Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 57 | 28% |
| MAC-10 | 36 | 47% |
| USP-S | 5 | 40% |
| SSG 08 | 5 | 60% |
| AWP | 2 | 0% |
| Desert Eagle | 2 | 50% |
| Glock-18 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/69 | 14 1:26 | 2 kills (Scout ×2), a wallbang, in 5.8 s CT | 4.8 |
| 19/69 | 3 1:40 | 3 kills (MAC-10 ×3), in 34.8 s T | 2.1 |
| 20/69 | 4 1:14 | 2 kills (AK-47 ×2), all headshots, in 28.1 s T | 1.9 |
| 31/69 | 11 bomb 0:17 | 1 kill (AK-47) T | 0.9 |
| 36/69 | 9 bomb 0:37 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 46/69 | 7 1:16 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 49/69 | 16 1:20 | 1 kill (Scout) CT | 0.2 |
| 58/69 | 12 1:13 | 1 kill (AK-47), 1 headshot T | -0.5 |
| 62/69 | 6 1:26 | 2 kills (AK-47 ×2), in 6.2 s T | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 bomb 0:36 | 1v3 after the plant T · 46 HP · Extended A | lost - saved, they defused it · first fight won, saw each other |
| 6 1:23 | 1v4 before the plant T · 11 HP · Top Mid | lost - died later, after 1 kill · first fight lost, saw each other |
| 11 bomb 0:29 | 1v1 after the plant T · 18 HP · Bombsite B | won - killed them · first fight won, saw them first |
| 12 1:00 | 1v2 before the plant T · 17 HP · Mid Doors | lost - died later · saw each other |
| 14 bomb 0:37 | 1v4 after the plant CT · 3 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
9 flashes: 3 good, 2 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:33 | wasted | no enemy blinded for long |
| 5 1:47 | good | blinded mathias 4.6 s (1.8 s white) |
| 7 1:24 | weak | barely blinded 6ix9ine 2.7 s (0.3 s white), mathias 2.5 s (0.3 s white) |
| 8 1:49 | wasted | no enemy blinded for long |
| 9 1:30 | good | blinded AlbertCatstein 5.1 s (2.3 s white) |
| 10 1:48 | weak | barely blinded AlbertCatstein 2.7 s (0.4 s white) |
| 11 0:59 | good | blinded =) 4.5 s (1.7 s white); blinded themselves 1.4 s on the move through Bombsite B - safe |
| 12 1:21 | wasted | no enemy blinded for long |
| 16 1:13 | misled a peek | barely blinded 6ix9ine 0.9 s (0.1 s white) the enemy was barely blinded, and REDBULL|Waffle peeked 6ix9ine 2.4 s after the pop; hit them first |
Throws
28 grenades: 21 thrown safely, 7 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Top Mid (3 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 bomb 0:38 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 787 units away; a running throw |
| 6 1:28 | exposed | an HE at Top Mid - seen by 2 enemies for 1.8 s, the nearest 707 units away |
| 9 1:31 | exposed | a flash at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1120 units away |
| 11 1:01 | exposed | a flash at Bombsite B - seen by 1 enemy for 0.1 s, the nearest 2596 units away |
| 12 1:23 | exposed | a flash at Top Mid - seen by 1 enemy for 0.6 s, the nearest 1866 units away, thrown in the open |
| 15 1:38 | exposed | an HE at CT Spawn - seen by 2 enemies for 0.8 s, the nearest 225 units away; a running throw |
| 16 1:23 | exposed | an HE at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1031 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 0 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 4 of the 21 team-mates killed near you, 2 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:32 | trade | ♿ L0MIE_TV <3 was killed 872 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:30 | trade | REDBULL|Waffle was killed 887 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:40 | line of fire | stood in ♿ L0MIE_TV <3's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 3 1:40 | in their way | stood between ♿ L0MIE_TV <3 and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 3 1:40 | trade | ♿ L0MIE_TV <3 was killed 547 units away: you traded in 406 ms (pros: 625 ms) |
| 3 bomb 0:36 | trade | Waylo was killed 626 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:04 | trade | JUGGEZZ was killed 793 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:26 | hold | held with Waylo, 103 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before Waylo) |
| 6 1:23 | trade | Waylo was killed 399 units away: you traded in 3,156 ms (pros: 1,641 ms) |
