mid Doorslost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 3 good, 2 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:33 wastedno enemy blinded for long
5 1:47 goodblinded mathias 4.6 s (1.8 s white)
7 1:24 weakbarely blinded 6ix9ine 2.7 s (0.3 s white), mathias 2.5 s (0.3 s white)
8 1:49 wastedno enemy blinded for long
9 1:30 goodblinded AlbertCatstein 5.1 s (2.3 s white)
10 1:48 weakbarely blinded AlbertCatstein 2.7 s (0.4 s white)
11 0:59 goodblinded =) 4.5 s (1.7 s white); blinded themselves 1.4 s on the move through Bombsite B - safe
12 1:21 wastedno enemy blinded for long
16 1:13 misled a peekbarely blinded 6ix9ine 0.9 s (0.1 s white) the enemy was barely blinded, and REDBULL|Waffle peeked 6ix9ine 2.4 s after the pop; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 21 thrown safely, 7 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Top Mid (3 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 bomb 0:38 exposedan HE at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 787 units away; a running throw
6 1:28 exposedan HE at Top Mid - seen by 2 enemies for 1.8 s, the nearest 707 units away
9 1:31 exposeda flash at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1120 units away
11 1:01 exposeda flash at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 2596 units away
12 1:23 exposeda flash at Top Mid - seen by 1 enemy for 0.6 s, the nearest 1866 units away, thrown in the open
15 1:38 exposedan HE at CT Spawn - seen by 2 enemies for 0.8 s, the nearest 225 units away; a running throw
16 1:23 exposedan HE at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1031 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 0 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 21 team-mates killed near you, 2 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:32 trade♿ L0MIE_TV <3 was killed 872 units away: not traded within 5 s (pros: 2,031 ms)
1 1:30 tradeREDBULL|Waffle was killed 887 units away: not traded within 5 s (pros: 2,031 ms)
3 1:40 line of firestood in ♿ L0MIE_TV <3's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
3 1:40 in their waystood between ♿ L0MIE_TV <3 and an enemy they could see, for 188 ms (pros: 125 ms at a time)
3 1:40 trade♿ L0MIE_TV <3 was killed 547 units away: you traded in 406 ms (pros: 625 ms)
3 bomb 0:36 tradeWaylo was killed 626 units away: not traded within 5 s (pros: 2,031 ms)
4 1:04 tradeJUGGEZZ was killed 793 units away: not traded within 5 s (pros: 2,031 ms)
6 1:26 holdheld with Waylo, 103 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before Waylo)
6 1:23 tradeWaylo was killed 399 units away: you traded in 3,156 ms (pros: 1,641 ms)
7 1:43 line of firestood in ♿ L0MIE_TV <3's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
7 1:27 trade♿ L0MIE_TV <3 was killed 714 units away: not traded within 5 s (pros: 2,031 ms)
7 1:11 tradeJUGGEZZ was killed 211 units away: not traded within 5 s (pros: 969 ms)
8 1:33 holdheld with JUGGEZZ, 584 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before JUGGEZZ)
9 1:26 tradeWaylo was killed 974 units away: not traded within 5 s (pros: 2,031 ms)
9 1:19 tradeJUGGEZZ was killed 886 units away: not traded within 5 s (pros: 2,031 ms)
10 1:42 tradeWaylo was killed 385 units away: not traded within 5 s (pros: 625 ms)
10 1:22 tradeREDBULL|Waffle was killed 612 units away: not traded within 5 s (pros: 2,031 ms)
10 1:13 trade♿ L0MIE_TV <3 was killed 415 units away: not traded within 5 s (pros: 1,641 ms)
11 1:24 tradeWaylo was killed 248 units away: not traded within 5 s (pros: 969 ms)
