Competitive · Mon 05 Oct, 17:42 · 16 rounds, 20 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 3 | Started as Terrorists · 3 | Started as Terrorists · 3 | Started as Terrorists · 3 | ||||||||||||||||||||||||||||||||
![]() | 14 | 13 | 4 | +1 | 90 | 36% | 62% | 0-1 | 119 | 6 | 1/5 | 531 ms | 672 ms | 5.7° | 26% | 45% | 13% | 58% | 19 | 0% 0/30 | 0 | 0 | 0 | 8% | 0% 0/12 | 0/4 | 61% 20/33 | 15 | 5 | 44% 7/16 | 2% | 28% pro 56% | |||
![]() | 8 | 14 | 3 | -6 | 59 | 50% | 44% | 1-3 | 262 | 3 | – | 438 ms | 1047 ms | 2.4° | 30% | 24% | 20% | 75% | 15 | 9% 2/22 | 1 | 1 | 0 | 44% | 0% 0/10 | 0% 0/6 | 32% 7/22 | 3 | 4 | 0% 0/9 | 4% | 41% pro 58% | |||
![]() | 8 | 15 | 4 | -7 | 64 | 75% | 62% | 2-4 | 47 | 6 | – | 438 ms | 938 ms | 3.9° | 39% | 28% | 21% | 61% | 15 | 10% 2/21 | 1 | 0 | 1 | 12% | 12% 1/8 | 0/3 | 44% 8/18 | 7 | 1 | 43% 3/7 | 1% | 38% pro 55% | |||
![]() | 8 | 16 | 5 | -8 | 72 | 25% | 44% | 0-1 | 339 | 14 | 0/7 | 547 ms | 1000 ms | 5.8° | 12% | 38% | 5% | 58% | 16 | 0% 0/27 | 0 | 0 | 0 | 19% | 0% 0/12 | 0/4 | 70% 19/27 | 9 | 10 | 15% 2/13 | 0% | 21% pro 51% | |||
![]() | 0 | 16 | 2 | -16 | 21 | – | 25% | 0-4 | 19 | 5 | 0/2 | 578 ms | – | 5.7° | 27% | 11% | 0% | 46% | 9 | 0% 0/20 | 0 | 0 | 0 | 27% | 0% 0/12 | 0/3 | 64% 9/14 | 6 | 3 | 12% 1/8 | 24% | 22% pro 53% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
![]() | 21 | 6 | 6 | +15 | 107 | 57% | 88% | 3-2 | 155 | 1 | 1/1 | 625 ms | 672 ms | 3.7° | 39% | 32% | 29% | 61% | 23 | 4% 1/25 | 1 | 0 | 0 | 0% | 0% 0/10 | 0/0 | 56% 15/27 | 7 | 8 | 86% 6/7 | 0% | 32% pro 56% | |||
![]() | 19 | 9 | 5 | +10 | 110 | 47% | 88% | 2-0 | 163 | 12 | 0/1 | 391 ms | 898 ms | 4.9° | 36% | 30% | 23% | 27% | 20 | 10% 2/21 | 1 | 0 | 1 | 16% | 0% 0/12 | 0% 0/6 | 66% 19/29 | 14 | 5 | 70% 7/10 | 4% | 30% pro 56% | |||
![]() | 15 | 6 | 1 | +9 | 74 | 20% | 94% | 4-0 | 66 | 3 | 0/2 | 359 ms | 578 ms | 2.5° | 39% | 28% | 10% | 56% | 17 | 0% 0/24 | 0 | 0 | 0 | 5% | 0% 0/13 | 0/2 | 52% 13/25 | 7 | 6 | 12% 1/8 | 0% | 37% pro 60% | |||
![]() | 15 | 10 | 10 | +5 | 131 | 33% | 100% | 4-0 | 285 | 8 | – | 375 ms | 531 ms | 2.9° | 29% | 25% | 15% | 50% | 29 | 8% 3/36 | 0 | 0 | 3 | 30% | 0% 0/17 | 0/2 | 61% 22/36 | 16 | 6 | 0% 0/20 | 9% | 25% pro 50% | |||
![]() | 4 | 7 | 5 | -3 | 46 | 100% | 88% | 0-1 | 0 | 1 | – | 438 ms | 422 ms | 3.2° | 25% | 36% | 25% | 56% | 13 | 13% 2/15 | 1 | 0 | 1 | 0% | 0% 0/8 | 0/2 | 58% 11/19 | 6 | 5 | 27% 3/11 | 0% | 31% pro 55% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 7 1:27 | 4 kills (MP9 ×4), 1 through smoke, 2 headshots, in 23.6 s CT | 8.6 | |
| 2 | 8 1:43 | 3 kills (AK-47 ×3), 2 headshots, in 2.6 s CT | 7.7 | |
| 3 | 6 1:39 | 3 kills (MAG-7 ×2, AK-47), 2 headshots, in 6.5 s CT | 6.8 | |
| 4 | 10 1:13 | 3 kills (AWP ×2, AK-47), a wallbang, 1 headshot, in 35.9 s CT | 5.6 | |
| 5 | 11 1:24 | 3 kills (AWP ×3), a no-scope, in 31.1 s CT | 5.0 | |
| 6 | 2 1:39 | 2 kills (MAG-7 ×2), 1 through smoke, 1 headshot, in 4.1 s CT | 5.0 | |
| 7 | 14 1:26 | 2 kills (Scout ×2), a wallbang, in 5.8 s CT | 4.8 | |
| 8 | 13 1:44 | 4 kills (Glock ×4), 1 headshot, in 38.4 s T | 4.8 | |
| 9 | 16 1:13 | 3 kills (AK-47 ×2, MP9), a wallbang, 1 headshot, in 29.1 s CT | 4.6 | |