| 7 1:43 | line of fire | stood in ♿ L0MIE_TV <3's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 7 1:27 | trade | ♿ L0MIE_TV <3 was killed 714 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:11 | trade | JUGGEZZ was killed 211 units away: not traded within 5 s (pros: 969 ms) |
| 8 1:33 | hold | held with JUGGEZZ, 584 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before JUGGEZZ) |
| 9 1:26 | trade | Waylo was killed 974 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:19 | trade | JUGGEZZ was killed 886 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:42 | trade | Waylo was killed 385 units away: not traded within 5 s (pros: 625 ms) |
| 10 1:22 | trade | REDBULL|Waffle was killed 612 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:13 | trade | ♿ L0MIE_TV <3 was killed 415 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:24 | trade | Waylo was killed 248 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:17 | trade | ♿ L0MIE_TV <3 was killed 280 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 bomb 0:38 | trade | JUGGEZZ was killed 820 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:25 | trade | REDBULL|Waffle was killed 784 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:23 | trade | JUGGEZZ was killed 857 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:00 | trade | ♿ L0MIE_TV <3 was killed 288 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 bomb 0:37 | trade | ♿ L0MIE_TV <3 was killed 1422 units away: you traded in 1,766 ms (pros: 2,609 ms) |
| 16 1:21 | hold | held with ♿ L0MIE_TV <3, 326 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 438 ms before ♿ L0MIE_TV <3) |
| 16 1:21 | trade | ♿ L0MIE_TV <3 was killed 326 units away: you traded in 703 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:20 | killed by them | USP-S | 344 ms | 344 ms | 1.6° | ||
| 2 1:34 | killed by them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:43 | hit them | MAC-10 | 797 ms | – | 2.7° | ||
| 3 1:40 | hit by them | MP9 | 188 ms | – | 4.7° | ||
| 3 1:40 | killed them | MAC-10 | 297 ms | 672 ms | 13.1° | ||
| 3 bomb 0:40 | hit by them | MP9 | 125 ms | – | 1.0° | ||
| 3 bomb 0:32 | hit by them | P2000 | 766 ms | – | 7.3° | ||
| 3 bomb 0:32 | killed them | MAC-10 | 1141 ms | 1219 ms | 4.0° | ||
| 3 bomb 0:25 | killed them | MAC-10 | 453 ms | 1203 ms | 5.7° | ||
| 3 round over | hit them | MAC-10 | 281 ms | – | 3.3° | ||
| 3 round over | killed by them | Tec-9 | 656 ms | 656 ms | 3.0° | ||
| 4 1:14 | killed them | AK-47 | 531 ms | 531 ms | 8.0° | ||
| 4 bomb 0:27 | killed them | AK-47 | 531 ms | 641 ms | 17.0° | ||
| 5 1:42 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:36 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:26 | killed them | AK-47 | 1422 ms | 1422 ms | 6.2° | ||
| 6 1:25 | hit by them | M4A4 | 859 ms | – | 7.0° | ||
| 6 1:24 | hit them | AK-47 | 1578 ms | – | 16.5° | ||
| 6 1:20 | killed them | AK-47 | 438 ms | 531 ms | 10.6° | ||
| 6 1:19 | killed by them | M4A1-S | 891 ms | 891 ms | 6.0° | ||
| 7 1:33 | hit by them | M4A4 | 875 ms | – | 1.7° | ||
| 7 1:16 | killed them | AK-47 | 1078 ms | 1172 ms | 5.7° | ||
| 7 1:10 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:09 | killed by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:33 | killed by them | M4A1-S | 391 ms | 688 ms | 5.4° | ||
| 9 bomb 0:38 | hit by them | AK-47 | 609 ms | – | 5.1° | ||
| 9 bomb 0:37 | killed them | AK-47 | 906 ms | 906 ms | 5.6° | ||
| 9 bomb 0:28 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 bomb 0:27 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:16 | hit by them | M4A4 | 625 ms | – | 1.7° | ||
| 10 1:08 | killed by them | AWP | 234 ms | 234 ms | 3.7° | ||
| 11 1:20 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:20 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:17 | killed them | AK-47 | 500 ms | 797 ms | 2.8° | ||
| 12 1:13 | hit by them | M4A4 | 234 ms | – | 11.5° | ||
| 12 1:13 | killed them | AK-47 | 578 ms | 578 ms | 6.7° | ||
| 12 bomb 0:15 | killed by them | USP-S | 391 ms | 391 ms | 39.4° | ||
| 13 1:41 | hit them | P2000 | 406 ms | – | 2.9° | ||
| 13 1:40 | hit by them | Glock-18 | 922 ms | – | 1.4° | ||
| 13 1:36 | killed by them | Glock-18 | 1250 ms | 1469 ms | 1.1° | ||
| 14 1:51 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:46 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:27 | hit them | SSG 08 | 500 ms | – | 5.5° | ||