11 1:17 trade♿ L0MIE_TV <3 was killed 280 units away: not traded within 5 s (pros: 1,641 ms)
11 bomb 0:38 tradeJUGGEZZ was killed 820 units away: not traded within 5 s (pros: 2,031 ms)
12 1:25 tradeREDBULL|Waffle was killed 784 units away: not traded within 5 s (pros: 2,031 ms)
12 1:23 tradeJUGGEZZ was killed 857 units away: not traded within 5 s (pros: 2,031 ms)
12 1:00 trade♿ L0MIE_TV <3 was killed 288 units away: not traded within 5 s (pros: 1,641 ms)
14 bomb 0:37 trade♿ L0MIE_TV <3 was killed 1422 units away: you traded in 1,766 ms (pros: 2,609 ms)
16 1:21 holdheld with ♿ L0MIE_TV <3, 326 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 438 ms before ♿ L0MIE_TV <3)
16 1:21 trade♿ L0MIE_TV <3 was killed 326 units away: you traded in 703 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:20 Agnostickilled by themUSP-S344 ms344 ms1.6°
2 1:34 mathiaskilled by themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
3 1:43 mathiashit themMAC-10797 ms–2.7°
3 1:40 =)hit by themMP9188 ms–4.7°
3 1:40 =)killed themMAC-10297 ms672 ms13.1°
3 bomb 0:40 Agnostichit by themMP9125 ms–1.0°
3 bomb 0:32 Agnostichit by themP2000766 ms–7.3°
3 bomb 0:32 Agnostickilled themMAC-101141 ms1219 ms4.0°
3 bomb 0:25 6ix9inekilled themMAC-10453 ms1203 ms5.7°
3 round over AlbertCatsteinhit themMAC-10281 ms–3.3°
3 round over AlbertCatsteinkilled by themTec-9656 ms656 ms3.0°
4 1:14 mathiaskilled themAK-47531 ms531 ms8.0°
4 bomb 0:27 6ix9inekilled themAK-47531 ms641 ms17.0°
5 1:42 6ix9inekilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
6 1:36 =)hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:26 mathiaskilled themAK-471422 ms1422 ms6.2°
6 1:25 6ix9inehit by themM4A4859 ms–7.0°
6 1:24 6ix9inehit themAK-471578 ms–16.5°
6 1:20 AlbertCatsteinkilled themAK-47438 ms531 ms10.6°
6 1:19 6ix9inekilled by themM4A1-S891 ms891 ms6.0°
7 1:33 6ix9inehit by themM4A4875 ms–1.7°
7 1:16 6ix9inekilled themAK-471078 ms1172 ms5.7°
7 1:10 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:09 mathiaskilled by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
8 1:33 mathiaskilled by themM4A1-S391 ms688 ms5.4°
9 bomb 0:38 AlbertCatsteinhit by themAK-47609 ms–5.1°
9 bomb 0:37 AlbertCatsteinkilled themAK-47906 ms906 ms5.6°
9 bomb 0:28 =)hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 bomb 0:27 =)hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:16 6ix9inehit by themM4A4625 ms–1.7°
10 1:08 AlbertCatsteinkilled by themAWP234 ms234 ms3.7°
11 1:20 6ix9inehit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
11 1:20 6ix9inehit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:17 mathiaskilled themAK-47500 ms797 ms2.8°
12 1:13 6ix9inehit by themM4A4234 ms–11.5°
12 1:13 6ix9inekilled themAK-47578 ms578 ms6.7°
12 bomb 0:15 mathiaskilled by themUSP-S391 ms391 ms39.4°
13 1:41 6ix9inehit themP2000406 ms–2.9°
13 1:40 6ix9inehit by themGlock-18922 ms–1.4°
13 1:36 =)killed by themGlock-181250 ms1469 ms1.1°
14 1:51 6ix9inehit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:46 6ix9inehit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:27 mathiashit themSSG 08500 ms–5.5°
14 1:27 mathiashit by themMP9625 ms–7.2°
14 1:26 mathiaskilled themSSG 08312 ms312 ms1.9°
14 bomb 0:35 AlbertCatsteinkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:24 6ix9inekilled by themP90281 ms281 ms0.3°
15 1:36 6ix9inekilled by themP901953 ms2297 ms23.0°
15 1:35 6ix9inehit themDesert Eagle1031 ms–49.2°
16 1:20 =)killed themSSG 08453 ms453 ms2.9°
16 1:08 mathiaskilled by themMP9547 ms1609 ms1.8°

Shots

You fired 20 of your 33 first shots too soon: 15 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:20 AgnosticGlock-18663fine - pros would have fired it too0/1cut short (a death, a reload)35% / 50%