| 10 | 9 1:35 | 2 kills (M4A1-S ×2), a wallbang, in 9.2 s CT | 4.4 | |
| 11 | 5 1:42 | 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 23 s CT | 4.2 | |
| 12 | 9 1:18 | 3 kills (AK-47 ×3), 2 headshots, in 32.8 s T | 3.8 |
Every moment (69)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 12 1:23 | 3 kills (AWP ×2, USP-S), a wallbang, in 56.2 s CT | 3.7 | |
| 14 | 8 1:33 | 2 kills (M4A1-S ×2), 1 headshot, in 1.8 s CT | 3.0 | |
| 15 | 3 1:42 | 2 kills (MAG-7, MAC-10), 1 through smoke, all headshots, in 26.3 s CT | 2.9 | |
| 16 | 10 1:42 | 2 kills (M4A1-S ×2), 1 through smoke, in 20.4 s CT | 2.6 | |
| 17 | 15 1:41 | 2 kills (MP7 ×2), in 2.2 s T | 2.6 | |
| 18 | 14 1:45 | 2 kills (MAC-10 ×2), in 2.2 s T | 2.2 | |
| 19 | 3 1:40 | 3 kills (MAC-10 ×3), in 34.8 s T | 2.1 | |
| 20 | 4 1:14 | 2 kills (AK-47 ×2), all headshots, in 28.1 s T | 1.9 | |
| 21 | 1 1:32 | 2 kills (USP-S ×2), all headshots, in 1.9 s CT | 1.7 | |
| 22 | 11 1:41 | 1 kill (AK-47), a wallbang T | 1.7 | |
| 23 | 6 1:19 | 1 kill (M4A1-S), 1 through smoke CT | 1.6 | |
| 24 | 1 1:20 | 1 kill (USP-S), 1 headshot CT | 1.0 | |
| 25 | 3 1:36 | 1 kill (MP9), 1 headshot CT | 1.0 | |
| 26 | 4 1:34 | 1 kill (XM1014), 1 headshot T | 1.0 | |
| 27 | 5 1:15 | 1 kill (AK-47) T | 1.0 | |
| 28 | 9 1:44 | 1 kill (Scout), 1 headshot T | 1.0 | |
| 29 | 11 1:21 | 1 kill (MAC-10) T | 1.0 | |
| 30 | 15 1:35 | 1 kill (P90), 1 headshot T | 1.0 | |
| 31 | 11 bomb 0:17 | 1 kill (AK-47) T | 0.9 | |
| 32 | 1 1:27 | 1 kill (USP-S), 1 headshot CT | 0.9 | |
| 33 | 7 1:19 | 1 kill (AK-47), 1 headshot CT | 0.8 | |
| 34 | 9 1:19 | 1 kill (AK-47) CT | 0.7 | |
| 35 | 16 1:07 | 1 kill (MP9), 1 headshot T | 0.7 | |
| 36 | 9 bomb 0:37 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 37 | 4 bomb 0:26 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 38 | 12 1:34 | 1 kill (AWP) CT | 0.6 | |
| 39 | 12 1:25 | 1 kill (AWP) CT | 0.6 | |
| 40 | 11 bomb 0:29 | 1 kill (AWP) CT | 0.6 | |
| 41 | 5 1:37 | 1 kill (AK-47) T | 0.5 | |
| 42 | 2 1:24 | 1 kill (MP9), 1 headshot CT | 0.5 | |
| 43 | 13 1:20 | 1 kill (Glock), 1 headshot T | 0.4 | |
| 44 | 16 0:58 | 2 kills (AK-47 ×2), 1 headshot, in 16.3 s T | 0.3 | |
| 45 | 6 1:23 | 1 kill (AK-47), 1 headshot CT | 0.3 | |
| 46 | 7 1:16 | 1 kill (AK-47), 1 headshot T | 0.3 | |
| 47 | 5 1:13 | 1 kill (M4A1-S), 1 headshot CT | 0.3 | |
| 48 | 5 1:07 | 1 kill (M4A1-S) CT | 0.3 | |
| 49 | 16 1:20 | 1 kill (Scout) CT | 0.2 | |
| 50 | 14 1:43 | 2 kills (P90 ×2), 1 headshot, in 33.5 s T | 0.2 | |
| 51 | 10 1:11 | 2 kills (AK-47 ×2), 1 headshot, in 29.6 s T | 0.1 | |
| 52 | 15 bomb 0:11 | 1 kill (MP9), 1 headshot T | 0.1 | |
| 53 | 11 bomb 0:32 | 2 kills (AK-47 ×2), 1 headshot, in 0.9 s T | 0.1 | |
| 54 | 1 1:09 | 1 kill (USP-S), 1 headshot CT | -0.2 | |
| 55 | 2 1:34 | 2 kills (Tec-9 ×2), 1 headshot, in 8.5 s CT | -0.2 | |
| 56 | 13 1:27 | 2 kills (USP-S ×2), 1 headshot, in 1.5 s CT | -0.2 | |
| 57 | 4 1:35 | 1 kill (M4A4), 1 headshot CT | -0.5 | |
| 58 | 12 1:13 | 1 kill (AK-47), 1 headshot T | -0.5 | |
| 59 | 12 1:14 | 2 kills (AK-47 ×2), all headshots, in 11.1 s T | -0.5 | |
| 60 | 4 1:04 | 1 kill (M4A1-S) CT | -0.6 | |
| 61 | 16 0:54 | 1 kill (P90) T | -0.9 | |
| 62 | 6 1:26 | 2 kills (AK-47 ×2), in 6.2 s T | -0.9 | |