| 14 1:27 | hit by them | MP9 | 625 ms | – | 7.2° | ||
| 14 1:26 | killed them | SSG 08 | 312 ms | 312 ms | 1.9° | ||
| 14 bomb 0:35 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:24 | killed by them | P90 | 281 ms | 281 ms | 0.3° | ||
| 15 1:36 | killed by them | P90 | 1953 ms | 2297 ms | 23.0° | ||
| 15 1:35 | hit them | Desert Eagle | 1031 ms | – | 49.2° | ||
| 16 1:20 | killed them | SSG 08 | 453 ms | 453 ms | 2.9° | ||
| 16 1:08 | killed by them | MP9 | 547 ms | 1609 ms | 1.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:20 | Glock-18 | 663 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 35% / 50% | |
| 3 1:43 | MAC-10 | 614 | fired while moving (230 u/s), too fast to be accurate - stop first | 4/17 | 30% / 53% | ||
| 3 1:40 | MAC-10 | 314 | fine - pros would have fired it too | 5/11 | killed them | 41% / 47% | |
| 3 bomb 0:32 | MAC-10 | 785 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 53% | |
| 3 bomb 0:32 | MAC-10 | 780 | fine - pros would have fired it too | 2/9 | killed them | 62% / 67% | |
| 3 bomb 0:26 | MAC-10 | 320 | fired while moving (208 u/s), too fast to be accurate - stop first | 2/5 | 53% / 59% | ||
| 3 round over | MAC-10 | 439 | aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first | 3/6 | cut short (a death, a reload) | 2% / 64% | |
| 4 1:14 | AK-47 | 1232 | fine - pros would have fired it too | 1/5 | killed them | 61% / 61% | |
| 4 bomb 0:27 | AK-47 | 161 | fired while moving (112 u/s), too fast to be accurate - stop first | 2/5 | killed them | 44% / 61% | |
| 6 1:38 | AK-47 | 1046 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/1 | 5% / 51% | ||
| 6 1:26 | AK-47 | 711 | fired while moving (101 u/s), too fast to be accurate - stop first | 1/5 | killed them | 3% / 51% | |
| 6 1:25 | AK-47 | 1154 | aim far off: your crosshair was about 3.5 player widths (106 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% | |
| 6 1:25 | AK-47 | 1152 | fired while moving (73 u/s), too fast to be accurate - stop first | 1/11 | 3 bullets after pros would have stopped | 21% / 46% | |
| 6 1:23 | AK-47 | 1154 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 67% / 67% | |
| 6 1:20 | AK-47 | 673 | fired while moving (175 u/s), too fast to be accurate - stop first | 2/7 | killed them | 3% / 48% | |
| 7 1:34 | AK-47 | 1283 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 45% | |
| 7 1:33 | AK-47 | 1270 | fired while moving (101 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 48% | |
| 7 1:32 | AK-47 | 1241 | aim far off: your crosshair was about 2.5 player widths (85 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 48% | |
| 7 1:16 | AK-47 | 471 | fired while moving (94 u/s), too fast to be accurate - stop first | 2/9 | killed them | 37% / 69% | |
| 7 1:15 | AK-47 | 749 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 47% | |
| 8 1:33 | AK-47 | 427 | fired while moving (118 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 25% / 57% | |
| 9 1:21 | AK-47 | 1038 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 46% | |
| 9 bomb 0:37 | AK-47 | 630 | fine - pros would have fired it too | 1/5 | killed them | 58% / 58% | |
| 9 bomb 0:24 | AK-47 | 934 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/6 | 3% / 53% | ||
| 10 1:16 | AK-47 | 930 | fine - pros would have fired it too | 0/1 | 30% / 46% | ||
| 10 1:15 | AK-47 | 931 | fired while moving (118 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 20% / 64% | |
| 11 bomb 0:17 | AK-47 | 646 | fine - pros would have fired it too | 4/9 | killed them | 45% / 47% | |
| 12 1:15 | AK-47 | 1403 | fired while moving (164 u/s), too fast to be accurate - stop first | 0/2 | 0% / 48% | ||
| 12 1:13 | AK-47 | 248 | fired while moving (92 u/s), too fast to be accurate - stop first | 1/8 | killed them | 1% / 60% | |
| 12 bomb 0:32 | AWP | 1523 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | 14% / 67% | ||
| 12 bomb 0:15 | AWP | 508 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 89% / 89% | |
| 13 1:41 | USP-S | 921 | fine - pros would have fired it too | 2/6 | 57% / 57% | ||
| 15 1:36 | Desert Eagle | 201 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 43% / 69% |
Positioning
Fakes
You faked 0 of the 5 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