3 1:43 mathiasMAC-10614fired while moving (230 u/s), too fast to be accurate - stop first4/1730% / 53%
3 1:40 =)MAC-10314fine - pros would have fired it too5/11killed them41% / 47%
3 bomb 0:32 AgnosticMAC-10785aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 53%
3 bomb 0:32 AgnosticMAC-10780fine - pros would have fired it too2/9killed them62% / 67%
3 bomb 0:26 6ix9ineMAC-10320fired while moving (208 u/s), too fast to be accurate - stop first2/553% / 59%
3 round over AlbertCatsteinMAC-10439aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first3/6cut short (a death, a reload)2% / 64%
4 1:14 mathiasAK-471232fine - pros would have fired it too1/5killed them61% / 61%
4 bomb 0:27 6ix9ineAK-47161fired while moving (112 u/s), too fast to be accurate - stop first2/5killed them44% / 61%
6 1:38 =)AK-471046fired while moving (111 u/s), too fast to be accurate - stop first0/15% / 51%
6 1:26 mathiasAK-47711fired while moving (101 u/s), too fast to be accurate - stop first1/5killed them3% / 51%
6 1:25 6ix9ineAK-471154aim far off: your crosshair was about 3.5 player widths (106 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
6 1:25 6ix9ineAK-471152fired while moving (73 u/s), too fast to be accurate - stop first1/113 bullets after pros would have stopped21% / 46%
6 1:23 6ix9ineAK-471154fine - pros would have fired it too1/1cut short (a death, a reload)67% / 67%
6 1:20 AlbertCatsteinAK-47673fired while moving (175 u/s), too fast to be accurate - stop first2/7killed them3% / 48%
7 1:34 6ix9ineAK-471283fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 45%
7 1:33 6ix9ineAK-471270fired while moving (101 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 48%
7 1:32 6ix9ineAK-471241aim far off: your crosshair was about 2.5 player widths (85 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 48%
7 1:16 6ix9ineAK-47471fired while moving (94 u/s), too fast to be accurate - stop first2/9killed them37% / 69%
7 1:15 mathiasAK-47749fired while moving (116 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 47%
8 1:33 mathiasAK-47427fired while moving (118 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)25% / 57%
9 1:21 6ix9ineAK-471038fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 46%
9 bomb 0:37 AlbertCatsteinAK-47630fine - pros would have fired it too1/5killed them58% / 58%
9 bomb 0:24 =)AK-47934fired while moving (93 u/s), too fast to be accurate - stop first0/63% / 53%
10 1:16 6ix9ineAK-47930fine - pros would have fired it too0/130% / 46%
10 1:15 6ix9ineAK-47931fired while moving (118 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)20% / 64%
11 bomb 0:17 mathiasAK-47646fine - pros would have fired it too4/9killed them45% / 47%
12 1:15 AlbertCatsteinAK-471403fired while moving (164 u/s), too fast to be accurate - stop first0/20% / 48%
12 1:13 6ix9ineAK-47248fired while moving (92 u/s), too fast to be accurate - stop first1/8killed them1% / 60%
12 bomb 0:32 AgnosticAWP1523aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/114% / 67%
12 bomb 0:15 mathiasAWP508fine - pros would have fired it too0/1cut short (a death, a reload)89% / 89%
13 1:41 6ix9ineUSP-S921fine - pros would have fired it too2/657% / 57%
15 1:36 6ix9ineDesert Eagle201fine - pros would have fired it too1/2cut short (a death, a reload)43% / 69%

Positioning

In none of your 30 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 2 of your 25 duels (8%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 5 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.