| 63 | 3 round over | 1 kill (Tec-9) CT | -1.1 | |
| 64 | 5 1:38 | 1 kill (MP9) CT | -1.2 | |
| 65 | 16 1:21 | 1 kill (MAC-10), 1 headshot T | -1.2 | |
| 66 | 14 bomb 0:37 | 1 kill (Glock), 1 headshot T | -1.6 | |
| 67 | 3 1:40 | 1 kill (MP9) CT | -1.7 | |
| 68 | 13 bomb 0:36 | 1 kill (USP-S) CT | -1.9 | |
| 69 | 3 1:42 | 1 kill (MAC-10), 1 headshot T | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:20 | 1v5 before the plant T · 100 HP · Tunnel Stairs | lost - died later · saw each other | |
| 2 1:26 | 1v5 before the plant T · 100 HP · Catwalk | lost - died with two or more on them at once · first fight lost, saw each other | |
| 3 bomb 0:36 | 1v3 after the plant T · 46 HP · Extended A | lost - saved, they defused it · first fight won, saw each other | |
| 4 bomb 0:26 | 1v3 after the plant CT · 68 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 5 1:13 | 1v3 before the plant T · 48 HP · Outside Long | lost - died in the first fight · saw each other | |
| 6 1:23 | 1v4 before the plant T · 11 HP · Top Mid | lost - died later, after 1 kill · first fight lost, saw each other | |
| 7 1:08 | 1v4 before the plant T · 68 HP · Short Stairs | lost - died in the first fight · they saw them first | |
| 8 1:33 | 1v5 before the plant T · 51 HP · Upper Tunnel | lost - died in the first fight · saw each other | |
| 9 bomb 0:37 | 1v2 after the plant CT · 67 HP · Long A | lost - died later · saw each other | |
| 10 1:08 | 1v4 before the plant T · 100 HP · Tunnel Stairs | lost - died later, after 1 kill · first fight won, saw them first | |
| 11 bomb 0:31 | 1v2 after the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · first fight won, saw each other | |
| 11 bomb 0:29 | 1v1 after the plant T · 18 HP · Bombsite B | won - killed them · first fight won, saw them first | |
| 12 1:00 | 1v2 before the plant T · 17 HP · Mid Doors | lost - died later · saw each other | |
| 13 1:20 | 1v3 before the plant CT · 100 HP · CT Spawn | lost - died later, after 1 kill · saw each other | |
| 14 bomb 0:37 | 1v4 after the plant CT · 3 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 15 1:35 | 1v5 before the plant CT · 100 HP · Long Doors | lost - died with two or more on them at once · saw each other | |
| 16 0:54 | 1v2 before the plant CT · 29 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw each other | |
| 16 0:44 | 1v1 before the plant T · 100 HP · B Doors | won - killed them · first fight won, saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 4 1:33 | hurt the team | barely blinded Agnostic 1.0 s (0.1 s white); blinded ♿ L0MIE_TV <3 4.7 s on the move through Middle - took damage 0.5 s after the pop | |
| 5 1:47 | blinded an enemy, but hurt the team too | blinded mathias 3.6 s (0.9 s white); blinded toffelskater 4.2 s on the move through Top Mid - took damage 0.7 s after the pop | |
| 8 1:43 | misled a peek | barely blinded AlbertCatstein 1.4 s (0.1 s white); blinded Waylo 1.4 s holding Bombsite B - safe the enemy was barely blinded, and REDBULL|Waffle peeked AlbertCatstein 0.6 s after the pop; got hit first | |
| 14 1:43 | blinded an enemy, but hurt the team too | blinded Agnostic 4.8 s (2.0 s white); blinded themselves 3.6 s holding Long A - died 0.4 s after the pop; blinded REDBULL|Waffle 4.7 s holding Long A - safe | |
| 14 1:29 | misled a peek | barely blinded toffelskater 1.5 s (0.1 s white); blinded 6ix9ine 3.1 s holding Under A - safe the enemy was barely blinded, and mathias peeked toffelskater 0.8 s after the pop; got hit first | |
| 15 1:44 | misled a peek | barely blinded Waylo 2.0 s (0.2 s white) the enemy was barely blinded, and =) peeked Waylo 1.8 s after the pop; got hit first | |
| 16 1:13 | misled a peek | barely blinded 6ix9ine 0.9 s (0.1 s white) the enemy was barely blinded, and REDBULL|Waffle peeked 6ix9ine 2.4 s after the pop; hit them first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 1 1:10 | punished | killed by mathias 1.2 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 975 units away, thrown in the open; a running throw | |
| 2 1:27 | punished | hit by JUGGEZZ 0.0 s after throwing an HE at Lower Tunnel, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 669 units away, thrown in the open | |
| 3 1:47 | punished | hit by ♿ L0MIE_TV <3 0.2 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 839 units away, thrown in the open; a running throw | |
| 3 1:37 | punished | killed by Agnostic 1.0 s after throwing a flash at Top Mid, before the gun was ready - seen by 2 enemies for 1.1 s, the nearest 518 units away; a running throw | |
| 4 1:42 | punished | killed by REDBULL|Waffle with a smoke in hand at Lower Tunnel - out of the enemy's view (through a smoke or a wall) | |
| 4 1:36 | punished | killed by Agnostic 1.1 s after throwing an HE at Catwalk, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 435 units away; a running throw | |
| 5 1:38 | punished | killed by mathias 0.3 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 336 units away, thrown in the open | |
| 6 1:39 | punished | killed by mathias with a smoke in hand at Lower Tunnel - seen by 1 enemy for 0.4 s, the nearest 256 units away | |
| 8 1:36 | punished | hit by AlbertCatstein with a smoke out at Upper Tunnel, 0.4 s before the throw - out of the enemy's view (through a smoke or a wall) | |
| 9 1:20 | punished | killed by =) 0.9 s after throwing an HE at Long Doors, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 663 units away; a running throw | |
| 9 1:19 | punished | killed by REDBULL|Waffle 0.6 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 1424 units away, thrown in the open | |
| 10 1:43 | punished | killed by 6ix9ine 0.9 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 787 units away; a running throw | |
| 14 1:47 | punished | hit by =) 0.5 s after throwing an HE at Long A, before the gun was ready - seen by 2 enemies for 1.2 s, the nearest 848 units away, thrown in the open; a running throw | |
| 14 1:43 | punished | killed by =) 0.2 s after throwing a smoke at Long A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 741 units away, thrown in the open | |
| 15 1:40 | punished | killed by AlbertCatstein 1.0 s after throwing an HE at Mid Doors, before the gun was ready - seen by 3 enemies for 1.2 s, the nearest 790 units away, thrown in the open; a running throw |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.




